[{
    "id": "_meta",
    "name": "九泉颂歌",
    "author": "Cody",
    "logo": "https://i.postimg.cc/VN7y5FVv/image.png",
    "description": "阎罗快速体验剧本",
    "townsfolkName": "镇民",
    "outsidersName": "外来者",
    "minionsName": "爪牙",
    "demonsName": "恶魔",
    "townsfolk": "镇民",
    "outsider": "外来者",
    "minion": "爪牙",
    "demon": "恶魔",
    "state": [{
        "stateName": "醉酒与中毒",
        "stateDescription": "醉酒或中毒的玩家会失去能力，但会认为自己仍具有能力，说书人会做出这些玩家仍然具有能力的行为。如果醉酒或中毒玩家的角色能力会给他提供信息，说书人可能会给出错误信息。醉酒或中毒的玩家不会得知自己醉酒或中毒。"
    }, {
        "stateName": "疯狂",
        "stateDescription": "当一名玩家需要“疯狂”地证明某件事情时，意味着他应该去努力说服其他玩家那件事情是真的。有的角色要求玩家需要“疯狂”地证明某件事情，也有的角色会要求玩家不能“疯狂”地证明某件事情（也就意味着他应该去努力说服其他玩家那件事情是假的）。"
    }]
}, {
    "ability": "每个夜晚*，你会得知今天是否有非镇民且非旅行者的玩家死亡。",
    "image": "https://clocktower-wiki.gstonegames.com/images/c/c5/Zhifu.png",
    "edition": "custom",
    "flavor": "",
    "id": "zhifu",
    "firstNightReminder": "",
    "otherNightReminder": "",
    "name": "知府",
    "otherNight": 113,
    "setup": 0,
    "reminders": ["是", "否"],
    "remindersGlobal": [],
    "team": "townsfolk",
    "firstNight": 0
}, {
    "ability": "每个夜晚*，你要选择一名除你及旅行者以外的玩家：如果恶魔在今晚杀死了他，你和他交换角色，然后你醉酒。",
    "image": "https://clocktower-wiki.gstonegames.com/images/thumb/a/a6/Limao.png/100px-Limao.png",
    "edition": "custom",
    "flavor": "",
    "id": "limao",
    "firstNightReminder": "",
    "otherNightReminder": "每个夜晚，唤醒狸猫。狸猫要指向除自己和旅行者外的任意一名玩家。之后让狸猫重新入睡。",
    "name": "狸猫",
    "otherNight": 40,
    "setup": 0,
    "reminders": ["太子", "醉酒"],
    "remindersGlobal": [],
    "team": "townsfolk",
    "firstNight": 0
}, {
    "ability": "如果死亡玩家中没有邪恶玩家，你只会死于处决。",
    "image": "https://clocktower-wiki.gstonegames.com/images/4/47/Yongjiang.png",
    "edition": "custom",
    "flavor": "",
    "id": "yongjiang",
    "firstNightReminder": "",
    "otherNightReminder": "",
    "name": "俑匠",
    "otherNight": 0,
    "setup": 0,
    "reminders": ["不死"],
    "remindersGlobal": [],
    "team": "townsfolk",
    "firstNight": 0
}, {
    "ability": "如果你在白天死亡，当晚你会得知一名善良玩家。如果你在夜晚死亡，当晚你会得知一名邪恶玩家。",
    "image": "https://clocktower-wiki.gstonegames.com/images/thumb/2/2b/Bingbi.png/100px-Bingbi.png",
    "edition": "custom",
    "flavor": "",
    "id": "bingbi",
    "firstNightReminder": "",
    "otherNightReminder": "",
    "name": "秉笔",
    "otherNight": 0,
    "setup": 0,
    "reminders": ["得知善良", "得知邪恶"],
    "remindersGlobal": [],
    "team": "townsfolk",
    "firstNight": 0
}, {
    "ability": "在你的首个夜晚，你能查看魔典并选择一名玩家：他在第三个夜晚死亡，即使因为任何原因让他不会死亡。每个夜晚，你要选择一名玩家：上个夜晚被你选择的玩家死亡。",
    "image": "https://clocktower-wiki.gstonegames.com/images/thumb/c/c8/Yanluo.png/100px-Yanluo.png",
