[
	{
		"id": "_meta",
		"name": "莫逆之交",
		"author": "板",
		"logo": "https://i.postimg.cc/HxDJVdnH/image.png",
		"state": [
			{
				"stateName": "相克规则",
				"stateDescription": "①瘟疫医生与男爵：如果说书人获得了男爵的能力，至多两名玩家会变成不在场的外来者。\n"
			}
		]
	},
	{
		"ability": "在你的首个夜晚，你会得知距离最近的邪恶玩家位于你的顺时针还是逆时针方向。如果两侧的邪恶玩家与你距离相等，你得知的信息由说书人决定。",
		"image": "https://oss.gstonegames.com/data_file/clocktower/upload/202310/c_9833664308961_ad73c43b.jpg",
		"edition": "custom",
		"flavor": "",
		"id": "shugenjabutton",
		"firstNightReminder": "在首个夜晚，唤醒修行者。用手指水平指向修行者的某一侧，告诉他与他距离最近的邪恶玩家位于这一侧。如果修行者两侧最近的邪恶玩家与他的距离相等，由你来决定告诉他什么样的信息，并用手指指向对应的一侧。让修行者重新入睡。",
		"otherNightReminder": "",
		"name": "修行者",
		"otherNight": 0,
		"setup": 0,
		"reminders": [],
		"remindersGlobal": [],
		"team": "townsfolk",
		"firstNight": 120,
		"GstoneID": "shugenja"
	},
	{
		"ability": "在你的首个夜晚，你会得知一个在场的镇民角色。如果你“疯狂”地证明你是该角色，当他死亡时你获得该角色的能力。",
		"image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/pixie.png",
		"edition": "custom",
		"flavor": "",
		"id": "pixiebutton",
		"firstNightReminder": "对小精灵展示一个在场的镇民角色。",
		"otherNightReminder": "",
		"name": "小精灵",
		"otherNight": 0,
		"setup": 0,
		"reminders": [
			"疯狂",
			"获得能力"
		],
		"remindersGlobal": [],
		"team": "townsfolk",
		"firstNight": 73,
		"GstoneID": "pixie"
	},
	{
		"ability": "在你的首个夜晚，你会得知场上邻座的邪恶玩家有多少对。",
		"image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/chef.png",
		"edition": "custom",
		"flavor": "",
		"id": "chefbutton",
		"firstNightReminder": "给他展示数字手势来告诉他场上邻座邪恶玩家有多少对。",
		"otherNightReminder": "",
		"name": "厨师",
		"otherNight": 0,
		"setup": 0,
		"reminders": [],
		"remindersGlobal": [],
		"team": "townsfolk",
		"firstNight": 78,
		"GstoneID": "chef"
	},
	{
		"ability": "每个夜晚，你会得知与你邻近的两名存活的玩家中邪恶玩家的数量。",
		"image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/empath.png",
		"edition": "custom",
		"flavor": "",
		"id": "empathbutton",
		"firstNightReminder": "给他展示数字手势来告诉他与他邻近的存活玩家有几人是邪恶的。",
		"otherNightReminder": "给他展示数字手势来告诉他与他邻近的存活玩家有几人是邪恶的。",
		"name": "共情者",
		"otherNight": 110,
		"setup": 0,
		"reminders": [],
		"remindersGlobal": [],
		"team": "townsfolk",
		"firstNight": 79,
		"GstoneID": "empath"
	},
	{
		"ability": "每个夜晚，你要选择除你及旅行者以外的一名玩家：你会得知一个善良角色和一个邪恶角色，该玩家是其中一个角色。",
		"image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/dreamer.png",
		"edition": "custom",
		"flavor": "",
		"id": "dreamerbutton",
		"firstNightReminder": "让筑梦师指向一名玩家。对他展示善良和邪恶的角色标记各一个，其中一个是属于该玩家的角色。",
		"otherNightReminder": "让筑梦师指向一名玩家。对他展示善良和邪恶的角色标记各一个，其中一个是属于该玩家的角色。",
		"name": "筑梦师",
		"otherNight": 115,
		"setup": 0,
		"reminders": [],
		"remindersGlobal": [],
