[    {
        "id": "_meta",
		"name": "疯狂列车",
        	"logo": "https://i.postimg.cc/8k23CcB4/LOGO.png",
		"author": "Arctem",
		"townsfolkName": "镇民",
		"outsidersName": "外来者",
		"minionsName": "爪牙",
		"demonsName": "恶魔",
		"travelerName": "旅行者",
		"a jinxedName": "相克规则",
		"townsfolk": "镇民",
		"outsider": "外来者",
		"minion": "爪牙",
		"demon": "恶魔",
		"traveler": "旅行者",
		"fabled": "传奇角色",
		"a jinxed": "相克规则"
        },
{
  "id": "drink_cart_pusher",
  "image": "https://i.postimg.cc/g0Bptd97/drink-cart-pusher.png",
  "edition": "custom",
  "firstNight": 6,
  "firstNightReminder": "指向一名与邪恶玩家邻座的玩家",
  "otherNight": 0,
  "otherNightReminder": "",
  "reminders": ["玩家"],
  "remindersGlobal": [],
  "setup": 0,
  "name": "推车售货员",
  "team": "townsfolk",
  "ability": "在你的首个夜晚，你会得知一名与邪恶玩家邻座的玩家。"
},
{
  "id": "baggage_checker",
  "image": "https://i.postimg.cc/fbVpL9FH/baggage-checker.png",
  "edition": "custom",
  "firstNight": 7,
  "firstNightReminder": "展示一个与邪恶玩家邻座的在场的善良角色标记。",
  "otherNight": 0,
  "otherNightReminder": "",
  "reminders": ["角色"],
  "remindersGlobal": [],
  "setup": 0,
  "name": "行李检察员",
  "team": "townsfolk",
  "ability": "在你的首个夜晚，你会得知一名与邪恶玩家邻座的善良角色。"
},
{
  "id": "ticket-taker",
  "image": "https://i.postimg.cc/MpXkNNWf/ticket-taker.png",
  "edition": "custom",
  "firstNight": 8,
  "firstNightReminder": "检票员指向一名玩家，检查他是否持有车票标记. 如果他有, 点头证明有. 如果他没有，摇头证明没有.",
  "otherNight": 15,
  "otherNightReminder": "检票员指向一名玩家，检查他是否持有车票标记. 如果他有, 点头证明有. 如果他没有，摇头证明没有.",
  "reminders": ["车票"],
  "remindersGlobal": [],
  "setup": 0,
  "name": "检票员",
  "team": "townsfolk",
  "ability": "每个夜晚，你要选择一名玩家，你会得知他是否持有车票。半数善良玩家持有车票，但他们不知道。"
},
{
  "id": "insomniac",
  "image": "https://i.postimg.cc/DZ0bX2Fy/insomniac.png",
  "edition": "custom",
  "firstNight": 13,
  "firstNightReminder": "When a player picks the Insomniac, place the \"Picked Insomniac\" token next to them or, if it is already next to another player, leave it where it is. If a player has the \"Picked Insomniac\" token, show their character token to the Insomniac. Remove the \"Picked Insomniac\" token.",
  "otherNight": 20,
  "otherNightReminder": "When a player picks the Insomniac, place the \"Picked Insomniac\" token next to them or, if it is already next to another player, leave it where it is. If a player has the \"Picked Insomniac\" token, show their character token to the Insomniac. Remove the \"Picked Insomniac\" token.",
  "reminders": ["Picked Insomniac"],
  "remindersGlobal": [],
  "setup": 0,
  "name": "失眠患者",
  "team": "townsfolk",
