[{
	"id": "_meta",
		"name": "三推六问v2.0",
               "logo": "https://i0.hdslb.com/bfs/new_dyn/6b6d18058b4436e0f05fe52ae233ad7944902471.png",
		"author": "讷之",
                "description": "三推六问",
		"townsfolkName": "镇民",
		"outsidersName": "外来者",
		"minionsName": "爪牙",
		"demonsName": "恶魔",
		"townsfolk": "镇民",
		"outsider": "外来者",
		"minion": "爪牙",
		"demon": "恶魔",
"state": [
			{
				"stateName": "宁信其有",
				"stateDescription": "所有“可能”发生的事情均视为发生。即无视剧本中所有“可能”字样。示例：1.中毒醉酒的玩家获得错误信息2.陌客会被当作邪恶阵营、爪牙角色或恶魔角色，即使你已死亡。3.间谍会被当作善良阵营、镇民角色或外来者角色。"
			},
{
				"stateName": "疑罪从无（可选）",
				"stateDescription": "当存活玩家≤4时，如果没有任何玩家能提供某位玩家是“恶魔”的闭环魔典推演，该名玩家不会被处决。推演的魔典不必与真实魔典情况完全一致，合理即视为推演成功。示例：给出一套诸如1号玩家洗衣妇，ta看到4号酒鬼和5号间谍中有贞洁者，2号玩家xxx....，3号玩家是小恶魔，在第三晚自刀传给xxx....的魔典，指出邪恶玩家每晚做了什么，并解释其他善良玩家信息都是合理的即可。"
			}
]


},{
		"id": "ef42503a-d4aa-46cd-9c61-1560",
		"image": "https://clocktower-wiki.gstonegames.com/images/thumb/9/97/Bootlegger.png/300px-Bootlegger.png",
		"edition": "custom",
		"name": "宁信其有",
		"ability": "所有“可能”发生的事情均视为发生。",
		"team": "fabled",
		"firstNight": 0,
		"otherNight": 0
	},

{
		"id": "ef42503a-d4aa-46cd-9c61-6c6ce8e42450",
		"image": "https://clocktower-wiki.gstonegames.com/images/thumb/9/97/Bootlegger.png/300px-Bootlegger.png",
		"edition": "custom",
		"name": "疑罪从无（可选）",
		"ability": "当存活玩家≤4时，如果没有任何玩家能提供某位玩家是“恶魔”的闭环魔典推演，该名玩家不会被处决。",
		"team": "fabled",
		"firstNight": 0,
		"otherNight": 0
	},
 {
	 "ability": "在你的首个夜晚，你会得知两名玩家和一个镇民角色：这两名玩家之一是该角色。",
        "image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/washerwoman.png",
        "edition": "custom",
        "flavor": "",
        "id": "washerwoman_button",
        "firstNightReminder": "展示那个镇民角色标记。指向被你标记“镇民”和“错误”的两名玩家。",
        "otherNightReminder": "",
        "name": "洗衣妇",
        "otherNight": 0,
        "setup": 0,
        "reminders": [
            "镇民",
            "错误"
        ],
        "remindersGlobal": [],
        "team": "townsfolk",
        "firstNight": 75,
        "GstoneID": "washerwoman"

