[
	{
		"id": "_meta",
		"logo": "https://i.postimg.cc/0jg5dZZD/LOGO.png",
		"name": "惊鸿照影",
		"townsfolkName": "镇民",
		"author": "追命丶",
		"state": [
			{
				"stateName": "醉酒与中毒",
				"stateDescription": "醉酒或中毒的玩家会失去能力，但会认为自己仍具有能力，说书人会做出这些玩家仍然具有能力的行为。如果醉酒或中毒玩家的角色能力会给他提供信息，说书人可能会给出错误信息。醉酒或中毒的玩家不会得知自己醉酒或中毒。"
			},
			{
				"stateName": "毒与酒",
				"stateDescription": "如果抽到了投毒者/酿酒师，他可以自行选择其一，另一个“一定不在场”。游戏开始时，无论投毒者/酿酒师是否在场，所有人都将得知谁“一定不在场”。麻脸巫婆不能创造“一定不在场”的角色。"
			}
		]
	},
    {
        "ability": "如果抽到了投毒者/酿酒师，他可以自行选择其一，另一个“一定不在场”。游戏开始时，无论投毒者/酿酒师是否在场，所有人都将得知谁“一定不在场”。麻脸巫婆不能创造“一定不在场”的角色。",
        "image": "https://i.postimg.cc/sXYxLptS/image.png",
        "edition": "custom",
        "flavor": "",
        "id": "Bootlegger_GStone",
        "firstNightReminder": "",
        "otherNightReminder": "",
        "name": "私货商人",
        "otherNight": 0,
        "firstNight": 0,
        "setup": 0,
        "reminders": [
            "禁毒",
            "禁酒"
        ],
        "remindersGlobal": [],
        "team": "fabled"
    },
    {
        "ability": "你拥有一个不在场的爪牙角色的能力。",
        "image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/alchemist.png",
        "edition": "custom",
        "flavor": "",
        "id": "alchemist_button",
        "firstNightReminder": "展示给炼金术士一个不在场的角色标记。",
        "otherNightReminder": "",
        "name": "炼金术士",
        "otherNight": 0,
        "setup": 0,
        "reminders": [],
        "remindersGlobal": [
            "是炼金术士"
        ],
        "team": "townsfolk",
        "firstNight": 4,
        "GstoneID": "alchemist"
    },
    {
        "ability": "在你的首个夜晚，你会得知恶魔与爪牙之间最近的距离。（邻座的玩家距离为1）",
        "image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/clockmaker.png",
        "edition": "custom",
        "flavor": "",
        "id": "clockmaker_button",
        "firstNightReminder": "给他展示数字手势来告诉他恶魔与爪牙之间最近的距离。",
        "otherNightReminder": "",
        "name": "钟表匠",
        "otherNight": 0,
        "setup": 0,
        "reminders": [],
        "remindersGlobal": [],
        "team": "townsfolk",
        "firstNight": 84,
        "GstoneID": "clockmaker"
    },
    {
        "ability": "在你的首个夜晚，你会得知一名善良玩家和他的角色。如果恶魔杀死了他，你也会死亡。",
        "image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/grandmother.png",
        "edition": "custom",
        "flavor": "",
        "id": "grandmother_button",
        "firstNightReminder": "指向她的孙子玩家，并展示该玩家的角色标记。",
        "otherNightReminder": "如果孙子被恶魔杀死，祖母也会一同死亡。标记祖母死亡。",
        "name": "祖母",
        "otherNight": 95,
        "setup": 0,
        "reminders": [
            "孙子",
            "死亡"
        ],
        "remindersGlobal": [],
        "team": "townsfolk",
        "firstNight": 83,
        "GstoneID": "grandmother"
    },
    {
        "ability": "每个夜晚，你要选择除你及旅行者以外的一名玩家：你会得知一个善良角色和一个邪恶角色，该玩家是其中一个角色。",
        "image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/dreamer.png",
        "edition": "custom",
        "flavor": "",
        "id": "dreamer_button",
        "firstNightReminder": "让筑梦师指向一名玩家。对他展示善良和邪恶的角色标记各一个，其中一个是属于该玩家的角色。",
        "otherNightReminder": "让筑梦师指向一名玩家。对他展示善良和邪恶的角色标记各一个，其中一个是属于该玩家的角色。",
        "name": "筑梦师",
        "otherNight": 115,
        "setup": 0,
        "reminders": [],
        "remindersGlobal": [],
        "team": "townsfolk",
        "firstNight": 85,
        "GstoneID": "dreamer"
    },
    {
        "ability": "每个夜晚*，你会得知在今天白天时是否有恶魔投过票。",
