[{
	"logo": "https://i.postimg.cc/02MDD041/image.png",
	"description": "",
	"author": "Ben Burns",
	"id": "_meta",
	"name": "疫病仆从",
	"state": [{
				"stateName": "醉酒与中毒",
				"stateDescription": "醉酒或中毒的玩家会失去能力，但会认为自己仍具有能力，说书人会做出这些玩家仍然具有能力的行为。如果醉酒或中毒玩家的角色能力会给他提供信息，说书人可能会给出错误信息。醉酒或中毒的玩家不会得知自己醉酒或中毒。"
			},
			{
				"stateName": "疯狂",
				"stateDescription": "当一名玩家需要“疯狂”地证明某件事情时，意味着他应该去努力说服其他玩家那件事情是真的。有的角色要求玩家需要“疯狂”地证明某件事情，也有的角色会要求玩家不能“疯狂”地证明某件事情（也就意味着他应该去努力说服其他玩家那件事情是假的）。"
			},
			{
				"stateName": "相克规则：瘟疫医生&红唇女郎",
				"stateDescription": "如果瘟疫医生死亡且说书人会因此获得红唇女郎的能力，改为一名存活的爪牙玩家获得此能力，且他会得知此事。"
			},
			{
				"stateName": "相克规则：瘟疫医生&哥布林",
				"stateDescription": "如果瘟疫医生死亡且说书人会因此获得哥布林的能力，改为一名存活的爪牙玩家获得此能力，且他会得知此事。"
			},
			{
				"stateName": "相克规则：瘟疫医生&提线木偶",
				"stateDescription": "如果在瘟疫医生死亡时说书人获得了提线木偶的能力，且与恶魔邻座的存活玩家中有镇民或外来者，其中一名玩家会变成邪恶的提线木偶。如果此时场上的邪恶玩家数量比初始设置时的数量超出一名或更多，改为无事发生。"
			}
		],"townsfolkName":"镇民"
  },
	
  {
	"ability": "使用灯神的相克规则。",
	"image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/djinn.png",
	"edition": "custom",
	"flavor": "",
	"id": "20003_107",
	"firstNightReminder": "",
	"otherNightReminder": "",
	"name": "灯神",
	"otherNight": 0,
	"setup": 0,
	"reminders": [],
	"remindersGlobal": [],
	"team": "fabled",
	"firstNight": 0
  },
  {
    "firstNightReminder": "展示那个外来者角色标记。指向被你标记“外来者”和“错误”的两名玩家。",
    "otherNightReminder": "",
    "name": "图书管理员",
    "otherNight": 0,
    "setup": false,
    "reminders": [
      "外来者",
      "错误"
    ],
    "id": "librarianbutton",
    "edition": "custom",
    "team": "townsfolk",
    "name_eng": "Librarian",
    "firstNight": 33,
    "ability": "在你的首个夜晚，你会得知两名玩家和一个外来者角色：这两名玩家之一是该角色（或者你会得知没有外来者在场）。",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/librarian.png"
  },
  {
    "firstNightReminder": "唤醒事务官，指向标记有“得知”的那名玩家。让事务官重新入睡。",
    "otherNightReminder": "",
    "id": "stewardbutton",
    "name": "事务官",
    "firstNight": 42,
    "otherNight": 0,
    "setup": false,
    "reminders": [
      "得知"
    ],
    "remindersGlobal": [],
    "edition": "custom",
    "team": "townsfolk",
    "name_eng": "Steward",
    "ability": "在你的首个夜晚，你会得知一名善良玩家。",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/steward.png"
  },
  {
    "firstNightReminder": "给他展示数字手势来告诉他恶魔与爪牙之间最近的距离。",
    "otherNightReminder": "",
    "name": "钟表匠",
    "otherNight": 0,
    "setup": false,
    "reminders": [],
    "id": "clockmakerbutton",
    "edition": "custom",
    "team": "townsfolk",
    "name_eng": "Clockmaker",
    "firstNight": 40,
    "ability": "在你的首个夜晚，你会得知恶魔与爪牙之间最近的距离。（邻座的玩家距离为1）",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/clockmaker.png"
  },
  {
    "firstNightReminder": "给他展示数字手势来告诉他与他邻近的存活玩家有几人是邪恶的。",
    "otherNightReminder": "给他展示数字手势来告诉他与他邻近的存活玩家有几人是邪恶的。",
    "name": "共情者",
    "otherNight": 53,
    "setup": false,
    "reminders": [],
    "id": "empathbutton",
    "edition": "custom",
    "team": "townsfolk",
    "name_eng": "Empath",
    "firstNight": 36,
    "ability": "每个夜晚，你会得知与你邻近的两名存活的玩家中邪恶玩家的数量。",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/empath.png"
  },
  {
    "firstNightReminder": "告诉将军你认为的答案。",
    "otherNightReminder": "告诉将军你认为的答案。",
