﻿[
  {
    "id": "_meta",
    "name": "忘忧幻境",
    "author": "503",
    "logo": "https://i.postimg.cc/YS6KyTyd/image.webp",
    "description": "忘忧幻境",
    "townsfolkName": "镇民",
    "outsidersName": "外来者",
    "minionsName": "爪牙",
    "demonsName": "恶魔",
    "townsfolk": "镇民",
    "outsider": "外来者",
    "minion": "爪牙",
    "demon": "恶魔"},
  {
    "id": "c59278d4-28ec-482d-ab1b-ecec7e948b76",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/undertaker.png",
    "edition": "custom",
    "name": "送葬者",
    "ability": "每个夜晚*，你会得知今天白天死于处决的玩家的角色。",
    "team": "townsfolk",
    "sch_team": "镇民",
    "firstNight": 0,
    "otherNight": 56,
    "firstNightReminder": "",
    "otherNightReminder": "如果有玩家今天白天死于处决，唤醒送葬者并对他展示那名玩家的角色标记。",
    "reminders": [
      "死于今日"
    ],
    "setup": false
  },
  {
    "id": "43e371a7-fe96-4ebe-8cd7-2ba85b7d8b47",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/ravenkeeper.png",
    "edition": "custom",
    "name": "守鸦人",
    "ability": "如果你在夜晚死亡，你会被唤醒，然后你要选择一名玩家：你会得知他的角色。",
    "team": "townsfolk",
    "sch_team": "镇民",
    "firstNight": 0,
    "otherNight": 42,
    "firstNightReminder": "",
    "otherNightReminder": "如果守鸦人今晚死亡，唤醒他并让他选择一名玩家。对他展示那名玩家的角色标记。",
    "reminders": [],
    "setup": false
  },
  {
    "id": "b40261b8-680a-4921-afb8-3d869532668d",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/mayor.png",
    "edition": "custom",
    "name": "镇长",
    "ability": "如果只有三名玩家存活且白天没有人被处决，你的阵营获胜。如果你在夜晚死亡，可能会有一名其他玩家代替你死亡。",
    "team": "townsfolk",
    "sch_team": "镇民",
    "firstNight": 0,
    "otherNight": 0,
    "firstNightReminder": "",
    "otherNightReminder": "",
    "reminders": [],
    "setup": false
  },
  {
    "id": "ba7cdc32-8b7a-4def-a6f9-2ff311d7fad2",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/grandmother.png",
    "edition": "custom",
    "name": "祖母",
    "ability": "在你的首个夜晚，你会得知一名善良玩家和他的角色。如果恶魔杀死了他，你也会死亡。",
    "team": "townsfolk",
    "sch_team": "镇民",
    "firstNight": 39,
    "otherNight": 50,
    "firstNightReminder": "指向她的孙子玩家，并展示该玩家的角色标记。",
    "otherNightReminder": "如果孙子被恶魔杀死，祖母也会一同死亡。标记祖母死亡。",
    "reminders": [
      "孙子",
      "死亡"
    ],
    "setup": false
  },
  {
    "id": "sailorbutton",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/sailor.png",
    "edition": "custom",
    "name": "水手",
    "ability": "每个夜晚，你要选择一名存活的玩家：你或他之一会醉酒直到下个黄昏。你不会死亡。",
    "team": "townsfolk",
    "sch_team": "镇民",
    "firstNight": 10,
    "otherNight": 4,
    "firstNightReminder": "让水手选择一名存活玩家。标记那名玩家或水手醉酒。",
    "otherNightReminder": "让水手选择一名存活玩家。标记那名玩家或水手醉酒。",
    "reminders": [
      "醉酒"
    ],
    "setup": false
  },
  {
    "id": "ee18b9b6-e879-4cad-b114-18717e0794f6",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/fool.png",
    "edition": "custom",
    "name": "弄臣",
