[
    {
        "id": "_meta",
        "name": "生死难料-芝士薯条",
        "logo": "https://img.picui.cn/free/2025/03/12/67d06cc91464a.png",
        "author":"芝士薯条",
        "description": "生死难料",
        "townsfolkName": "镇民",
        "outsidersName": "外来者",
        "minionsName": "爪牙",
        "demonsName": "恶魔",
        "townsfolk": "镇民",
        "outsider": "外来者",
        "minion": "爪牙",
        "demon": "恶魔",
        "a jinxedName": "相克",
        "a jinxed": "相克"
    },
    {
        "id": "tashuofengyuzhongzhediantongsuanshenme111",
        "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/sailor.png",
        "edition": "custom",
        "name": "水手",
        "ability": "每个夜晚，你要选择一名存活的玩家：你或他之一会醉酒直到下个黄昏。你不会死亡。",
        "team": "townsfolk",
        "sch_team": "镇民",
        "firstNight": 13,
        "otherNight": 5,
        "firstNightReminder": "唤醒水手，让他选择一名玩家。决定他俩其中谁因为水手能力醉酒。",
        "otherNightReminder": "唤醒水手，让他选择一名玩家。决定他俩其中谁因为水手能力醉酒。",
        "reminders": [
            "醉酒"
        ],
        "setup": false
    },
    {
        "id": "mofasaozhou111",
        "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/chambermaid.png",
        "edition": "custom",
        "name": "侍女",
        "ability": "每个夜晚，你要选择除你以外的两名存活的玩家：你会得知他们中有几人在当晚因其自身能力而被唤醒。",
        "team": "townsfolk",
        "sch_team": "镇民",
        "firstNight": 64,
        "otherNight": 100,
        "firstNightReminder": "唤醒侍女，让她选择两名除自己以外的存活玩家。用手势比划数字来告知她这些玩家中因自己能力而唤醒的玩家数量。",
        "otherNightReminder": "唤醒侍女，让她选择两名除自己以外的存活玩家。用手势比划数字来告知她这些玩家中因自己能力而唤醒的玩家数量。",
        "reminders": [],
        "setup": false
    },
    {
        "id": "woshidingzhenbuhuishuxue111",
        "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/mathematician.png",
        "edition": "custom",
        "name": "数学家",
        "ability": "每个夜晚，你会得知有多少名玩家的能力因为其他角色的能力而未正常生效。（从上个黎明到你被唤醒时）",
        "team": "townsfolk",
        "sch_team": "镇民",
        "firstNight": 65,
        "otherNight": 101,
        "firstNightReminder": "唤醒数学家，用手势比划数字来告诉他今天有多少玩家的能力未正常生效。",
        "otherNightReminder": "唤醒数学家，用手势比划数字来告诉他今天有多少玩家的能力未正常生效。",
        "reminders": [
            "未正常生效"
        ],
        "setup": false
    },
    {
        "id": "yinlureanrlfasrfiaojwrn2k31j95u09uasj",
        "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/yinluren.png",
        "edition": "custom",
        "name": "引路人",
        "ability": "每个夜晚，你要选择至多三名玩家：你会得知今晚是否有邪恶玩家的能力选择或影响了他们之中的玩家。",
        "team": "townsfolk",
        "sch_team": "镇民",
        "firstNight": 62.5,
        "otherNight": 98.5,
        "firstNightReminder": "唤醒引路人，让他选择至多三名玩家，告诉引路人今晚是否有邪恶玩家的能力选择或影响了他们之中的玩家。",
        "otherNightReminder": "唤醒引路人，让他选择至多三名玩家，告诉引路人今晚是否有邪恶玩家的能力选择或影响了他们之中的玩家。",
        "reminders": [
            ""
        ],
        "remindersGlobal": [],
        "setup": false
    },
    {
        "id": "gongwenbaozaren111",
        "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/exorcist.png",
        "edition": "custom",
        "name": "驱魔人",
        "ability": "每个夜晚*，你要选择一名玩家（与上个夜晚不同）：如果你选中了恶魔，他会得知你的角色，但他当晚不会因其自身能力而被唤醒。",
        "team": "townsfolk",
        "sch_team": "镇民",
        "firstNight": 0,
        "otherNight": 29,
        "firstNightReminder": "",
        "otherNightReminder": "唤醒驱魔人，让他选择一名与上一晚不同的玩家。如果他选中了恶魔，则在驱魔人入睡后通知该恶魔谁是驱魔人。",
        "reminders": [
            "被选择"
        ],
        "setup": false
    },
    {
        "id": "lushichuanshuodelaoban111",
        "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/innkeeper.png",
        "edition": "custom",
        "name": "旅店老板",
        "ability": "每个夜晚*，你要选择两名玩家：他们当晚不会死亡，但其中一人会醉酒到下个黄昏。",
        "team": "townsfolk",
        "sch_team": "镇民",
        "firstNight": 0,
        "otherNight": 10,
        "firstNightReminder": "",
        "otherNightReminder": "唤醒旅店老板，让他选择两名玩家。这两名玩家今晚不死，同时需要决定他俩其中谁因为旅店老板能力醉酒。",
        "reminders": [