    "name": "将军",
    "otherNight": 69,
    "setup": false,
    "reminders": [],
    "id": "generalbutton",
    "edition": "custom",
    "team": "townsfolk",
    "name_eng": "General",
    "firstNight": 49,
    "ability": "每个夜晚，你会得知说书人认为哪个阵营当前更有优势（善良/邪恶/均势）。",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/general.png"
  },
  {
    "firstNightReminder": "让筑梦师指向一名玩家。对他展示善良和邪恶的角色标记各一个，其中一个是属于该玩家的角色。",
    "otherNightReminder": "让筑梦师指向一名玩家。对他展示善良和邪恶的角色标记各一个，其中一个是属于该玩家的角色。",
    "name": "筑梦师",
    "otherNight": 57,
    "setup": false,
    "reminders": [],
    "id": "dreamerbutton",
    "edition": "custom",
    "team": "townsfolk",
    "name_eng": "Dreamer",
    "firstNight": 41,
    "ability": "每个夜晚，你要选择除你及旅行者以外的一名玩家：你会得知一个善良角色和一个邪恶角色，该玩家是其中一个角色。",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/dreamer.png"
  },
  {
    "firstNightReminder": "",
    "otherNightReminder": "对他点头或摇头示意今天白天是否有爪牙发起过提名。",
    "name": "城镇公告员",
    "otherNight": 59,
    "setup": false,
    "reminders": [
      "爪牙未提名",
      "爪牙已提名"
    ],
    "id": "town_crierbutton",
    "edition": "custom",
    "team": "townsfolk",
    "name_eng": "Town Crier",
    "firstNight": 0,
    "ability": "每个夜晚*，你会得知在今天白天时是否有爪牙发起过提名。",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/town_crier.png"
  },
  {
    "firstNightReminder": "",
    "otherNightReminder": "半兽人指向一名存活玩家：如果那名玩家善良，则立刻死去且今夜不会再有玩家死亡。",
    "name": "半兽人",
    "otherNight": 23,
    "setup": false,
    "reminders": [
      "死亡"
    ],
    "id": "lycanthropebutton",
    "edition": "custom",
    "team": "townsfolk",
    "name_eng": "Lycanthrope",
    "firstNight": 0,
    "ability": "每个夜晚*，你要选择一名存活的玩家，如果他是善良的，他死亡，并且当晚不会再有其他玩家死亡。",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/lycanthrope.png"
  },
  {
    "firstNightReminder": "哲学家可以选择一个角色。如果选择的角色不在场，将哲学家的角色标题替换成对应角色，并标记“是哲学家”，否则标记该角色对应的玩家醉酒。从现在开始，你需要以哲学家获得能力的那种角色的行动方式来唤醒哲学家。",
    "otherNightReminder": "哲学家可以选择一个角色。如果选择的角色不在场，将哲学家的角色标题替换成对应角色，并标记“是哲学家”，否则标记该角色对应的玩家醉酒。从现在开始，你需要以哲学家获得能力的那种角色的行动方式来唤醒哲学家。",
    "name": "哲学家",
    "otherNight": 2,
    "setup": false,
    "reminders": [
      "醉酒"
    ],
    "id": "philosopherbutton",
    "edition": "custom",
    "remindersGlobal": [
      "是哲学家"
    ],
    "team": "townsfolk",
    "name_eng": "Philosopher",
    "firstNight": 2,
    "ability": "每局游戏限一次，在夜晚时，你可以选择一个善良角色：你获得该角色的能力。如果这个角色在场，他醉酒。",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/philosopher.png"
  },
  {
    "firstNightReminder": "工程师选择不使用能力，或在剧本列表中选择恶魔或爪牙角色。如果他选择爪牙角色，则需要选择对应数量的爪牙。然后将这些玩家依次唤醒，并告知他们变成了什么角色。",
    "otherNightReminder": "工程师选择不使用能力，或在剧本列表中选择恶魔或爪牙角色。如果他选择爪牙角色，则需要选择对应数量的爪牙。然后将这些玩家依次唤醒，并告知他们变成了什么角色。",
    "name": "工程师",
    "otherNight": 6,
    "setup": false,
    "reminders": [
      "失去能力"
    ],
    "id": "engineerbutton",
    "edition": "custom",
    "team": "townsfolk",
    "name_eng": "Engineer",
    "firstNight": 13,
    "ability": "每局游戏限一次，在夜晚时，你可以选择让恶魔变成你选择的恶魔角色，或让所有爪牙变成你选择的爪牙角色。",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/engineer.png"
  },
  {
    "firstNightReminder": "守夜人可以指向一名玩家。如果他这么做，则唤醒那名玩家，告知其被守夜人选中，且告知他守夜人是谁。",
    "otherNightReminder": "守夜人可以指向一名玩家。如果他这么做，则唤醒那名玩家，告知其被守夜人选中，且告知他守夜人是谁。",
