[
  {
    "id": "_meta",
    "name": "精灵皮鞋",
    "author": "叮当&蓝铃兰",
    "logo": "https://free.picui.cn/free/2025/12/08/6936518844a4a.png",
    "almanac": "https://www.bloodstar.xyz/p/SerraEvelyn/jinglingpixie/almanac.html"
  },
 {
    "id": "laizhebushan",
    "name": "来者不善",
    "team": "fabled",
    "image": "https://free.picui.cn/free/2025/12/01/692d980b16fc7.png",
    "ability": "游戏默认使用局外人规则，加入游戏的局外人会替换一名外来者。在游戏类型的判定上，局外人被当作善良阵营，外来者类型。不会出现重复的局外人角色，通常情况下初始局外人最多只会有1个在场。局外人无法被改变成其他角色，其他角色也无法变成局外人或者获得局外人的能力。如果某个阵营的玩家因自身能力导致游戏结束，另外两个阵营共同获胜/落败。"
  },
  {
    "id": "laizhebushan_1",
    "name": "可选规则",
    "team": "fabled",
    "image": "https://free.picui.cn/free/2025/12/01/692d980b16fc7.png",
    "ability": "在首个夜晚，告知局外人一个不在场角色。"
  },
  {
    "id": "laizhebushan_2",
    "name": "可选死亡任务",
    "team": "fabled",
    "image": "https://free.picui.cn/free/2025/12/01/692d980b16fc7.png",
    "reminders": [
      "随之获胜"
    ],
    "ability": "如果第三方阵营玩家都死亡，说书人可以给每个第三方阵营玩家单独发布一条任务，完成任务后的玩家随获胜阵营一同获胜。1）你曾经参过其他外来者的处决。2）有两名善良玩家被处决。"
  },
  {
    "id": "_jinglingpixie",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/investigator.png",
    "firstNightReminder": "唤醒调查员，对他指向两名玩家，并展示一个爪牙角色标记。这两名玩家其中之一是这个爪牙。",
    "reminders": [
      "爪牙",
      "错误"
    ],
    "name": "调查员",
    "team": "townsfolk",
    "ability": "在你的首个夜晚，你会得知两名玩家和一个爪牙角色：这两名玩家之一是该角色（或者你会得知没有爪牙在场）。",
    "firstNight": 3500
  },
  {
    "id": "1_jinglingpixie",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/fortune_teller.png",
    "firstNightReminder": "唤醒占卜师，让他选择两名玩家。以点头或摇头告知他是否选中了恶魔。",
    "otherNightReminder": "唤醒占卜师，让他选择两名玩家。以点头或摇头告知他是否选中了恶魔。",
    "reminders": [
      "干扰项"
    ],
    "name": "占卜师",
    "team": "townsfolk",
    "ability": "每个夜晚，你要选择两名玩家：你会得知他们之中是否有恶魔。会有一名善良玩家始终被你的能力当作恶魔。",
    "firstNight": 3600,
    "otherNight": 10
  },
  {
    "id": "2_jinglingpixie",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/monk.png",
    "otherNightReminder": "唤醒僧侣，让他选择除自己以外的一名玩家，那名玩家今晚免受恶魔负面效果影响。",
    "reminders": [
      "保护"
    ],
    "name": "僧侣",
    "team": "townsfolk",
    "ability": "每个夜晚*，你要选择除你以外的一名玩家：当晚恶魔的负面能力对他无效。",
    "otherNight": 4
  },
  {
    "id": "3_jinglingpixie",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/virgin.png",
    "reminders": [
      "失去能力"
    ],
    "name": "贞洁者",
    "team": "townsfolk",
    "ability": "当你首次被提名时，如果提名你的玩家是镇民，他立刻被处决。"
  },
  {
    "id": "4_jinglingpixie",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/chambermaid.png",
    "firstNightReminder": "唤醒侍女，让她选择两名除自己以外的存活玩家。用手势比划数字来告知她这些玩家中因自己能力而唤醒的玩家数量。",
    "otherNightReminder": "唤醒侍女，让她选择两名除自己以外的存活玩家。用手势比划数字来告知她这些玩家中因自己能力而唤醒的玩家数量。",
    "name": "侍女",
    "team": "townsfolk",
    "ability": "每个夜晚，你要选择除你以外的两名存活的玩家：你会得知他们中有几人在当晚因其自身能力而被唤醒。",
    "firstNight": 3900,
    "otherNight": 12
  },
  {
    "id": "5_jinglingpixie",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/gambler.png",
    "otherNightReminder": "唤醒赌徒，让他进行猜测。如果猜测错误，他死亡。",
    "reminders": [