    "edition": "custom",
    "flavor": "",
    "id": "yanluo",
    "firstNightReminder": "",
    "otherNightReminder": "",
    "name": "阎罗",
    "otherNight": 78,
    "setup": 0,
    "reminders": ["即将死亡", "三更将死"],
    "remindersGlobal": [],
    "team": "demon",
    "firstNight": 0
}, {
    "ability": "每局游戏限一次，在白天时，你可以提议所有玩家观看你的演出，并从同意参加的玩家中选择你的观众。如果恶魔成为了观众，你会在当晚死亡。",
    "image": "https://oss.gstonegames.com/data_file/clocktower/upload/202310/c_3570909608961_efc2d989.jpg",
    "edition": "custom",
    "flavor": "",
    "id": "geling",
    "firstNightReminder": "",
    "otherNightReminder": "如果歌伶在白天使用了能力，且恶魔成为了观众，标记歌伶死亡。",
    "name": "歌伶",
    "otherNight": 90,
    "setup": 0,
    "reminders": ["失去能力", "死亡", "观众"],
    "remindersGlobal": [],
    "team": "townsfolk",
    "firstNight": 0,
    "GstoneID": "geling"
}, {
    "ability": "在你的首个夜晚，你会得知两个善良角色和两个邪恶角色。其中有且只有两个角色在场。",
    "image": "https://oss.gstonegames.com/data_file/clocktower/upload/202301/c_4630967694761_bd56d041.jpg",
    "edition": "custom",
    "flavor": "",
    "id": "yinyangshi",
    "firstNightReminder": "唤醒阴阳师，并对其展示两个善良角色，两个邪恶角色，共四个角色标记。其中正好只有两个角色在场。",
    "otherNightReminder": "",
    "name": "阴阳师",
    "otherNight": 0,
    "setup": 0,
    "reminders": [],
    "remindersGlobal": [],
    "team": "townsfolk",
    "firstNight": 92,
    "GstoneID": "yinyangshi"
}, {
    "ability": "在你首次提名玩家后，你会在当晚得知他的角色。外来者会被你的能力当作爪牙或恶魔角色。",
    "image": "https://oss.gstonegames.com/data_file/clocktower/upload/202301/c_7402377694761_cd9eb282.jpg",
    "edition": "custom",
    "flavor": "",
    "id": "tixingguan",
    "firstNightReminder": "",
    "otherNightReminder": "如果提刑官在白天进行了整局游戏中他的首次提名，唤醒他并对他展示他提名的玩家的角色标记。",
    "name": "提刑官",
    "otherNight": 114,
    "setup": 0,
    "reminders": ["被首次提名"],
    "remindersGlobal": [],
    "team": "townsfolk",
    "firstNight": 0,
    "GstoneID": "tixingguan"
}, {
    "ability": "每个夜晚*，你要猜测今晚第一个死亡的玩家与你的距离。如果你猜测正确，改为除你以外的所有玩家今晚不会死亡，但你可能会死亡。",
    "image": "https://oss.gstonegames.com/data_file/clocktower/upload/202301/c_3777477694761_d60dec0e.jpg",
    "edition": "custom",
    "flavor": "",
    "id": "dagengren",
    "firstNightReminder": "",
    "otherNightReminder": "唤醒打更人，并让其猜测距离，以数字手势给出。在这两名玩家的角色标记旁放置“警惕”提示标记。在当晚首次有角色死亡时，如果是标记有“警惕”的玩家，那么当晚不会有除打更人外的任何人死亡。同时，如果说书人决定让打更人死亡，则在其角色标记旁放置“死亡”提示标记。在黎明时，移除所有“警惕”标记。",
    "name": "打更人",
    "otherNight": 23,
    "setup": 0,
    "reminders": ["警惕", "死亡"],
    "remindersGlobal": [],
    "team": "townsfolk",
    "firstNight": 0,
    "GstoneID": "dagengren"
}, {
    "ability": "每个夜晚，你要选择至多三名玩家：你会得知今晚是否有邪恶玩家的能力选择或影响了他们之中的玩家。",
    "image": "https://oss.gstonegames.com/data_file/clocktower/upload/202301/c_2147287694761_01761fcb.jpg",