  "ability": "每个夜晚，你会得知一个在当晚选择过你的角色。"
},
{
  "id": "snoop",
  "image": "https://i.postimg.cc/JzhygrD3/snoop.png",
  "edition": "custom",
  "firstNight": 9,
  "firstNightReminder": "窥探者选择一名玩家. 点头 \"yes\" 或摇头 \"no\" 以告知他是否他选择的那名玩家邻座的两名玩家属于同一阵营.",
  "otherNight": 18,
  "otherNightReminder": "窥探者选择一名玩家. 点头 \"yes\" 或摇头 \"no\" 以告知他是否他选择的那名玩家邻座的两名玩家属于同一阵营.",
  "reminders": [],
  "remindersGlobal": [],
  "setup": 0,
  "name": "窥探者",
  "team": "townsfolk",
  "ability": "每个夜晚，你要选择一名玩家：你会得知与他邻座的两名玩家是否属于同一阵营。"
},
{
  "id": "conductor",
  "image": "https://i.postimg.cc/mrRnRn4S/conductor.png",
  "edition": "custom",
  "firstNight": 0,
  "firstNightReminder": "",
  "otherNight": 16,
  "otherNightReminder": "如果列车长是今天白天首次发起提名的玩家, 以点头摇头展示信号 (点头 \"yes\", 摇头 \"no\") 以告知他是否提名了镇民，并在魔典上放置对应标记。",
  "reminders": ["提名镇民","未提名镇民"],
  "remindersGlobal": [],
  "setup": 0,
  "name": "列车长",
  "team": "townsfolk",
  "ability": "每个夜晚*，如果你是今天白天首次发起提名的玩家，你会得知你是否提名了一名镇民玩家。"
},
{
  "id": "secondman",
  "image": "https://i.postimg.cc/634bhxft/secondman.png",
  "edition": "custom",
  "firstNight": 0,
  "firstNightReminder": "",
  "otherNight": 17,
  "otherNightReminder": "如果列车长是今天白天首次发起提名的玩家，或列车长已死亡且副列车长是今天白天首次发起提名的玩家, , 以点头摇头展示信号 (点头 \"yes\", 摇头 \"no\") 以告知他是否提名了镇民，并在魔典上放置对应标记。",
  "reminders": ["列车长死亡"],
  "remindersGlobal": [],
  "setup": 1,
  "name": "副列车长",
  "team": "townsfolk",
  "ability": "每个夜晚*，如果列车长是今天白天首次发起提名的玩家，你会得知是否列车长提名了一名镇民玩家。如果列车长已死亡，你获得列车长的能力。(+列车长)"
},
{
  "id": "lone_gun",
  "image": "https://i.postimg.cc/rwJpqvWV/lone-gun.png",
  "edition": "custom",
  "firstNight": 0,
  "firstNightReminder": " ",
  "otherNight": 4,
  "otherNightReminder": "移除原有的'瞄准目标'标记. 孤胆枪手指向一名玩家. 放置'瞄准目标' 至下一名玩家. 在之后的夜晚, 如果那名玩家选择了孤胆枪手，那名玩家死亡。",
  "reminders": ["瞄准目标"],
  "remindersGlobal": [],
  "setup": 0,
  "name": "孤胆枪手",
  "team": "townsfolk",
  "ability": "每个夜晚*，你要选择一名玩家：如果他在当晚以任何方式选择了你，他死亡。"
},
{
  "id": "marshal",
  "image": "https://i.postimg.cc/02vZzBrM/marshal.png",
  "edition": "custom",
  "firstNight": 0,
  "firstNightReminder": "",
  "otherNight": 7,
  "otherNightReminder": "警长选择顺/逆时针方向. 放置'被保护'标记于在(警长选择的)这个方向上距离最近的前1-3名玩家.",
  "reminders": ["被保护"],
  "remindersGlobal": [],
  "setup": 0,
  "name": "警长",
  "team": "townsfolk",
  "ability": "每个夜晚*，你要选择顺/逆时针方向：在这个方向上距离你最近的前1-3名玩家在当晚不会死亡。(邻座的玩家距离为1)"
},
{
  "id": "deputy",
  "image": "https://i.postimg.cc/JzNLbg5f/deputy.png",
  "edition": "custom",
  "firstNight": 0,
  "firstNightReminder": "",
  "otherNight": 6,