      "死亡"
    ],
    "name": "赌徒",
    "team": "townsfolk",
    "ability": "每个夜晚*，你要选择一名玩家并猜测该玩家的角色：如果你猜错了，你会死亡。",
    "otherNight": 2
  },
  {
    "id": "6_jinglingpixie",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/tea_lady.png",
    "reminders": [
      "不会死亡"
    ],
    "name": "茶艺师",
    "team": "townsfolk",
    "ability": "如果与你邻近的两名存活的玩家是善良的，他们不会死亡。"
  },
  {
    "id": "7_jinglingpixie",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/pacifist.png",
    "name": "和平主义者",
    "team": "townsfolk",
    "ability": "被处决的善良玩家可能不会死亡。"
  },
  {
    "id": "8_jinglingpixie",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/pixie.png",
    "firstNightReminder": "唤醒小精灵，对他展示一个在场镇民角色标记。",
    "reminders": [
      "疯狂",
      "获得能力"
    ],
    "name": "小精灵",
    "team": "townsfolk",
    "ability": "在你的首个夜晚，你会得知一个在场的镇民角色。如果你“疯狂”地证明你是该角色，当他死亡时你获得该角色的能力。",
    "firstNight": 3400
  },
  {
    "id": "9_jinglingpixie",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/balloonist.png",
    "firstNightReminder": "唤醒气球驾驶员，对他指向一名玩家。",
    "otherNightReminder": "唤醒气球驾驶员，对他指向一名玩家，这名玩家与之前气球驾驶员上一个夜晚得知过的玩家属于不同的角色类型。",
    "reminders": [
      "得知"
    ],
    "setup": true,
    "name": "气球驾驶员",
    "team": "townsfolk",
    "ability": "每个夜晚，你会得知一名与上个夜晚得知的玩家角色类型不同的玩家。[+0~1外来者]",
    "firstNight": 3700,
    "otherNight": 11
  },
  {
    "id": "10_jinglingpixie",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/shugenja.png",
    "firstNightReminder": "唤醒修行者，对他指向对应方向来告知他最近的邪恶玩家的方向。",
    "name": "修行者",
    "team": "townsfolk",
    "ability": "在你的首个夜晚，你会得知距离最近的邪恶玩家位于你的顺时针还是逆时针方向。如果两侧的邪恶玩家与你距离相等，你得知的信息由说书人决定。",
    "firstNight": 3800
  },
  {
    "id": "11_jinglingpixie",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/acrobat.png",
    "otherNightReminder": "：唤醒杂技演员，让他选择一名玩家。如果当晚这名玩家醉酒或中毒，杂技演员死亡。",
    "reminders": [
      "被选择",
      "死亡"
    ],
    "name": "杂技演员",
    "team": "townsfolk",
    "ability": "每个夜晚*，你要选择一名玩家：如果当晚他醉酒或中毒，你死亡。",
    "otherNight": 3
  },
  {
    "id": "12_jinglingpixie",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/bianlianshi.png",
    "remindersGlobal": [
      "是变脸师"
    ],
    "name": "变脸师",
    "team": "townsfolk",
    "ability": "每个白天，如果你“疯狂”地证明自己是一个善良角色（与之前不同），你可能会在当晚获得那个角色的能力，直到下个黄昏。"
  },
  {
    "id": "13_jinglingpixie",
    "image": "https://free.picui.cn/free/2025/12/08/6936517ca608a.png",
    "name": "皮匠",
    "team": "outsider",
    "ability": "如果你“疯狂”地想要死亡时死于处决，你独自获胜。"
  },
  {
    "id": "14_jinglingpixie",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/drunk.png",
    "remindersGlobal": [
      "是酒鬼"
    ],
    "setup": true,
    "name": "酒鬼",
    "team": "outsider",
    "ability": "你不知道你是酒鬼。你以为你是一个镇民角色，但其实你不是。"
  },
  {
    "id": "15_jinglingpixie",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/goon.png",
    "reminders": [
      "醉酒"
    ],
    "name": "莽夫",
    "team": "outsider",
    "ability": "每个夜晚，首个使用其自身能力选择了你的玩家会醉酒直到下个黄昏。你会转变为他的阵营。"
  },
  {
