[{
    "id": "_meta",
    "name": "环环相扣",
    "logo":"https://oss.gstonegames.com/data_file/clocktower/edition_icon/custom/d_7046307169961_bfec8767.jpg",    "townsfolkName": "镇民",
    "author": "爱4宝宝"

   },
 {
    "id": "1ebaeb1d-3165-4c19-a2f5-6d6061b5398f",
    "image": "https://oss.gstonegames.com/data_file/clocktower/upload/202304/c_7251125151861_73cfd5f9.jpg",
    "edition": "custom",
    "name": "骑士",
    "ability": "在你的首个夜晚，你会得知两名非恶魔玩家。",
    "team": "townsfolk",
    "sch_team": "村民",
    "firstNight": 42,
    "otherNight": 0,
    "firstNightReminder": "唤醒骑士，然后指向标记了“得知”的两名玩家。",
    "reminders": [
      "得知"
    ]
  },
 {
    "id": "0d76ee95-5790-420d-b6a3-019037bcd334",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/grandmother.png",
    "edition": "custom",
    "name": "祖母",
    "ability": "在你的首个夜晚，你会得知一名善良玩家和他的角色。如果恶魔杀死了他，你也会死亡。",
    "team": "townsfolk",
    "sch_team": "村民",
    "firstNight": 39,
    "otherNight": 50,
    "firstNightReminder": "指向她的孙子玩家，并展示该玩家的角色标记。",
    "otherNightReminder": "如果孙子被恶魔杀死，祖母也会一同死亡。标记祖母死亡。",
    "reminders": [
      "孙子",
      "死亡"
    ],
    "setup": false
  },
 {
    "id": "c5987949-f88c-430b-88d1-9bf4c4fa90a7",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/oracle.png",
    "edition": "custom",
    "name": "神谕者",
    "ability": "每个夜晚*，你得知死去的玩家中有多少名属于邪恶阵营。",
    "team": "townsfolk",
    "sch_team": "村民",
    "firstNight": 0,
    "otherNight": 60,
    "firstNightReminder": "",
    "otherNightReminder": "给他展示数字手势来告诉他当前已死亡的玩家中有多少玩家是邪恶的。",
    "reminders": [],
    "setup": false
  },
 {
    "id": "9a19a406-aabe-460b-9eec-428f16cb7bbc",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/fortune_teller.png",
    "edition": "custom",
    "name": "占卜师",
    "ability": "每个夜晚，你要选择两名玩家：你会得知他们之中是否有恶魔。会有一名善良玩家始终被你的能力当作恶魔。",
    "team": "townsfolk",
    "sch_team": "村民",
    "firstNight": 37,
    "otherNight": 54,
    "firstNightReminder": "让占卜师选择两名玩家。如果其中有恶魔或“干扰项”，点头示意，否则摇头。",
    "otherNightReminder": "让占卜师选择两名玩家。如果其中有恶魔或“干扰项”，点头示意，否则摇头。",
    "reminders": [
      "干扰项"
    ],
    "setup": false
  },
 {
    "id": "01e35ba5-717f-47e7-8c78-165871d0a38b",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/chambermaid.png",
    "edition": "custom",
    "name": "侍女",
    "ability": "每个夜晚，你要选择除你以外的两名存活的玩家：你会得知他们中有几人在当晚因其自身能力而被唤醒。",
    "team": "townsfolk",
    "sch_team": "村民",
    "firstNight": 50,
    "otherNight": 70,
    "firstNightReminder": "让侍女选择除自己外的两名存活玩家。给她展示数字手势来告诉她这些玩家中有几人因自身能力被唤醒。",
    "otherNightReminder": "让侍女选择除自己外的两名存活玩家。给她展示数字手势来告诉她这些玩家中有几人因自身能力被唤醒。",
    "reminders": [],
    "setup": false
  },
{
    "id": "fcde9572-6d0b-4ae9-8326-34b3af9d0f69",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/philosopher.png",
    "edition": "custom",
    "name": "哲学家",
    "ability": "整局游戏限一次，夜晚，选择一个善良身份，获取他的技能，如果有玩家为该身份，他醉酒。",
    "team": "townsfolk",
    "sch_team": "村民",
    "firstNight": 2,
    "otherNight": 2,
    "firstNightReminder": "哲学家可以选择一个角色。如果选择的角色不在场，将哲学家的角色标题替换成对应角色，并标记“是哲学家”，否则标记该角色对应的玩家醉酒。从现在开始，你需要以哲学家获得能力的那种角色的行动方式来唤醒哲学家。",
