[
	{
		"id": "_meta",
		"name": "烟雨赋",
		"author": "苏通染",
		"logo": "https://i.postimg.cc/wvJWK6tz/LOGO.png",
		"description": "无",
		"townsfolkName": "村民",
		"outsidersName": "外来者",
		"minionsName": "爪牙",
		"demonsName": "恶魔",
		"townsfolk": "村民",
		"outsider": "外来者",
		"minion": "爪牙",
		"demon": "恶魔"
	},
	{
		"id": "42c129fb-08f2-454e-8e9b-51e01f99d7cb",
		"image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/chef.png",
		"edition": "custom",
		"name": "厨师",
		"ability": "在你的首个夜晚，你会得知场上邻座的邪恶玩家有多少对。",
		"team": "townsfolk",
		"sch_team": "村民",
		"firstNight": 7800,
		"otherNight": 0,
		"firstNightReminder": "给他展示数字手势来告诉他场上邻座邪恶玩家有多少对。",
		"otherNightReminder": "",
		"reminders": [],
		"remindersGlobal": [],
		"setup": 0
	},
	{
		"id": "51f32341-cd04-4a28-9f27-5971de09c95c",
		"image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/washerwoman.png",
		"edition": "custom",
		"name": "洗衣妇",
		"ability": "在你的首个夜晚，你会得知两名玩家和一个镇民角色：这两名玩家之一是该角色。",
		"team": "townsfolk",
		"sch_team": "村民",
		"firstNight": 7500,
		"otherNight": 0,
		"firstNightReminder": "展示那个镇民角色标记。指向被你标记“镇民”和“错误”的两名玩家。",
		"otherNightReminder": "",
		"reminders": [
			"镇民",
			"错误"
		],
		"remindersGlobal": [],
		"setup": 0
	},
	{
		"id": "c05179e8-b98c-4026-bcde-3e297aa99ec1",
		"image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/tea_lady.png",
		"edition": "custom",
		"name": "茶艺师",
		"ability": "如果与你邻近的两名存活的玩家是善良的，他们不会死亡。",
		"team": "townsfolk",
		"sch_team": "村民",
		"firstNight": 0,
		"otherNight": 0,
		"firstNightReminder": "",
		"otherNightReminder": "",
		"reminders": [
			"不会死亡"
		],
		"remindersGlobal": [],
		"setup": 0
	},
	{
		"id": "312fc6c1-b1d4-49f7-abff-e92df12c7fbf",
		"image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/chambermaid.png",
		"edition": "custom",
		"name": "侍女",
		"ability": "每个夜晚，你要选择除你以外的两名存活的玩家：你会得知他们中有几人在当晚因其自身能力而被唤醒。",
		"team": "townsfolk",
		"sch_team": "村民",
		"firstNight": 12400,
		"otherNight": 14800,
		"firstNightReminder": "让侍女选择除自己外的两名存活玩家。给她展示数字手势来告诉她这些玩家中有几人因自身能力被唤醒。",
		"otherNightReminder": "让侍女选择除自己外的两名存活玩家。给她展示数字手势来告诉她这些玩家中有几人因自身能力被唤醒。",
		"reminders": [],
		"remindersGlobal": [],
		"setup": 0
	},
	{
		"id": "17fc287f-554d-4eb1-b086-8379985a7650",
		"image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/savant.png",
		"edition": "custom",
		"name": "博学者",
		"ability": "每个白天，你可以私下询问说书人以得知两条信息：一个是正确的，一个是错误的。",
		"team": "townsfolk",
		"sch_team": "村民",
		"firstNight": 0,
		"otherNight": 0,
		"firstNightReminder": "",
		"otherNightReminder": "",
		"reminders": [],
		"remindersGlobal": [],
		"setup": 0
	},
	{
		"id": "8901c18b-75b8-42db-8056-4d87a3903e87",
		"image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/dreamer.png",
		"edition": "custom",
		"name": "筑梦师",
