[
  {
    "status": [
      {
        "skill": "在开始《舞灯祭岁》游戏前，你需要决定是否让“怪盗”加入剧本。你可以选择让他加入或不加入，但需要在游戏开始前告知其他玩家。",
        "name": "决定是否让“怪盗”加入剧本"
      },
      {
        "skill": "如果猎手选择了痢蛭的宿主，则宿主会死亡。",
        "name": "相克规则：痢蛭与猎手"
      },
      {
        "skill": "怪盗无法通过方古的能力创造新的方古。",
        "name": "相克规则：怪盗与方古"
      },
      {
        "skill": "痢蛭如果因为怪盗的能力而未能在首个夜晚被唤醒，则会在下一次因自身能力被唤醒时选择宿主，在此之前痢蛭没有免死能力。",
        "name": "相克规则：怪盗与痢蛭"
      }
    ],
    "name": "舞灯祭岁",
    "author": "鸦木镇墙头草-新仔辣椒酱",
    "state": [
      {
        "stateName": "决定是否让“怪盗”加入剧本",
        "stateDescription": "在开始《舞灯祭岁》游戏前，你需要决定是否让“怪盗”加入剧本。你可以选择让他加入或不加入，但需要在游戏开始前告知其他玩家。"
      },
      {
        "stateName": "相克规则：痢蛭与猎手",
        "stateDescription": "如果猎手选择了痢蛭的宿主，则宿主会死亡。"
      },
      {
        "stateName": "相克规则：怪盗与方古",
        "stateDescription": "怪盗无法通过方古的能力创造新的方古。"
      },
      {
        "stateName": "相克规则：怪盗与痢蛭",
        "stateDescription": "痢蛭如果因为怪盗的能力而未能在首个夜晚被唤醒，则会在下一次因自身能力被唤醒时选择宿主，在此之前痢蛭没有免死能力。"
      }
    ],
    "logo": "https://oss.gstonegames.com/data_file/clocktower/edition_icon/custom/d_7970305633861_fcf1471c.jpg",
    "id": "_meta",
    "description": "歌舞生平，佳节已至。\u003cbr\u003e欢乐的气氛笼罩着整个鸦木布拉夫镇子。热闹的音乐和欢笑声，四处飘来的酒香，舞狮人热闹的表演，飘扬在空中的红灯笼和彩旗。\u003cbr\u003e可是，在这个喜庆的日子里，染红衣裳的可不只是灯笼的红光。在庆祝活动的高潮时刻，一名年轻男子在人群中倒下，鲜血从他的胸口喷涌而出。恐慌和混乱瞬间席卷整个镇子，镇民四处奔逃。\u003cbr\u003e据目击者称，嫌疑人是一名黑衣男子，在人群中悄悄离开但是黑衣男子仍然在逃。\u003cbr\u003e尽管如此，镇子的居民们还是决定继续庆祝春节，坚定地相信镇民会尽快绳之以法。\u003cbr\u003e然而，这件可怕的事件让整个镇子笼罩在不安和不祥的气氛之中……"
  }, {
	"ability": "使用灯神的相克规则，所有玩家都会知道其内容。",
	"image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/djinn.png",
	"edition": "custom",
	"flavor": "",
	"id": "20003_107",
	"firstNightReminder": "",
	"otherNightReminder": "",
	"name": "灯神",
	"otherNight": 0,
	"setup": 0,
	"reminders": [],
	"remindersGlobal": [],
	"team": "fabled",
	"firstNight": 0
  },{
    "ability": "在你的首个夜晚，你会得知两个善良角色和两个邪恶角色，其中有且只有两个角色在场。",
    "edition": "custom",
    "flavor": "",
    "id": "yinyangshibutton",
    "firstNightReminder": "唤醒阴阳师，并对其展示两个善良角色，两个邪恶角色，共四个角色标记。其中正好只有两个角色在场。",
    "otherNightReminder": "",
    "name": "阴阳师",
    "otherNight": 0,
    "setup": false,
    "reminders": [],
    "remindersGlobal": [],
    "team": "townsfolk",
    "firstNight": 43,
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/yinyangshi.png"
  },
  {
    "ability": "舞狮人：每个夜晚，你会得知一个在场角色。每局游戏限一次，你得知的信息改为恶魔的伪装之一。",
    "edition": "custom",
    "flavor": "",
    "id": "wushirenbutton",
    "firstNightReminder": "唤醒舞狮人，对他展示一个角色标记。如果展示了恶魔的伪装，在舞狮人角色标记旁放置“限一次”角色标记。如果舞狮人有“限一次”角色标记，则无法对他展示恶魔的伪装作为正确信息。",
    "otherNightReminder": "唤醒舞狮人，对他展示一个角色标记。如果展示了恶魔的伪装，在舞狮人角色标记旁放置“限一次”角色标记。如果舞狮人有“限一次”角色标记，则无法对他展示恶魔的伪装作为正确信息。",
    "name": "舞狮人",
    "otherNight": 64,
    "setup": false,
    "reminders": [
      "限一次"
    ],
    "remindersGlobal": [],
    "team": "townsfolk",
    "firstNight": 40,