		"team": "townsfolk",
		"firstNight": 85,
		"GstoneID": "dreamer"
	},
	{
		"ability": "每个夜晚*，你会得知今天白天死于处决的玩家的角色。",
		"image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/undertaker.png",
		"edition": "custom",
		"flavor": "",
		"id": "undertakerbutton",
		"firstNightReminder": "",
		"otherNightReminder": "如果有玩家今天白天死于处决，唤醒送葬者并对他展示那名玩家的角色标记。",
		"name": "送葬者",
		"otherNight": 113,
		"setup": 0,
		"reminders": [
			"死于今日"
		],
		"remindersGlobal": [],
		"team": "townsfolk",
		"firstNight": 0,
		"GstoneID": "undertaker"
	},
	{
		"ability": "每个夜晚*，你要选择除你以外的一名玩家：当晚恶魔的负面能力对他无效。",
		"image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/monk.png",
		"edition": "custom",
		"flavor": "",
		"id": "monkbutton",
		"firstNightReminder": "",
		"otherNightReminder": "让僧侣选择除自己外的一名玩家。标记那名玩家被保护。",
		"name": "僧侣",
		"otherNight": 22,
		"setup": 0,
		"reminders": [
			"保护"
		],
		"remindersGlobal": [],
		"team": "townsfolk",
		"firstNight": 0,
		"GstoneID": "monk"
	},
	{
		"ability": "每个白天，你可以私下询问说书人以得知两条信息：一个是正确的，一个是错误的。",
		"image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/savant.png",
		"edition": "custom",
		"flavor": "",
		"id": "savantbutton",
		"firstNightReminder": "",
		"otherNightReminder": "",
		"name": "博学者",
		"otherNight": 0,
		"setup": 0,
		"reminders": [],
		"remindersGlobal": [],
		"team": "townsfolk",
		"firstNight": 0,
		"GstoneID": "savant"
	},
	{
		"ability": "每局游戏限一次，在夜晚时，你可以选择除你以外的两名玩家：你会得知他们是否为同一阵营。",
		"image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/seamstress.png",
		"edition": "custom",
		"flavor": "",
		"id": "seamstressbutton",
		"firstNightReminder": "女裁缝可以选择除自己以外的两名玩家。如果她这么做了，对她点头或摇头示意这两名玩家是否为同一阵营，随后标记女裁缝失去能力。之后的夜晚无需再唤醒女裁缝。",
		"otherNightReminder": "女裁缝可以选择除自己以外的两名玩家。如果她这么做了，对她点头或摇头示意这两名玩家是否为同一阵营，随后标记女裁缝失去能力。之后的夜晚无需再唤醒女裁缝。",
		"name": "女裁缝",
		"otherNight": 119,
		"setup": 0,
		"reminders": [
			"失去能力"
		],
		"remindersGlobal": [],
		"team": "townsfolk",
		"firstNight": 86,
		"GstoneID": "seamstress"
	},
	{
		"ability": "每个白天，你可以公开发表一个声明。如果该声明正确，在当晚会有一名玩家死亡。",
		"image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/gossip.png",
		"edition": "custom",
		"flavor": "",
		"id": "gossipbutton",
		"firstNightReminder": "",
		"otherNightReminder": "如果白天的声明为真，会有一名玩家死亡，并由说书人来选择一名玩家，标记该玩家死亡。",
		"name": "造谣者",
		"otherNight": 91,
		"setup": 0,
		"reminders": [
			"死亡"
		],
		"remindersGlobal": [],
		"team": "townsfolk",
		"firstNight": 0,
		"GstoneID": "gossip"
	},
	{
		"ability": "每局游戏限一次，在夜晚时，你可以选择一个善良角色：你获得该角色的能力。如果这个角色在场，他醉酒。",
		"image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/philosopher.png",
		"edition": "custom",
		"flavor": "",