  "otherNightReminder": "副警长选择一名玩家. 放置'必选副警长'标记在那名玩家上.如果那名玩家被唤醒要选择一名玩家, 如果他当晚将要选择玩家，他的首个选择会改为选中副警长。",
  "reminders": ["必选副警长"],
  "remindersGlobal": [],
  "setup": 0,
  "name": "副警长",
  "team": "townsfolk",
  "ability": "每个夜晚*，你要选择一名玩家：如果他当晚将要选择玩家，他的首个选择会改为选中你。"
},
{
  "id": "bodyguard",
  "image": "https://i.postimg.cc/pLr2tkf4/bodyguard.png",
  "edition": "custom",
  "firstNight": 0,
  "firstNightReminder": "",
  "otherNight": 8,
  "otherNightReminder": "之前放置安全的玩家不再安全。保镖选择一名玩家. 放置 the \"邻座安全\" 标记在那名玩家上.",
  "reminders": ["邻座安全"],
  "remindersGlobal": [],
  "setup": 0,
  "name": "保镖",
  "team": "townsfolk",
  "ability": "每个夜晚*，你要选择一名玩家：当晚与他邻座的玩家的负面能力对他无效。"
},
{
  "id": "old_coot",
  "image": "https://i.postimg.cc/Cxp6YKp8/old-coot.png",
  "edition": "custom",
  "firstNight": 0,
  "firstNightReminder": "",
  "otherNight": 9,
  "otherNightReminder": "任何之前醉酒的玩家不再醉酒. 糟老头选择两名玩家. 如果他们之中有爪牙，放置醉酒标记在这两名玩家上面。.",
  "reminders": ["醉酒"],
  "remindersGlobal": [],
  "setup": 0,
  "name": "糟老头",
  "team": "townsfolk",
  "ability": "每个夜晚*，你要选择除你以外的两名玩家：如果他们之中有爪牙，他们醉酒直到下个黄昏。"
},
{
  "id": "speculator",
  "image": "https://i.postimg.cc/t4wX5PK6/speculator.png",
  "edition": "custom",
  "firstNight": 0,
  "firstNightReminder": "",
  "otherNight": 5,
  "otherNightReminder": "如果你提名的玩家被处决, 将醉酒标记放置于你与一名离你最近的存活邪恶玩家上，直到下个黄昏。",
  "reminders": ["提名","醉酒"],
  "remindersGlobal": [],
  "setup": 0,
  "name": "投机商",
  "team": "townsfolk",
  "ability": "如果你提名并处决了一名玩家，当晚，你与一名离你最近的存活邪恶玩家醉酒直到下个黄昏。"
},
{
  "id": "nuisance",
  "image": "https://i.postimg.cc/658yw9fB/nuisance.png",
  "edition": "custom",
  "firstNight": 0,
  "firstNightReminder": "",
  "otherNight": 0,
  "otherNightReminder": "",
  "reminders": [],
  "remindersGlobal": [],
  "setup": 0,
  "name": "烦人精",
  "team": "outsider",
  "ability": "当与你邻座的玩家将要选择一名玩家时，可能会改为选中你。"
},
{
  "id": "confidante",
  "image": "https://i.postimg.cc/d0Y18GP0/confidante.png",
  "edition": "custom",
  "firstNight": 0,
  "firstNightReminder": "",
  "otherNight": 0,
  "otherNightReminder": "",
  "reminders": [],
  "remindersGlobal": [],
  "setup": 0,
  "name": "知心女友",
  "team": "outsider",
  "ability": "你不能提名或投票给与你邻近的存活玩家，即使你醉酒或中毒。"
},
{
  "id": "yellow-belly",
  "image": "https://i.postimg.cc/mkDhPRxN/yellow-belly.png",
  "edition": "custom",
  "firstNight": 0,
  "firstNightReminder": "",
  "otherNight": 21,
  "otherNightReminder": "如果一名与懦夫邻近的存活玩家死亡, 放置标记表示懦夫现在的阵营. 如果他在黎明前有再次转变阵营，移除之前的标记，通知懦夫他现在的阵营。",
  "reminders": ["转变邪恶","转变善良"],
  "remindersGlobal": [],
  "setup": 0,
  "name": "懦夫",
  "team": "outsider",
  "ability": "当有一名与你邻近的存活玩家死亡时，你会在下个黎明转变阵营。"