}, {
	   "ability": "在你的首个夜晚，你会得知场上邻座的邪恶玩家有多少对。",
        "image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/chef.png",
        "edition": "custom",
        "flavor": "",
        "id": "ybd05",
        "firstNightReminder": "给他展示数字手势来告诉他场上邻座邪恶玩家有多少对。",
        "otherNightReminder": "",
        "name": "厨师",
        "otherNight": 0,
        "setup": 0,
        "reminders": [],
        "remindersGlobal": [],
        "team": "townsfolk",
        "firstNight": 78,
        "GstoneID": "chef"
}
,
    {
        "ability": "在你的首个夜晚，你会得知离你最近的邪恶玩家位于你的哪一侧（左/右/相同）。如果与你邻近的玩家中有邪恶阵营，你会得知错误信息。",
        "image": "https://oss.gstonegames.com/data_file/clocktower/upload/202301/c_4484677694761_241d43f7.jpg",
        "edition": "custom",
        "flavor": "",
        "id": "qintianjian_button",
        "firstNightReminder": "唤醒钦天监，对其用拇指指向其左侧或右侧示意。如果两侧邪恶玩家与他距离相同，拇指朝下示意。",
        "otherNightReminder": "",
        "name": "钦天监",
        "otherNight": 0,
        "setup": 0,
        "reminders": [],
        "remindersGlobal": [],
        "team": "townsfolk",
        "firstNight": 121,
        "GstoneID": "qintianjian"
    }, {
	 "ability": "每个夜晚，你要选择一名玩家：你会得知他的阵营。[+0~2村夫，复数村夫中有一人醉酒]",
        "image": "https://oss.gstonegames.com/data_file/clocktower/upload/202401/c_2996546816071_b144d82c.jpg",
        "edition": "custom",
        "flavor": "",
        "id": "village_idiot_button",
        "firstNightReminder": "在为首个夜晚做准备时，（如果有超过一名村夫在场，）将村夫的“醉酒”提示标记放置到其中一个村夫角色标记旁。",
        "otherNightReminder": "每个夜晚，唤醒任意一名村夫。让他指向一名玩家。对他给出拇指向上或向下的手势。让他重新入睡。重复这个操作，直到所有村夫玩家都进行了夜晚行动。",
        "name": "村夫",
        "otherNight": 128,
        "setup": 1,
        "reminders": [
            "醉酒"
        ],
        "remindersGlobal": [],
        "team": "townsfolk",
        "firstNight": 101,
        "GstoneID": "village_idiot"

}, {
	 "ability": "每个夜晚，你会得知与你邻近的两名存活的玩家中邪恶玩家的数量。",
        "image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/empath.png",
        "edition": "custom",
        "flavor": "",
        "id": "empath_button",
        "firstNightReminder": "给他展示数字手势来告诉他与他邻近的存活玩家有几人是邪恶的。",
        "otherNightReminder": "给他展示数字手势来告诉他与他邻近的存活玩家有几人是邪恶的。",
        "name": "共情者",
        "otherNight": 110,
        "setup": 0,
        "reminders": [],
        "remindersGlobal": [],
        "team": "townsfolk",
        "firstNight": 79,
        "GstoneID": "empath"


}, {
	    "ability": "每个夜晚，你要选择至多三名玩家：你会得知今晚是否有邪恶玩家的能力选择或影响了他们之中的玩家。",
        "image": "https://oss.gstonegames.com/data_file/clocktower/upload/202301/c_2147287694761_01761fcb.jpg",
        "edition": "custom",
        "flavor": "",
        "id": "yinluren_button",
        "firstNightReminder": "唤醒引路人，让其选择至多三名玩家。以点头或摇头作为信息给出。",
        "otherNightReminder": "唤醒引路人，让其选择至多三名玩家。以点头或摇头作为信息给出。",
        "name": "引路人",
        "otherNight": 146,
        "setup": 0,
        "reminders": [],
        "remindersGlobal": [],
        "team": "townsfolk",
        "firstNight": 122,
        "GstoneID": "yinluren"

},{
	   "ability": "每个夜晚，你会得知有多少名玩家的能力因为其他角色的能力而未正常生效。(从上个黎明到你被唤醒时）",
        "image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/mathematician.png",
        "edition": "custom",
        "flavor": "",
        "id": "mathematician_button",
        "firstNightReminder": "给他展示数字手势来告诉他在首个夜晚里有多少玩家的角色能力受他人影响而未正常生效。",
        "otherNightReminder": "给他展示数字手势来告诉他从上个黎明到数学家醒来前有多少玩家的角色能力受他人影响而未正常生效。",
        "name": "数学家",
        "otherNight": 149,
        "setup": 0,
        "reminders": [
            "未正常生效"
        ],
        "remindersGlobal": [],
        "team": "townsfolk",
        "firstNight": 125,
        "GstoneID": "mathematician"

