[{
	"logo": "https://i.postimg.cc/TYzVmnMp/copy.png",
	"description": "",
	"author": "Ben",
	"id": "_meta",
	"name": "死罪忏悔日","townsfolkName":"镇民"
}, {
	"ability": "在你的首个夜晚，你会得知场上邻座的邪恶玩家有多少对。",
	"image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/chef.png",
	"edition": "custom",
	"flavor": "",
	"id": "20001_19",
	"firstNightReminder": "给他展示数字手势来告诉他场上邻座邪恶玩家有多少对。",
	"otherNightReminder": "",
	"name": "厨师",
	"otherNight": 0,
	"setup": 0,
	"reminders": [],
	"remindersGlobal": [],
	"team": "townsfolk",
	"firstNight": 35
}, {
	"ability": "在你的首个夜晚，你会得知两名玩家和一个爪牙角色：这两名玩家之一是该角色（或者你会得知没有爪牙在场）。",
	"image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/investigator.png",
	"edition": "custom",
	"flavor": "",
	"id": "20001_20",
	"firstNightReminder": "展示那个爪牙角色标记。指向被你标记“爪牙”和“错误”的两名玩家。",
	"otherNightReminder": "",
	"name": "调查员",
	"otherNight": 0,
	"setup": 0,
	"reminders": ["爪牙", "错误"],
	"remindersGlobal": [],
	"team": "townsfolk",
	"firstNight": 34
}, {
	"ability": "如果只有三名玩家存活且白天没有人被处决，你的阵营获胜。如果你在夜晚即将死亡，可能会有一名其他玩家代替你死亡。",
	"image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/mayor.png",
	"edition": "custom",
	"flavor": "",
	"id": "20001_10",
	"firstNightReminder": "",
	"otherNightReminder": "",
	"name": "镇长",
	"otherNight": 0,
	"setup": 0,
	"reminders": [],
	"remindersGlobal": [],
	"team": "townsfolk",
	"firstNight": 0
}, {
	"ability": "恶魔的负面能力对你无效。",
	"image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/soldier.png",
	"edition": "custom",
	"flavor": "",
	"id": "20001_11",
	"firstNightReminder": "",
	"otherNightReminder": "",
	"name": "士兵",
	"otherNight": 0,
	"setup": 0,
	"reminders": [],
	"remindersGlobal": [],
	"team": "townsfolk",
	"firstNight": 0
}, {
	"ability": "当你首次将要死亡时，你不会死亡。",
	"image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/fool.png",
	"edition": "custom",
	"flavor": "",
	"id": "20001_35",
	"firstNightReminder": "",
	"otherNightReminder": "",
	"name": "弄臣",
	"otherNight": 0,
	"setup": 0,
	"reminders": ["失去能力"],
	"remindersGlobal": [],
	"team": "townsfolk",
	"firstNight": 0
}, {
	"ability": "每个夜晚*，你要选择一名玩家并猜测他的角色：如果你猜错了，你会死亡。",
	"image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/gambler.png",
	"edition": "custom",
	"flavor": "",
	"id": "20001_40",
	"firstNightReminder": "",
	"otherNightReminder": "让赌徒选择一名玩家和一个角色。如果赌徒猜错了，标记赌徒死亡。",
	"name": "赌徒",
	"otherNight": 11,
	"setup": 0,
	"reminders": ["死亡"],
	"remindersGlobal": [],
	"team": "townsfolk",
	"firstNight": 0
}, {
	"ability": "每个夜晚*，你要选择一名玩家（与上个夜晚不同）：如果你选中了恶魔，他会得知你是驱魔人，但他当晚不会因其自身能力而被唤醒。",
	"image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/exorcist.png",
	"edition": "custom",
	"flavor": "",
	"id": "20001_42",
	"firstNightReminder": "",
	"otherNightReminder": "让驱魔人选择一名玩家，不能是上一夜他选择过的玩家。让驱魔人重新入睡。如果驱魔人选中了恶魔：唤醒恶魔。展示“该角色的能力对你生效”信息标记和驱魔人角色标记。指向驱魔人玩家。",
	"name": "驱魔人",
	"otherNight": 22,
	"setup": 0,
	"reminders": ["被选择"],
	"remindersGlobal": [],
	"team": "townsfolk",
	"firstNight": 0
}, {