        "image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/flowergirl.png",
        "edition": "custom",
        "flavor": "",
        "id": "flowergirl_button",
        "firstNightReminder": "",
        "otherNightReminder": "对她点头或摇头来示意今天白天是否有恶魔投过票。",
        "name": "卖花女孩",
        "otherNight": 116,
        "setup": 0,
        "reminders": [
            "恶魔未投票",
            "恶魔已投票"
        ],
        "remindersGlobal": [],
        "team": "townsfolk",
        "firstNight": 0,
        "GstoneID": "flowergirl"
    },
    {
        "ability": "每个夜晚*，你会得知在今天白天时是否有爪牙发起过提名。",
        "image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/town_crier.png",
        "edition": "custom",
        "flavor": "",
        "id": "town_crier_button",
        "firstNightReminder": "",
        "otherNightReminder": "对他点头或摇头示意今天白天是否有爪牙发起过提名。",
        "name": "城镇公告员",
        "otherNight": 117,
        "setup": 0,
        "reminders": [
            "爪牙未提名",
            "爪牙已提名"
        ],
        "remindersGlobal": [],
        "team": "townsfolk",
        "firstNight": 0,
        "GstoneID": "town_crier"
    },
    {
        "ability": "每个夜晚*，你会得知今天白天死于处决的玩家的角色。",
        "image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/undertaker.png",
        "edition": "custom",
        "flavor": "",
        "id": "undertaker_button",
        "firstNightReminder": "",
        "otherNightReminder": "如果有玩家今天白天死于处决，唤醒送葬者并对他展示那名玩家的角色标记。",
        "name": "送葬者",
        "otherNight": 113,
        "setup": 0,
        "reminders": [
            "死于今日"
        ],
        "remindersGlobal": [],
        "team": "townsfolk",
        "firstNight": 0,
        "GstoneID": "undertaker"
    },
    {
        "ability": "每个夜晚*，你要选择一名玩家：如果你选中了恶魔，你死亡，然后他醉酒直到下个黎明。",
        "image": "https://oss.gstonegames.com/data_file/clocktower/upload/202301/c_0866187694761_98fba0d5.jpg",
        "edition": "custom",
        "flavor": "",
        "id": "daoshi_button",
        "firstNightReminder": "",
        "otherNightReminder": "唤醒道士，让其选择一名玩家。如果他选中了恶魔，在他的角色标记旁放置“死亡”提示标记。",
        "name": "道士",
        "otherNight": 44,
        "setup": 0,
        "reminders": [
            "死亡"
        ],
        "remindersGlobal": [],
        "team": "townsfolk",
        "firstNight": 0,
        "GstoneID": "daoshi"
    },
    {
        "ability": "每个夜晚*，你要选择除你以外的一名玩家：当晚恶魔的负面能力对他无效。",
        "image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/monk.png",
        "edition": "custom",
        "flavor": "",
        "id": "monk_button",
        "firstNightReminder": "",
        "otherNightReminder": "让僧侣选择除自己外的一名玩家。标记那名玩家被保护。",
        "name": "僧侣",
        "otherNight": 22,
        "setup": 0,
        "reminders": [
            "保护"
        ],
        "remindersGlobal": [],
        "team": "townsfolk",
        "firstNight": 0,
        "GstoneID": "monk"
    },
    {
        "ability": "在你首次提名玩家后，你会在当晚得知他的角色。外来者会被你的能力当作爪牙或恶魔角色。",
        "image": "https://oss.gstonegames.com/data_file/clocktower/upload/202301/c_7402377694761_cd9eb282.jpg",
        "edition": "custom",
        "flavor": "",
        "id": "tixingguan_button",
        "firstNightReminder": "",
        "otherNightReminder": "如果提刑官在白天进行了整局游戏中他的首次提名，唤醒他并对他展示他提名的玩家的角色标记。",
        "name": "提刑官",
        "otherNight": 114,
        "setup": 0,
        "reminders": [
            "被首次提名"
        ],
        "remindersGlobal": [],
        "team": "townsfolk",
        "firstNight": 0,
        "GstoneID": "tixingguan"
