[
	{
		"id": "_meta",
		"logo": "https://i.postimg.cc/6p7MpNCb/image.jpg",
		"name": "喝汤与否",
		"townsfolkName": "镇民",
		"author": "Biu","state": [
			{
				"stateName": "醉酒与中毒",
				"stateDescription": "醉酒或中毒的玩家会失去能力，但会认为自己仍具有能力，说书人会做出这些玩家仍然具有能力的行为。如果醉酒或中毒玩家的角色能力会给他提供信息，说书人可能会给出错误信息。醉酒或中毒的玩家不会得知自己醉酒或中毒。"
			}
		]
	},
    {
        "ability": "在你的首个夜晚，你会得知两名非恶魔玩家。",
        "image": "https://oss.gstonegames.com/data_file/clocktower/upload/202304/c_7251125151861_73cfd5f9.jpg",
        "edition": "custom",
        "flavor": "",
        "id": "knight_button",
        "firstNightReminder": "唤醒骑士，然后指向标记了“得知”的两名玩家。",
        "otherNightReminder": "",
        "name": "骑士",
        "otherNight": 0,
        "setup": 0,
        "reminders": [
            "得知"
        ],
        "remindersGlobal": [],
        "team": "townsfolk",
        "firstNight": 88,
        "GstoneID": "knight"
    },
    {
        "ability": "在你的首个夜晚，你会得知一名善良玩家和他的角色。如果恶魔杀死了他，你也会死亡。",
        "image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/grandmother.png",
        "edition": "custom",
        "flavor": "",
        "id": "grandmother_button",
        "firstNightReminder": "指向她的孙子玩家，并展示该玩家的角色标记。",
        "otherNightReminder": "如果孙子被恶魔杀死，祖母也会一同死亡。标记祖母死亡。",
        "name": "祖母",
        "otherNight": 95,
        "setup": 0,
        "reminders": [
            "孙子",
            "死亡"
        ],
        "remindersGlobal": [],
        "team": "townsfolk",
        "firstNight": 83,
        "GstoneID": "grandmother"
    },
    {
        "ability": "每个夜晚，你要选择一名存活的玩家：你或他之一会醉酒直到下个黄昏。你不会死亡。",
        "image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/sailor.png",
        "edition": "custom",
        "flavor": "",
        "id": "sailor_button",
        "firstNightReminder": "让水手选择一名存活玩家。标记那名玩家或水手醉酒。",
        "otherNightReminder": "让水手选择一名存活玩家。标记那名玩家或水手醉酒。",
        "name": "水手",
        "otherNight": 10,
        "setup": 0,
        "reminders": [
            "醉酒"
        ],
        "remindersGlobal": [],
        "team": "townsfolk",
        "firstNight": 35,
        "GstoneID": "sailor"
    },
    {
        "ability": "每个夜晚，你要选择两名玩家：你会得知他们之中是否有恶魔。会有一名善良玩家始终被你的能力当作恶魔。",
        "image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/fortune_teller.png",
        "edition": "custom",
        "flavor": "",
        "id": "fortune_teller_button",
        "firstNightReminder": "让占卜师选择两名玩家。如果其中有恶魔或“干扰项”，点头示意，否则摇头。",
        "otherNightReminder": "让占卜师选择两名玩家。如果其中有恶魔或“干扰项”，点头示意，否则摇头。",
        "name": "占卜师",
        "otherNight": 111,
        "setup": 0,
        "reminders": [
            "干扰项"
        ],
        "remindersGlobal": [],
        "team": "townsfolk",
        "firstNight": 80,
        "GstoneID": "fortune_teller"
    },
    {
        "ability": "每个夜晚*，你会得知在今天白天时是否有爪牙发起过提名。",
        "image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/town_crier.png",
        "edition": "custom",
        "flavor": "",
        "id": "town_crier_button",
        "firstNightReminder": "",
        "otherNightReminder": "对他点头或摇头示意今天白天是否有爪牙发起过提名。",
        "name": "城镇公告员",
        "otherNight": 117,
        "setup": 0,
        "reminders": [
            "爪牙未提名",
            "爪牙已提名"
        ],
        "remindersGlobal": [],
        "team": "townsfolk",
        "firstNight": 0,
        "GstoneID": "town_crier"
    },
    {
        "ability": "每个夜晚*，你会得知有多少名死亡的玩家是邪恶的。",
        "image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/oracle.png",
        "edition": "custom",
        "flavor": "",
        "id": "oracle_button",
        "firstNightReminder": "",
        "otherNightReminder": "给他展示数字手势来告诉他当前已死亡的玩家中有多少玩家是邪恶的。",
        "name": "神谕者",
        "otherNight": 118,
        "setup": 0,
        "reminders": [],
        "remindersGlobal": [],
        "team": "townsfolk",
