[
  {
    "id": "_guebujun",
    "image": "https://www.bloodstar.xyz/p/SerraEvelyn/guebujun/_guebujun.png",
    "reminders": [
      "目标"
    ],
    "name": "异术士",
    "team": "fabled",
    "ability": "一名或多名玩家各自拥有一个目标。当达成目标后，他会获得一条正确信息。"
  },
  {
    "id": "yinyangshi",
    "name": "阴阳师",
    "team": "townsfolk",
    "ability": "在你的首个夜晚，你会得知两个善良角色和两个邪恶角色。其中有且只有两个角色在场。",
    "firstNight": 9200,
    "otherNight": 0,
    "reminders": [],
    "remindersGlobal": [],
    "setup": false,
    "firstNightReminder": "唤醒阴阳师，并对其展示两个善良角色，两个邪恶角色，共四个角色标记。其中正好只有两个角色在场。",
    "image": "https://oss.gstonegames.com/data_file/clocktower/upload/202301/c_4630967694761_bd56d041.jpg"
  },
  {
    "id": "knight",
    "name": "骑士",
    "team": "townsfolk",
    "ability": "在你的首个夜晚，你会得知两名非恶魔玩家。",
    "firstNight": 8800,
    "otherNight": 0,
    "reminders": [
      "得知"
    ],
    "remindersGlobal": [],
    "setup": false,
    "firstNightReminder": "唤醒骑士，然后指向标记了“得知”的两名玩家。",
    "image": "https://oss.gstonegames.com/data_file/clocktower/upload/202304/c_7251125151861_73cfd5f9.jpg"
  },
  {
    "id": "qintianjian",
    "name": "钦天监",
    "team": "townsfolk",
    "ability": "在你的首个夜晚，你会得知离你最近的邪恶玩家位于你的哪一侧（左/右/相同）。如果与你邻近的玩家中有邪恶阵营，你会得知错误信息。",
    "firstNight": 12100,
    "otherNight": 0,
    "reminders": [],
    "remindersGlobal": [],
    "setup": false,
    "firstNightReminder": "唤醒钦天监，对其用拇指指向其左侧或右侧示意。如果两侧邪恶玩家与他距离相同，拇指朝下示意。",
    "image": "https://oss.gstonegames.com/data_file/clocktower/upload/202301/c_4484677694761_241d43f7.jpg"
  },
  {
    "id": "tixingguan",
    "name": "提刑官",
    "team": "townsfolk",
    "ability": "在你首次提名玩家后，你会在当晚得知他的角色。恶魔会被你的能力当作善良角色。",
    "firstNight": 0,
    "otherNight": 11400,
    "reminders": [
      "已提名",
	  "失去能力"
    ],
    "remindersGlobal": [],
    "setup": false,
    "otherNightReminder": "如果提刑官在白天进行了整局游戏中他的首次提名，唤醒他并对他展示他提名的玩家的角色标记。",
    "image": "https://oss.gstonegames.com/data_file/clocktower/upload/202301/c_7402377694761_cd9eb282.jpg"
  },
  {
    "id": "savant",
    "name": "博学者",
    "team": "townsfolk",
    "ability": "每个白天，你可以私下询问说书人以得知两条信息：一个是正确的，一个是错误的。",
    "firstNight": 0,
    "otherNight": 0,
    "reminders": [],
    "remindersGlobal": [],
    "setup": false,
    "image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/savant.png"
  },
  {
    "id": "balloonist",
    "name": "气球驾驶员",
    "team": "townsfolk",
    "ability": "每个夜晚，你会得知一名与上个夜晚得知的玩家角色类型不同的玩家。[+0~1外来者]",
    "firstNight": 9101,
    "otherNight": 12101,
    "reminders": [