    },
    {
        "ability": "每个白天，你可以私下询问说书人以得知两条信息：一个是正确的，一个是错误的。",
        "image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/savant.png",
        "edition": "custom",
        "flavor": "",
        "id": "savant_button",
        "firstNightReminder": "",
        "otherNightReminder": "",
        "name": "博学者",
        "otherNight": 0,
        "setup": 0,
        "reminders": [],
        "remindersGlobal": [],
        "team": "townsfolk",
        "firstNight": 0,
        "GstoneID": "savant"
    },
    {
        "ability": "如果恶魔杀死了你，所有玩家都会得知此事。从现在开始，你每天可以发起两次提名，每次投票时可以投两票。",
        "image": "https://clocktower-wiki.gstonegames.com/images/d/d3/Banshee.png",
        "edition": "custom",
        "flavor": "",
        "id": "banshee_button",
        "firstNightReminder": "",
        "otherNightReminder": "如果恶魔杀死了报丧女妖，高声宣布“报丧女妖觉醒了！”或发出奇怪的声音，并使用“具有能力”标记报丧女妖。",
        "name": "报丧女妖",
        "otherNight": 105,
        "setup": 0,
        "reminders": [],
        "remindersGlobal": [],
        "team": "townsfolk",
        "firstNight": 0,
        "GstoneID": "banshee"
    },
    {
        "ability": "每局游戏限一次，在夜晚时*，你可以选择一个镇民角色：如果他在场，他醉酒并死亡。",
        "image": "https://oss.gstonegames.com/data_file/clocktower/upload/202404/c_1134823943171_5fc42e52.jpg",
        "edition": "custom",
        "flavor": "",
        "id": "zhen_button",
        "firstNightReminder": "",
        "otherNightReminder": "唤醒鸩，让其选择一个镇民角色，如果该角色在场，在其角色标记旁放置“死亡”和“醉酒”提示标记",
        "name": "鸩",
        "otherNight": 8899,
        "setup": 0,
        "reminders": [
            "死亡",
            "失去能力",
            "醉酒"
        ],
        "team": "townsfolk",
        "firstNight": 0,
        "GstoneID": "zhen"
    },
    {
        "ability": "每个白天，你可以公开发表一个声明。如果该声明正确，在当晚会有一名玩家死亡。",
        "image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/gossip.png",
        "edition": "custom",
        "flavor": "",
        "id": "gossip_button",
        "firstNightReminder": "",
        "otherNightReminder": "如果白天的声明为真，会有一名玩家死亡，并由说书人来选择一名玩家，标记该玩家死亡。",
        "name": "造谣者",
        "otherNight": 91,
        "setup": 0,
        "reminders": [
            "死亡"
        ],
        "remindersGlobal": [],
        "team": "townsfolk",
        "firstNight": 0,
        "GstoneID": "gossip"
    },
    {
        "ability": "你不知道你是酒鬼。你以为你是一个镇民角色，但其实你不是。",
        "image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/drunk.png",
        "edition": "custom",
        "flavor": "",
        "id": "drunk_button",
        "firstNightReminder": "",
        "otherNightReminder": "",
        "name": "酒鬼",
        "otherNight": 0,
        "setup": 1,
        "reminders": [],
        "remindersGlobal": [
            "是酒鬼"
        ],
        "team": "outsider",
        "firstNight": 0,
        "GstoneID": "drunk"
    },
    {
        "ability": "恶魔知道你在场。每局游戏限一次，恶魔可以拜访说书人并猜测谁是书生。如果恶魔猜测正确，即使你已死亡，当晚该恶魔可以选择一名玩家：他死亡。",
        "image": "https://oss.gstonegames.com/data_file/clocktower/upload/202310/c_9486455308961_c35f60ab.jpg",
        "edition": "custom",
        "flavor": "",
        "id": "shusheng_button",
        "firstNightReminder": "唤醒恶魔，并对他展示“该角色的能力对你触发”提示标记与书生角色标记。",
        "otherNightReminder": "如果白天恶魔成功猜中了书生是谁，唤醒那个恶魔，让其选择一名玩家。标记那名玩家死亡。",
        "name": "书生",
        "otherNight": 85,
        "setup": 0,
        "reminders": [
            "已猜测",
            "猜测正确",
            "死亡"
        ],
        "remindersGlobal": [],
