[{

	"name": "要赢了吗？",
	"author": "",
	"logo": "https://oss.gstonegames.com/data_file/clocktower/web/editions/yylm.png",
	"id": "_meta",
	"description": ""
}, {
	"ability": "如果你在夜晚死亡，一名存活的善良玩家（优先选择外来者）会变成农夫。",
	"image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/farmer.png",
	"edition": "custom",
	"flavor": "",
	"id": "20009_115",
	"firstNightReminder": "",
	"otherNightReminder": "如果农夫在夜晚死去，则选择另一位善良玩家成为农夫。唤醒这名玩家，并告知他成为了农夫。",
	"name": "农夫",
	"otherNight": 46,
	"setup": 0,
	"reminders": [],
	"remindersGlobal": [],
	"team": "townsfolk",
	"firstNight": 0
}, {
	"ability": "如果你在夜晚死亡，你会被唤醒，然后你要选择一名玩家：你会得知他的角色。",
	"image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/ravenkeeper.png",
	"edition": "custom",
	"flavor": "",
	"id": "20009_14",
	"firstNightReminder": "",
	"otherNightReminder": "如果守鸦人今晚死亡，唤醒他并让他选择一名玩家。对他展示那名玩家的角色标记。",
	"name": "守鸦人",
	"otherNight": 42,
	"setup": 0,
	"reminders": [],
	"remindersGlobal": [],
	"team": "townsfolk",
	"firstNight": 0
}, {
	"ability": "每局游戏限一次，你可以在白天时公开选择一名玩家：如果他是恶魔，他死亡。",
	"image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/slayer.png",
	"edition": "custom",
	"flavor": "",
	"id": "20009_12",
	"firstNightReminder": "",
	"otherNightReminder": "",
	"name": "猎手",
	"otherNight": 0,
	"setup": 0,
	"reminders": ["失去能力"],
	"remindersGlobal": [],
	"team": "townsfolk",
	"firstNight": 0
}, {
	"ability": "每局游戏限一次，在白天时，你可以私下询问说书人一个是非问题，你会得知该问题的答案。",
	"image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/artist.png",
	"edition": "custom",
	"flavor": "",
	"id": "20009_62",
	"firstNightReminder": "",
	"otherNightReminder": "",
	"name": "艺术家",
	"otherNight": 0,
	"setup": 0,
	"reminders": ["失去能力"],
	"remindersGlobal": [],
	"team": "townsfolk",
	"firstNight": 0
}, {
	"ability": "每个夜晚，你要选择一名存活的玩家：如果你选中了恶魔，你和他交换角色和阵营，然后他中毒。",
	"image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/snake_charmer.png",
	"edition": "custom",
	"flavor": "",
	"id": "20009_70",
	"firstNightReminder": "让舞蛇人选择一名玩家。如果舞蛇人选中了恶魔：展示“你是”信息标记和恶魔角色标记。用拇指向下代表他阵营变为邪恶。在魔典中交换舞蛇人和恶魔的角色标记。让原来的舞蛇人重新入睡。唤醒原来的恶魔。对老恶魔展示“你是”信息标记和舞蛇人角色标记，并用拇指向上代表他阵营变为善良。",
	"otherNightReminder": "让舞蛇人选择一名玩家。如果舞蛇人选中了恶魔：展示“你是”信息标记和恶魔角色标记。用拇指向下代表他阵营变为邪恶。在魔典中交换舞蛇人和恶魔的角色标记。让原来的舞蛇人重新入睡。唤醒原来的恶魔。对老恶魔展示“你是”信息标记和舞蛇人角色标记，并用拇指向上代表他阵营变为善良。",
	"name": "舞蛇人",
	"otherNight": 12,
	"setup": 0,
	"reminders": ["中毒"],
	"remindersGlobal": [],
	"team": "townsfolk",
	"firstNight": 20
}, {
	"ability": "你拥有上个死于处决的玩家的能力。如果该玩家属于邪恶阵营，你中毒直到下个善良玩家死于处决。",
	"image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/cannibal.png",
	"edition": "custom",
	"flavor": "",
	"id": "20009_76",
	"firstNightReminder": "",
	"otherNightReminder": "",
	"name": "食人族",
	"otherNight": 0,
	"setup": 0,
	"reminders": ["中毒", "死于处决"],
	"remindersGlobal": [],
	"team": "townsfolk",
	"firstNight": 0