      "得知"
    ],
    "remindersGlobal": [],
    "setup": true,
    "firstNightReminder": "唤醒气球驾驶员，指向一名玩家，在其角色标记旁放置“得知”提示标记。",
    "otherNightReminder": "唤醒气球驾驶员，指向一名与放置“得知”角色标记玩家角色类型不同的玩家，在其角色标记旁放置“得知”提示标记。移除上一晚放置的“得知”角色标记。",
    "image": "https://oss.gstonegames.com/data_file/clocktower/upload/202410/c_7787277188271_9eba6446.jpg"
  },
  {
    "id": "fortune_teller",
    "name": "占卜师",
    "team": "townsfolk",
    "ability": "每个夜晚，你要选择两名玩家：你会得知他们之中是否有恶魔。会有一名善良玩家始终被你的能力当作恶魔。",
    "firstNight": 8000,
    "otherNight": 11100,
    "reminders": [
      "干扰项"
    ],
    "remindersGlobal": [],
    "setup": false,
    "firstNightReminder": "让占卜师选择两名玩家。如果其中有恶魔或“干扰项”，点头示意，否则摇头。",
    "otherNightReminder": "让占卜师选择两名玩家。如果其中有恶魔或“干扰项”，点头示意，否则摇头。",
    "image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/fortune_teller.png"
  },
  {
    "id": "town_crier",
    "name": "城镇公告员",
    "team": "townsfolk",
    "ability": "每个夜晚*，你会得知在今天白天时是否有爪牙发起过提名。",
    "firstNight": 0,
    "otherNight": 11700,
    "reminders": [
      "爪牙未提名",
      "爪牙已提名"
    ],
    "remindersGlobal": [],
    "setup": false,
    "otherNightReminder": "对他点头或摇头示意今天白天是否有爪牙发起过提名。",
    "image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/town_crier.png"
  },
  {
    "id": "undertaker",
    "name": "送葬者",
    "team": "townsfolk",
    "ability": "每个夜晚*，你会得知今天白天死于处决的玩家的角色。",
    "firstNight": 0,
    "otherNight": 11300,
    "reminders": [
      "死于今日"
    ],
    "remindersGlobal": [],
    "setup": false,
    "otherNightReminder": "如果有玩家今天白天死于处决，唤醒送葬者并对他展示那名玩家的角色标记。",
    "image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/undertaker.png"
  },
  {
    "id": "limao",
    "name": "狸猫",
    "team": "townsfolk",
    "ability": "每个夜晚*，你要选择一名玩家：如果他是善良角色且当晚被邪恶角色杀死，你和他交换角色。\r\n",
    "firstNight": 0,
    "otherNight": 1960,
    "reminders": [
      "太子"
    ],
    "remindersGlobal": [],
    "setup": false,
    "otherNightReminder": "唤醒狸猫，让他指向一名玩家。让狸猫重新入睡。将“太子”标记放在对应玩家角色标记旁。\n如果被狸猫选择的玩家是善良角色，将“太子”提示标记放置到该玩家的角色标记旁。否则不放置“太子”标记。\n当被放置着“太子”提示标记的玩家死于邪恶角色能力时，旧的狸猫变为“太子”的角色，“太子”的角色变为狸猫。在魔典中交换狸猫和“太子”的角色标记。唤醒旧的狸猫并依次向他展示“你是”信息标记、旧的“太子”的角色标记。让他重新入睡。唤醒旧的“太子”并依次向他展示“你是”信息标记、狸猫的角色标记。让狸猫重新入睡。",
    "image": "https://oss.gstonegames.com/data_file/clocktower/upload/202403/c_2553047760171_ed091519.jpg"
  },
  {
    "id": "zhen",
    "name": "鸩",
    "team": "townsfolk",
    "ability": "每局游戏限一次，在夜晚时*，你可以选择一个镇民角色：如果他在场，他中毒并死亡。",
    "firstNight": 0,
    "otherNight": 8899,
    "reminders": [
      "死亡",
      "中毒",
