[{
	"id": "_meta",
	"name": "钓蛮任性（Tipi-Tipi）",
	"author": "驯鹿",
	"logo": "https://i.postimg.cc/9036MMC2/tt-LOGO.png",
	"townsfolkName": "镇民",
	"outsidersName": "外来者",
	"minionsName": "爪牙",
	"demonsName": "恶魔",
	"townsfolk": "镇民",
	"outsider": "外来者",
	"minion": "爪牙",
	"demon": "恶魔",
	"state": [{
				"stateName": "醉酒与中毒",
				"stateDescription": "醉酒或中毒的玩家会失去能力，但会认为自己仍具有能力，说书人会做出这些玩家仍然具有能力的行为。如果醉酒或中毒玩家的角色能力会给他提供信息，说书人可能会给出错误信息。醉酒或中毒的玩家不会得知自己醉酒或中毒。"
			},
			{
				"stateName": "疯狂",
				"stateDescription": "当一名玩家需要“疯狂”地证明某件事情时，意味着他应该去努力说服其他玩家那件事情是真的。有的角色要求玩家需要“疯狂”地证明某件事情，也有的角色会要求玩家不能“疯狂”地证明某件事情（也就意味着他应该去努力说服其他玩家那件事情是假的）。"
			}
		]
}, {
	"id": "a0d94692-8424-4878-91af-c0a7b6981c3c",
	"image": "https://oss.gstonegames.com/data_file/clocktower/upload/1689518158_197011_1914.png",
	"edition": "custom",
	"name": "钓鱼翁",
	"ability": "首个夜晚，恶魔会得知一个错误的伪装",
	"team": "townsfolk",
	"sch_team": "镇民",
	"firstNight": 2030,
	"otherNight": 0,
	"firstNightReminder": "如果钓鱼翁在场，注意给恶魔的三个伪装中需要有一个是在场的善良角色。"
}, {
	"id": "2af8140e-5887-43e4-866d-c82a5332baf5",
	"image": "https://i.postimg.cc/5tD7dSHd/image.png",
	"edition": "custom",
	"name": "蛮蛮",
	"ability": "在你的首个夜晚，你要选择一个除你以外的善良角色：你会得知他是否在场。如果你在夜晚死亡，他会代替你死亡。",
	"team": "townsfolk",
	"sch_team": "镇民",
	"firstNight": 3060,
	"otherNight": 0,
	"firstNightReminder": "决定失忆者的能力。如果失忆者的能力会让他在今晚醒来：唤醒他并执行其能力。",
	"otherNightReminder": "如果失忆者的能力会让他在今晚醒来：唤醒他并执行其能力。",
	"reminders": ["蛮不讲理"],
	"setup": false
}, {
	"id": "5ddd2593-c8eb-4cfa-8034-c65f946e826e",
	"image": "https://oss.gstonegames.com/data_file/clocktower/upload/202310/c_9833664308961_ad73c43b.jpg",
	"edition": "custom",
	"name": "修行者",
	"ability": "在你的首个夜晚，你会得知距离最近的邪恶玩家位于你的顺时针还是逆时针方向。如果两侧的邪恶玩家与你距离相等，你得知的信息由说书人决定。",
	"team": "townsfolk",
	"sch_team": "镇民",
	"firstNight": 3050,
	"otherNight": 0,
	"firstNightReminder": "在首个夜晚，唤醒修行者。用手指水平指向修行者的某一侧，告诉他与他距离最近的邪恶玩家位于这一侧。如果修行者两侧最近的邪恶玩家与他的距离相等，由你来决定告诉他什么样的信息，并用手指指向对应的一侧。让修行者重新入睡。",
	"otherNightReminder": "",
	"reminders": [],
	"remindersGlobal": [],
	"setup": 0
}, {
	"id": "439aca53-6fe8-4f6a-88c3-116071b549a0",
	"image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/artist.png",
	"edition": "custom",
	"name": "艺术家",
	"ability": "每局游戏限一次，在白天时，你可以私下询问说书人一个是非问题，你会得知该问题的答案。",
	"team": "townsfolk",
	"sch_team": "镇民",
	"firstNight": 0,
	"otherNight": 0,
	"firstNightReminder": "",
	"otherNightReminder": "",
	"reminders": ["失去能力"],
	"setup": false
}, {
	"id": "873aeb2f-67c7-4691-9fe7-671b6a2d7adb",
	"image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/savant.png",
	"edition": "custom",
	"name": "博学者",
	"ability": "每个白天，拜访说书人并获取两条信息，其中一条是正确的，一条是错误的。",