    "edition": "custom",
    "flavor": "",
    "id": "yinluren",
    "firstNightReminder": "唤醒引路人，让其选择至多三名玩家。以点头或摇头作为信息给出。",
    "otherNightReminder": "唤醒引路人，让其选择至多三名玩家。以点头或摇头作为信息给出。",
    "name": "引路人",
    "otherNight": 146,
    "setup": 0,
    "reminders": [],
    "remindersGlobal": [],
    "team": "townsfolk",
    "firstNight": 122,
    "GstoneID": "yinluren"
}, {
    "ability": "当一名爪牙死于处决时，除了你和旅行者以外的所有其他玩家醉酒直到明天黄昏。",
    "image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/minstrel.png",
    "edition": "custom",
    "flavor": "",
    "id": "minstrelbutton",
    "firstNightReminder": "",
    "otherNightReminder": "",
    "name": "吟游诗人",
    "otherNight": 0,
    "setup": 0,
    "reminders": ["全员醉酒"],
    "remindersGlobal": [],
    "team": "townsfolk",
    "firstNight": 0,
    "GstoneID": "minstrel"
}, {
    "ability": "每个夜晚*，你要选择两名玩家：他们当晚不会死亡，但其中一人会醉酒到下个黄昏。",
    "image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/innkeeper.png",
    "edition": "custom",
    "flavor": "",
    "id": "innkeeperbutton",
    "firstNightReminder": "",
    "otherNightReminder": "让旅店老板选择两名玩家。标记这两名玩家不会死亡，并标记其中一人醉酒。",
    "name": "旅店老板",
    "otherNight": 18,
    "setup": 0,
    "reminders": ["不会死亡", "醉酒"],
    "remindersGlobal": [],
    "team": "townsfolk",
    "firstNight": 0,
    "GstoneID": "innkeeper"
}, {
    "ability": "你不知道你的能力是什么。每个白天你可以找说书人猜测一次，你会得知你的猜测有多准确。",
    "image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/amnesiac.png",
    "edition": "custom",
    "flavor": "",
    "id": "amnesiacbutton",
    "firstNightReminder": "决定失忆者的能力。如果失忆者的能力会让他在今晚醒来：唤醒他并执行其能力。",
    "otherNightReminder": "如果失忆者的能力会让他在今晚醒来：唤醒他并执行其能力。",
    "name": "失忆者",
    "otherNight": 3,
    "setup": 0,
    "reminders": ["？"],
    "remindersGlobal": [],
    "team": "townsfolk",
    "firstNight": 2,
    "GstoneID": "amnesiac"
}, {
    "ability": "每个夜晚*，你会得知今天白天死于处决的玩家的角色。",
    "image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/undertaker.png",
    "edition": "custom",
    "flavor": "",
    "id": "undertakerbutton",
    "firstNightReminder": "",
    "otherNightReminder": "如果有玩家今天白天死于处决，唤醒送葬者并对他展示那名玩家的角色标记。",
    "name": "送葬者",
    "otherNight": 113,
    "setup": 0,
    "reminders": ["死于今日"],
    "remindersGlobal": [],
    "team": "townsfolk",
    "firstNight": 0,
    "GstoneID": "undertaker"
}, {
    "ability": "如果你“疯狂”地证明自己是外来者，你可能被处决。",
    "image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/mutant.png",
    "edition": "custom",
    "flavor": "",
    "id": "mutantbutton",
    "firstNightReminder": "",
    "otherNightReminder": "",
    "name": "畸形秀演员",
    "otherNight": 0,
    "setup": 0,
