[{
	"id": "_meta",
	"name": "扭转乾坤",
	"author": "面哥&苏通染&馈馈",
	"logo": "https://i.postimg.cc/ydPjvCps/LOGO.png",
	"description": "创作灵感来源于zet的夜半狂欢，致力于搞一场诸神乱斗。\n希望大家玩得开心。\n【灵媒】由馈馈创作\n【瓦舍学徒】由面哥创作\n【低语者】【双生之境】由苏通染创作\n作者联系方式：\nvx：\nsbq199914\nbanchao799703",
	"townsfolkName": "镇民",
	"outsidersName": "外来者",
	"minionsName": "爪牙",
	"demonsName": "恶魔",
	"townsfolk": "镇民",
	"outsider": "外来者",
	"minion": "爪牙",
	"demon": "恶魔",
	"state": [{
		"stateName": "镜中魔的特殊规则",
		"stateDescription": "由于镜中魔产生的中毒为定板能力，所以只要初始恶魔是镜中魔，那么他带来的中毒效果无论如何不会消失。"
	}],
	"status": [{
		"name": "镜中魔的特殊规则",
		"skill": "由于镜中魔产生的中毒为定板能力，所以只要初始恶魔是镜中魔，那么他带来的中毒效果无论如何不会消失。"
	}]
}, {
	"id": "bade5934-9ae8-41a5-96b5-33715bb13f92",
	"image": "https://i.postimg.cc/jd11W1gC/image.png",
	"edition": "custom",
	"name": "问道人",
	"ability": "每局游戏限一次，在白天时，你可以公开猜测恶魔获得的三个不在场身份，若猜测正确，善良阵营获胜。当场上一半以上玩家死亡后，你获知一个正确身份。",
	"team": "townsfolk",
	"sch_team": "镇民",
	"firstNight": 0,
	"otherNight": 0,
	"reminders": ["通灵", "已猜测"]
}, {
	"id": "f552fa59-7843-408e-bcf8-712e7f41c8a5",
	"image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/savant.png",
	"edition": "custom",
	"name": "博学者",
	"ability": "每个白天，拜访说书人并获取两条信息，其中一条是正确的，一条是错误的。",
	"team": "townsfolk",
	"sch_team": "镇民",
	"firstNight": 0,
	"otherNight": 0,
	"firstNightReminder": "",
	"otherNightReminder": "",
	"reminders": [],
	"setup": false
}, {
	"id": "cb6e1d8c-20cc-4d90-92c0-9db290036f1a",
	"image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/lycanthrope.png",
	"edition": "custom",
	"name": "半兽人",
	"ability": "每个夜晚*，你要选择一名存活的玩家，如果他是善良的，他死亡，并且当晚不会再有其他玩家死亡。",
	"team": "townsfolk",
	"sch_team": "镇民",
	"firstNight": 0,
	"otherNight": 14,
	"firstNightReminder": "",
	"otherNightReminder": "半兽人指向一名存活玩家：如果那名玩家善良，则立刻死去且今夜不会再有玩家死亡。",
	"reminders": ["死亡"],
	"setup": false
}, {
	"id": "d2919262-ab30-4da4-bfa6-960674c85d5c",
	"image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/tea_lady.png",
	"edition": "custom",
	"name": "茶艺师",
	"ability": "如果与你邻近的两名存活的玩家是善良的，他们不会死亡。",
	"team": "townsfolk",
	"sch_team": "镇民",
	"firstNight": 0,
	"otherNight": 0,
	"firstNightReminder": "",
	"otherNightReminder": "",
	"reminders": ["不会死亡"],
	"setup": false
}, {
	"id": "f8b13202-92ad-48bf-8491-3657c0886171",
	"image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/snake_charmer.png",
	"edition": "custom",
	"name": "舞蛇人",
	"ability": "每个夜晚，你要选择一名存活的玩家：如果你选中了恶魔，你和他交换角色和阵营，然后他中毒。",
	"team": "townsfolk",
	"sch_team": "镇民",
	"firstNight": 20,
	"otherNight": 12,
	"firstNightReminder": "让舞蛇人选择一名玩家。如果舞蛇人选中了恶魔：展示“你是”信息标记和恶魔角色标记。用拇指向下代表他阵营变为邪恶。在魔典中交换舞蛇人和恶魔的角色标记。让原来的舞蛇人重新入睡。唤醒原来的恶魔。对老恶魔展示“你是”信息标记和舞蛇人角色标记，并用拇指向上代表他阵营变为善良。",
