[{
	"description": "",
	"author": "Richard Black",
	"name": "身份危机",  "townsfolkName":"镇民",
	"logo": "https://i.postimg.cc/3wdb1rsb/copy.png",
	"id": "_meta",
	"additional": [{
		"剧本介绍": "你是什么东西"
	}]
}, {
	"ability": "你不知道你的能力是什么。每个白天你可以找说书人猜测一次，你会得知你的猜测有多准确。",
	"image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/amnesiac.png",
	"edition": "custom",
	"flavor": "",
	"id": "20285_74",
	"firstNightReminder": "决定失忆者的能力。如果失忆者的能力会让他在今晚醒来：唤醒他并执行其能力。",
	"otherNightReminder": "如果失忆者的能力会让他在今晚醒来：唤醒他并执行其能力。",
	"name": "失忆者",
	"otherNight": 1,
	"setup": 0,
	"reminders": ["？"],
	"remindersGlobal": [],
	"team": "townsfolk",
	"firstNight": 1
},
  {
    "id": "Apocalypse",
    "image": "https://i.postimg.cc/VNYbv7sL/tianqi.png",
    "edition": "custom",
    "firstNight": 0,
    "firstNightReminder": "",
    "otherNight": 0,
    "otherNightReminder": "",
    "reminders": [],
    "remindersGlobal": [],
    "setup": 0,
    "name": "天启召唤者",
    "team": "townsfolk",
    "ability": "每局游戏限一次，在白天时，如果只有四名或更少的玩家存活，你可以私下拜访说书人以查看魔典二十秒。"
  },
	
  {
	"ability": "使用灯神的相克规则。",
	"image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/djinn.png",
	"edition": "custom",
	"flavor": "",
	"id": "20003_107",
	"firstNightReminder": "",
	"otherNightReminder": "",
	"name": "灯神",
	"otherNight": 0,
	"setup": 0,
	"reminders": [],
	"remindersGlobal": [],
	"team": "fabled",
	"firstNight": 0
  }, {
	"ability": "每个夜晚*，你要选择一名玩家：他死亡。在你的首个夜晚，你要选择一名存活的玩家：他中毒，只有他死亡时你才会一同死亡。",
	"image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/lleech.png",
	"edition": "custom",
	"flavor": "",
	"id": "20285_141",
	"firstNightReminder": "寄生蛭指向一名玩家。放置寄生标记，那名玩家中毒。",
	"otherNightReminder": "寄生蛭指向一名玩家。那名玩家死亡。",
	"name": "痢蛭",
	"otherNight": 35,
	"setup": 0,
	"reminders": ["死亡", "中毒"],
	"remindersGlobal": [],
	"team": "demon",
	"firstNight": 15
}, {
	"ability": "每个夜晚*，你要选择一名玩家：他死亡。被该能力杀死的外来者改为变成邪恶的方古且你代替他死亡，但每局游戏仅能成功转化一次。[+1外来者]",
	"image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/fang_gu.png",
	"edition": "fanggubutton",
	"flavor": "",
	"id": "fanggubutton",
	"firstNightReminder": "",
	"otherNightReminder": "让方古选择一名玩家。标记那名玩家死亡。如果他选择了外来者，且“首次”标记未放置在魔典中：用备用的方古角色标记替换那名外来者的角色标记。让方古重新入睡。唤醒方古的目标玩家。对该玩家展示“你是”信息标记和方古角色标记，并用拇指向下代表他阵营变为邪恶。将“首次”标记放置在魔典中。标记原本的方古玩家死亡，且他选择的玩家不会被标记为死亡。",
	"name": "方古",
	"otherNight": 29,
	"setup": 1,
	"reminders": ["死亡"],
	"remindersGlobal": ["限一次"],
	"team": "demon",
	"firstNight": 0
}, {
	"ability": "每个夜晚*，你要选择三名玩家（所有玩家都会得知你选了谁）：他们分别秘密决定自己的生死，然后如果他们都存活则都死亡。",
	"image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/al-hadikhia.png",