	  "失去能力"
    ],
    "remindersGlobal": [],
    "setup": false,
    "otherNightReminder": "唤醒鸩，让其选择一个镇民角色，如果该角色在场，在其角色标记旁放置“死亡”和“醉酒”提示标记",
    "image": "https://oss.gstonegames.com/data_file/clocktower/upload/202404/c_1134823943171_5fc42e52.jpg"
  },
  {
    "id": "banshee",
    "name": "报丧女妖",
    "team": "townsfolk",
    "ability": "如果恶魔杀死了你，所有玩家都会得知此事。从现在开始，你每天可以发起两次提名，每次投票时可以投两票。",
    "firstNight": 0,
    "otherNight": 0,
    "reminders": [
      "具有能力"
    ],
    "remindersGlobal": [],
    "setup": false,
    "image": "https://oss.gstonegames.com/data_file/clocktower/upload/202404/c_1527923824171_6eff7fda.jpg"
  },
  {
    "id": "xizi_new",
    "name": "戏子（改）",
    "team": "townsfolk",
    "ability": "其他善良玩家醉酒（旅行者除外），你们互相认识且无法转变阵营，对调胜负结果，即使你失去能力。",
    "firstNight": 3410,
    "otherNight": 0,
    "reminders": [
      "善良醉酒"
    ],
    "remindersGlobal": [],
    "setup": false,
    "firstNightReminder": "同时唤醒所有除了旅行者以外的善良玩家，让他们互认。如有必要，可以向他们展示“该角色的能力对你生效”信息标记并展示戏子（改）角色标记。然后让他们重新入睡。",
    "image": "https://oss.gstonegames.com/data_file/clocktower/upload/202410/c_0309859199271_214cc957.jpg"
  },
  {
    "id": "drunk",
    "name": "酒鬼",
    "team": "outsider",
    "ability": "你不知道你是酒鬼。你以为你是一个镇民角色，但其实你不是。",
    "firstNight": 0,
    "otherNight": 0,
    "reminders": [],
    "remindersGlobal": [
      "是酒鬼"
    ],
    "setup": false,
    "image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/drunk.png"
  },
  {
    "id": "plague_doctor",
    "name": "瘟疫医生",
    "team": "outsider",
    "ability": "当你死亡时，说书人会获得一个爪牙能力。",
    "firstNight": 0,
    "otherNight": 10000,
    "reminders": [
      "说书人能力"
    ],
    "remindersGlobal": [],
    "setup": false,
    "otherNightReminder": "当瘟疫医生死亡时，将一个不在场的爪牙角色标记放置在魔典左侧的正中位置，并用瘟疫医生的“说书人能力”标记标记该爪牙角色。如可能，在夜晚顺序表旁添加相应的夜晚标记用以提示。",
    "image": "https://oss.gstonegames.com/data_file/clocktower/upload/202310/c_9614144308961_fe5074b8.jpg"
  },
  {
    "id": "sweetheart",
    "name": "心上人",
    "team": "outsider",
    "ability": "当你死亡时，会有一名玩家开始醉酒。",
    "firstNight": 0,
    "otherNight": 9700,
    "reminders": [
      "醉酒"
    ],
    "remindersGlobal": [],
    "setup": false,
    "otherNightReminder": "如果心上人死亡，会有一名玩家立刻醉酒。如果你还没有让这件事情发生，那么现在为任意一位玩家放置醉酒标记。",
    "image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/sweetheart.png"
  },
  {
    "id": "golem",
    "name": "魔像",
    "team": "outsider",
    "ability": "每局游戏你只能发起提名一次。当你发起提名时，如果被你提名的玩家不是恶魔，他死亡。",
    "firstNight": 0,
    "otherNight": 0,
    "reminders": [
      "无法提名"