	"otherNightReminder": "让舞蛇人选择一名玩家。如果舞蛇人选中了恶魔：展示“你是”信息标记和恶魔角色标记。用拇指向下代表他阵营变为邪恶。在魔典中交换舞蛇人和恶魔的角色标记。让原来的舞蛇人重新入睡。唤醒原来的恶魔。对老恶魔展示“你是”信息标记和舞蛇人角色标记，并用拇指向上代表他阵营变为善良。",
	"reminders": ["中毒"],
	"setup": false
}, {
	"id": "322a6628-83a3-4805-9435-65a8802f88ce",
	"image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/amnesiac.png",
	"edition": "custom",
	"name": "失忆者",
	"ability": "你不知道你的能力是什么。每个白天你可以找说书人猜测一次，他会告诉你猜测的有多准确。",
	"team": "townsfolk",
	"sch_team": "镇民",
	"firstNight": 12,
	"otherNight": 5,
	"firstNightReminder": "决定失忆者的能力。如果失忆者的能力会让他在今晚醒来：唤醒他并执行其能力。",
	"otherNightReminder": "如果失忆者的能力会让他在今晚醒来：唤醒他并执行其能力。",
	"reminders": ["?"],
	"setup": false
}, {
	"id": "7c5084e9-8d5e-4784-b935-b58701a3b550",
	"image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/atheist.png",
	"edition": "custom",
	"name": "无神论者",
	"ability": "说书人可以打破游戏规则。如果说书人被处决，善良阵营获胜，即使你已死亡。[无邪恶角色在场]",
	"team": "townsfolk",
	"sch_team": "镇民",
	"firstNight": 0,
	"otherNight": 0,
	"firstNightReminder": "",
	"otherNightReminder": "",
	"reminders": [],
	"setup": true
}, {
	"id": "4124ef88-17a7-404e-8820-5577b47b2846",
	"image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/poppy_grower.png",
	"edition": "custom",
	"name": "罂粟种植者",
	"ability": "爪牙和恶魔互相不认识。如果你死亡，当晚他们会互相认识。",
	"team": "townsfolk",
	"sch_team": "镇民",
	"firstNight": 4,
	"otherNight": 3,
	"firstNightReminder": "不要让恶魔和爪牙相认。",
	"otherNightReminder": "如果罂粟种植者死亡，安排恶魔和爪牙相认环节。",
	"reminders": ["邪恶角色互认"],
	"setup": false
}, {
	"id": "a05a7604-34b2-4508-bcb7-47cf3e1cd9ff",
	"image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/philosopher.png",
	"edition": "custom",
	"name": "哲学家",
	"ability": "整局游戏限一次，夜晚，选择一个善良身份，获取他的技能，如果有玩家为该身份，他醉酒。",
	"team": "townsfolk",
	"sch_team": "镇民",
	"firstNight": 2,
	"otherNight": 2,
	"firstNightReminder": "哲学家可以选择一个角色。如果选择的角色不在场，将哲学家的角色标题替换成对应角色，并标记“是哲学家”，否则标记该角色对应的玩家醉酒。从现在开始，你需要以哲学家获得能力的那种角色的行动方式来唤醒哲学家。",
	"otherNightReminder": "哲学家可以选择一个角色。如果选择的角色不在场，将哲学家的角色标题替换成对应角色，并标记“是哲学家”，否则标记该角色对应的玩家醉酒。从现在开始，你需要以哲学家获得能力的那种角色的行动方式来唤醒哲学家。",
	"reminders": ["醉酒", "是哲学家"],
	"setup": false
}, {
	"id": "8a652bc0-2e6c-43e9-a5a0-7d6cbecbce42",
	"image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/balloonist.png",
	"edition": "custom",
	"name": "气球驾驶员",
	"ability": "每个夜晚，你会得知一名不同角色类型的玩家，直到场上所有的角色类型你都得知过一次。[+1 外来者]",
	"team": "townsfolk",
	"sch_team": "镇民",
	"firstNight": 44,
	"otherNight": 63,
	"firstNightReminder": "选择一种角色类型，并告知其一个符合该类型的玩家。在该玩家旁边标记已被知晓。",
	"otherNightReminder": "选择一种尚未被气球驾驶员知晓的角色类型，并告知其一个符合该类型的玩家。在该玩家旁边标记已被知晓。如果所有类型均已被知晓或无该种类型，气球驾驶员不会醒来。",
	"reminders": ["得知镇民", "得知外来者", "得知爪牙", "得知恶魔", "得知旅行者"],
	"setup": true
}, {
	"id": "8bb978d8-9f8b-432f-8b91-a33a962b61eb",