        "team": "outsider",
        "firstNight": 33,
        "GstoneID": "shusheng"
    },
    {
        "ability": "如果你“疯狂”地证明自己是外来者，你可能被处决。",
        "image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/mutant.png",
        "edition": "custom",
        "flavor": "",
        "id": "mutant_button",
        "firstNightReminder": "",
        "otherNightReminder": "",
        "name": "畸形秀演员",
        "otherNight": 0,
        "setup": 0,
        "reminders": [],
        "remindersGlobal": [],
        "team": "outsider",
        "firstNight": 0,
        "GstoneID": "mutant"
    },
    {
        "ability": "如果你死亡，在当晚恶魔可以选择两名玩家（不能选择其他恶魔）交换角色。",
        "image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/barber.png",
        "edition": "custom",
        "flavor": "",
        "id": "barber_button",
        "firstNightReminder": "",
        "otherNightReminder": "如果理发师今天死亡了，唤醒恶魔并展示“该角色的效果对你生效”信息标记和理发师角色标记。如果恶魔选择了两名玩家，将这两名玩家分别独自唤醒。对他们展示“你是”信息标记和他们的新角色标记。",
        "name": "理发师",
        "otherNight": 96,
        "setup": 0,
        "reminders": [
            "今晚理发"
        ],
        "remindersGlobal": [],
        "team": "outsider",
        "firstNight": 0,
        "GstoneID": "barber"
    },
    {
        "ability": "在你存活时提名你的玩家会在当晚死亡，即使你已死亡。",
        "image": "https://oss.gstonegames.com/data_file/clocktower/upload/202310/c_1981945308961_042e5529.jpg",
        "edition": "custom",
        "flavor": "",
        "id": "yangguren_button",
        "firstNightReminder": "",
        "otherNightReminder": "如果有玩家被放置了“提名”标记，标记该玩家死亡。",
        "name": "养蛊人",
        "otherNight": 88,
        "setup": 0,
        "reminders": [
            "提名",
            "死亡"
        ],
        "remindersGlobal": [],
        "team": "minion",
        "firstNight": 0,
        "GstoneID": "yangguren"
    },
    {
        "ability": "每个夜晚*，你要选择一名玩家和一个角色，如果该角色不在场，他变成该角色。如果因此创造了一个恶魔，当晚的死亡由说书人决定。",
        "image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/pit-hag.png",
        "edition": "custom",
        "flavor": "",
        "id": "pit-hag_button",
        "firstNightReminder": "",
        "otherNightReminder": "让麻脸巫婆选择一名玩家和一个角色。如果她选择的角色不在场：让麻脸巫婆重新入睡。唤醒她的目标玩家。对该玩家展示“你是”信息标记和他的新角色标记。",
        "name": "麻脸巫婆",
        "otherNight": 13,
        "setup": 0,
        "reminders": [],
        "remindersGlobal": [],
        "team": "minion",
        "firstNight": 0,
        "GstoneID": "pit-hag"
    },
    {
        "ability": "在你的首个夜晚，你会得知有哪些外来者角色在场。如果有外来者在白天死亡，你会在当晚被唤醒并且你要选择一名玩家：他死亡。[-1或+1外来者]",
        "image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/godfather.png",
        "edition": "custom",
        "flavor": "",
        "id": "godfather_button",
        "firstNightReminder": "对他展示所有在场的外来者标记。",
        "otherNightReminder": "如果有外来者在今天白天死亡，让教父选择一名玩家。标记那名玩家死亡。",
        "name": "教父",
        "otherNight": 87,
        "setup": 1,
        "reminders": [
            "死于今日",
            "死亡"
        ],
        "remindersGlobal": [],
        "team": "minion",
        "firstNight": 54,
        "GstoneID": "godfather"
    },
    {
        "ability": "你以为你是一个善良角色，但其实你不是。恶魔会知道你是提线木偶。[提线木偶会与恶魔邻座]",
        "image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/marionette.png",
        "edition": "custom",
        "flavor": "",
        "id": "marionette_button",
        "firstNightReminder": "选择一个邻近恶魔的善良玩家放置提线木偶标记。唤醒恶魔并告知他谁是提线木偶。",
        "otherNightReminder": "",
        "name": "提线木偶",
        "otherNight": 0,