    "ability": "当你首次将要死亡时，你不会死亡。",
    "team": "townsfolk",
    "sch_team": "镇民",
    "firstNight": 0,
    "otherNight": 0,
    "firstNightReminder": "",
    "otherNightReminder": "",
    "reminders": [
      "失去能力"
    ],
    "setup": false
  },
  {
    "id": "7c98231c-c6b4-4108-be36-f86b7bfd0123",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/snake_charmer.png",
    "edition": "custom",
    "name": "舞蛇人",
    "ability": "每个夜晚，你要选择一名存活的玩家：如果你选中了恶魔，你和他交换角色和阵营，然后他中毒。",
    "team": "townsfolk",
    "sch_team": "镇民",
    "firstNight": 20,
    "otherNight": 12,
    "firstNightReminder": "让舞蛇人选择一名玩家。如果舞蛇人选中了恶魔：展示“你是”信息标记和恶魔角色标记。用拇指向下代表他阵营变为邪恶。在魔典中交换舞蛇人和恶魔的角色标记。让原来的舞蛇人重新入睡。唤醒原来的恶魔。对老恶魔展示“你是”信息标记和舞蛇人角色标记，并用拇指向上代表他阵营变为善良。",
    "otherNightReminder": "让舞蛇人选择一名玩家。如果舞蛇人选中了恶魔：展示“你是”信息标记和恶魔角色标记。用拇指向下代表他阵营变为邪恶。在魔典中交换舞蛇人和恶魔的角色标记。让原来的舞蛇人重新入睡。唤醒原来的恶魔。对老恶魔展示“你是”信息标记和舞蛇人角色标记，并用拇指向上代表他阵营变为善良。",
    "reminders": [
      "中毒"
    ],
    "setup": false
  },
  {
    "id": "f8071cf6-6f29-4bc8-979f-84009d2fc5cc",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/flowergirl.png",
    "edition": "custom",
    "name": "卖花女孩",
    "ability": "每个夜晚*，你得知恶魔在白天是否进行了投票。",
    "team": "townsfolk",
    "sch_team": "镇民",
    "firstNight": 0,
    "otherNight": 58,
    "firstNightReminder": "",
    "otherNightReminder": "对她点头或摇头来示意今天白天是否有恶魔投过票。",
    "reminders": [
      "恶魔未投票",
      "恶魔已投票"
    ],
    "setup": false
  },
  {
    "id": "21d3eb9f-9744-4093-827d-9902d01d173a",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/philosopher.png",
    "edition": "custom",
    "name": "哲学家",
    "ability": "整局游戏限一次，夜晚，选择一个善良身份，获取他的技能，如果有玩家为该身份，他醉酒。",
    "team": "townsfolk",
    "sch_team": "镇民",
    "firstNight": 2,
    "otherNight": 2,
    "firstNightReminder": "哲学家可以选择一个角色。如果选择的角色不在场，将哲学家的角色标题替换成对应角色，并标记“是哲学家”，否则标记该角色对应的玩家醉酒。从现在开始，你需要以哲学家获得能力的那种角色的行动方式来唤醒哲学家。",
    "otherNightReminder": "哲学家可以选择一个角色。如果选择的角色不在场，将哲学家的角色标题替换成对应角色，并标记“是哲学家”，否则标记该角色对应的玩家醉酒。从现在开始，你需要以哲学家获得能力的那种角色的行动方式来唤醒哲学家。",
    "reminders": [
      "醉酒",
      "是哲学家"
    ],
    "setup": false
  },
  {
    "id": "3a67b902-4d3d-4842-9edd-1f8f2e3dac9a",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/pixie.png",
    "edition": "custom",
    "name": "小精灵",
    "ability": "在你的首个夜晚，你会得知一个在场的镇民角色。如果你“疯狂”地证明你是该角色，当他死亡时你获得该角色的能力。",
    "team": "townsfolk",
    "sch_team": "镇民",
    "firstNight": 29,
    "otherNight": 0,
    "firstNightReminder": "对小精灵展示一个在场的镇民角色。",
    "otherNightReminder": "",
    "reminders": [
      "疯狂",
      "获得能力"
    ],
    "setup": false
  },
  {
    "id": "f7656d05-0e85-47d8-8971-c0c351e8667e",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/dreamer.png",
    "edition": "custom",
    "name": "筑梦师",
    "ability": "每个夜晚，选择一名其他玩家，你得知一个善良身份与一个邪恶身份，其中一个是他的真实身份。",
    "team": "townsfolk",