		"ability": "每个夜晚，你要选择除你及旅行者以外的一名玩家：你会得知一个善良角色和一个邪恶角色，该玩家是其中一个角色。",
		"team": "townsfolk",
		"sch_team": "村民",
		"firstNight": 8500,
		"otherNight": 11500,
		"firstNightReminder": "让筑梦师指向一名玩家。对他展示善良和邪恶的角色标记各一个，其中一个是属于该玩家的角色。",
		"otherNightReminder": "让筑梦师指向一名玩家。对他展示善良和邪恶的角色标记各一个，其中一个是属于该玩家的角色。",
		"reminders": [],
		"remindersGlobal": [],
		"setup": 0
	},
	{
		"id": "adc971e3-f783-4754-9186-a99aa4132ff2",
		"image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/cannibal.png",
		"edition": "custom",
		"name": "食人族",
		"ability": "你拥有上个死于处决的玩家的能力。如果该玩家属于邪恶阵营，你中毒直到下个善良玩家死于处决。",
		"team": "townsfolk",
		"sch_team": "村民",
		"firstNight": 0,
		"otherNight": 0,
		"firstNightReminder": "",
		"otherNightReminder": "",
		"reminders": [
			"中毒",
			"死于今日"
		],
		"remindersGlobal": [],
		"setup": 0
	},
	{
		"id": "265671c0-8bee-4d6c-a3e9-0d17677e2162",
		"image": "https://oss.gstonegames.com/data_file/clocktower/upload/202301/c_4630967694761_bd56d041.jpg",
		"edition": "custom",
		"name": "阴阳师",
		"ability": "在你的首个夜晚，你会得知两个善良角色和两个邪恶角色。其中有且只有两个角色在场。",
		"team": "townsfolk",
		"sch_team": "村民",
		"firstNight": 9200,
		"otherNight": 0,
		"firstNightReminder": "唤醒阴阳师，并对其展示两个善良角色，两个邪恶角色，共四个角色标记。其中正好只有两个角色在场。",
		"otherNightReminder": "",
		"reminders": [],
		"remindersGlobal": [],
		"setup": 0
	},
	{
		"id": "3762d716-10c8-4dbd-8216-0137f7363c20",
		"image": "https://oss.gstonegames.com/data_file/clocktower/upload/202310/c_9233465308961_9aa67828.jpg",
		"edition": "custom",
		"name": "悟道者",
		"ability": "你以为你是一个外来者，但你实际上不是。如果有邪恶玩家的能力选择或影响了你，你会立即变成一个不在场的镇民角色。",
		"team": "townsfolk",
		"sch_team": "村民",
		"firstNight": 0,
		"otherNight": 0,
		"firstNightReminder": "",
		"otherNightReminder": "",
		"reminders": [],
		"remindersGlobal": [
			"是悟道者"
		],
		"setup": 1
	},
	{
		"id": "4cda7cb4-47f2-486f-a5bd-697b4c55a892",
		"image": "https://oss.gstonegames.com/data_file/clocktower/upload/202403/c_5918227760171_7f310c1b.jpg",
		"edition": "custom",
		"name": "秉笔",
		"ability": "如果你在白天死亡，当晚你会得知一名善良玩家。如果你在夜晚死亡，当晚你会得知一名邪恶玩家。",
		"team": "townsfolk",
		"sch_team": "村民",
		"firstNight": 0,
		"otherNight": 10310,
		"firstNightReminder": "",
		"otherNightReminder": "如果秉笔人在夜晚死去，唤醒他并指向一名邪恶玩家；如果秉笔在白天死去，唤醒他并指向一名善良玩家。随后让他重新入睡。",
		"reminders": [],
		"remindersGlobal": [],
		"setup": 0
	},
	{
		"id": "e07d8e14-a7e8-4378-9786-f1668f3ebf73",
		"image": "https://oss.gstonegames.com/data_file/clocktower/upload/202403/c_5751437760171_79dd1401.jpg",
		"edition": "custom",
		"name": "刀客",
		"ability": "在你的首个夜晚，你得知一个在场的爪牙角色。每局游戏限一次，你可以在白天公开选择一名玩家：如果他是你得知的角色，他死亡。",
		"team": "townsfolk",
		"sch_team": "村民",
		"firstNight": 9410,
		"otherNight": 0,
		"firstNightReminder": "在为首个夜晚做准备时，将刀客的“追杀”标记放置在一个爪牙角色标记旁。\n在首个夜晚，唤醒刀客。对他展示标记了“追杀”的爪牙角色标记。让刀客重新入睡。",
