[
  {
    "id": "_meta",
    "name": "加冕典礼",
    "author": "我不知道",
    "logo": "https://s2.loli.net/2025/07/09/9GnjiOvDyfEa4d5.png",
    "townsfolkName": "镇民",
    "outsidersName": "外来者",
    "minionsName": "爪牙",
    "demonsName": "恶魔",
    "townsfolk": "镇民",
    "outsider": "外来者",
    "minion": "爪牙",
    "demon": "恶魔",
    "a jinxedName": "相克",
    "a jinxed": "相克",
    "status": [
      {
        "name": "加冕倒计时",
        "skill": "暴风捕手只会指向国王，在存活玩家与死亡玩家数量相同的夜晚结束后\r（即理论上国王首次获取信息的那晚结束后），说书人可以在任意时刻令暴风捕手离场。"
      },
      {
        "name": "你们做了什么？",
        "skill": "如果国王被处决，传奇角色末日预言者入场。如果善良玩家通过食人族\r的能力获得了国王的能力，那么他变成国王，且不会加入末日预言者。"
      },
      {
        "name": "王位继承战争",
        "skill": "如果场上没有存活的国王，“疯狂”的证明自己是国王的善良玩家可能变成\r国王（可以因此重复出现国王）。如果此时末日预言者在场，其离场。"
      }
    ]
  },
  {
    "id": "jingcaisanxuanyi111",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/noble.png",
    "edition": "custom",
    "name": "贵族",
    "ability": "在你的首个夜晚，你会得知三名玩家：其中有且只有一名玩家是邪恶的。",
    "team": "townsfolk",
    "firstNight": 49,
    "otherNight": 0,
    "firstNightReminder": "唤醒贵族，对他指向三名玩家。这三名玩家中有且仅有一名是邪恶玩家。",
    "otherNightReminder": "",
    "reminders": [
      "被得知",
      "被得知",
      "被得知"
    ],
    "setup": false
  },
  {
    "id": "meishenmeyongdejuese111",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/steward.png",
    "edition": "custom",
    "name": "事务官",
    "ability": "在你的首个夜晚，你会得知一名善良玩家。",
    "team": "townsfolk",
    "firstNight": 47,
    "otherNight": 0,
    "firstNightReminder": "唤醒事务官，对他指向一名善良玩家。",
    "otherNightReminder": "",
    "reminders": [
      "得知"
    ],
    "setup": false
  },
  {
    "id": "arknights111",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/knight.png",
    "edition": "custom",
    "name": "骑士",
    "ability": "在你的首个夜晚，你会得知两名非恶魔玩家。",
    "team": "townsfolk",
    "firstNight": 48,
    "otherNight": 0,
    "firstNightReminder": "唤醒骑士，对他指向两名非恶魔玩家。",
    "otherNightReminder": "",
    "reminders": [
      "得知"
    ],
    "setup": false
  },
  {
    "id": "mofashuijingqiu111",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/fortune_teller.png",
    "edition": "custom",
    "name": "占卜师",
    "ability": "每个夜晚，你要选择两名玩家：你会得知他们之中是否有恶魔。会有一名善良玩家始终被你的能力当作恶魔。",
    "team": "townsfolk",
    "firstNight": 40,
    "otherNight": 81,
    "firstNightReminder": "唤醒占卜师，让他选择两名玩家。以点头或摇头告知他是否选中了恶魔。",
    "otherNightReminder": "唤醒占卜师，让他选择两名玩家。以点头或摇头告知他是否选中了恶魔。",
    "reminders": [
      "干扰项"
    ],
    "setup": false
  },
  {
    "id": "wocaishiguowang111",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/king.png",
    "edition": "custom",
    "name": "国王",
    "ability": "每个夜晚，如果死亡的玩家数量大于或等于存活的玩家数量，你会得知一个存活的角色。恶魔知道你是国王。",
    "team": "townsfolk",
    "firstNight": 9,
    "otherNight": 93,
    "firstNightReminder": "如果国王在场，对恶魔展示国王角色标记并指向国王玩家。",
    "otherNightReminder": "如果满足国王的唤醒条件，唤醒国王，对他展示一个存活的角色标记。",
    "reminders": [],
    "setup": false
  },
  {
    "id": "wuxingshangjiang111",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/general.png",
    "edition": "custom",
    "name": "将军",
    "ability": "每个夜晚，你会得知说书人认为哪个阵营当前更有优势（善良/邪恶/均势）。",
    "team": "townsfolk",
    "firstNight": 63,
    "otherNight": 99,
    "firstNightReminder": "唤醒将军，对他用手势比划当前的优势阵营。",
    "otherNightReminder": "唤醒将军，对他用手势比划当前的优势阵营。",
    "reminders": [],
    "setup": false
  },