	"edition": "custom",
	"flavor": "",
	"id": "20285_138",
	"firstNightReminder": "",
	"otherNightReminder": "哈迪寂亚选择三名玩家。对所有人宣告第一位玩家，然后唤醒他并让他秘密选择活着还是死去。依次对第二第三位玩家如此做。如果三名玩家都选择活着，他们都死去。",
	"name": "哈迪寂亚",
	"otherNight": 33,
	"setup": 0,
	"reminders": ["1", "2", "3", "选择生", "选择死"],
	"remindersGlobal": [],
	"team": "demon",
	"firstNight": 0
}, {
	"ability": "每个夜晚，所有爪牙要秘密决定由哪名玩家来照看小怪宝并且“是恶魔”。每个夜晚*，会有一名玩家死亡。[+1爪牙]",
	"image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/lil_monsta.png",
	"edition": "lilmonstabutton",
	"flavor": "",
	"id": "lilmonstabutton",
	"firstNightReminder": "唤醒所有爪牙，允许他们以指向的方式决定谁照看小怪宝，但不能产生其他交流，否则会有非常糟糕的事情发生。",
	"otherNightReminder": "唤醒所有爪牙，允许他们以指向的方式决定谁照看小怪宝，但不能产生其他交流，否则会有非常糟糕的事情发生。说书人选择一名玩家，那名玩家死亡。",
	"name": "小怪宝",
	"otherNight": 36,
	"setup": 1,
	"reminders": [],
	"remindersGlobal": ["是恶魔", "死亡"],
	"team": "demon",
	"firstNight": 16
}, {
	"ability": "在你的首个夜晚，你会得知一个关键词。首个说出该关键词的善良玩家会在当晚转变为邪恶阵营。",
	"image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/mezepheles.png",
	"edition": "custom",
	"flavor": "",
	"id": "20285_136",
	"firstNightReminder": "告诉灵言师他的秘密词语。",
	"otherNightReminder": "唤醒第一个说出灵言师词语的玩家并告知他已经变成邪恶阵营。",
	"name": "灵言师",
	"otherNight": 19,
	"setup": 0,
	"reminders": ["邪恶", "失去能力"],
	"remindersGlobal": [],
	"team": "minion",
	"firstNight": 27
}, {
	"ability": "你以为你是一个善良角色，但其实你不是。恶魔会知道你是提线木偶。[提线木偶会与恶魔邻座]",
	"image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/marionette.png",
	"edition": "marionettebutton",
	"flavor": "",
	"id": "marionettebutton",
	"firstNightReminder": "选择一个邻近恶魔的善良玩家放置提线木偶标记。唤醒恶魔并告知他谁是提线木偶。",
	"otherNightReminder": "",
	"name": "提线木偶",
	"otherNight": 0,
	"setup": 1,
	"reminders": [],
	"remindersGlobal": ["是提线木偶"],
	"team": "minion",
	"firstNight": 11
}, {
	"ability": "每个夜晚*，你要选择一名玩家和一个角色，如果该角色不在场，他变成该角色。如果因此创造了一个恶魔，当晚的死亡由说书人决定。",
	"image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/pit-hag.png",
	"edition": "pithagbutton",
	"flavor": "",
	"id": "pithagbutton",
	"firstNightReminder": "",
	"otherNightReminder": "让麻脸巫婆选择一名玩家和一个角色。如果她选择的角色不在场：让麻脸巫婆重新入睡。唤醒她的目标玩家。对该玩家展示“你是”信息标记和他的新角色标记。",
	"name": "麻脸巫婆",
	"otherNight": 17,
	"setup": 0,
	"reminders": [],
	"remindersGlobal": [],
	"team": "minion",
	"firstNight": 0
}, {
	"ability": "每个夜晚，你要选择一名玩家和一个善良角色。他明天白天和夜晚需要“疯狂”地证明自己是这个角色，不然他可能被处决。",
	"image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/cerenovus.png",
	"edition": "custom",
	"flavor": "",
	"id": "20285_53",
