[{"id":"_meta","logo":"https://www.helloimg.com/i/2025/12/14/693eb0e3c58d7.png","name":"洗伊机大战吹丰机v5.1","author":"KNitrate","isOfficial":false},{"id":"chengbutanglaoda","name":"成步堂牢大","image":"https://i.postimg.cc/cLkfj1Xk/image.png","ability":"每个白天限一次，在提名时，你可以大喊異議あり，随后你需要提出自己的意见，与提名者1V1辩论。只有你上一个白天没有异议或你异议失败，你才可以被流放。","reminders":["无法流放"],"team":"traveller"},{"id":"nailong","name":"奶龙","image":"https://i.postimg.cc/BbjLRZJk/image.png","ability":"你可以对“你是奶龙”疯狂，如果你这样做，且有其他玩家对“自己是奶龙”疯狂，他有可能变成奶龙但保留原有角色类型直至下个黎明。","reminders":["我是奶龙","我才是奶龙"],"team":"traveller"},{"id":"biubiubiu111","name":"猎手","image":"https://oss.gstonegames.com/data_file/clocktower/web/icons/slayer.png","ability":"每局游戏限一次，你可以在白天时公开选择一名玩家：如果他是恶魔，他死亡。","reminders":["失去能力"],"team":"townsfolk"},{"id":"daerduotutu111","name":"图书管理员","image":"https://oss.gstonegames.com/data_file/clocktower/web/icons/librarian.png","ability":"在你的首个夜晚，你会得知两名玩家和一个外来者角色：这两名玩家之一是该角色（或者你会得知没有外来者在场）。","firstNight":3700,"firstNightReminder":"唤醒图书管理员，对他指向两名玩家，并展示一个外来者角色标记。这两名玩家其中之一是这个外来者。","reminders":["外来者","错误"],"team":"townsfolk"},{"id":"1s1s1s","name":"钟表匠","image":"https://oss.gstonegames.com/data_file/clocktower/web/icons/clockmaker.png","ability":"在你的首个夜晚，你会得知恶魔与爪牙之间最近的距离。（邻座的玩家距离为1）","firstNight":3800,"firstNightReminder":"唤醒钟表匠，对他用手势比划数字来告知他恶魔与爪牙之间的最近距离。","team":"townsfolk"},{"id":"mofasaozhou111","name":"侍女","image":"https://oss.gstonegames.com/data_file/clocktower/web/icons/chambermaid.png","ability":"每个夜晚，你要选择除你以外的两名存活的玩家：你会得知他们中有几人在当晚因其自身能力而被唤醒。","firstNight":3900,"firstNightReminder":"唤醒侍女，让她选择两名除自己以外的存活玩家。用手势比划数字来告知她这些玩家中因自己能力而唤醒的玩家数量。","otherNight":100,"otherNightReminder":"唤醒侍女，让她选择两名除自己以外的存活玩家。用手势比划数字来告知她这些玩家中因自己能力而唤醒的玩家数量。","team":"townsfolk"},{"id":"tashuofengyuzhongzhediantongsuanshenme111","name":"水手","image":"https://oss.gstonegames.com/data_file/clocktower/web/icons/sailor.png","ability":"每个夜晚，你要选择一名存活的玩家：你或他之一会醉酒直到下个黄昏。你不会死亡。","firstNight":3200,"firstNightReminder":"唤醒水手，让他选择一名玩家。决定他俩其中谁因为水手能力醉酒。","otherNight":5,"otherNightReminder":"唤醒水手，让他选择一名玩家。决定他俩其中谁因为水手能力醉酒。","reminders":["醉酒"],"team":"townsfolk"},{"id":"woshidingzhenbuhuishuxue111","name":"数学家","image":"https://oss.gstonegames.com/data_file/clocktower/web/icons/mathematician.png","ability":"每个夜晚，你会得知有多少名玩家的能力因为其他角色的能力而未正常生效。（从上个黎明到你被唤醒时）","firstNight":4000,"firstNightReminder":"唤醒数学家，用手势比划数字来告诉他今天有多少玩家的能力未正常生效。","otherNight":101,"otherNightReminder":"唤醒数学家，用手势比划数字来告诉他今天有多少玩家的能力未正常生效。","reminders":["未正常生效"],"team":"townsfolk"},{"id":"wojiushitukuai111","name":"赌徒","image":"https://oss.gstonegames.com/data_file/clocktower/web/icons/gambler.png","ability":"每个夜晚*，你要选择一名玩家并猜测该玩家的角色：如果你猜错了，你会死亡。","otherNight":14,"otherNightReminder":"唤醒赌徒，让他进行猜测。如果猜测错误，他死亡。","reminders":["死亡"],"team":"townsfolk"},{"id":"qiaozhong111","name":"城镇公告员","image":"https://oss.gstonegames.com/data_file/clocktower/web/icons/town_crier.png","ability":"每个夜晚*，你会得知在今天白天时是否有爪牙发起过提名。","otherNight":86,"otherNightReminder":"唤醒城镇公告员，以点头或摇头告知他今天白天是否有爪牙发起提名。","reminders":["爪牙未提名","爪牙已提名"],"team":"townsfolk"},{"id":"xunchashaoihwronaklsndfkasnd","name":"巡察","image":"https://oss.gstonegames.com/data_file/clocktower/web/icons/xuncha.png","ability":"每个夜晚*，你要选择两个善良角色（与上个夜晚不同）：如果他们都存活，他们当晚不会死亡。","otherNight":17,"otherNightReminder":"唤醒巡查，让他选择两个善良角色（镇民或外来者）（和上个夜晚不同），如果他们都在场并存活（华白注：应该是需要在场的），他们两个今晚不会死亡。","reminders":["不会死亡"],"team":"townsfolk"},{"id":"chunzaoyaoa","name":"造谣者","image":"https://oss.gstonegames.com/data_file/clocktower/web/icons/gossip.png","ability":"每个白天，你可以公开发表一个声明。