},
{
  "id": "signaller",
  "image": "https://i.postimg.cc/QMf3H7jw/signaller.png",
  "edition": "custom",
  "firstNight": 10,
  "firstNightReminder": "向恶魔展示一名与通信员邻近的存活镇民的角色标记。",
  "otherNight": 19,
  "otherNightReminder": "向恶魔展示一名与通信员邻近的存活镇民的角色标记。",
  "reminders": [],
  "remindersGlobal": [],
  "setup": 0,
  "name": "通信员",
  "team": "outsider",
  "ability": "每个夜晚，恶魔会得知一名与你最近的存活镇民的角色。"
},
{
  "id": "caboose",
  "image": "https://i.postimg.cc/fLFkSpMG/caboose.png",
  "edition": "custom",
  "firstNight": 0,
  "firstNightReminder": "",
  "otherNight": 23,
  "otherNightReminder": "守车选择一名玩家. 如果恶魔在当晚也选择了他，你要选择另一名玩家：他死亡。",
  "reminders": [],
  "remindersGlobal": [],
  "setup": 0,
  "name": "守车",
  "team": "minion",
  "ability": "每个夜晚*，你要选择一名玩家：如果恶魔在当晚也选择了他，你要选择另一名玩家：他死亡。"
},
{
  "id": "switch",
  "image": "https://i.postimg.cc/KjFwfvcB/switch.png",
  "edition": "custom",
  "firstNight": 0,
  "firstNightReminder": "",
  "otherNight": 0,
  "otherNightReminder": "",
  "reminders": [],
  "remindersGlobal": [],
  "setup": 0,
  "name": "道岔",
  "team": "minion",
  "ability": "如果恶魔杀死了与你邻近的存活玩家，与你邻近的另一名存活玩家也会死亡。"
},
{
  "id": "coupler",
  "image": "https://i.postimg.cc/Wb0wmLh6/coupler.png",
  "edition": "custom",
  "firstNight": 5,
  "firstNightReminder": "车钩选择一名玩家. 如果他是外来者, 放置'耦合连结'标记在他身上。",
  "otherNight": 14,
  "otherNightReminder": "移除所有'耦合连结'标记. 车钩选择一名玩家. 如果他是外来者, 放置'耦合连结'标记在他身上。",
  "reminders": ["耦合连结"],
  "remindersGlobal": [],
  "setup": 1,
  "name": "车钩",
  "team": "minion",
  "ability": "每个夜晚，你要选择一名玩家：如果他是外来者且恶魔在明天白天被处决，他转变为邪恶阵营并与恶魔交换角色[+1外来者]"
},
{
  "id": "whistle",
  "image": "https://i.postimg.cc/t4SbgPqf/whistle.png",
  "edition": "custom",
  "firstNight": 0,
  "firstNightReminder": "",
  "otherNight": 0,
  "otherNightReminder": "",
  "reminders": ["劫数"],
  "remindersGlobal": [],
  "setup": 0,
  "name": "汽笛",
  "team": "minion",
  "ability": "如果一名玩家在晚上选择了你，他会在黎明死亡。"
},
{
  "id": "boiler",
  "image": "https://i.postimg.cc/kGKKyKXX/boiler.png",
  "edition": "custom",
  "firstNight": 0,
  "firstNightReminder": "",
  "otherNight": 10,
  "otherNightReminder": "锅炉选择一名玩家. 唤醒那名玩家并向他展示锅炉选择了他. 他要选择其中一名他的邻近玩家. 如果他选中了一名善良玩家，则那名善良玩家死亡. 如果他选择了一名邪恶玩家, 则他和与他邻近的所有存活玩家一同死亡。",
  "reminders": ["死亡"],
  "remindersGlobal": [],
  "setup": 0,
  "name": "锅炉",
  "team": "demon",
  "ability": "每个夜晚*，你要选择一名玩家：他要选择一名与他邻近的存活玩家死亡。如果他选中了一名邪恶玩家，则他和与他邻近的所有存活玩家一同死亡。"
},
{
  "id": "coal_engine",
  "image": "https://i.postimg.cc/MKGzVxsg/coal-engine.png",
  "edition": "custom",
  "firstNight": 0,
