[
  {
    "id": "_meta",
    "name": "择日赴死",
    "author": "Always",
    "logo": "https://free.picui.cn/free/2026/04/08/69d52c9d84c73.png",
    "A jinxed": "相克",
    "status": [
      {
        "name": "赴死1",
        "skill": "每局游戏限两次，每个白天限一次，一名存活玩家可以选择立刻得知自己的真实角色和阵营并在黄昏时死亡（所有玩家都会得知此事），即使因为任何原因你不会死亡。（5人以下不能选择赴死）。"
      },
      {
        "name": "赴死2",
        "skill": "除恶魔外，赴死的玩家保留能力直到下个黄昏并可以选择一名存活玩家：他得知自己的认知角色和阵营。"
      },
      {
        "name": "赴死3",
        "skill": "当恶魔第一次因此而死亡会有一名存活的邪恶爪牙变成那个恶魔。"
      }
    ]
  },
  {
    "id": "1a256992-5c68-4eea-828d-ba912321341be05c17",
    "name": "数学家&疯子",
    "team": "A jinxed",
    "ability": "数学家会得知疯子是否攻击了与真正的恶魔不同的目标。",
    "image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/mathematician.png"
  },
  {
    "id": "1a256992-5c68-4eea-828d-ba941be2131232105c17",
    "name": "疯子&遗忘之门（私货）",
    "team": "A jinxed",
    "ability": "恶魔不会得知疯子是谁以及疯子的选择。",
    "image": "https://clocktower-wiki.gstonegames.com/images/thumb/1/1f/Tor.png/200px-Tor.png"
  },
  {
    "id": "11231212121212121222205c11232137",
    "name": "魔鬼代言人&遗忘之门（私货）",
    "team": "A jinxed",
    "ability": "魔鬼代言人可以选择非法目标，但是无法正常生效",
    "image": "https://clocktower-wiki.gstonegames.com/images/thumb/1/1f/Tor.png/200px-Tor.png"
  },
  {
    "id": "1a256992-5c68-4eea-828d-ba941be05c11232137",
    "name": "限&遗忘之门（私货）",
    "team": "A jinxed",
    "ability": "限在首个夜晚得知外来者数量。",
    "image": "https://clocktower-wiki.gstonegames.com/images/thumb/1/1f/Tor.png/200px-Tor.png"
  },
  {
    "id": "1a256992-415111c11232137",
    "name": "教父&遗忘之门（私货）",
    "team": "A jinxed",
    "ability": "教父每个夜晚得知一名初始外来者玩家，直到所有外来者都被得知。",
    "image": "https://clocktower-wiki.gstonegames.com/images/thumb/1/1f/Tor.png/200px-Tor.png"
  },
  {
    "id": "1a256992-5c68-4eea-828d-ba932131232145543534534505c11232137",
    "name": "痢蛭&赴死（私货）",
    "team": "A jinxed",
    "ability": "脑子选择赴死，痢蛭也会一起死亡并会有一名存活的邪恶爪牙变成痢蛭。",
    "image": "https://clocktower-wiki.gstonegames.com/images/thumb/9/97/Bootlegger.png/200px-Bootlegger.png"
  },
  {
    "id": "1a256992-415111c1121312332131231231232137",
    "name": "遗忘之门判定",
    "team": "A jinxed",
    "ability": "角色发生改变的玩家只会得知自己的角色发生了变化。如果玩家选择到了非法目标，说书人会让他重新选择。",
    "image": "https://clocktower-wiki.gstonegames.com/images/thumb/1/1f/Tor.png/200px-Tor.png"
  },
  {
    "id": "1fusiywzm",
    "image": "https://clocktower-wiki.gstonegames.com/images/thumb/1/1f/Tor.png/200px-Tor.png",
    "name": "遗忘之门",
    "team": "fabled",
    "ability": "玩家不知道自己的角色和阵营。当他们死亡时才会得知这些信息。"
  },
  {
    "id": "1fusisjzh",
    "image": "https://clocktower-wiki.gstonegames.com/images/thumb/9/9f/Spiritofivory.png/200px-Spiritofivory.png",
    "name": "圣洁之魂",
    "reminders": [
      "禁止邪恶"
    ],
    "team": "fabled",
    "ability": "游戏过程中邪恶玩家的总数最多能比初始设置多一名。"
  },
  {
    "id": "1fusi",
    "image": "https://free.picui.cn/free/2026/04/02/69ce0fdce5b84.png",
