[
  {
    "id": "_meta",
    "name": "无限博弈",
    "logo": "https://i.postimg.cc/NF78QbZP/copy.png",
    "townsfolk": "镇民",
    "townsfolkName": "镇民",
    "state": [
      {
        "stateName": "醉酒与中毒",
        "stateDescription": "醉酒或中毒的玩家会失去能力，但会认为自己仍具有能力，说书人会做出这些玩家仍然具有能力的行为。如果醉酒或中毒玩家的角色能力会给他提供信息，说书人可能会给出错误信息。醉酒或中毒的玩家不会得知自己醉酒或中毒。"
      }
    ]
  },
  {
    "firstNightReminder": "官员指向一名玩家。将三票标记放在那名玩家旁。",
    "ismeet": true,
    "otherNightReminder": "官员指向一名玩家。将三票标记放在那名玩家旁。",
    "name": "官员",
    "otherNight": 1,
    "setup": false,
    "reminders": [
      "3票"
    ],
    "id": "bureaucrat_meet",
    "edition": "tb",
    "team": "traveler",
    "name_eng": "Bureaucrat",
    "firstNight": 1,
    "ability": "每个夜晚，你要选择除你以外的一名玩家：明天白天，他的投票算作三票。",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/bureaucrat.png"
  },
  {
    "firstNightReminder": "窃贼指向一名玩家。将负票标记放在那名玩家旁。",
    "ismeet": true,
    "otherNightReminder": "窃贼指向一名玩家。将负票标记放在那名玩家旁。",
    "name": "窃贼",
    "otherNight": 1,
    "setup": false,
    "reminders": [
      "负票"
    ],
    "id": "thief_meet",
    "edition": "tb",
    "team": "traveler",
    "name_eng": "Thief",
    "firstNight": 1,
    "ability": "每个夜晚，你要选择除你以外的一名玩家：明天白天他的投票会被算作负数。",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/thief.png"
  },
  {
    "firstNightReminder": "",
    "ismeet": true,
    "otherNightReminder": "",
    "name": "枪手",
    "otherNight": 0,
    "setup": false,
    "reminders": [],
    "id": "gunslinger_meet",
    "edition": "tb",
    "team": "traveler",
    "name_eng": "Gunslinger",
    "firstNight": 0,
    "ability": "每个白天，当首次投票被统计后，你可以选择一名刚投过票的玩家：他死亡。",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/gunslinger.png"
  },
  {
    "firstNightReminder": "",
    "ismeet": true,
    "otherNightReminder": "",
    "name": "替罪羊",
    "otherNight": 0,
    "setup": false,
    "reminders": [],
    "id": "scapegoat_meet",
    "edition": "tb",
    "team": "traveler",
    "name_eng": "Scapegoat",
    "firstNight": 0,
    "ability": "如果你的阵营的一名玩家被处决，你可能会代替他被处决。",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/scapegoat.png"
  },
  {
    "firstNightReminder": "",
    "ismeet": true,
    "otherNightReminder": "",
    "name": "乞丐",
    "otherNight": 0,
    "setup": false,
    "reminders": [],
    "id": "beggar_meet",
    "edition": "tb",
    "team": "traveler",
    "name_eng": "Beggar",
    "firstNight": 0,
    "ability": "你只能使⽤投票标记投票。死亡的玩家可以将他的投票标记给你，如果他这么做，你会得知他的阵营。你不会中毒和醉酒。",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/beggar.png"
  },
  {
    "firstNightReminder": "对学徒展示一个镇民或爪牙标记。在魔典中，用那个角色标记代替学徒标记，并在一旁标识该玩家是学徒。",
    "ismeet": true,
    "otherNightReminder": "",
    "name": "学徒",
    "otherNight": 0,
    "setup": false,
    "reminders": [
      "是学徒"
    ],
    "id": "apprentice_meet",
    "edition": "bmr",
    "team": "traveler",
    "name_eng": "Apprentice",
    "firstNight": 1,
