[
  {
    "id": "_meta",
    "name": "未命名剧本",
    "almanac": "http://nbrscripts.cloud-ip.cc/script/bowuguan%3A03_bowuguan%2F%E7%89%B9%E5%88%AB%E7%9A%84%E7%8E%A9%E6%B3%95%2F%E8%B5%A4%E5%AD%90%E4%B9%8B%E5%BF%834.0-%E6%BA%9C%E6%BA%9C.json"
  },
  {
    "edition": "custom",
    "ability": "在你的首个夜晚，你会得知两名善良玩家。他们之中会有一人醉酒，即使你已死亡。",
    "firstNight": 55.9,
    "otherNight": 0,
    "reminders": [
      "熟客",
      "醉酒"
    ],
    "setup": false,
    "firstNightReminder": "唤醒店小二，对他指向标记有店小二的“熟客”和“醉酒”提示标记的这两名玩家。",
    "team": "townsfolk",
    "name": "店小二",
    "image": [
      "https://oss.gstonegames.com/data_file/clocktower/upload/202301/c_8586487694761_0ecde168.jpg",
      "https://picbed-1362790562.cos.ap-shanghai.myqcloud.com/dianxiaoer_r.png"
    ],
    "id": "dianxiaoer"
  },
  {
    "otherNightReminder": "女裁缝可以选择除自己以外的两名玩家。如果她这么做了，对她点头或摇头示意这两名玩家是否为同一阵营，随后标记女裁缝失去能力。之后的夜晚无需再唤醒女裁缝。",
    "edition": "custom",
    "ability": "每局游戏限一次，在夜晚时，你可以选择除你以外的两名玩家：你会得知他们是否为同一阵营。",
    "firstNight": 51.7,
    "otherNight": 75.3,
    "reminders": [
      "失去能力"
    ],
    "setup": false,
    "firstNightReminder": "女裁缝可以选择除自己以外的两名玩家。如果她这么做了，对她点头或摇头示意这两名玩家是否为同一阵营，随后标记女裁缝失去能力。之后的夜晚无需再唤醒女裁缝。",
    "team": "townsfolk",
    "name": "女裁缝",
    "image": [
      "https://oss.gstonegames.com/data_file/clocktower/role_icon/seamstress.png",
      "https://picbed-1362790562.cos.ap-shanghai.myqcloud.com/seamstress_r.png"
    ],
    "id": "seamstress"
  },
  {
    "otherNightReminder": "守夜人可以指向一名玩家。如果他这么做，则唤醒那名玩家，告知其被守夜人选中，且告知他守夜人是谁。",
    "edition": "custom",
    "ability": "每局游戏限一次，在夜晚时，你可以选择一名玩家：他会得知你是守夜人。",
    "firstNight": 59.4,
    "otherNight": 83,
    "reminders": [
      "失去能力"
    ],
    "setup": false,
    "firstNightReminder": "守夜人可以指向一名玩家。如果他这么做，则唤醒那名玩家，告知其被守夜人选中，且告知他守夜人是谁。",
    "team": "townsfolk",
    "name": "守夜人",
    "image": [
      "https://oss.gstonegames.com/data_file/clocktower/role_icon/nightwatchman.png",
      "https://picbed-1362790562.cos.ap-shanghai.myqcloud.com/Icon_nightwatchman_r.png"
    ],
    "id": "nightwatchman"
  },
  {
    "otherNightReminder": "如果提刑官在白天进行了整局游戏中他的首次提名，唤醒他并对他展示他提名的玩家的角色标记。",
    "edition": "custom",
    "ability": "在你首次提名玩家后，你会在当晚得知他的角色。外来者会被你的能力当作爪牙或恶魔角色。",
    "firstNight": 0,
    "otherNight": 71.4,
    "reminders": [
      "提名"
    ],
    "setup": false,
    "team": "townsfolk",
    "name": "提刑官",
    "image": [
      "https://oss.gstonegames.com/data_file/clocktower/upload/202301/c_7402377694761d9eb282.jpg",
      "https://picbed-1362790562.cos.ap-shanghai.myqcloud.com/tixingguan_r.png"
    ],
    "id": "tixingguan"
  },
  {
    "edition": "custom",
    "ability": "你以为你是一个外来者，但你实际上不是。如果有邪恶玩家的能力选择或影响了你，你会立即变成一个不在场的镇民角色。",
    "firstNight": 0,
    "otherNight": 0,
    "remindersGlobal": [
      "是悟道者"
    ],
    "setup": true,