    "name": "赴死1",
    "team": "fabled",
    "ability": "每局游戏限两次，每个白天限一次，一名存活玩家可以选择立刻得知自己的真实角色和阵营并在黄昏时死亡（所有玩家都会得知此事），即使因为任何原因你不会死亡。（5人以下不能选择赴死）。"
  },
  {
    "id": "fusi1231232131231231231232131321123123123123",
    "image": "https://free.picui.cn/free/2026/04/02/69ce0fdce5b84.png",
    "name": "赴死2",
    "team": "fabled",
    "ability": "除恶魔外，赴死的玩家保留能力直到下个黄昏并可以选择一名存活玩家：他得知自己的认知角色和阵营。"
  },
  {
    "id": "123123213123123123123fufusi2131321123123123123",
    "image": "https://free.picui.cn/free/2026/04/02/69ce0fdce5b84.png",
    "name": "赴死3",
    "team": "fabled",
    "ability": "当恶魔第一次因此而死亡会有一名存活的邪恶爪牙变成那个恶魔。"
  },
  {
    "ability": "在你的首个夜晚，你会得知恶魔与爪牙之间最近的距离。（邻座的玩家距离为1）",
    "image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/clockmaker.png",
    "edition": "custom",
    "flavor": "",
    "id": "clockmaker_c",
    "firstNightReminder": "给他展示数字手势来告诉他恶魔与爪牙之间最近的距离。",
    "otherNightReminder": "",
    "name": "钟表匠",
    "otherNight": 0,
    "setup": false,
    "reminders": [],
    "remindersGlobal": [],
    "team": "townsfolk",
    "firstNight": 8400.0
  },
  {
    "ability": "在你的首个夜晚，你会得知一名善良玩家。",
    "image": "https://oss.gstonegames.com/data_file/clocktower/upload/202305/c_9219342584861_b889322f.jpg",
    "edition": "custom",
    "flavor": "",
    "id": "steward_c",
    "firstNightReminder": "唤醒事务官，指向标记有“得知”的那名玩家。让事务官重新入睡。",
    "otherNightReminder": "",
    "name": "事务官",
    "otherNight": 0,
    "setup": false,
    "reminders": [
      "得知"
    ],
    "remindersGlobal": [],
    "team": "townsfolk",
    "firstNight": 8700.0
  },
  {
    "ability": "在你的首个夜晚，你会得知一名邪恶玩家。每当你得知的玩家死亡，你会在当晚得知另一名邪恶玩家。[会有一名镇民转变为邪恶阵营]",
    "image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/bounty_hunter.png",
    "edition": "custom",
    "flavor": "",
    "id": "bounty_hunter_c",
    "firstNightReminder": "指向一名邪恶玩家。随后唤醒那名因赏金猎人而转变为邪恶的镇民，并告知他变成了邪恶阵营。",
    "otherNightReminder": "如果赏金猎人知晓的邪恶玩家死亡，指向另一名邪恶玩家。",
    "name": "赏金猎人",
    "otherNight": 13300.0,
    "setup": true,
    "reminders": [
      "得知"
    ],
    "remindersGlobal": [],
    "team": "townsfolk",
    "firstNight": 10600.0
  },
  {
    "ability": "在你的首个夜晚，你要选择一名非旅行者玩家：如果他是善良的且已死亡的玩家中没有邪恶玩家，你和他只会死于处决。",
    "image": "https://free.picui.cn/free/2026/04/08/69d52eed7885c.png",
    "edition": "custom",
    "flavor": "",
    "id": "yongjiang_c12",
    "firstNightReminder": "",
    "otherNightReminder": "",
    "name": "俑匠",
    "otherNight": 0,
    "setup": false,
    "reminders": [
      "只会死于处决"
    ],
    "remindersGlobal": [],
    "team": "townsfolk",
    "firstNight": 7430.1
  },
  {
    "ability": "每个夜晚，你会得知与你邻近的两名存活的玩家中邪恶玩家的数量。",
    "image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/empath.png",
    "edition": "custom",
    "flavor": "",
    "id": "empath_c",
    "firstNightReminder": "给他展示数字手势来告诉他与他邻近的存活玩家有几人是邪恶的。",
    "otherNightReminder": "给他展示数字手势来告诉他与他邻近的存活玩家有几人是邪恶的。",
