[{
	"description": "",
	"author": "Danny",
	"name": "罂粟花开",
	"townsfolkName": "镇民",
	"logo": "https://i.postimg.cc/T3B5tYrS/copy.png",
	"id": "_meta"
}, {
	"ability": "在你的首个夜晚，你会得知两名玩家和一个外来者角色：这两名玩家之一是该角色（或者你会得知没有外来者在场）。",
	"image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/librarian.png",
	"edition": "custom",
	"flavor": "",
	"id": "1_21",
	"firstNightReminder": "展示那个外来者角色标记。指向被你标记“外来者”和“错误”的两名玩家。",
	"otherNightReminder": "",
	"name": "图书管理员",
	"otherNight": 0,
	"setup": 0,
	"reminders": ["外来者", "错误"],
	"remindersGlobal": [],
	"team": "townsfolk",
	"firstNight": 33
},
  {
    "firstNightReminder": "",
    "otherNightReminder": "",
    "name": "灯神",
    "firstNight": 0,
    "reminders": [],
    "id": "djinnbutton",
    "team": "fabled",
    "name_eng": "Djinn",
    "setup": false,
    "ability": "使用灯神的相克规则。所有玩家都会知道其内容。",
    "edition": "custom",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/djinn.png"
  }, {
	"ability": "在你的首个夜晚，你会得知场上邻座的邪恶玩家有多少对。",
	"image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/chef.png",
	"edition": "custom",
	"flavor": "",
	"id": "1_19",
	"firstNightReminder": "给他展示数字手势来告诉他场上邻座邪恶玩家有多少对。",
	"otherNightReminder": "",
	"name": "厨师",
	"otherNight": 0,
	"setup": 0,
	"reminders": [],
	"remindersGlobal": [],
	"team": "townsfolk",
	"firstNight": 35
}, {
	"ability": "每个夜晚，你要选择两名玩家：你会得知他们之中是否有恶魔。会有一名善良玩家始终被你的能力当作恶魔。",
	"image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/fortune_teller.png",
	"edition": "custom",
	"flavor": "",
	"id": "1_17",
	"firstNightReminder": "让占卜师选择两名玩家。如果其中有恶魔或“干扰项”，点头示意，否则摇头。",
	"otherNightReminder": "让占卜师选择两名玩家。如果其中有恶魔或“干扰项”，点头示意，否则摇头。",
	"name": "占卜师",
	"otherNight": 54,
	"setup": 0,
	"reminders": ["干扰项"],
	"remindersGlobal": [],
	"team": "townsfolk",
	"firstNight": 37
}, {
	"ability": "每个夜晚*，你要选择除你以外的一名玩家：当晚恶魔的负面能力对他无效。",
	"image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/monk.png",
	"edition": "custom",
	"flavor": "",
	"id": "1_15",
	"firstNightReminder": "",
	"otherNightReminder": "让僧侣选择除自己外的一名玩家。标记那名玩家被保护。",
	"name": "僧侣",
	"otherNight": 13,
	"setup": 0,
	"reminders": ["保护"],
	"remindersGlobal": [],
	"team": "townsfolk",
	"firstNight": 0
}, {
	"ability": "每个夜晚*，你会得知有多少名死亡的玩家是邪恶的。",
	"image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/oracle.png",
	"edition": "custom",
	"flavor": "",
	"id": "3_66",
	"firstNightReminder": "",
	"otherNightReminder": "给他展示数字手势来告诉他当前已死亡的玩家中有多少玩家是邪恶的。",
	"name": "神谕者",
	"otherNight": 60,
	"setup": 0,
	"reminders": [],
	"remindersGlobal": [],
	"team": "townsfolk",
	"firstNight": 0
}, {
	"ability": "每个夜晚*，你会得知在今天白天时是否有爪牙发起过提名。",
	"image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/town_crier.png",
	"edition": "custom",
	"flavor": "",
	"id": "3_67",
	"firstNightReminder": "",