    "team": "townsfolk",
    "special": [
      {
        "name": "bag-disabled",
        "type": "selection"
      },
      {
        "name": "replace-character",
        "type": "reveal"
      }
    ],
    "name": "悟道者",
    "image": [
      "https://oss.gstonegames.com/data_file/clocktower/upload/202310/c_9233465308961_9aa67828.jpg",
      "https://picbed-1362790562.cos.ap-shanghai.myqcloud.com/wudaozhe_r.png"
    ],
    "id": "wudaozhe"
  },
  {
    "edition": "custom",
    "jinxes": [
      {
        "id": "goblin",
        "reason": "戏子（改）无法反转由这些角色能力产生的胜负结果。"
      }
    ],
    "ability": "其他善良玩家醉酒（旅行者除外），你们互相认识且无法转变阵营，对调胜负结果，即使你失去能力。",
    "firstNight": 20.9,
    "otherNight": 0,
    "reminders": [
      "善良醉酒"
    ],
    "setup": false,
    "firstNightReminder": "同时唤醒所有除了旅行者以外的善良玩家，让他们互认。如有必要，可以向他们展示“该角色的能力对你生效”信息标记并展示戏子（改）角色标记。然后让他们重新入睡。",
    "team": "townsfolk",
    "name": "戏子（改）",
    "image": [
      "https://oss.gstonegames.com/data_file/clocktower/upload/202410/c_0309859199271_214cc957.jpg",
      "https://i.postimg.cc/F9ss9C39/xizi-r.png"
    ],
    "id": "xizi_new"
  },
  {
    "otherNightReminder": "移除上个夜晚放置的“捣蛋”提示标记。唤醒熊孩子，让其选择一个镇民角色。如果该角色在场，在对应角色标记旁放置“捣蛋”提示标记。",
    "edition": "custom",
    "ability": "每个夜晚，你要选择一个镇民角色：他的能力会产生错误信息，直到下个黄昏。",
    "firstNight": 40.5,
    "otherNight": 16.3,
    "reminders": [
      "捣蛋"
    ],
    "setup": false,
    "firstNightReminder": "唤醒熊孩子，让其选择一个镇民角色。如果该角色在场，在对应角色标记旁放置“捣蛋”提示标记。",
    "team": "townsfolk",
    "name": "熊孩子",
    "image": [
      "https://oss.gstonegames.com/data_file/clocktower/upload/202301/c_6984587694761_17384eb3.jpg",
      "https://picbed-1362790562.cos.ap-shanghai.myqcloud.com/xionghaizi_r.png"
    ],
    "id": "xionghaizi"
  },
  {
    "otherNightReminder": "在每个白天，如果驿使声明使用他的能力，如果驿使声明的角色在场，放置“猜测正确”提示标记在驿使角色标记旁。\n当晚，唤醒驿使艺人。如果他猜测正确，对他点头表示“是”，对他摇头表示“否”，如果他得知了与上晚不同的结果，放置一枚“失去能力”的标记在其角色旁",
    "edition": "custom",
    "ability": "每个白天，你可以公开声明一个角色。在当晚，你会得知该角色是否在场。如果你因此得知了与上晚不同的结果，你失去此能力。",
    "firstNight": 0,
    "otherNight": 77.6,
    "reminders": [
      "在场",
      "失去能力"
    ],
    "setup": false,
    "team": "townsfolk",
    "name": "驿使",
    "image": [
      "https://oss.gstonegames.com/data_file/clocktower/upload/202403/c_9168557760171_8ae6a36c.jpg",
      "https://picbed-1362790562.cos.ap-shanghai.myqcloud.com/yishi_r.png"
    ],
    "id": "yishi"
  },
  {
    "otherNightReminder": "让占卜师选择两名玩家。如果其中有恶魔或“干扰项”，点头示意，否则摇头。",
    "edition": "custom",
    "ability": "每个夜晚，你要选择两名玩家：你会得知他们之中是否有恶魔。会有一名善良玩家始终被你的能力当作恶魔。",
    "firstNight": 47.5,
    "otherNight": 69.1,
    "reminders": [
      "干扰项"
    ],
    "setup": false,
    "firstNightReminder": "让占卜师选择两名玩家。如果其中有恶魔或“干扰项”，点头示意，否则摇头。",
    "team": "townsfolk",
    "name": "占卜师",
    "image": [
      "https://oss.gstonegames.com/data_file/clocktower/role_icon/fortune_teller.png",