    "name": "共情者",
    "otherNight": 11000.0,
    "setup": false,
    "reminders": [],
    "remindersGlobal": [],
    "team": "townsfolk",
    "firstNight": 7900.0
  },
  {
    "ability": "每个夜晚，你要选择一名存活的玩家：你或他之一会醉酒直到下个黄昏。你不会死亡。",
    "image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/sailor.png",
    "edition": "custom",
    "flavor": "",
    "id": "sailor_c",
    "firstNightReminder": "让水手选择一名存活玩家。标记那名玩家或水手醉酒。",
    "otherNightReminder": "让水手选择一名存活玩家。标记那名玩家或水手醉酒。",
    "name": "水手",
    "otherNight": 1000.0,
    "setup": false,
    "reminders": [
      "醉酒"
    ],
    "remindersGlobal": [],
    "team": "townsfolk",
    "firstNight": 3500.0
  },
  {
    "ability": "每个夜晚，你会得知有多少名玩家的能力因为其他角色的能力而未正常生效。(从上个黎明到你被唤醒时）",
    "image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/mathematician.png",
    "edition": "custom",
    "flavor": "",
    "id": "mathematician_c",
    "firstNightReminder": "给他展示数字手势来告诉他在首个夜晚里有多少玩家的角色能力受他人影响而未正常生效。",
    "otherNightReminder": "给他展示数字手势来告诉他从上个黎明到数学家醒来前有多少玩家的角色能力受他人影响而未正常生效。",
    "name": "数学家",
    "otherNight": 14900.0,
    "setup": false,
    "reminders": [
      "未正常生效"
    ],
    "remindersGlobal": [],
    "team": "townsfolk",
    "firstNight": 12500.0
  },
  {
    "ability": "每个夜晚，你要选择一名存活的玩家：如果你选中了恶魔，你和他交换角色和阵营，然后他中毒。",
    "image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/snake_charmer.png",
    "edition": "custom",
    "flavor": "",
    "id": "snake_charmer_c",
    "firstNightReminder": "让舞蛇人选择一名玩家。如果舞蛇人选中了恶魔：展示“你是”信息标记和恶魔角色标记。用拇指向下代表他阵营变为邪恶。在魔典中交换舞蛇人和恶魔的角色标记。让原来的舞蛇人重新入睡。唤醒原来的恶魔。对老恶魔展示“你是”信息标记和舞蛇人角色标记，并用拇指向上代表他阵营变为善良。",
    "otherNightReminder": "让舞蛇人选择一名玩家。如果舞蛇人选中了恶魔：展示“你是”信息标记和恶魔角色标记。用拇指向下代表他阵营变为邪恶。在魔典中交换舞蛇人和恶魔的角色标记。让原来的舞蛇人重新入睡。唤醒原来的恶魔。对老恶魔展示“你是”信息标记和舞蛇人角色标记，并用拇指向上代表他阵营变为善良。",
    "name": "舞蛇人",
    "otherNight": 2150.1,
    "setup": false,
    "reminders": [
      "中毒"
    ],
    "remindersGlobal": [],
    "team": "townsfolk",
    "firstNight": 5200.0
  },
  {
    "ability": "每个夜晚，你会得知一名与上个夜晚得知的玩家角色类型不同的玩家。[+0~1外来者]",
    "image": "https://oss.gstonegames.com/data_file/clocktower/upload/202410/c_7787277188271_9eba6446.jpg",
    "edition": "custom",
    "flavor": "",
    "id": "balloonist_c",
    "firstNightReminder": "唤醒气球驾驶员，指向一名玩家，在其角色标记旁放置“得知”提示标记。",
    "otherNightReminder": "唤醒气球驾驶员，指向一名与放置“得知”角色标记玩家角色类型不同的玩家，在其角色标记旁放置“得知”提示标记。移除上一晚放置的“得知”角色标记。",
    "name": "气球驾驶员",
    "otherNight": 9101.0,
    "setup": true,
    "reminders": [
      "得知",
      "得知",
      "得知",
      "得知",
      "得知"
    ],
    "remindersGlobal": [],
    "team": "townsfolk",
    "firstNight": 12101.0
  },
  {
    "ability": "每个夜晚*，你要选择一名存活玩家：如果他是善良的，他死亡，并且当晚恶魔不会造成死亡。会有一名善良玩家始终被当作邪恶阵营。 ",
    "image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/lycanthrope.png",
    "edition": "custom",
    "flavor": "",
    "id": "lycanthrope_c",
    "firstNightReminder": "",
    "otherNightReminder": "让半兽人选择一名玩家。如果该玩家是善良玩家，该玩家死亡，且当晚恶魔不会造成死亡。",