    "otherNightReminder": "哲学家可以选择一个角色。如果选择的角色不在场，将哲学家的角色标题替换成对应角色，并标记“是哲学家”，否则标记该角色对应的玩家醉酒。从现在开始，你需要以哲学家获得能力的那种角色的行动方式来唤醒哲学家。",
    "reminders": [
      "醉酒",
      "是哲学家"
    ],
    "setup": false
  },
 {
    "id": "b7d6938a-1650-4bd8-bffe-527630bdbfc0",
    "image": "https://oss.gstonegames.com/data_file/clocktower/upload/202301/c_7402377694761_cd9eb282.jpg",
    "edition": "custom",
    "name": "提刑官",
    "ability": "在你首次提名玩家后，你会在当晚得知他的角色。外来者会被你的能力当作爪牙或恶魔角色。",
    "team": "townsfolk",
    "sch_team": "村民",
    "firstNight": 0,
    "otherNight": 56,
    "otherNightReminder": "如果提刑官在白天进行了整局游戏中他的首次提名，唤醒他并对他展示他提名的玩家的角色标记。",
    "reminders": [
      "被首次提名"
    ]
  },
 {
    "id": "a7ce0b6c-0153-422e-956b-3c7a3cdb86a1",
    "image": "https://oss.gstonegames.com/data_file/clocktower/upload/202301/c_4627577694761_77873be9.jpg",
    "edition": "custom",
    "name": "风水师",
    "ability": "每局游戏限一次，在夜晚时*，你可以选择除你以外的两名玩家：根据他们的阵营（相同/相反）得知他们之间距离（较近/较远）的那一侧玩家中是否有恶魔。",
    "team": "townsfolk",
    "sch_team": "村民",
    "firstNight": 0,
    "otherNight": 54,
    "otherNightReminder": "唤醒风水师。风水师要么摇头不使用能力，要么指向两名玩家。对其点头或摇头示意，随后在其角色标记旁放置“失去能力”提示标记。",
    "reminders": [
      "失去能力"
    ]
  },
{"id":"geling",
"image":"https://clocktower-wiki.gstonegames.com/images/thumb/5/54/Geling.png/120px-Geling.png",
"edition":"custom","name":"歌伶",
"ability":"每局游戏限一次，在白天时，你可以提议所有玩家观看你的演出，并从同意参加的玩家中选择你的观众。如果恶魔成为了观众，你会在当晚死亡。",
"team":"townsfolk","sch_team":"镇民",
"firstNight":0,"otherNight":62,"otherNightReminder":"如果歌伶在白天使用了能力，且恶魔成为了观众，标记歌伶死亡。",
"reminders":["失去能力","死亡","观众"]},
 {
    "id": "4fc71048-0f1c-45e8-833d-3ad1603945e5",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/exorcist.png",
    "edition": "custom",
    "name": "驱魔人",
    "ability": "每个夜晚*，你要选择一名玩家（与上个夜晚不同）：如果你选中了恶魔，他会得知你的角色，但他当晚不会因其自身能力而被唤醒。",
    "team": "townsfolk",
    "sch_team": "村民",
    "firstNight": 0,
    "otherNight": 22,
    "firstNightReminder": "",
    "otherNightReminder": "让驱魔人选择一名玩家，不能是上一夜他选择过的玩家。让驱魔人重新入睡。如果驱魔人选中了恶魔：唤醒恶魔。展示“该角色的能力对你生效”信息标记和驱魔人角色标记。指向驱魔人玩家。",
    "reminders": [
      "被选择"
    ],
    "setup": false
  },
 {
    "id": "39adae8d-1cd4-4959-8cf5-3175b41d2395",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/gambler.png",
    "edition": "custom",
    "name": "赌徒",
    "ability": "每个夜晚*，你要选择一名玩家并猜测该玩家的角色：如果你猜错了，你会死亡。",
    "team": "townsfolk",
    "sch_team": "村民",
    "firstNight": 0,
    "otherNight": 11,
    "firstNightReminder": "",
    "otherNightReminder": "让赌徒选择一名玩家和一个角色。如果赌徒猜错了，标记赌徒死亡。",
    "reminders": [
      "死亡"
    ],
    "setup": false
  },
 {
    "id": "227f32c5-e9fd-40ab-8835-4d474e9b292b",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/gossip.png",
    "edition": "custom",
    "name": "造谣者",
    "ability": "每个白天，你可以公开发表一个声明。在当晚，如果该声明是正确的，会有一名玩家死亡。",
    "team": "townsfolk",
    "sch_team": "村民",
    "firstNight": 0,
    "otherNight": 47,
    "firstNightReminder": "",
    "otherNightReminder": "如果白天的声明为真，会有一名玩家死亡，并由说书人来选择一名玩家，标记该玩家死亡。",
    "reminders": [
      "死亡"
    ],
    "setup": false
  },
 {
