[
  {
    "id": "_meta",
    "name": "超越无限v3.0",
    "author": "风口浪尖上",
    "logo": "https://img.remit.ee/api/file/BQACAgUAAyEGAASHRsPbAAEYCXJqaFDJ5KGK95in0EIqvPZP7oYuoQACyCcAAqj4SVccO2kkOlt_mD0E.png"
  },
  {
    "id": "clockmaker",
    "name": "钟表匠",
    "team": "townsfolk",
    "ability": "在你的首个夜晚，你会得知恶魔与爪牙之间最近的距离。（邻座的玩家距离为1）",
    "firstNight": 8400,
    "otherNight": 0,
    "reminders": [],
    "remindersGlobal": [],
    "setup": false,
    "edition": "snv",
    "flavor": "“不要打扰我。时钟的滴答声必须延续下去，它的每一圈循环都象征着生命，它的每一圈循环都包含着世间万物——世间的所有答案——它是一个无比神圣的机器。好了，我必须工作了。”",
    "firstNightReminder": "给他展示数字手势来告诉他恶魔与爪牙之间最近的距离。",
    "image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/clockmaker.png",
    "isOfficial": true,
    "display": 1
  },
  {
    "id": "investigator",
    "name": "调查员",
    "team": "townsfolk",
    "ability": "在你的首个夜晚，你会得知两名玩家和一个爪牙角色：这两名玩家之一是该角色（或者你会得知没有爪牙在场）。",
    "firstNight": 7700,
    "otherNight": 0,
    "reminders": [
      "爪牙",
      "错误"
    ],
    "remindersGlobal": [],
    "setup": false,
    "edition": "tb",
    "flavor": "“这真是个散步的好夜晚，您说呢，莫罗佐夫先生？\n\n还是我应该称呼您为……莫罗佐夫男爵？”",
    "firstNightReminder": "展示那个爪牙角色标记。指向被你标记“爪牙”和“错误”的两名玩家。",
    "image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/investigator.png",
    "isOfficial": true,
    "display": 1
  },
  {
    "id": "noble",
    "name": "贵族",
    "team": "townsfolk",
    "ability": "在你的首个夜晚，你会得知三名玩家：其中有且只有一名玩家是邪恶的。",
    "firstNight": 8900,
    "otherNight": 0,
    "reminders": [
      "得知"
    ],
    "remindersGlobal": [],
    "setup": false,
    "edition": "exp",
    "flavor": "“讽刺的确是最不足挂齿的机智。尽管如此，先生，回应你的批评，就是一种机智。”",
    "firstNightReminder": "以任意顺序指向三名玩家，其中一名邪恶。",
    "image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/noble.png",
    "isOfficial": true,
    "display": 1
  },
  {
    "id": "empath",
    "name": "共情者",
    "team": "townsfolk",
    "ability": "每个夜晚，你会得知与你邻近的两名存活的玩家中邪恶玩家的数量。",
    "firstNight": 7900,
    "otherNight": 11000,
    "reminders": [],
    "remindersGlobal": [],
    "setup": false,
    "edition": "tb",
    "flavor": "“我的皮肤有些刺痛。\n\n这有些不太对劲。我能感觉得到。”",
    "firstNightReminder": "给他展示数字手势来告诉他与他邻近的存活玩家有几人是邪恶的。",
    "otherNightReminder": "给他展示数字手势来告诉他与他邻近的存活玩家有几人是邪恶的。",
    "image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/empath.png",
    "isOfficial": true,
    "display": 1
  },
  {
    "id": "fortune_teller",
    "name": "占卜师",
    "team": "townsfolk",
    "ability": "每个夜晚，你要选择两名玩家：你会得知他们之中是否有恶魔。会有一名善良玩家始终被你的能力当作恶魔。",
    "firstNight": 8000,
    "otherNight": 11100,
    "reminders": [
      "干扰项"
    ],
    "remindersGlobal": [],
    "setup": false,
    "edition": "tb",
    "flavor": "“我在你的灵魂中感受到了庞大的恶意！\n\n但……那可能只是你的香水味道。我对接骨木汁过敏。”",
    "firstNightReminder": "让占卜师选择两名玩家。如果其中有恶魔或“干扰项”，点头示意，否则摇头。",
    "otherNightReminder": "让占卜师选择两名玩家。如果其中有恶魔或“干扰项”，点头示意，否则摇头。",
    "image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/fortune_teller.png",
    "isOfficial": true,