      "https://picbed-1362790562.cos.ap-shanghai.myqcloud.com/fortune_teller_r.png"
    ],
    "id": "fortune_teller"
  },
  {
    "otherNightReminder": "哲学家可以选择一个角色。如果选择的角色不在场，将哲学家的角色标题替换成对应角色，并标记“是哲学家”，否则标记该角色对应的玩家醉酒。从现在开始，你需要以哲学家获得能力的那种角色的行动方式来唤醒哲学家。",
    "edition": "custom",
    "ability": "每局游戏限一次，在夜晚时，你可以选择一个善良角色：你获得该角色的能力。如果这个角色在场，他醉酒。",
    "firstNight": 9.9,
    "otherNight": 5.9,
    "remindersGlobal": [
      "是哲学家"
    ],
    "reminders": [
      "醉酒"
    ],
    "setup": false,
    "firstNightReminder": "哲学家可以选择一个角色。如果选择的角色不在场，将哲学家的角色标题替换成对应角色，并标记“是哲学家”，否则标记该角色对应的玩家醉酒。从现在开始，你需要以哲学家获得能力的那种角色的行动方式来唤醒哲学家。",
    "team": "townsfolk",
    "special": [
      {
        "name": "replace-character",
        "type": "reveal"
      }
    ],
    "name": "哲学家",
    "image": [
      "https://oss.gstonegames.com/data_file/clocktower/role_icon/philosopher.png",
      "https://picbed-1362790562.cos.ap-shanghai.myqcloud.com/philosopher_r.png"
    ],
    "id": "philosopher"
  },
  {
    "otherNightReminder": "如果在白天以及夜晚，只有镇民玩家死亡，对司民摇头表示“否”，否则点头表示“是”。",
    "edition": "custom",
    "ability": "每个夜晚*，你会得知今天是否有非镇民且非旅行者玩家死亡。",
    "firstNight": 0,
    "otherNight": 78.4,
    "reminders": [
      "客死他乡"
    ],
    "setup": false,
    "team": "townsfolk",
    "name": "知府",
    "image": [
      "https://oss.gstonegames.com/data_file/clocktower/upload/202404/c_2565080943171_2bd68241.jpg",
      "https://picbed-1362790562.cos.ap-shanghai.myqcloud.com/zhifu_r.png"
    ],
    "id": "zhifu"
  },
  {
    "otherNightReminder": "如果秉笔人在夜晚死去，唤醒他并指向一名邪恶玩家；如果秉笔在白天死去，唤醒他并指向一名善良玩家。随后让他重新入睡。",
    "edition": "custom",
    "ability": "如果你在白天死亡，当晚你会得知一名善良玩家。如果你在夜晚死亡，当晚你会得知一名邪恶玩家。",
    "firstNight": 0,
    "otherNight": 66,
    "reminders": [
      "死于今日"
    ],
    "setup": false,
    "team": "townsfolk",
    "name": "秉笔",
    "image": [
      "https://oss.gstonegames.com/data_file/clocktower/upload/202403/c_5918227760171_7f310c1b.jpg",
      "https://picbed-1362790562.cos.ap-shanghai.myqcloud.com/bingbi_r.png"
    ],
    "id": "bingbi"
  },
  {
    "otherNightReminder": "唤醒道士，让其选择一名玩家。如果他选中了恶魔，在他的角色标记旁放置“死亡”提示标记。",
    "edition": "custom",
    "ability": "每个夜晚*，你要选择一名玩家：如果你选中了恶魔，你死亡，然后他醉酒直到下个黎明。",
    "firstNight": 0,
    "otherNight": 26.6,
    "reminders": [
      "醉酒",
      "死亡"
    ],
    "setup": false,
    "team": "townsfolk",
    "name": "道士",
    "image": [
      "https://oss.gstonegames.com/data_file/clocktower/upload/202301/c_0866187694761_98fba0d5.jpg",
      "https://picbed-1362790562.cos.ap-shanghai.myqcloud.com/daoshi_r.png"
    ],
    "id": "daoshi"
  },
  {
    "edition": "custom",
    "ability": "在你的首个夜晚，你会得知两名玩家和一个外来者角色：这两名玩家之一是该角色（或者你会得知没有外来者在场）。",
    "firstNight": 44.7,
    "otherNight": 0,
    "reminders": [
      "外来者",
      "错误"
    ],