}, {
	"ability": "每个夜晚*，如果今天白天有玩家死于处决，你会得知存活镇民的数量。",
        "image": "https://oss.gstonegames.com/data_file/clocktower/upload/202404/c_7627472943171_a65c3206.jpg",
        "edition": "custom",
        "flavor": "",
        "id": "shiguan_button",
        "firstNightReminder": "",
        "otherNightReminder": "如果死亡玩家人数大于存活玩家，唤醒史官并展示数字手势来告诉他存活镇民数量。",
        "name": "史官",
        "otherNight": 131,
        "setup": 0,
        "reminders": [],
        "remindersGlobal": [],
        "team": "townsfolk",
        "firstNight": 0,
        "GstoneID": "shiguan"
  
}, {
	  "ability": "每个夜晚*，你要选择一名除你及旅行者以外的玩家：如果恶魔在今晚杀死了他，你和他交换角色。",
        "image": "https://oss.gstonegames.com/data_file/clocktower/upload/202403/c_2553047760171_ed091519.jpg",
        "edition": "custom",
        "flavor": "",
        "id": "limao_button",
        "firstNightReminder": "",
        "otherNightReminder": "唤醒狸猫，让他指向一名玩家。让狸猫重新入睡。将“太子”标记放在对应玩家角色标记旁。\n如果标记太子的玩家死亡，在魔典中交换狸猫和太子的角色标记。在新的交换后的角色旁放置“醉酒”提示标记。唤醒新的狸猫并依次向他展示“你是”信息标记、狸猫的角色标记。让狸猫重新入睡。唤醒原来的狸猫并依次向他展示“你是”信息标记，“太子”的角色标记。",
        "name": "狸猫",
        "otherNight": 25,
        "setup": 0,
        "reminders": [
            "太子",
            "醉酒"
        ],
        "remindersGlobal": [],
        "team": "townsfolk",
        "firstNight": 0,
        "GstoneID": "limao"

}, {
	 "ability": "每个白天限一次，你可以公开猜测谁是爪牙，谁是恶魔。如果你猜对，善良阵营获胜。",
        "image": "https://oss.gstonegames.com/data_file/clocktower/upload/202406/c_0969358269171_d18a1072.jpg",
        "edition": "custom",
        "flavor": "",
        "id": "alsaahir_button",
        "firstNightReminder": "",
        "otherNightReminder": "",
        "name": "戏法师",
        "otherNight": 0,
        "setup": 0,
        "reminders": [],
        "remindersGlobal": [],
        "team": "townsfolk",
        "firstNight": 0,
        "GstoneID": "alsaahir"

}, {
	 "ability": "每局游戏限一次，在夜晚时，你可以选择一名玩家：他会得知你是守夜人。",
        "image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/nightwatchman.png",
        "edition": "custom",
        "flavor": "",
        "id": "nightwatchman_button",
        "firstNightReminder": "守夜人可以指向一名玩家。如果他这么做，则唤醒那名玩家，告知其被守夜人选中，且告知他守夜人是谁。",
        "otherNightReminder": "守夜人可以指向一名玩家。如果他这么做，则唤醒那名玩家，告知其被守夜人选中，且告知他守夜人是谁。",
        "name": "守夜人",
        "otherNight": 134,
        "setup": 0,
        "reminders": [
            "失去能力"
        ],
        "remindersGlobal": [],
        "team": "townsfolk",
        "firstNight": 107,
        "GstoneID": "nightwatchman"

}, {
	   "ability": "在你首次提名玩家后，你会在当晚得知他的角色。外来者会被你的能力当作爪牙或恶魔角色。",
        "image": "https://oss.gstonegames.com/data_file/clocktower/upload/202301/c_7402377694761_cd9eb282.jpg",
        "edition": "custom",
        "flavor": "",
        "id": "tixingguan_button",
        "firstNightReminder": "",
        "otherNightReminder": "如果提刑官在白天进行了整局游戏中他的首次提名，唤醒他并对他展示他提名的玩家的角色标记。",
        "name": "提刑官",
        "otherNight": 114,
        "setup": 0,
        "reminders": [
            "被首次提名"
        ],
        "remindersGlobal": [],
        "team": "townsfolk",
        "firstNight": 0,
        "GstoneID": "tixingguan"