    "image": "https://oss.gstonegames.com/data_file/clocktower/upload/202301/c_7613877694761_6041a632.jpg"
  },
  {
    "ability": "在你的首个夜晚，你会得知离你最近的邪恶玩家位于你的哪一侧（左/右/相同）。如果与你邻近的玩家中有邪恶阵营，你会得知错误信息作为替代。",
    "edition": "custom",
    "flavor": "",
    "id": "qintianjianbutton",
    "firstNightReminder": "唤醒钦天监，对其用拇指指向其左侧或右侧示意。如果两侧邪恶玩家与他距离相同，拇指朝下示意。",
    "otherNightReminder": "",
    "name": "钦天监",
    "otherNight": 0,
    "setup": false,
    "reminders": [],
    "remindersGlobal": [],
    "team": "townsfolk",
    "firstNight": 49,
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/qintianjian.png"
  },
  {
    "ability": "每个夜晚，你可以选择一个角色：如果该角色不在场，你获得该角色的能力直到下次选择。当你获得能力时，所有玩家都会得知。如果因此获得了恶魔的能力，所有恶魔玩家不会因其自身能力而被唤醒。",
    "image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/custom/d_9609945633861_fce8cd70.jpg",
    "edition": "custom",
    "flavor": "",
    "id": "20190_7659",
    "firstNightReminder": "怪盗可以选择一个角色列表中的角色，如果该角色不在场，用该角色的标记替换怪盗，并摆上“是怪盗”的提醒。如果获得恶魔能力，给所有恶魔摆上“无法唤醒”。若如此做，宣布怪盗获得了新的能力。",
    "otherNightReminder": "若怪盗选择了不同的角色，宣布怪盗获得了新的能力。否则，不宣布。",
    "name": "怪盗",
    "otherNight": 2,
    "setup": 0,
    "reminders": [],
    "remindersGlobal": [
      "是怪盗",
      "无法唤醒"
    ],
    "team": "minion",
    "firstNight": 2
  },
  {
    "firstNightReminder": "",
    "otherNightReminder": "",
    "id": "organ_grinderbutton",
    "name": "街头风琴手",
    "firstNight": 0,
    "otherNight": 0,
    "setup": false,
    "reminders": [
      "即将被处决"
    ],
    "edition": "custom",
    "team": "minion",
    "name_eng": "Organ Grinder",
    "ability": "所有玩家在投票时闭眼，且票数会秘密统计。对你的提名只在你投票时才会统计票数。",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/organ_grinder.png"
  },
  {
    "ability": "“疯狂”地想要死亡的玩家可能会立即被处决。",
    "edition": "custom",
    "flavor": "",
    "id": "jinweijunbutton",
    "firstNightReminder": "",
    "otherNightReminder": "",
    "name": "禁卫军",
    "otherNight": 0,
    "setup": false,
    "reminders": [],
    "remindersGlobal": [],
    "team": "minion",
    "firstNight": 0,
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/jinweijun.png"
  },
  {
    "ability": "每个夜晚，你要选择一个善良角色并给出相应的信息形式：该角色通过自身能力获取信息时，改为得知你给出的信息，直到下个黄昏。[-1外来者]",
    "edition": "custom",
    "flavor": "",
    "id": "niangjiushibutton",
    "firstNightReminder": "唤醒酿酒师，让其选择一个角色并给出该角色对应的信息形式。如果该角色在场，在对应的角色标记旁放置“微醺”提示标记。如有必要，记录下该信息形式作为备忘，但不要将这一信息展示给任何能查看魔典的玩家。",
    "otherNightReminder": "唤醒酿酒师，让其选择一个角色并给出该角色对应的信息形式。如果该角色在场，在对应的角色标记旁放置“微醺”提示标记。如有必要，记录下该信息形式作为备忘，但不要将这一信息展示给任何能查看魔典的玩家。",
    "name": "酿酒师",
    "otherNight": 9,
    "setup": true,
    "reminders": [
      "微醺"
    ],
    "remindersGlobal": [],
    "team": "minion",
    "firstNight": 18,
    "image": "https://oss.gstonegames.com/data_file/clocktower/upload/202301/c_3356597694761_0a4b67e6.jpg"
  },
  {
    "firstNightReminder": "将魔典展示给间谍，他想看多久就看多久。",
    "otherNightReminder": "将魔典展示给间谍，他想看多久就看多久。",
    "name": "间谍",
    "otherNight": 68,
    "setup": false,
