[{
	"logo": "https://i.postimg.cc/pVCd7FsM/image.png",
	"description": "一种无聊的气氛诡异地降临了鸦木布拉夫小镇，所有人都需要一点笑声。是时候让我们一起……开怀大笑。",
	"author": "金凤",
	"id": "_meta",
	"townsfolkName":"开怀大笑的镇民",
	"name": "开怀大笑","state":
    [
      {
        "stateName": "相克规则：维齐尔&炼金术士",
        "stateDescription": "如果炼金术士拥有维齐尔的能力，他只能在三名或更多玩家投票时选择立即处决，不论这些玩家的阵营如何。"
      }
    ]
}, {
	"ability": "如果你死于处决，你的阵营落败。",
	"image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/saint.png",
	"edition": "custom",
	"flavor": "",
	"id": "saintbutton",
	"firstNightReminder": "",
	"otherNightReminder": "",
	"name": "圣徒",
	"otherNight": 0,
	"setup": 0,
	"reminders": [],
	"remindersGlobal": [],
	"team": "outsider",
	"firstNight": 0
}, {
	"ability": "你不知道你是酒鬼。你以为你是一个镇民角色，但其实你不是。",
	"image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/drunk.png",
	"edition": "custom",
	"flavor": "",
	"id": "drunkbutton",
	"firstNightReminder": "",
	"otherNightReminder": "",
	"name": "酒鬼",
	"otherNight": 0,
	"setup": 1,
	"reminders": [],
	"remindersGlobal": ["是酒鬼"],
	"team": "outsider",
	"firstNight": 0
}, {
	"ability": "每局游戏限一次，你可以在白天时公开选择一名玩家：如果他是恶魔，他死亡。",
	"image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/slayer.png",
	"edition": "custom",
	"flavor": "",
	"id": "slayerbutton",
	"firstNightReminder": "",
	"otherNightReminder": "",
	"name": "猎手",
	"otherNight": 0,
	"setup": 0,
	"reminders": ["失去能力"],
	"remindersGlobal": [],
	"team": "townsfolk",
	"firstNight": 0
}, {
	"ability": "当你首次被提名时，如果提名你的玩家是镇民，他立刻被处决。",
	"image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/virgin.png",
	"edition": "custom",
	"flavor": "",
	"id": "virginbutton",
	"firstNightReminder": "",
	"otherNightReminder": "",
	"name": "贞洁者",
	"otherNight": 0,
	"setup": 0,
	"reminders": ["失去能力"],
	"remindersGlobal": [],
	"team": "townsfolk",
	"firstNight": 0
}, {
	"ability": "每个夜晚，你要选择一名玩家：他中毒。上个因你的能力中毒的玩家会死亡并恢复健康。",
	"image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/pukka.png",
	"edition": "custom",
	"flavor": "",
	"id": "pukkabutton",
	"firstNightReminder": "让普卡选择一名玩家。标记那名玩家中毒。",
	"otherNightReminder": "让普卡选择一名玩家。标记那名玩家中毒。【圆】上一个因普卡中毒的玩家死亡，随后恢复健康。",
	"name": "普卡",
	"otherNight": 26,
	"setup": 0,
	"reminders": ["死亡", "中毒"],
	"remindersGlobal": [],
	"team": "demon",
	"firstNight": 28
}, {
	"ability": "你以为你是一个恶魔，但其实你不是。恶魔知道你是疯子以及你在每个夜晚选择了哪些玩家。",
	"image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/lunatic.png",
	"edition": "custom",
	"flavor": "",
	"id": "lunaticbutton",
	"firstNightReminder": "如果有七名或更多玩家，唤醒疯子：展示“他们是你的爪牙”信息标记。指向任意对应数量的玩家。展示“这些角色不在场”信息标记。展示三个善良角色。让疯子重新入睡。唤醒恶魔。展示“你是”信息标记和恶魔角色标记。展示“这名玩家是”信息标记和疯子角色标记，然后指向疯子玩家。",
	"otherNightReminder": "做任何需要做的事情来模拟一位恶魔的行动。让疯子重新入睡。唤醒恶魔。对恶魔展示疯子角色标记，并指向疯子玩家，随后是疯子的攻击目标。",
	"name": "疯子",
	"otherNight": 21,
	"setup": 0,
	"reminders": [],
	"remindersGlobal": ["被选择", "是疯子"],