}, {
	   "ability": "当你首次被提名时，如果提名你的玩家是镇民，他立刻被处决。",
        "image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/virgin.png",
        "edition": "custom",
        "flavor": "",
        "id": "virgin_button",
        "firstNightReminder": "",
        "otherNightReminder": "",
        "name": "贞洁者",
        "otherNight": 0,
        "setup": 0,
        "reminders": [
            "失去能力"
        ],
        "remindersGlobal": [],
        "team": "townsfolk",
        "firstNight": 0,
        "GstoneID": "virgin"

},{
	"ability": "与你邻近的善良玩家之一醉酒，即使你已死亡。",
        "image": "https://oss.gstonegames.com/data_file/clocktower/upload/202301/c_4591987694761_11d3a855.jpg",
        "edition": "custom",
        "flavor": "",
        "id": "jiubao_button",
        "firstNightReminder": "",
        "otherNightReminder": "",
        "name": "酒保",
        "otherNight": 0,
        "setup": 0,
        "reminders": [
            "醉酒"
        ],
        "remindersGlobal": [],
        "team": "outsider",
        "firstNight": 0,
        "GstoneID": "jiubao"

}, {
	   "ability": "你可能会被当作邪恶阵营、爪牙角色或恶魔角色，即使你已死亡。",
        "image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/recluse.png",
        "edition": "custom",
        "flavor": "",
        "id": "recluse_button",
        "firstNightReminder": "",
        "otherNightReminder": "",
        "name": "陌客",
        "otherNight": 0,
        "setup": 0,
        "reminders": [],
        "remindersGlobal": [],
        "team": "outsider",
        "firstNight": 0,
        "GstoneID": "recluse"

}, {
	  "ability": "当你得知你死亡时，你要公开选择一名存活的玩家：如果他是邪恶的，你的阵营落败。",
        "image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/klutz.png",
        "edition": "custom",
        "flavor": "",
        "id": "klutz_button",
        "firstNightReminder": "",
        "otherNightReminder": "",
        "name": "呆瓜",
        "otherNight": 0,
        "setup": 0,
        "reminders": [],
        "remindersGlobal": [],
        "team": "outsider",
        "firstNight": 0,
        "GstoneID": "klutz"

}, {
	  "ability": "当你死亡时，会有一名玩家开始醉酒。",
        "image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/sweetheart.png",
        "edition": "custom",
        "flavor": "",
        "id": "sweetheart_button",
        "firstNightReminder": "",
        "otherNightReminder": "如果心上人死亡，会有一名玩家立刻醉酒。如果你还没有让这件事情发生，那么现在为任意一位玩家放置醉酒标记。",
        "name": "心上人",
        "otherNight": 97,
        "setup": 0,
        "reminders": [
            "醉酒"
        ],
        "remindersGlobal": [],
        "team": "outsider",
        "firstNight": 0,
        "GstoneID": "sweetheart"

}, {
	"id": "ddba4c6a-5777-42ca-8ac6-a256a4f6aea2",
	"image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/scarlet_woman.png",
	"edition": "custom",
	"name": "红唇女郎",
	"ability": "如果大于等于五名玩家存活时（旅行者不计算在内）恶魔死亡，你变成那个恶魔。",
	"team": "minion",
	"sch_team": "爪牙",
	"firstNight": 0,
	"otherNight": 20,
	"firstNightReminder": "",
	"otherNightReminder": "如果红唇女郎今天变成了小恶魔，对她展示“你是”信息标记，和小恶魔角色标记。",
	"reminders": [],
	"remindersGlobal": ["是恶魔"],
	"setup": 0
}, {
	  "ability": "每个夜晚，你能查看魔典。你可能会被当作善良阵营、镇民角色或外来者角色，即使你已死亡。",
        "image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/spy.png",
        "edition": "custom",
        "flavor": "",
        "id": "spy_button",
        "firstNightReminder": "将魔典展示给间谍，他想看多久就看多久。",
        "otherNightReminder": "将魔典展示给间谍，他想看多久就看多久。",
        "name": "间谍",
        "otherNight": 144,
        "setup": 0,
        "reminders": [],
        "remindersGlobal": [],
        "team": "minion",
        "firstNight": 117,
        "GstoneID": "spy"