    "reminders": [],
    "id": "spybutton",
    "edition": "custom",
    "team": "minion",
    "name_eng": "Spy",
    "firstNight": 48,
    "ability": "每个夜晚，你能查看魔典。你可能会被当作善良阵营、镇民角色或外来者角色，即使你已死亡。",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/spy.png"
  },
  {
    "firstNightReminder": "",
    "otherNightReminder": "",
    "name": "陌客",
    "otherNight": 0,
    "setup": false,
    "reminders": [],
    "id": "reclusebutton",
    "edition": "custom",
    "team": "outsider",
    "name_eng": "Recluse",
    "firstNight": 0,
    "ability": "你可能会被当作邪恶阵营、爪牙角色或恶魔角色，即使你已死亡。",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/recluse.png"
  },
  {
    "firstNightReminder": "",
    "otherNightReminder": "",
    "name": "酒鬼",
    "otherNight": 0,
    "setup": true,
    "reminders": [],
    "id": "drunkbutton",
    "edition": "custom",
    "remindersGlobal": [
      "是酒鬼"
    ],
    "team": "outsider",
    "name_eng": "Drunk",
    "firstNight": 0,
    "ability": "你不知道你是酒鬼。你以为你是一个镇民角色，但其实你不是。",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/drunk.png"
  },
  {
    "firstNightReminder": "",
    "otherNightReminder": "",
    "name": "猎手",
    "otherNight": 0,
    "setup": false,
    "reminders": [
      "失去能力"
    ],
    "id": "slayerbutton",
    "edition": "custom",
    "team": "townsfolk",
    "name_eng": "Slayer",
    "firstNight": 0,
    "ability": "每局游戏限一次，你可以在白天时公开选择一名玩家：如果他是恶魔，他死亡。",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/slayer.png"
  },
  {
    "firstNightReminder": "",
    "otherNightReminder": "",
    "name": "贞洁者",
    "otherNight": 0,
    "setup": false,
    "reminders": [
      "失去能力"
    ],
    "id": "virginbutton",
    "edition": "custom",
    "team": "townsfolk",
    "name_eng": "Virgin",
    "firstNight": 0,
    "ability": "当你首次被提名时，如果提名你的玩家是镇民，他立刻被处决。",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/virgin.png"
  },
  {
    "firstNightReminder": "",
    "otherNightReminder": "让僧侣选择除自己外的一名玩家。标记那名玩家被保护。",
    "name": "僧侣",
    "otherNight": 13,
    "setup": false,
    "reminders": [
      "保护"
    ],
    "id": "monkbutton",
    "edition": "custom",
    "team": "townsfolk",
    "name_eng": "Monk",
    "firstNight": 0,
    "ability": "每个夜晚*，你要选择除你以外的一名玩家：当晚恶魔的负面能力对他无效。",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/monk.png"
  },
  {
    "firstNightReminder": "让普卡选择一名玩家。标记那名玩家中毒。",
    "otherNightReminder": "让普卡选择一名玩家。标记那名玩家中毒。上一个因普卡中毒的玩家死亡，随后恢复健康。",
    "name": "普卡",
    "otherNight": 26,
    "setup": false,
    "reminders": [
      "死亡",
      "中毒"
    ],
    "id": "pukkabutton",
    "edition": "custom",
    "team": "demon",
    "name_eng": "Pukka",
    "firstNight": 28,
    "ability": "每个夜晚，你要选择一名玩家：他中毒。上个因你的能力中毒的玩家会死亡并恢复健康。",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/pukka.png"
  },
  {
    "firstNightReminder": "",
    "otherNightReminder": "修补匠可能会死亡。如果说书人选择让修补匠死亡，放置死亡标记。",