	"team": "townsfolk",
	"sch_team": "镇民",
	"firstNight": 0,
	"otherNight": 0,
	"firstNightReminder": "",
	"otherNightReminder": "",
	"reminders": [],
	"setup": false
}, {
	"id": "4431e641-7332-4358-8796-a5d148977db1",
	"image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/seamstress.png",
	"edition": "custom",
	"name": "女裁缝",
	"ability": "整局游戏限一次，夜晚，选择两名其他玩家，得知他们是否属于同阵营。",
	"team": "townsfolk",
	"sch_team": "镇民",
	"firstNight":3070,
	"otherNight": 170,
	"firstNightReminder": "女裁缝可以选择除自己以外的两名玩家。如果她这么做了，对她点头或摇头示意这两名玩家是否为同一阵营，随后标记女裁缝失去能力。之后的夜晚无需再唤醒女裁缝。",
	"otherNightReminder": "女裁缝可以选择除自己以外的两名玩家。如果她这么做了，对她点头或摇头示意这两名玩家是否为同一阵营，随后标记女裁缝失去能力。之后的夜晚无需再唤醒女裁缝。",
	"reminders": ["失去能力"],
	"setup": false
}, {
	"id": "huaxiangshi",
	"image": "https://i.postimg.cc/Lstf7Q5V/image.png",
	"edition": "custom",
	"name": "画像师",
	"ability": "每个白天，你可以公开选择选择一名玩家：当晚你会得知他今天白天是否“疯狂”地证明自己的角色和获得的信息。",
	"team": "townsfolk",
	"sch_team": "镇民",
	"firstNight": 0,
	"otherNight":163 ,
	"firstNightReminder": "",
	"otherNightReminder": "唤醒画像师，对他点头或摇头示意是否说的是真话",
	"reminders": ["是", "否"],
	"setup": false
}, {
	"id": "da560b3f-8a71-4956-a6be-4023e5310e73",
	"image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/town_crier.png",
	"edition": "custom",
	"name": "城镇公告员",
	"ability": "每个夜晚*，你得知爪牙在白天是否发起了提名。",
	"team": "townsfolk",
	"sch_team": "镇民",
	"firstNight": 0,
	"otherNight": 160,
	"firstNightReminder": "",
	"otherNightReminder": "对他点头或摇头示意今天白天是否有爪牙发起过提名。",
	"reminders": ["爪牙未提名", "爪牙已提名"],
	"setup": false
}, {
	"id": "ab1bb31b-02ce-42bc-83f0-5636d4c08b5e",
	"image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/flowergirl.png",
	"edition": "custom",
	"name": "卖花女孩",
	"ability": "每个夜晚*，你得知恶魔在白天是否进行了投票。",
	"team": "townsfolk",
	"sch_team": "镇民",
	"firstNight": 0,
	"otherNight": 150,
	"firstNightReminder": "",
	"otherNightReminder": "对她点头或摇头来示意今天白天是否有恶魔投过票。",
	"reminders": ["恶魔未投票", "恶魔已投票"],
	"setup": false
},  {
    "firstNightReminder": "哲学家可以选择一个角色。如果选择的角色不在场，将哲学家的角色标题替换成对应角色，并标记“是哲学家”，否则标记该角色对应的玩家醉酒。从现在开始，你需要以哲学家获得能力的那种角色的行动方式来唤醒哲学家。",
    "otherNightReminder": "哲学家可以选择一个角色。如果选择的角色不在场，将哲学家的角色标题替换成对应角色，并标记“是哲学家”，否则标记该角色对应的玩家醉酒。从现在开始，你需要以哲学家获得能力的那种角色的行动方式来唤醒哲学家。",
    "name": "哲学家",
    "otherNight": 10,
    "setup": false,
    "reminders": [
      "醉酒"
    ],
    "id": "philosopherbutton",
    "edition": "custom",
    "remindersGlobal": [
      "是哲学家"
    ],
    "team": "townsfolk",
    "name_eng": "Philosopher",
    "firstNight": 2010,
    "ability": "每局游戏限一次，在夜晚时，你可以选择一个善良角色：你获得该角色的能力。如果这个角色在场，他醉酒。",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/philosopher.png"