		"otherNightReminder": "",
		"reminders": [
			"追杀",
			"失去能力"
		],
		"remindersGlobal": [],
		"setup": 0
	},
	{
		"id": "195f123d-c60e-48bd-ad15-481f4790b8b0",
		"image": "https://oss.gstonegames.com/data_file/clocktower/upload/202403/c_0691847760171_5ab4159c.jpg",
		"edition": "custom",
		"name": "知府",
		"ability": "每个夜晚*，你会得知今天是否有非镇民玩家死亡。",
		"team": "townsfolk",
		"sch_team": "村民",
		"firstNight": 0,
		"otherNight": 12220,
		"firstNightReminder": "",
		"otherNightReminder": "如果在白天以及夜晚，只有镇民玩家死亡，对司民摇头表示“否”，否则点头表示“是”。",
		"reminders": [],
		"remindersGlobal": [],
		"setup": 0
	},
	{
		"id": "45f4d5b7-5df1-4ee9-80b9-23967e0caee0",
		"image": "https://oss.gstonegames.com/data_file/clocktower/upload/202403/c_9168557760171_8ae6a36c.jpg",
		"edition": "custom",
		"name": "驿使",
		"ability": "每个白天，你可以公开声明一个角色。在当晚，你会得知该角色是否在场。如果你因此得知了否，你失去此能力。",
		"team": "townsfolk",
		"sch_team": "村民",
		"firstNight": 0,
		"otherNight": 12210,
		"firstNightReminder": "",
		"otherNightReminder": "在每个白天，如果驿使声明使用他的能力，如果驿使声明的角色在场，放置“猜测正确”提示标记在驿使角色标记旁。\n当晚，唤醒驿使艺人。如果他猜测正确，对他点头表示“是”，对他摇头表示“否”，如果你对他摇头，放置一枚“失去能力”的标记在其角色旁",
		"reminders": [
			"猜测正确",
			"失去能力"
		],
		"remindersGlobal": [],
		"setup": 0
	},
	{
		"id": "65a3351d-daf5-4c5d-8be9-3d5e91d1f3e7",
		"image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/recluse.png",
		"edition": "custom",
		"name": "陌客",
		"ability": "你可能会被当作邪恶阵营、爪牙角色或恶魔角色，即使你已死亡。",
		"team": "outsider",
		"sch_team": "外来者",
		"firstNight": 0,
		"otherNight": 0,
		"firstNightReminder": "",
		"otherNightReminder": "",
		"reminders": [],
		"remindersGlobal": [],
		"setup": 0
	},
	{
		"id": "0926cc06-8b66-4aa7-a69f-5aef8e631c80",
		"image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/golem.png",
		"edition": "custom",
		"name": "魔像",
		"ability": "每局游戏你只能发起提名一次。当你发起提名时，如果被你提名的玩家不是恶魔，他死亡。",
		"team": "outsider",
		"sch_team": "外来者",
		"firstNight": 0,
		"otherNight": 0,
		"firstNightReminder": "",
		"otherNightReminder": "",
		"reminders": [
			"无法提名"
		],
		"remindersGlobal": [],
		"setup": 0
	},
	{
		"id": "2c77c649-ebaa-496d-a65e-378bf68c2f2a",
		"image": "https://oss.gstonegames.com/data_file/clocktower/upload/202301/c_4591987694761_11d3a855.jpg",
		"edition": "custom",
		"name": "酒保",
		"ability": "与你邻近的善良玩家之一醉酒，即使你已死亡。",
		"team": "outsider",
		"sch_team": "外来者",
		"firstNight": 0,
		"otherNight": 0,
		"firstNightReminder": "",
		"otherNightReminder": "",
		"reminders": [
			"醉酒"
		],
		"remindersGlobal": [],
		"setup": 0
	},
	{
		"id": "8f3155ba-c4fb-466a-94b5-ddf3b3a4c8b5",
		"image": "https://oss.gstonegames.com/data_file/clocktower/upload/202310/c_9614144308961_fe5074b8.jpg",
		"edition": "custom",
		"name": "瘟疫医生",
		"ability": "如果你死亡，说书人获得一个不在场的爪牙能力。",
		"team": "outsider",