	"otherNightReminder": "对他点头或摇头示意今天白天是否有爪牙发起过提名。",
	"name": "城镇公告员",
	"otherNight": 59,
	"setup": 0,
	"reminders": ["爪牙未提名", "爪牙已提名"],
	"remindersGlobal": [],
	"team": "townsfolk",
	"firstNight": 0
}, {
	"ability": "每个白天，你可以私下拜访说书人以得知两条信息：一个是正确的，一个是错误的。",
	"image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/savant.png",
	"edition": "custom",
	"flavor": "",
	"id": "3_65",
	"firstNightReminder": "",
	"otherNightReminder": "",
	"name": "博学者",
	"otherNight": 0,
	"setup": 0,
	"reminders": [],
	"remindersGlobal": [],
	"team": "townsfolk",
	"firstNight": 0
}, {
	"ability": "在你的首个白天，你可以公开猜测任意玩家的角色最多五次。在当晚，你会得知猜测正确的角色数量。",
	"image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/juggler.png",
	"edition": "custom",
	"flavor": "",
	"id": "3_61",
	"firstNightReminder": "",
	"otherNightReminder": "给他展示数字手势来告诉他他当天白天猜测正确的次数。",
	"name": "杂耍艺人",
	"otherNight": 62,
	"setup": 0,
	"reminders": ["猜测正确"],
	"remindersGlobal": [],
	"team": "townsfolk",
	"firstNight": 0
}, {
	"ability": "如果恶魔杀死了你，在当晚你会被唤醒并得知两名玩家，其中一名是杀死你的那个恶魔。",
	"image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/sage.png",
	"edition": "custom",
	"flavor": "",
	"id": "3_60",
	"firstNightReminder": "",
	"otherNightReminder": "如果恶魔杀死了贤者，唤醒贤者并指向两名玩家，其中一名玩家是杀死他的恶魔。",
	"name": "贤者",
	"otherNight": 43,
	"setup": 0,
	"reminders": [],
	"remindersGlobal": [],
	"team": "townsfolk",
	"firstNight": 0
}, {
	"ability": "如果只有三名玩家存活且白天没有人被处决，你的阵营获胜。如果你在夜晚即将死亡，可能会有一名其他玩家代替你死亡。",
	"image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/mayor.png",
	"edition": "custom",
	"flavor": "",
	"id": "1_10",
	"firstNightReminder": "",
	"otherNightReminder": "",
	"name": "镇长",
	"otherNight": 0,
	"setup": 0,
	"reminders": [],
	"remindersGlobal": [],
	"team": "townsfolk",
	"firstNight": 0
}, {
	"ability": "在你的首个夜晚，你会得知一名邪恶玩家。每当你得知的玩家死亡，你会在当晚得知另一名邪恶玩家。[会有一名镇民转变为邪恶阵营]",
	"image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/bounty_hunter.png",
	"edition": "custom",
	"flavor": "",
	"id": "20073_111",
	"firstNightReminder": "指向一名邪恶玩家。随后唤醒那名因赏金猎人而转变为邪恶的镇民，并告知他变成了邪恶阵营。",
	"otherNightReminder": "如果赏金猎人知晓的邪恶玩家死亡，指向另一名邪恶玩家。",
	"name": "赏金猎人",
	"otherNight": 65,
	"setup": 1,
	"reminders": ["被得知", "邪恶"],
	"remindersGlobal": [],
	"team": "townsfolk",
	"firstNight": 45
}, {
	"ability": "在你的首个夜晚，你会得知一个在场的镇民角色。如果你“疯狂”地证明你是该角色，当他死亡时你获得该角色的能力。",
	"image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/pixie.png",
	"edition": "custom",
	"flavor": "",
	"id": "20073_123",
	"firstNightReminder": "对小精灵展示一个在场的镇民角色。",
	"otherNightReminder": "",
	"name": "小精灵",
	"otherNight": 0,
	"setup": 0,
	"reminders": ["疯狂", "获得能力"],
	"remindersGlobal": [],
	"team": "townsfolk",
	"firstNight": 29
}, {
	"ability": "爪牙和恶魔互相不认识。如果你死亡，当晚他们会互相认识。",
	"image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/poppy_grower.png",
