[
  {
    "id": "_meta",
    "name": "未命名剧本",
    "almanac": "http://nbrscripts.cloud-ip.cc/script/bowuguan%3A03_bowuguan%2F%E8%84%8F%E9%95%877-9%E4%BA%BA%E4%B8%AD%E5%9E%8B%E5%89%A7%E6%9C%AC%2F%E4%BB%A5%E8%80%B3%E4%BB%A3%E7%9B%AE-%E5%A4%9C%E9%9B%80.json"
  },
  {
    "edition": "custom",
    "ability": "在你的首个夜晚，你会得知一个在场的镇民角色。如果你“疯狂”地证明你是该角色，当他死亡时你获得该角色的能力。",
    "firstNight": 41.2,
    "otherNight": 0,
    "reminders": [
      "疯狂",
      "获得能力"
    ],
    "setup": false,
    "firstNightReminder": "对小精灵展示一个在场的镇民角色。",
    "team": "townsfolk",
    "name": "小精灵",
    "image": [
      "https://oss.gstonegames.com/data_file/clocktower/role_icon/pixie.png",
      "https://picbed-1362790562.cos.ap-shanghai.myqcloud.com/Icon_pixie_r.png"
    ],
    "id": "pixie"
  },
  {
    "otherNightReminder": "如果赏金猎人知晓的邪恶玩家死亡，指向另一名邪恶玩家。",
    "edition": "custom",
    "ability": "在你的首个夜晚，你会得知一名邪恶玩家。每当你得知的玩家死亡，你会在当晚得知另一名邪恶玩家。[会有一名镇民转变为邪恶阵营]",
    "firstNight": 58.7,
    "otherNight": 82.3,
    "reminders": [
      "被得知",
      "邪恶"
    ],
    "setup": true,
    "firstNightReminder": "指向一名邪恶玩家。随后唤醒那名因赏金猎人而转变为邪恶的镇民，并告知他变成了邪恶阵营。",
    "team": "townsfolk",
    "name": "赏金猎人",
    "image": [
      "https://oss.gstonegames.com/data_file/clocktower/role_icon/bounty_hunter.png",
      "https://picbed-1362790562.cos.ap-shanghai.myqcloud.com/Icon_bountyhunter_r.png"
    ],
    "id": "bounty_hunter"
  },
  {
    "otherNightReminder": "让舞蛇人选择一名玩家。如果舞蛇人选中了恶魔：展示“你是”信息标记和恶魔角色标记。用拇指向下代表他阵营变为邪恶。在魔典中交换舞蛇人和恶魔的角色标记。让原来的舞蛇人重新入睡。唤醒原来的恶魔。对老恶魔展示“你是”信息标记和舞蛇人角色标记，并用拇指向上代表他阵营变为善良。",
    "edition": "custom",
    "ability": "每个夜晚，你要选择一名存活的玩家：如果你选中了恶魔，你和他交换角色和阵营，然后他中毒。",
    "firstNight": 30,
    "otherNight": 14.4,
    "reminders": [
      "中毒"
    ],
    "setup": false,
    "firstNightReminder": "让舞蛇人选择一名玩家。如果舞蛇人选中了恶魔：展示“你是”信息标记和恶魔角色标记。用拇指向下代表他阵营变为邪恶。在魔典中交换舞蛇人和恶魔的角色标记。让原来的舞蛇人重新入睡。唤醒原来的恶魔。对老恶魔展示“你是”信息标记和舞蛇人角色标记，并用拇指向上代表他阵营变为善良。",
    "team": "townsfolk",
    "name": "舞蛇人",
    "image": [
      "https://oss.gstonegames.com/data_file/clocktower/role_icon/snake_charmer.png",
      "https://picbed-1362790562.cos.ap-shanghai.myqcloud.com/snake_charmer_r.png"
    ],
    "id": "snake_charmer"
  },
  {
    "otherNightReminder": "给他展示数字手势来告诉他从上个黎明到数学家醒来前有多少玩家的角色能力受他人影响而未正常生效。",
    "edition": "custom",
    "ability": "每个夜晚，你会得知有多少名玩家的能力因为其他角色的能力而未正常生效。(从上个黎明到你被唤醒时）",
    "firstNight": 68.5,
    "otherNight": 89.2,
    "reminders": [
      "未正常生效"
    ],
    "setup": false,
    "firstNightReminder": "给他展示数字手势来告诉他在首个夜晚里有多少玩家的角色能力受他人影响而未正常生效。",
    "team": "townsfolk",
    "name": "数学家",
    "image": [
      "https://oss.gstonegames.com/data_file/clocktower/role_icon/mathematician.png",
      "https://picbed-1362790562.cos.ap-shanghai.myqcloud.com/mathematician_r.png"
    ],
    "id": "mathematician"
  },
  {
    "otherNightReminder": "让僧侣选择除自己外的一名玩家。标记那名玩家被保护。",
    "edition": "custom",