    "sch_team": "镇民",
    "firstNight": 41,
    "otherNight": 57,
    "firstNightReminder": "让筑梦师指向一名玩家。对他展示善良和邪恶的角色标记各一个，其中一个是属于该玩家的角色。",
    "otherNightReminder": "让筑梦师指向一名玩家。对他展示善良和邪恶的角色标记各一个，其中一个是属于该玩家的角色。",
    "reminders": [],
    "setup": false
  },
  {
    "firstNightReminder": "选择一种角色类型，并告知其一个符合该类型的玩家。在该玩家旁边标记已被知晓。",
    "otherNightReminder": "选择一种尚未被气球驾驶员知晓的角色类型，并告知其一个符合该类型的玩家。在该玩家旁边标记已被知晓。如果所有类型均已被知晓或无该种类型，气球驾驶员不会醒来。",
    "name": "气球驾驶员",
    "otherNight": 63,
    "setup": true,
    "reminders": [
      "得知镇民",
      "得知外来者",
      "得知爪牙",
      "得知恶魔",
      "得知旅行者"
    ],
    "id": "balloonistbutton",
    "edition": "custom",
    "team": "townsfolk",
    "name_eng": "Balloonist",
    "firstNight": 44,
    "ability": "每个夜晚，你会得知一名不同角色类型的玩家，直到场上所有的角色类型你都得知过一次。[+1 外来者]",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/balloonist.png"
  },
  {
    "id": "amnesiacbutton",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/amnesiac.png",
    "edition": "custom",
    "name": "失忆者",
    "ability": "你不知道你的能力是什么。每个白天你可以找说书人猜测一次，你会得知你的猜测有多准确。",
    "team": "townsfolk",
    "sch_team": "镇民",
    "firstNight": 1,
    "otherNight": 1,
    "firstNightReminder": "决定失忆者的能力。如果失忆者的能力会让他在今晚醒来：唤醒他并执行其能力。",
    "otherNightReminder": "如果失忆者的能力会让他在今晚醒来：唤醒他并执行其能力。",
    "reminders": [
      "？"
    ],
    "setup": false
  },
  {
    "id": "83b60a7c-fab1-4c4a-8aaf-bf439ca8d4d3",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/drunk.png",
    "edition": "custom",
    "name": "酒鬼",
    "ability": "你不知道你是醉鬼。你以为你是一个镇民角色，但其实你不是。",
    "team": "outsider",
    "sch_team": "外来者",
    "firstNight": 0,
    "otherNight": 0,
    "firstNightReminder": "",
    "otherNightReminder": "",
    "reminders": [],
    "remindersGlobal": [
      "是酒鬼"
    ],
    "setup": true
  },
  {
    "id": "df166f42-5bc4-4f31-b53a-72bf7a91294d",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/lunatic.png",
    "edition": "custom",
    "name": "疯子",
    "ability": "你以为你是一个恶魔，但其实你不是。恶魔知道你的角色以及你在每个夜晚选择了哪名玩家。",
    "team": "outsider",
    "sch_team": "外来者",
    "firstNight": 7,
    "otherNight": 21,
    "firstNightReminder": "如果有七名或更多玩家，唤醒疯子：展示“他们是你的爪牙”信息标记。指向任意对应数量的玩家。展示“这些角色不在场”信息标记。展示三个善良角色。让疯子重新入睡。唤醒恶魔。展示“你是”信息标记和恶魔角色标记。展示“这名玩家是”信息标记和疯子角色标记，然后指向疯子玩家。",
    "otherNightReminder": "做任何需要做的事情来模拟一位恶魔的行动。让疯子重新入睡。唤醒恶魔。对恶魔展示疯子角色标记，并指向疯子玩家，随后是疯子的攻击目标。",
    "reminders": [
      "被选择1",
      "被选择2",
      "被选择3"
    ],
    "remindersGlobal": [
      "是疯子"
    ],
    "setup": true
  },
  {
    "id": "bc08940b-0143-4f34-9c74-d783886f8bd3",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/mutant.png",
    "edition": "custom",
    "name": "畸形秀演员",
    "ability": "当你对“我是外来者”疯狂时，你可能会被处决。",
    "team": "outsider",
    "sch_team": "外来者",
    "firstNight": 0,
    "otherNight": 0,
    "firstNightReminder": "",