    "name": "守夜人",
    "otherNight": 66,
    "setup": false,
    "reminders": [
      "失去能力"
    ],
    "id": "nightwatchmanbutton",
    "edition": "custom",
    "team": "townsfolk",
    "name_eng": "Nightwatchman",
    "firstNight": 46,
    "ability": "每局游戏限一次，在夜晚时，你可以选择一名玩家：他会得知你是守夜人。",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/nightwatchman.png"
  },
  {
    "firstNightReminder": "",
    "otherNightReminder": "",
    "name": "士兵",
    "otherNight": 0,
    "setup": false,
    "reminders": [],
    "id": "soldierbutton",
    "edition": "custom",
    "team": "townsfolk",
    "name_eng": "Soldier",
    "firstNight": 0,
    "ability": "恶魔的负面能力对你无效。",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/soldier.png"
  },
  {
	"ability": "如果你死亡，说书人获得一个不在场的爪牙能力。",
	"image": "https://wiki.bloodontheclocktower.com/images/e/e2/Icon_plaguedoctor.png",
	"edition": "custom",
	"flavor": "",
	"id": "plaguedoctor",
	"firstNightReminder": "",
	"otherNightReminder": "",
	"name": "瘟疫医生",
	"name_id": "plaguedoctor",
	"otherNight": 0,
	"setup": 0,
	"reminders": [],
	"remindersGlobal": ["说书人能力"],
	"team": "outsider",
	"firstNight": 0
	},
  {
    "firstNightReminder": "分别给爪牙们展示三个不在场角色，这些信息之间，包括与展示给恶魔的不在场角色之间可能会有重叠。",
    "otherNightReminder": "",
    "name": "告密者",
    "otherNight": 0,
    "setup": false,
    "reminders": [],
    "id": "snitchbutton",
    "edition": "custom",
    "team": "outsider",
    "name_eng": "Snitch",
    "firstNight": 6,
    "ability": "爪牙会在其首个夜晚得知三个不在场的善良角色。",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/snitch.png"
  },
  {
    "firstNightReminder": "",
    "otherNightReminder": "",
    "name": "酒鬼",
    "otherNight": 0,
    "setup": true,
    "reminders": [],
    "id": "drunkbutton",
    "edition": "custom",
    "remindersGlobal": [
      "是酒鬼"
    ],
    "team": "outsider",
    "name_eng": "Drunk",
    "firstNight": 0,
    "ability": "你不知道你是酒鬼。你以为你是一个镇民角色，但其实你不是。",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/drunk.png"
  },
  {
    "firstNightReminder": "",
    "otherNightReminder": "",
    "name": "畸形秀演员",
    "otherNight": 0,
    "setup": false,
    "reminders": [],
    "id": "mutantbutton",
    "edition": "custom",
    "team": "outsider",
    "name_eng": "Mutant",
    "firstNight": 0,
    "ability": "如果你“疯狂”地证明自己是外来者，你可能被处决。",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/mutant.png"
  },
  {
    "firstNightReminder": "",
    "otherNightReminder": "",
    "name": "哥布林",
    "otherNight": 0,
    "setup": false,
    "reminders": [
      "已公开声明"
    ],
    "id": "goblinbutton",
    "edition": "custom",
    "team": "minion",
    "name_eng": "Goblin",
    "firstNight": 0,
    "ability": "如果你在被提名后公开声明自己是哥布林且在那个白天被处决，你的阵营获胜。",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/goblin.png"
  },
  {
    "firstNightReminder": "",
    "otherNightReminder": "如果红唇女郎今天变成了小恶魔，对她展示“你是”信息标记，和小恶魔角色标记。",
    "name": "红唇女郎",
    "otherNight": 20,
    "setup": false,
    "reminders": [],
    "id": "scarlet_womanbutton",
    "edition": "custom",
    "remindersGlobal": [
      "是恶魔"
    ],
    "team": "minion",
    "name_eng": "Scarlet Woman",
