[{
  "id": "_meta",
  "logo": "https://i.postimg.cc/wTfSH8kR/LOGO.png",
  "name": "仙境奇踪 v1.4",
  "author": "摸鱼","state": [{
				"stateName": "醉酒与中毒",
				"stateDescription": "醉酒或中毒的玩家会失去能力，但会认为自己仍具有能力，说书人会做出这些玩家仍然具有能力的行为。如果醉酒或中毒玩家的角色能力会给他提供信息，说书人可能会给出错误信息。醉酒或中毒的玩家不会得知自己醉酒或中毒。"
			},
			{
				"stateName": "特殊情况",
				"stateDescription": "如果落难少女在场，卡扎力选择将除落难少女外的玩家变成寡妇，请提醒他不能这么做，并让他更换一个爪牙角色。"
			}
		],
"townsfolkName":"镇民"
},
  {
    "firstNightReminder": "",
    "otherNightReminder": "",
    "name": "博学者",
    "otherNight": 0,
    "setup": false,
    "reminders": [],
    "id": "savantbutton",
    "edition": "custom",
    "team": "townsfolk",
    "name_eng": "Savant",
    "firstNight": 0,
    "ability": "每个白天，你可以私下询问说书人以得知两条信息：一个是正确的，一个是错误的。",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/savant.png"
  },
  {
    "firstNightReminder": "",
    "otherNightReminder": "",
    "name": "茶艺师",
    "otherNight": 0,
    "setup": false,
    "reminders": [
      "不会死亡"
    ],
    "id": "tea_ladybutton",
    "edition": "custom",
    "team": "townsfolk",
    "name_eng": "Tea Lady",
    "firstNight": 0,
    "ability": "如果与你邻近的两名存活的玩家是善良的，他们不会死亡。",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/tea_lady.png"
  },
  {
    "firstNightReminder": "传教士选择一名玩家。如果选中了爪牙，则唤醒并告知他被传教士选中。",
    "otherNightReminder": "传教士选择一名玩家。如果选中了爪牙，则唤醒并告知他被传教士选中。",
    "name": "传教士",
    "otherNight": 7,
    "setup": false,
    "reminders": [
      "布道"
    ],
    "id": "preacherbutton",
    "edition": "custom",
    "team": "townsfolk",
    "name_eng": "Preacher",
    "firstNight": 14,
    "ability": "每个夜晚，你要选择一名玩家：如果选中了爪牙，他会得知被传教士选中。所有被你选中的爪牙失去能力。",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/preacher.png"
  },
  {
    "firstNightReminder": "女裁缝可以选择除自己以外的两名玩家。如果她这么做了，对她点头或摇头示意这两名玩家是否为同一阵营，随后标记女裁缝失去能力。之后的夜晚无需再唤醒女裁缝。",
    "otherNightReminder": "女裁缝可以选择除自己以外的两名玩家。如果她这么做了，对她点头或摇头示意这两名玩家是否为同一阵营，随后标记女裁缝失去能力。之后的夜晚无需再唤醒女裁缝。",
    "name": "女裁缝",
    "otherNight": 61,
    "setup": false,
    "reminders": [
      "失去能力"
    ],
    "id": "seamstressbutton",
    "edition": "custom",
    "team": "townsfolk",
    "name_eng": "Seamstress",
    "firstNight": 42,
    "ability": "每局游戏限一次，在夜晚时，你可以选择除你以外的两名玩家：你会得知他们是否为同一阵营。",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/seamstress.png"
  },
  {
    "firstNightReminder": "",
    "otherNightReminder": "",
    "name": "食人族",
    "otherNight": 0,
    "setup": false,
    "reminders": [
      "中毒",
      "死于处决"
    ],
    "id": "cannibalbutton",
    "edition": "custom",
    "team": "townsfolk",
    "name_eng": "Cannibal",
    "firstNight": 0,
    "ability": "你拥有上个死于处决的玩家的能力。如果该玩家属于邪恶阵营，你中毒直到下个善良玩家死于处决。",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/cannibal.png"
  },
  {
    "firstNightReminder": "唤醒事务官，指向标记有“得知”的那名玩家。让事务官重新入睡。",
    "otherNightReminder": "",
    "id": "stewardbutton",
    "name": "事务官",
    "firstNight": 42,
    "otherNight": 0,
    "setup": false,
    "reminders": [
      "得知"
    ],
    "remindersGlobal": [],
    "edition": "custom",
    "team": "townsfolk",
    "name_eng": "Steward",
    "ability": "在你的首个夜晚，你会得知一名善良玩家。",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/steward.png"
