[{
	"logo": "https://i.postimg.cc/qMZNj2ZX/image.png",
	"description": "",
	"author": "Chiz",
	"id": "_meta",
	"townsfolkName":"镇民",
	"name": "点到为止"
}, {
	"ability": "在你的首个夜晚，你会得知三名玩家：其中有且只有一名玩家是邪恶的。",
	"image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/noble.png",
	"edition": "custom",
	"flavor": "",
	"id": "noblebutton",
	"firstNightReminder": "以任意顺序指向三名玩家，其中一名邪恶。",
	"otherNightReminder": "",
	"name": "贵族",
	"otherNight": 0,
	"setup": 0,
	"reminders": ["得知"],
	"remindersGlobal": [],
	"team": "townsfolk",
	"firstNight": 43
}, {
	"ability": "在你的首个夜晚，你会得知两名玩家和一个爪牙角色：这两名玩家之一是该角色（或者你会得知没有爪牙在场）。",
	"image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/investigator.png",
	"edition": "custom",
	"flavor": "",
	"id": "investigatorButton",
	"firstNightReminder": "展示那个爪牙角色标记。指向被你标记“爪牙”和“错误”的两名玩家。",
	"otherNightReminder": "",
	"name": "调查员",
	"otherNight": 0,
	"setup": 0,
	"reminders": ["爪牙", "错误"],
	"remindersGlobal": [],
	"team": "townsfolk",
	"firstNight": 34
}, {
	"ability": "在你的首个夜晚，你会得知一名善良玩家和他的角色。如果恶魔杀死了他，你也会死亡。",
	"image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/grandmother.png",
	"edition": "custom",
	"flavor": "",
	"id": "grandmotherbutton",
	"firstNightReminder": "指向她的孙子玩家，并展示该玩家的角色标记。",
	"otherNightReminder": "如果孙子被恶魔杀死，祖母也会一同死亡。标记祖母死亡。",
	"name": "祖母",
	"otherNight": 50,
	"setup": 0,
	"reminders": ["孙子", "死亡"],
	"remindersGlobal": [],
	"team": "townsfolk",
	"firstNight": 39
}, {
	"ability": "在你的首个夜晚，你会得知一名邪恶玩家。每当你得知的玩家死亡，你会在当晚得知另一名邪恶玩家。[会有一名镇民转变为邪恶阵营]",
	"image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/bounty_hunter.png",
	"edition": "custom",
	"flavor": "",
	"id": "bounty_hunterbutton",
	"firstNightReminder": "指向一名邪恶玩家。随后唤醒那名因赏金猎人而转变为邪恶的镇民，并告知他变成了邪恶阵营。",
	"otherNightReminder": "如果赏金猎人知晓的邪恶玩家死亡，指向另一名邪恶玩家。",
	"name": "赏金猎人",
	"otherNight": 65,
	"setup": 1,
	"reminders": ["被得知", "邪恶"],
	"remindersGlobal": [],
	"team": "townsfolk",
	"firstNight": 45
}, {
	"ability": "在你的首个夜晚，你会得知一个在场的镇民角色。如果你“疯狂”地证明你是该角色，当他死亡时你获得该角色的能力。",
	"image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/pixie.png",
	"edition": "custom",
	"flavor": "",
	"id": "pixiebutton",
	"firstNightReminder": "对小精灵展示一个在场的镇民角色。",
	"otherNightReminder": "",
	"name": "小精灵",
	"otherNight": 0,
	"setup": 0,
	"reminders": ["疯狂", "获得能力"],
	"remindersGlobal": [],
	"team": "townsfolk",
	"firstNight": 29
}, {
	"ability": "每个夜晚，你会得知与你邻近的两名存活的玩家中邪恶玩家的数量。",
	"image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/empath.png",
	"edition": "custom",
	"flavor": "",
	"id": "empathbutton",
	"firstNightReminder": "给他展示数字手势来告诉他与他邻近的存活玩家有几人是邪恶的。",
	"otherNightReminder": "给他展示数字手势来告诉他与他邻近的存活玩家有几人是邪恶的。",
	"name": "共情者",
	"otherNight": 53,
	"setup": 0,
	"reminders": [],
	"remindersGlobal": [],
	"team": "townsfolk",
