[{
	"logo": "https://i.postimg.cc/xdNC7j14/copy.png",
	"description": "",
	"author": "Zets",
	"id": "_meta",
	"name": "过界信仰"
}, {
	"ability": "每个白天，你可以私下询问说书人以得知两条信息：一个是正确的，一个是错误的。",
	"image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/savant.png",
	"edition": "custom",
	"flavor": "",
	"id": "20006_65",
	"firstNightReminder": "",
	"otherNightReminder": "",
	"name": "博学者",
	"otherNight": 0,
	"setup": 0,
	"reminders": [],
	"remindersGlobal": [],
	"team": "townsfolk",
	"firstNight": 0
}, {
	"ability": "你不知道你的能力是什么。每个白天你可以找说书人猜测一次，你会得知你的猜测有多准确。",
	"image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/amnesiac.png",
	"edition": "custom",
	"flavor": "",
	"id": "20006_74",
	"firstNightReminder": "决定失忆者的能力。如果失忆者的能力会让他在今晚醒来：唤醒他并执行其能力。",
	"otherNightReminder": "如果失忆者的能力会让他在今晚醒来：唤醒他并执行其能力。",
	"name": "失忆者",
	"otherNight": 1,
	"setup": 0,
	"reminders": ["？"],
	"remindersGlobal": [],
	"team": "townsfolk",
	"firstNight": 1
}, {
	"ability": "每个夜晚，你会得知一名不同角色类型的玩家，直到场上所有的角色类型你都得知过一次。[+1 外来者]",
	"image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/balloonist.png",
	"edition": "custom",
	"flavor": "",
	"id": "20006_73",
	"firstNightReminder": "选择一种角色类型，并告知其一个符合该类型的玩家。在该玩家旁边标记已被知晓。",
	"otherNightReminder": "选择一种尚未被气球驾驶员知晓的角色类型，并告知其一个符合该类型的玩家。在该玩家旁边标记已被知晓。如果所有类型均已被知晓或无该种类型，气球驾驶员不会醒来。",
	"name": "气球驾驶员",
	"otherNight": 63,
	"setup": 1,
	"reminders": ["得知镇民", "得知外来者", "得知爪牙", "得知恶魔", "得知旅行者"],
	"remindersGlobal": [],
	"team": "townsfolk",
	"firstNight": 44
}, {
	"ability": "每个夜晚，你会得知与你邻近的两名存活的玩家中邪恶玩家的数量。",
	"image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/empath.png",
	"edition": "custom",
	"flavor": "",
	"id": "20006_18",
	"firstNightReminder": "给他展示数字手势来告诉他与他邻近的存活玩家有几人是邪恶的。",
	"otherNightReminder": "给他展示数字手势来告诉他与他邻近的存活玩家有几人是邪恶的。",
	"name": "共情者",
	"otherNight": 53,
	"setup": 0,
	"reminders": [],
	"remindersGlobal": [],
	"team": "townsfolk",
	"firstNight": 36
}, {
	"ability": "在你的首个夜晚，你会得知两名玩家和一个外来者角色：这两名玩家之一是该角色（或者你会得知没有外来者在场）。",
	"image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/librarian.png",
	"edition": "custom",
	"flavor": "",
	"id": "20006_21",
	"firstNightReminder": "展示那个外来者角色标记。指向被你标记“外来者”和“错误”的两名玩家。",
	"otherNightReminder": "",
	"name": "图书管理员",
	"otherNight": 0,
	"setup": 0,
	"reminders": ["外来者", "错误"],
	"remindersGlobal": [],
	"team": "townsfolk",
	"firstNight": 33
}, {
	"ability": "如果只有三名玩家存活且白天没有人被处决，你的阵营获胜。如果你在夜晚即将死亡，可能会有一名其他玩家代替你死亡。",
	"image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/mayor.png",
	"edition": "custom",
	"flavor": "",
	"id": "20006_10",
	"firstNightReminder": "",
	"otherNightReminder": "",
	"name": "镇长",
	"otherNight": 0,
	"setup": 0,
	"reminders": [],
	"remindersGlobal": [],
	"team": "townsfolk",
	"firstNight": 0
}, {
	"ability": "每个夜晚*，你会得知今天白天死于处决的玩家的角色。",
	"image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/undertaker.png",
	"edition": "custom",
	"flavor": "",
	"id": "20006_16",
	"firstNightReminder": "",
	"otherNightReminder": "如果有玩家今天白天死于处决，唤醒送葬者并对他展示那名玩家的角色标记。",
	"name": "送葬者",
	"otherNight": 56,
	"setup": 0,
	"reminders": ["死于今日"],
	"remindersGlobal": [],
	"team": "townsfolk",
	"firstNight": 0
}, {
	"ability": "每个夜晚，你要选择一名存活的玩家：如果你选中了恶魔，你和他交换角色和阵营，然后他中毒。",
	"image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/snake_charmer.png",