    "display": 1
  },
  {
    "id": "chambermaid",
    "name": "侍女",
    "team": "townsfolk",
    "ability": "每个夜晚，你要选择除你以外的两名存活的玩家：你会得知他们中有几人在当晚因其自身能力而被唤醒。",
    "firstNight": 12400,
    "otherNight": 14800,
    "reminders": [],
    "remindersGlobal": [],
    "setup": false,
    "edition": "bmr",
    "flavor": "“我没有看到任何不寻常的事，夫人。请原谅我，但要是我真的看到了什么，那一定不是屋子主人在大约十一点的时候溜进了教授的实验室还把那些花花绿绿的药剂混合在了一起，就如你所说的那样，女士。”",
    "firstNightReminder": "让侍女选择除自己外的两名存活玩家。给她展示数字手势来告诉她这些玩家中有几人因自身能力被唤醒。",
    "otherNightReminder": "让侍女选择除自己外的两名存活玩家。给她展示数字手势来告诉她这些玩家中有几人因自身能力被唤醒。",
    "image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/chambermaid.png",
    "isOfficial": true,
    "display": 1
  },
  {
    "id": "mathematician",
    "name": "数学家",
    "team": "townsfolk",
    "ability": "每个夜晚，你会得知有多少名玩家的能力因为其他角色的能力而未正常生效。(从上个黎明到你被唤醒时）",
    "firstNight": 12500,
    "otherNight": 14900,
    "reminders": [
      "未正常生效"
    ],
    "remindersGlobal": [],
    "setup": false,
    "edition": "snv",
    "flavor": "“任何连续的，且能进行定量初等运算的形式系统X，都具有不完全性。也就是说，在这个形式系统X内存在一些命题，这些命题既不能被证明为真，也不能被证明为否。所以，你喝醉了。”",
    "firstNightReminder": "给他展示数字手势来告诉他在首个夜晚里有多少玩家的角色能力受他人影响而未正常生效。",
    "otherNightReminder": "给他展示数字手势来告诉他从上个黎明到数学家醒来前有多少玩家的角色能力受他人影响而未正常生效。",
    "image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/mathematician.png",
    "isOfficial": true,
    "display": 1
  },
  {
    "id": "gambler",
    "name": "赌徒",
    "team": "townsfolk",
    "ability": "每个夜晚*，你要选择一名玩家并猜测他的角色：如果你猜错了，你会死亡。",
    "firstNight": 0,
    "otherNight": 2000,
    "reminders": [
      "死亡"
    ],
    "remindersGlobal": [],
    "setup": false,
    "edition": "bmr",
    "flavor": "“正面，我赢。\n\n反面，你输。”",
    "otherNightReminder": "让赌徒选择一名玩家和一个角色。如果赌徒猜错了，标记赌徒死亡。",
    "image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/gambler.png",
    "isOfficial": true,
    "display": 1
  },
  {
    "id": "undertaker",
    "name": "送葬者",
    "team": "townsfolk",
    "ability": "每个夜晚*，你会得知今天白天死于处决的玩家的角色。",
    "firstNight": 0,
    "otherNight": 11300,
    "reminders": [
      "死于今日"
    ],
    "remindersGlobal": [],
    "setup": false,
    "edition": "tb",
    "flavor": "“嗯……看看我们发现了什么？左靴到足跟都有磨损，靴尖下还有些硝石屑。这是军人才会有的装束。”",
    "otherNightReminder": "如果有玩家今天白天死于处决，唤醒送葬者并对他展示那名玩家的角色标记。",
    "image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/undertaker.png",
    "isOfficial": true,
    "display": 1
  },
  {
    "id": "philosopher",
    "name": "哲学家",
    "team": "townsfolk",
    "ability": "每局游戏限一次，在夜晚时，你可以选择一个善良角色：你获得该角色的能力。如果这个角色在场，他醉酒。",
    "firstNight": 300,
    "otherNight": 400,
    "reminders": [
      "醉酒"
    ],
    "remindersGlobal": [
      "是哲学家"
    ],
    "setup": false,
    "edition": "snv",
    "flavor": "“如果你要说什么事情是最真实的？我想是啤酒。痛快喝吧，说不定我们明天就要死了。”",
    "firstNightReminder": "哲学家可以选择一个角色。如果选择的角色不在场，将哲学家的角色标题替换成对应角色，并标记“是哲学家”，否则标记该角色对应的玩家醉酒。从现在开始，你需要以哲学家获得能力的那种角色的行动方式来唤醒哲学家。",
    "otherNightReminder": "哲学家可以选择一个角色。如果选择的角色不在场，将哲学家的角色标题替换成对应角色，并标记“是哲学家”，否则标记该角色对应的玩家醉酒。从现在开始，你需要以哲学家获得能力的那种角色的行动方式来唤醒哲学家。",