	"edition": "custom",
	"flavor": "",
	"id": "poppygrowerbutton",
	"firstNightReminder": "不要让恶魔和爪牙相认。",
	"otherNightReminder": "如果罂粟种植者死亡，安排恶魔和爪牙相认环节。",
	"name": "罂粟种植者",
	"otherNight": 3,
	"setup": 0,
	"reminders": ["邪恶角色互认"],
	"remindersGlobal": [],
	"team": "townsfolk",
	"firstNight": 4
}, {
	"ability": "你不知道你是酒鬼。你以为你是一个镇民角色，但其实你不是。",
	"image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/drunk.png",
	"edition": "custom",
	"flavor": "",
	"id": "1_8",
	"firstNightReminder": "",
	"otherNightReminder": "",
	"name": "酒鬼",
	"otherNight": 0,
	"setup": 1,
	"reminders": [],
	"remindersGlobal": ["是酒鬼"],
	"team": "outsider",
	"firstNight": 0
}, {
	"ability": "如果你“疯狂”地证明自己是外来者，你可能被处决。",
	"image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/mutant.png",
	"edition": "custom",
	"flavor": "",
	"id": "3_59",
	"firstNightReminder": "",
	"otherNightReminder": "",
	"name": "畸形秀演员",
	"otherNight": 0,
	"setup": 0,
	"reminders": [],
	"remindersGlobal": [],
	"team": "outsider",
	"firstNight": 0
}, {
	"ability": "爪牙会在其首个夜晚得知三个不在场的善良角色。",
	"image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/snitch.png",
	"edition": "custom",
	"flavor": "",
	"id": "snitchbutton",
	"firstNightReminder": "分别给爪牙们展示三个不在场角色，这些信息之间，包括与展示给恶魔的不在场角色之间可能会有重叠。",
	"otherNightReminder": "",
	"name": "告密者",
	"otherNight": 0,
	"setup": 0,
	"reminders": [],
	"remindersGlobal": [],
	"team": "outsider",
	"firstNight": 6
}, {
	"ability": "你以为你是一个恶魔，但其实你不是。恶魔知道你是疯子以及你在每个夜晚选择了哪些玩家。",
	"image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/lunatic.png",
	"edition": "custom",
	"flavor": "",
	"id": "2_31",
	"firstNightReminder": "如果有七名或更多玩家，唤醒疯子：展示“他们是你的爪牙”信息标记。指向任意对应数量的玩家。展示“这些角色不在场”信息标记。展示三个善良角色。让疯子重新入睡。唤醒恶魔。展示“你是”信息标记和恶魔角色标记。展示“这名玩家是”信息标记和疯子角色标记，然后指向疯子玩家。",
	"otherNightReminder": "做任何需要做的事情来模拟一位恶魔的行动。让疯子重新入睡。唤醒恶魔。对恶魔展示疯子角色标记，并指向疯子玩家，随后是疯子的攻击目标。",
	"name": "疯子",
	"otherNight": 21,
	"setup": 0,
	"reminders": [],
	"remindersGlobal": ["被选择", "是疯子","认知爪牙"],
	"team": "outsider",
	"firstNight": 7
}, {
	"ability": "会有额外的外来者在场。[+2 外来者]",
	"image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/baron.png",
	"edition": "custom",
	"flavor": "",
	"id": "1_2",
	"firstNightReminder": "",
	"otherNightReminder": "",
	"name": "男爵",
	"otherNight": 0,
	"setup": 1,
	"reminders": [],
	"remindersGlobal": [],
	"team": "minion",
	"firstNight": 0
}, {
	"ability": "你与一名对立阵营的玩家互相知道对方是什么角色。如果其中善良玩家被处决，邪恶阵营获胜。如果你们都存活，善良阵营无法获胜。",
	"image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/evil_twin.png",
	"edition": "custom",
	"flavor": "",
	"id": "3_55",
	"firstNightReminder": "唤醒镜像双子和他的对立双子，让他们进行眼神接触。对镜像双子展示对立双子的角色标记，并对对立双子展示镜像双子的角色标记。",
	"otherNightReminder": "",
	"name": "镜像双子",
	"otherNight": 0,
	"setup": 0,
	"reminders": ["对立双子"],
	"remindersGlobal": [],
	"team": "minion",