	"firstNight": 36
}, {
	"ability": "每个夜晚，你要选择除你及旅行者以外的一名玩家：你会得知一个善良角色和一个邪恶角色，该玩家是其中一个角色。",
	"image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/dreamer.png",
	"edition": "custom",
	"flavor": "",
	"id": "dreamerbutton",
	"firstNightReminder": "让筑梦师指向一名玩家。对他展示善良和邪恶的角色标记各一个，其中一个是属于该玩家的角色。",
	"otherNightReminder": "让筑梦师指向一名玩家。对他展示善良和邪恶的角色标记各一个，其中一个是属于该玩家的角色。",
	"name": "筑梦师",
	"otherNight": 57,
	"setup": 0,
	"reminders": [],
	"remindersGlobal": [],
	"team": "townsfolk",
	"firstNight": 41
}, {
	"ability": "每个夜晚*，你会得知在今天白天时是否有爪牙发起过提名。",
	"image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/town_crier.png",
	"edition": "custom",
	"flavor": "",
	"id": "town_crierbutton",
	"firstNightReminder": "",
	"otherNightReminder": "对他点头或摇头示意今天白天是否有爪牙发起过提名。",
	"name": "城镇公告员",
	"otherNight": 59,
	"setup": 0,
	"reminders": ["爪牙未提名", "爪牙已提名"],
	"remindersGlobal": [],
	"team": "townsfolk",
	"firstNight": 0
}, {
	"ability": "每个夜晚*，你会得知有多少名死亡的玩家是邪恶的。",
	"image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/oracle.png",
	"edition": "custom",
	"flavor": "",
	"id": "oraclebutton",
	"firstNightReminder": "",
	"otherNightReminder": "给他展示数字手势来告诉他当前已死亡的玩家中有多少玩家是邪恶的。",
	"name": "神谕者",
	"otherNight": 60,
	"setup": 0,
	"reminders": [],
	"remindersGlobal": [],
	"team": "townsfolk",
	"firstNight": 0
}, {
	"ability": "每局游戏限一次，在夜晚时，你可以选择让恶魔变成你选择的恶魔角色，或让所有爪牙变成你选择的爪牙角色。",
	"image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/engineer.png",
	"edition": "custom",
	"flavor": "",
	"id": "engineerbutton",
	"firstNightReminder": "工程师选择不使用能力，或在剧本列表中选择恶魔或爪牙角色。如果他选择爪牙角色，则需要选择对应数量的爪牙。然后将这些玩家依次唤醒，并告知他们变成了什么角色。",
	"otherNightReminder": "工程师选择不使用能力，或在剧本列表中选择恶魔或爪牙角色。如果他选择爪牙角色，则需要选择对应数量的爪牙。然后将这些玩家依次唤醒，并告知他们变成了什么角色。",
	"name": "工程师",
	"otherNight": 6,
	"setup": 0,
	"reminders": ["失去能力"],
	"remindersGlobal": [],
	"team": "townsfolk",
	"firstNight": 13
}, {
	"ability": "你拥有一个不在场的爪牙角色的能力。",
	"image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/alchemist.png",
	"edition": "custom",
	"flavor": "",
	"id": "alchemistbutton",
	"firstNightReminder": "展示给炼金术士一个不在场的角色标记。",
	"otherNightReminder": "",
	"name": "炼金术士",
	"otherNight": 0,
	"setup": 0,
	"reminders": [],
	"remindersGlobal": ["是炼金术士"],
	"team": "townsfolk",
	"firstNight": 3
}, {
	"ability": "如果你在夜晚死亡，一名存活的善良玩家会变成农夫。",
	"image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/farmer.png",
	"edition": "custom",
	"flavor": "",
	"id": "farmerbutton",
	"firstNightReminder": "",
	"otherNightReminder": "如果农民在夜晚死去，则选择另一位善良玩家成为农民。唤醒这名玩家，并告知他成为了农民。",
	"name": "农夫",
	"otherNight": 46,
	"setup": 0,
	"reminders": [],
	"remindersGlobal": [],
	"team": "townsfolk",
	"firstNight": 0
}, {
	"ability": "恶魔会以为你是爪牙。爪牙会以为你是恶魔。",
	"image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/magician.png",