	"ability": "每个夜晚，你要选择一名存活的玩家：你或他之一会醉酒直到下个黄昏。你不会死亡。",
	"image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/sailor.png",
	"edition": "custom",
	"flavor": "",
	"id": "20001_44",
	"firstNightReminder": "让水手选择一名存活玩家。标记那名玩家或水手醉酒。",
	"otherNightReminder": "让水手选择一名存活玩家。标记那名玩家或水手醉酒。",
	"name": "水手",
	"otherNight": 4,
	"setup": 0,
	"reminders": ["醉酒"],
	"remindersGlobal": [],
	"team": "townsfolk",
	"firstNight": 10
}, {
	"ability": "每个夜晚*，你会得知在今天白天时是否有爪牙发起过提名。",
	"image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/town_crier.png",
	"edition": "custom",
	"flavor": "",
	"id": "20001_67",
	"firstNightReminder": "",
	"otherNightReminder": "对他点头或摇头示意今天白天是否有爪牙发起过提名。",
	"name": "城镇公告员",
	"otherNight": 59,
	"setup": 0,
	"reminders": ["爪牙未提名", "爪牙已提名"],
	"remindersGlobal": [],
	"team": "townsfolk",
	"firstNight": 0
}, {
	"ability": "在你的首个夜晚，你会得知一名邪恶玩家。每当你得知的玩家死亡，你会在当晚得知另一名邪恶玩家。[会有一名镇民转变为邪恶阵营]",
	"image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/bounty_hunter.png",
	"edition": "custom",
	"flavor": "",
	"id": "20001_111",
	"firstNightReminder": "指向一名邪恶玩家。随后唤醒那名因赏金猎人而转变为邪恶的镇民，并告知他变成了邪恶阵营。",
	"otherNightReminder": "如果赏金猎人知晓的邪恶玩家死亡，指向另一名邪恶玩家。",
	"name": "赏金猎人",
	"otherNight": 65,
	"setup": 1,
	"reminders": ["被得知", "邪恶"],
	"remindersGlobal": [],
	"team": "townsfolk",
	"firstNight": 45
}, {
	"ability": "每个夜晚，你会转变为与你邻近的一名存活的玩家的阵营。每个白天，你可以提议所有玩家加入你的教派，如果所有善良玩家同意加入，你的阵营获胜。",
	"image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/cult_leader.png",
	"edition": "custom",
	"flavor": "",
	"id": "20001_113",
	"firstNightReminder": "如果异教领袖改变了阵营，告诉他。",
	"otherNightReminder": "如果异教领袖改变了阵营，告诉他。",
	"name": "异教领袖",
	"otherNight": 67,
	"setup": 0,
	"reminders": ["同一阵营"],
	"remindersGlobal": [],
	"team": "townsfolk",
	"firstNight": 47
}, {
	"ability": "每个夜晚，你要选择一名玩家：如果选中了爪牙，他会得知被传教士选中。所有被你选中的爪牙失去能力。",
	"image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/preacher.png",
	"edition": "custom",
	"flavor": "",
	"id": "20001_125",
	"firstNightReminder": "传教士选择一名玩家。如果选中了爪牙，则唤醒并告知他被传教士选中。",
	"otherNightReminder": "传教士选择一名玩家。如果选中了爪牙，则唤醒并告知他被传教士选中。",
	"name": "传教士",
	"otherNight": 7,
	"setup": 0,
	"reminders": ["布道"],
	"remindersGlobal": [],
	"team": "townsfolk",
	"firstNight": 14
}, {
	"ability": "如果你死于处决，你的阵营落败。",
	"image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/saint.png",
	"edition": "custom",
	"flavor": "",
	"id": "20001_6",
	"firstNightReminder": "",
	"otherNightReminder": "",
	"name": "圣徒",
	"otherNight": 0,
	"setup": 0,
	"reminders": [],
	"remindersGlobal": [],
	"team": "outsider",
	"firstNight": 0
}, {
	"ability": "你不知道你是酒鬼。你以为你是一个镇民角色，但其实你不是。",
	"image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/drunk.png",
	"edition": "custom",
	"flavor": "",
	"id": "20001_8",
	"firstNightReminder": "",
	"otherNightReminder": "",
	"name": "酒鬼",
	"otherNight": 0,
	"setup": 1,
	"reminders": [],
	"remindersGlobal": ["是酒鬼"],
	"team": "outsider",
	"firstNight": 0
}, {