            "不会死亡",
            "醉酒"
        ],
        "setup": false
    },
    {
        "id": "wojiushitukuai111",
        "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/gambler.png",
        "edition": "custom",
        "name": "赌徒",
        "ability": "每个夜晚*，你要选择一名玩家并猜测该玩家的角色：如果你猜错了，你会死亡。",
        "team": "townsfolk",
        "sch_team": "镇民",
        "firstNight": 0,
        "otherNight": 14,
        "firstNightReminder": "",
        "otherNightReminder": "唤醒赌徒，让他进行猜测。如果猜测错误，他死亡。",
        "reminders": [
            "死亡"
        ],
        "setup": false
    },
    {
        "id": "chunzaoyaoa",
        "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/gossip.png",
        "edition": "custom",
        "name": "造谣者",
        "ability": "每个白天，你可以公开发表一个声明。在当晚，如果该声明是正确的，会有一名玩家死亡。",
        "team": "townsfolk",
        "sch_team": "镇民",
        "firstNight": 0,
        "otherNight": 62,
        "firstNightReminder": "",
        "otherNightReminder": "如果造谣者今天白天的声明正确，一名玩家死亡。",
        "reminders": [
            "死亡"
        ],
        "setup": false
    },
    {
        "id": "huojin111",
        "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/savant.png",
        "edition": "custom",
        "name": "博学者",
        "ability": "每个白天，你可以私下询问说书人以得知两条信息：一个是正确的，一个是错误的。",
        "team": "townsfolk",
        "sch_team": "镇民",
        "firstNight": 0,
        "otherNight": 0,
        "firstNightReminder": "",
        "otherNightReminder": "",
        "reminders": [],
        "setup": false
    },
    {
        "id": "zhenaosheajwiejp214ui90-japtu90q23j5t",
        "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/zhen.png",
        "edition": "custom",
        "name": "鸩",
        "ability": "每局游戏限一次，在夜晚时*，你可以选择一个镇民角色：如果他在场，他中毒并死亡。",
        "team": "townsfolk",
        "sch_team": "镇民",
        "firstNight": 0,
        "otherNight": 60.5,
        "firstNightReminder": "",
        "otherNightReminder": "唤醒鸩，如果鸩使用能力，让鸩选择一个镇民角色：如果这个镇民角色在场，这个镇民角色先中毒，再死亡。",
        "reminders": [
            "中毒",
            "死亡"
        ],
        "remindersGlobal": [],
        "setup": false
    },
    {
        "id": "babatuosi111",
        "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/minstrel.png",
        "edition": "custom",
        "name": "吟游诗人",
        "ability": "当一名爪牙死于处决时，除了你和旅行者以外的所有其他玩家醉酒直到明天黄昏。",
        "team": "townsfolk",
        "sch_team": "镇民",
        "firstNight": 0,
        "otherNight": 0,
        "firstNightReminder": "",
        "otherNightReminder": "",
        "reminders": [
            "全员醉酒"
        ],
        "setup": false
    },
    {
        "id": "shanliangdeniaoer2222",
        "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/pacifist.png",
        "edition": "custom",
        "name": "和平主义者",
        "ability": "被处决的善良玩家可能不会死亡。",
        "team": "townsfolk",
        "sch_team": "镇民",
        "firstNight": 0,
        "otherNight": 0,
        "firstNightReminder": "",
        "otherNightReminder": "",
        "reminders": [],
        "setup": false
    },
    {
        "id": "yongjiangsaohdawjroij4u901qhwrfi13048",
        "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/yongjiang.png",
        "edition": "custom",
        "name": "俑匠",
        "ability": "如果已死亡玩家中没有邪恶玩家，你只会死于处决。",
        "team": "townsfolk",
        "sch_team": "镇民",
        "firstNight": 0,
        "otherNight": 0,
        "firstNightReminder": "",
        "otherNightReminder": "",
        "reminders": [
            "只会死于处决"
        ],
        "remindersGlobal": [],
        "setup": false
    },
    {
        "id": "bingbibibibibibibibiibibibibibibibibiiiiihbbibibib",
        "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/bingbi.png",
        "edition": "custom",
        "name": "秉笔",
        "ability": "如果你在白天死亡，当晚你会得知一名善良玩家。如果你在夜晚死亡，当晚你会得知一名邪恶玩家。",
        "team": "townsfolk",