	"edition": "custom",
	"flavor": "",
	"id": "20006_70",
	"firstNightReminder": "让舞蛇人选择一名玩家。如果舞蛇人选中了恶魔：展示“你是”信息标记和恶魔角色标记。用拇指向下代表他阵营变为邪恶。在魔典中交换舞蛇人和恶魔的角色标记。让原来的舞蛇人重新入睡。唤醒原来的恶魔。对老恶魔展示“你是”信息标记和舞蛇人角色标记，并用拇指向上代表他阵营变为善良。",
	"otherNightReminder": "让舞蛇人选择一名玩家。如果舞蛇人选中了恶魔：展示“你是”信息标记和恶魔角色标记。用拇指向下代表他阵营变为邪恶。在魔典中交换舞蛇人和恶魔的角色标记。让原来的舞蛇人重新入睡。唤醒原来的恶魔。对老恶魔展示“你是”信息标记和舞蛇人角色标记，并用拇指向上代表他阵营变为善良。",
	"name": "舞蛇人",
	"otherNight": 12,
	"setup": 0,
	"reminders": ["中毒"],
	"remindersGlobal": [],
	"team": "townsfolk",
	"firstNight": 20
}, {
	"ability": "每局游戏限一次，在夜晚时，你可以选择除你以外的两名玩家：你会得知他们是否为同一阵营。",
	"image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/seamstress.png",
	"edition": "custom",
	"flavor": "",
	"id": "20006_64",
	"firstNightReminder": "女裁缝可以选择除自己以外的两名玩家。如果她这么做了，对她点头或摇头示意这两名玩家是否为同一阵营，随后标记女裁缝失去能力。之后的夜晚无需再唤醒女裁缝。",
	"otherNightReminder": "女裁缝可以选择除自己以外的两名玩家。如果她这么做了，对她点头或摇头示意这两名玩家是否为同一阵营，随后标记女裁缝失去能力。之后的夜晚无需再唤醒女裁缝。",
	"name": "女裁缝",
	"otherNight": 61,
	"setup": 0,
	"reminders": ["失去能力"],
	"remindersGlobal": [],
	"team": "townsfolk",
	"firstNight": 42
}, {
	"ability": "在你的首个夜晚，你会得知三名玩家：其中有且只有一名玩家是邪恶的。",
	"image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/noble.png",
	"edition": "custom",
	"flavor": "",
	"id": "20006_122",
	"firstNightReminder": "以任意顺序指向三名玩家，其中一名邪恶。",
	"otherNightReminder": "",
	"name": "贵族",
	"otherNight": 0,
	"setup": 0,
	"reminders": ["被得知"],
	"remindersGlobal": [],
	"team": "townsfolk",
	"firstNight": 43
}, {
	"ability": "每个夜晚，你会转变为与你邻近的一名存活的玩家的阵营。每个白天，你可以提议所有玩家加入你的教派，如果所有善良玩家同意加入，你的阵营获胜。",
	"image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/cult_leader.png",
	"edition": "custom",
	"flavor": "",
	"id": "20006_113",
	"firstNightReminder": "如果异教领袖改变了阵营，告诉他。",
	"otherNightReminder": "如果异教领袖改变了阵营，告诉他。",
	"name": "异教领袖",
	"otherNight": 67,
	"setup": 0,
	"reminders": ["同一阵营"],
	"remindersGlobal": [],
	"team": "townsfolk",
	"firstNight": 47
}, {
	"ability": "每局游戏限一次，在白天时，你可以让说书人给你一些能帮助你的阵营获胜的建议。",
	"image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/fisherman.png",
	"edition": "custom",
	"flavor": "",
	"id": "20006_75",
	"firstNightReminder": "",
	"otherNightReminder": "",
	"name": "渔夫",
	"otherNight": 0,
	"setup": 0,
	"reminders": ["失去能力"],
	"remindersGlobal": [],
	"team": "townsfolk",
	"firstNight": 0
}, {
	"ability": "说书人可以打破游戏规则。如果说书人被处决，善良阵营获胜，即使你已死亡。[无邪恶角色在场]",
	"image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/atheist.png",
	"edition": "custom",
	"flavor": "",
	"id": "20006_110",
	"firstNightReminder": "",
	"otherNightReminder": "",
	"name": "无神论者",
	"otherNight": 0,
	"setup": 1,
	"reminders": [],
	"remindersGlobal": [],
	"team": "townsfolk",
	"firstNight": 0
}, {
	"ability": "每个夜晚，你要选择除你以外的一名玩家：明天白天，只有他投票时你才能投票。",
	"image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/butler.png",
	"edition": "custom",
	"flavor": "",
	"id": "20006_9",
	"firstNightReminder": "让管家选择一名玩家。标记那名玩家为他的主人。",
	"otherNightReminder": "让管家选择一名玩家。标记那名玩家为他的主人。",
	"name": "管家",
	"otherNight": 55,
	"setup": 0,
	"reminders": ["主人"],
	"remindersGlobal": [],
	"team": "outsider",
	"firstNight": 38
}, {
	"ability": "你不知道你是酒鬼。你以为你是一个镇民角色，但其实你不是。",
	"image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/drunk.png",
	"edition": "custom",