    ],
    "remindersGlobal": [],
    "setup": false,
    "image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/golem.png"
  },
  {
    "id": "xaan",
    "name": "限",
    "team": "minion",
    "ability": "在等同于初始外来者数量的夜晚，所有镇民玩家中毒直到下个黄昏。[外来者数量任意]",
    "firstNight": 4575,
    "otherNight": 1300,
    "reminders": [
      "第一夜",
      "第二夜",
      "第三夜",
      "大限将至"
    ],
    "remindersGlobal": [],
    "setup": true,
    "firstNightReminder": "如果初始外来者的数量等于1，则标记大限将至。",
    "otherNightReminder": "如果初始外来者的数量等于当前游戏的夜晚数，则标记大限将至。",
    "image": "https://oss.gstonegames.com/data_file/clocktower/upload/202411/c_7860002933371_9c39e151.jpg"
  },
  {
    "id": "harpy",
    "name": "鹰身女妖",
    "team": "minion",
    "ability": "每个夜晚，你要选择两名玩家:明天第一名玩家需要“疯狂”地证明第二名玩家是邪恶的，否则他们之中可能会有人死亡。",
    "firstNight": 6000,
    "otherNight": 3100,
    "reminders": [
      "疯狂",
      "第二名"
    ],
    "remindersGlobal": [],
    "setup": false,
    "firstNightReminder": "唤醒鹰身女妖并让他依次指向两名玩家。标记第一名玩家“疯狂”，标记第二名玩家“第二名”。",
    "otherNightReminder": "唤醒鹰身女妖并让他依次指向两名玩家。标记第一名玩家“疯狂”，标记第二名玩家“第二名”。",
    "image": "https://oss.gstonegames.com/data_file/clocktower/upload/202307/c_4331482099861_0db1bfaf.jpg"
  },
  {
    "id": "boffin",
    "name": "科学怪人",
    "team": "minion",
    "ability": "恶魔拥有一个不在场的善良角色的能力，即使他醉酒或中毒。你和他都知道他获得了什么能力。",
    "firstNight": 110,
    "otherNight": 0,
    "reminders": [],
    "remindersGlobal": [],
    "setup": false,
    "firstNightReminder": "（分别或同时）唤醒科学怪人和恶魔，通知他们恶魔因为科学怪人而获得的善良角色的能力。 ",
    "image": "https://oss.gstonegames.com/data_file/clocktower/upload/202410/c_2810398318271_0bc1440b.jpg"
  },
  {
    "id": "scarlet_woman",
    "name": "红唇女郎",
    "team": "minion",
    "ability": "如果大于等于五名玩家存活时（旅行者不计算在内）恶魔死亡，你变成那个恶魔。",
    "firstNight": 0,
    "otherNight": 3700,
    "reminders": [],
    "remindersGlobal": [
      "是恶魔"
    ],
    "setup": false,
    "otherNightReminder": "如果红唇女郎今天变成了小恶魔，对她展示“你是”信息标记，和小恶魔角色标记。",
    "image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/scarlet_woman.png"
  },
  {
    "id": "imp",
    "name": "小恶魔",
    "team": "demon",
    "ability": "每个夜晚*，你要选择一名玩家：他死亡。如果你以这种方式自杀，一名爪牙会变成小恶魔。",
    "firstNight": 0,
    "otherNight": 4900,
    "reminders": [
      "死亡"
    ],
    "remindersGlobal": [],
    "setup": false,
    "otherNightReminder": "让小恶魔选择一名玩家。标记那名玩家死亡。如果小恶魔选择了自己：用一个备用的小恶魔标记替换一个存活的爪牙角色标记。让原来的小恶魔重新入睡。唤醒新的小恶魔。对他展示“你是”信息标记，和小恶魔角色标记。",
    "image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/imp.png"
  },
  {