}, {
	"id": "2e1e8d93-0e2b-4309-8433-5aaae5ed24c9",
	"image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/widow.png",
	"edition": "custom",
	"name": "寡妇",
	"ability": "在你的首个夜晚，你能查看魔典并选择一名玩家：他中毒。随后，始终会有一名善良玩家知道寡妇在场。",
	"team": "minion",
	"sch_team": "爪牙",
	"firstNight": 18,
	"otherNight": 0,
	"firstNightReminder": "给寡妇展示魔典，她想看多久就看多久。等她看完后，让她指向一个玩家。那个玩家中毒。唤醒一名善良玩家，告诉他场上有寡妇。",
	"otherNightReminder": "",
	"reminders": ["中毒"],
	"remindersGlobal": ["被知晓"],
	"setup": 0
}, {
	  "id": "tousioahsdoa22sidhas",
        "image": "https://clocktower-wiki.gstonegames.com/images/b/b9/Xaan.png",
        "edition": "custom",
        "name": "限",
        "ability": "在等同初始外来者数量的夜晚，所有镇民玩家中毒直到下个黄昏。[任意数量外来者]",
        "team": "minion",
        "sch_team": "爪牙",
        "firstNight": 17.9,
        "otherNight": 8.9,
        "firstNightReminder": "如果夜晚天数等于初始外来者数量，所有镇民玩家中毒到下个黄昏。",
        "otherNightReminder": "如果夜晚天数等于初始外来者数量，所有镇民玩家中毒到下个黄昏。",
        "reminders": [
            "第一晚",
            "第二晚",
            "第三晚",
            "第四晚",
            "大限将至"
        ],
        "setup": true

}, {
	"id": "492744c7-6de3-4802-a30c-bf921890912b",
	"image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/imp.png",
	"edition": "custom",
	"name": "小恶魔",
	"ability": "每个夜晚*，你要选择一名玩家：他死亡。如果你以这种方式自杀，一名爪牙会变成小恶魔。",
	"team": "demon",
	"sch_team": "恶魔",
	"firstNight": 0,
	"otherNight": 24,
	"otherNightReminder": "让小恶魔选择一名玩家。标记那名玩家死亡。如果小恶魔选择了自己：用一个备用的小恶魔标记替换一个存活的爪牙角色标记。让原来的小恶魔重新入睡。唤醒新的小恶魔。对他展示“你是”信息标记，和小恶魔角色标记。",
	"reminders": ["死亡"]
},  {
	"id": "bbf011e7-d5cc-4640-a471-3985808ac050",
	"image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/no_dashii.png",
	"edition": "custom",
	"name": "诺-达鲺",
	"ability": "每个夜晚*，你要选择一名玩家：他死亡。与你邻近的两名镇民中毒。",
	"team": "demon",
	"sch_team": "恶魔",
	"firstNight": 0,
	"otherNight": 30,
	"firstNightReminder": "",
	"otherNightReminder": "让诺-达鲺选择一名玩家。标记那名玩家死亡。",
	"reminders": ["死亡", "中毒"],
	"remindersGlobal": [],
	"setup": 0
}, 
{
		"id": "ybd01024",
		"image": "https://oss.gstonegames.com/data_file/clocktower/upload/202406/c_0969358269171_d18a1072.jpg",
		"name": "好戏开场",
		"team": "a jinxed",
		"setup": 0,
		"ability": "受到宁信其有的影响，戏法师会将陌客当做爪牙/恶魔（均视为猜测正确），将间谍当做非爪牙。"
}]