        "firstNight": 0,
        "GstoneID": "oracle"
    },
    {
        "ability": "每个夜晚*，你要选择除你以外的两个善良角色：如果他们都存活，他们当晚不会死亡。",
        "image": "https://oss.gstonegames.com/data_file/clocktower/upload/202404/c_7108682943171_ed7a0042.jpg",
        "edition": "custom",
        "flavor": "",
        "id": "xuncha_button",
        "firstNightReminder": "",
        "otherNightReminder": "唤醒巡查，让其选择两个善良角色，如果这两个角色都在场，在对应玩家角色标记旁放置“不会死亡”标记。",
        "name": "巡察",
        "otherNight": 44,
        "setup": 0,
        "reminders": [
            "不会死亡"
        ],
        "remindersGlobal": [],
        "team": "townsfolk",
        "firstNight": 0,
        "GstoneID": "xuncha"
    },
    {
        "ability": "每个白天，你可以公开发表一个声明。如果该声明正确，在当晚会有一名玩家死亡。",
        "image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/gossip.png",
        "edition": "custom",
        "flavor": "",
        "id": "gossip_button",
        "firstNightReminder": "",
        "otherNightReminder": "如果白天的声明为真，会有一名玩家死亡，并由说书人来选择一名玩家，标记该玩家死亡。",
        "name": "造谣者",
        "otherNight": 91,
        "setup": 0,
        "reminders": [
            "死亡"
        ],
        "remindersGlobal": [],
        "team": "townsfolk",
        "firstNight": 0,
        "GstoneID": "gossip"
    },
    {
        "ability": "每个白天，你可以私下询问说书人以得知两条信息：一个是正确的，一个是错误的。",
        "image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/savant.png",
        "edition": "custom",
        "flavor": "",
        "id": "savant_button",
        "firstNightReminder": "",
        "otherNightReminder": "",
        "name": "博学者",
        "otherNight": 0,
        "setup": 0,
        "reminders": [],
        "remindersGlobal": [],
        "team": "townsfolk",
        "firstNight": 0,
        "GstoneID": "savant"
    },
    {
        "ability": "如果你在夜晚死亡，一名存活的善良玩家会变成农夫。",
        "image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/farmer.png",
        "edition": "custom",
        "flavor": "",
        "id": "farmer_button",
        "firstNightReminder": "",
        "otherNightReminder": "如果农夫在夜晚死去，则选择另一位善良玩家成为农夫。唤醒这名玩家，并告知他成为了农夫。",
        "name": "农夫",
        "otherNight": 103,
        "setup": 0,
        "reminders": [],
        "remindersGlobal": [],
        "team": "townsfolk",
        "firstNight": 0,
        "GstoneID": "farmer"
    },
    {
        "ability": "如果已死亡玩家中没有邪恶玩家，你只会死于处决。",
        "image": "https://oss.gstonegames.com/data_file/clocktower/upload/202404/c_3275680943171_caaa933e.jpg",
        "edition": "custom",
        "flavor": "",
        "id": "yongjiang_button",
        "firstNightReminder": "",
        "otherNightReminder": "",
        "name": "俑匠",
        "otherNight": 0,
        "setup": 0,
        "reminders": [],
        "team": "townsfolk",
        "firstNight": 0,
        "GstoneID": "yongjiang"
    },
    {
        "ability": "恶魔会以为你是爪牙。爪牙会以为你是恶魔。",
        "image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/magician.png",
        "edition": "custom",
        "flavor": "",
        "id": "magician_button",
        "firstNightReminder": "",
        "otherNightReminder": "",
        "name": "魔术师",
        "otherNight": 0,
        "setup": 0,
        "reminders": [],
        "remindersGlobal": [],
        "team": "townsfolk",
        "firstNight": 4,
        "GstoneID": "magician"
    },
    {
        "ability": "如果只有三名玩家存活且白天没有人被处决，你的阵营获胜。如果你在夜晚即将死亡，可能会有一名其他玩家代替你死亡。",
        "image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/mayor.png",
        "edition": "custom",
        "flavor": "",
        "id": "mayor_button",
        "firstNightReminder": "",
        "otherNightReminder": "",
        "name": "镇长",
        "otherNight": 0,
        "setup": 0,
        "reminders": [],
        "remindersGlobal": [],
        "team": "townsfolk",