    "name": "半兽人",
    "otherNight": 4400.0,
    "setup": false,
    "reminders": [
      "失足",
      "死亡"
    ],
    "remindersGlobal": [],
    "team": "townsfolk",
    "firstNight": 0
  },
  {
    "ability": "每个夜晚*，你要选择一名玩家：如果当晚他醉酒或中毒，你死亡。",
    "image": "https://oss.gstonegames.com/data_file/clocktower/upload/202410/c_2958693199271_6cc6c522.jpg",
    "edition": "custom",
    "flavor": "",
    "id": "acrobat_c",
    "firstNightReminder": "",
    "otherNightReminder": "让杂技演员选择一名玩家。标记该名玩家“被选择”。让杂技演员重新入睡。 如果被选择的玩家在当晚任何时刻醉酒或中毒，标记杂技演员”死亡“。",
    "name": "杂技演员",
    "otherNight": 2150.0,
    "setup": false,
    "reminders": [
      "被选择",
      "死亡"
    ],
    "remindersGlobal": [],
    "team": "townsfolk",
    "firstNight": 0
  },
  {
    "ability": "每个夜晚*，你要选择一名玩家：如果他是善良角色且当晚被邪恶角色杀死，你和他交换角色。\n\n",
    "image": "https://free.picui.cn/free/2026/04/08/69d52eed974a0.png",
    "edition": "custom",
    "flavor": "",
    "id": "limao_c",
    "firstNightReminder": "",
    "otherNightReminder": "唤醒狸猫，让他指向一名玩家。让狸猫重新入睡。将“太子”标记放在对应玩家角色标记旁。\n如果标记太子的玩家死亡且不是恶魔，在魔典中交换狸猫和太子的角色标记。在新的交换后的角色旁放置“醉酒”提示标记。唤醒新的狸猫并依次向他展示“你是”信息标记、狸猫的角色标记。让狸猫重新入睡。唤醒原来的狸猫并依次向他展示“你是”信息标记，“太子”的角色标记。",
    "name": "狸猫",
    "otherNight": 2510.0,
    "setup": false,
    "reminders": [
      "太子"
    ],
    "remindersGlobal": [],
    "team": "townsfolk",
    "firstNight": 0
  },
  {
    "ability": "你以为你是一个外来者，但你实际上不是。如果有邪恶玩家的能力选择或影响了你，你会立即变成一个不在场的镇民角色。",
    "image": "https://oss.gstonegames.com/data_file/clocktower/upload/202310/c_9233465308961_9aa67828.jpg",
    "edition": "custom",
    "flavor": "",
    "id": "wudaozhe_c",
    "firstNightReminder": "",
    "otherNightReminder": "",
    "name": "悟道者",
    "otherNight": 0,
    "setup": true,
    "reminders": [],
    "remindersGlobal": [
      "是悟道者"
    ],
    "team": "townsfolk",
    "firstNight": 0,
    "special": [
      {
        "name": "bag-disabled",
        "type": "selection"
      },
      {
        "name": "replace-character",
        "type": "reveal"
      }
    ]
  },
  {
    "ability": "每个夜晚，你要选择除你以外的一名玩家：明天白天，只有他投票时你才能投票。",
    "image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/butler.png",
    "edition": "custom",
    "flavor": "",
    "id": "butler_c",
    "firstNightReminder": "让管家选择一名玩家。标记那名玩家为他的主人。",
    "otherNightReminder": "让管家选择一名玩家。标记那名玩家为他的主人。",
    "name": "管家",
    "otherNight": 11200.0,
    "setup": false,
    "reminders": [
      "主人"
    ],
    "remindersGlobal": [],
    "team": "outsider",
    "firstNight": 8100.0
  },
  {
    "ability": "你以为你是一个恶魔，但其实你不是。恶魔知道你是疯子以及你在每个夜晚选择了哪些玩家。",
    "image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/lunatic.png",
    "edition": "custom",
    "flavor": "",
    "id": "lunatic_c",
    "firstNightReminder": "如果有七名或更多玩家，唤醒疯子：展示“他们是你的爪牙”信息标记。指向任意对应数量的玩家。展示“这些角色不在场”信息标记。展示三个善良角色。让疯子重新入睡。唤醒恶魔。展示“你是”信息标记和恶魔角色标记。展示“这名玩家是”信息标记和疯子角色标记，然后指向疯子玩家。",