}, {
	"id": "9c875652-bc4e-4cd4-a790-adefad6ade9f",
	"image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/cannibal.png",
	"edition": "custom",
	"name": "食人族",
	"ability": "你拥有上个死于处决的玩家的能力。如果该玩家属于邪恶阵营，你中毒直到下个善良玩家被处决。",
	"team": "townsfolk",
	"sch_team": "镇民",
	"firstNight": 0,
	"otherNight": 0,
	"firstNightReminder": "",
	"otherNightReminder": "",
	"reminders": ["中毒", "死于处决"],
	"setup": false
}, {
	"id": "12b0629d-9ab5-4e51-8db7-63b06c65ce73",
	"image": "https://i.postimg.cc/jddVKbwr/image.png",
	"edition": "custom",
	"name": "猎犬饲养员",
	"ability": "每个夜晚，你得知当晚被邪恶玩家能力选择的存活玩家与你的最近距离。",
	"team": "townsfolk",
	"sch_team": "镇民",
	"firstNight":3045,
	"otherNight": 165,
	"firstNightReminder": "",
	"otherNightReminder": "唤醒猎犬饲养员",
	"reminders": [],
	"setup": false
}, {
	"id": "5542e4dd-783e-4d74-892b-d3a357f8de02",
	"image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/farmer.png",
	"edition": "custom",
	"name": "农夫",
	"ability": "如果你在夜晚死亡，一名存活的善良玩家会变成农夫。",
	"team": "townsfolk",
	"sch_team": "镇民",
	"firstNight": 0,
	"otherNight": 140,
	"firstNightReminder": "",
	"otherNightReminder": "如果农民在夜晚死去，则选择另一位善良玩家成为农民。唤醒这名玩家，并告知他成为了农民。",
	"reminders": [],
	"setup": false
}, {
	"id": "a04c7cdd-9317-4d26-8112-90fda6a93f8b",
	"image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/drunk.png",
	"edition": "custom",
	"name": "酒鬼",
	"ability": "你不知道你是酒鬼。你以为你是一个镇民角色，但其实你不是。",
	"team": "outsider",
	"sch_team": "外来者",
	"firstNight": 0,
	"otherNight": 0,
	"firstNightReminder": "",
	"otherNightReminder": "",
	"reminders": [],
	"remindersGlobal": ["是酒鬼"],
	"setup": 1
}, {
	"id": "3ba17207-4b9f-423a-88ea-b4bbf46893b6",
	"image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/barber.png",
	"edition": "custom",
	"name": "理发师",
	"ability": "如果你死亡，在当晚恶魔可以选择两名玩家（不能选择其他恶魔）交换角色。",
	"team": "outsider",
	"sch_team": "外来者",
	"firstNight": 0,
	"otherNight": 120,
	"firstNightReminder": "",
	"otherNightReminder": "如果理发师今天死亡了，唤醒恶魔并展示“该角色的效果对你生效”信息标记和理发师角色标记。如果恶魔选择了两名玩家，将这两名玩家分别独自唤醒。对他们展示“你是”信息标记和他们的新角色标记。",
	"reminders": ["今晚理发"],
	"remindersGlobal": [],
	"setup": 0
}, {
	"id": "fc512468-b6f8-4def-8d36-84c5bca6a610",
	"image": "https://clocktower-wiki.gstonegames.com/images/2/2d/Plaguedoctor.png",
	"edition": "custom",
	"name": "瘟疫医生",
	"ability": "如果你死亡，说书人会获得一个爪牙能力。",
	"team": "outsider",
	"sch_team": "外来者",
	"firstNight": 0,
	"otherNight": 125,
	"firstNightReminder": "",
	"otherNightReminder": "",
	"reminders": [],
	"remindersGlobal": ["说书人能力"],
	"setup": 0
}, {
	"id": "28168c2a-edf6-4d02-80b6-e9c33e76fee7",
	"image": "https://oss.gstonegames.com/data_file/clocktower/upload/202312/c_9723021341071_86da6df4.jpg",
