[{
	"description": "",
	"author": "Sui染钟楼",
	"name": "传奇之夜",
	"logo": "https://oss.gstonegames.com/data_file/clocktower/upload/1689611581_197011_503.png",
	"id": "_meta",
	"additional": [{
		"剧本介绍": "纪念第一届冠军：咖啡"
	}]
}, {
	"ability": "如果你表现得很有趣，当天你不能被流放。",
	"image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/deviant.png",
	"edition": "custom",
	"flavor": "",
	"id": "3_87",
	"firstNightReminder": "",
	"otherNightReminder": "",
	"name": "怪咖",
	"otherNight": 0,
	"setup": 0,
	"reminders": [],
	"remindersGlobal": [],
	"team": "traveler",
	"firstNight": 0
}, {
	"ability": "每局游戏限一次，在夜晚时*，你可以选择一名死亡的玩家：他重新获得能力直到下个黄昏。",
	"image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/bone_collector.png",
	"edition": "custom",
	"flavor": "",
	"id": "3_84",
	"firstNightReminder": "",
	"otherNightReminder": "集骨者选择不使用能力，或指向一名死亡玩家。放置恢复能力标记提示，并且该玩家当晚可能会因此醒来并使用能力。",
	"name": "集骨者",
	"otherNight": 1,
	"setup": 0,
	"reminders": ["重获能力", "失去能力"],
	"remindersGlobal": [],
	"team": "traveler",
	"firstNight": 0
}, {
	"ability": "每个白天，首次处决后，你可以再次发起提名。",
	"image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/butcher.png",
	"edition": "custom",
	"flavor": "",
	"id": "3_86",
	"firstNightReminder": "",
	"otherNightReminder": "",
	"name": "屠夫",
	"otherNight": 0,
	"setup": 0,
	"reminders": [],
	"remindersGlobal": [],
	"team": "traveler",
	"firstNight": 0
}, {
	"ability": "每个夜晚*，你要选择一名存活的玩家：如果他同意，你会得知他的角色，但是你们两个可能同时死亡。",
	"image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/harlot.png",
	"edition": "custom",
	"flavor": "",
	"id": "3_90",
	"firstNightReminder": "",
	"otherNightReminder": "流莺选择一名玩家，将其唤醒，那名玩家选择同意或拒绝。如果同意，将他的角色标记展示给流莺看。然后说书人可以决定两名玩家是否会一起死去。",
	"name": "流莺",
	"otherNight": 1,
	"setup": 0,
	"reminders": ["死亡"],
	"remindersGlobal": [],
	"team": "traveler",
	"firstNight": 0
}, {
	"ability": "每个夜晚，直至下个黄昏，由说书人二选一：1）一名玩家解除并免受醉酒和中毒影响，且会得知正确信息；2）一名玩家的能力可以生效两次。该玩家会得知是哪个效果。",
	"image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/barista.png",
	"edition": "custom",
	"flavor": "",
	"id": "3_81",
	"firstNightReminder": "说书人选择一名玩家唤醒，并告诉他触发了咖啡师的什么效果。",
	"otherNightReminder": "说书人选择一名玩家唤醒，并告诉他触发了咖啡师的什么效果。",
	"name": "咖啡师",
	"otherNight": 1,
	"setup": 0,
	"reminders": ["清醒且健康", "行动两次"],
	"remindersGlobal": [],
	"team": "traveler",
	"firstNight": 1
}, {
	"ability": "在你的首个夜晚，你会得知一名邪恶玩家。每当你得知的玩家死亡，你会在当晚得知另一名邪恶玩家。[会有一名镇民转变为邪恶阵营]",
	"image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/bounty_hunter.png",
	"edition": "custom",
	"flavor": "",
	"id": "bounty_hunterButton",
	"firstNightReminder": "指向一名邪恶玩家。随后唤醒那名因赏金猎人而转变为邪恶的镇民，并告知他变成了邪恶阵营。",
