[
  {
    "id": "_meta",
    "name": "诚信奸商",
    "author": "叮当&蓝铃兰",
    "logo": "https://free.picui.cn/free/2025/12/08/69363387b5762.png",
    "almanac": "https://www.bloodstar.xyz/p/SerraEvelyn/chengxinjianshang/almanac.html"
  },
  {
    "id": "laizhebushan",
    "name": "来者不善",
    "team": "fabled",
    "image": "https://free.picui.cn/free/2025/12/01/692d980b16fc7.png",
    "ability": "游戏默认使用局外人规则，加入游戏的局外人会替换一名外来者。在游戏类型的判定上，局外人被当作善良阵营，外来者类型。不会出现重复的局外人角色，通常情况下初始局外人最多只会有1个在场。局外人无法被改变成其他角色，其他角色也无法变成局外人或者获得局外人的能力。如果某个阵营的玩家因自身能力导致游戏结束，另外两个阵营共同获胜/落败。"
  },
  {
    "id": "laizhebushan_1",
    "name": "可选规则",
    "team": "fabled",
    "image": "https://free.picui.cn/free/2025/12/01/692d980b16fc7.png",
    "ability": "在首个夜晚，告知局外人一个不在场角色。"
  },
  {
    "id": "laizhebushan_2",
    "name": "可选死亡任务",
    "team": "fabled",
    "image": "https://free.picui.cn/free/2025/12/01/692d980b16fc7.png",
    "reminders": [
      "随之获胜"
    ],
    "ability": "如果第三方阵营玩家都死亡，说书人可以给每个第三方阵营玩家单独发布一条任务，完成任务后的玩家随获胜阵营一同获胜。1）所以拥有货物的善良玩家死亡。2）如果大于等于五名玩家存活时，其中有一个拥有货物的善良玩家。"
  },
  {
    "id": "_chengxinjianshang",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/soldier.png",
    "name": "士兵",
    "team": "townsfolk",
    "ability": "恶魔的负面能力对你无效。"
  },
  {
    "id": "1_chengxinjianshang",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/chambermaid.png",
    "firstNightReminder": "唤醒侍女，让她选择两名除自己以外的存活玩家。用手势比划数字来告知她这些玩家中因自己能力而唤醒的玩家数量。",
    "otherNightReminder": "唤醒侍女，让她选择两名除自己以外的存活玩家。用手势比划数字来告知她这些玩家中因自己能力而唤醒的玩家数量。",
    "name": "侍女",
    "team": "townsfolk",
    "ability": "每个夜晚，你要选择除你以外的两名存活的玩家：你会得知他们中有几人在当晚因其自身能力而被唤醒。",
    "firstNight": 3900,
    "otherNight": 18
  },
  {
    "id": "2_chengxinjianshang",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/exorcist.png",
    "otherNightReminder": "唤醒驱魔人，让他选择一名与上一晚不同的玩家。如果他选中了恶魔，则在驱魔人入睡后通知该恶魔谁是驱魔人。",
    "reminders": [
      "被选择"
    ],
    "name": "驱魔人",
    "team": "townsfolk",
    "ability": "每个夜晚*，你要选择一名玩家（与上个夜晚不同）：如果你选中了恶魔，他会得知你的角色，但他当晚不会因其自身能力而被唤醒。",
    "otherNight": 7
  },
  {
    "id": "3_chengxinjianshang",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/gambler.png",
    "otherNightReminder": "唤醒赌徒，让他进行猜测。如果猜测错误，他死亡。",
    "reminders": [
      "死亡"
    ],
    "name": "赌徒",
    "team": "townsfolk",
    "ability": "每个夜晚*，你要选择一名玩家并猜测该玩家的角色：如果你猜错了，你会死亡。",
    "otherNight": 4
  },
  {
    "id": "4_chengxinjianshang",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/courtier.png",
    "firstNightReminder": "唤醒侍臣，他可以摇头不使用能力，或选择角色列表上的一个任意角色，该角色对应的玩家之一醉酒。",
    "otherNightReminder": "如果侍臣未曾使用能力，唤醒侍臣，他可以摇头不使用能力，或选择角色列表上的一个任意角色，该角色对应的玩家之一醉酒。",
    "reminders": [
      "醉酒1",
      "醉酒2",
      "醉酒3",
      "失去能力"
    ],
    "name": "侍臣",
    "team": "townsfolk",
    "ability": "每局游戏限一次，在夜晚时，你可以选择一个角色：如果该角色在场，一个该角色从当晚开始醉酒三天三夜。",
    "firstNight": 3300,
    "otherNight": 3
  },
  {
    "id": "5_chengxinjianshang",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/minstrel.png",
    "reminders": [
      "全员醉酒"
    ],
    "name": "吟游诗人",
    "team": "townsfolk",
    "ability": "当一名爪牙死于处决时，除了你和旅行者以外的所有其他玩家醉酒直到明天黄昏。"
  },
  {
    "id": "6_chengxinjianshang",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/tea_lady.png",
    "reminders": [
      "不会死亡"
    ],
    "name": "茶艺师",
    "team": "townsfolk",