	"edition": "custom",
	"name": "帽匠",
	"ability": "如果你死亡，当晚爪牙和恶魔玩家可以选择变成新的爪牙和恶魔角色。",
	"team": "outsider",
	"sch_team": "外来者",
	"firstNight": 0,
	"otherNight": 20,
	"firstNightReminder": "",
	"otherNightReminder": "在当晚，一同唤醒所有爪牙和恶魔。对他们展示“该角色的能力对你生效”信息标记，然后展示帽匠角色标记。每名以此被唤醒的玩家可以选择摇头或指向角色列表上与自己当前角色类型相同的一个角色。如果一名玩家在做出自己的选择后会使得自己的角色与一名其他玩家选择的角色相同，对他摇头示意他重新选择。在选择完成后让他重新入睡。移除“今晚茶会”提示标记。根据这些玩家的选择，在魔典上执行相应的角色变化操作。",
	"reminders": ["今晚茶会"],
	"remindersGlobal": [],
	"setup": 0
}, {
	"id": "6aa88b16-df38-4ee9-8f48-c727e3132ae6",
	"image": "https://oss.gstonegames.com/data_file/clocktower/upload/202307/c_4331482099861_0db1bfaf.jpg",
	"edition": "custom",
	"name": "鹰身女妖",
	"ability": "每个夜晚，你要选择两名玩家：明天第一名玩家需要“疯狂”地证明第二名玩家是邪恶的，否则他们之中可能会有人死亡。",
	"team": "minion",
	"sch_team": "爪牙",
	"firstNight":3040,
	"otherNight": 70,
	"firstNightReminder": "唤醒鹰身女妖并让他依次指向两名玩家。标记第一名玩家“疯狂”，标记第二名玩家“第二名”。",
	"otherNightReminder": "唤醒鹰身女妖并让他依次指向两名玩家。标记第一名玩家“疯狂”，标记第二名玩家“第二名”。",
	"reminders": ["疯狂", "第二名"]
}, {
	"id": "4d777f46-9fc2-4730-ae80-6688cebbf8d2",
	"image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/cerenovus.png",
	"edition": "custom",
	"name": "洗脑师",
	"ability": "每个夜晚，你要选择一名玩家和一个善良角色。他明天白天和夜晚需要“疯狂”地证明自己是这个角色，不然他可能被处决。",
	"team": "minion",
	"sch_team": "爪牙",
	"firstNight":3030,
	"otherNight": 60,
	"firstNightReminder": "让洗脑师选择一名玩家和一个善良角色。标记那名玩家疯狂。让洗脑师重新入睡。唤醒洗脑师的目标。对这名玩家展示“该角色的能力对你生效”信息标记，洗脑师角色标记，该玩家需要疯狂证明的角色标记。",
	"otherNightReminder": "让洗脑师选择一名玩家和一个善良角色。标记那名玩家疯狂。让洗脑师重新入睡。唤醒洗脑师的目标。对这名玩家展示“该角色的能力对你生效”信息标记，洗脑师角色标记，该玩家需要疯狂证明的角色标记。",
	"reminders": ["疯狂"],
	"setup": false
}, {
	"id": "Klaun",
	"image": "https://i.postimg.cc/N0vNhkQG/image.png",
	"edition": "custom",
	"name": "癫人",
	"ability": "每个夜晚，你要选择至多三名玩家。他们以为自己受到“疯狂”能力的影响，但实际上没有。",
	"team": "minion",
	"sch_team": "爪牙",
	"firstNight": 3020,
	"otherNight": 50,
	"firstNightReminder": "让癫人选择三名玩家~",
	"otherNightReminder": "让癫人选择三名玩家~",
	"reminders": [],
	"setup": false
},   {
	"id": "spybutton",
	"image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/spy.png",
	"edition": "custom",
	"name": "间谍",
	"ability": "每个夜晚，你能查看魔典。你可能会被当作善良阵营、镇民角色或外来者角色，即使你已死亡。",
	"team": "minion",
	"sch_team": "爪牙",
	"firstNight": 3080,
	"otherNight": 180,
	"firstNightReminder": "将魔典展示给间谍，他想看多久就看多久。",
	"otherNightReminder": "将魔典展示给间谍，他想看多久就看多久。",
	"reminders": [],
	"setup": false
}, {
	"id": "bcd24545-38a1-498c-80ce-da0171179a01",
	"image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/vortox.png",
	"edition": "custom",
	"name": "涡流",
	"ability": "每个夜晚*，你要选择一名玩家：他死亡。镇民玩家的能力都会产生错误信息。如果白天没人被处决，邪恶阵营获胜。",