    "otherNightReminder": "",
    "reminders": [],
    "setup": false
  },
  {
    "id": "1fc421ff-1ad9-4e1e-8154-5363d768c0b8",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/barber.png",
    "edition": "custom",
    "name": "理发师",
    "ability": "如果你死亡，在当晚恶魔可以选择两名玩家（不能选择其他恶魔）交换角色。",
    "team": "outsider",
    "sch_team": "外来者",
    "firstNight": 0,
    "otherNight": 40,
    "firstNightReminder": "",
    "otherNightReminder": "如果理发师今天死亡了，唤醒恶魔并展示“该角色的效果对你生效”信息标记和理发师角色标记。如果恶魔选择了两名玩家，将这两名玩家分别独自唤醒。对他们展示“你是”信息标记和他们的新角色标记。",
    "reminders": [
      "今晚理发"
    ],
    "setup": false
  },
  {
    "id": "bc655faa-2e17-4e95-8573-3e3a2267a233",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/acrobat.png",
    "edition": "custom",
    "name": "杂技演员",
    "ability": "每个夜晚*，如果与你邻近的一名存活的善良玩家醉酒或中毒，你死亡。",
    "team": "outsider",
    "sch_team": "外来者",
    "firstNight": 0,
    "otherNight": 39,
    "firstNightReminder": "",
    "otherNightReminder": "如果杂技演员左右两侧最近的存活善良玩家之一中毒或醉酒，杂技演员死亡。",
    "reminders": [
      "死亡"
    ],
    "setup": false
  },
  {
    "id": "30f18ae2-251c-41f4-8d43-211c8e3d0b5c",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/godfather.png",
    "edition": "custom",
    "name": "教父",
    "ability": "在你的首个夜晚，你会得知有哪些外来者角色在场。如果有外来者在白天死亡，你会在当晚被唤醒并且你要选择一名玩家：他死亡。[-1或+1外来者]",
    "team": "minion",
    "sch_team": "爪牙",
    "firstNight": 21,
    "otherNight": 38,
    "firstNightReminder": "对他展示所有在场的外来者标记。",
    "otherNightReminder": "如果有外来者在今天白天死亡，让教父选择一名玩家。标记那名玩家死亡。",
    "reminders": [
      "死于今日",
      "死亡"
    ],
    "setup": true
  },
  {
    "id": "9f54ec3a-6093-4798-82f8-82af29434a1d",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/devils_advocate.png",
    "edition": "custom",
    "name": "魔鬼代言人",
    "ability": "每个夜晚，你要选择一名存活的玩家（与上个夜晚不同）：如果明天白天他被处决，他不会死亡。",
    "team": "minion",
    "sch_team": "爪牙",
    "firstNight": 22,
    "otherNight": 14,
    "firstNightReminder": "让魔鬼代言人选择一名存活玩家。标记那名玩家处决不死。",
    "otherNightReminder": "让魔鬼代言人选择一名存活玩家，不能是上一夜他选择过的玩家。标记那名玩家处决不死。",
    "reminders": [
      "处决不死"
    ],
    "setup": false
  },
  {
    "id": "d989e25a-a32f-451a-8595-e46867b548a2",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/cerenovus.png",
    "edition": "custom",
    "name": "洗脑师",
    "ability": "每个夜晚，你要选择一名玩家和一个善良角色。他明天白天和夜晚需要“疯狂”地证明自己是这个角色，不然他可能被处决。",
    "team": "minion",
    "sch_team": "爪牙",
    "firstNight": 25,
    "otherNight": 16,
    "firstNightReminder": "让洗脑师选择一名玩家和一个善良角色。标记那名玩家疯狂。让洗脑师重新入睡。唤醒洗脑师的目标。对这名玩家展示“该角色的能力对你生效”信息标记，洗脑师角色标记，该玩家需要疯狂证明的角色标记。",
    "otherNightReminder": "让洗脑师选择一名玩家和一个善良角色。标记那名玩家疯狂。让洗脑师重新入睡。唤醒洗脑师的目标。对这名玩家展示“该角色的能力对你生效”信息标记，洗脑师角色标记，该玩家需要疯狂证明的角色标记。",
    "reminders": [
      "疯狂"
    ],
    "setup": false
  },
  {
    "id": "41a98366-a813-406c-8bfb-6776af219fa3",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/pit-hag.png",