	"image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/alchemist.png",
	"edition": "custom",
	"name": "炼金术士",
	"ability": "你拥有一个不在场的爪牙角色的能力。",
	"team": "townsfolk",
	"sch_team": "镇民",
	"firstNight": 3,
	"otherNight": 0,
	"firstNightReminder": "Show the Alchemist a not-in-play Minion token",
	"otherNightReminder": "",
	"reminders": [],
	"remindersGlobal": ["是炼金术士"],
	"setup": false
}, {
	"id": "da5483c8-7f3c-4f93-930e-9154e60c6f1a",
	"image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/professor.png",
	"edition": "custom",
	"name": "教授",
	"ability": "每局游戏限一次，在夜晚时*，你可以选择一名死亡的玩家：如果他是镇民，你会将他起死回生。",
	"team": "townsfolk",
	"sch_team": "镇民",
	"firstNight": 0,
	"otherNight": 45,
	"firstNightReminder": "",
	"otherNightReminder": "教授可以选择一名死亡玩家。如果他这么做了，标记教授失去能力，然后如果那名玩家是镇民，标记那名玩家被复活。之后的夜晚无需再唤醒教授。",
	"reminders": ["复活", "失去能力"],
	"setup": false
}, {
	"id": "7e382e21-f67d-43e5-8bcd-9f6259b19fcf",
	"image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/dreamer.png",
	"edition": "custom",
	"name": "筑梦师",
	"ability": "每个夜晚，选择一名其他玩家，你得知一个善良身份与一个邪恶身份，其中一个是他的真实身份。",
	"team": "townsfolk",
	"sch_team": "镇民",
	"firstNight": 41,
	"otherNight": 57,
	"firstNightReminder": "让筑梦师指向一名玩家。对他展示善良和邪恶的角色标记各一个，其中一个是属于该玩家的角色。",
	"otherNightReminder": "让筑梦师指向一名玩家。对他展示善良和邪恶的角色标记各一个，其中一个是属于该玩家的角色。",
	"reminders": [],
	"setup": false
}, {
	"id": "15517509-2d26-4242-b94e-d601b48aa8e2",
	"image": "https://i.postimg.cc/sD12P4qQ/image.png",
	"edition": "custom",
	"name": "瓦舍学徒",
	"ability": "在你的首个夜晚，你会获得一条任务。每局游戏限一次：任务完成后，可以选择加入说书人的阵营，在场的邪恶阵营玩家转变阵营。若说书人被处决，善良阵营获胜。",
	"team": "outsider",
	"sch_team": "外来者",
	"firstNight": 8,
	"otherNight": 0,
	"firstNightReminder": "说书人给出任务"
}, {
	"id": "612ef024-97dc-4172-80c3-5e47a81a0ea1",
	"image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/drunk.png",
	"edition": "custom",
	"name": "酒鬼",
	"ability": "你不知道你是醉鬼。你以为你是一个镇民角色，但其实你不是。",
	"team": "outsider",
	"sch_team": "外来者",
	"firstNight": 0,
	"otherNight": 0,
	"firstNightReminder": "",
	"otherNightReminder": "",
	"reminders": [],
	"remindersGlobal": ["是酒鬼"],
	"setup": true
}, {
	"id": "ee0085a7-8360-49cf-88f4-1dd3774b6749",
	"image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/golem.png",
	"edition": "custom",
	"name": "魔像",
	"ability": "每局游戏你只能发起提名一次。当你发起提名时，如果被你提名的玩家不是恶魔，他死亡。",
	"team": "outsider",
	"sch_team": "外来者",
	"firstNight": 0,
	"otherNight": 0,
	"firstNightReminder": "",
	"otherNightReminder": "",
	"reminders": ["无法提名"],
	"setup": false
}, {
	"id": "ca88b3d9-eca2-4a02-8a99-79670eeef98e",
	"image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/politician.png",
	"edition": "custom",
	"name": "政客",
	"ability": "如果你是对你的阵营落败负最大责任的人，你转变阵营并获胜，即使你已死亡。",
	"team": "outsider",