	"team": "demon",
	"sch_team": "恶魔",
	"firstNight": 0,
	"otherNight": 90,
	"firstNightReminder": "",
	"otherNightReminder": "让涡流选择一名玩家。标记那名玩家死亡。",
	"reminders": ["死亡"],
	"setup": false
}, {
	"id": "bcf6fbe4-0b05-4376-b90c-bf1cd92cb350",
	"image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/no_dashii.png",
	"edition": "custom",
	"name": "诺-达鲺",
	"ability": "每个夜晚*，选择一名玩家，将他杀害。与你相邻的镇民中毒。",
	"team": "demon",
	"sch_team": "恶魔",
	"firstNight": 0,
	"otherNight":80,
	"firstNightReminder": "",
	"otherNightReminder": "每个夜晚*，你要选择一名玩家：他死亡。与你邻近的两名镇民中毒。",
	"reminders": ["死亡", "中毒"],
	"setup": false
}, {
        "ability": "每个夜晚*，会有一名玩家死亡。在最后一晚，你要选择一名玩家。他需要“疯狂”地证明你不是恶魔，否则他的阵营落败。",
        "image": "https://i.postimg.cc/PrLDqXFM/image.png",
        "edition": "custom",
        "flavor": "",
        "id": "tipu_tipu",
        "firstNightReminder": "",
        "otherNightReminder": "在游戏的最后一晚唤醒提普提普，让他选择一名玩家，为这名玩家放置“疯狂”提示标记并唤醒这名玩家，依次向他展示“该角色的能力对你生效”信息标记、谁是提普提普、他要疯狂证明的该玩家不是恶魔。让那名玩家重新入睡。",
        "name": "提普-提普",
        "otherNight": 110,
        "firstNight": 0,
        "setup": 0,
        "reminders": ["死亡", "疯狂"],
        "remindersGlobal": [],
        "team": "demon"
    }
, {
	"id": "d6c04739-6c0b-4c95-8bc2-1180349ea0aa",
	"image": "https://oss.gstonegames.com/data_file/clocktower/upload/202312/c_7795403383071_0f9107d8.jpg",
	"edition": "custom",
	"name": "卡扎力",
	"ability": "每个夜晚*，你要选择一名玩家：他死亡。[由你决定谁是什么爪牙，-或+任意数量外来者]",
	"team": "demon",
	"sch_team": "恶魔",
	"firstNight":2020,
	"otherNight": 100,
	"firstNightReminder": "在首个夜晚，唤醒卡扎力。让他指向一名玩家，和角色列表上的一个爪牙角色。用这个爪牙的角色标记替换该玩家原本的角色标记，然后唤醒该玩家，对他展示“你是”信息标记和这个爪牙角色标记，然后展示向下的大拇指。重复这个流程，直到场上有与初始设置时同等数量的爪牙。让卡扎力重新入睡。",
	"otherNightReminder": "除首个夜晚以外的每个夜晚，唤醒卡扎力。让他指向任意一名玩家。那名玩家死亡——在他角色标记旁放置“死亡”提示标记。让卡扎力重新入睡。",
	"reminders": ["死亡"],
	"remindersGlobal": [],
	"setup": 1
}, {
	"ability": "如果瘟疫医生死亡且说书人会因此获得间谍的能力，改为一名存活的爪牙玩家获得此能力，且他会得知此事。",
	"image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/djinn.png",
	"edition": "custom",
	"flavor": "",
	"id": "20003_107",
	"firstNightReminder": "",
	"otherNightReminder": "",
	"name": "灯神",
	"otherNight": 0,
	"setup": 0,
	"reminders": [],
	"remindersGlobal": [],
	"team": "fabled",
	"firstNight": 0
}, {
		"ability": "如果帽匠死亡，允许恶魔变成爪牙，且（仅）一名爪牙变成恶魔。",
		"image": "https://oss.gstonegames.com/data_file/clocktower/upload/1689518692_197011_1078.png",
		"edition": "custom",
		"flavor": "",
		"id": "20723_8081",
		"firstNightReminder": "",
		"otherNightReminder": "",
		"name": "可选规则",
		"otherNight": 0,
		"setup": 0,
		"reminders": [],
		"remindersGlobal": [],
		"team": "fabled",
		"firstNight": 0
}]