在当晚，如果该声明是正确的，会有一名玩家死亡。","otherNight":62,"otherNightReminder":"如果造谣者今天白天的声明正确，一名玩家死亡。","reminders":["死亡"],"team":"townsfolk"},{"id":"huojin111","name":"博学者","image":"https://oss.gstonegames.com/data_file/clocktower/web/icons/savant.png","ability":"每个白天，你可以私下询问说书人以得知两条信息：一个是正确的，一个是错误的。","team":"townsfolk"},{"id":"xitele111","name":"艺术家","image":"https://oss.gstonegames.com/data_file/clocktower/web/icons/artist.png","ability":"每局游戏限一次，在白天时，你可以私下询问说书人一个是非问题，你会得知该问题的答案。","reminders":["失去能力"],"team":"townsfolk"},{"id":"buhaohe111","name":"茶艺师","image":"https://oss.gstonegames.com/data_file/clocktower/web/icons/tea_lady.png","ability":"如果与你邻近的两名存活的玩家是善良的，他们不会死亡。","reminders":["不会死亡"],"team":"townsfolk"},{"id":"wudidejiemidashi111","name":"解谜大师","image":"https://oss.gstonegames.com/data_file/clocktower/web/icons/puzzlemaster.png","ability":"一名玩家醉酒，即使你已死亡。每局游戏限一次，你可以猜测谁是那个醉酒的玩家，如果猜对了，你会得知谁是恶魔，但如果猜错了，你会得知错误的“谁是恶魔”信息。","reminders":["醉酒","已猜测"],"team":"outsider"},{"id":"woshishui111","name":"莽夫","image":"https://oss.gstonegames.com/data_file/clocktower/web/icons/goon.png","ability":"每个夜晚，首个使用其自身能力选择了你的玩家会醉酒直到下个黄昏。你会转变为他的阵营。","reminders":["醉酒"],"team":"outsider"},{"id":"bushiwo111","name":"落难少女","image":"https://oss.gstonegames.com/data_file/clocktower/web/icons/damsel.png","ability":"所有爪牙都知道落难少女在场。每局游戏限一次，任意爪牙可以公开猜测你是落难少女，如果猜对，你的阵营落败。","firstNight":2200,"firstNightReminder":"如果落难少女在场，对爪牙展示落难少女角色标记。","otherNightReminder":"0","reminders":["已被猜测"],"team":"outsider"},{"id":"scp0490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jinxed"},{"id":"32meta","name":"提线木偶&落难少女","image":"https://clocktower-wiki.gstonegames.com/images/thumb/3/3d/Marionette.png/300px-Marionette.png","ability":"提线木偶不会得知落难少女在场。","setup":0,"team":"a jinxed"},{"id":"102meta","name":"痢蛭&猎手","image":"https://clocktower-wiki.gstonegames.com/images/thumb/7/70/Lleech.png/300px-Lleech.png","ability":"如果猎手选择了痢蛭的宿主，则宿主会死亡。","setup":0,"team":"a jinxed"},{"id":"0meta","name":"侍女&数学家","image":"https://clocktower-wiki.gstonegames.com/images/thumb/0/00/Chambermaid.png/300px-Chambermaid.png","ability":"侍女会得知数学家是否醒来，即使她是在数学家之前醒来。","setup":0,"team":"a jinxed"},{"id":"9meta","name":"瘟疫医生&哥布林","image":"https://clocktower-wiki.gstonegames.com/images/thumb/2/2d/Plaguedoctor.png/300px-Plaguedoctor.png","ability":"如果瘟疫医生死亡且说书人会因此获得哥布林的能力，改为一名存活的爪牙玩家获得此能力，且他会得知此事。","setup":0,"team":"a jinxed"},{"id":"baofeng2222","name":"暴风捕手","image":"https://clocktower-wiki.gstonegames.com/images/thumb/3/30/Stormcatcher.png/200px-Stormcatcher.png","ability":"游戏开始时，你要宣布一个善良角色。如果该角色在场，他只能死于处决，但所有邪恶玩家会在首个夜晚得知他是哪一名玩家。","reminders":["不会死亡"],"team":"fabled"},{"id":"20003107","name":"灯神","image":"https://oss.gstonegames.com/data_file/clocktower/web/icons/djinn.png","ability":"使用灯神的相克规则，所有玩家都会知道其内容。","setup":0,"team":"fabled"},{"id":"r247x2c9","name":"哐哐哐呼呼呼","image":"https://www.bloodstar.xyz/p/C2H43g/DarkAge/30_darkage.png","ability":"哐哐哐：暴风捕手必定青睐猎手，提线木偶不会得知谁是猎手。呼呼呼：如果恶魔使用自身能力选择了距离（不计算爪牙外来的距离）其最远的存活镇民死亡（可以同时有两个最远的），则他必定死亡（包括暴风捕手）","team":"fabled"},{"id":"gardener"}]