		"id": "philosopherbutton",
		"firstNightReminder": "哲学家可以选择一个角色。如果选择的角色不在场，将哲学家的角色标题替换成对应角色，并标记“是哲学家”，否则标记该角色对应的玩家醉酒。从现在开始，你需要以哲学家获得能力的那种角色的行动方式来唤醒哲学家。",
		"otherNightReminder": "哲学家可以选择一个角色。如果选择的角色不在场，将哲学家的角色标题替换成对应角色，并标记“是哲学家”，否则标记该角色对应的玩家醉酒。从现在开始，你需要以哲学家获得能力的那种角色的行动方式来唤醒哲学家。",
		"name": "哲学家",
		"otherNight": 4,
		"setup": 0,
		"reminders": [
			"醉酒"
		],
		"remindersGlobal": [
			"是哲学家"
		],
		"team": "townsfolk",
		"firstNight": 3,
		"GstoneID": "philosopher"
	},
	{
		"ability": "每局游戏限一次，在夜晚时，你可以选择一名玩家：他会得知你是守夜人。",
		"image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/nightwatchman.png",
		"edition": "custom",
		"flavor": "",
		"id": "nightwatchmanbutton",
		"firstNightReminder": "守夜人可以指向一名玩家。如果他这么做，则唤醒那名玩家，告知其被守夜人选中，且告知他守夜人是谁。",
		"otherNightReminder": "守夜人可以指向一名玩家。如果他这么做，则唤醒那名玩家，告知其被守夜人选中，且告知他守夜人是谁。",
		"name": "守夜人",
		"otherNight": 134,
		"setup": 0,
		"reminders": [
			"失去能力"
		],
		"remindersGlobal": [],
		"team": "townsfolk",
		"firstNight": 107,
		"GstoneID": "nightwatchman"
	},
	{
		"ability": "如果你在夜晚死亡，你会被唤醒，然后你要选择一名玩家：你会得知他的角色。",
		"image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/ravenkeeper.png",
		"edition": "custom",
		"flavor": "",
		"id": "ravenkeeperbutton",
		"firstNightReminder": "",
		"otherNightReminder": "如果守鸦人今晚死亡，唤醒他并让他选择一名玩家。对他展示那名玩家的角色标记。",
		"name": "守鸦人",
		"otherNight": 98,
		"setup": 0,
		"reminders": [],
		"remindersGlobal": [],
		"team": "townsfolk",
		"firstNight": 0,
		"GstoneID": "ravenkeeper"
	},
	{
		"ability": "当你得知你死亡时，你要公开选择一名存活的玩家：如果他是邪恶的，你的阵营落败。",
		"image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/klutz.png",
		"edition": "custom",
		"flavor": "",
		"id": "klutzbutton",
		"firstNightReminder": "",
		"otherNightReminder": "",
		"name": "呆瓜",
		"otherNight": 0,
		"setup": 0,
		"reminders": [],
		"remindersGlobal": [],
		"team": "outsider",
		"firstNight": 0,
		"GstoneID": "klutz"
	},
	{
		"ability": "你不知道你是酒鬼。你以为你是一个镇民角色，但其实你不是。",
		"image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/drunk.png",
		"edition": "custom",
		"flavor": "",
		"id": "drunkbutton",
		"firstNightReminder": "",
		"otherNightReminder": "",
		"name": "酒鬼",
		"otherNight": 0,
		"setup": 1,
		"reminders": [],
		"remindersGlobal": [
			"是酒鬼"
		],
		"team": "outsider",
		"firstNight": 0,
		"GstoneID": "drunk"
	},
	{
		"ability": "如果你死亡，说书人获得一个不在场的爪牙能力。",
		"image": "https://oss.gstonegames.com/data_file/clocktower/upload/202310/c_9614144308961_fe5074b8.jpg",
		"edition": "custom",
		"flavor": "",
		"id": "plague_doctorbutton",
		"firstNightReminder": "",
		"otherNightReminder": "当瘟疫医生死亡时，将一个不在场的爪牙角色标记放置在魔典左侧的正中位置，并用瘟疫医生的“说书人能力”标记标记该爪牙角色。如可能，在夜晚顺序表旁添加相应的夜晚标记用以提示。",