		"sch_team": "外来者",
		"firstNight": 0,
		"otherNight": 10000,
		"firstNightReminder": "",
		"otherNightReminder": "当瘟疫医生死亡时，将一个不在场的爪牙角色标记放置在魔典左侧的正中位置，并用瘟疫医生的“说书人能力”标记标记该爪牙角色。如可能，在夜晚顺序表旁添加相应的夜晚标记用以提示。",
		"reminders": [
			"说书人能力"
		],
		"remindersGlobal": [],
		"setup": 0
	},
	{
		"id": "e098bbbd-8d60-4b29-849d-46294ed11627",
		"image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/scarlet_woman.png",
		"edition": "custom",
		"name": "红唇女郎",
		"ability": "如果大于等于五名玩家存活时（旅行者不计算在内）恶魔死亡，你变成那个恶魔。",
		"team": "minion",
		"sch_team": "爪牙",
		"firstNight": 0,
		"otherNight": 3700,
		"firstNightReminder": "",
		"otherNightReminder": "如果红唇女郎今天变成了小恶魔，对她展示“你是”信息标记，和小恶魔角色标记。",
		"reminders": [],
		"remindersGlobal": [
			"是恶魔"
		],
		"setup": 0
	},
	{
		"id": "f39ac8f9-b8bd-4f44-8d33-68b09755a1ea",
		"image": "https://oss.gstonegames.com/data_file/clocktower/upload/202301/c_4078497694761_5c6ddcce.jpg",
		"edition": "custom",
		"name": "蛊雕",
		"ability": "每个夜晚，你要选择左或右：你得知该方向上的下一名存活善良玩家的角色，他中毒且其他善良玩家以为他是邪恶的蛊雕，直到下个黄昏。",
		"team": "minion",
		"sch_team": "爪牙",
		"firstNight": 4800,
		"otherNight": 1500,
		"firstNightReminder": "唤醒蛊雕，让其选择一个方向。将他的“中毒”标记移动至那个方向上的下一个存活玩家的角色标记旁。随后对他指向那名玩家，并展示“他是”提示标记和该玩家的角色标记。",
		"otherNightReminder": "唤醒蛊雕，让其选择一个方向。将他的“中毒”标记移动至那个方向上的下一个存活玩家的角色标记旁。随后对他指向那名玩家，并展示“他是”提示标记和该玩家的角色标记。",
		"reminders": [
			"中毒"
		],
		"remindersGlobal": [],
		"setup": 0
	},
	{
		"id": "dd6726dd-48a7-413a-b78a-100d43ef4f9b",
		"image": "https://oss.gstonegames.com/data_file/clocktower/upload/202301/c_4215797694761_97f10b13.jpg",
		"edition": "custom",
		"name": "赶尸人",
		"ability": "与你邻近的两名镇民玩家会在其首次死亡时被当作仍然存活。[-1外来者]",
		"team": "minion",
		"sch_team": "爪牙",
		"firstNight": 0,
		"otherNight": 0,
		"firstNightReminder": "",
		"otherNightReminder": "",
		"reminders": [
			"以为存活"
		],
		"remindersGlobal": [],
		"setup": 1
	},
	{
		"id": "f8fad1a2-c342-4767-8bc9-666e9a466aef",
		"image": "https://oss.gstonegames.com/data_file/clocktower/upload/202403/c_8796728760171_7caa0950.jpg",
		"edition": "custom",
		"name": "画皮",
		"ability": "在你的首个夜晚，你要选择一名存活玩家：他死亡但会被当作存活。当他下一次死亡时，他重生，随后你重获能力。",
		"team": "minion",
		"sch_team": "爪牙",
		"firstNight": 6310,
		"otherNight": 8810,
		"firstNightReminder": "首个夜晚，唤醒画皮，让其选择一名玩家，该玩家进入“活尸”状态。在魔典中该玩家的角色标记上添加帷幕标记，和“以为存活”标记。但不要宣布该玩家已经死亡，也不要在城镇广场上将该玩家的生命标记翻面。",
		"otherNightReminder": "如果画皮选择的玩家重生，在画皮的角色标记旁放置“重获能力”标记。\n每个夜晚，如果画皮有“重获能力”标记，唤醒画皮，让其选择一名玩家，该玩家进入“活尸”状态。在魔典中该玩家的角色标记上添加帷幕标记，和“以为存活”标记。但不要宣布该玩家已经死亡，也不要在城镇广场上将该玩家的生命标记翻面。",
		"reminders": [
			"以为存活",
			"重获能力"
		],
		"remindersGlobal": [],
		"setup": 0
	},
	{
		"id": "64495eb9-cbb5-4f55-8ee8-988eca8962fc",
		"image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/imp.png",
		"edition": "custom",
		"name": "小恶魔",