    "ability": "每个夜晚*，你要选择除你以外的一名玩家：当晚恶魔的负面能力对他无效。",
    "firstNight": 0,
    "otherNight": 15.4,
    "reminders": [
      "保护"
    ],
    "setup": false,
    "team": "townsfolk",
    "name": "僧侣",
    "image": [
      "https://oss.gstonegames.com/data_file/clocktower/role_icon/monk.png",
      "https://picbed-1362790562.cos.ap-shanghai.myqcloud.com/monk_r.png"
    ],
    "id": "monk"
  },
  {
    "otherNightReminder": "让驱魔人选择一名玩家，不能是上一夜他选择过的玩家。让驱魔人重新入睡。如果驱魔人选中了恶魔：唤醒恶魔。展示“该角色的能力对你生效”信息标记和驱魔人角色标记。指向驱魔人玩家。",
    "edition": "custom",
    "ability": "每个夜晚*，你要选择一名玩家（与上个夜晚不同）：如果你选中了恶魔，他会得知你是驱魔人，但他当晚不会因其自身能力而被唤醒。",
    "firstNight": 0,
    "otherNight": 24.3,
    "reminders": [
      "被选择"
    ],
    "setup": false,
    "team": "townsfolk",
    "name": "驱魔人",
    "image": [
      "https://oss.gstonegames.com/data_file/clocktower/role_icon/exorcist.png",
      "https://picbed-1362790562.cos.ap-shanghai.myqcloud.com/exorcist_r.png"
    ],
    "id": "exorcist"
  },
  {
    "otherNightReminder": "对她点头或摇头来示意今天白天是否有恶魔投过票。",
    "edition": "custom",
    "ability": "每个夜晚*，你会得知在今天白天时是否有恶魔投过票。",
    "firstNight": 0,
    "otherNight": 73,
    "reminders": [
      "恶魔已投票",
      "恶魔未投票"
    ],
    "setup": false,
    "team": "townsfolk",
    "name": "卖花女孩",
    "image": [
      "https://oss.gstonegames.com/data_file/clocktower/role_icon/flowergirl.png",
      "https://picbed-1362790562.cos.ap-shanghai.myqcloud.com/flowergirl_r.png"
    ],
    "id": "flowergirl"
  },
  {
    "otherNightReminder": "如果罂粟种植者死亡，安排恶魔和爪牙相认环节。",
    "edition": "custom",
    "ability": "爪牙和恶魔互相不认识。如果你死亡，当晚他们会互相认识。",
    "firstNight": 11.9,
    "otherNight": 7.1,
    "reminders": [
      "邪恶角色互认"
    ],
    "setup": false,
    "firstNightReminder": "不要让恶魔和爪牙相认。",
    "team": "townsfolk",
    "name": "罂粟种植者",
    "image": [
      "https://oss.gstonegames.com/data_file/clocktower/role_icon/poppy_grower.png",
      "https://picbed-1362790562.cos.ap-shanghai.myqcloud.com/Icon_poppygrower_r.png"
    ],
    "id": "poppy_grower"
  },
  {
    "edition": "custom",
    "ability": "如果只有三名玩家存活且白天没有人被处决，你的阵营获胜。如果你在夜晚即将死亡，可能会有一名其他玩家代替你死亡。",
    "firstNight": 0,
    "otherNight": 0,
    "setup": false,
    "team": "townsfolk",
    "name": "镇长",
    "image": [
      "https://oss.gstonegames.com/data_file/clocktower/role_icon/mayor.png",
      "https://picbed-1362790562.cos.ap-shanghai.myqcloud.com/mayor_r.png"
    ],
    "id": "mayor"
  },
  {
    "otherNightReminder": "女裁缝可以选择除自己以外的两名玩家。如果她这么做了，对她点头或摇头示意这两名玩家是否为同一阵营，随后标记女裁缝失去能力。之后的夜晚无需再唤醒女裁缝。",
    "edition": "custom",
    "ability": "每局游戏限一次，在夜晚时，你可以选择除你以外的两名玩家：你会得知他们是否为同一阵营。",
    "firstNight": 51.7,
    "otherNight": 75.3,
    "reminders": [
      "失去能力"
    ],
    "setup": false,
    "firstNightReminder": "女裁缝可以选择除自己以外的两名玩家。如果她这么做了，对她点头或摇头示意这两名玩家是否为同一阵营，随后标记女裁缝失去能力。之后的夜晚无需再唤醒女裁缝。",
    "team": "townsfolk",
    "name": "女裁缝",