	"sch_team": "外来者",
	"firstNight": 0,
	"otherNight": 0,
	"firstNightReminder": "",
	"otherNightReminder": "",
	"reminders": [],
	"setup": false
}, {
	"id": "ec333e8a-accd-4748-8203-37ced487935a",
	"image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/lunatic.png",
	"edition": "custom",
	"name": "疯子",
	"ability": "你以为你是一个恶魔，但其实你不是。恶魔知道你的角色以及你在每个夜晚选择了哪名玩家。",
	"team": "outsider",
	"sch_team": "外来者",
	"firstNight": 7,
	"otherNight": 21,
	"firstNightReminder": "如果有七名或更多玩家，唤醒疯子：展示“他们是你的爪牙”信息标记。指向任意对应数量的玩家。展示“这些角色不在场”信息标记。展示三个善良角色。让疯子重新入睡。唤醒恶魔。展示“你是”信息标记和恶魔角色标记。展示“这名玩家是”信息标记和疯子角色标记，然后指向疯子玩家。",
	"otherNightReminder": "做任何需要做的事情来模拟一位恶魔的行动。让疯子重新入睡。唤醒恶魔。对恶魔展示疯子角色标记，并指向疯子玩家，随后是疯子的攻击目标。",
	"reminders": ["被选择1", "被选择2", "被选择3", "是疯子"],
	"setup": false
}, {
	"id": "3df8ab9e-e59e-4bba-820d-59f185ac47a0",
	"image": "https://i.postimg.cc/ZRFWgYxW/image.png",
	"edition": "custom",
	"name": "采莲君",
	"ability": "每局游戏限一次，在夜晚时*，你可以设计一个答案为是/否的问题并告知说书人答案，然后你选择一名玩家让说书人向他提问，若他的回答与之相符，他加入邪恶阵营；反之他死亡。",
	"team": "minion",
	"sch_team": "爪牙",
	"firstNight": 0,
	"otherNight": 11,
	"firstNightReminder": "设计问题并告诉答案",
	"otherNightReminder": "设计问题并告诉说书人答案，说书人选择一名玩家并唤醒询问问题，若回答正确加入邪恶阵营，回答错误则死亡。",
	"reminders": ["死亡", "邪恶"]
}, {
	"id": "9d8b13ca-a316-4318-8444-7213140d19db",
	"image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/pit-hag.png",
	"edition": "custom",
	"name": "麻脸巫婆",
	"ability": "每个夜晚*，你要选择一名玩家和一个角色，如果该角色不在场，他变成该角色。如果因此创造了一个恶魔，当晚的死亡由说书人决定。",
	"team": "minion",
	"sch_team": "爪牙",
	"firstNight": 0,
	"otherNight": 12,
	"firstNightReminder": "",
	"otherNightReminder": "让麻脸巫婆选择一名玩家和一个角色。如果她选择的角色不在场：让麻脸巫婆重新入睡。唤醒她的目标玩家。对该玩家展示“你是”信息标记和他的新角色标记。",
	"reminders": [],
	"setup": false
}, {
	"id": "adde5f8f-dfc1-4668-bdd8-7e49e4452f00",
	"image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/poisoner.png",
	"edition": "custom",
	"name": "投毒者",
	"ability": "每个夜晚，你要选择一名玩家：他在当晚和明天白天中毒。",
	"team": "minion",
	"sch_team": "爪牙",
	"firstNight": 17,
	"otherNight": 8,
	"firstNightReminder": "让投毒者选择一名玩家。标记那名玩家中毒。",
	"otherNightReminder": "让投毒者选择一名玩家。标记那名玩家中毒。",
	"reminders": ["中毒"],
	"setup": false
}, {
	"id": "702ad3ca-d005-43f8-85a5-5c522b79335e",
	"image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/devils_advocate.png",
	"edition": "custom",
	"name": "魔鬼代言人",
	"ability": "每个夜晚，你要选择一名存活的玩家（与上个夜晚不同）：如果明天白天他被处决，他不会死亡。",
	"team": "minion",
	"sch_team": "爪牙",
	"firstNight": 22,
	"otherNight": 14,
	"firstNightReminder": "让魔鬼代言人选择一名存活玩家。标记那名玩家处决不死。",
	"otherNightReminder": "让魔鬼代言人选择一名存活玩家，不能是上一夜他选择过的玩家。标记那名玩家处决不死。",
	"reminders": ["处决不死"],
	"setup": false
}, {
	"id": "6b687dc3-fcd5-40fe-a0c4-02d4c9e678f3",
	"image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/psychopath.png",