    "id": "602c4cda-849b-4f22-a530-5632989432e0",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/farmer.png",
    "edition": "custom",
    "name": "农夫",
    "ability": "如果你在夜晚死亡，一名存活的善良玩家会变成农夫。",
    "team": "townsfolk",
    "sch_team": "村民",
    "firstNight": 0,
    "otherNight": 46,
    "firstNightReminder": "",
    "otherNightReminder": "如果农民在夜晚死去，则选择另一位善良玩家成为农民。唤醒这名玩家，并告知他成为了农民。",
    "reminders": [],
    "setup": false
  },

{
    "id": "3587ab0d-618a-40b2-818e-28e068db3c8f",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/goon.png",
    "edition": "custom",
    "name": "莽夫",
    "ability": "每个夜晚，首个使用其自身能力选择了你的玩家会醉酒直到下个黄昏。你会转变为他的阵营。",
    "team": "outsider",
    "sch_team": "外来者",
    "firstNight": 0,
    "otherNight": 0,
    "firstNightReminder": "",
    "otherNightReminder": "",
    "reminders": [
      "醉酒"
    ],
    "setup": false
  },
  {
    "id": "1ba45ded-a0cd-4e75-89e6-a4d956a9b8da",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/moonchild.png",
    "edition": "custom",
    "name": "月之子",
    "ability": "当你得知你死亡时，你要公开选择一名存活的玩家。在当晚，如果该玩家是善良的，该玩家会死亡。",
    "team": "outsider",
    "sch_team": "外来者",
    "firstNight": 0,
    "otherNight": 49,
    "firstNightReminder": "",
    "otherNightReminder": "如果月之子在白天触发了死亡能力并选择了一名善良玩家，该玩家死亡。标记那名玩家死亡。",
    "reminders": [
      "死亡"
    ],
    "setup": false
  },
{"id":"jiubao",
"image":"https://oss.gstonegames.com/data_file/clocktower/upload/202301/c_4591987694761_11d3a855.jpg",
"edition":"custom","name":"酒保",
"ability":"与你邻近的善良玩家之一醉酒，即使你已死亡。",
"team":"outsider","sch_team":"外来者","firstNight":0,"otherNight":0,
"reminders":["醉酒"]},

{"id":"shaxing",
"image":"https://clocktower-wiki.gstonegames.com/images/thumb/b/b9/Shaxing.png/120px-Shaxing.png",
"edition":"custom","name":"煞星",
"ability":"如果你死亡，当晚与你邻近的存活玩家之一可能会死亡。",
"team":"outsider","sch_team":"外来者",
"firstNight":0,"otherNight":39,"otherNightReminder":"如果煞星死亡，将与其邻近的存活善良玩家之一标记为死亡。",
"reminders":["死亡"]},

 {
    "id": "7fb3f41a-66f3-43b1-8ad9-0cfd8960096c",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/godfather.png",
    "edition": "custom",
    "name": "教父",
    "ability": "在你的首个夜晚，你会得知有哪些外来者角色在场。如果有外来者在白天死亡，你会在当晚被唤醒并且你要选择一名玩家：他死亡。[-1或+1外来者]",
    "team": "minion",
    "sch_team": "爪牙",
    "firstNight": 21,
    "otherNight": 38,
    "firstNightReminder": "对他展示所有在场的外来者标记。",
    "otherNightReminder": "如果有外来者在今天白天死亡，让教父选择一名玩家。标记那名玩家死亡。",
    "reminders": [
      "死于今日",
      "死亡"
    ],
    "setup": true
  },
  {
    "id": "a0bb55bd-5c85-4965-85f4-3fc76193f895",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/assassin.png",
    "edition": "custom",
    "name": "刺客",
    "ability": "每局游戏限一次，在夜晚时*，你可以选择一名玩家：他死亡，即使因为任何原因让他不会死亡。",
    "team": "minion",
    "sch_team": "爪牙",
    "firstNight": 0,
    "otherNight": 37,
    "firstNightReminder": "",
    "otherNightReminder": "刺客可以选择一名玩家。如果他这么做了，标记那名玩家死亡，且刺客失去能力，之后的夜晚无需再唤醒刺客。",
    "reminders": [
      "死亡",
      "失去能力"
    ],
    "setup": false
  },
{
    "id": "1fdd5b5e-cc84-49f1-8006-fb0cda438d71",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/mastermind.png",