  {
    "id": "wobuzhidaoxieshale111",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/cult_leader.png",
    "edition": "custom",
    "name": "异教领袖",
    "ability": "每个夜晚，你会转变为与你邻近的一名存活的玩家的阵营。每个白天，你可以提议所有玩家加入你的教派，如果所有善良玩家同意加入，你的阵营获胜。",
    "team": "townsfolk",
    "firstNight": 57,
    "otherNight": 96,
    "firstNightReminder": "如果异教领袖的阵营发生了变化，将他唤醒并通知他最新阵营。",
    "otherNightReminder": "如果异教领袖的阵营发生了变化，将他唤醒并通知他最新阵营。",
    "reminders": [],
    "setup": false
  },
  {
    "id": "weishenmesenglvjiaomoke111",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/monk.png",
    "edition": "custom",
    "name": "僧侣",
    "ability": "每个夜晚*，你要选择除你以外的一名玩家：当晚恶魔的负面能力对他无效。",
    "team": "townsfolk",
    "firstNight": 0,
    "otherNight": 16,
    "firstNightReminder": "",
    "otherNightReminder": "唤醒僧侣，让他选择除自己以外的一名玩家，那名玩家今晚免受恶魔负面效果影响。",
    "reminders": [
      "保护"
    ],
    "setup": false
  },
  {
    "id": "huojin111",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/savant.png",
    "edition": "custom",
    "name": "博学者",
    "ability": "每个白天，你可以私下询问说书人以得知两条信息：一个是正确的，一个是错误的。",
    "team": "townsfolk",
    "firstNight": 0,
    "otherNight": 0,
    "firstNightReminder": "",
    "otherNightReminder": "",
    "reminders": [],
    "setup": false
  },
  {
    "id": "babatuosi111",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/minstrel.png",
    "edition": "custom",
    "name": "吟游诗人",
    "ability": "当一名爪牙死于处决时，除了你和旅行者以外的所有其他玩家醉酒直到明天黄昏。",
    "team": "townsfolk",
    "firstNight": 0,
    "otherNight": 0,
    "firstNightReminder": "",
    "otherNightReminder": "",
    "reminders": [
      "全员醉酒"
    ],
    "setup": false
  },
  {
    "id": "zhongdayande111",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/poppy_grower.png",
    "edition": "custom",
    "name": "罂粟种植者",
    "ability": "爪牙和恶魔互相不认识。如果你死亡，当晚他们会互相认识。",
    "team": "townsfolk",
    "firstNight": 3.4,
    "otherNight": 4,
    "firstNightReminder": "如果罂粟种植者在场，跳过今晚的爪牙信息和恶魔信息环节。",
    "otherNightReminder": "如果罂粟种植者死于白天，插入执行爪牙信息和恶魔信息（不包含恶魔伪装）流程。如果罂粟种植者死于夜晚，则在当前玩家行动结束后立即执行相关流程。",
    "reminders": [
      "唤醒邪恶"
    ],
    "setup": false
  },
  {
    "id": "chichichichichichichi111",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/cannibal.png",
    "edition": "custom",
    "name": "食人族",
    "ability": "你拥有上个死于处决的玩家的能力。如果该玩家属于邪恶阵营，你中毒直到下个善良玩家死于处决。",
    "team": "townsfolk",
    "firstNight": 0,
    "otherNight": 0,
    "firstNightReminder": "",
    "otherNightReminder": "",
    "reminders": [
      "饱餐",
      "中毒"
    ],
    "setup": false
  },
  {
    "id": "woheduolema111",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/drunk.png",
    "edition": "custom",
    "name": "酒鬼",
    "ability": "你不知道你是酒鬼。你以为你是一个镇民角色，但其实你不是。",
    "team": "outsider",
    "firstNight": 0,
    "otherNight": 0,
    "firstNightReminder": "",
    "otherNightReminder": "",
    "reminders": [],
    "remindersGlobal": [
      "是酒鬼"
    ],
    "setup": true
  },
  {
    "id": "xunzhaonidezhuren111",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/butler.png",
    "edition": "custom",
    "name": "管家",
    "ability": "每个夜晚，你要选择除你以外的一名玩家：明天白天，只有他投票时你才能投票。",
    "team": "outsider",
    "firstNight": 41,
    "otherNight": 82,
    "firstNightReminder": "唤醒管家，让他选择一名除自己以外的玩家，那名玩家成为他的主人。",
    "otherNightReminder": "唤醒管家，让他选择一名除自己以外的玩家，那名玩家成为他的主人。",
