[
  {
    "id": "_meta",
    "name": "生死幽局",
    "author": "fbb",
    "logo": "https://s2.loli.net/2025/06/26/qpOHmBx6EXFA7oj.png",
    "townsfolkName": "镇民",
    "outsidersName": "外来者",
    "minionsName": "爪牙",
    "demonsName": "恶魔",
    "townsfolk": "镇民",
    "outsider": "外来者",
    "minion": "爪牙",
    "demon": "恶魔",
    "a jinxedName": "相克",
    "a jinxed": "相克",
    "status": []
  },
  {
    "id": "wocaishichushen111",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/chef.png",
    "edition": "custom",
    "name": "厨师",
    "ability": "在你的首个夜晚，你会得知场上邻座的邪恶玩家有多少对。",
    "team": "townsfolk",
    "firstNight": 38,
    "otherNight": 0,
    "firstNightReminder": "唤醒厨师，对他用手势比划数字来告知他邻座邪恶玩家有几对。",
    "otherNightReminder": "",
    "reminders": [],
    "setup": false
  },
  {
    "id": "wojiushitukuai111",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/gambler.png",
    "edition": "custom",
    "name": "赌徒",
    "ability": "每个夜晚*，你要选择一名玩家并猜测该玩家的角色：如果你猜错了，你会死亡。",
    "team": "townsfolk",
    "firstNight": 0,
    "otherNight": 14,
    "firstNightReminder": "",
    "otherNightReminder": "唤醒赌徒，让他进行猜测。如果猜测错误，他死亡。",
    "reminders": [
      "死亡"
    ],
    "setup": false
  },
  {
    "id": "wangzherongyao111",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/farmer.png",
    "edition": "custom",
    "name": "农夫",
    "ability": "当你在夜晚死亡时，一名存活的善良玩家会变成农夫。",
    "team": "townsfolk",
    "firstNight": 0,
    "otherNight": 74,
    "firstNightReminder": "",
    "otherNightReminder": "如果农夫死于夜晚，唤醒一名存活的善良玩家告知他角色变化。",
    "reminders": [],
    "setup": false
  },
  {
    "id": "hahaxiaochou111",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/fool.png",
    "edition": "custom",
    "name": "弄臣",
    "ability": "当你首次将要死亡时，你不会死亡。",
    "team": "townsfolk",
    "firstNight": 0,
    "otherNight": 0,
    "firstNightReminder": "",
    "otherNightReminder": "",
    "reminders": [
      "失去能力"
    ],
    "setup": false
  },
  {
    "id": "tashuofengyuzhongzhediantongsuanshenme111",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/sailor.png",
    "edition": "custom",
    "name": "水手",
    "ability": "每个夜晚，你要选择一名存活的玩家：你或他之一会醉酒直到下个黄昏。你不会死亡。",
    "team": "townsfolk",
    "firstNight": 13,
    "otherNight": 5,
    "firstNightReminder": "唤醒水手，让他选择一名玩家。决定他俩其中谁因为水手能力醉酒。",
    "otherNightReminder": "唤醒水手，让他选择一名玩家。决定他俩其中谁因为水手能力醉酒。",
    "reminders": [
      "醉酒"
    ],
    "setup": false
  },
  {
    "id": "xinde_xinjide111",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/alchemist.png",
    "edition": "custom",
    "name": "炼金术士",
    "ability": "你拥有一个爪牙角色的能力。当你使用能力时，说书人可能会要求你更换选择。",
    "team": "townsfolk",
    "firstNight": 3.3,
    "otherNight": 0,
    "firstNightReminder": "唤醒炼金术士，对他展示他获得的能力所对应的爪牙角色标记。",
    "remindersGlobal": [
      "是炼金术士"
    ],
    "setup": true
  },
  {
    "id": "woshininainai111",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/grandmother.png",
    "edition": "custom",
    "name": "祖母",
    "ability": "在你的首个夜晚，你会得知一名善良玩家和他的角色。如果恶魔杀死了他，你也会死亡。",
    "team": "townsfolk",
    "firstNight": 43,
    "otherNight": 66,
    "firstNightReminder": "唤醒祖母，对她指向一名善良玩家，并展示该玩家的角色标记。",
    "otherNightReminder": "如果恶魔杀死了孙子，祖母死亡。",
    "reminders": [
      "孙子",
      "死亡"
    ],
    "setup": false
  },
  {
    "id": "chunzaoyaoa",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/gossip.png",