		"name": "瘟疫医生",
		"otherNight": 100,
		"setup": 0,
		"reminders": [
			"说书人能力"
		],
		"remindersGlobal": [],
		"team": "outsider",
		"firstNight": 0,
		"GstoneID": "plague_doctor"
	},
	{
		"ability": "在你的首个夜晚，你要选择除你以外的一名玩家：你转变为他的阵营，即使你已醉酒或中毒，但你不知道你转变后的阵营。",
		"image": "https://clocktower-wiki.gstonegames.com/images/c/c5/Ogre.png",
		"edition": "custom",
		"flavor": "",
		"id": "ogrebutton",
		"firstNightReminder": "在首个夜晚，唤醒食人魔。让食人魔指向一名玩家。让食人魔重新入睡。如果食人魔指向了一名邪恶玩家，将食人魔的角色标记倒转放置，代表食人魔现在属于邪恶阵营。",
		"otherNightReminder": "",
		"name": "食人魔",
		"otherNight": 0,
		"setup": 0,
		"reminders": [],
		"remindersGlobal": [],
		"team": "outsider",
		"firstNight": 118
	},
	{
		"ability": "会有额外的外来者在场。[+2 外来者]",
		"image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/baron.png",
		"edition": "custom",
		"flavor": "",
		"id": "baronbutton",
		"firstNightReminder": "",
		"otherNightReminder": "",
		"name": "男爵",
		"otherNight": 0,
		"setup": 1,
		"reminders": [],
		"remindersGlobal": [],
		"team": "minion",
		"firstNight": 0,
		"GstoneID": "baron"
	},
	{
		"ability": "在你的首个夜晚，你能查看魔典并选择一名玩家：他中毒。随后，始终会有一名善良玩家知道寡妇在场。",
		"image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/widow.png",
		"edition": "custom",
		"flavor": "",
		"id": "widowbutton",
		"firstNightReminder": "给寡妇展示魔典，她想看多久就看多久。等她看完后，让她指向一个玩家。那个玩家中毒。唤醒一名善良玩家，告诉他场上有寡妇。",
		"otherNightReminder": "",
		"name": "寡妇",
		"otherNight": 0,
		"setup": 0,
		"reminders": [
			"中毒"
		],
		"remindersGlobal": [
			"被知晓"
		],
		"team": "minion",
		"firstNight": 47,
		"GstoneID": "widow"
	},
	{
		"ability": "每局游戏限一次，在夜晚时*，你可以选择一名玩家：他死亡，即使因为任何原因让他不会死亡。",
		"image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/assassin.png",
		"edition": "custom",
		"flavor": "",
		"id": "assassinbutton",
		"firstNightReminder": "",
		"otherNightReminder": "刺客可以选择一名玩家。如果他这么做了，标记那名玩家死亡，且刺客失去能力，之后的夜晚无需再唤醒刺客。",
		"name": "刺客",
		"otherNight": 86,
		"setup": 0,
		"reminders": [
			"死亡",
			"失去能力"
		],
		"remindersGlobal": [],
		"team": "minion",
		"firstNight": 0,
		"GstoneID": "assassin"
	},
	{
		"ability": "每个夜晚，你要选择一名玩家和一个善良角色。他明天白天和夜晚需要“疯狂”地证明自己是这个角色，不然他可能被处决。",
		"image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/cerenovus.png",
		"edition": "custom",
		"flavor": "",
		"id": "cerenovusbutton",
		"firstNightReminder": "让洗脑师选择一名玩家和一个善良角色。标记那名玩家疯狂。让洗脑师重新入睡。唤醒洗脑师的目标。对这名玩家展示“该角色的能力对你生效”信息标记，洗脑师角色标记，该玩家需要疯狂证明的角色标记。",
		"otherNightReminder": "让洗脑师选择一名玩家和一个善良角色。标记那名玩家疯狂。让洗脑师重新入睡。唤醒洗脑师的目标。对这名玩家展示“该角色的能力对你生效”信息标记，洗脑师角色标记，该玩家需要疯狂证明的角色标记。",
		"name": "洗脑师",
		"otherNight": 28,
		"setup": 0,
		"reminders": [
			"疯狂"
		],
		"remindersGlobal": [],