    "name": "修补匠",
    "otherNight": 48,
    "setup": false,
    "reminders": [
      "死亡"
    ],
    "id": "tinkerbutton",
    "edition": "custom",
    "team": "outsider",
    "name_eng": "Tinker",
    "firstNight": 0,
    "ability": "你随时可能死亡。",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/tinker.png"
  },
  {
    "firstNightReminder": "",
    "otherNightReminder": "",
    "name": "和平主义者",
    "otherNight": 0,
    "setup": false,
    "reminders": [],
    "id": "pacifistbutton",
    "edition": "custom",
    "team": "townsfolk",
    "name_eng": "Pacifist",
    "firstNight": 0,
    "ability": "被处决的善良玩家可能不会死亡。",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/pacifist.png"
  },
  {
    "firstNightReminder": "让侍女选择除自己外的两名存活玩家。给她展示数字手势来告诉她这些玩家中有几人因自身能力被唤醒。",
    "otherNightReminder": "让侍女选择除自己外的两名存活玩家。给她展示数字手势来告诉她这些玩家中有几人因自身能力被唤醒。",
    "name": "侍女",
    "otherNight": 70,
    "setup": false,
    "reminders": [],
    "id": "chambermaidbutton",
    "edition": "custom",
    "team": "townsfolk",
    "name_eng": "Chambermaid",
    "firstNight": 50,
    "ability": "每个夜晚，你要选择除你以外的两名存活的玩家：你会得知他们中有几人在当晚因其自身能力而被唤醒。",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/chambermaid.png"
  },
  {
    "firstNightReminder": "让水手选择一名存活玩家。标记那名玩家或水手醉酒。",
    "otherNightReminder": "让水手选择一名存活玩家。标记那名玩家或水手醉酒。",
    "name": "水手",
    "otherNight": 4,
    "setup": false,
    "reminders": [
      "醉酒"
    ],
    "id": "sailorbutton",
    "edition": "custom",
    "team": "townsfolk",
    "name_eng": "Sailor",
    "firstNight": 10,
    "ability": "每个夜晚，你要选择一名存活的玩家：你或他之一会醉酒直到下个黄昏。你不会死亡。",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/sailor.png"
  },
  {
    "firstNightReminder": "",
    "otherNightReminder": "让涡流选择一名玩家。标记那名玩家死亡。",
    "name": "涡流",
    "otherNight": 31,
    "setup": false,
    "reminders": [
      "死亡"
    ],
    "id": "vortoxbutton",
    "edition": "custom",
    "team": "demon",
    "name_eng": "Vortox",
    "firstNight": 0,
    "ability": "每个夜晚*，你要选择一名玩家：他死亡。镇民玩家的能力都会产生错误信息。如果白天没⼈被处决，邪恶阵营获胜。",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/vortox.png"
  },
  {
    "firstNightReminder": "",
    "otherNightReminder": "让方古选择一名玩家。标记那名玩家死亡。如果他选择了外来者，且“首次”标记未放置在魔典中：用备用的方古角色标记替换那名外来者的角色标记。让方古重新入睡。唤醒方古的目标玩家。对该玩家展示“你是”信息标记和方古角色标记，并用拇指向下代表他阵营变为邪恶。将“首次”标记放置在魔典中。标记原本的方古玩家死亡，且他选择的玩家不会被标记为死亡。",
    "name": "方古",
    "otherNight": 29,
    "setup": true,
    "reminders": [
      "死亡"
    ],
    "id": "fang_gubutton",
    "edition": "custom",
    "remindersGlobal": [
      "限一次"
    ],
    "team": "demon",
    "name_eng": "Fang Gu",
    "firstNight": 0,
    "ability": "每个夜晚*，你要选择一名玩家：他死亡。被该能力杀死的外来者改为变成邪恶的方古且你代替他死亡，但每局游戏仅能成功转化一次。[+1外来者]",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/fang_gu.png"
  },
  {
    "firstNightReminder": "",
    "otherNightReminder": "如果心上人死亡，会有一名玩家立刻醉酒。如果你还没有让这件事情发生，那么现在为任意一位玩家放置醉酒标记。",
    "name": "心上人",
    "otherNight": 41,