    "edition": "custom",
    "name": "造谣者",
    "ability": "每个白天，你可以公开发表一个声明。在当晚，如果该声明是正确的，会有一名玩家死亡。",
    "team": "townsfolk",
    "firstNight": 0,
    "otherNight": 62,
    "firstNightReminder": "",
    "otherNightReminder": "如果造谣者今天白天的声明正确，一名玩家死亡。",
    "reminders": [
      "死亡"
    ],
    "setup": false
  },
  {
    "id": "tiepigu111",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/virgin.png",
    "edition": "custom",
    "name": "贞洁者",
    "ability": "当你首次被提名时，如果提名你的玩家是镇民，他立刻被处决。",
    "team": "townsfolk",
    "firstNight": 0,
    "otherNight": 0,
    "firstNightReminder": "",
    "otherNightReminder": "",
    "reminders": [
      "失去能力"
    ],
    "setup": false
  },
  {
    "id": "fulankensitan111",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/professor.png",
    "edition": "custom",
    "name": "教授",
    "ability": "每局游戏限一次，在夜晚时*，你可以选择一名死亡的玩家：如果他是镇民，你会将他起死回生。",
    "team": "townsfolk",
    "firstNight": 0,
    "otherNight": 76,
    "firstNightReminder": "",
    "otherNightReminder": "如果教授未曾使用能力且在城镇广场上有玩家死亡，唤醒教授，他可以摇头不使用能力，或选择一名已死亡的玩家。如果该玩家是镇民，该玩家被起死回生。",
    "reminders": [
      "复活",
      "失去能力"
    ],
    "setup": false
  },
  {
    "id": "weishenmesenglvjiaomoke111",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/monk.png",
    "edition": "custom",
    "name": "僧侣",
    "ability": "每个夜晚*，你要选择除你以外的一名玩家：当晚恶魔的负面能力对他无效。",
    "team": "townsfolk",
    "firstNight": 0,
    "otherNight": 16,
    "firstNightReminder": "",
    "otherNightReminder": "唤醒僧侣，让他选择除自己以外的一名玩家，那名玩家今晚免受恶魔负面效果影响。",
    "reminders": [
      "保护"
    ],
    "setup": false
  },
  {
    "id": "shanliangdeniaoer2222",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/pacifist.png",
    "edition": "custom",
    "name": "和平主义者",
    "ability": "被处决的善良玩家可能不会死亡。",
    "team": "townsfolk",
    "firstNight": 0,
    "otherNight": 0,
    "firstNightReminder": "",
    "otherNightReminder": "",
    "reminders": [],
    "setup": false
  },
  {
    "id": "buhaohe111",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/tea_lady.png",
    "edition": "custom",
    "name": "茶艺师",
    "ability": "如果与你邻近的两名存活的玩家是善良的，他们不会死亡。",
    "team": "townsfolk",
    "firstNight": 0,
    "otherNight": 0,
    "firstNightReminder": "",
    "otherNightReminder": "",
    "reminders": [
      "不会死亡"
    ],
    "setup": false
  },
  {
    "id": "woheduolema111",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/drunk.png",
    "edition": "custom",
    "name": "酒鬼",
    "ability": "你不知道你是酒鬼。你以为你是一个镇民角色，但其实你不是。",
    "team": "outsider",
    "firstNight": 0,
    "otherNight": 0,
    "firstNightReminder": "",
    "otherNightReminder": "",
    "reminders": [],
    "remindersGlobal": [
      "是酒鬼"
    ],
    "setup": true
  },
  {
    "id": "chousha111",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/moonchild.png",
    "edition": "custom",
    "name": "月之子",
    "ability": "当你得知你死亡时，你要公开选择一名存活的玩家。如果他是善良的，在当晚他会死亡。",
    "team": "outsider",
    "firstNight": 0,
    "otherNight": 64,
    "firstNightReminder": "",
    "otherNightReminder": "如果月之子在今天白天的时候使用自己的能力选择了一名善良玩家，那名玩家死亡。",
    "reminders": [
      "死亡"
    ],
    "setup": false
  },
  {
    "id": "dabanshou111",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/tinker.png",
    "edition": "custom",
    "name": "修补匠",