    "id": "16_jinglingpixie",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/mutant.png",
    "name": "畸形秀演员",
    "team": "outsider",
    "ability": "如果你“疯狂”地证明自己是外来者，你可能被处决。"
  },
  {
    "id": "17_jinglingpixie",
    "image": "https://clocktower-wiki.gstonegames.com/images/1/1e/Hermit.png",
    "remindersGlobal": [
      "是隐士"
    ],
    "setup": true,
    "name": "隐士",
    "team": "outsider",
    "ability": "你拥有所有外来者能力。[-0~1外来者]"
  },
  {
    "id": "18_jinglingpixie",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/devils_advocate.png",
    "firstNightReminder": "唤醒魔鬼代言人，让他选择一名玩家，那名玩家处决不死。",
    "otherNightReminder": "唤醒魔鬼代言人，让他选择一名与上一晚不同的玩家，那名玩家处决不死。",
    "reminders": [
      "处决不死"
    ],
    "name": "魔鬼代言人",
    "team": "minion",
    "ability": "每个夜晚，你要选择一名存活的玩家（与上个夜晚不同）：如果明天白天他被处决，他不会死亡。",
    "firstNight": 3200,
    "otherNight": 5
  },
  {
    "id": "19_jinglingpixie",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/assassin.png",
    "otherNightReminder": "如果刺客未曾使用能力，唤醒刺客，他可以摇头不使用能力，或选择攻击一名玩家。",
    "reminders": [
      "死亡",
      "失去能力"
    ],
    "name": "刺客",
    "team": "minion",
    "ability": "每局游戏限一次，在夜晚时*，你可以选择一名玩家：他死亡，即使因为任何原因让他不会死亡。",
    "otherNight": 9
  },
  {
    "id": "20_jinglingpixie",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/mastermind.png",
    "name": "主谋",
    "team": "minion",
    "ability": "如果恶魔因为死于处决而因此导致游戏结束时，再额外进行一个夜晚和一个白天。在那个白天如果有玩家被处决，他的阵营落败。"
  },
  {
    "id": "21_jinglingpixie",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/cerenovus.png",
    "firstNightReminder": "唤醒洗脑师，让他选择一名玩家和角色列表上的一个善良角色，那名玩家明天需要“疯狂”证明自己是那个角色。在洗脑师入睡后通知那名玩家被洗脑。",
    "otherNightReminder": "唤醒洗脑师，让他选择一名玩家和角色列表上的一个善良角色，那名玩家明天需要“疯狂”证明自己是那个角色。在洗脑师入睡后通知那名玩家被洗脑。",
    "reminders": [
      "疯狂"
    ],
    "name": "洗脑师",
    "team": "minion",
    "ability": "每个夜晚，你要选择一名玩家和一个善良角色。他明天白天和夜晚需要“疯狂”地证明自己是这个角色，不然他可能被处决。",
    "firstNight": 3300,
    "otherNight": 6
  },
  {
    "id": "22_jinglingpixie",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/vortox.png",
    "otherNightReminder": "唤醒涡流，让他攻击一名玩家。",
    "reminders": [
      "死亡"
    ],
    "name": "涡流",
    "team": "demon",
    "ability": "每个夜晚*，你要选择一名玩家：他死亡。镇民玩家的能力都会产生错误信息。如果白天没人被处决，邪恶阵营获胜。",
    "otherNight": 7
  },
  {
    "id": "23_jinglingpixie",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/lleech.png",
    "firstNightReminder": "唤醒痢蛭，让他选择一名玩家以寄生。",
    "otherNightReminder": "唤醒痢蛭，让他攻击一名玩家。",
    "reminders": [
      "中毒",
      "死亡"
    ],
    "name": "痢蛭",
    "team": "demon",
    "ability": "每个夜晚*，你要选择一名玩家：他死亡。在你的首个夜晚，你要选择一名存活的玩家：他中毒，只有当他处于死亡状态时你才会立即死亡。",
    "firstNight": 3100,
    "otherNight": 8
  },
  {
    "id": "24_jinglingpixie",
    "image": "https://www.bloodstar.xyz/p/SerraEvelyn/jinglingpixie/24_jinglingpixie.png",
    "name": "圣洁之魂",
    "team": "fabled",
    "ability": "游戏过程中邪恶玩家的总数最多能比初始设置多一名。"
  },
  {
    "id": "25_jinglingpixie",
    "name": "痢蛭&主谋",
    "team": "jinxes",
    "ability": "如果主谋存活且痢蛭的宿主被处决，痢蛭存活但失去能力，并会在下一天的黄昏时死亡。"
  }
]