	"edition": "custom",
	"name": "精神病患者",
	"ability": "每个白天，在提名开始前，你可以公开选择一名玩家：他死亡。如果你被处决，提名你的玩家需要和你猜拳，只有你输了你才会死亡。",
	"team": "minion",
	"sch_team": "爪牙",
	"firstNight": 0,
	"otherNight": 0,
	"firstNightReminder": "",
	"otherNightReminder": "",
	"reminders": [],
	"setup": false
}, {
	"id": "fb4c0bd2-66d8-4b3e-82c2-1e0327880c77",
	"image": "https://i.postimg.cc/XJVjrf9v/image.png",
	"edition": "custom",
	"name": "镜中魔",
	"ability": "每个夜晚*，你可以选择一名玩家：他死亡。或选择两名玩家：他们角色相同则一同死亡。[场上存在一对及以上的相同善良镇民角色，每对中的一个中毒，-1外来者]",
	"team": "demon",
	"sch_team": "恶魔",
	"firstNight": 4,
	"otherNight": 18,
	"firstNightReminder": "首夜确定有双生玩家",
	"otherNightReminder": "选一个或两个人杀害",
	"reminders": ["中毒", "死亡"],
	"setup": true
}, {
	"id": "47d8bbb7-5ee3-465d-b31a-2a3c40ce2841",
	"image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/zombuul.png",
	"edition": "custom",
	"name": "僵怖",
	"ability": "每个夜晚*，如果今天白天没有人死亡，你会被唤醒并要选择一名玩家：他死亡。当你首次死亡后，你仍存活，但会被当作死亡。",
	"team": "demon",
	"sch_team": "恶魔",
	"firstNight": 0,
	"otherNight": 25,
	"firstNightReminder": "",
	"otherNightReminder": "如果今天白天没有人死亡，让僵怖选择一名玩家。标记那名玩家死亡。",
	"reminders": ["死于今日", "死亡"],
	"setup": false
}, {
	"id": "7c6c76ef-3ba7-4d9a-979d-f775b4b6d028",
	"image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/vigormortis.png",
	"edition": "custom",
	"name": "亡骨魔",
	"ability": "每个夜晚*，你要选择一名玩家：他死亡。被你杀死的爪牙保留他的能力，且与他邻近的两名镇民之一中毒。[-1外来者]",
	"team": "demon",
	"sch_team": "恶魔",
	"firstNight": 0,
	"otherNight": 32,
	"firstNightReminder": "",
	"otherNightReminder": "让亡骨魔选择一名玩家。标记那名玩家死亡。如果该玩家是爪牙，标记该玩家保留能力，并标记与该玩家邻近的镇民玩家之一中毒。",
	"reminders": ["死亡", "保留能力", "中毒"],
	"setup": true
}, {
	"id": "3df77194-0160-47bb-8591-505855132c1f",
	"image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/al-hadikhia.png",
	"edition": "custom",
	"name": "哈迪寂亚",
	"ability": "每个夜晚*，你要选择三名玩家（所有玩家会得知他们是谁），他们分别秘密决定当晚自己是生是死，但如果他们全部选择了生，他们全部死亡。",
	"team": "demon",
	"sch_team": "恶魔",
	"firstNight": 0,
	"otherNight": 33,
	"firstNightReminder": "",
	"otherNightReminder": "哈迪寂亚选择三名玩家。对所有人宣告第一位玩家，然后唤醒他并让他秘密选择活着还是死去。依次对第二第三位玩家如此做。如果三名玩家都选择活着，他们都死去。",
	"reminders": ["1", "2", "3", "选择生", "选择死"],
	"setup": false
}, {
	"ability": "每个白天，当首次投票被统计后，你可以选择一名刚投过票的玩家：他死亡。",
	"image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/gunslinger.png",
	"edition": "custom",
	"flavor": "",
	"id": "1_89",
	"firstNightReminder": "",
	"otherNightReminder": "",
	"name": "枪手",
	"otherNight": 0,
	"setup": 0,
	"reminders": [],
	"remindersGlobal": [],
	"team": "traveler",
	"firstNight": 0
}, {
	"ability": "每个夜晚，你要选择除你以外的一名玩家：明天白天他的投票会被算作负数。",
	"image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/thief.png",