    "setup": false,
    "reminders": [
      "醉酒"
    ],
    "id": "sweetheartbutton",
    "edition": "custom",
    "team": "outsider",
    "name_eng": "Sweetheart",
    "firstNight": 0,
    "ability": "当你死亡时，会有一名玩家开始醉酒。",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/sweetheart.png"
  },
  {
    "firstNightReminder": "女裁缝可以选择除自己以外的两名玩家。如果她这么做了，对她点头或摇头示意这两名玩家是否为同一阵营，随后标记女裁缝失去能力。之后的夜晚无需再唤醒女裁缝。",
    "otherNightReminder": "女裁缝可以选择除自己以外的两名玩家。如果她这么做了，对她点头或摇头示意这两名玩家是否为同一阵营，随后标记女裁缝失去能力。之后的夜晚无需再唤醒女裁缝。",
    "name": "女裁缝",
    "otherNight": 61,
    "setup": false,
    "reminders": [
      "失去能力"
    ],
    "id": "seamstressbutton",
    "edition": "custom",
    "team": "townsfolk",
    "name_eng": "Seamstress",
    "firstNight": 42,
    "ability": "每局游戏限一次，在夜晚时，你可以选择除你以外的两名玩家：你会得知他们是否为同一阵营。",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/seamstress.png"
  },
  {
    "firstNightReminder": "让筑梦师指向一名玩家。对他展示善良和邪恶的角色标记各一个，其中一个是属于该玩家的角色。",
    "otherNightReminder": "让筑梦师指向一名玩家。对他展示善良和邪恶的角色标记各一个，其中一个是属于该玩家的角色。",
    "name": "筑梦师",
    "otherNight": 57,
    "setup": false,
    "reminders": [],
    "id": "dreamerbutton",
    "edition": "custom",
    "team": "townsfolk",
    "name_eng": "Dreamer",
    "firstNight": 41,
    "ability": "每个夜晚，你要选择除你及旅行者以外的一名玩家：你会得知一个善良角色和一个邪恶角色，该玩家是其中一个角色。",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/dreamer.png"
  },
  {
    "firstNightReminder": "选择一种角色类型，并告知其一个符合该类型的玩家。在该玩家旁边标记已被知晓。",
    "otherNightReminder": "选择一种尚未被气球驾驶员知晓的角色类型，并告知其一个符合该类型的玩家。在该玩家旁边标记已被知晓。如果所有类型均已被知晓或无该种类型，气球驾驶员不会醒来。",
    "name": "气球驾驶员",
    "otherNight": 63,
    "setup": true,
    "reminders": [
      "得知镇民",
      "得知外来者",
      "得知爪牙",
      "得知恶魔",
      "得知旅行者"
    ],
    "id": "balloonistbutton",
    "edition": "custom",
    "team": "townsfolk",
    "name_eng": "Balloonist",
    "firstNight": 44,
    "ability": "每个夜晚，你会得知一名不同角色类型的玩家，直到场上所有的角色类型你都得知过一次。[+1 外来者]",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/balloonist.png"
  },
  {
    "firstNightReminder": "",
    "otherNightReminder": "如果农民在夜晚死去，则选择另一位善良玩家成为农民。唤醒这名玩家，并告知他成为了农民。",
    "name": "农夫",
    "otherNight": 46,
    "setup": false,
    "reminders": [],
    "id": "farmerbutton",
    "edition": "custom",
    "team": "townsfolk",
    "name_eng": "Farmer",
    "firstNight": 0,
    "ability": "如果你在夜晚死亡，一名存活的善良玩家会变成农夫。",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/farmer.png"
  },
  {
    "firstNightReminder": "寄生蛭指向一名玩家。放置寄生标记，那名玩家中毒。",
    "otherNightReminder": "寄生蛭指向一名玩家。那名玩家死亡。",
    "name": "痢蛭",
    "otherNight": 35,
    "setup": false,
    "reminders": [
      "死亡",
      "中毒"
    ],
    "id": "lleechbutton",
    "edition": "custom",
    "team": "demon",
    "name_eng": "Lleech",
    "firstNight": 15,
    "ability": "每个夜晚*，你要选择一名玩家：他死亡。在你的首个夜晚，你要选择一名存活的玩家：他中毒，只有他死亡时你才会一同死亡。",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/lleech.png"
  }
]