    "otherNightReminder": "做任何需要做的事情来模拟一位恶魔的行动。让疯子重新入睡。唤醒恶魔。对恶魔展示疯子角色标记，并指向疯子玩家，随后是疯子的攻击目标。",
    "name": "疯子",
    "otherNight": 4200.0,
    "setup": false,
    "reminders": [
      "被选择"
    ],
    "remindersGlobal": [
      "被选择",
      "是疯子"
    ],
    "team": "outsider",
    "firstNight": 2300.0
  },
  {
    "ability": "在你的首个夜晚，你要选择除你以外的一名玩家：你转变为他的阵营，即使你已醉酒或中毒，但你不知道你转变后的阵营。",
    "image": "https://oss.gstonegames.com/data_file/clocktower/upload/202405/c_0102424156171_21d2f372.jpg",
    "edition": "custom",
    "flavor": "",
    "id": "ogre_c",
    "firstNightReminder": "让食人魔选择一名玩家。如果他选择了邪恶玩家，标记食人魔玩家为邪恶阵营。 ",
    "otherNightReminder": "",
    "name": "食人魔",
    "otherNight": 0,
    "setup": false,
    "reminders": [
      "挚友"
    ],
    "remindersGlobal": [],
    "team": "outsider",
    "firstNight": 11750.0
  },
  {
    "ability": "在你的首个夜晚，你要选择除你以外的一名玩家：除首个夜晚以外，当他被邪恶玩家的能力选择或影响时，你会在当晚死亡。",
    "image": "https://oss.gstonegames.com/data_file/clocktower/upload/202404/c_2027903943171_36d374a5.jpg",
    "edition": "custom",
    "flavor": "",
    "id": "shutong_c",
    "firstNightReminder": "唤醒书童，让其选择一名玩家，在其选择的玩家标记旁放置“选择”。",
    "otherNightReminder": "如果标记有“选择”的玩家被邪恶玩家的能力选择或影响时，在书童旁放置“死亡”标记。",
    "name": "书童",
    "otherNight": 8910.0,
    "setup": false,
    "reminders": [
      "选择",
      "死亡"
    ],
    "remindersGlobal": [],
    "team": "outsider",
    "firstNight": 7430.0
  },
  {
    "ability": "每个夜晚，你要选择一名存活的玩家（与上个夜晚不同）：如果明天白天他被处决，他不会死亡。",
    "image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/devils_advocate.png",
    "edition": "custom",
    "flavor": "",
    "id": "devils_advocate_c",
    "firstNightReminder": "让魔鬼代言人选择一名存活玩家。标记那名玩家处决不死。",
    "otherNightReminder": "让魔鬼代言人选择一名存活玩家，不能是上一夜他选择过的玩家。标记那名玩家处决不死。",
    "name": "魔鬼代言人",
    "otherNight": 2600.0,
    "setup": false,
    "reminders": [
      "处决不死"
    ],
    "remindersGlobal": [],
    "team": "minion",
    "firstNight": 5500.0
  },
  {
    "ability": "在等同于初始外来者数量的夜晚，所有镇民玩家中毒直到下个黄昏。[外来者数量任意]",
    "image": "https://oss.gstonegames.com/data_file/clocktower/upload/202411/c_7860002933371_9c39e151.jpg",
    "edition": "custom",
    "flavor": "",
    "id": "xaan_c",
    "firstNightReminder": "如果初始外来者的数量等于1，则标记大限将至。",
    "otherNightReminder": "如果初始外来者的数量等于当前游戏的夜晚数，则标记大限将至。",
    "name": "限",
    "otherNight": 1300.0,
    "setup": true,
    "reminders": [
      "第一晚",
      "第二晚",
      "第三晚",
      "第四晚",
      "大限将至"
    ],
    "remindersGlobal": [],
    "team": "minion",
    "firstNight": 4575.0
  },
  {
    "ability": "每个夜晚，你要选择一名玩家：如果他明天白天发起提名，他死亡。如果只有三名存活的玩家，你失去此能力。",
    "image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/witch.png",
    "edition": "custom",
    "flavor": "",
    "id": "witch_c",
    "firstNightReminder": "让女巫选择一名玩家。标记那名玩家被诅咒。",
    "otherNightReminder": "让女巫选择一名玩家。标记那名玩家被诅咒。",
    "name": "女巫",
    "otherNight": 2700.0,
    "setup": false,