  },
  {
    "firstNightReminder": "让侍女选择除自己外的两名存活玩家。给她展示数字手势来告诉她这些玩家中有几人因自身能力被唤醒。",
    "otherNightReminder": "让侍女选择除自己外的两名存活玩家。给她展示数字手势来告诉她这些玩家中有几人因自身能力被唤醒。",
    "name": "侍女",
    "otherNight": 70,
    "setup": false,
    "reminders": [],
    "id": "chambermaidbutton",
    "edition": "custom",
    "team": "townsfolk",
    "name_eng": "Chambermaid",
    "firstNight": 50,
    "ability": "每个夜晚，你要选择除你以外的两名存活的玩家：你会得知他们中有几人在当晚因其自身能力而被唤醒。",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/chambermaid.png"
  },
  {
    "firstNightReminder": "哲学家可以选择一个角色。如果选择的角色不在场，将哲学家的角色标题替换成对应角色，并标记“是哲学家”，否则标记该角色对应的玩家醉酒。从现在开始，你需要以哲学家获得能力的那种角色的行动方式来唤醒哲学家。",
    "otherNightReminder": "哲学家可以选择一个角色。如果选择的角色不在场，将哲学家的角色标题替换成对应角色，并标记“是哲学家”，否则标记该角色对应的玩家醉酒。从现在开始，你需要以哲学家获得能力的那种角色的行动方式来唤醒哲学家。",
    "name": "哲学家",
    "otherNight": 2,
    "setup": false,
    "reminders": [
      "醉酒"
    ],
    "id": "philosopherbutton",
    "edition": "custom",
    "remindersGlobal": [
      "是哲学家"
    ],
    "team": "townsfolk",
    "name_eng": "Philosopher",
    "firstNight": 2,
    "ability": "每局游戏限一次，在夜晚时，你可以选择一个善良角色：你获得该角色的能力。如果这个角色在场，他醉酒。",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/philosopher.png"
  },
  {
    "firstNightReminder": "给他展示数字手势来告诉他恶魔与爪牙之间最近的距离。",
    "otherNightReminder": "",
    "name": "钟表匠",
    "otherNight": 0,
    "setup": false,
    "reminders": [],
    "id": "clockmakerbutton",
    "edition": "custom",
    "team": "townsfolk",
    "name_eng": "Clockmaker",
    "firstNight": 40,
    "ability": "在你的首个夜晚，你会得知恶魔与爪牙之间最近的距离。（邻座的玩家距离为1）",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/clockmaker.png"
  },
  {
    "firstNightReminder": "让筑梦师指向一名玩家。对他展示善良和邪恶的角色标记各一个，其中一个是属于该玩家的角色。",
    "otherNightReminder": "让筑梦师指向一名玩家。对他展示善良和邪恶的角色标记各一个，其中一个是属于该玩家的角色。",
    "name": "筑梦师",
    "otherNight": 57,
    "setup": false,
    "reminders": [],
    "id": "dreamerbutton",
    "edition": "custom",
    "team": "townsfolk",
    "name_eng": "Dreamer",
    "firstNight": 41,
    "ability": "每个夜晚，你要选择除你及旅行者以外的一名玩家：你会得知一个善良角色和一个邪恶角色，该玩家是其中一个角色。",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/dreamer.png"
  },
  {
    "firstNightReminder": "",
    "otherNightReminder": "对她点头或摇头来示意今天白天是否有恶魔投过票。",
    "name": "卖花女孩",
    "otherNight": 58,
    "setup": false,
    "reminders": [
      "恶魔未投票",
      "恶魔已投票"
    ],
    "id": "flowergirlbutton",
    "edition": "custom",
    "team": "townsfolk",
    "name_eng": "Flowergirl",
    "firstNight": 0,
    "ability": "每个夜晚*，你会得知在今天白天时是否有恶魔投过票。",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/flowergirl.png"
  },
  {
    "firstNightReminder": "让水手选择一名存活玩家。标记那名玩家或水手醉酒。",
    "otherNightReminder": "让水手选择一名存活玩家。标记那名玩家或水手醉酒。",
    "name": "水手",
    "otherNight": 4,
    "setup": false,
    "reminders": [
      "醉酒"
    ],
    "id": "sailorbutton",
    "edition": "custom",
    "team": "townsfolk",
    "name_eng": "Sailor",
    "firstNight": 10,
    "ability": "每个夜晚，你要选择一名存活的玩家：你或他之一会醉酒直到下个黄昏。你不会死亡。",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/sailor.png"
  },
  {
    "firstNightReminder": "",
    "otherNightReminder": "",