	"edition": "custom",
	"flavor": "",
	"id": "magicianbutton",
	"firstNightReminder": "",
	"otherNightReminder": "",
	"name": "魔术师",
	"otherNight": 0,
	"setup": 0,
	"reminders": [],
	"remindersGlobal": [],
	"team": "townsfolk",
	"firstNight": 0
}, {
	"ability": "你可能会被当作邪恶阵营、爪牙角色或恶魔角色，即使你已死亡。",
	"image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/recluse.png",
	"edition": "custom",
	"flavor": "",
	"id": "reclusebutton",
	"firstNightReminder": "",
	"otherNightReminder": "",
	"name": "陌客",
	"otherNight": 0,
	"setup": 0,
	"reminders": [],
	"remindersGlobal": [],
	"team": "outsider",
	"firstNight": 0
}, {
	"ability": "你不知道你是酒鬼。你以为你是一个镇民角色，但其实你不是。",
	"image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/drunk.png",
	"edition": "custom",
	"flavor": "",
	"id": "drunkbutton",
	"firstNightReminder": "",
	"otherNightReminder": "",
	"name": "酒鬼",
	"otherNight": 0,
	"setup": 1,
	"reminders": [],
	"remindersGlobal": ["是酒鬼"],
	"team": "outsider",
	"firstNight": 0
}, {
	"ability": "当你得知你死亡时，你要公开选择一名存活的玩家。如果他是善良的，在当晚他会死亡。",
	"image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/moonchild.png",
	"edition": "custom",
	"flavor": "",
	"id": "moonchildbutton",
	"firstNightReminder": "",
	"otherNightReminder": "如果月之子在白天触发了死亡能力并选择了一名善良玩家，该玩家死亡。标记那名玩家死亡。",
	"name": "月之子",
	"otherNight": 49,
	"setup": 0,
	"reminders": ["死亡"],
	"remindersGlobal": [],
	"team": "outsider",
	"firstNight": 0
}, {
	"ability": "你以为你是一个恶魔，但其实你不是。恶魔知道你是疯子以及你在每个夜晚选择了哪些玩家。",
	"image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/lunatic.png",
	"edition": "custom",
	"flavor": "",
	"id": "lunaticbutton",
	"firstNightReminder": "如果有七名或更多玩家，唤醒疯子：展示“他们是你的爪牙”信息标记。指向任意对应数量的玩家。展示“这些角色不在场”信息标记。展示三个善良角色。让疯子重新入睡。唤醒恶魔。展示“你是”信息标记和恶魔角色标记。展示“这名玩家是”信息标记和疯子角色标记，然后指向疯子玩家。",
	"otherNightReminder": "做任何需要做的事情来模拟一位恶魔的行动。让疯子重新入睡。唤醒恶魔。对恶魔展示疯子角色标记，并指向疯子玩家，随后是疯子的攻击目标。",
	"name": "疯子",
	"otherNight": 21,
	"setup": 0,
	"reminders": [],
	"remindersGlobal": ["被选择", "是疯子"],
	"team": "outsider",
	"firstNight": 7
}, {
	"ability": "每个夜晚，你要选择一名玩家：如果他明天白天发起提名，他死亡。如果只有三名存活的玩家，你失去此能力。",
	"image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/witch.png",
	"edition": "custom",
	"flavor": "",
	"id": "witchbutton",
	"firstNightReminder": "让女巫选择一名玩家。标记那名玩家被诅咒。",
	"otherNightReminder": "让女巫选择一名玩家。标记那名玩家被诅咒。",
	"name": "女巫",
	"otherNight": 15,
	"setup": 0,
	"reminders": ["被诅咒"],
	"remindersGlobal": [],
	"team": "minion",
	"firstNight": 24
}, {
	"ability": "你与一名对立阵营的玩家互相知道对方是什么角色。如果其中善良玩家被处决，邪恶阵营获胜。如果你们都存活，善良阵营无法获胜。",
	"image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/evil_twin.png",
	"edition": "custom",
	"flavor": "",
	"id": "evil_twinbutton",
	"firstNightReminder": "唤醒镜像双子和他的对立双子，让他们进行眼神接触。对镜像双子展示对立双子的角色标记，并对对立双子展示镜像双子的角色标记。",
	"otherNightReminder": "",