    "setup": false,
    "firstNightReminder": "展示那个外来者角色标记。指向被你标记“外来者”和“错误”的两名玩家。",
    "team": "townsfolk",
    "name": "图书管理员",
    "image": [
      "https://oss.gstonegames.com/data_file/clocktower/role_icon/librarian.png",
      "https://picbed-1362790562.cos.ap-shanghai.myqcloud.com/librarian_r.png"
    ],
    "id": "librarian"
  },
  {
    "edition": "custom",
    "ability": "你拥有所有外来者能力。[-0~1外来者]",
    "firstNight": 0,
    "otherNight": 0,
    "remindersGlobal": [
      "是隐士"
    ],
    "setup": true,
    "team": "outsider",
    "special": [
      {
        "name": "replace-character",
        "type": "reveal"
      }
    ],
    "name": "隐士",
    "image": [
      "https://clocktower-wiki.gstonegames.com/images/thumb/1/1e/Hermit.png/200px-Hermit.png",
      "https://i.postimg.cc/gYKjPKKM/r.png"
    ],
    "id": "hermit"
  },
  {
    "edition": "custom",
    "jinxes": [
      {
        "id": "xizi_new",
        "reason": "戏子（改）无法反转由这些角色能力产生的胜负结果。"
      }
    ],
    "ability": "如果你在被提名后公开声明自己是哥布林且在那个白天被处决，你的阵营获胜。",
    "firstNight": 0,
    "otherNight": 0,
    "reminders": [
      "已宣称"
    ],
    "setup": false,
    "team": "minion",
    "name": "哥布林",
    "image": [
      "https://oss.gstonegames.com/data_file/clocktower/role_icon/goblin.png",
      "https://picbed-1362790562.cos.ap-shanghai.myqcloud.com/Icon_goblin_b.png"
    ],
    "id": "goblin"
  },
  {
    "otherNightReminder": "如果红唇女郎今天变成了小恶魔，对她展示“你是”信息标记，和小恶魔角色标记。",
    "edition": "custom",
    "jinxes": [
      {
        "id": "fang_gu",
        "reason": "如果方古成功转化了外来者并因此死去，红唇女郎不会变成方古。"
      }
    ],
    "ability": "如果大于等于五名玩家存活时（旅行者不计算在内）恶魔死亡，你变成那个恶魔。",
    "firstNight": 0,
    "otherNight": 21.2,
    "remindersGlobal": [
      "是恶魔"
    ],
    "reminders": [
      "是恶魔"
    ],
    "setup": false,
    "team": "minion",
    "name": "红唇女郎",
    "image": [
      "https://oss.gstonegames.com/data_file/clocktower/role_icon/scarlet_woman.png",
      "https://picbed-1362790562.cos.ap-shanghai.myqcloud.com/scarlet_woman_b.png"
    ],
    "id": "scarlet_woman"
  },
  {
    "otherNightReminder": "让投毒者选择一名玩家。标记那名玩家中毒。",
    "edition": "custom",
    "ability": "每个夜晚，你要选择一名玩家：他在当晚和明天白天中毒。",
    "firstNight": 26.5,
    "otherNight": 11.4,
    "reminders": [
      "中毒"
    ],
    "setup": false,
    "firstNightReminder": "让投毒者选择一名玩家。标记那名玩家中毒。",
    "team": "minion",
    "name": "投毒者",
    "image": [
      "https://oss.gstonegames.com/data_file/clocktower/role_icon/poisoner.png",
      "https://picbed-1362790562.cos.ap-shanghai.myqcloud.com/poisoner_b.png"
    ],
    "id": "poisoner"
  },
  {
    "otherNightReminder": "从现在开始，亡魂可以在夜晚睁眼。每当你要在夜晚唤醒一名邪恶玩家时，先唤醒亡魂。当你让这名邪恶玩家重新入睡时，也让亡魂入睡。",
    "edition": "custom",
    "ability": "你可以在夜晚睁眼。当其他邪恶玩家被唤醒时，你也会被唤醒。",
    "firstNight": 1.01,
    "otherNight": 1,
    "setup": false,