        "sch_team": "镇民",
        "firstNight": 0,
        "otherNight": 74.1,
        "firstNightReminder": "",
        "otherNightReminder": "在夜晚时，如果秉笔旁放置了“死于今日”提示标记，唤醒秉笔。对他指向一名善良玩家。让秉笔重新入睡。移除“死于今日”提示标记。如果秉笔在夜晚死亡，唤醒秉笔。对他指向一名邪恶玩家。让秉笔重新入睡。",
        "reminders": [
            "死于今日"
        ],
        "remindersGlobal": [],
        "setup": false
    },
    {
        "id": "woheduolema111",
        "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/drunk.png",
        "edition": "custom",
        "name": "酒鬼",
        "ability": "你不知道你是酒鬼。你以为你是一个镇民角色，但其实你不是。",
        "team": "outsider",
        "sch_team": "外来者",
        "firstNight": 0,
        "otherNight": 0,
        "firstNightReminder": "",
        "otherNightReminder": "",
        "reminders": [],
        "remindersGlobal": [
            "是酒鬼"
        ],
        "setup": true
    },
    {
        "id": "woshishui111",
        "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/goon.png",
        "edition": "custom",
        "name": "莽夫",
        "ability": "每个夜晚，首个使用其自身能力选择了你的玩家会醉酒直到下个黄昏。你会转变为他的阵营。",
        "team": "outsider",
        "sch_team": "外来者",
        "firstNight": 0,
        "otherNight": 0,
        "firstNightReminder": "",
        "otherNightReminder": "",
        "reminders": [
            "醉酒"
        ],
        "setup": false
    },
    {
        "id": "suaibi1111",
        "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/shaxing.png",
        "edition": "custom",
        "name": "煞星",
        "ability": "如果你死亡，当晚与你邻近的存活玩家之一可能会死亡。",
        "team": "outsider",
        "sch_team": "外来者",
        "firstNight": 0,
        "otherNight": 65,
        "firstNightReminder": "",
        "otherNightReminder": "如果煞星死亡，决定是否让一名与他邻近的存活玩家死亡。",
        "reminders": [
            "死亡"
        ],
        "setup": false
    },
    {
        "id": "dabanshou111",
        "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/tinker.png",
        "edition": "custom",
        "name": "修补匠",
        "ability": "你随时可能死亡。",
        "team": "outsider",
        "sch_team": "外来者",
        "firstNight": 0,
        "otherNight": 63,
        "firstNightReminder": "",
        "otherNightReminder": "在夜晚的任意时机，你都可以决定杀死修补匠。这里只是一个提示以免遗忘修补匠。",
        "reminders": [
            "死亡"
        ],
        "setup": false
    },
    {
        "id": "huoshiduizuo111",
        "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/ganshiren.png",
        "edition": "custom",
        "name": "赶尸人",
        "ability": "与你邻近的两名镇民玩家会在其首次死亡时被当作仍然存活。[-1外来者]",
        "team": "minion",
        "sch_team": "爪牙",
        "firstNight": 0,
        "otherNight": 0,
        "reminders": [
            "活尸"
        ],
        "setup": true
    }, 
    {
        "id": "huasapidpaiwopippippipp123i123p12ip3p1i23p1",
        "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/huapi.png",
        "edition": "custom",
        "name": "画皮",
        "ability": "在你的首个夜晚，你要选择一名存活玩家：他死亡但会被当作存活。当他下一次死亡时，他重生，随后你重获能力。",
        "team": "minion",
        "sch_team": "爪牙",
        "firstNight": 29.5,
        "otherNight": 54.5,
        "firstNightReminder": "唤醒画皮，让画皮选择一名存活玩家，那名存活玩家变成活尸。",
        "otherNightReminder": "如果首夜被画皮变成活尸的玩家死亡，他重生，然后画皮重获能力。唤醒画皮，让画皮选择一名存活玩家，那名存活玩家变成活尸。",
        "reminders": [
            "以为存活",
            "重获能力"
        ],
        "setup": false
    },
    {
        "id": "zheshigeyizi111",
        "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/mastermind.png",
        "edition": "custom",
        "name": "主谋",
        "ability": "如果恶魔因为死于处决而因此导致游戏结束时，再额外进行一个夜晚和一个白天。在那个白天如果有玩家被处决，他的阵营落败。",
        "team": "minion",
        "sch_team": "爪牙",
        "firstNight": 0,
        "otherNight": 0,
        "firstNightReminder": "",
        "otherNightReminder": "",
        "reminders": [],
        "setup": false
    },
    {
        "id": "zhaohuandaxiangjiao111",