    "ability": "你随时可能死亡。",
    "team": "outsider",
    "firstNight": 0,
    "otherNight": 63,
    "firstNightReminder": "",
    "otherNightReminder": "在夜晚的任意时机，你都可以决定杀死修补匠。这里只是一个提示以免遗忘修补匠。",
    "reminders": [
      "死亡"
    ],
    "setup": false
  },
  {
    "id": "scp-049049049",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/plague_doctor.png",
    "edition": "custom",
    "name": "瘟疫医生",
    "ability": "当你死亡时，说书人会获得一个爪牙能力。",
    "team": "outsider",
    "firstNight": 0,
    "otherNight": 72,
    "firstNightReminder": "",
    "otherNightReminder": "如果瘟疫医生死亡，说书人获得一项爪牙能力。",
    "reminders": [
      "说书人能力"
    ],
    "setup": false
  },
  {
    "id": "touduzheeeeeeee111",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/poisoner.png",
    "edition": "custom",
    "name": "投毒者",
    "ability": "每个夜晚，你要选择一名玩家：他在当晚和明天白天中毒。",
    "team": "minion",
    "firstNight": 18,
    "otherNight": 9,
    "firstNightReminder": "唤醒投毒者，让他选择一名玩家，那名玩家中毒。",
    "otherNightReminder": "唤醒投毒者，让他选择一名玩家，那名玩家中毒。",
    "reminders": [
      "中毒"
    ],
    "setup": false
  },
  {
    "id": "jiushigelvshi111",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/devils_advocate.png",
    "edition": "custom",
    "name": "魔鬼代言人",
    "ability": "每个夜晚，你要选择一名存活的玩家（与上个夜晚不同）：如果明天白天他被处决，他不会死亡。",
    "team": "minion",
    "firstNight": 22,
    "otherNight": 18,
    "firstNightReminder": "唤醒魔鬼代言人，让他选择一名玩家，那名玩家处决不死。",
    "otherNightReminder": "唤醒魔鬼代言人，让他选择一名与上一晚不同的玩家，那名玩家处决不死。",
    "reminders": [
      "处决不死"
    ],
    "setup": false
  },
  {
    "id": "baonijuhua111",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/assassin.png",
    "edition": "custom",
    "name": "刺客",
    "ability": "每局游戏限一次，在夜晚时*，你可以选择一名玩家：他死亡，即使因为任何原因让他不会死亡。",
    "team": "minion",
    "firstNight": 0,
    "otherNight": 52,
    "firstNightReminder": "",
    "otherNightReminder": "如果刺客未曾使用能力，唤醒刺客，他可以摇头不使用能力，或选择攻击一名玩家。",
    "reminders": [
      "死亡",
      "失去能力"
    ],
    "setup": false
  },
  {
    "id": "noita111",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/witch.png",
    "edition": "custom",
    "name": "女巫",
    "ability": "每个夜晚，你要选择一名玩家：如果他明天白天发起提名，他死亡。如果只有三名存活的玩家，你失去此能力。",
    "team": "minion",
    "firstNight": 24,
    "otherNight": 19,
    "firstNightReminder": "唤醒女巫，让她选择一名玩家，那名玩家被诅咒。",
    "otherNightReminder": "唤醒女巫，让她选择一名玩家，那名玩家被诅咒。",
    "reminders": [
      "被诅咒"
    ],
    "setup": false
  },
  {
    "id": "wangguuuuuuuu111111",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/vigormortis.png",
    "edition": "custom",
    "name": "亡骨魔",
    "ability": "每个夜晚*，你要选择一名玩家：他死亡。被你杀死的爪牙保留他的能力，且与他邻近的两名镇民之一中毒。[-1外来者]",
    "team": "demon",
    "firstNight": 0,
    "otherNight": 40,
    "firstNightReminder": "",
    "otherNightReminder": "唤醒亡骨魔，让他攻击一名玩家。",
    "reminders": [
      "死亡",
      "保留能力",
      "中毒"
    ],
    "setup": true
  },
  {
    "id": "lizhiiiiii111111111",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/lleech.png",
    "edition": "custom",
    "name": "痢蛭",
    "ability": "每个夜晚*，你要选择一名玩家：他死亡。在你的首个夜晚，你要选择一名存活的玩家：他中毒，只有当他处于死亡状态时你才会立即死亡。",
    "team": "demon",
    "firstNight": 17,
    "otherNight": 43,
    "firstNightReminder": "唤醒痢蛭，让他选择一名玩家以寄生。",
    "otherNightReminder": "唤醒痢蛭，让他攻击一名玩家。",
    "reminders": [
      "中毒",
      "死亡"
    ],
    "setup": false
  },
  {