    "image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/philosopher.png",
    "isOfficial": true,
    "display": 1
  },
  {
    "id": "savant",
    "name": "博学者",
    "team": "townsfolk",
    "ability": "每个白天，你可以私下询问说书人以得知两条信息：一个是正确的，一个是错误的。",
    "firstNight": 0,
    "otherNight": 0,
    "reminders": [],
    "remindersGlobal": [],
    "setup": false,
    "edition": "snv",
    "flavor": "“地上有七十二根火柴……今天的太阳落得更早，月亮还是按时升起……一块破布……庄园里的邪恶之物……三个又三个……我们相信的事物和他真正看到的不一样……绿光代表镁……残留物，但是图案不太对……地上有七十二根火柴……”",
    "image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/savant.png",
    "isOfficial": true,
    "display": 1
  },
  {
    "id": "seamstress",
    "name": "女裁缝",
    "team": "townsfolk",
    "ability": "每局游戏限一次，在夜晚时，你可以选择除你以外的两名玩家：你会得知他们是否为同一阵营。",
    "firstNight": 8600,
    "otherNight": 11900,
    "reminders": [
      "失去能力"
    ],
    "remindersGlobal": [],
    "setup": false,
    "edition": "snv",
    "flavor": "“你听到那个穿羊绒大衣的家伙对我们小贝尔说什么了吗？他说……‘好’？哎，行吧，和哈利还有那个杂耍艺人那一出相比，这算不了什么。说什么？我可不说，我又不是什么长舌妇。”",
    "firstNightReminder": "女裁缝可以选择除自己以外的两名玩家。如果她这么做了，对她点头或摇头示意这两名玩家是否为同一阵营，随后标记女裁缝失去能力。之后的夜晚无需再唤醒女裁缝。",
    "otherNightReminder": "女裁缝可以选择除自己以外的两名玩家。如果她这么做了，对她点头或摇头示意这两名玩家是否为同一阵营，随后标记女裁缝失去能力。之后的夜晚无需再唤醒女裁缝。",
    "image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/seamstress.png",
    "isOfficial": true,
    "display": 1
  },
  {
    "id": "nightwatchman",
    "name": "守夜人",
    "team": "townsfolk",
    "ability": "每局游戏限一次，在夜晚时，你可以选择一名玩家：他会得知你是守夜人。",
    "firstNight": 10700,
    "otherNight": 13400,
    "reminders": [
      "失去能力"
    ],
    "remindersGlobal": [],
    "setup": false,
    "edition": "exp",
    "flavor": "“夜晚寒冷而孤独，但我有月亮、星星、清风，还有鹅卵石上皮靴的轻柔撞击声与我作伴。远处，有烛光正在一扇昏暗的窗户后面闪烁……”",
    "firstNightReminder": "守夜人可以指向一名玩家。如果他这么做，则唤醒那名玩家，告知其被守夜人选中，且告知他守夜人是谁。",
    "otherNightReminder": "守夜人可以指向一名玩家。如果他这么做，则唤醒那名玩家，告知其被守夜人选中，且告知他守夜人是谁。",
    "image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/nightwatchman.png",
    "isOfficial": true,
    "display": 1
  },
  {
    "id": "mutant",
    "name": "畸形秀演员",
    "team": "outsider",
    "ability": "如果你“疯狂”地证明自己是外来者，你可能被处决。",
    "firstNight": 0,
    "otherNight": 0,
    "reminders": [],
    "remindersGlobal": [],
    "setup": false,
    "edition": "snv",
    "flavor": "“我不是怪物！我是人！求你了！”",
    "image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/mutant.png",
    "isOfficial": true,
    "display": 1
  },
  {
    "id": "puzzlemaster",
    "name": "解谜大师",
    "team": "outsider",
    "ability": "一名玩家醉酒，即使你已死亡。每局游戏限一次，你可以猜测谁是那个醉酒的玩家，如果猜对了，你会得知谁是恶魔，但如果猜错了，你会得知错误的“谁是恶魔”信息。",
    "firstNight": 0,
    "otherNight": 0,
    "reminders": [
      "醉酒",
      "已猜测"
    ],
    "remindersGlobal": [],
    "setup": false,
    "edition": "exp",
    "flavor": "“当一个人开始认为某件事只不过是另一件事时，那么他通常都处在错误的边缘。耐心，耐心。不要把‘只不过’和‘应该’，‘是’和‘不是’混为一谈。”",
    "image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/puzzlemaster.png",