	"team": "outsider",
	"firstNight": 7
}, {
	"ability": "你随时可能死亡。",
	"image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/tinker.png",
	"edition": "custom",
	"flavor": "",
	"id": "tinkerbutton",
	"firstNightReminder": "",
	"otherNightReminder": "修补匠可能会死亡。如果说书人选择让修补匠死亡，放置死亡标记。",
	"name": "修补匠",
	"otherNight": 48,
	"setup": 0,
	"reminders": ["死亡"],
	"remindersGlobal": [],
	"team": "outsider",
	"firstNight": 0
}, {
	"ability": "每个白天，你可以公开发表一个声明。如果该声明正确，在当晚会有一名玩家死亡。",
	"image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/gossip.png",
	"edition": "custom",
	"flavor": "",
	"id": "gossipbutton",
	"firstNightReminder": "",
	"otherNightReminder": "如果白天的声明为真，会有一名玩家死亡，并由说书人来选择一名玩家，标记该玩家死亡。",
	"name": "造谣者",
	"otherNight": 47,
	"setup": 0,
	"reminders": ["死亡"],
	"remindersGlobal": [],
	"team": "townsfolk",
	"firstNight": 0
}, {
	"ability": "每个夜晚*，你要选择一名玩家：他死亡。被该能力杀死的外来者改为变成邪恶的方古且你代替他死亡，但每局游戏仅能成功转化一次。[+1外来者]",
	"image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/fang_gu.png",
	"edition": "custom",
	"flavor": "",
	"id": "fang_gubutton",
	"firstNightReminder": "",
	"otherNightReminder": "让方古选择一名玩家。标记那名玩家死亡。如果他选择了外来者，且“限一次”标记未放置在魔典中：用备用的方古角色标记替换那名外来者的角色标记。让方古重新入睡。唤醒方古的目标玩家。对该玩家展示“你是”信息标记和方古角色标记，并用拇指向下代表他阵营变为邪恶。将“首次”标记放置在魔典中。标记原本的方古玩家死亡，且他选择的玩家不会被标记为死亡。",
	"name": "方古",
	"otherNight": 29,
	"setup": 1,
	"reminders": ["死亡"],
	"remindersGlobal": ["限一次"],
	"team": "demon",
	"firstNight": 0
}, {
	"ability": "每个夜晚，你要选择一名玩家和一个善良角色。他明天白天和夜晚需要“疯狂”地证明自己是这个角色，不然他可能被处决。",
	"image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/cerenovus.png",
	"edition": "custom",
	"flavor": "",
	"id": "cerenovusbutton",
	"firstNightReminder": "让洗脑师选择一名玩家和一个善良角色。标记那名玩家疯狂。让洗脑师重新入睡。唤醒洗脑师的目标。对这名玩家展示“该角色的能力对你生效”信息标记，洗脑师角色标记，该玩家需要疯狂证明的角色标记。",
	"otherNightReminder": "让洗脑师选择一名玩家和一个善良角色。标记那名玩家疯狂。让洗脑师重新入睡。唤醒洗脑师的目标。对这名玩家展示“该角色的能力对你生效”信息标记，洗脑师角色标记，该玩家需要疯狂证明的角色标记。",
	"name": "洗脑师",
	"otherNight": 16,
	"setup": 0,
	"reminders": ["疯狂"],
	"remindersGlobal": [],
	"team": "minion",
	"firstNight": 25
}, {
	"ability": "如果你“疯狂”地证明自己是外来者，你可能被处决。",
	"image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/mutant.png",
	"edition": "custom",
	"flavor": "",
	"id": "mutantbutton",
	"firstNightReminder": "",
	"otherNightReminder": "",
	"name": "畸形秀演员",
	"otherNight": 0,
	"setup": 0,
	"reminders": [],
	"remindersGlobal": [],
	"team": "outsider",
	"firstNight": 0
}, {
	"ability": "在你的首个白天，你可以公开猜测任意玩家的角色最多五次。在当晚，你会得知猜测正确的角色数量。",
	"image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/juggler.png",
	"edition": "custom",
	"flavor": "",
	"id": "jugglerbutton",
	"firstNightReminder": "",
	"otherNightReminder": "给他展示数字手势来告诉他他当天白天猜测正确的次数。",
	"name": "杂耍艺人",
	"otherNight": 62,
	"setup": 0,
	"reminders": ["猜测正确"],
	"remindersGlobal": [],
	"team": "townsfolk",
	"firstNight": 0
}, {
	"ability": "每局游戏限一次，在夜晚时，你可以选择一个善良角色：你获得该角色的能力。如果这个角色在场，他醉酒。",
