[
  {
    "id": "_meta",
    "name": "囫囵吞枣",
    "author": "Flyingludicolo",
    "logo": "https://i.postimg.cc/J7y2Kx47/7-1.png",
    "townsfolkName": "镇民",
    "almanac": "http://nbrscripts.cloud-ip.cc/script/bowuguan%3A03_bowuguan%2F%E8%A7%92%E8%89%B2%E4%B8%BB%E9%A2%98%E7%AB%9E%E8%B5%9B%E5%89%A7%E6%9C%AC%2F%E5%9B%AB%E5%9B%B5%E5%90%9E%E6%9E%A3%C2%B7%E6%B1%80-Flyingludicolo.json"
  },
  {
    "edition": "custom",
    "ability": "在你的首个夜晚，你会得知一名善良玩家。",
    "firstNight": 52.4,
    "otherNight": 0,
    "reminders": [
      "得知"
    ],
    "setup": false,
    "firstNightReminder": "唤醒事务官，指向标记有“得知”的那名玩家。让事务官重新入睡。",
    "team": "townsfolk",
    "name": "事务官",
    "image": [
      "https://oss.gstonegames.com/data_file/clocktower/upload/202305/c_9219342584861_b889322f.jpg",
      "https://picbed-1362790562.cos.ap-shanghai.myqcloud.com/Icon_steward_r.png"
    ],
    "id": "steward"
  },
  {
    "otherNightReminder": "让筑梦师指向一名玩家。对他展示善良和邪恶的角色标记各一个，其中一个是属于该玩家的角色。",
    "edition": "custom",
    "ability": "每个夜晚，你要选择除你及旅行者以外的一名玩家：你会得知一个善良角色和一个邪恶角色，该玩家是其中一个角色。",
    "firstNight": 51,
    "otherNight": 72.2,
    "setup": false,
    "firstNightReminder": "让筑梦师指向一名玩家。对他展示善良和邪恶的角色标记各一个，其中一个是属于该玩家的角色。",
    "team": "townsfolk",
    "name": "筑梦师",
    "image": [
      "https://oss.gstonegames.com/data_file/clocktower/role_icon/dreamer.png",
      "https://picbed-1362790562.cos.ap-shanghai.myqcloud.com/dreamer_r.png"
    ],
    "id": "dreamer"
  },
  {
    "edition": "custom",
    "ability": "每个白天，你可以私下询问说书人以得知两条信息：一个是正确的，一个是错误的。",
    "firstNight": 0,
    "otherNight": 0,
    "setup": false,
    "team": "townsfolk",
    "name": "博学者",
    "image": [
      "https://oss.gstonegames.com/data_file/clocktower/role_icon/savant.png",
      "https://picbed-1362790562.cos.ap-shanghai.myqcloud.com/savant_r.png"
    ],
    "id": "savant"
  },
  {
    "otherNightReminder": "给他展示数字手势来告诉他他当天白天猜测正确的次数。",
    "edition": "custom",
    "ability": "在你的首个白天，你可以公开猜测任意玩家的角色最多五次。在当晚，你会得知猜测正确的角色数量。",
    "firstNight": 0,
    "otherNight": 76.1,
    "reminders": [
      "猜测正确"
    ],
    "setup": false,
    "team": "townsfolk",
    "name": "杂耍艺人",
    "image": [
      "https://oss.gstonegames.com/data_file/clocktower/role_icon/juggler.png",
      "https://picbed-1362790562.cos.ap-shanghai.myqcloud.com/juggler_r.png"
    ],
    "id": "juggler"
  },
  {
    "edition": "custom",
    "ability": "每局游戏限一次，在白天时，你可以让说书人给你一些能帮助你的阵营获胜的建议。",
    "firstNight": 0,
    "otherNight": 0,
    "reminders": [
      "失去能力"
    ],
    "setup": false,
    "team": "townsfolk",
    "name": "渔夫",
    "image": [
      "https://oss.gstonegames.com/data_file/clocktower/role_icon/fisherman.png",
      "https://picbed-1362790562.cos.ap-shanghai.myqcloud.com/Icon_fisherman_r.png"
    ],
    "id": "fisherman"
  },
  {
    "otherNightReminder": "如果农夫在夜晚死去，则选择另一位善良玩家成为农夫。唤醒这名玩家，并告知他成为了农夫。",
    "edition": "custom",
    "ability": "当你在夜晚死亡时，一名存活的善良玩家会变成农夫。",
    "firstNight": 0,
    "otherNight": 65.3,
    "setup": false,
    "team": "townsfolk",
    "name": "农夫",
    "image": [
      "https://oss.gstonegames.com/data_file/clocktower/role_icon/farmer.png",
      "https://picbed-1362790562.cos.ap-shanghai.myqcloud.com/Icon_farmer_r.png"
    ],
    "id": "farmer"
  },
  {
    "edition": "custom",
    "ability": "当你得知你死亡时，你要公开选择一名存活的玩家：如果他是邪恶的，你的阵营落败。",
    "firstNight": 0,
    "otherNight": 0,
    "setup": false,
    "team": "outsider",