        "firstNight": 0,
        "GstoneID": "mayor"
    },
    {
        "ability": "所有爪牙都知道落难少女在场。每局游戏限一次，任意爪牙可以公开猜测你是落难少女，如果猜对，你的阵营落败。",
        "image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/damsel.png",
        "edition": "custom",
        "flavor": "",
        "id": "damsel_button",
        "firstNightReminder": "唤醒所有爪牙，并告知他们场中有落难少女。",
        "otherNightReminder": "",
        "name": "落难少女",
        "otherNight": 0,
        "setup": 0,
        "reminders": [
            "已被猜测"
        ],
        "remindersGlobal": [],
        "team": "outsider",
        "firstNight": 7,
        "GstoneID": "damsel"
    },
    {
        "ability": "在你的首个夜晚，你要选择除你以外的一名玩家：你转变为他的阵营，即使你已醉酒或中毒，但你不知道你转变后的阵营。",
        "image": "https://clocktower-wiki.gstonegames.com/images/c/c5/Ogre.png",
        "edition": "custom",
        "flavor": "",
        "id": "ogre_button",
        "firstNightReminder": "在首个夜晚，唤醒食人魔。让食人魔指向一名玩家。让食人魔重新入睡。如果食人魔指向了一名邪恶玩家，将食人魔的角色标记倒转放置，代表食人魔现在属于邪恶阵营。",
        "otherNightReminder": "",
        "name": "食人族",
        "otherNight": 0,
        "setup": 0,
        "reminders": [],
        "remindersGlobal": [],
        "team": "townsfolk",
        "firstNight": 117,
        "GstoneID": "ogre"
    },
    {
        "ability": "你以为你是一个恶魔，但其实你不是。恶魔知道你是疯子以及你在每个夜晚选择了哪些玩家。",
        "image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/lunatic.png",
        "edition": "custom",
        "flavor": "",
        "id": "lunatic_button",
        "firstNightReminder": "如果有七名或更多玩家，唤醒疯子：展示“他们是你的爪牙”信息标记。指向任意对应数量的玩家。展示“这些角色不在场”信息标记。展示三个善良角色。让疯子重新入睡。唤醒恶魔。展示“你是”信息标记和恶魔角色标记。展示“这名玩家是”信息标记和疯子角色标记，然后指向疯子玩家。",
        "otherNightReminder": "做任何需要做的事情来模拟一位恶魔的行动。让疯子重新入睡。唤醒恶魔。对恶魔展示疯子角色标记，并指向疯子玩家，随后是疯子的攻击目标。",
        "name": "疯子",
        "otherNight": 42,
        "setup": 0,
        "reminders": [],
        "remindersGlobal": [
            "被选择",
            "是疯子"
        ],
        "team": "outsider",
        "firstNight": 7,
        "GstoneID": "lunatic"
    },
    {
        "ability": "当你得知你死亡时，你要公开选择一名存活的玩家。如果他是善良的，在当晚他会死亡。",
        "image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/moonchild.png",
        "edition": "custom",
        "flavor": "",
        "id": "moonchild_button",
        "firstNightReminder": "",
        "otherNightReminder": "如果月之子在白天触发了死亡能力并选择了一名善良玩家，该玩家死亡。标记那名玩家死亡。",
        "name": "月之子",
        "otherNight": 93,
        "setup": 0,
        "reminders": [
            "死亡"
        ],
        "remindersGlobal": [],
        "team": "outsider",
        "firstNight": 0,
        "GstoneID": "moonchild"
    },
    {
        "ability": "每个夜晚，你要选择一名玩家：他在当晚和明天白天中毒。",
        "image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/poisoner.png",
        "edition": "custom",
        "flavor": "",
        "id": "poisoner_button",
        "firstNightReminder": "让投毒者选择一名玩家。标记那名玩家中毒。",
        "otherNightReminder": "让投毒者选择一名玩家。标记那名玩家中毒。",
        "name": "投毒者",
        "otherNight": 14,
        "setup": 0,
        "reminders": [
            "中毒"
        ],
        "remindersGlobal": [],
        "team": "minion",
        "firstNight": 46,
        "GstoneID": "poisoner"
    },
    {
        "ability": "在你存活时提名你的玩家会在当晚死亡，即使你已死亡。",
        "image": "https://oss.gstonegames.com/data_file/clocktower/upload/202310/c_1981945308961_042e5529.jpg",
        "edition": "custom",
        "flavor": "",
        "id": "yangguren_button",
        "firstNightReminder": "",
        "otherNightReminder": "如果有玩家被放置了“提名”标记，标记该玩家死亡。",
        "name": "养蛊人",
        "otherNight": 88,
        "setup": 0,
        "reminders": [
            "提名",
            "死亡"
        ],
        "remindersGlobal": [],
        "team": "minion",
        "firstNight": 0,
        "GstoneID": "yangguren"
    },
    {
        "ability": "每个夜晚*，你要选择一名玩家：如果他存活，那么他要选择让自己失去能力，或死亡并保留能力直到下个黄昏。",