        "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/summoner.png",
        "edition": "custom",
        "name": "召唤师",
        "ability": "在首个夜晚，你会得知三个伪装。在第三个夜晚，你要选择一名玩家：他变成由你选择的邪恶恶魔。[无恶魔在场]",
        "team": "minion",
        "sch_team": "爪牙",
        "firstNight": 5.2,
        "otherNight": 27,
        "firstNightReminder": "唤醒召唤师，对他展示三个不在场的善良角色标记。",
        "otherNightReminder": "如果这是游戏中的第三个夜晚，唤醒召唤师，让他选择一名玩家和一个恶魔角色，那名玩家变成由他选择的邪恶恶魔。",
        "reminders": [
            "第一晚",
            "第二晚",
            "第三晚"
        ],
        "setup": true
    },
    {
        "id": "qiongb1111111111",
        "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/qiongqi.png",
        "edition": "custom",
        "name": "穷奇",
        "ability": "每个夜晚*，你要选择一名玩家：他死亡。如果今天白天有外来者死亡，当晚改为你要选择一名玩家：他死亡，但被当作仍然存活，随后会有一名其他玩家死亡。[+1外来者]",
        "team": "demon",
        "sch_team": "恶魔",
        "firstNight": 0,
        "otherNight": 48,
        "firstNightReminder": "0",
        "otherNightReminder": "唤醒穷奇，让他攻击一名玩家。如果今天白天有外来者死亡，他攻击并杀死的玩家成为活尸，随后决定今晚谁会因为穷奇能力死亡。",
        "reminders": [
            "死于今日",
            "死亡",
            "活尸"
        ],
        "setup": true
    },
    {
        "id": "taotieeeeeeeeeeee",
        "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/taotie.png",
        "edition": "custom",
        "name": "饕餮",
        "ability": "每个夜晚*，你要选择任意数量的非旅行者玩家或一名旅行者玩家：如果他们的角色类型均不相同，他们死亡。[+1外来者]",
        "team": "demon",
        "sch_team": "恶魔",
        "firstNight": 0,
        "otherNight": 49,
        "firstNightReminder": "0",
        "otherNightReminder": "唤醒饕餮，让他选择任意数量的非旅行者玩家或一名旅行者玩家。如果这些玩家角色类型不同，他们死亡。",
        "reminders": [
            "死亡"
        ],
        "setup": true
    },
    {
        "id": "opppppppppp1111",
        "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/po.png",
        "edition": "custom",
        "name": "珀",
        "ability": "每个夜晚*，你可以选择一名玩家：他死亡。如果你上次选择时没有选择任何玩家，当晚你要选择三名玩家：他们死亡。",
        "team": "demon",
        "sch_team": "恶魔",
        "firstNight": 0,
        "otherNight": 35,
        "firstNightReminder": "",
        "otherNightReminder": "唤醒珀，他可以攻击一名玩家或不进行攻击，如果他上一次选择了不进行攻击，则此次必须攻击三名玩家。",
        "reminders": [
            "攻击三次",
            "死亡"
        ],
        "setup": false
    },
    {
        "id": "zhiwudazhanjiangshi111",
        "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/zombuul.png",
        "edition": "custom",
        "name": "僵怖",
        "ability": "每个夜晚*，如果今天白天没有人死亡，你会被唤醒并要选择一名玩家：他死亡。当你首次死亡后，你仍存活，但会被当作死亡。",
        "team": "demon",
        "sch_team": "恶魔",
        "firstNight": 0,
        "otherNight": 32,
        "firstNightReminder": "",
        "otherNightReminder": "如果白天无人死亡，唤醒僵怖，让他攻击一名玩家。",
        "reminders": [
            "死于今日",
            "死亡"
        ],
        "setup": false
    },
    {
        "id": "0_meta",
        "image": "https://clocktower-wiki.gstonegames.com/images/thumb/0/00/Chambermaid.png/300px-Chambermaid.png",
        "name": "侍女&数学家",
        "team": "a jinxed",
        "setup": 0,
        "ability": "侍女会得知数学家是否醒来，即使她是在数学家之前醒来。"
    },
    {
        "id": "1233543467_meta",
        "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/yinluren.png",
        "name": "引路人&侍女",
        "team": "a jinxed",
        "setup": 0,
        "ability": "侍女会得知引路人是否醒来，即使她是在引路人之前醒来。"
    },
    {
        "id": "123222_meta",
        "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/yinluren.png",
        "name": "引路人&数学家",
        "team": "a jinxed",
        "setup": 0,
        "ability": "引路人会得知数学家是否被影响，即使他是在数学家之前醒来。"
    },
    {
        "id": "47.2_meta",
        "image": "https://clocktower-wiki.gstonegames.com/images/thumb/2/2f/Summoner.png/300px-Summoner.png",
        "name": "召唤师&僵怖",
        "team": "a jinxed",
        "setup": 0,
        "ability": "如果召唤师将一名已死亡的玩家变成了僵怖，该玩家会变成“已经死过一次”的僵怖。"
    }
]