	"firstNightReminder": "让洗脑师选择一名玩家和一个善良角色。标记那名玩家疯狂。让洗脑师重新入睡。唤醒洗脑师的目标。对这名玩家展示“该角色的能力对你生效”信息标记，洗脑师角色标记，该玩家需要疯狂证明的角色标记。",
	"otherNightReminder": "让洗脑师选择一名玩家和一个善良角色。标记那名玩家疯狂。让洗脑师重新入睡。唤醒洗脑师的目标。对这名玩家展示“该角色的能力对你生效”信息标记，洗脑师角色标记，该玩家需要疯狂证明的角色标记。",
	"name": "洗脑师",
	"otherNight": 16,
	"setup": 0,
	"reminders": ["疯狂"],
	"remindersGlobal": [],
	"team": "minion",
	"firstNight": 25
}, {
	"ability": "你以为你是一个恶魔，但其实你不是。恶魔知道你是疯子以及你在每个夜晚选择了哪些玩家。",
	"image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/lunatic.png",
	"edition": "lunaticbutton",
	"flavor": "",
	"id": "lunaticbutton",
	"firstNightReminder": "如果有七名或更多玩家，唤醒疯子：展示“他们是你的爪牙”信息标记。指向任意对应数量的玩家。展示“这些角色不在场”信息标记。展示三个善良角色。让疯子重新入睡。唤醒恶魔。展示“你是”信息标记和恶魔角色标记。展示“这名玩家是”信息标记和疯子角色标记，然后指向疯子玩家。",
	"otherNightReminder": "做任何需要做的事情来模拟一位恶魔的行动。让疯子重新入睡。唤醒恶魔。对恶魔展示疯子角色标记，并指向疯子玩家，随后是疯子的攻击目标。",
	"name": "疯子",
	"otherNight": 21,
	"setup": 0,
	"reminders": [],
	"remindersGlobal": ["被选择", "是疯子"],
	"team": "outsider",
	"firstNight": 7
}, {
	"ability": "当你得知你死亡时，你要公开选择一名存活的玩家。如果他是善良的，在当晚他会死亡。",
	"image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/moonchild.png",
	"edition": "custom",
	"flavor": "",
	"id": "20285_33",
	"firstNightReminder": "",
	"otherNightReminder": "如果月之子在白天触发了死亡能力并选择了一名善良玩家，该玩家死亡。标记那名玩家死亡。",
	"name": "月之子",
	"otherNight": 49,
	"setup": 0,
	"reminders": ["死亡"],
	"remindersGlobal": [],
	"team": "outsider",
	"firstNight": 0
}, {
	"ability": "如果你死亡，在当晚恶魔可以选择两名玩家（不能选择其他恶魔）交换角色。",
	"image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/barber.png",
	"edition": "custom",
	"flavor": "",
	"id": "20285_57",
	"firstNightReminder": "",
	"otherNightReminder": "如果理发师今天死亡了，唤醒恶魔并展示“该角色的效果对你生效”信息标记和理发师角色标记。如果恶魔选择了两名玩家，将这两名玩家分别独自唤醒。对他们展示“你是”信息标记和他们的新角色标记。",
	"name": "理发师",
	"otherNight": 40,
	"setup": 0,
	"reminders": ["今晚理发"],
	"remindersGlobal": [],
	"team": "outsider",
	"firstNight": 0
}, {
	"ability": "你不知道你是酒鬼。你以为你是一个镇民角色，但其实你不是。",
	"image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/drunk.png",
	"edition": "custom",
	"flavor": "",
	"id": "20285_8",
	"firstNightReminder": "",
	"otherNightReminder": "",
	"name": "酒鬼",
	"otherNight": 0,
	"setup": 1,
	"reminders": [],
	"remindersGlobal": ["是酒鬼"],
	"team": "outsider",
	"firstNight": 0
}, {
	"ability": "在你的首个夜晚，你会得知一名邪恶玩家。每当你得知的玩家死亡，你会在当晚得知另一名邪恶玩家。[会有一名镇民转变为邪恶阵营]",
	"image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/bounty_hunter.png",
	"edition": "custom",
	"flavor": "",
	"id": "20285_111",
	"firstNightReminder": "指向一名邪恶玩家。随后唤醒那名因赏金猎人而转变为邪恶的镇民，并告知他变成了邪恶阵营。",
	"otherNightReminder": "如果赏金猎人知晓的邪恶玩家死亡，指向另一名邪恶玩家。",
	"name": "赏金猎人",