    "id": "lord_of_typhon",
    "name": "堤丰之首",
    "team": "demon",
    "ability": "每个夜晚*，你要选择一名玩家：他死亡。[邪恶玩家全部邻座，你靠近正中，+1爪牙，-或+任意数量外来者]",
    "firstNight": 90,
    "otherNight": 7800,
    "reminders": [
      "死亡"
    ],
    "remindersGlobal": [],
    "setup": true,
    "firstNightReminder": "将位于堤丰之首两侧的对应数量的玩家变成邪恶的爪牙，并分别唤醒他们通知他们的角色和阵营变化。",
    "otherNightReminder": "在除首个夜晚以外的每个夜晚，唤醒堤丰之首。让他指向任意一名玩家。那名玩家死亡——用“死亡”提示标记标记那名玩家。让堤丰之首重新入睡。",
    "image": "https://oss.gstonegames.com/data_file/clocktower/upload/202408/c_3707150105271_e57fc482.jpg"
  },
  {
    "id": "no_dashii",
    "name": "诺-达鲺",
    "team": "demon",
    "ability": "每个夜晚*，你要选择一名玩家：他死亡。与你邻近的两名镇民中毒。",
    "firstNight": 0,
    "otherNight": 5500,
    "reminders": [
      "死亡",
      "中毒"
    ],
    "remindersGlobal": [],
    "setup": false,
    "otherNightReminder": "让诺-达鲺选择一名玩家。标记那名玩家死亡。",
    "image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/no_dashii.png"
  },
  {
    "id": "qiongqi",
    "name": "穷奇",
    "team": "demon",
    "ability": "每个夜晚*，你要选择一名玩家：他死亡。如果今天白天有外来者死亡，当晚改为你要选择一名玩家：他死亡，但被当作仍然存活，随后会有一名其他玩家死亡。[+1外来者]",
    "firstNight": 0,
    "otherNight": 8000,
    "reminders": [
      "死亡",
      "死于今日"
    ],
    "remindersGlobal": [],
    "setup": true,
    "otherNightReminder": "每个白天，如果有外来者死亡，将穷奇的“死于今日”提示标记放置到该玩家的角色标记旁。\n除了首个夜晚外的每个夜晚，唤醒穷奇，并让他指向任意一名玩家。让穷奇重新入睡。\n如果穷奇的“死于今日”提示标记未被放置，那么穷奇选择的玩家死亡，在他角色标记旁放置“死亡”提示标记。\n如果穷奇的“死于今日”提示标记已被放置，且穷奇选择的玩家当前处于存活状态，并能够成功被穷奇杀死，那么穷奇选择的玩家进入“活尸”状态。在魔典中该玩家的角色标记上添加帷幕标记，但不要在黎明时宣布该玩家已经死亡，也不要在城镇广场上将该玩家的生命标记翻面。随后，再在任意一名玩家的角色标记旁放置“死亡”提示标记。\n在黎明时，移除“死于今日”提示标记，并宣布当晚放置了穷奇的“死亡”提示标记的玩家死亡。",
    "image": "https://oss.gstonegames.com/data_file/clocktower/upload/202310/c_3300298608961_2077dc45.jpg"
  },
  {
    "id": "dengdeng",
    "name": "科学怪人的枷锁",
    "team": "fabled",
    "ability": "1、如果科学怪人使恶魔获得魔像的能力。恶魔使用了魔像的能力后，即使科学怪人死亡，恶魔也不能再发起提名。\n2、异术士的目标任务和目标奖励只能在夜晚发布或者得知。",
    "firstNight": 0,
    "otherNight": 0,
    "reminders": [],
    "remindersGlobal": [],
    "setup": false,
    "image": "https://oss.gstonegames.com/data_file/clocktower/upload/202511/c_7284747082671_95e87214.jpg"
  },
  {
    "id": "fibbin",
    "name": "骗人精",
    "team": "fabled",
    "ability": "每局游戏限一次，一名善良玩家可能会得知“有问题”的信息。",
    "firstNight": 0,
    "otherNight": 0,
    "reminders": [
      "失去能力"
    ],
    "remindersGlobal": [],
    "setup": false,
    "image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/fibbin.png"
  },
  {
    "id": "_meta",
    "name": "你是好人嘛！！？",
    "author": "饼干"
  }
]