    "edition": "custom",
    "name": "主谋",
    "ability": "如果恶魔因为死于处决而因此导致游戏结束时，再额外进行一个夜晚和一个白天。在那个白天如果有玩家被处决，他的阵营落败。",
    "team": "minion",
    "sch_team": "爪牙",
    "firstNight": 0,
    "otherNight": 0,
    "firstNightReminder": "",
    "otherNightReminder": "",
    "reminders": [],
    "setup": false
  },
 {
    "id": "413a3c6e-cfd4-42a4-89b1-dba86f4a010a",
    "image": "https://oss.gstonegames.com/data_file/clocktower/upload/202301/c_4078497694761_5c6ddcce.jpg",
    "edition": "custom",
    "name": "蛊雕",
    "ability": "每个夜晚，你要选择左或右：将你的飞行标记从当前位置移动到这个方向上的下一名存活善良玩家。他中毒且可能被当作邪恶阵营和爪牙角色，你会知道他原本的角色。",
    "team": "minion",
    "sch_team": "爪牙",
    "firstNight": 17,
    "otherNight": 8,
    "firstNightReminder": "唤醒蛊雕，让其选择一个方向。将他的“中毒”标记移动至那个方向上的下一个存活玩家的角色标记旁。随后对他指向那名玩家，并展示“他是”提示标记和该玩家的角色标记。",
    "otherNightReminder": "唤醒蛊雕，让其选择一个方向。将他的“中毒”标记移动至那个方向上的下一个存活玩家的角色标记旁。随后对他指向那名玩家，并展示“他是”提示标记和该玩家的角色标记。",
    "reminders": [
      "中毒"
    ]
  },
  {
    "id": "d0ded0e5-7c50-426c-87f5-c8cd4d3fa73b",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/po.png",
    "edition": "custom",
    "name": "珀",
    "ability": "每个夜晚*，你可以选择一名玩家：他死亡。如果你上次选择时没有选择任何玩家，当晚你要选择三名玩家：他们死亡。",
    "team": "demon",
    "sch_team": "恶魔",
    "firstNight": 0,
    "otherNight": 28,
    "firstNightReminder": "",
    "otherNightReminder": "珀可以选择一名玩家；或如果上一次他被唤醒时未做选择，让他选择三名玩家。标记这些玩家死亡。",
    "reminders": [
      "死亡",
      "攻击三次"
    ],
    "setup": false
  },
 {
    "id": "1a6692a2-c4e6-4aa9-8d84-f6892325e240",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/pukka.png",
    "edition": "custom",
    "name": "普卡",
    "ability": "每个夜晚，选择一名玩家：他中毒。先前已经中毒的玩家死亡并恢复健康。",
    "team": "demon",
    "sch_team": "恶魔",
    "firstNight": 28,
    "otherNight": 26,
    "firstNightReminder": "让普卡选择一名玩家。标记那名玩家中毒。",
    "otherNightReminder": "让普卡选择一名玩家。标记那名玩家中毒。上一个因普卡中毒的玩家死亡，随后恢复健康。",
    "reminders": [
      "中毒",
      "死亡"
    ],
    "setup": false
  },
 {
    "id": "0307c1b4-afb3-4c1d-83e2-b61bb3a36001",
    "image": "https://oss.gstonegames.com/data_file/clocktower/upload/202301/c_5897997694761_fbe1f00c.jpg",
    "edition": "custom",
    "name": "饕餮",
    "ability": "每个夜晚*，你要选择任意数量的非旅行者玩家或一名旅行者玩家：如果他们的角色类型均不相同，他们死亡。[+1外来者]",
    "team": "demon",
    "sch_team": "恶魔",
    "firstNight": 0,
    "otherNight": 28,
    "otherNightReminder": "唤醒饕餮，让其选择任意数量的玩家。如果这些玩家的角色类型均不相同，标记这些玩家死亡。",
    "reminders": [
      "死亡"
    ],
    "setup": true
  },
 {
    "id": "0166ad8f-b78f-4dcb-8de8-23bc0c1ead71",
    "image": "https://oss.gstonegames.com/data_file/clocktower/upload/202301/c_1550997694761_18049940.jpg",
    "edition": "custom",
    "name": "典狱长",
    "ability": "每个夜晚，你要选择一至三名玩家。如果明天白天其中之一被处决，其余玩家会在当晚死亡。否则，当晚他们之中会有一名玩家死亡。",
    "team": "demon",
    "sch_team": "恶魔",
    "firstNight": 31,
    "otherNight": 33,
    "firstNightReminder": "唤醒典狱长，让其选择至多三名玩家。在这些玩家角色标记旁放置“囚禁”提示标记。",
    "otherNightReminder": "如果今天白天被处决的玩家标记有“囚禁”，则其他标记有囚禁的玩家死亡。否则，将其中一人标记为死亡。移除所有“囚禁”提示标记。唤醒典狱长，让其选择至多三名玩家。在这些玩家角色标记旁放置“囚禁”提示标记。",
    "reminders": [
      "囚禁",
      "死亡"
    ]
  }]