    "edition": "custom",
    "name": "麻脸巫婆",
    "ability": "每个夜晚*，你要选择一名玩家和一个角色，如果该角色不在场，他变成该角色。如果因此创造了一个恶魔，当晚的死亡由说书人决定。",
    "team": "minion",
    "sch_team": "爪牙",
    "firstNight": 0,
    "otherNight": 17,
    "firstNightReminder": "",
    "otherNightReminder": "让麻脸巫婆选择一名玩家和一个角色。如果她选择的角色不在场：让麻脸巫婆重新入睡。唤醒她的目标玩家。对该玩家展示“你是”信息标记和他的新角色标记。",
    "reminders": [],
    "setup": false
  },
  {
    "id": "85b6a8d1-5433-446f-800b-5c9dfcd77221",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/pukka.png",
    "edition": "custom",
    "name": "普卡",
    "ability": "每个夜晚，选择一名玩家：他中毒。先前已经中毒的玩家死亡并恢复健康。",
    "team": "demon",
    "sch_team": "恶魔",
    "firstNight": 28,
    "otherNight": 26,
    "firstNightReminder": "让普卡选择一名玩家。标记那名玩家中毒。",
    "otherNightReminder": "让普卡选择一名玩家。标记那名玩家中毒。上一个因普卡中毒的玩家死亡，随后恢复健康。",
    "reminders": [
      "中毒",
      "死亡"
    ],
    "setup": false
  },
  {
    "id": "1df176dd-7560-42c3-9a67-1a9ff294c8ca",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/fang_gu.png",
    "edition": "custom",
    "name": "方古",
    "ability": "每个夜晚*，你要选择一名玩家：他死亡。首个会被这种能力杀死的外来者改为变成一个邪恶的方古且你代替他死亡。[+1外来者]",
    "team": "demon",
    "sch_team": "恶魔",
    "firstNight": 0,
    "otherNight": 29,
    "otherNightReminder": "让方古选择一名玩家。标记那名玩家死亡。如果他选择了外来者，且“首次”标记未放置在魔典中：用备用的方古角色标记替换那名外来者的角色标记。让方古重新入睡。唤醒方古的目标玩家。对该玩家展示“你是”信息标记和方古角色标记，并用拇指向下代表他阵营变为邪恶。将“首次”标记放置在魔典中。",
    "reminders": [
      "死亡",
      "限一次"
    ],
    "setup": true
  },
  {
    "id": "91ed5289-4f44-4cd0-9049-baffba687d31",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/vigormortis.png",
    "edition": "custom",
    "name": "亡骨魔",
    "ability": "每个夜晚*，你要选择一名玩家：他死亡。被你杀死的爪牙保留他的能力，且与他邻近的两名镇民之一中毒。[-1外来者]",
    "team": "demon",
    "sch_team": "恶魔",
    "firstNight": 0,
    "otherNight": 32,
    "firstNightReminder": "",
    "otherNightReminder": "让亡骨魔选择一名玩家。标记那名玩家死亡。如果该玩家是爪牙，标记该玩家保留能力，并标记与该玩家邻近的镇民玩家之一中毒。",
    "reminders": [
      "死亡",
      "保留能力",
      "中毒"
    ],
    "setup": true
  },
  {
    "id": "3f7b0f6d-f459-4b57-810d-094eca731dd6",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/lleech.png",
    "edition": "custom",
    "name": "痢蛭",
    "ability": "每个夜晚*，你要选择一名玩家：他死亡。在你的首个夜晚，你要选择一名存活的玩家：他中毒，如果且只有他死亡你才会死亡。",
    "team": "demon",
    "sch_team": "恶魔",
    "firstNight": 15,
    "otherNight": 35,
    "firstNightReminder": "痢蛭指向一名玩家。放置寄生标记，那名玩家中毒。",
    "otherNightReminder": "寄生蛭指向一名玩家。那名玩家死亡。",
    "reminders": [
      "死亡",
      "中毒"
    ],
    "setup": false
  },
  {
    "id": "_rumeng",
    "image": "https://www.bloodstar.xyz/p/dd/rumeng/_rumeng.png",
    "reminders": [
      "入梦"
    ],
    "name": "入梦人",
    "team": "fabled",
    "ability": "游戏开始时，说书人会公开声明一位玩家。他可以选择一个剧本外的同角色类型的角色，说书人决定他是否转变为这个角色。邪恶的梦境会导致爪牙和恶魔互不认识。"
  }
]