	"image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/philosopher.png",
	"edition": "custom",
	"flavor": "",
	"id": "philosopherbutton",
	"firstNightReminder": "哲学家可以选择一个角色。如果选择的角色不在场，将哲学家的角色标题替换成对应角色，并标记“是哲学家”，否则标记该角色对应的玩家醉酒。从现在开始，你需要以哲学家获得能力的那种角色的行动方式来唤醒哲学家。",
	"otherNightReminder": "哲学家可以选择一个角色。如果选择的角色不在场，将哲学家的角色标题替换成对应角色，并标记“是哲学家”，否则标记该角色对应的玩家醉酒。从现在开始，你需要以哲学家获得能力的那种角色的行动方式来唤醒哲学家。",
	"name": "哲学家",
	"otherNight": 2,
	"setup": 0,
	"reminders": ["醉酒"],
	"remindersGlobal": ["是哲学家"],
	"team": "townsfolk",
	"firstNight": 2
}, {
	"ability": "每个夜晚，你要选择一名存活的玩家：如果你选中了恶魔，你和他交换角色和阵营，然后他中毒。",
	"image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/snake_charmer.png",
	"edition": "custom",
	"flavor": "",
	"id": "snake_charmerbutton",
	"firstNightReminder": "让舞蛇人选择一名玩家。如果舞蛇人选中了恶魔：展示“你是”信息标记和恶魔角色标记。用拇指向下代表他阵营变为邪恶。在魔典中交换舞蛇人和恶魔的角色标记。让原来的舞蛇人重新入睡。唤醒原来的恶魔。对老恶魔展示“你是”信息标记和舞蛇人角色标记，并用拇指向上代表他阵营变为善良。",
	"otherNightReminder": "让舞蛇人选择一名玩家。如果舞蛇人选中了恶魔：展示“你是”信息标记和恶魔角色标记。用拇指向下代表他阵营变为邪恶。在魔典中交换舞蛇人和恶魔的角色标记。让原来的舞蛇人重新入睡。唤醒原来的恶魔。对老恶魔展示“你是”信息标记和舞蛇人角色标记，并用拇指向上代表他阵营变为善良。",
	"name": "舞蛇人",
	"otherNight": 12,
	"setup": 0,
	"reminders": ["中毒"],
	"remindersGlobal": [],
	"team": "townsfolk",
	"firstNight": 20
}, {
	"ability": "你不知道你的能力是什么。每个白天你可以找说书人猜测一次，你会得知你的猜测有多准确。",
	"image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/amnesiac.png",
	"edition": "custom",
	"flavor": "",
	"id": "amnesiacbutton",
	"firstNightReminder": "决定失忆者的能力。如果失忆者的能力会让他在今晚醒来：唤醒他并执行其能力。",
	"otherNightReminder": "如果失忆者的能力会让他在今晚醒来：唤醒他并执行其能力。",
	"name": "失忆者",
	"otherNight": 5,
	"setup": 0,
	"reminders": ["？"],
	"remindersGlobal": [],
	"team": "townsfolk",
	"firstNight": 12
}, {
	"ability": "你拥有上个死于处决的玩家的能力。如果该玩家属于邪恶阵营，你中毒直到下个善良玩家死于处决。",
	"image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/cannibal.png",
	"edition": "custom",
	"flavor": "",
	"id": "cannibalbutton",
	"firstNightReminder": "",
	"otherNightReminder": "",
	"name": "食人族",
	"otherNight": 0,
	"setup": 0,
	"reminders": ["中毒", "死于今日"],
	"remindersGlobal": [],
	"team": "townsfolk",
	"firstNight": 0
}, {
	"ability": "如果多于一名善良玩家被处决，邪恶阵营获胜。所有玩家都知道利维坦在场。在第五个白天结束时，邪恶阵营获胜。",
	"image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/leviathan.png",
	"edition": "custom",
	"flavor": "",
	"id": "leviathanbutton",
	"firstNightReminder": "放置利维坦的第一天标记，宣告利维坦在场，现在是第一天。",
	"otherNightReminder": "将利维坦的标记转换到下一天。",
	"name": "利维坦",
	"otherNight": 73,
	"setup": 0,
	"reminders": ["第一天", "第二天", "第三天", "第四天", "第五天", "善良被处决"],
	"remindersGlobal": [],
	"team": "demon",
	"firstNight": 53
}, {
	"ability": "你拥有一个不在场的爪牙角色的能力。",
	"image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/alchemist.png",
	"edition": "custom",
	"flavor": "",
	"id": "alchemistbutton",
	"firstNightReminder": "展示给炼金术士一个不在场的角色标记。",
	"otherNightReminder": "",
	"name": "炼金术士",
	"otherNight": 0,