    "name": "渔夫",
    "otherNight": 0,
    "setup": false,
    "reminders": [
      "失去能力"
    ],
    "id": "fishermanbutton",
    "edition": "custom",
    "team": "townsfolk",
    "name_eng": "Fisherman",
    "firstNight": 0,
    "ability": "每局游戏限一次，在白天时，你可以让说书⼈给你一些能帮助你的阵营获胜的建议。",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/fisherman.png"
  },
  {
    "firstNightReminder": "",
    "otherNightReminder": "",
    "name": "酒鬼",
    "otherNight": 0,
    "setup": true,
    "reminders": [],
    "id": "drunkbutton",
    "edition": "custom",
    "remindersGlobal": [
      "是酒鬼"
    ],
    "team": "outsider",
    "name_eng": "Drunk",
    "firstNight": 0,
    "ability": "你不知道你是酒鬼。你以为你是一个镇民角色，但其实你不是。",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/drunk.png"
  },
  {
    "firstNightReminder": "",
    "otherNightReminder": "",
    "name": "呆瓜",
    "otherNight": 0,
    "setup": false,
    "reminders": [],
    "id": "klutzbutton",
    "edition": "custom",
    "team": "outsider",
    "name_eng": "Klutz",
    "firstNight": 0,
    "ability": "当你得知你死亡时，你要公开选择一名存活的玩家：如果他是邪恶的，你的阵营落败。",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/klutz.png"
  },
  {
    "firstNightReminder": "唤醒所有爪牙，并告知他们场中有落难少女。",
    "otherNightReminder": "",
    "name": "落难少女",
    "otherNight": 0,
    "setup": false,
    "reminders": [
      "已被猜测"
    ],
    "id": "damselbutton",
    "edition": "custom",
    "team": "outsider",
    "name_eng": "Damsel",
    "firstNight": 31,
    "ability": "所有爪牙都知道落难少女在场。每局游戏限一次，任意爪牙可以公开猜测你是落难少女，如果猜对，你的阵营落败。",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/damsel.png"
  },
 {
    "firstNightReminder": "",
    "otherNightReminder": "当帽匠死亡时，在其角色标记旁放置“今晚茶会”提示标记。一同（或分别地）唤醒所有爪牙和恶魔。对他们展示“该角色的能力对你生效”信息标记，然后展示帽匠角色标记。每名以此被唤醒的玩家可以选择摇头或指向角色列表上与自己当前角色类型相同的一个角色。",
    "name": "帽匠",
    "otherNight": 2,
    "setup": false,
    "reminders": [
      "今晚茶会"
    ],
    "id": "hatterbutton",
    "edition": "custom",
    "team": "outsider",
    "name_eng": "Hatter",
    "firstNight": 0,
    "ability": "如果你死亡，当晚爪牙和恶魔玩家可以选择变成新的爪牙和恶魔角色。",
    "image": "https://clocktower-wiki.gstonegames.com/images/e/ee/Hatter.png"
  },
  {
    "firstNightReminder": "唤醒镜像双子和他的对立双子，让他们进行眼神接触。对镜像双子展示对立双子的角色标记，并对对立双子展示镜像双子的角色标记。",
    "otherNightReminder": "",
    "name": "镜像双子",
    "otherNight": 0,
    "setup": false,
    "reminders": [
      "对立双子"
    ],
    "id": "evil_twinbutton",
    "edition": "custom",
    "team": "minion",
    "name_eng": "Evil Twin",
    "firstNight": 23,
    "ability": "你与一名对立阵营的玩家互相知道对方是什么角色。如果其中善良玩家被处决，邪恶阵营获胜。如果你们都存活，善良阵营无法获胜。",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/evil_twin.png"
  },
  {
    "firstNightReminder": "让魔鬼代言人选择一名存活玩家。标记那名玩家处决不死。",
    "otherNightReminder": "让魔鬼代言人选择一名存活玩家，不能是上一夜他选择过的玩家。标记那名玩家处决不死。",
    "name": "魔鬼代言人",
    "otherNight": 14,
    "setup": false,
    "reminders": [
      "处决不死"
    ],
    "id": "devils_advocatebutton",
    "edition": "custom",
    "team": "minion",
    "name_eng": "Devil\u0027s Advocate",
    "firstNight": 22,
    "ability": "每个夜晚，你要选择一名存活的玩家（与上个夜晚不同）：如果明天白天他被处决，他不会死亡。",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/devils_advocate.png"