}, {
	"ability": "反转善良邪恶的胜负条件，即使你已死亡。",
	"image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/heretic.png",
	"edition": "custom",
	"flavor": "",
	"id": "20009_129",
	"firstNightReminder": "",
	"otherNightReminder": "",
	"name": "异端分子",
	"otherNight": 0,
	"setup": 0,
	"reminders": [],
	"remindersGlobal": [],
	"team": "outsider",
	"firstNight": 0
}, {
	"ability": "一名玩家醉酒，即使你已死亡。每局游戏限一次，你可以猜测谁是那个醉酒的玩家，如果猜对了，你会得知谁是恶魔，但如果猜错了，你会得知错误的“谁是恶魔”信息。",
	"image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/puzzlemaster.png",
	"edition": "custom",
	"flavor": "",
	"id": "20009_131",
	"firstNightReminder": "",
	"otherNightReminder": "",
	"name": "解谜大师",
	"otherNight": 0,
	"setup": 0,
	"reminders": ["醉酒", "已猜测"],
	"remindersGlobal": [],
	"team": "outsider",
	"firstNight": 0
}, {
	"ability": "你以为你是一个恶魔，但其实你不是。恶魔知道你是疯子以及你在每个夜晚选择了哪些玩家。",
	"image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/lunatic.png",
	"edition": "custom",
	"flavor": "",
	"id": "20009_31",
	"firstNightReminder": "如果有七名或更多玩家，唤醒疯子：展示“他们是你的爪牙”信息标记。指向任意对应数量的玩家。展示“这些角色不在场”信息标记。展示三个善良角色。让疯子重新入睡。唤醒恶魔。展示“你是”信息标记和恶魔角色标记。展示“这名玩家是”信息标记和疯子角色标记，然后指向疯子玩家。",
	"otherNightReminder": "做任何需要做的事情来模拟一位恶魔的行动。让疯子重新入睡。唤醒恶魔。对恶魔展示疯子角色标记，并指向疯子玩家，随后是疯子的攻击目标。",
	"name": "疯子",
	"otherNight": 21,
	"setup": 0,
	"reminders": [],
	"remindersGlobal": ["被选择", "是疯子"],
	"team": "outsider",
	"firstNight": 7
}, {
	"ability": "当你死亡时，会有一名玩家开始醉酒。",
	"image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/sweetheart.png",
	"edition": "custom",
	"flavor": "",
	"id": "20009_58",
	"firstNightReminder": "",
	"otherNightReminder": "如果心上人死亡，会有一名玩家立刻醉酒。如果你还没有让这件事情发生，那么现在为任意一位玩家放置醉酒标记。",
	"name": "心上人",
	"otherNight": 41,
	"setup": 0,
	"reminders": ["醉酒"],
	"remindersGlobal": [],
	"team": "outsider",
	"firstNight": 0
}, {
	"ability": "你以为你是一个善良角色，但其实你不是。恶魔会知道你是提线木偶。[提线木偶会与恶魔邻座]",
	"image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/marionette.png",
	"edition": "custom",
	"flavor": "",
	"id": "20009_135",
	"firstNightReminder": "选择一个邻近恶魔的善良玩家放置提线木偶标记。唤醒恶魔并告知他谁是提线木偶。",
	"otherNightReminder": "",
	"name": "提线木偶",
	"otherNight": 0,
	"setup": 1,
	"reminders": [],
	"remindersGlobal": ["是提线木偶"],
	"team": "minion",
	"firstNight": 11
}, {
	"ability": "每个夜晚*，你要选择一名玩家：他死亡。被该能力杀死的外来者改为变成邪恶的方古且你代替他死亡，但每局游戏仅能成功转化一次。[+1外来者]",
	"image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/fang_gu.png",
	"edition": "custom",
	"flavor": "",
	"id": "20009_51",
	"firstNightReminder": "",
	"otherNightReminder": "让方古选择一名玩家。标记那名玩家死亡。如果他选择了外来者，且“首次”标记未放置在魔典中：用备用的方古角色标记替换那名外来者的角色标记。让方古重新入睡。唤醒方古的目标玩家。对该玩家展示“你是”信息标记和方古角色标记，并用拇指向下代表他阵营变为邪恶。将“首次”标记放置在魔典中。标记原本的方古玩家死亡，且他选择的玩家不会被标记为死亡。",
	"name": "方古",
	"otherNight": 29,
	"setup": 1,
	"reminders": ["死亡"],
	"remindersGlobal": ["限一次"],
	"team": "demon",
	"firstNight": 0
}]