    "image": [
      "https://oss.gstonegames.com/data_file/clocktower/role_icon/seamstress.png",
      "https://picbed-1362790562.cos.ap-shanghai.myqcloud.com/seamstress_r.png"
    ],
    "id": "seamstress"
  },
  {
    "edition": "custom",
    "ability": "如果你“疯狂”地证明自己是外来者，你可能被处决。",
    "firstNight": 0,
    "otherNight": 0,
    "setup": false,
    "team": "outsider",
    "name": "畸形秀演员",
    "image": [
      "https://oss.gstonegames.com/data_file/clocktower/role_icon/mutant.png",
      "https://picbed-1362790562.cos.ap-shanghai.myqcloud.com/mutant_r.png"
    ],
    "id": "mutant"
  },
  {
    "otherNightReminder": "如果心上人死亡，会有一名玩家立刻醉酒。如果你还没有让这件事情发生，那么现在为任意一位玩家放置醉酒标记。",
    "edition": "custom",
    "ability": "当你死亡时，会有一名玩家开始醉酒。",
    "firstNight": 0,
    "otherNight": 61.4,
    "reminders": [
      "醉酒"
    ],
    "setup": false,
    "team": "outsider",
    "name": "心上人",
    "image": [
      "https://oss.gstonegames.com/data_file/clocktower/role_icon/sweetheart.png",
      "https://picbed-1362790562.cos.ap-shanghai.myqcloud.com/sweetheart_r.png"
    ],
    "id": "sweetheart"
  },
  {
    "otherNightReminder": "如果理发师今天死亡了，唤醒恶魔并展示“该角色的效果对你生效”信息标记和理发师角色标记。如果恶魔选择了两名玩家，将这两名玩家分别独自唤醒。对他们展示“你是”信息标记和他们的新角色标记。",
    "edition": "custom",
    "ability": "如果你死亡，在当晚恶魔可以选择两名玩家（不能选择其他恶魔）交换角色。",
    "firstNight": 0,
    "otherNight": 60.6,
    "reminders": [
      "今晚理发"
    ],
    "setup": false,
    "team": "outsider",
    "name": "理发师",
    "image": [
      "https://oss.gstonegames.com/data_file/clocktower/role_icon/barber.png",
      "https://picbed-1362790562.cos.ap-shanghai.myqcloud.com/barber_r.png"
    ],
    "id": "barber"
  },
  {
    "otherNightReminder": "当瘟疫医生死亡时，将一个爪牙角色标记放置在魔典左侧的正中位置，并用瘟疫医生的“说书人能力”标记标记该爪牙角色。如可能，在夜晚顺序表旁添加相应的夜晚标记用以提示。",
    "edition": "custom",
    "jinxes": [
      {
        "id": "baron",
        "reason": "如果说书人获得了男爵的能力，至多两名玩家会变成不在场的外来者。"
      },
      {
        "id": "scarlet_woman",
        "reason": "如果瘟疫医生死亡且说书人会因此获得这些爪牙之一的能力，改为一名存活的爪牙玩家获得此能力，且他会得知此事。"
      }
    ],
    "ability": "当你死亡时，说书人会获得一个爪牙能力。",
    "firstNight": 0,
    "otherNight": 63.7,
    "reminders": [
      "说书人能力"
    ],
    "setup": false,
    "team": "outsider",
    "name": "瘟疫医生",
    "image": [
      "https://oss.gstonegames.com/data_file/clocktower/upload/202310/c_9614144308961_fe5074b8.jpg",
      "https://picbed-1362790562.cos.ap-shanghai.myqcloud.com/Icon_plaguedoctor_r.png"
    ],
    "id": "plague_doctor"
  },
  {
    "otherNightReminder": "让投毒者选择一名玩家。标记那名玩家中毒。",
    "edition": "custom",
    "ability": "每个夜晚，你要选择一名玩家：他在当晚和明天白天中毒。",
    "firstNight": 26.5,
    "otherNight": 11.4,
    "reminders": [
      "中毒"
    ],
    "setup": false,
    "firstNightReminder": "让投毒者选择一名玩家。标记那名玩家中毒。",
    "team": "minion",
    "name": "投毒者",
    "image": [
      "https://oss.gstonegames.com/data_file/clocktower/role_icon/poisoner.png",