  "firstNightReminder": "",
  "otherNight": 11,
  "otherNightReminder": "燃煤引擎选择一名玩家. 那名玩家死亡. 如果那名玩家在当晚会被唤醒进行行动, 展示他的角色标记给燃煤引擎。燃煤引擎可以使用他的能力。",
  "reminders": ["死亡","获得能力","额外1","额外 2","额外 3"],
  "remindersGlobal": [],
  "setup": 0,
  "name": "燃煤引擎",
  "team": "demon",
  "ability": "每个夜晚*，你要选择一名玩家：他死亡。如果你选择的玩家在当晚会被唤醒进行行动，你会得知他的角色并可以使用他的能力。"
},
{
  "id": "smokestack",
  "image": "https://i.postimg.cc/28NKNxWG/smokestack.png",
  "edition": "custom",
  "firstNight": 4,
  "firstNightReminder": "烟囱选择一名玩家. 如果他选择了一名其他玩家, 放置中毒标记在他上面. 如果你选择了你自己, 所有被放置中毒标记的玩家死亡。 移除所有中毒标记。",
  "otherNight": 12,
  "otherNightReminder": "烟囱选择一名玩家. 如果他选择了一名其他玩家, 放置中毒标记在他上面. 如果你选择了你自己, 所有被放置中毒标记的玩家死亡。 移除所有中毒标记。",
  "reminders": ["焖烧","中毒"],
  "remindersGlobal": [],
  "setup": 0,
  "name": "烟囱",
  "team": "demon",
  "ability": "每个夜晚，你要选择一名玩家：他中毒。如果你选择了你自己，改为所有因你的能力中毒的玩家死亡。"
},
{
  "id": "momentum",
  "image": "https://i.postimg.cc/hjKknb6N/momentum.png",
  "edition": "custom",
  "firstNight": 0,
  "firstNightReminder": "",
  "otherNight": 13,
  "otherNightReminder": "Place all Momentum \"Dead\" tokens from characters in the middle of the Grimoire, plus one. The Momentum must choose that many players (they are not told how many they get to pick until they are put to sleep): all die. Any that do not die have their \"Dead\" tokens immediately removed.",
  "reminders": ["死亡"],
  "remindersGlobal": [],
  "setup": 0,
  "name": "列车惯性",
  "team": "demon",
  "ability": "每个夜晚*，你要选择[你在上个夜晚杀死的玩家数量+1]名玩家：他们死亡。"
},
	{
		"id": "Tycoon",
		"image": "https://i.postimg.cc/VN9jMjvf/26-crazy-train-zh.png",
		"edition": "custom",
		"firstNight": 1,
		"firstNightReminder": ":eye: 放置邻座标志于两名你选择的玩家. :eye-slash:",
		"otherNight": 1,
		"otherNightReminder": ":eye: 放置邻座标志于两名你选择的玩家. :eye-slash:",
		"reminders": ["邻座"],
		"setup": false,
		"name": "大亨",
		"team": "traveler",
		"ability": "你不与任何玩家邻座且初始不会被记为与任何玩家邻座的玩家，即使你醉酒或中毒。每个夜晚，你要选择两名玩家，他们会被当作与你邻座直到下个黄昏。"
	},
	{
		"id": "salesman",
		"image": "https://i.postimg.cc/WpY0MpNk/27-crazy-train-zh.png",
		"edition": "custom",
		"otherNight": 1,
		"otherNightReminder": ":eye: 放置受宠标记于你选择的玩家. :eye-slash:",
		"reminders": ["受宠"],
		"setup": false,
		"name": "推销员",
		"team": "traveler",
		"ability": "你不与任何玩家邻座且初始不会被记为与任何玩家邻座的玩家，即使你醉酒或中毒。每个夜晚，你要选择两名玩家，他们会被当作与你邻座直到下个黄昏。"
	},
	{
		"id": "conman",
		"image": "https://i.postimg.cc/zX3SMbt7/25-crazy-train-zh.png",
		"edition": "custom",
		"setup": false,
		"name": "骗子",
		"team": "traveler",
		"ability": "每个白天限一次，你可以选择除你以外的一名玩家：你与他交换座位。如果换座后与你邻座的玩家均属于同一阵营，你死亡。"
	}
]