    "reminders": [
      "主人"
    ],
    "setup": false
  },
  {
    "id": "chousha111",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/moonchild.png",
    "edition": "custom",
    "name": "月之子",
    "ability": "当你得知你死亡时，你要公开选择一名存活的玩家。如果他是善良的，在当晚他会死亡。",
    "team": "outsider",
    "firstNight": 0,
    "otherNight": 64,
    "firstNightReminder": "",
    "otherNightReminder": "如果月之子在今天白天的时候使用自己的能力选择了一名善良玩家，那名玩家死亡。",
    "reminders": [
      "死亡"
    ],
    "setup": false
  },
  {
    "id": "tougexiangxian111",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/politician.png",
    "edition": "custom",
    "name": "政客",
    "ability": "如果你是对你的阵营落败负最大责任的人，你转变阵营并获胜，即使你已死亡。",
    "team": "outsider",
    "firstNight": 0,
    "otherNight": 0,
    "firstNightReminder": "",
    "otherNightReminder": "",
    "reminders": [],
    "setup": false
  },
  {
    "id": "touduzheeeeeeee111",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/poisoner.png",
    "edition": "custom",
    "name": "投毒者",
    "ability": "每个夜晚，你要选择一名玩家：他在当晚和明天白天中毒。",
    "team": "minion",
    "firstNight": 18,
    "otherNight": 9,
    "firstNightReminder": "唤醒投毒者，让他选择一名玩家，那名玩家中毒。",
    "otherNightReminder": "唤醒投毒者，让他选择一名玩家，那名玩家中毒。",
    "reminders": [
      "中毒"
    ],
    "setup": false
  },
  {
    "id": "hongchunnvlangaaaaaaaa111",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/scarlet_woman.png",
    "edition": "custom",
    "name": "红唇女郎",
    "ability": "如果大于等于五名玩家存活时（旅行者不计算在内）恶魔死亡，你变成那个恶魔。",
    "team": "minion",
    "firstNight": 0,
    "otherNight": 26,
    "otherNightReminder": "如果红唇女郎的能力曾被触发，唤醒她并告知她变成了哪个恶魔角色。",
    "reminders": [
      "是恶魔"
    ]
  },
  {
    "id": "spy22",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/spy.png",
    "edition": "custom",
    "name": "间谍",
    "ability": "每个夜晚，你能查看魔典。你可能会被当作善良阵营、镇民角色或外来者角色，即使你已死亡。",
    "special": [
      {
        "name": "grimoire",
        "type": "signal",
        "time": "night"
      }
    ],
    "team": "minion",
    "firstNight": 58,
    "otherNight": 97,
    "firstNightReminder": "唤醒间谍，让他查看魔典。",
    "otherNightReminder": "唤醒间谍，让他查看魔典。",
    "reminders": [],
    "setup": false
  },
  {
    "id": "dafutoufeiguolaila111",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/psychopath.png",
    "edition": "custom",
    "name": "精神病患者",
    "ability": "每个白天，在提名开始前，你可以公开选择一名玩家：他死亡。如果你被处决，提名你的玩家需要和你猜拳，只有你输了你才会死亡。",
    "team": "minion",
    "firstNight": 0,
    "otherNight": 0,
    "firstNightReminder": "",
    "otherNightReminder": "",
    "reminders": [],
    "setup": false
  },
  {
    "id": "xiaoemo1111111eee111eee111",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/imp.png",
    "edition": "custom",
    "name": "小恶魔",
    "ability": "每个夜晚*，你要选择一名玩家：他死亡。如果你以这种方式自杀，一名爪牙会变成小恶魔。",
    "team": "demon",
    "firstNight": 0,
    "otherNight": 31,
    "firstNightReminder": "",
    "otherNightReminder": "唤醒小恶魔，让他攻击一名玩家。如果他成功自杀，则在他入睡后通知一名爪牙角色变化。",
    "reminders": [
      "死亡"
    ],
    "setup": false
  },
  {
    "id": "opppppppppp1111",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/po.png",
    "edition": "custom",
    "name": "珀",
    "ability": "每个夜晚*，你可以选择一名玩家：他死亡。如果你上次选择时没有选择任何玩家，当晚你要选择三名玩家：他们死亡。",
    "team": "demon",
    "firstNight": 0,
    "otherNight": 35,
    "firstNightReminder": "",