      "https://picbed-1362790562.cos.ap-shanghai.myqcloud.com/poisoner_b.png"
    ],
    "id": "poisoner"
  },
  {
    "edition": "custom",
    "jinxes": [
      {
        "id": "plague_doctor",
        "reason": "如果说书人获得了男爵的能力，至多两名玩家会变成不在场的外来者。"
      }
    ],
    "ability": "会有额外的外来者在场。[+2 外来者]",
    "firstNight": 0,
    "otherNight": 0,
    "setup": true,
    "team": "minion",
    "name": "男爵",
    "image": [
      "https://oss.gstonegames.com/data_file/clocktower/role_icon/baron.png",
      "https://picbed-1362790562.cos.ap-shanghai.myqcloud.com/baron_b.png"
    ],
    "id": "baron"
  },
  {
    "otherNightReminder": "让洗脑师选择一名玩家和一个善良角色。标记那名玩家疯狂。让洗脑师重新入睡。唤醒洗脑师的目标。对这名玩家展示“该角色的能力对你生效”信息标记，洗脑师角色标记，该玩家需要疯狂证明的角色标记。",
    "edition": "custom",
    "ability": "每个夜晚，你要选择一名玩家和一个善良角色。他明天白天和夜晚需要“疯狂”地证明自己是这个角色，不然他可能被处决。",
    "firstNight": 34.2,
    "otherNight": 17.6,
    "reminders": [
      "疯狂"
    ],
    "setup": false,
    "firstNightReminder": "让洗脑师选择一名玩家和一个善良角色。标记那名玩家疯狂。让洗脑师重新入睡。唤醒洗脑师的目标。对这名玩家展示“该角色的能力对你生效”信息标记，洗脑师角色标记，该玩家需要疯狂证明的角色标记。",
    "team": "minion",
    "name": "洗脑师",
    "image": [
      "https://oss.gstonegames.com/data_file/clocktower/role_icon/cerenovus.png",
      "https://picbed-1362790562.cos.ap-shanghai.myqcloud.com/cerenovus_b.png"
    ],
    "id": "cerenovus"
  },
  {
    "otherNightReminder": "如果红唇女郎今天变成了小恶魔，对她展示“你是”信息标记，和小恶魔角色标记。",
    "edition": "custom",
    "jinxes": [
      {
        "id": "plague_doctor",
        "reason": "如果瘟疫医生死亡且说书人会因此获得这些爪牙之一的能力，改为一名存活的爪牙玩家获得此能力，且他会得知此事。"
      }
    ],
    "ability": "如果大于等于五名玩家存活时（旅行者不计算在内）恶魔死亡，你变成那个恶魔。",
    "firstNight": 0,
    "otherNight": 21.2,
    "remindersGlobal": [
      "是恶魔"
    ],
    "reminders": [
      "是恶魔"
    ],
    "setup": false,
    "team": "minion",
    "name": "红唇女郎",
    "image": [
      "https://oss.gstonegames.com/data_file/clocktower/role_icon/scarlet_woman.png",
      "https://picbed-1362790562.cos.ap-shanghai.myqcloud.com/scarlet_woman_b.png"
    ],
    "id": "scarlet_woman"
  },
  {
    "otherNightReminder": "唤醒奥赫。让奥赫指向角色列表上的一个角色标记。如果被选择的角色在场，对应的玩家死亡——使用“死亡”提示标记标记那名玩家。如果被选择的角色不在场，那么改为你来选择任意一名玩家，那名玩家死亡——使用“死亡”提示标记标记那名玩家。让奥赫重新入睡。",
    "edition": "custom",
    "ability": "每个夜晚*，你要选择一个角色：他死亡。如果该角色不在场，则由说书人来决定谁会被你杀死。",
    "firstNight": 0,
    "otherNight": 35.9,
    "reminders": [
      "死亡"
    ],
    "setup": false,
    "team": "demon",
    "name": "奥赫",
    "image": [
      "https://oss.gstonegames.com/data_file/clocktower/upload/202310/c_6886084308961_f221dd48.jpg",
      "https://i.postimg.cc/691sR26W/Icon-ojo-b.png"
    ],
    "id": "ojo"
  },
  {
    "ability": "初始爪牙始终设置为投毒者；首个白天被处决的玩家可能不会死亡；恶魔的伪装调整为每个夜晚得知一名不在场角色（最多为三）；赏金猎人与红唇女郎仅在九人游戏加入",
    "firstNight": 0,
    "otherNight": 0,
    "setup": false,
    "team": "fabled",
    "name": "奥赫的谜题",
    "image": "https://i.postimg.cc/CK93Zhd5/bootlegger0.png",
    "id": "miti0"
  }
]