	"otherNight": 65,
	"setup": 1,
	"reminders": ["被得知", "邪恶"],
	"remindersGlobal": [],
	"team": "townsfolk",
	"firstNight": 45
}, {
	"ability": "如果你在夜晚死亡，一名存活的善良玩家会变成农夫。",
	"image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/farmer.png",
	"edition": "custom",
	"flavor": "",
	"id": "20285_115",
	"firstNightReminder": "",
	"otherNightReminder": "如果农民在夜晚死去，则选择另一位善良玩家成为农民。唤醒这名玩家，并告知他成为了农民。",
	"name": "农夫",
	"otherNight": 46,
	"setup": 0,
	"reminders": [],
	"remindersGlobal": [],
	"team": "townsfolk",
	"firstNight": 0
}, {
	"ability": "爪牙和恶魔互相不认识。如果你死亡，当晚他们会互相认识。",
	"image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/poppy_grower.png",
	"edition": "poppygrowerbutton",
	"flavor": "",
	"id": "poppygrowerbutton",
	"firstNightReminder": "不要让恶魔和爪牙相认。",
	"otherNightReminder": "如果罂粟种植者死亡，安排恶魔和爪牙相认环节。",
	"name": "罂粟种植者",
	"otherNight": 3,
	"setup": 0,
	"reminders": ["邪恶角色互认"],
	"remindersGlobal": [],
	"team": "townsfolk",
	"firstNight": 4
}, {
	"ability": "你拥有上个死于处决的玩家的能力。如果该玩家属于邪恶阵营，你中毒直到下个善良玩家死于处决。",
	"image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/cannibal.png",
	"edition": "custom",
	"flavor": "",
	"id": "20285_76",
	"firstNightReminder": "",
	"otherNightReminder": "",
	"name": "食人族",
	"otherNight": 0,
	"setup": 0,
	"reminders": ["中毒", "死于处决"],
	"remindersGlobal": [],
	"team": "townsfolk",
	"firstNight": 0
}, {
	"ability": "你拥有一个不在场的爪牙角色的能力。",
	"image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/alchemist.png",
	"edition": "alchemistbutton",
	"flavor": "",
	"id": "alchemistbutton",
	"firstNightReminder": "展示给炼金术士一个不在场的角色标记。",
	"otherNightReminder": "",
	"name": "炼金术士",
	"otherNight": 0,
	"setup": 0,
	"reminders": [],
	"remindersGlobal": ["是炼金术士"],
	"team": "townsfolk",
	"firstNight": 3
}, {
	"ability": "每个夜晚*，你要选择一名玩家并猜测他的角色：如果你猜错了，你会死亡。",
	"image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/gambler.png",
	"edition": "custom",
	"flavor": "",
	"id": "20285_40",
	"firstNightReminder": "",
	"otherNightReminder": "让赌徒选择一名玩家和一个角色。如果赌徒猜错了，标记赌徒死亡。",
	"name": "赌徒",
	"otherNight": 11,
	"setup": 0,
	"reminders": ["死亡"],
	"remindersGlobal": [],
	"team": "townsfolk",
	"firstNight": 0
}, {
	"ability": "每个夜晚，你要选择一名玩家：如果选中了爪牙，他会得知被传教士选中。所有被你选中的爪牙失去能力。",
	"image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/preacher.png",
	"edition": "custom",
	"flavor": "",
	"id": "preacherbutton",
	"firstNightReminder": "传教士选择一名玩家。如果选中了爪牙，则唤醒并告知他被传教士选中。",
	"otherNightReminder": "传教士选择一名玩家。如果选中了爪牙，则唤醒并告知他被传教士选中。",
	"name": "传教士",
	"otherNight": 7,
	"setup": 0,