	"otherNightReminder": "如果赏金猎人知晓的邪恶玩家死亡，指向另一名邪恶玩家。",
	"name": "赏金猎人",
	"otherNight": 65,
	"setup": 1,
	"reminders": ["被得知", "邪恶"],
	"remindersGlobal": [],
	"team": "townsfolk",
	"firstNight": 45
}, {
	"ability": "在你的首个夜晚，你会得知一个在场的镇民角色。如果你“疯狂”地证明你是该角色，当他死亡时你获得该角色的能力。",
	"image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/pixie.png",
	"edition": "custom",
	"flavor": "",
	"id": "pixieButton",
	"firstNightReminder": "对小精灵展示一个在场的镇民角色。",
	"otherNightReminder": "",
	"name": "小精灵",
	"otherNight": 0,
	"setup": 0,
	"reminders": ["疯狂", "获得能力"],
	"remindersGlobal": [],
	"team": "townsfolk",
	"firstNight": 29
}, {
	"ability": "在你的首个夜晚，你会得知两名玩家和一个爪牙角色：这两名玩家之一是该角色（或者你会得知没有爪牙在场）。",
	"image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/investigator.png",
	"edition": "custom",
	"flavor": "",
	"id": "investigatorButton",
	"firstNightReminder": "展示那个爪牙角色标记。指向被你标记“爪牙”和“错误”的两名玩家。",
	"otherNightReminder": "",
	"name": "调查员",
	"otherNight": 0,
	"setup": 0,
	"reminders": ["爪牙", "错误"],
	"remindersGlobal": [],
	"team": "townsfolk",
	"firstNight": 34
}, {
	"ability": "每个夜晚*，你要选择一名玩家（与上个夜晚不同）：如果你选中了恶魔，他会得知你是驱魔人，但他当晚不会因其自身能力而被唤醒。",
	"image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/exorcist.png",
	"edition": "custom",
	"flavor": "",
	"id": "exorcistButton",
	"firstNightReminder": "",
	"otherNightReminder": "让驱魔人选择一名玩家，不能是上一夜他选择过的玩家。让驱魔人重新入睡。如果驱魔人选中了恶魔：唤醒恶魔。展示“该角色的能力对你生效”信息标记和驱魔人角色标记。指向驱魔人玩家。",
	"name": "驱魔人",
	"otherNight": 22,
	"setup": 0,
	"reminders": ["被选择"],
	"remindersGlobal": [],
	"team": "townsfolk",
	"firstNight": 0
}, {
	"ability": "每个夜晚*，你要选择一名玩家并猜测他的角色：如果你猜错了，你会死亡。",
	"image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/gambler.png",
	"edition": "custom",
	"flavor": "",
	"id": "gamblerButton",
	"firstNightReminder": "",
	"otherNightReminder": "让赌徒选择一名玩家和一个角色。如果赌徒猜错了，标记赌徒死亡。",
	"name": "赌徒",
	"otherNight": 11,
	"setup": 0,
	"reminders": ["死亡"],
	"remindersGlobal": [],
	"team": "townsfolk",
	"firstNight": 0
}, {
	"ability": "每个夜晚*，你会得知今天白天死于处决的玩家的角色。",
	"image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/undertaker.png",
	"edition": "custom",
	"flavor": "",
	"id": "undertakerButton",
	"firstNightReminder": "",
	"otherNightReminder": "如果有玩家今天白天死于处决，唤醒送葬者并对他展示那名玩家的角色标记。",
	"name": "送葬者",
	"otherNight": 56,
	"setup": 0,
	"reminders": ["死于今日"],
	"remindersGlobal": [],
	"team": "townsfolk",
	"firstNight": 0
}, {
	"ability": "每个夜晚*，你会得知在今天白天时是否有爪牙发起过提名。",
	"image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/town_crier.png",
	"edition": "custom",
	"flavor": "",
	"id": "town_crierButton",
	"firstNightReminder": "",