		"ability": "每个夜晚*，你要选择一名玩家：他死亡。如果你以这种方式自杀，一名爪牙会变成小恶魔。",
		"team": "demon",
		"sch_team": "恶魔",
		"firstNight": 0,
		"otherNight": 4900,
		"firstNightReminder": "",
		"otherNightReminder": "让小恶魔选择一名玩家。标记那名玩家死亡。如果小恶魔选择了自己：用一个备用的小恶魔标记替换一个存活的爪牙角色标记。让原来的小恶魔重新入睡。唤醒新的小恶魔。对他展示“你是”信息标记，和小恶魔角色标记。",
		"reminders": [
			"死亡"
		],
		"remindersGlobal": [],
		"setup": 0
	},
	{
		"id": "17405145-e6f0-4754-859a-cd9ca101aaef",
		"image": "https://oss.gstonegames.com/data_file/clocktower/upload/202310/c_3300298608961_2077dc45.jpg",
		"edition": "custom",
		"name": "穷奇",
		"ability": "每个夜晚*，你要选择一名玩家：他死亡。如果今天白天有外来者死亡，当晚改为你要选择一名玩家：他死亡，但被当作仍然存活，随后会有一名其他玩家死亡。[+1外来者]",
		"team": "demon",
		"sch_team": "恶魔",
		"firstNight": 0,
		"otherNight": 8000,
		"firstNightReminder": "",
		"otherNightReminder": "每个白天，如果有外来者死亡，将穷奇的“死于今日”提示标记放置到该玩家的角色标记旁。\n除了首个夜晚外的每个夜晚，唤醒穷奇，并让他指向任意一名玩家。让穷奇重新入睡。\n如果穷奇的“死于今日”提示标记未被放置，那么穷奇选择的玩家死亡，在他角色标记旁放置“死亡”提示标记。\n如果穷奇的“死于今日”提示标记已被放置，且穷奇选择的玩家当前处于存活状态，并能够成功被穷奇杀死，那么穷奇选择的玩家进入“活尸”状态。在魔典中该玩家的角色标记上添加帷幕标记，但不要在黎明时宣布该玩家已经死亡，也不要在城镇广场上将该玩家的生命标记翻面。随后，再在任意一名玩家的角色标记旁放置“死亡”提示标记。\n在黎明时，移除“死于今日”提示标记，并宣布当晚放置了穷奇的“死亡”提示标记的玩家死亡。",
		"reminders": [
			"死亡",
			"死于今日"
		],
		"remindersGlobal": [],
		"setup": 1
	},
	{
		"id": "55a0cb1e-8de5-43fc-8f6a-e76b5d9bdaab",
		"image": "https://oss.gstonegames.com/data_file/clocktower/upload/202310/c_6886084308961_f221dd48.jpg",
		"edition": "custom",
		"name": "奥赫",
		"ability": "每个夜晚*，你要选择一个角色：他死亡。如果该角色不在场，则由说书人来决定谁会被你杀死。",
		"team": "demon",
		"sch_team": "恶魔",
		"firstNight": 0,
		"otherNight": 6200,
		"firstNightReminder": "",
		"otherNightReminder": "唤醒奥赫。让奥赫指向角色列表上的一个角色标记。如果被选择的角色在场，对应的玩家死亡——使用“死亡”提示标记标记那名玩家。如果被选择的角色不在场，那么改为你来选择任意一名玩家，那名玩家死亡——使用“死亡”提示标记标记那名玩家。让奥赫重新入睡。",
		"reminders": [
			"死亡"
		],
		"remindersGlobal": [],
		"setup": 0
	},
	{
		"id": "4b084c4f-40c4-4af9-816a-696f37b5919d",
		"image": "https://oss.gstonegames.com/data_file/clocktower/upload/202403/c_2190498760171_1c483826.jpg",
		"edition": "custom",
		"name": "阎罗",
		"ability": "在你的首个夜晚，你能查看魔典并选择一名玩家：他在第三个夜晚死亡，即使因为任何原因让他不会死亡。每个夜晚，你要选择一名玩家：上个夜晚被你选择的玩家死亡。",
		"team": "demon",
		"sch_team": "恶魔",
		"firstNight": 11710,
		"otherNight": 8410,
		"firstNightReminder": "首个夜晚，唤醒阎罗并让他按自己意愿的时长来查看魔典。让阎罗选择一名玩家，放置“即将死亡”标记在其角色图标旁。",
		"otherNightReminder": "让阎罗选择一名玩家，放置“即将死亡”标记在其角色图标旁。",
		"reminders": [
			"即将死亡"
		],
		"remindersGlobal": [],
		"setup": 0
	},
	{
		"ability": "使用灯神的相克规则。所有玩家都会知道其内容。如果瘟疫医生死亡且说书人会因此获得赶尸人的能力，改为一名存活的爪牙玩家获得此能力，且他会得知此事。如果瘟疫医生死亡且说书人会因此获得蛊雕的能力，飞行标记会从瘟疫医生的位置开始移动。",
		"image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/djinn.png",
		"edition": "custom",
		"flavor": "",
		"id": "20003_107",
		"name": "灯神",
		"otherNight": 0,
		"setup": 0,
		"reminders": [],
		"remindersGlobal": [],
		"team": "fabled",
		"firstNight": 0
	}
]