    "firstNightReminder": "从现在开始，亡魂可以在夜晚睁眼。每当你要在夜晚唤醒一名邪恶玩家时，先唤醒亡魂。当你让这名邪恶玩家重新入睡时，也让亡魂入睡。",
    "team": "minion",
    "special": [
      {
        "type": "player",
        "name": "open-eyes",
        "time": "night"
      }
    ],
    "name": "亡魂",
    "image": [
      "https://clocktower-wiki.gstonegames.com/images/thumb/7/7c/Wraith.png/200px-Wraith.png",
      "https://i.postimg.cc/5xWXZc28/Wraith-b.png"
    ],
    "id": "wraith"
  },
  {
    "otherNightReminder": "让女巫选择一名玩家。标记那名玩家被诅咒。",
    "edition": "custom",
    "ability": "每个夜晚，你要选择一名玩家：如果他明天白天发起提名，他死亡。如果只有三名存活的玩家，你失去此能力。",
    "firstNight": 33.5,
    "otherNight": 17.3,
    "reminders": [
      "被诅咒"
    ],
    "setup": false,
    "firstNightReminder": "让女巫选择一名玩家。标记那名玩家被诅咒。",
    "team": "minion",
    "name": "女巫",
    "image": [
      "https://oss.gstonegames.com/data_file/clocktower/role_icon/witch.png",
      "https://picbed-1362790562.cos.ap-shanghai.myqcloud.com/witch_b.png"
    ],
    "id": "witch"
  },
  {
    "otherNightReminder": "让方古选择一名玩家。标记那名玩家死亡。如果他选择了外来者，且“限一次”标记未放置在魔典中：用备用的方古角色标记替换那名外来者的角色标记。让方古重新入睡。唤醒方古的目标玩家。对该玩家展示“你是”信息标记和方古角色标记，并用拇指向下代表他阵营变为邪恶。将“首次”标记放置在魔典中。标记原本的方古玩家死亡，且他选择的玩家不会被标记为死亡。",
    "edition": "custom",
    "jinxes": [
      {
        "id": "scarlet_woman",
        "reason": "如果方古成功转化了外来者并因此死去，红唇女郎不会变成方古。"
      }
    ],
    "ability": "每个夜晚*，你要选择一名玩家：他死亡。被该能力杀死的外来者改为变成邪恶的方古且你代替他死亡，但每局游戏仅能成功转化一次。[+1外来者]",
    "firstNight": 0,
    "otherNight": 32,
    "remindersGlobal": [
      "限一次"
    ],
    "reminders": [
      "死亡",
      "限一次"
    ],
    "setup": true,
    "team": "demon",
    "name": "方古",
    "image": [
      "https://oss.gstonegames.com/data_file/clocktower/role_icon/fang_gu.png",
      "https://picbed-1362790562.cos.ap-shanghai.myqcloud.com/fang_gu_b.png"
    ],
    "id": "fang_gu"
  },
  {
    "otherNightReminder": "所有善良玩家信息错误",
    "edition": "custom",
    "ability": "在等同于初始外来者数量的当晚，所有善良玩家的信息必定错误，直到下个黄昏。",
    "firstNight": 18.2,
    "otherNight": 41.3,
    "remindersGlobal": [
      "混沌降临",
      "信息错误"
    ],
    "setup": false,
    "firstNightReminder": "所有善良玩家信息错误",
    "team": "fabled",
    "name": "混沌降世",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/djinn.png",
    "id": "hundun"
  },
  {
    "otherNightReminder": "让亡骨魔选择一名玩家。标记那名玩家死亡。如果该玩家是爪牙，标记该玩家保留能力，并标记与该玩家邻近的镇民玩家之一中毒。",
    "edition": "custom",
    "ability": "每个夜晚*，你要选择一名玩家：他死亡。被你杀死的爪牙保留他的能力，且与他邻近的两名镇民之一中毒。[-1外来者]",
    "firstNight": 0,
    "otherNight": 35.1,
    "reminders": [
      "死亡",
      "保留能力",
      "中毒"
    ],
    "setup": true,
    "team": "demon",
    "name": "亡骨魔",
    "image": [
      "https://oss.gstonegames.com/data_file/clocktower/role_icon/vigormortis.png",
      "https://picbed-1362790562.cos.ap-shanghai.myqcloud.com/vigormortis_b.png"
    ],
    "id": "vigormortis"
  }
]