    "firstNight": 0,
    "ability": "如果大于等于五名玩家存活时（旅行者不计算在内）恶魔死亡，你变成那个恶魔。",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/scarlet_woman.png"
  },
  {
    "firstNightReminder": "选择一个邻近恶魔的善良玩家放置提线木偶标记。唤醒恶魔并告知他谁是提线木偶。",
    "otherNightReminder": "",
    "name": "提线木偶",
    "otherNight": 0,
    "setup": true,
    "reminders": [],
    "id": "marionettebutton",
    "edition": "custom",
    "remindersGlobal": [
      "是提线木偶"
    ],
    "team": "minion",
    "name_eng": "Marionette",
    "firstNight": 11,
    "ability": "你以为你是一个善良角色，但其实你不是。恶魔会知道你是提线木偶。[提线木偶会与恶魔邻座]",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/marionette.png"
  },
  {
    "firstNightReminder": "让女巫选择一名玩家。标记那名玩家被诅咒。",
    "otherNightReminder": "让女巫选择一名玩家。标记那名玩家被诅咒。",
    "name": "女巫",
    "otherNight": 15,
    "setup": false,
    "reminders": [
      "被诅咒"
    ],
    "id": "witchbutton",
    "edition": "custom",
    "team": "minion",
    "name_eng": "Witch",
    "firstNight": 24,
    "ability": "每个夜晚，你要选择一名玩家：如果他明天白天发起提名，他死亡。如果只有三名存活的玩家，你失去此能力。",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/witch.png"
  },
  {
    "firstNightReminder": "",
    "otherNightReminder": "让麻脸巫婆选择一名玩家和一个角色。如果她选择的角色不在场：让麻脸巫婆重新入睡。唤醒她的目标玩家。对该玩家展示“你是”信息标记和他的新角色标记。",
    "name": "麻脸巫婆",
    "otherNight": 17,
    "setup": false,
    "reminders": [],
    "id": "pit-hagbutton",
    "edition": "custom",
    "team": "minion",
    "name_eng": "Pit-Hag",
    "firstNight": 0,
    "ability": "每个夜晚*，你要选择一名玩家和一个角色，如果该角色不在场，他变成该角色。如果因此创造了一个恶魔，当晚的死亡由说书⼈决定。",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/pit-hag.png"
  },
  {
    "firstNightReminder": "让投毒者选择一名玩家。标记那名玩家中毒。",
    "otherNightReminder": "让投毒者选择一名玩家。标记那名玩家中毒。",
    "name": "投毒者",
    "otherNight": 8,
    "setup": false,
    "reminders": [
      "中毒"
    ],
    "id": "poisonerbutton",
    "edition": "custom",
    "team": "minion",
    "name_eng": "Poisoner",
    "firstNight": 17,
    "ability": "每个夜晚，你要选择一名玩家：他在当晚和明天白天中毒。",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/poisoner.png"
  },
  {
    "firstNightReminder": "",
    "otherNightReminder": "让亡骨魔选择一名玩家。标记那名玩家死亡。如果该玩家是爪牙，标记该玩家保留能力，并标记与该玩家邻近的镇民玩家之一中毒。",
    "name": "亡骨魔",
    "otherNight": 32,
    "setup": true,
    "reminders": [
      "死亡",
      "保留能力",
      "中毒"
    ],
    "id": "vigormortisbutton",
    "edition": "custom",
    "team": "demon",
    "name_eng": "Vigormortis",
    "firstNight": 0,
    "ability": "每个夜晚*，你要选择一名玩家：他死亡。被你杀死的爪牙保留他的能力，且与他邻近的两名镇民之一中毒。[-1外来者]",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/vigormortis.png"
  },
  {
    "firstNightReminder": "唤醒所有爪牙，允许他们以指向的方式决定谁照看小怪宝，但不能产生其他交流，否则会有非常糟糕的事情发生。",
    "otherNightReminder": "唤醒所有爪牙，允许他们以指向的方式决定谁照看小怪宝，但不能产生其他交流，否则会有非常糟糕的事情发生。说书人选择一名玩家，那名玩家死亡。",
    "name": "小怪宝",
    "otherNight": 36,
    "setup": true,
    "reminders": [],
    "id": "lil_monstabutton",
    "edition": "custom",
    "remindersGlobal": [
      "是恶魔",
      "死亡"
    ],
    "team": "demon",
    "name_eng": "Lil\u0027 Monsta",
    "firstNight": 16,
    "ability": "每个夜晚，所有爪牙要秘密决定由哪名玩家来照看小怪宝并且“是恶魔”。每个夜晚*，会有一名玩家死亡。[+1爪牙]",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/lil_monsta.png"
  }
]