    "name": "呆瓜",
    "image": [
      "https://oss.gstonegames.com/data_file/clocktower/role_icon/klutz.png",
      "https://picbed-1362790562.cos.ap-shanghai.myqcloud.com/klutz_r.png"
    ],
    "id": "klutz"
  },
  {
    "otherNightReminder": "让管家选择一名玩家。标记那名玩家为他的主人。",
    "edition": "custom",
    "ability": "每个夜晚，你要选择除你以外的一名玩家：明天白天，只有他投票时你才能投票。",
    "firstNight": 48.2,
    "otherNight": 69.9,
    "reminders": [
      "主人"
    ],
    "setup": false,
    "firstNightReminder": "让管家选择一名玩家。标记那名玩家为他的主人。",
    "team": "outsider",
    "name": "管家",
    "image": [
      "https://oss.gstonegames.com/data_file/clocktower/role_icon/butler.png",
      "https://picbed-1362790562.cos.ap-shanghai.myqcloud.com/butler_r.png"
    ],
    "id": "butler"
  },
  {
    "otherNightReminder": "将魔典展示给间谍，他想看多久就看多久。",
    "edition": "custom",
    "ability": "每个夜晚，你能查看魔典。你可能会被当作善良阵营、镇民角色或外来者角色，即使你已死亡。",
    "firstNight": 60.8,
    "otherNight": 85.4,
    "setup": false,
    "firstNightReminder": "将魔典展示给间谍，他想看多久就看多久。",
    "team": "minion",
    "special": [
      {
        "name": "grimoire",
        "type": "signal",
        "time": "night"
      }
    ],
    "name": "间谍",
    "image": [
      "https://oss.gstonegames.com/data_file/clocktower/role_icon/spy.png",
      "https://picbed-1362790562.cos.ap-shanghai.myqcloud.com/spy_b.png"
    ],
    "id": "spy"
  },
  {
    "otherNightReminder": "让洗脑师选择一名玩家和一个善良角色。标记那名玩家疯狂。让洗脑师重新入睡。唤醒洗脑师的目标。对这名玩家展示“该角色的能力对你生效”信息标记，洗脑师角色标记，该玩家需要疯狂证明的角色标记。",
    "edition": "custom",
    "ability": "每个夜晚，你要选择一名玩家和一个善良角色。他明天白天和夜晚需要“疯狂”地证明自己是这个角色，不然他可能被处决。",
    "firstNight": 34.2,
    "otherNight": 17.6,
    "reminders": [
      "疯狂"
    ],
    "setup": false,
    "firstNightReminder": "让洗脑师选择一名玩家和一个善良角色。标记那名玩家疯狂。让洗脑师重新入睡。唤醒洗脑师的目标。对这名玩家展示“该角色的能力对你生效”信息标记，洗脑师角色标记，该玩家需要疯狂证明的角色标记。",
    "team": "minion",
    "name": "洗脑师",
    "image": [
      "https://oss.gstonegames.com/data_file/clocktower/role_icon/cerenovus.png",
      "https://picbed-1362790562.cos.ap-shanghai.myqcloud.com/cerenovus_b.png"
    ],
    "id": "cerenovus"
  },
  {
    "otherNightReminder": "上一夜被沙巴洛斯选择且当前已死亡的玩家之一可能被反刍，如果被反刍，标记那名玩家被复活。让沙巴洛斯选择两名玩家。标记这两名玩家死亡。",
    "edition": "custom",
    "ability": "每个夜晚*，你要选择两名玩家：他们死亡。你的上个夜晚选择过的且当前死亡的玩家可能会被你反刍。",
    "firstNight": 0,
    "otherNight": 30.5,
    "reminders": [
      "死亡",
      "复活"
    ],
    "setup": false,
    "team": "demon",
    "name": "沙巴洛斯",
    "image": [
      "https://oss.gstonegames.com/data_file/clocktower/role_icon/shabaloth.png",
      "https://picbed-1362790562.cos.ap-shanghai.myqcloud.com/shabaloth_b.png"
    ],
    "id": "shabaloth"
  },
  {
    "otherNightReminder": "当你首次在夜晚即将死亡时，你不会死亡，直到下个黄昏。在下个提名阶段开始时，说书人会发起一次由你提名导致你即将死亡的玩家的提名，然后你死亡。",
    "edition": "custom",
    "ability": "在初始设置时，可能会额外增加或减少一个外来者。",
    "firstNight": 0,
    "otherNight": 0,
    "setup": false,
    "team": "fabled",
    "name": "哨兵",
    "image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/sentinel.png",
    "id": "mofangzheyouxi_14"
  },
  {
    "otherNightReminder": "如果这是最后一个夜晚恶魔的攻击即将获胜，而恶魔旁边仍有未选择标记，则恶魔今晚不会醒来。",
    "edition": "custom",
    "ability": "恶魔可以在夜晚选择放弃攻击（每局游戏至少一次）。邪恶玩家照常获取初始信息。",
    "firstNight": 0,
    "otherNight": 1,
    "reminders": [
      "最后一晚：无法攻击"
    ],
    "setup": false,
    "team": "fabled",
    "name": "玩具匠",
    "image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/toymaker.png",
    "id": "toymaker_button"
  }
]