	"otherNightReminder": "对他点头或摇头示意今天白天是否有爪牙发起过提名。",
	"name": "城镇公告员",
	"otherNight": 59,
	"setup": 0,
	"reminders": ["爪牙未提名", "爪牙已提名"],
	"remindersGlobal": [],
	"team": "townsfolk",
	"firstNight": 0
}, {
	"ability": "每个夜晚*，你要选择除你以外的一名玩家：当晚恶魔的负面能力对他无效。",
	"image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/monk.png",
	"edition": "custom",
	"flavor": "",
	"id": "monkButton",
	"firstNightReminder": "",
	"otherNightReminder": "让僧侣选择除自己外的一名玩家。标记那名玩家被保护。",
	"name": "僧侣",
	"otherNight": 13,
	"setup": 0,
	"reminders": ["保护"],
	"remindersGlobal": [],
	"team": "townsfolk",
	"firstNight": 0
}, {
	"ability": "每个白天，你可以公开发表一个声明。如果该声明正确，在当晚会有一名玩家死亡。",
	"image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/gossip.png",
	"edition": "custom",
	"flavor": "",
	"id": "gossipButton",
	"firstNightReminder": "",
	"otherNightReminder": "如果白天的声明为真，会有一名玩家死亡，并由说书人来选择一名玩家，标记该玩家死亡。",
	"name": "造谣者",
	"otherNight": 47,
	"setup": 0,
	"reminders": ["死亡"],
	"remindersGlobal": [],
	"team": "townsfolk",
	"firstNight": 0
}, {
	"ability": "每个白天，你可以私下询问说书人以得知两条信息：一个是正确的，一个是错误的。",
	"image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/savant.png",
	"edition": "custom",
	"flavor": "",
	"id": "savantButton",
	"firstNightReminder": "",
	"otherNightReminder": "",
	"name": "博学者",
	"otherNight": 0,
	"setup": 0,
	"reminders": [],
	"remindersGlobal": [],
	"team": "townsfolk",
	"firstNight": 0
}, {
	"ability": "每局游戏限一次，在夜晚时，你可以选择除你以外的两名玩家：你会得知他们是否为同一阵营。",
	"image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/seamstress.png",
	"edition": "custom",
	"flavor": "",
	"id": "seamstressButton",
	"firstNightReminder": "女裁缝可以选择除自己以外的两名玩家。如果她这么做了，对她点头或摇头示意这两名玩家是否为同一阵营，随后标记女裁缝失去能力。之后的夜晚无需再唤醒女裁缝。",
	"otherNightReminder": "女裁缝可以选择除自己以外的两名玩家。如果她这么做了，对她点头或摇头示意这两名玩家是否为同一阵营，随后标记女裁缝失去能力。之后的夜晚无需再唤醒女裁缝。",
	"name": "女裁缝",
	"otherNight": 61,
	"setup": 0,
	"reminders": ["失去能力"],
	"remindersGlobal": [],
	"team": "townsfolk",
	"firstNight": 42
}, {
	"ability": "每局游戏限一次，在夜晚时，你可以选择一名玩家：他会得知你是守夜人。",
	"image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/nightwatchman.png",
	"edition": "custom",
	"flavor": "",
	"id": "nightwatchmanButton",
	"firstNightReminder": "守夜人可以指向一名玩家。如果他这么做，则唤醒那名玩家，告知其被守夜人选中，且告知他守夜人是谁。",
	"otherNightReminder": "守夜人可以指向一名玩家。如果他这么做，则唤醒那名玩家，告知其被守夜人选中，且告知他守夜人是谁。",
	"name": "守夜人",
	"otherNight": 66,
	"setup": 0,
	"reminders": ["失去能力"],
	"remindersGlobal": [],
	"team": "townsfolk",
	"firstNight": 46
}, {
	"ability": "如果你在夜晚死亡，一名存活的善良玩家会变成农夫。",
	"image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/farmer.png",
	"edition": "custom",
	"flavor": "",
	"id": "farmerButton",