  },
  {
    "firstNightReminder": "给寡妇展示魔典，她想看多久就看多久。等她看完后，让她指向一个玩家。那个玩家中毒。唤醒一名善良玩家，告诉他场上有寡妇。",
    "otherNightReminder": "",
    "name": "寡妇",
    "otherNight": 0,
    "setup": false,
    "reminders": [
      "中毒"
    ],
    "id": "widowbutton",
    "edition": "custom",
    "remindersGlobal": [
      "被知晓"
    ],
    "team": "minion",
    "name_eng": "Widow",
    "firstNight": 18,
    "ability": "在你的首个夜晚，你能查看魔典并选择一名玩家：他中毒。随后，始终会有一名善良玩家知道寡妇在场。",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/widow.png"
  },
  {
	"id": "bombdandybutton",
	"image": "https://clocktower-wiki.gstonegames.com/images/thumb/b/b0/Boomdandy.png/300px-Boomdandy.png",
	"edition": "custom",
	"name": "炸弹人",
	"ability": "如果你被处决，除三名玩家以外的其他所有玩家均会死亡。一分钟之后，被最多玩家手指指着的玩家死亡。",
	"team": "minion",
	"sch_team": "爪牙",
	"firstNight": 0,
	"otherNight": 0,
	"firstNightReminder": "",
	"otherNightReminder": "",
	"reminders": [],
	"setup": false
  },
  {
    "firstNightReminder": "",
    "otherNightReminder": "让小恶魔选择一名玩家。标记那名玩家死亡。如果小恶魔选择了自己：用一个备用的小恶魔标记替换一个存活的爪牙角色标记。让原来的小恶魔重新入睡。唤醒新的小恶魔。对他展示“你是”信息标记，和小恶魔角色标记。",
    "name": "小恶魔",
    "otherNight": 24,
    "setup": false,
    "reminders": [
      "死亡"
    ],
    "id": "impbutton",
    "edition": "custom",
    "team": "demon",
    "name_eng": "Imp",
    "firstNight": 0,
    "ability": "每个夜晚*，你要选择一名玩家：他死亡。如果你以这种方式自杀，一名爪牙会变成小恶魔。",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/imp.png"
  },
  {
    "firstNightReminder": "",
    "otherNightReminder": "让涡流选择一名玩家。标记那名玩家死亡。",
    "name": "涡流",
    "otherNight": 31,
    "setup": false,
    "reminders": [
      "死亡"
    ],
    "id": "vortoxbutton",
    "edition": "custom",
    "team": "demon",
    "name_eng": "Vortox",
    "firstNight": 0,
    "ability": "每个夜晚*，你要选择一名玩家：他死亡。镇民玩家的能力都会产生错误信息。如果白天没⼈被处决，邪恶阵营获胜。",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/vortox.png"
  },
  {
    "firstNightReminder": "让普卡选择一名玩家。标记那名玩家中毒。",
    "otherNightReminder": "让普卡选择一名玩家。标记那名玩家中毒。上一个因普卡中毒的玩家死亡，随后恢复健康。",
    "name": "普卡",
    "otherNight": 26,
    "setup": false,
    "reminders": [
      "死亡",
      "中毒"
    ],
    "id": "pukkabutton",
    "edition": "custom",
    "team": "demon",
    "name_eng": "Pukka",
    "firstNight": 28,
    "ability": "每个夜晚，你要选择一名玩家：他中毒。上个因你的能力中毒的玩家会死亡并恢复健康。",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/pukka.png"
  },
  {
    "firstNightReminder": "",
    "otherNightReminder": "",
    "name": "卡扎力",
    "otherNight": 36,
    "setup": true,
    "reminders": [
      "死亡"
    ],
    "id": "kazhalibutton",
    "edition": "custom",
    "team": "demon",
    "name_eng": "Kazali",
    "firstNight": 3,
    "ability": "每个夜晚*，你要选择一名玩家：他死亡。[由你决定谁是什么爪牙，-或+任意数量外来者]",
    "image": "https://clocktower-wiki.gstonegames.com/images/4/46/Kazali.png"
  },
  {
    "firstNightReminder": "",
    "otherNightReminder": "",
    "name": "灯神",
    "firstNight": 0,
    "reminders": [],
    "id": "djinnbutton",
    "team": "fabled",
    "name_eng": "Djinn",
    "setup": false,
    "ability": "使用灯神的相克规则。所有玩家都会知道其内容。",
    "edition": "custom",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/djinn.png"
  }
]