    "reminders": [],
    "remindersGlobal": [],
    "team": "outsider",
    "firstNight": 0,
    "GstoneID": "mutant"
}, {
    "ability": "如果你是对你的阵营落败负最大责任的人，你转变阵营并获胜，即使你已死亡。",
    "image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/politician.png",
    "edition": "custom",
    "flavor": "",
    "id": "politicianbutton",
    "firstNightReminder": "",
    "otherNightReminder": "",
    "name": "政客",
    "otherNight": 0,
    "setup": 0,
    "reminders": [],
    "remindersGlobal": [],
    "team": "outsider",
    "firstNight": 0,
    "GstoneID": "politician"
}, {
    "ability": "如果你死亡，当晚与你邻近的存活玩家之一可能会死亡。",
    "image": "https://clocktower-wiki.gstonegames.com/images/b/b9/Shaxing.png",
    "edition": "custom",
    "flavor": "",
    "id": "shaxing",
    "firstNightReminder": "",
    "otherNightReminder": "如果煞星死亡，将与其邻近的存活善良玩家之一标记为死亡。",
    "name": "煞星",
    "otherNight": 94,
    "setup": 0,
    "reminders": ["死亡"],
    "remindersGlobal": [],
    "team": "outsider",
    "firstNight": 0,
    "GstoneID": "shaxing"
}, {
    "ability": "如果你死亡，在当晚恶魔可以选择两名玩家（不能选择其他恶魔）交换角色。",
    "image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/barber.png",
    "edition": "custom",
    "flavor": "",
    "id": "barberbutton",
    "firstNightReminder": "",
    "otherNightReminder": "如果理发师今天死亡了，唤醒恶魔并展示“该角色的效果对你生效”信息标记和理发师角色标记。如果恶魔选择了两名玩家，将这两名玩家分别独自唤醒。对他们展示“你是”信息标记和他们的新角色标记。",
    "name": "理发师",
    "otherNight": 96,
    "setup": 0,
    "reminders": ["今晚理发"],
    "remindersGlobal": [],
    "team": "outsider",
    "firstNight": 0,
    "GstoneID": "barber"
}, {
    "ability": "每个夜晚，你要选择左或右：你得知该方向上的下一名存活善良玩家的角色，他中毒且其他善良玩家以为他是邪恶的蛊雕，直到下个黄昏。",
    "image": "https://oss.gstonegames.com/data_file/clocktower/upload/202301/c_4078497694761_5c6ddcce.jpg",
    "edition": "custom",
    "flavor": "",
    "id": "gudiao",
    "firstNightReminder": "唤醒蛊雕，让其选择一个方向。将他的“中毒”标记移动至那个方向上的下一个存活玩家的角色标记旁。随后对他指向那名玩家，并展示“他是”提示标记和该玩家的角色标记。",
    "otherNightReminder": "唤醒蛊雕，让其选择一个方向。将他的“中毒”标记移动至那个方向上的下一个存活玩家的角色标记旁。随后对他指向那名玩家，并展示“他是”提示标记和该玩家的角色标记。",
    "name": "蛊雕",
    "otherNight": 15,
    "setup": 0,
    "reminders": ["中毒"],
    "remindersGlobal": [],
    "team": "minion",
    "firstNight": 48,
    "GstoneID": "gudiao"
}, {
    "ability": "在你的首个夜晚，你会得知有哪些外来者角色在场。如果有外来者在白天死亡，你会在当晚被唤醒并且你要选择一名玩家：他死亡。[-1或+1外来者]",
    "image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/godfather.png",
    "edition": "custom",
    "flavor": "",
    "id": "godfatherbutton",
    "firstNightReminder": "对他展示所有在场的外来者标记。",
    "otherNightReminder": "如果有外来者在今天白天死亡，让教父选择一名玩家。标记那名玩家死亡。",
    "name": "教父",
    "otherNight": 87,
    "setup": 1,
    "reminders": ["死于今日", "死亡"],
    "remindersGlobal": [],