	"setup": 0,
	"reminders": [],
	"remindersGlobal": ["是炼金术士"],
	"team": "townsfolk",
	"firstNight": 3
}, {
	"ability": "说书人可以打破游戏规则。如果说书人被处决，善良阵营获胜，即使你已死亡。[无邪恶角色在场]",
	"image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/atheist.png",
	"edition": "custom",
	"flavor": "",
	"id": "atheistbutton",
	"firstNightReminder": "",
	"otherNightReminder": "",
	"name": "无神论者",
	"otherNight": 0,
	"setup": 1,
	"reminders": [],
	"remindersGlobal": [],
	"team": "townsfolk",
	"firstNight": 0
}, {
	"ability": "每个夜晚，你会转变为与你邻近的一名存活的玩家的阵营。每个白天，你可以提议所有玩家加入你的教派，如果所有善良玩家同意加入，你的阵营获胜。",
	"image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/cult_leader.png",
	"edition": "custom",
	"flavor": "",
	"id": "cult_leaderbutton",
	"firstNightReminder": "如果异教领袖改变了阵营，告诉他。",
	"otherNightReminder": "如果异教领袖改变了阵营，告诉他。",
	"name": "异教领袖",
	"otherNight": 67,
	"setup": 0,
	"reminders": ["同一阵营"],
	"remindersGlobal": [],
	"team": "townsfolk",
	"firstNight": 47
}, {
	"ability": "恶魔会以为你是爪牙。爪牙会以为你是恶魔。",
	"image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/magician.png",
	"edition": "custom",
	"flavor": "",
	"id": "magicianbutton",
	"firstNightReminder": "",
	"otherNightReminder": "",
	"name": "魔术师",
	"otherNight": 0,
	"setup": 0,
	"reminders": [],
	"remindersGlobal": [],
	"team": "townsfolk",
	"firstNight": 0
}, {
	"ability": "在你的首个夜晚，你会得知一个在场的镇民角色。如果你“疯狂”地证明你是该角色，当他死亡时你获得该角色的能力。",
	"image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/pixie.png",
	"edition": "custom",
	"flavor": "",
	"id": "pixiebutton",
	"firstNightReminder": "对小精灵展示一个在场的镇民角色。",
	"otherNightReminder": "",
	"name": "小精灵",
	"otherNight": 0,
	"setup": 0,
	"reminders": ["疯狂", "获得能力"],
	"remindersGlobal": [],
	"team": "townsfolk",
	"firstNight": 29
}, {
	"ability": "你以为你是一个善良角色，但其实你不是。恶魔会知道你是提线木偶。[提线木偶会与恶魔邻座]",
	"image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/marionette.png",
	"edition": "custom",
	"flavor": "",
	"id": "marionettebutton",
	"firstNightReminder": "选择一个邻近恶魔的善良玩家放置提线木偶标记。唤醒恶魔并告知他谁是提线木偶。",
	"otherNightReminder": "",
	"name": "提线木偶",
	"otherNight": 0,
	"setup": 1,
	"reminders": [],
	"remindersGlobal": ["是提线木偶"],
	"team": "minion",
	"firstNight": 11
}, {
	"ability": "每个白天，在提名开始前，你可以公开选择一名玩家：他死亡。如果你被处决，提名你的玩家需要和你猜拳，只有你输了你才会死亡。",
	"image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/psychopath.png",
	"edition": "custom",
	"flavor": "",
	"id": "psychopathbutton",
	"firstNightReminder": "",
	"otherNightReminder": "",
	"name": "精神病患者",
	"otherNight": 0,
	"setup": 0,
	"reminders": [],
	"remindersGlobal": [],
	"team": "minion",
	"firstNight": 0
}, {
	"ability": "每个夜晚*，可能有一名玩家死亡。如果一项提名只有邪恶玩家投票，投票无效。你也会被当作是爪牙。[半数以上玩家为军团]",
	"image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/legion.png",
	"edition": "custom",
	"flavor": "",
	"id": "legionbutton",
	"firstNightReminder": "",