	"reminders": ["布道"],
	"remindersGlobal": [],
	"team": "townsfolk",
	"firstNight": 14
}, {
	"ability": "每个夜晚，你会得知说书人认为哪个阵营当前更有优势（善良/邪恶/均势）。",
	"image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/general.png",
	"edition": "custom",
	"flavor": "",
	"id": "20285_116",
	"firstNightReminder": "告诉将军你认为的答案。",
	"otherNightReminder": "告诉将军你认为的答案。",
	"name": "将军",
	"otherNight": 69,
	"setup": 0,
	"reminders": [],
	"remindersGlobal": [],
	"team": "townsfolk",
	"firstNight": 49
}, {
	"ability": "每个夜晚，你要选择一名存活的玩家：你或他之一会醉酒直到下个黄昏。你不会死亡。",
	"image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/sailor.png",
	"edition": "custom",
	"flavor": "",
	"id": "20285_44",
	"firstNightReminder": "让水手选择一名存活玩家。标记那名玩家或水手醉酒。",
	"otherNightReminder": "让水手选择一名存活玩家。标记那名玩家或水手醉酒。",
	"name": "水手",
	"otherNight": 4,
	"setup": 0,
	"reminders": ["醉酒"],
	"remindersGlobal": [],
	"team": "townsfolk",
	"firstNight": 10
}, {
	"ability": "每个夜晚，你会得知一名不同角色类型的玩家，直到场上所有的角色类型你都得知过一次。[+1 外来者]",
	"image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/balloonist.png",
	"edition": "custom",
	"flavor": "",
	"id": "balloonistbutton",
	"firstNightReminder": "选择一种角色类型，并告知其一个符合该类型的玩家。在该玩家旁边标记已被知晓。",
	"otherNightReminder": "选择一种尚未被气球驾驶员知晓的角色类型，并告知其一个符合该类型的玩家。在该玩家旁边标记已被知晓。如果所有类型均已被知晓或无该种类型，气球驾驶员不会醒来。",
	"name": "气球驾驶员",
	"otherNight": 63,
	"setup": 1,
	"reminders": ["得知镇民", "得知外来者", "得知爪牙", "得知恶魔", "得知旅行者"],
	"remindersGlobal": [],
	"team": "townsfolk",
	"firstNight": 44
}, {
	"ability": "每个夜晚，你要选择一名存活的玩家：如果你选中了恶魔，你和他交换角色和阵营，然后他中毒。",
	"image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/snake_charmer.png",
	"edition": "custom",
	"flavor": "",
	"id": "20285_70",
	"firstNightReminder": "让舞蛇人选择一名玩家。如果舞蛇人选中了恶魔：展示“你是”信息标记和恶魔角色标记。用拇指向下代表他阵营变为邪恶。在魔典中交换舞蛇人和恶魔的角色标记。让原来的舞蛇人重新入睡。唤醒原来的恶魔。对老恶魔展示“你是”信息标记和舞蛇人角色标记，并用拇指向上代表他阵营变为善良。",
	"otherNightReminder": "让舞蛇人选择一名玩家。如果舞蛇人选中了恶魔：展示“你是”信息标记和恶魔角色标记。用拇指向下代表他阵营变为邪恶。在魔典中交换舞蛇人和恶魔的角色标记。让原来的舞蛇人重新入睡。唤醒原来的恶魔。对老恶魔展示“你是”信息标记和舞蛇人角色标记，并用拇指向上代表他阵营变为善良。",
	"name": "舞蛇人",
	"otherNight": 12,
	"setup": 0,
	"reminders": ["中毒"],
	"remindersGlobal": [],
	"team": "townsfolk",
	"firstNight": 20
}, {
	"ability": "在你的首个夜晚，你会得知一个在场的镇民角色。如果你“疯狂”地证明你是该角色，当他死亡时你获得该角色的能力。",
	"image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/pixie.png",
	"edition": "custom",
	"flavor": "",
	"id": "20285_123",
	"firstNightReminder": "对小精灵展示一个在场的镇民角色。",
	"otherNightReminder": "",
	"name": "小精灵",
	"otherNight": 0,
	"setup": 0,
	"reminders": ["疯狂", "获得能力"],
	"remindersGlobal": [],
	"team": "townsfolk",
	"firstNight": 29
}]