    "isOfficial": true,
    "display": 1
  },
  {
    "id": "recluse",
    "name": "陌客",
    "team": "outsider",
    "ability": "你可能会被当作邪恶阵营、爪牙角色或恶魔角色，即使你已死亡。",
    "firstNight": 0,
    "otherNight": 0,
    "reminders": [],
    "remindersGlobal": [],
    "setup": false,
    "edition": "tb",
    "flavor": "“侬康康窝咦锅惹，咋锅就怼窝恁锅粗暴。介样叭行。麻绳添酒嘿料，泥滴燕绳恨舔没，窝这哈圆酿泥料！侬晓得伐！窝叭象载康岛泥鸟，辣过饿魔阔能揍载窝家边乱晃。呔！窝揍斯弄个以斯！”",
    "image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/recluse.png",
    "isOfficial": true,
    "display": 1
  },
  {
    "id": "sweetheart",
    "name": "心上人",
    "team": "outsider",
    "ability": "当你死亡时，会有一名玩家开始醉酒。",
    "firstNight": 0,
    "otherNight": 9700,
    "reminders": [
      "醉酒"
    ],
    "remindersGlobal": [],
    "setup": false,
    "edition": "snv",
    "flavor": "“我永远也忘不掉她……永远……”",
    "otherNightReminder": "如果心上人死亡，会有一名玩家立刻醉酒。如果你还没有让这件事情发生，那么现在为任意一位玩家放置醉酒标记。",
    "image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/sweetheart.png",
    "isOfficial": true,
    "display": 1
  },
  {
    "id": "godfather",
    "name": "教父",
    "team": "minion",
    "ability": "在你的首个夜晚，你会得知有哪些外来者角色在场。如果有外来者在白天死亡，你会在当晚被唤醒并且你要选择一名玩家：他死亡。[-1或+1外来者]",
    "firstNight": 5400,
    "otherNight": 8700,
    "reminders": [
      "死于今日",
      "死亡"
    ],
    "remindersGlobal": [],
    "setup": true,
    "edition": "bmr",
    "flavor": "“通常来说，这只是件小事。但在你侮辱我女儿时，你就侮辱了我。你侮辱我，就侮辱了我的家族。你真的应该更小心些——要是你不幸发生意外事故，那就太遗憾了。”",
    "firstNightReminder": "对他展示所有在场的外来者标记。",
    "otherNightReminder": "如果有外来者在今天白天死亡，让教父选择一名玩家。标记那名玩家死亡。",
    "image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/godfather.png",
    "isOfficial": true,
    "display": 1
  },
  {
    "id": "spy",
    "name": "间谍",
    "team": "minion",
    "ability": "每个夜晚，你能查看魔典。你可能会被当作善良阵营、镇民角色或外来者角色，即使你已死亡。",
    "firstNight": 11700,
    "otherNight": 14400,
    "reminders": [],
    "remindersGlobal": [],
    "setup": false,
    "edition": "tb",
    "flavor": "“每个调酒大师心中明白\n\n配方没有麻烦来得更快\n\n双面间谍是麻烦的主菜”",
    "firstNightReminder": "将魔典展示给间谍，他想看多久就看多久。",
    "otherNightReminder": "将魔典展示给间谍，他想看多久就看多久。",
    "image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/spy.png",
    "isOfficial": true,
    "display": 1
  },
  {
    "id": "xaan",
    "name": "限",
    "team": "minion",
    "ability": "在等同于初始外来者数量的夜晚，所有镇民玩家中毒直到下个黄昏。[外来者数量任意]",
    "firstNight": 4575,
    "otherNight": 1300,
    "reminders": [
      "第一夜",
      "第二夜",
      "第三夜",
      "大限将至"
    ],
    "remindersGlobal": [],
    "setup": true,
    "edition": "exp",
    "flavor": "“他们接连倒下。一个，又一个。两个，三个，五个。”",
    "firstNightReminder": "如果初始外来者的数量等于1，则标记大限将至。",
    "otherNightReminder": "如果初始外来者的数量等于当前游戏的夜晚数，则标记大限将至。",
    "image": "https://oss.gstonegames.com/data_file/clocktower/upload/202411/c_7860002933371_9c39e151.jpg",
    "isOfficial": true,
    "display": 1
  },
  {
    "id": "assassin",
    "name": "刺客",
    "team": "minion",
    "ability": "每局游戏限一次，在夜晚时*，你可以选择一名玩家：他死亡，即使因为任何原因让他不会死亡。",