	"otherNightReminder": "由说书人决定，让哪一名玩家死亡。",
	"name": "军团",
	"otherNight": 34,
	"setup": 1,
	"reminders": ["即将被处决", "死亡"],
	"remindersGlobal": [],
	"team": "demon",
	"firstNight": 0
}, {
	"ability": "每个夜晚，所有爪牙要秘密决定由哪名玩家来照看小怪宝并且“是恶魔”。每个夜晚*，会有一名玩家死亡。[+1爪牙]",
	"image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/lil_monsta.png",
	"edition": "custom",
	"flavor": "",
	"id": "lil_monstabutton",
	"firstNightReminder": "唤醒所有爪牙，允许他们以指向的方式决定谁照看小怪宝，但不能产生其他交流，否则会有非常糟糕的事情发生。",
	"otherNightReminder": "唤醒所有爪牙，允许他们以指向的方式决定谁照看小怪宝，但不能产生其他交流，否则会有非常糟糕的事情发生。说书人选择一名玩家，那名玩家死亡。",
	"name": "小怪宝",
	"otherNight": 36,
	"setup": 1,
	"reminders": [],
	"remindersGlobal": ["是恶魔", "死亡"],
	"team": "demon",
	"firstNight": 16
}, {
		"ability": "每局游戏限一次，在白天时，你可以提议所有玩家观看你的演出，并从同意参加的玩家中选择你的观众。如果恶魔成为了观众，你会在当晚死亡。",
		"image": "https://clocktower-wiki.gstonegames.com/images/5/54/Geling.png",
		"edition": "custom",
		"flavor": "",
		"id": "geling1",
		"firstNightReminder": "",
		"otherNightReminder": "如果歌伶在白天使用了能力，且恶魔成为了观众，标记伶人死亡。",
		"name": "歌伶",
		"otherNight": 40,
		"setup": 0,
		"reminders": ["失去能力", "死亡", "观众"],
		"remindersGlobal": [],
		"team": "townsfolk",
		"firstNight": 0
}, {
	"ability": "所有玩家都知道你是维齐尔。你在白天时不会死亡。如果一次提名中有善良玩家投票，你可以让被提名者立即被处决。",
	"image": "https://oss.gstonegames.com/data_file/clocktower/upload/202304/c_8651385151861_48d3dd5d.jpg",
	"edition": "custom",
	"flavor": "",
	"id": "vizierbutton",
	"firstNightReminder": "告诉所有玩家维齐尔在场，并指向维齐尔玩家。",
	"otherNightReminder": "",
	"name": "维齐尔",
	"otherNight": 0,
	"setup": 0,
	"reminders": [],
	"remindersGlobal": [],
	"team": "minion",
	"firstNight": 54
}, {
	"ability": "每个夜晚，你要选择两名玩家：明天第一名玩家需要“疯狂”地证明第二名玩家是邪恶的，否则他们可能会死亡。",
	"image": "https://oss.gstonegames.com/data_file/clocktower/upload/202307/c_4331482099861_0db1bfaf.jpg",
	"edition": "custom",
	"flavor": "",
	"id": "harpy",
	"firstNightReminder": "唤醒鹰身女妖并让他依次指向两名玩家。标记第一名玩家“疯狂”，标记第二名玩家“第二名”。",
	"otherNightReminder": "唤醒鹰身女妖并让他依次指向两名玩家。标记第一名玩家“疯狂”，标记第二名玩家“第二名”。",
	"name": "鹰身女妖",
	"otherNight": 18,
	"setup": 0,
	"reminders": ["疯狂", "第二名"],
	"remindersGlobal": [],
	"team": "minion",
	"firstNight": 26
}, {
		"ability": "你可以表演节目以获得奖励。",
		"image": "https://oss.gstonegames.com/data_file/clocktower/upload/1689518692_197011_1078.png",
		"edition": "custom",
		"flavor": "",
		"id": "20723_8081",
		"firstNightReminder": "",
		"otherNightReminder": "",
		"name": "私货商人",
		"otherNight": 0,
		"setup": 0,
		"reminders": [],
		"remindersGlobal": [],
		"team": "fabled",
		"firstNight": 0
},
	{
		"firstNightReminder": "",
		"otherNightReminder": "",
		"name": "灯神",
		"firstNight": 0,
		"reminders": [],
		"id": "djinnbutton",
		"team": "fabled",
		"name_eng": "Djinn",
		"setup": false,
		"ability": "使用灯神的相克规则。所有玩家都会知道其内容。",
		"edition": "custom",
		"image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/djinn.png"
	}]