	"firstNightReminder": "",
	"otherNightReminder": "如果农民在夜晚死去，则选择另一位善良玩家成为农民。唤醒这名玩家，并告知他成为了农民。",
	"name": "农夫",
	"otherNight": 46,
	"setup": 0,
	"reminders": [],
	"remindersGlobal": [],
	"team": "townsfolk",
	"firstNight": 0
}, {
	"ability": "如果你死于处决，你的阵营落败。",
	"image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/saint.png",
	"edition": "custom",
	"flavor": "",
	"id": "saintButton",
	"firstNightReminder": "",
	"otherNightReminder": "",
	"name": "圣徒",
	"otherNight": 0,
	"setup": 0,
	"reminders": [],
	"remindersGlobal": [],
	"team": "outsider",
	"firstNight": 0
}, {
	"ability": "如果你“疯狂”地证明自己是外来者，你可能被处决。",
	"image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/mutant.png",
	"edition": "custom",
	"flavor": "",
	"id": "mutantButton",
	"firstNightReminder": "",
	"otherNightReminder": "",
	"name": "畸形秀演员",
	"otherNight": 0,
	"setup": 0,
	"reminders": [],
	"remindersGlobal": [],
	"team": "outsider",
	"firstNight": 0
}, {
	"ability": "你不知道你是酒鬼。你以为你是一个镇民角色，但其实你不是。",
	"image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/drunk.png",
	"edition": "custom",
	"flavor": "",
	"id": "drunkButton",
	"firstNightReminder": "",
	"otherNightReminder": "",
	"name": "酒鬼",
	"otherNight": 0,
	"setup": 1,
	"reminders": [],
	"remindersGlobal": ["是酒鬼"],
	"team": "outsider",
	"firstNight": 0
}, {
	"ability": "当你得知你死亡时，你要公开选择一名存活的玩家：如果他是邪恶的，你的阵营落败。",
	"image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/klutz.png",
	"edition": "custom",
	"flavor": "",
	"id": "klutzButton",
	"firstNightReminder": "",
	"otherNightReminder": "",
	"name": "呆瓜",
	"otherNight": 0,
	"setup": 0,
	"reminders": [],
	"remindersGlobal": [],
	"team": "outsider",
	"firstNight": 0
}, {
	"ability": "每局游戏限一次，在夜晚时*，你可以选择一名玩家：他死亡，即使因为任何原因让他不会死亡。",
	"image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/assassin.png",
	"edition": "custom",
	"flavor": "",
	"id": "assassinButton",
	"firstNightReminder": "",
	"otherNightReminder": "刺客可以选择一名玩家。如果他这么做了，标记那名玩家死亡，且刺客失去能力，之后的夜晚无需再唤醒刺客。",
	"name": "刺客",
	"otherNight": 37,
	"setup": 0,
	"reminders": ["死亡", "失去能力"],
	"remindersGlobal": [],
	"team": "minion",
	"firstNight": 0
}, {
	"ability": "所有玩家在投票时闭眼，且票数会秘密统计。对你的提名只在你投票时才会统计票数。",
	"image": "https://oss.gstonegames.com/data_file/clocktower/upload/202303/c_1527286859761_46867343.jpg",
	"edition": "custom",
	"flavor": "",
	"id": "organ_grinderButton",
	"firstNightReminder": "",
	"otherNightReminder": "",
	"name": "街头风琴手",
	"otherNight": 0,
	"setup": 0,
	"reminders": ["即将被处决"],
	"remindersGlobal": [],
	"team": "minion",
	"firstNight": 0
}, {
	"ability": "如果大于等于五名玩家存活时（旅行者不计算在内）恶魔死亡，你变成那个恶魔。",