    "team": "minion",
    "firstNight": 54,
    "GstoneID": "godfather"
}, {
    "ability": "在你的首个夜晚，你要选择存活或死亡。“疯狂”地想要这样做的玩家可能会立即被处决。",
    "image": "https://oss.gstonegames.com/data_file/clocktower/upload/202301/c_6646397694761_b8fa3a26.jpg",
    "edition": "custom",
    "flavor": "",
    "id": "jinweijun2",
    "firstNightReminder": "",
    "otherNightReminder": "",
    "name": "禁卫军",
    "otherNight": 0,
    "setup": 0,
    "reminders": [],
    "remindersGlobal": [],
    "team": "minion",
    "firstNight": 88,
    "GstoneID": "jinweijun"
}, {
    "ability": "你以为你是一个善良角色，但其实你不是。恶魔会知道你是提线木偶。[提线木偶会与恶魔邻座]",
    "image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/marionette.png",
    "edition": "custom",
    "flavor": "",
    "id": "marionettebutton",
    "firstNightReminder": "选择一个邻近恶魔的善良玩家放置提线木偶标记。唤醒恶魔并告知他谁是提线木偶。",
    "otherNightReminder": "",
    "name": "提线木偶",
    "otherNight": 0,
    "setup": 1,
    "reminders": [],
    "remindersGlobal": ["是提线木偶"],
    "team": "minion",
    "firstNight": 32,
    "GstoneID": "marionette"
}, {
    "ability": "每个夜晚*，你要选择任意数量的非旅行者玩家或一名旅行者玩家：如果他们的角色类型均不相同，他们死亡。[+1外来者]",
    "image": "https://oss.gstonegames.com/data_file/clocktower/upload/202301/c_5897997694761_fbe1f00c.jpg",
    "edition": "custom",
    "flavor": "",
    "id": "taotie",
    "firstNightReminder": "",
    "otherNightReminder": "唤醒饕餮，让其选择任意数量的玩家。如果这些玩家的角色类型均不相同，标记这些玩家死亡。",
    "name": "饕餮",
    "otherNight": 81,
    "setup": 1,
    "reminders": ["死亡"],
    "remindersGlobal": [],
    "team": "demon",
    "firstNight": 0,
    "GstoneID": "taotie"
}, {
    "ability": "每个夜晚*，你要选择一个角色：他死亡。如果该角色不在场，则由说书人来决定谁会被你杀死。",
    "image": "https://oss.gstonegames.com/data_file/clocktower/upload/202310/c_6886084308961_f221dd48.jpg",
    "edition": "custom",
    "flavor": "",
    "id": "ojo",
    "firstNightReminder": "",
    "otherNightReminder": "唤醒奥赫。让奥赫指向角色列表上的一个角色标记。如果被选择的角色在场，对应的玩家死亡——使用“死亡”提示标记标记那名玩家。如果被选择的角色不在场，那么改为你来选择任意一名玩家，那名玩家死亡——使用“死亡”提示标记标记那名玩家。让奥赫重新入睡。",
    "name": "奥赫",
    "otherNight": 62,
    "setup": 0,
    "reminders": ["死亡"],
    "remindersGlobal": [],
    "team": "demon",
    "firstNight": 0,
    "GstoneID": "ojo"
}, {
    "ability": "每个夜晚*，你可以选择一名玩家：他死亡。如果你上次选择时没有选择任何玩家，当晚你要选择三名玩家：他们死亡。",
    "image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/po.png",
    "edition": "custom",
    "flavor": "",
    "id": "pobutton",
    "firstNightReminder": "",
    "otherNightReminder": "珀可以选择一名玩家；或如果上一次他被唤醒时未做选择，让他选择三名玩家。标记这些玩家死亡。",
    "name": "珀",
    "otherNight": 53,
    "setup": 0,
    "reminders": ["死亡", "攻击三次"],
    "remindersGlobal": [],
    "team": "demon",
    "firstNight": 0,
    "GstoneID": "po"
}]