        "setup": 1,
        "reminders": [],
        "remindersGlobal": [
            "是提线木偶"
        ],
        "team": "minion",
        "firstNight": 32,
        "GstoneID": "marionette"
    },
    {
        "ability": "每个夜晚，你要选择一个镇民角色：当他下一次通过自身能力获取信息时，改为得知你给出的信息。",
        "image": "https://oss.gstonegames.com/data_file/clocktower/upload/202301/c_3356597694761_0a4b67e6.jpg",
        "edition": "custom",
        "flavor": "",
        "id": "niangjiushi_button",
        "firstNightReminder": "唤醒酿酒师，让其选择一个角色并给出该角色对应的信息形式。如果该角色在场，在对应的角色标记旁放置“微醺”提示标记。如有必要，记录下该信息形式作为备忘，但不要将这一信息展示给任何能查看魔典的玩家。",
        "otherNightReminder": "唤醒酿酒师，让其选择一个角色并给出该角色对应的信息形式。如果该角色在场，在对应的角色标记旁放置“微醺”提示标记。如有必要，记录下该信息形式作为备忘，但不要将这一信息展示给任何能查看魔典的玩家。",
        "name": "酿酒师",
        "otherNight": 16,
        "setup": 1,
        "reminders": [
            "微醺"
        ],
        "remindersGlobal": [],
        "team": "minion",
        "firstNight": 49,
        "GstoneID": "niangjiushi"
    },
    {
        "ability": "每个夜晚，你要选择一名玩家：他在当晚和明天白天中毒。",
        "image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/poisoner.png",
        "edition": "custom",
        "flavor": "",
        "id": "poisoner_button",
        "firstNightReminder": "让投毒者选择一名玩家。标记那名玩家中毒。",
        "otherNightReminder": "让投毒者选择一名玩家。标记那名玩家中毒。",
        "name": "投毒者",
        "otherNight": 14,
        "setup": 0,
        "reminders": [
            "中毒"
        ],
        "remindersGlobal": [],
        "team": "minion",
        "firstNight": 46,
        "GstoneID": "poisoner"
    },
    {
        "ability": "每个夜晚*，你要选择一名玩家：他死亡。被该能力杀死的外来者改为变成邪恶的方古且你代替他死亡，但每局游戏仅能成功转化一次。[+1外来者]",
        "image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/fang_gu.png",
        "edition": "custom",
        "flavor": "",
        "id": "fang_gu_button",
        "firstNightReminder": "",
        "otherNightReminder": "让方古选择一名玩家。标记那名玩家死亡。如果他选择了外来者，且“限一次”标记未放置在魔典中：用备用的方古角色标记替换那名外来者的角色标记。让方古重新入睡。唤醒方古的目标玩家。对该玩家展示“你是”信息标记和方古角色标记，并用拇指向下代表他阵营变为邪恶。将“首次”标记放置在魔典中。标记原本的方古玩家死亡，且他选择的玩家不会被标记为死亡。",
        "name": "方古",
        "otherNight": 54,
        "setup": 1,
        "reminders": [
            "死亡"
        ],
        "remindersGlobal": [
            "限一次"
        ],
        "team": "demon",
        "firstNight": 0,
        "GstoneID": "fang_gu"
    },
    {
        "ability": "每个夜晚*，你要选择一名玩家：他死亡。你可能会拥有上一个死于处决的爪牙的能力。",
        "image": "https://oss.gstonegames.com/data_file/clocktower/upload/202404/c_3002932943171_72f4def0.jpg",
        "edition": "custom",
        "flavor": "",
        "id": "guhuoniao_button",
        "firstNightReminder": "",
        "otherNightReminder": "唤醒姑获鸟，让其选择一名玩家，在玩家角色标记旁放置“死亡”提示标记。",
        "name": "姑获鸟",
        "otherNight": 84,
        "setup": 0,
        "reminders": [
            "死于处决"
        ],
        "team": "demon",
        "firstNight": 0,
        "GstoneID": "guhuoniao"
    },
    {
        "ability": "每个夜晚*，你要选择一名玩家：他死亡。镇民玩家的能力都会产生错误信息。如果白天没人被处决，邪恶阵营获胜。",
        "image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/vortox.png",
        "edition": "custom",
        "flavor": "",
        "id": "vortox_button",
        "firstNightReminder": "",
        "otherNightReminder": "让涡流选择一名玩家。标记那名玩家死亡。",
        "name": "涡流",
        "otherNight": 56,
        "setup": 0,
        "reminders": [
            "死亡"
        ],
        "remindersGlobal": [],
        "team": "demon",
        "firstNight": 0,
        "GstoneID": "vortox"
    }
]