        "image": "https://oss.gstonegames.com/data_file/clocktower/upload/202404/c_1302942943171_588f083d.jpg",
        "edition": "custom",
        "flavor": "",
        "id": "mengpo_button",
        "firstNightReminder": "",
        "otherNightReminder": "唤醒孟婆，让其选择一名玩家，随后让孟婆闭眼。唤醒孟婆选择的玩家，依次向他展示“该角色的能力对你生效”信息标记、孟婆的角色标记，随后让其用点头或者摇头来表示想要生死。如果其点头，放置“失去能力”标记，如果其摇头，放置“保留能力”标记。",
        "name": "孟婆",
        "otherNight": 88,
        "setup": 0,
        "reminders": [
            "保留能力",
            "失去能力"
        ],
        "team": "minion",
        "firstNight": 0,
        "GstoneID": "mengpo"
    },
    {
        "ability": "所有玩家在投票时闭眼，且票数会秘密统计。对你的提名只在你投票时才会统计票数。",
        "image": "https://oss.gstonegames.com/data_file/clocktower/upload/202303/c_1527286859761_46867343.jpg",
        "edition": "custom",
        "flavor": "",
        "id": "organ_grinder_button",
        "firstNightReminder": "",
        "otherNightReminder": "",
        "name": "街头风琴手",
        "otherNight": 0,
        "setup": 0,
        "reminders": [
            "即将被处决"
        ],
        "remindersGlobal": [],
        "team": "minion",
        "firstNight": 0,
        "GstoneID": "organ_grinder"
    },
    {
        "ability": "每个夜晚*，你可以选择至多两名玩家：他们死亡。你选择的玩家数量不能与上个夜晚死亡的玩家数量相同（超过二人时算作二人）。",
        "image": "https://oss.gstonegames.com/data_file/clocktower/upload/202404/c_6000301943171_d2f257a6.jpg",
        "edition": "custom",
        "flavor": "",
        "id": "baojun_button",
        "firstNightReminder": "",
        "otherNightReminder": "唤醒暴君，让其选择至多两名玩家。在这些玩家角色标记旁放置“死亡”提示标记。如果暴君选择的玩家数量与上个夜晚死亡的玩家数量相同，摇头示意其重新选择",
        "name": "暴君",
        "otherNight": 84,
        "setup": 0,
        "reminders": [
            "死亡"
        ],
        "team": "demon",
        "firstNight": 0,
        "GstoneID": "baojun"
    },
    {
        "ability": "每个夜晚*，你要选择一名玩家：他死亡。你可能会拥有上一个死于处决的爪牙的能力。",
        "image": "https://oss.gstonegames.com/data_file/clocktower/upload/202404/c_3002932943171_72f4def0.jpg",
        "edition": "custom",
        "flavor": "",
        "id": "guhuoniao_button",
        "firstNightReminder": "",
        "otherNightReminder": "唤醒姑获鸟，让其选择一名玩家，在玩家角色标记旁放置“死亡”提示标记。",
        "name": "姑获鸟",
        "otherNight": 84,
        "setup": 0,
        "reminders": [
            "死于处决"
        ],
        "team": "demon",
        "firstNight": 0,
        "GstoneID": "guhuoniao"
    },
    {
        "ability": "每个夜晚*，你要选择一名玩家：他死亡。被该能力杀死的外来者改为变成邪恶的方古且你代替他死亡，但每局游戏仅能成功转化一次。[+1外来者]",
        "image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/fang_gu.png",
        "edition": "custom",
        "flavor": "",
        "id": "fang_gu_button",
        "firstNightReminder": "",
        "otherNightReminder": "让方古选择一名玩家。标记那名玩家死亡。如果他选择了外来者，且“限一次”标记未放置在魔典中：用备用的方古角色标记替换那名外来者的角色标记。让方古重新入睡。唤醒方古的目标玩家。对该玩家展示“你是”信息标记和方古角色标记，并用拇指向下代表他阵营变为邪恶。将“首次”标记放置在魔典中。标记原本的方古玩家死亡，且他选择的玩家不会被标记为死亡。",
        "name": "方古",
        "otherNight": 54,
        "setup": 1,
        "reminders": [
            "死亡"
        ],
        "remindersGlobal": [
            "限一次"
        ],
        "team": "demon",
        "firstNight": 0,
        "GstoneID": "fang_gu"
    },
    {
        "ability": "每个夜晚*，你要选择一名玩家：他死亡。在你的首个夜晚，你要选择一名存活的玩家：他中毒，只有他死亡时你才会一同死亡。",
        "image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/lleech.png",
        "edition": "custom",
        "flavor": "",
        "id": "lleech_button",
        "firstNightReminder": "寄生蛭指向一名玩家。放置寄生标记，那名玩家中毒。",
        "otherNightReminder": "寄生蛭指向一名玩家。那名玩家死亡。",
        "name": "痢蛭",
        "otherNight": 72,
        "setup": 0,
        "reminders": [
            "死亡",
            "中毒"
        ],
        "remindersGlobal": [],
        "team": "demon",
        "firstNight": 45,
        "GstoneID": "lleech"
    }
]