    "ability": "如果与你邻近的两名存活的玩家是善良的，他们不会死亡。"
  },
  {
    "id": "7_chengxinjianshang",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/oracle.png",
    "otherNightReminder": "唤醒神谕者，对他用手势比划数字来告知他当前死亡玩家中邪恶玩家的数量。",
    "name": "神谕者",
    "team": "townsfolk",
    "ability": "每个夜晚*，你会得知有多少名死亡的玩家是邪恶的。",
    "otherNight": 14
  },
  {
    "id": "8_chengxinjianshang",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/savant.png",
    "name": "博学者",
    "team": "townsfolk",
    "ability": "每个白天，你可以私下询问说书人以得知两条信息：一个是正确的，一个是错误的。"
  },
  {
    "id": "9_chengxinjianshang",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/philosopher.png",
    "firstNightReminder": "唤醒哲学家，他可以摇头不使用能力，或选择获得角色列表上的一个善良角色的能力。",
    "otherNightReminder": "如果哲学家未曾使用能力，唤醒哲学家，他可以摇头不使用能力，或选择获得角色列表上的一个善良角色的能力。",
    "reminders": [
      "醉酒"
    ],
    "remindersGlobal": [
      "是哲学家"
    ],
    "name": "哲学家",
    "team": "townsfolk",
    "ability": "每局游戏限一次，在夜晚时，你可以选择一个善良角色：你获得该角色的能力。如果这个角色在场，他醉酒。",
    "firstNight": 12,
    "otherNight": 2
  },
  {
    "id": "10_chengxinjianshang",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/juggler.png",
    "otherNightReminder": "如果杂耍艺人在今天白天使用了能力，唤醒杂耍艺人，对他用手势比划数字来告知他白天猜测正确的次数。",
    "reminders": [
      "猜测正确"
    ],
    "name": "杂耍艺人",
    "team": "townsfolk",
    "ability": "在你的首个白天，你可以公开猜测任意玩家的角色最多五次。在当晚，你会得知猜测正确的角色数量。",
    "otherNight": 15
  },
  {
    "id": "11_chengxinjianshang",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/bounty_hunter.png",
    "firstNightReminder": "（在进入首个夜晚时立即通知赏金猎人转变的那个镇民他的阵营发生了变化）唤醒赏金猎人，对他指向一名邪恶玩家。",
    "otherNightReminder": "如果赏金猎人之前得知的玩家死亡，唤醒赏金猎人，对他指向一名新的邪恶玩家。",
    "reminders": [
      "得知"
    ],
    "setup": true,
    "name": "赏金猎人",
    "team": "townsfolk",
    "ability": "在你的首个夜晚，你会得知一名邪恶玩家。每当你得知的玩家死亡，你会在当晚得知另一名邪恶玩家。[会有一名镇民转变为邪恶阵营]",
    "firstNight": 3800,
    "otherNight": 17
  },
  {
    "id": "12_chengxinjianshang",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/village_idiot.png",
    "firstNightReminder": "唤醒村夫，让他指向一名玩家，用手势告诉他那名玩家的阵营。",
    "otherNightReminder": "唤醒村夫，让他指向一名玩家，用手势告诉他那名玩家的阵营。",
    "reminders": [
      "醉酒"
    ],
    "setup": true,
    "name": "村夫",
    "team": "townsfolk",
    "ability": "每个夜晚，你要选择一名玩家：你会得知他的阵营。[+0~2村夫，复数村夫中有一人醉酒]",
    "firstNight": 3700,
    "otherNight": 16
  },
  {
    "id": "13_chengxinjianshang",
    "image": "https://free.picui.cn/free/2025/12/08/6936337b77787.png",
    "firstNightReminder": "唤醒，给技能",
    "reminders": [
      "刺客的刀",
      "村夫的糖",
      "士兵的盾",
      "已使用"
    ],
    "name": "奇迹商人",
    "team": "outsider",
    "ability": "你拥有三个货物分别为：刺客的刀，村夫的糖，士兵的盾（每个只能被使用一次）。在你的首个夜晚，你要将三个货物分别赠予三名除你以外的玩家。如果他们各自满足\"死亡\"或“对奇迹商人在场疯狂”的条件，则你独自获胜。",
    "firstNight": 11
  },
  {
    "id": "14_chengxinjianshang",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/drunk.png",
    "remindersGlobal": [
      "是酒鬼"
    ],
    "setup": true,
    "name": "酒鬼",
    "team": "outsider",
    "ability": "你不知道你是酒鬼。你以为你是一个镇民角色，但其实你不是。"
  },
  {
    "id": "15_chengxinjianshang",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/recluse.png",
    "name": "陌客",
    "team": "outsider",
    "ability": "你可能会被当作邪恶阵营、爪牙角色或恶魔角色，即使你已死亡。"
  },
  {
    "id": "16_chengxinjianshang",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/tinker.png",