    "reminders": [
      "被诅咒"
    ],
    "remindersGlobal": [],
    "team": "minion",
    "firstNight": 5700.0
  },
  {
    "ability": "在你的首个夜晚，你会得知有哪些外来者角色在场。如果有外来者在白天死亡，你会在当晚被唤醒并且你要选择一名玩家：他死亡。[-1或+1外来者]",
    "image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/godfather.png",
    "edition": "custom",
    "flavor": "",
    "id": "godfather_c",
    "firstNightReminder": "对他展示所有在场的外来者标记。",
    "otherNightReminder": "如果有外来者在今天白天死亡，让教父选择一名玩家。标记那名玩家死亡。",
    "name": "教父",
    "otherNight": 8700.0,
    "setup": true,
    "reminders": [
      "死于今日",
      "死亡"
    ],
    "remindersGlobal": [],
    "team": "minion",
    "firstNight": 5400.0
  },
  {
    "ability": "每个夜晚*，你要选择一名玩家：他死亡。被你杀死的爪牙保留他的能力，且与他邻近的两名镇民之一中毒。[-1外来者]",
    "image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/vigormortis.png",
    "edition": "custom",
    "flavor": "",
    "id": "vigormortis_c",
    "firstNightReminder": "",
    "otherNightReminder": "让亡骨魔选择一名玩家。标记那名玩家死亡。如果该玩家是爪牙，标记该玩家保留能力，并标记与该玩家邻近的镇民玩家之一中毒。",
    "name": "亡骨魔",
    "otherNight": 6100.0,
    "setup": true,
    "reminders": [
      "死亡",
      "保留能力",
      "中毒"
    ],
    "remindersGlobal": [],
    "team": "demon",
    "firstNight": 0
  },
  {
    "ability": "每个夜晚*，你要选择一名玩家：他死亡。被该能力杀死的外来者改为变成邪恶的方古且你代替他死亡，但每局游戏仅能成功转化一次。[+1外来者]",
    "image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/fang_gu.png",
    "edition": "custom",
    "flavor": "",
    "id": "fang_gu_c",
    "firstNightReminder": "",
    "otherNightReminder": "让方古选择一名玩家。标记那名玩家死亡。如果他选择了外来者，且“限一次”标记未放置在魔典中：用备用的方古角色标记替换那名外来者的角色标记。让方古重新入睡。唤醒方古的目标玩家。对该玩家展示“你是”信息标记和方古角色标记，并用拇指向下代表他阵营变为邪恶。将“首次”标记放置在魔典中。标记原本的方古玩家死亡，且他选择的玩家不会被标记为死亡。",
    "name": "方古",
    "otherNight": 5400.0,
    "setup": true,
    "reminders": [
      "死亡",
      "限一次"
    ],
    "remindersGlobal": [
      "限一次"
    ],
    "team": "demon",
    "firstNight": 0
  },
  {
    "ability": "每个夜晚*，你要选择一名玩家:他死亡。在你的首个夜晚，你要选择一名存活的玩家：他中毒，只有当他处于死亡状态时你才会立即死亡。",
    "image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/lleech.png",
    "edition": "custom",
    "flavor": "",
    "id": "lleech_c",
    "firstNightReminder": "让痢蛭指向一名玩家。标记那名玩家中毒。",
    "otherNightReminder": "寄生蛭指向一名玩家。那名玩家死亡。",
    "name": "痢蛭",
    "otherNight": 7200.0,
    "setup": false,
    "reminders": [
      "中毒",
      "死亡"
    ],
    "remindersGlobal": [],
    "team": "demon",
    "firstNight": 4575.1
  },
  {
    "ability": "每个夜晚，你要选择一名玩家：他中毒。上个因你的能力中毒的玩家会死亡并恢复健康。",
    "image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/pukka.png",
    "edition": "custom",
    "flavor": "",
    "id": "pukka_c",
    "firstNightReminder": "让普卡选择一名玩家。标记那名玩家中毒。",
    "otherNightReminder": "让普卡选择一名玩家。标记那名玩家中毒。【圆】上一个因普卡中毒的玩家死亡，随后恢复健康。",
    "name": "普卡",
    "otherNight": 5100.0,
    "setup": false,
    "reminders": [
      "中毒",
      "死亡"
    ],
    "remindersGlobal": [],
    "team": "demon",
    "firstNight": 6600.0
  }
]