		"team": "minion",
		"firstNight": 58,
		"GstoneID": "cerenovus"
	},
	{
		"ability": "每个夜晚，你要选择两名玩家：明天第一名玩家需要“疯狂”地证明第二名玩家是邪恶的，否则他们可能会死亡。",
		"image": "https://oss.gstonegames.com/data_file/clocktower/upload/202307/c_4331482099861_0db1bfaf.jpg",
		"edition": "custom",
		"flavor": "",
		"id": "harpybutton",
		"firstNightReminder": "唤醒鹰身女妖并让他依次指向两名玩家。标记第一名玩家“疯狂”，标记第二名玩家“第二名”。",
		"otherNightReminder": "唤醒鹰身女妖并让他依次指向两名玩家。标记第一名玩家“疯狂”，标记第二名玩家“第二名”。",
		"name": "鹰身女妖",
		"otherNight": 31,
		"setup": 0,
		"reminders": [
			"疯狂",
			"第二名"
		],
		"remindersGlobal": [],
		"team": "minion",
		"firstNight": 60,
		"GstoneID": "harpy"
	},
	{
		"ability": "每个夜晚，所有爪牙要秘密决定由哪名玩家来照看小怪宝并且“是恶魔”。每个夜晚*，会有一名玩家死亡。[+1爪牙]",
		"image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/lil_monsta.png",
		"edition": "custom",
		"flavor": "",
		"id": "lil_monstabutton",
		"firstNightReminder": "唤醒所有爪牙，允许他们以指向的方式决定谁照看小怪宝，但不能产生其他交流，否则会有非常糟糕的事情发生。",
		"otherNightReminder": "唤醒所有爪牙，允许他们以指向的方式决定谁照看小怪宝，但不能产生其他交流，否则会有非常糟糕的事情发生。说书人选择一名玩家，那名玩家死亡。",
		"name": "小怪宝",
		"otherNight": 73,
		"setup": 1,
		"reminders": [],
		"remindersGlobal": [
			"是恶魔",
			"死亡"
		],
		"team": "demon",
		"firstNight": 44,
		"GstoneID": "lil_monsta"
	},
	{
		"ability": "每个夜晚*，你要选择一名玩家：他死亡。被你杀死的爪牙保留他的能力，且与他邻近的两名镇民之一中毒。[-1外来者]",
		"image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/vigormortis.png",
		"edition": "custom",
		"flavor": "",
		"id": "vigormortisbutton",
		"firstNightReminder": "",
		"otherNightReminder": "让亡骨魔选择一名玩家。标记那名玩家死亡。如果该玩家是爪牙，标记该玩家保留能力，并标记与该玩家邻近的镇民玩家之一中毒。",
		"name": "亡骨魔",
		"otherNight": 61,
		"setup": 1,
		"reminders": [
			"死亡",
			"保留能力",
			"中毒"
		],
		"remindersGlobal": [],
		"team": "demon",
		"firstNight": 0,
		"GstoneID": "vigormortis"
	},
	{
		"ability": "每个夜晚*，你要选择一个角色：他死亡。如果该角色不在场，则由说书人来决定谁会被你杀死。",
		"image": "https://oss.gstonegames.com/data_file/clocktower/upload/202310/c_6886084308961_f221dd48.jpg",
		"edition": "custom",
		"flavor": "",
		"id": "ojobutton",
		"firstNightReminder": "",
		"otherNightReminder": "唤醒奥赫。让奥赫指向角色列表上的一个角色标记。如果被选择的角色在场，对应的玩家死亡——使用“死亡”提示标记标记那名玩家。如果被选择的角色不在场，那么改为你来选择任意一名玩家，那名玩家死亡——使用“死亡”提示标记标记那名玩家。让奥赫重新入睡。",
		"name": "奥赫",
		"otherNight": 62,
		"setup": 0,
		"reminders": [
			"死亡"
		],
		"remindersGlobal": [],
		"team": "demon",
		"firstNight": 0,
		"GstoneID": "ojo"
	},
	{
		"ability": "使用灯神的相克规则。所有玩家都会知道其内容。",
		"image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/djinn.png",
		"edition": "custom",
		"flavor": "",
		"id": "djiin",
		"name": "灯神",
		"otherNight": 0,
		"setup": 0,
		"reminders": [],
		"remindersGlobal": [],
		"team": "fabled",
		"firstNight": 0
	}
]