    "firstNight": 0,
    "otherNight": 8600,
    "reminders": [
      "死亡",
      "失去能力"
    ],
    "remindersGlobal": [],
    "setup": false,
    "edition": "bmr",
    "flavor": "“……”",
    "otherNightReminder": "刺客可以选择一名玩家。如果他这么做了，标记那名玩家死亡，且刺客失去能力，之后的夜晚无需再唤醒刺客。",
    "image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/assassin.png",
    "isOfficial": true,
    "display": 1
  },
  {
    "id": "imp",
    "name": "小恶魔",
    "team": "demon",
    "ability": "每个夜晚*，你要选择一名玩家：他死亡。如果你以这种方式自杀，一名爪牙会变成小恶魔。",
    "firstNight": 0,
    "otherNight": 4900,
    "reminders": [
      "死亡"
    ],
    "remindersGlobal": [],
    "setup": false,
    "edition": "tb",
    "flavor": "“我们必须让自己的头脑保持敏锐，刀刃保持锋利。\n\n邪恶在我们之中穿行，想要不择手段地摧毁我们的善良。\n\n那些愚蠢之辈，把我们美丽的小镇给毁了。不要相信任何人。\n\n但如果你一定要相信某人，请相信我。”",
    "otherNightReminder": "让小恶魔选择一名玩家。标记那名玩家死亡。如果小恶魔选择了自己：用一个备用的小恶魔标记替换一个存活的爪牙角色标记。让原来的小恶魔重新入睡。唤醒新的小恶魔。对他展示“你是”信息标记，和小恶魔角色标记。",
    "image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/imp.png",
    "isOfficial": true,
    "display": 1
  },
  {
    "id": "pukka",
    "name": "普卡",
    "team": "demon",
    "ability": "每个夜晚，你要选择一名玩家：他中毒。上个因你的能力中毒的玩家会死亡并恢复健康。",
    "firstNight": 6600,
    "otherNight": 5100,
    "reminders": [
      "死亡",
      "中毒"
    ],
    "remindersGlobal": [],
    "setup": false,
    "edition": "bmr",
    "flavor": "“您人真好，发生了这样的事情，您还愿意让我来您金碧辉煌的家里做客。我很抱歉，刚才不小心划伤了您。这是一点点赔礼，没事的，请收下吧，把这根金牙签当做我那卑微的歉意吧。”",
    "firstNightReminder": "让普卡选择一名玩家。标记那名玩家中毒。",
    "otherNightReminder": "让普卡选择一名玩家。标记那名玩家中毒。【圆】上一个因普卡中毒的玩家死亡，随后恢复健康。",
    "image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/pukka.png",
    "isOfficial": true,
    "display": 1
  },
  {
    "id": "vigormortis",
    "name": "亡骨魔",
    "team": "demon",
    "ability": "每个夜晚*，你要选择一名玩家：他死亡。被你杀死的爪牙保留他的能力，且与他邻近的两名镇民之一中毒。[-1外来者]",
    "firstNight": 0,
    "otherNight": 6100,
    "reminders": [
      "死亡",
      "保留能力",
      "中毒"
    ],
    "remindersGlobal": [],
    "setup": true,
    "edition": "snv",
    "flavor": "“世间万扉集为一体，世间万匙铸为一身。世间万盅将与我共饮，但凡饮下我所赐圣水者，必将永不干渴，化作万孔泉眼涌作永生。”",
    "otherNightReminder": "让亡骨魔选择一名玩家。标记那名玩家死亡。如果该玩家是爪牙，标记该玩家保留能力，并标记与该玩家邻近的镇民玩家之一中毒。",
    "image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/vigormortis.png",
    "isOfficial": true,
    "display": 1
  },
  {
    "id": "lil_monsta",
    "name": "小怪宝",
    "team": "demon",
    "ability": "每个夜晚，所有爪牙要秘密决定由哪名玩家来照看小怪宝并且“是恶魔”。每个夜晚*，可能会有一名玩家死亡。[+1爪牙]",
    "firstNight": 4400,
    "otherNight": 7300,
    "reminders": [],
    "remindersGlobal": [
      "是恶魔",
      "死亡"
    ],
    "setup": true,
    "edition": "exp",
    "flavor": "“步骤一：要变得可爱。步骤二：要统治世界。步骤三：先来点藻餐。”",
    "firstNightReminder": "唤醒所有爪牙，允许他们以指向的方式决定谁照看小怪宝，但不能产生其他交流，否则会有非常糟糕的事情发生。",
    "otherNightReminder": "唤醒所有爪牙，允许他们以指向的方式决定谁照看小怪宝，但不能产生其他交流，否则会有非常糟糕的事情发生。说书人选择一名玩家，那名玩家死亡。",
    "image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/lil_monsta.png",
    "isOfficial": true,
    "display": 1
  }
]