    "otherNightReminder": "唤醒珀，他可以攻击一名玩家或不进行攻击，如果他上一次选择了不进行攻击，则此次必须攻击三名玩家。",
    "reminders": [
      "攻击三次",
      "死亡"
    ],
    "setup": false
  },
  {
    "id": "baojunuiuaowjoedijapwu4e90e2aj4rpia",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/baojun.png",
    "edition": "custom",
    "name": "暴君",
    "ability": "每个夜晚*，你可以选择至多两名玩家：他们死亡。你选择的玩家数量不能与上个夜晚死亡的玩家数量相同（超过二人时算作二人）。",
    "team": "demon",
    "firstNight": 0,
    "otherNight": 50.2,
    "firstNightReminder": "",
    "otherNightReminder": "唤醒暴君，让他攻击至多两名玩家。但是暴君选择的玩家数量不能与上个夜晚死亡的玩家数量相同。",
    "reminders": [
      "死亡"
    ],
    "setup": false
  },
  {
    "id": "baofeng2222222",
    "image": "https://clocktower-wiki.gstonegames.com/images/thumb/3/30/Stormcatcher.png/200px-Stormcatcher.png",
    "name": "暴风捕手",
    "team": "fabled",
    "ability": "游戏开始时，如果国王在场，他只能死于处决，但所有邪恶玩家会在首个夜晚得知他是哪一名玩家。",
    "reminders": [
      "不会死亡"
    ]
  },
  {
    "firstNightReminder": "",
    "otherNightReminder": "",
    "name": "末日预言者",
    "setup": false,
    "reminders": [],
    "team": "fabled",
    "name_eng": "Doomsayer",
    "id": "doomsayerbutton",
    "ability": "如果大于等于四名玩家存活，每名当前存活的玩家可以公开要求你杀死一名与他阵营相同的玩家（每名玩家限一次）。",
    "edition": "custom",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/doomsayer.png"
  },
  {
    "ability": "使用灯神的相克规则，所有玩家都会知道其内容。",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/djinn.png",
    "edition": "custom",
    "flavor": "",
    "id": "20003_107",
    "firstNightReminder": "",
    "otherNightReminder": "",
    "name": "灯神",
    "otherNight": 0,
    "setup": false,
    "reminders": [],
    "remindersGlobal": [],
    "team": "fabled",
    "firstNight": 0
  },
  {
    "id": "56786542_meta",
    "image": "https://clocktower-wiki.gstonegames.com/images/thumb/e/ed/Cannibal.png/300px-Cannibal.png",
    "name": "食人族&罂粟种植者",
    "team": "a jinxed",
    "setup": false,
    "ability": "如果食人族获得了罂粟种植者的能力，当他获得下一个能力时，爪牙和恶魔也会互相认识。"
  },
  {
    "id": "19_meta",
    "image": "https://clocktower-wiki.gstonegames.com/images/thumb/3/36/Spy.png/300px-Spy.png",
    "name": "间谍&罂粟种植者",
    "team": "a jinxed",
    "setup": false,
    "ability": "如果罂粟种植者在场，直到其死亡前间谍无法查看魔典。"
  },
  {
    "id": "2_meta",
    "image": "https://clocktower-wiki.gstonegames.com/images/thumb/e/ed/Cannibal.png/300px-Cannibal.png",
    "name": "食人族&管家",
    "team": "a jinxed",
    "setup": false,
    "ability": "如果食人族获得了管家的能力，他会得知这一信息。"
  },
  {
    "id": "igm9odxd",
    "name": "加冕倒计时",
    "team": "fabled",
    "ability": "暴风捕手只会指向国王，在存活玩家与死亡玩家数量相同的夜晚结束后\r（即理论上国王首次获取信息的那晚结束后），说书人可以在任意时刻令暴风捕手离场。",
    "image": "https://clocktower-wiki.gstonegames.com/images/thumb/9/97/Bootlegger.png/200px-Bootlegger.png",
    "setup": false,
    "reminders": []
  },
  {
    "id": "bv5ct48t",
    "name": "你们做了什么？",
    "team": "fabled",
    "ability": "如果国王被处决，传奇角色末日预言者入场。如果善良玩家通过食人族\r的能力获得了国王的能力，那么他变成国王，且不会加入末日预言者。",
    "image": "https://clocktower-wiki.gstonegames.com/images/thumb/9/97/Bootlegger.png/200px-Bootlegger.png",
    "setup": false,
    "reminders": []
  },
  {
    "id": "isjuo1di",
    "name": "王位继承战争",
    "team": "fabled",
    "ability": "如果场上没有存活的国王，“疯狂”的证明自己是国王的善良玩家可能变成\r国王（可以因此重复出现国王）。如果此时末日预言者在场，其离场。",
    "image": "https://clocktower-wiki.gstonegames.com/images/thumb/9/97/Bootlegger.png/200px-Bootlegger.png",
    "setup": false,
    "reminders": []
  }
]