    "otherNightReminder": "在夜晚的任意时机，你都可以决定杀死修补匠。这里只是一个提示以免遗忘修补匠。",
    "reminders": [
      "死亡"
    ],
    "name": "修补匠",
    "team": "outsider",
    "ability": "你随时可能死亡。",
    "otherNight": 13
  },
  {
    "id": "17_chengxinjianshang",
    "image": "https://clocktower-wiki.gstonegames.com/images/1/1e/Hermit.png",
    "remindersGlobal": [
      "是隐士"
    ],
    "setup": true,
    "name": "隐士",
    "team": "outsider",
    "ability": "你拥有所有外来者能力。[-0~1外来者]"
  },
  {
    "id": "18_chengxinjianshang",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/devils_advocate.png",
    "firstNightReminder": "唤醒魔鬼代言人，让他选择一名玩家，那名玩家处决不死。",
    "otherNightReminder": "唤醒魔鬼代言人，让他选择一名与上一晚不同的玩家，那名玩家处决不死。",
    "reminders": [
      "处决不死"
    ],
    "name": "魔鬼代言人",
    "team": "minion",
    "ability": "每个夜晚，你要选择一名存活的玩家（与上个夜晚不同）：如果明天白天他被处决，他不会死亡。",
    "firstNight": 3400,
    "otherNight": 5
  },
  {
    "id": "19_chengxinjianshang",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/assassin.png",
    "otherNightReminder": "如果刺客未曾使用能力，唤醒刺客，他可以摇头不使用能力，或选择攻击一名玩家。",
    "reminders": [
      "死亡",
      "失去能力"
    ],
    "name": "刺客",
    "team": "minion",
    "ability": "每局游戏限一次，在夜晚时*，你可以选择一名玩家：他死亡，即使因为任何原因让他不会死亡。",
    "otherNight": 11
  },
  {
    "id": "20_chengxinjianshang",
    "image": "https://clocktower-wiki.gstonegames.com/images/b/b9/Xaan.png",
    "firstNightReminder": "如果夜晚天数等于初始外来者数量，所有镇民玩家中毒到下个黄昏。",
    "otherNightReminder": "如果夜晚天数等于初始外来者数量，所有镇民玩家中毒到下个黄昏。",
    "reminders": [
      "第一晚",
      "第二晚",
      "第三晚",
      "第四晚",
      "大限将至"
    ],
    "setup": true,
    "name": "限",
    "team": "minion",
    "ability": "在等同于初始外来者数量的夜晚，所有镇民玩家中毒直到下个黄昏。[外来者数量任意]",
    "firstNight": 3500,
    "otherNight": 2.1
  },
  {
    "id": "21_chengxinjianshang",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/yangguren.png",
    "otherNightReminder": "今天白天提名了存活的养蛊人的玩家死亡。",
    "reminders": [
      "蛊"
    ],
    "name": "养蛊人",
    "team": "minion",
    "ability": "在你存活时提名你的玩家会在当晚死亡，即使你已死亡。",
    "otherNight": 12
  },
  {
    "id": "22_chengxinjianshang",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/zombuul.png",
    "otherNightReminder": "如果白天无人死亡，唤醒僵怖，让他攻击一名玩家。",
    "reminders": [
      "死于今日",
      "死亡"
    ],
    "name": "僵怖",
    "team": "demon",
    "ability": "每个夜晚*，如果今天白天没有人死亡，你会被唤醒并要选择一名玩家：他死亡。当你首次死亡后，你仍存活，但会被当作死亡。",
    "otherNight": 9
  },
  {
    "id": "23_chengxinjianshang",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/pukka.png",
    "firstNightReminder": "唤醒普卡，让他选择一名玩家，那名玩家中毒。",
    "otherNightReminder": "唤醒普卡，让他选择一名玩家，该玩家中毒。上一个被普卡中毒的玩家死亡。",
    "reminders": [
      "中毒",
      "死亡"
    ],
    "name": "普卡",
    "team": "demon",
    "ability": "每个夜晚，你要选择一名玩家：他中毒。上个因你的能力中毒的玩家会死亡并恢复健康。",
    "firstNight": 3600,
    "otherNight": 10
  },
  {
    "id": "24_chengxinjianshang",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/imp.png",
    "otherNightReminder": "唤醒小恶魔，让他攻击一名玩家。如果他成功自杀，则在他入睡后通知一名爪牙角色变化。",
    "reminders": [
      "死亡"
    ],
    "name": "小恶魔",
    "team": "demon",
    "ability": "每个夜晚*，你要选择一名玩家：他死亡。如果你以这种方式自杀，一名爪牙会变成小恶魔。",
    "otherNight": 8
  },
  {
    "id": "25_chengxinjianshang",
    "name": "哲学家&赏金猎人",
    "team": "jinxes",
    "ability": "如果哲学家获得了赏金猎人的能力，可能会有一名镇民玩家转变为邪恶。"
  }
]