	"firstNight": 23
},{
	"ability": "每个夜晚，你要选择一名玩家和一个善良角色。他明天白天和夜晚需要“疯狂”地证明自己是这个角色，不然他可能被处决。",
	"image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/cerenovus.png",
	"edition": "custom",
	"flavor": "",
	"id": "3_53",
	"firstNightReminder": "让洗脑师选择一名玩家和一个善良角色。标记那名玩家疯狂。让洗脑师重新入睡。唤醒洗脑师的目标。对这名玩家展示“该角色的能力对你生效”信息标记，洗脑师角色标记，该玩家需要疯狂证明的角色标记。",
	"otherNightReminder": "让洗脑师选择一名玩家和一个善良角色。标记那名玩家疯狂。让洗脑师重新入睡。唤醒洗脑师的目标。对这名玩家展示“该角色的能力对你生效”信息标记，洗脑师角色标记，该玩家需要疯狂证明的角色标记。",
	"name": "洗脑师",
	"otherNight": 16,
	"setup": 0,
	"reminders": ["疯狂"],
	"remindersGlobal": [],
	"team": "minion",
	"firstNight": 25
}, {
	"ability": "你以为你是一个善良角色，但其实你不是。恶魔会知道你是提线木偶。[提线木偶会与恶魔邻座]",
	"image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/marionette.png",
	"edition": "custom",
	"flavor": "",
	"id": "marionettebutton",
	"firstNightReminder": "选择一个邻近恶魔的善良玩家放置提线木偶标记。唤醒恶魔并告知他谁是提线木偶。",
	"otherNightReminder": "",
	"name": "提线木偶",
	"otherNight": 0,
	"setup": 1,
	"reminders": [],
	"remindersGlobal": ["是提线木偶"],
	"team": "minion",
	"firstNight": 11
}, {
	"ability": "每个夜晚*，你要选择一名玩家：他死亡。如果你以这种方式自杀，一名爪牙会变成小恶魔。",
	"image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/imp.png",
	"edition": "custom",
	"flavor": "",
	"id": "1_1",
	"firstNightReminder": "",
	"otherNightReminder": "让小恶魔选择一名玩家。标记那名玩家死亡。如果小恶魔选择了自己：用一个备用的小恶魔标记替换一个存活的爪牙角色标记。让原来的小恶魔重新入睡。唤醒新的小恶魔。对他展示“你是”信息标记，和小恶魔角色标记。",
	"name": "小恶魔",
	"otherNight": 24,
	"setup": 0,
	"reminders": ["死亡"],
	"remindersGlobal": [],
	"team": "demon",
	"firstNight": 0
}, {
	"ability": "每个夜晚*，你要选择一名玩家：他死亡。镇民玩家的能力都会产生错误信息。如果白天没人被处决，邪恶阵营获胜。",
	"image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/vortox.png",
	"edition": "custom",
	"flavor": "",
	"id": "3_48",
	"firstNightReminder": "",
	"otherNightReminder": "让涡流选择一名玩家。标记那名玩家死亡。",
	"name": "涡流",
	"otherNight": 31,
	"setup": 0,
	"reminders": ["死亡"],
	"remindersGlobal": [],
	"team": "demon",
	"firstNight": 0
}, {
	"ability": "每个夜晚*，你要选择一名玩家：他死亡。被你杀死的爪牙保留他的能力，且与他邻近的两名镇民之一中毒。[-1外来者]",
	"image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/vigormortis.png",
	"edition": "custom",
	"flavor": "",
	"id": "3_50",
	"firstNightReminder": "",
	"otherNightReminder": "让亡骨魔选择一名玩家。标记那名玩家死亡。如果该玩家是爪牙，标记该玩家保留能力，并标记与该玩家邻近的镇民玩家之一中毒。",
	"name": "亡骨魔",
	"otherNight": 32,
	"setup": 1,
	"reminders": ["死亡", "保留能力", "中毒"],
	"remindersGlobal": [],
	"team": "demon",
	"firstNight": 0
}, {
	"ability": "每个夜晚*，可能有一名玩家死亡。如果一项提名只有邪恶玩家投票，投票无效。你也会被当作是爪牙。[半数以上玩家为军团]",
	"image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/legion.png",
	"edition": "custom",
	"flavor": "",
	"id": "20073_139",
	"firstNightReminder": "",
	"otherNightReminder": "由说书人决定，让哪一名玩家死亡。",
	"name": "军团",
	"otherNight": 34,
	"setup": 1,
	"reminders": ["即将被处决", "死亡"],
	"remindersGlobal": [],
	"team": "demon",
	"firstNight": 0
}]