	"name": "镜像双子",
	"otherNight": 0,
	"setup": 0,
	"reminders": ["对立双子"],
	"remindersGlobal": [],
	"team": "minion",
	"firstNight": 23
}, {
	"ability": "每个夜晚*，你要选择一名玩家和一个角色，如果该角色不在场，他变成该角色。如果因此创造了一个恶魔，当晚的死亡由说书人决定。",
	"image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/pit-hag.png",
	"edition": "custom",
	"flavor": "",
	"id": "pit-hagbutton",
	"firstNightReminder": "",
	"otherNightReminder": "让麻脸巫婆选择一名玩家和一个角色。如果她选择的角色不在场：让麻脸巫婆重新入睡。唤醒她的目标玩家。对该玩家展示“你是”信息标记和他的新角色标记。",
	"name": "麻脸巫婆",
	"otherNight": 17,
	"setup": 0,
	"reminders": [],
	"remindersGlobal": [],
	"team": "minion",
	"firstNight": 0
}, {
	"ability": "每局游戏限一次，在夜晚时*，你可以选择一名玩家：他死亡，即使因为任何原因让他不会死亡。",
	"image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/assassin.png",
	"edition": "custom",
	"flavor": "",
	"id": "assassinbutton",
	"firstNightReminder": "",
	"otherNightReminder": "刺客可以选择一名玩家。如果他这么做了，标记那名玩家死亡，且刺客失去能力，之后的夜晚无需再唤醒刺客。",
	"name": "刺客",
	"otherNight": 37,
	"setup": 0,
	"reminders": ["死亡", "失去能力"],
	"remindersGlobal": [],
	"team": "minion",
	"firstNight": 0
}, {
	"ability": "你以为你是一个善良角色，但其实你不是。恶魔会知道你是提线木偶。[提线木偶会与恶魔邻座]",
	"image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/marionette.png",
	"edition": "custom",
	"flavor": "",
	"id": "marionettebutton",
	"firstNightReminder": "选择一个邻近恶魔的善良玩家放置提线木偶标记。唤醒恶魔并告知他谁是提线木偶。",
	"otherNightReminder": "",
	"name": "提线木偶",
	"otherNight": 0,
	"setup": 1,
	"reminders": [],
	"remindersGlobal": ["是提线木偶"],
	"team": "minion",
	"firstNight": 11
}, {
	"ability": "每个夜晚，所有爪牙要秘密决定由哪名玩家来照看小怪宝并且“是恶魔”。每个夜晚*，会有一名玩家死亡。[+1爪牙]",
	"image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/lil_monsta.png",
	"edition": "custom",
	"flavor": "",
	"id": "lil_monstabutton",
	"firstNightReminder": "唤醒所有爪牙，允许他们以指向的方式决定谁照看小怪宝，但不能产生其他交流，否则会有非常糟糕的事情发生。",
	"otherNightReminder": "唤醒所有爪牙，允许他们以指向的方式决定谁照看小怪宝，但不能产生其他交流，否则会有非常糟糕的事情发生。说书人选择一名玩家，那名玩家死亡。",
	"name": "小怪宝",
	"otherNight": 36,
	"setup": 1,
	"reminders": [],
	"remindersGlobal": ["是恶魔", "死亡"],
	"team": "demon",
	"firstNight": 16
}, {
	"ability": "每个夜晚*，你要选择一名玩家：他死亡。镇民玩家的能力都会产生错误信息。如果白天没人被处决，邪恶阵营获胜。",
	"image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/vortox.png",
	"edition": "custom",
	"flavor": "",
	"id": "vortoxbutton",
	"firstNightReminder": "",
	"otherNightReminder": "让涡流选择一名玩家。标记那名玩家死亡。",
	"name": "涡流",
	"otherNight": 31,
	"setup": 0,
	"reminders": ["死亡"],
	"remindersGlobal": [],
	"team": "demon",
	"firstNight": 0
}, {
	"ability": "每个夜晚*，可能有一名玩家死亡。如果一项提名只有邪恶玩家投票，投票无效。你也会被当作是爪牙。[半数以上玩家为军团]",
	"image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/legion.png",
	"edition": "custom",
	"flavor": "",
	"id": "legionbutton",
	"firstNightReminder": "",
	"otherNightReminder": "由说书人决定，让哪一名玩家死亡。",
	"name": "军团",
	"otherNight": 34,
	"setup": 1,
	"reminders": ["即将被处决", "死亡"],