    "id": "zhiwudazhanjiangshi111",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/zombuul.png",
    "edition": "custom",
    "name": "僵怖",
    "ability": "每个夜晚*，如果今天白天没有人死亡，你会被唤醒并要选择一名玩家：他死亡。当你首次死亡后，你仍存活，但会被当作死亡。",
    "team": "demon",
    "firstNight": 0,
    "otherNight": 32,
    "firstNightReminder": "",
    "otherNightReminder": "如果白天无人死亡，唤醒僵怖，让他攻击一名玩家。",
    "reminders": [
      "死于今日",
      "死亡"
    ],
    "setup": false
  },
  {
    "id": "yigeshaba111",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/shabaloth.png",
    "edition": "custom",
    "name": "沙巴洛斯",
    "ability": "每个夜晚*，你要选择两名玩家：他们死亡。你上个夜晚选择过且当前死亡的玩家之一可能会被你反刍。",
    "team": "demon",
    "firstNight": 0,
    "otherNight": 34,
    "firstNightReminder": "",
    "otherNightReminder": "决定上一夜被沙巴洛斯选择的玩家是否被反刍。然后唤醒沙巴洛斯，让他攻击两名玩家。",
    "reminders": [
      "死亡",
      "复活"
    ],
    "setup": false
  },
  {
    "id": "24_xixixi",
    "image": "https://www.bloodstar.xyz/p/C2H43g/xixixi/24_xixixi.png",
    "name": "哨兵",
    "team": "fabled",
    "ability": "在初始设置时，可能会额外增加或减少一个外来者。"
  },
  {
    "id": "29_mengyi",
    "image": "https://www.bloodstar.xyz/p/C2H43g/mengyi/29_mengyi.png",
    "name": "摆渡人",
    "team": "fabled",
    "ability": "在游戏的最后一天，所有已死亡玩家会重新获得投票标记。"
  },
  {
    "id": "qiangshoushoushou111",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/gunslinger.png",
    "edition": "custom",
    "name": "枪手",
    "ability": "每个白天，当首次投票被统计后，你可以选择一名刚投过票的玩家：他死亡。",
    "team": "traveler",
    "firstNight": 0,
    "otherNight": 0,
    "firstNightReminder": "",
    "otherNightReminder": "",
    "reminders": [],
    "setup": false
  },
  {
    "id": "tizuiyangyangyang111",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/scapegoat.png",
    "edition": "custom",
    "name": "替罪羊",
    "ability": "如果你的阵营的一名玩家被处决，你可能会代替他被处决。",
    "team": "traveler",
    "firstNight": 0,
    "otherNight": 0,
    "firstNightReminder": "",
    "otherNightReminder": "",
    "reminders": [],
    "setup": false
  },
  {
    "id": "wudushishishifu111",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/voudon.png",
    "edition": "custom",
    "name": "巫毒师",
    "ability": "只有你和死亡的玩家可以投票，且投票不需要使用投票标记。忽略票数需要过半的要求。",
    "team": "traveler",
    "firstNight": 0,
    "otherNight": 0,
    "firstNightReminder": "",
    "otherNightReminder": "",
    "reminders": [],
    "setup": false
  },
  {
    "id": "jinitaimeibabyohhhh111",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/bone_collector.png",
    "edition": "custom",
    "name": "集骨者",
    "ability": "每局游戏限一次，在夜晚时*，你可以选择一名死亡的玩家：他重新获得能力直到下个黄昏。",
    "team": "traveler",
    "firstNight": 0,
    "otherNight": 1,
    "firstNightReminder": "",
    "otherNightReminder": "每个夜晚，唤醒集骨者。集骨者要么摇头表示不使用能力，或者是指向任何一名已死亡的玩家。让集骨者重新入睡。",
    "reminders": [
      "重获能力",
      "失去能力"
    ],
    "setup": false
  },
  {
    "id": "haoshaoanizhegeren111",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/harlot.png",
    "edition": "custom",
    "name": "流莺",
    "ability": "每个夜晚*，你要选择一名存活的玩家：如果他同意，你会得知他的角色，但是你们两个可能同时死亡。",
    "team": "traveler",
    "firstNight": 0,
    "otherNight": 1,
    "firstNightReminder": "",
    "otherNightReminder": "唤醒流莺。让流莺指向任意一名玩家。让流莺重新入睡。唤醒被选中的玩家，对该玩家展示“该角色的能力对你生效”提示标记和流莺角色标记。该玩家需要通过点头表示是，摇头表示否。然后让该玩家重新入睡。",
    "reminders": [
      "死亡"
    ],
    "setup": false
  }
]