	"edition": "custom",
	"flavor": "",
	"id": "1_94",
	"firstNightReminder": "窃贼指向一名玩家。将负票标记放在那名玩家旁。",
	"otherNightReminder": "窃贼指向一名玩家。将负票标记放在那名玩家旁。",
	"name": "窃贼",
	"otherNight": 1,
	"setup": 0,
	"reminders": ["负票"],
	"remindersGlobal": [],
	"team": "traveler",
	"firstNight": 1
}, {
	"ability": "你只能使用投票标记投票。死亡的玩家可以将他的投票标记给你，如果他这么做，你会得知他的阵营。你不会中毒和醉酒。",
	"image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/beggar.png",
	"edition": "custom",
	"flavor": "",
	"id": "1_82",
	"firstNightReminder": "",
	"otherNightReminder": "",
	"name": "乞丐",
	"otherNight": 0,
	"setup": 0,
	"reminders": [],
	"remindersGlobal": [],
	"team": "traveler",
	"firstNight": 0
}, {
	"ability": "在你的首个夜晚，如果你是善良的，你会获得一个镇民角色的能力；如果你是邪恶的，你会获得一个爪牙角色的能力。",
	"image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/apprentice.png",
	"edition": "custom",
	"flavor": "",
	"id": "2_80",
	"firstNightReminder": "对学徒展示一个镇民或爪牙标记。在魔典中，用那个角色标记代替学徒标记，并在一旁标识该玩家是学徒。",
	"otherNightReminder": "",
	"name": "学徒",
	"otherNight": 0,
	"setup": 0,
	"reminders": ["是学徒"],
	"remindersGlobal": [],
	"team": "traveler",
	"firstNight": 1
}, {
	"ability": "每局游戏限一次，如果其他玩家发起了提名，你可以选择让本次提名直接执行处决或让投票无效。",
	"image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/judge.png",
	"edition": "custom",
	"flavor": "",
	"id": "2_91",
	"firstNightReminder": "",
	"otherNightReminder": "",
	"name": "法官",
	"otherNight": 0,
	"setup": 0,
	"reminders": ["失去能力"],
	"remindersGlobal": [],
	"team": "traveler",
	"firstNight": 0
}, {
	"ability": "每个夜晚*，你要选择一名存活的玩家：如果他同意，你会得知他的角色，但是你们两个可能同时死亡。",
	"image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/harlot.png",
	"edition": "custom",
	"flavor": "",
	"id": "3_90",
	"firstNightReminder": "",
	"otherNightReminder": "流莺选择一名玩家，将其唤醒，那名玩家选择同意或拒绝。如果同意，将他的角色标记展示给流莺看。然后说书人可以决定两名玩家是否会一起死去。",
	"name": "流莺",
	"otherNight": 1,
	"setup": 0,
	"reminders": ["死亡"],
	"remindersGlobal": [],
	"team": "traveler",
	"firstNight": 0
}, {
	"id": "4ebe682d-0c28-4a0e-835c-35634bfdc36b",
	"image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/gangster.png",
	"edition": "custom",
	"name": "黑帮",
	"ability": "每个白天限一次，你可以杀死与你邻近的两名存活的玩家中的一名，但需要另一边那个存活的玩家同意。",
	"team": "traveler",
	"firstNight": 0,
	"otherNight": 0
}, {
	"ability": "每个夜晚，直至下个黄昏，由说书人二选一：1）一名玩家解除并免受醉酒和中毒影响，且会得知正确信息；2）一名玩家的能力可以生效两次。该玩家会得知是哪个效果。",
	"image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/barista.png",
	"edition": "custom",
	"flavor": "",
	"id": "3_81",
	"firstNightReminder": "说书人选择一名玩家唤醒，并告诉他触发了咖啡师的什么效果。",
	"otherNightReminder": "说书人选择一名玩家唤醒，并告诉他触发了咖啡师的什么效果。",
	"name": "咖啡师",
	"otherNight": 1,
	"setup": 0,
	"reminders": ["清醒且健康", "行动两次"],
	"remindersGlobal": [],
	"team": "traveler",
	"firstNight": 1
}]