	"ability": "如果你死亡，在当晚恶魔可以选择两名玩家（不能选择其他恶魔）交换角色。",
	"image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/barber.png",
	"edition": "custom",
	"flavor": "",
	"id": "20001_57",
	"firstNightReminder": "",
	"otherNightReminder": "如果理发师今天死亡了，唤醒恶魔并展示“该角色的效果对你生效”信息标记和理发师角色标记。如果恶魔选择了两名玩家，将这两名玩家分别独自唤醒。对他们展示“你是”信息标记和他们的新角色标记。",
	"name": "理发师",
	"otherNight": 40,
	"setup": 0,
	"reminders": ["今晚理发"],
	"remindersGlobal": [],
	"team": "outsider",
	"firstNight": 0
}, {
	"ability": "如果你是对你的阵营落败负最大责任的人，你转变阵营并获胜，即使你已死亡。",
	"image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/politician.png",
	"edition": "custom",
	"flavor": "",
	"id": "20001_130",
	"firstNightReminder": "",
	"otherNightReminder": "",
	"name": "政客",
	"otherNight": 0,
	"setup": 0,
	"reminders": [],
	"remindersGlobal": [],
	"team": "outsider",
	"firstNight": 0
}, {
	"ability": "每个夜晚，你能查看魔典。你可能会被当作善良阵营、镇民角色或外来者角色，即使你已死亡。",
	"image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/spy.png",
	"edition": "custom",
	"flavor": "",
	"id": "20001_4",
	"firstNightReminder": "将魔典展示给间谍，他想看多久就看多久。",
	"otherNightReminder": "将魔典展示给间谍，他想看多久就看多久。",
	"name": "间谍",
	"otherNight": 68,
	"setup": 0,
	"reminders": [],
	"remindersGlobal": [],
	"team": "minion",
	"firstNight": 48
}, {
	"ability": "会有额外的外来者在场。[+2 外来者]",
	"image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/baron.png",
	"edition": "custom",
	"flavor": "",
	"id": "20001_2",
	"firstNightReminder": "",
	"otherNightReminder": "",
	"name": "男爵",
	"otherNight": 0,
	"setup": 1,
	"reminders": [],
	"remindersGlobal": [],
	"team": "minion",
	"firstNight": 0
}, {
	"ability": "每局游戏限一次，在夜晚时*，你可以选择一名玩家：他死亡，即使因为任何原因让他不会死亡。",
	"image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/assassin.png",
	"edition": "custom",
	"flavor": "",
	"id": "20001_28",
	"firstNightReminder": "",
	"otherNightReminder": "刺客可以选择一名玩家。如果他这么做了，标记那名玩家死亡，且刺客失去能力，之后的夜晚无需再唤醒刺客。",
	"name": "刺客",
	"otherNight": 37,
	"setup": 0,
	"reminders": ["死亡", "失去能力"],
	"remindersGlobal": [],
	"team": "minion",
	"firstNight": 0
}, {
	"ability": "每个夜晚，你要选择一名玩家：如果他明天白天发起提名，他死亡。如果只有三名存活的玩家，你失去此能力。",
	"image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/witch.png",
	"edition": "custom",
	"flavor": "",
	"id": "20001_54",
	"firstNightReminder": "让女巫选择一名玩家。标记那名玩家被诅咒。",
	"otherNightReminder": "让女巫选择一名玩家。标记那名玩家被诅咒。",
	"name": "女巫",
	"otherNight": 15,
	"setup": 0,
	"reminders": ["被诅咒"],
	"remindersGlobal": [],
	"team": "minion",
	"firstNight": 24
}, {
	"ability": "每个夜晚，所有爪牙要秘密决定由哪名玩家来照看小怪宝并且“是恶魔”。每个夜晚*，会有一名玩家死亡。[+1爪牙]",
	"image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/lil_monsta.png",
	"edition": "custom",
	"flavor": "",
	"id": "20001_140",
	"firstNightReminder": "唤醒所有爪牙，允许他们以指向的方式决定谁照看小怪宝，但不能产生其他交流，否则会有非常糟糕的事情发生。",
	"otherNightReminder": "唤醒所有爪牙，允许他们以指向的方式决定谁照看小怪宝，但不能产生其他交流，否则会有非常糟糕的事情发生。说书人选择一名玩家，那名玩家死亡。",
	"name": "小怪宝",
	"otherNight": 36,
	"setup": 1,
	"reminders": [],
	"remindersGlobal": ["是恶魔", "死亡"],
	"team": "demon",
	"firstNight": 16
}]