	"image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/scarlet_woman.png",
	"edition": "custom",
	"flavor": "",
	"id": "scarlet_womanButton",
	"firstNightReminder": "",
	"otherNightReminder": "如果红唇女郎今天变成了小恶魔，对她展示“你是”信息标记，和小恶魔角色标记。",
	"name": "红唇女郎",
	"otherNight": 20,
	"setup": 0,
	"reminders": [],
	"remindersGlobal": ["是恶魔"],
	"team": "minion",
	"firstNight": 0
}, {
	"ability": "每个夜晚*，你要选择一名玩家和一个角色，如果该角色不在场，他变成该角色。如果因此创造了一个恶魔，当晚的死亡由说书人决定。",
	"image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/pit-hag.png",
	"edition": "custom",
	"flavor": "",
	"id": "pit-hagButton",
	"firstNightReminder": "",
	"otherNightReminder": "让麻脸巫婆选择一名玩家和一个角色。如果她选择的角色不在场：让麻脸巫婆重新入睡。唤醒她的目标玩家。对该玩家展示“你是”信息标记和他的新角色标记。",
	"name": "麻脸巫婆",
	"otherNight": 17,
	"setup": 0,
	"reminders": [],
	"remindersGlobal": [],
	"team": "minion",
	"firstNight": 0
}, {
	"ability": "每个夜晚，你要选择一名玩家：他中毒。上个因你的能力中毒的玩家会死亡并恢复健康。",
	"image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/pukka.png",
	"edition": "custom",
	"flavor": "",
	"id": "pukkaButton",
	"firstNightReminder": "让普卡选择一名玩家。标记那名玩家中毒。",
	"otherNightReminder": "让普卡选择一名玩家。标记那名玩家中毒。【圆】上一个因普卡中毒的玩家死亡，随后恢复健康。",
	"name": "普卡",
	"otherNight": 26,
	"setup": 0,
	"reminders": ["死亡", "中毒"],
	"remindersGlobal": [],
	"team": "demon",
	"firstNight": 28
}, {
	"ability": "每个夜晚*，你要选择一名玩家：他死亡。与你邻近的两名镇民中毒。",
	"image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/no_dashii.png",
	"edition": "custom",
	"flavor": "",
	"id": "no_dashiiButton",
	"firstNightReminder": "",
	"otherNightReminder": "让诺-达鲺选择一名玩家。标记那名玩家死亡。",
	"name": "诺-达鲺",
	"otherNight": 30,
	"setup": 0,
	"reminders": ["死亡", "中毒"],
	"remindersGlobal": [],
	"team": "demon",
	"firstNight": 0
}, {
	"ability": "每个夜晚*，你要选择一名玩家：他死亡。被你杀死的爪牙保留他的能力，且与他邻近的两名镇民之一中毒。[-1外来者]",
	"image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/vigormortis.png",
	"edition": "custom",
	"flavor": "",
	"id": "vigormortisButton",
	"firstNightReminder": "",
	"otherNightReminder": "让亡骨魔选择一名玩家。标记那名玩家死亡。如果该玩家是爪牙，标记该玩家保留能力，并标记与该玩家邻近的镇民玩家之一中毒。",
	"name": "亡骨魔",
	"otherNight": 32,
	"setup": 1,
	"reminders": ["死亡", "保留能力", "中毒"],
	"remindersGlobal": [],
	"team": "demon",
	"firstNight": 0
}, {
	"ability": "每个夜晚*，你可以选择一名玩家：他死亡。如果你上次选择时没有选择任何玩家，当晚你要选择三名玩家：他们死亡。",
	"image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/po.png",
	"edition": "custom",
	"flavor": "",
	"id": "poButton",
	"firstNightReminder": "",
	"otherNightReminder": "珀可以选择一名玩家；或如果上一次他被唤醒时未做选择，让他选择三名玩家。标记这些玩家死亡。",
	"name": "珀",
	"otherNight": 28,
	"setup": 0,
	"reminders": ["死亡", "攻击三次"],
	"remindersGlobal": [],
	"team": "demon",
	"firstNight": 0
}]