	"flavor": "",
	"id": "20006_8",
	"firstNightReminder": "",
	"otherNightReminder": "",
	"name": "酒鬼",
	"otherNight": 0,
	"setup": 1,
	"reminders": [],
	"remindersGlobal": ["是酒鬼"],
	"team": "outsider",
	"firstNight": 0
}, {
	"ability": "你以为你是一个恶魔，但其实你不是。恶魔知道你是疯子以及你在每个夜晚选择了哪些玩家。",
	"image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/lunatic.png",
	"edition": "custom",
	"flavor": "",
	"id": "20006_31",
	"firstNightReminder": "如果有七名或更多玩家，唤醒疯子：展示“他们是你的爪牙”信息标记。指向任意对应数量的玩家。展示“这些角色不在场”信息标记。展示三个善良角色。让疯子重新入睡。唤醒恶魔。展示“你是”信息标记和恶魔角色标记。展示“这名玩家是”信息标记和疯子角色标记，然后指向疯子玩家。",
	"otherNightReminder": "做任何需要做的事情来模拟一位恶魔的行动。让疯子重新入睡。唤醒恶魔。对恶魔展示疯子角色标记，并指向疯子玩家，随后是疯子的攻击目标。",
	"name": "疯子",
	"otherNight": 21,
	"setup": 0,
	"reminders": [],
	"remindersGlobal": ["被选择", "是疯子"],
	"team": "outsider",
	"firstNight": 7
}, {
	"ability": "如果你“疯狂”地证明自己是外来者，你可能被处决。",
	"image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/mutant.png",
	"edition": "custom",
	"flavor": "",
	"id": "20006_59",
	"firstNightReminder": "",
	"otherNightReminder": "",
	"name": "畸形秀演员",
	"otherNight": 0,
	"setup": 0,
	"reminders": [],
	"remindersGlobal": [],
	"team": "outsider",
	"firstNight": 0
}, {
	"ability": "你以为你是一个善良角色，但其实你不是。恶魔会知道你是提线木偶。[提线木偶会与恶魔邻座]",
	"image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/marionette.png",
	"edition": "custom",
	"flavor": "",
	"id": "20006_135",
	"firstNightReminder": "选择一个邻近恶魔的善良玩家放置提线木偶标记。唤醒恶魔并告知他谁是提线木偶。",
	"otherNightReminder": "",
	"name": "提线木偶",
	"otherNight": 0,
	"setup": 1,
	"reminders": [],
	"remindersGlobal": ["是提线木偶"],
	"team": "minion",
	"firstNight": 11
}, {
	"ability": "会有额外的外来者在场。[+2 外来者]",
	"image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/baron.png",
	"edition": "custom",
	"flavor": "",
	"id": "20006_2",
	"firstNightReminder": "",
	"otherNightReminder": "",
	"name": "男爵",
	"otherNight": 0,
	"setup": 1,
	"reminders": [],
	"remindersGlobal": [],
	"team": "minion",
	"firstNight": 0
}, {
	"ability": "每个夜晚，你能查看魔典。你可能会被当作善良阵营、镇民角色或外来者角色，即使你已死亡。",
	"image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/spy.png",
	"edition": "custom",
	"flavor": "",
	"id": "20006_4",
	"firstNightReminder": "将魔典展示给间谍，他想看多久就看多久。",
	"otherNightReminder": "将魔典展示给间谍，他想看多久就看多久。",
	"name": "间谍",
	"otherNight": 68,
	"setup": 0,
	"reminders": [],
	"remindersGlobal": [],
	"team": "minion",
	"firstNight": 48
}, {
	"ability": "在你的首个夜晚，你能查看魔典并选择一名玩家：他中毒。随后，始终会有一名善良玩家知道寡妇在场。",
	"image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/widow.png",
	"edition": "custom",
	"flavor": "",
	"id": "20006_77",
	"firstNightReminder": "给寡妇展示魔典，她想看多久就看多久。等她看完后，让她指向一个玩家。那个玩家中毒。唤醒一名善良玩家，告诉他场上有寡妇。",
	"otherNightReminder": "",
	"name": "寡妇",
	"otherNight": 0,
	"setup": 0,
	"reminders": ["中毒"],
	"remindersGlobal": ["被知晓"],
	"team": "minion",
	"firstNight": 18
}, {
	"ability": "如果多于一名善良玩家被处决，邪恶阵营获胜。所有玩家都知道利维坦在场。在第五个白天结束时，邪恶阵营获胜。",
	"image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/leviathan.png",
	"edition": "custom",
	"flavor": "",
	"id": "20006_79",
	"firstNightReminder": "放置利维坦的第一天标记，宣告利维坦在场，现在是第一天。",
	"otherNightReminder": "将利维坦的标记转换到下一天。",
	"name": "利维坦",
	"otherNight": 73,
	"setup": 0,
	"reminders": ["第一天", "第二天", "第三天", "第四天", "第五天", "善良被处决"],
	"remindersGlobal": [],
	"team": "demon",
	"firstNight": 53
}]