	"remindersGlobal": [],
	"team": "demon",
	"firstNight": 0
}, {
	"ability": "每个白天，你可以选择至多三对玩家交换座位。玩家不能离开座位私聊。",
	"image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/matron.png",
	"edition": "custom",
	"flavor": "",
	"id": "matronbutton",
	"firstNightReminder": "",
	"otherNightReminder": "",
	"name": "女舍监",
	"otherNight": 0,
	"setup": 0,
	"reminders": [],
	"remindersGlobal": [],
	"team": "traveler",
	"firstNight": 0
}, {
	"ability": "每个白天，首次处决后，你可以再次发起提名。",
	"image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/butcher.png",
	"edition": "custom",
	"flavor": "",
	"id": "butcherbutton",
	"firstNightReminder": "",
	"otherNightReminder": "",
	"name": "屠夫",
	"otherNight": 0,
	"setup": 0,
	"reminders": [],
	"remindersGlobal": [],
	"team": "traveler",
	"firstNight": 0
}, {
	"ability": "每个夜晚，你要选择除你以外的一名玩家：明天白天，他的投票算作三票。",
	"image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/bureaucrat.png",
	"edition": "custom",
	"flavor": "",
	"id": "bureaucratbutton",
	"firstNightReminder": "官员指向一名玩家。将三票标记放在那名玩家旁。",
	"otherNightReminder": "官员指向一名玩家。将三票标记放在那名玩家旁。",
	"name": "官员",
	"otherNight": 1,
	"setup": 0,
	"reminders": ["3票"],
	"remindersGlobal": [],
	"team": "traveler",
	"firstNight": 1
}, {
	"ability": "如果你的阵营的一名玩家被处决，你可能会代替他被处决。",
	"image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/scapegoat.png",
	"edition": "custom",
	"flavor": "",
	"id": "scapegoatbutton",
	"firstNightReminder": "",
	"otherNightReminder": "",
	"name": "替罪羊",
	"otherNight": 0,
	"setup": 0,
	"reminders": [],
	"remindersGlobal": [],
	"team": "traveler",
	"firstNight": 0
}, {
	"ability": "每个夜晚*，你要选择一名存活的玩家：如果他同意，你会得知他的角色，但是你们两个可能同时死亡。",
	"image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/harlot.png",
	"edition": "custom",
	"flavor": "",
	"id": "harlotbutton",
	"firstNightReminder": "",
	"otherNightReminder": "流莺选择一名玩家，将其唤醒，那名玩家选择同意或拒绝。如果同意，将他的角色标记展示给流莺看。然后说书人可以决定两名玩家是否会一起死去。",
	"name": "流莺",
	"otherNight": 1,
	"setup": 0,
	"reminders": ["死亡"],
	"remindersGlobal": [],
	"team": "traveler",
	"firstNight": 0
}, {
	"ability": "使用灯神的相克规则。所有玩家都会知道其内容。",
	"image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/djinn.png",
	"edition": "custom",
	"flavor": "",
	"id": "djinnbutton",
	"firstNightReminder": "",
	"otherNightReminder": "",
	"name": "灯神",
	"otherNight": 0,
	"setup": 0,
	"reminders": [],
	"remindersGlobal": [],
	"team": "fabled",
	"firstNight": 0
}, {
	"ability": "在初始设置时，可能会额外增加或减少一个外来者。",
	"image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/sentinel.png",
	"edition": "custom",
	"flavor": "",
	"id": "sentinelbutton",
	"firstNightReminder": "",
	"otherNightReminder": "",
	"name": "哨兵",
	"otherNight": 0,
	"setup": 0,
	"reminders": [],
	"remindersGlobal": [],
	"team": "fabled",
	"firstNight": 0
}]