    "ability": "在你的首个夜晚，如果你是善良的，你会获得一个镇民角色的能力；如果你是邪恶的，你会获得一个爪牙角色的能力。",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/apprentice.png"
  },
  {
    "firstNightReminder": "",
    "ismeet": true,
    "otherNightReminder": "",
    "name": "女舍监",
    "otherNight": 0,
    "setup": false,
    "reminders": [],
    "id": "matron_meet",
    "edition": "bmr",
    "team": "traveler",
    "name_eng": "Matron",
    "firstNight": 0,
    "ability": "每个白天，你可以选择至多三对玩家交换座位。玩家不能离开座位私聊。",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/matron.png"
  },
  {
    "firstNightReminder": "",
    "ismeet": true,
    "otherNightReminder": "",
    "name": "法官",
    "otherNight": 0,
    "setup": false,
    "reminders": [
      "失去能力"
    ],
    "id": "judge_meet",
    "edition": "bmr",
    "team": "traveler",
    "name_eng": "Judge",
    "firstNight": 0,
    "ability": "每局游戏限一次，如果其他玩家发起了提名，你可以选择让本次提名直接执行处决或让投票无效。",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/judge.png"
  },
  {
    "firstNightReminder": "",
    "ismeet": true,
    "otherNightReminder": "",
    "name": "主教",
    "otherNight": 0,
    "setup": false,
    "reminders": [
      "提名善良方",
      "提名邪恶方"
    ],
    "id": "bishop_meet",
    "edition": "bmr",
    "team": "traveler",
    "name_eng": "Bishop",
    "firstNight": 0,
    "ability": "只有说书人可以发起提名。每个白天说书人至少要提名一名你对立阵营的玩家。",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/bishop.png"
  },
  {
    "firstNightReminder": "",
    "ismeet": true,
    "otherNightReminder": "",
    "name": "巫毒师",
    "otherNight": 0,
    "setup": false,
    "reminders": [],
    "id": "voudon_meet",
    "edition": "bmr",
    "team": "traveler",
    "name_eng": "Voudon",
    "firstNight": 0,
    "ability": "只有你和死亡的玩家可以投票，且投票不需要使用投票标记。忽略票数需要过半的要求。",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/voudon.png"
  },
  {
    "firstNightReminder": "说书人选择一名玩家唤醒，并告诉他触发了咖啡师的什么效果。",
    "ismeet": true,
    "otherNightReminder": "说书人选择一名玩家唤醒，并告诉他触发了咖啡师的什么效果。",
    "name": "咖啡师",
    "otherNight": 1,
    "setup": false,
    "reminders": [
      "清醒且健康",
      "行动两次"
    ],
    "id": "barista_meet",
    "edition": "snv",
    "team": "traveler",
    "name_eng": "Barista",
    "firstNight": 1,
    "ability": "每个夜晚，直至下个黄昏，由说书⼈二选一：1）一名玩家解除并免受醉酒和中毒影响，且会得知正确信息；2）一名玩家的能力可以生效两次。该玩家会得知是哪个效果。",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/barista.png"
  },
  {
    "firstNightReminder": "",
    "ismeet": true,
    "otherNightReminder": "流莺选择一名玩家，将其唤醒，那名玩家选择同意或拒绝。如果同意，将他的角色标记展示给流莺看。然后说书人可以决定两名玩家是否会一起死去。",
    "name": "流莺",
    "otherNight": 1,
    "setup": false,
    "reminders": [
      "死亡"
    ],
    "id": "harlot_meet",
    "edition": "snv",
    "team": "traveler",
    "name_eng": "Harlot",
    "firstNight": 0,
    "ability": "每个夜晚*，你要选择一名存活的玩家：如果他同意，你会得知他的角色，但是你们两个可能同时死亡。",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/harlot.png"
  },
  {
    "firstNightReminder": "",
    "ismeet": true,
    "otherNightReminder": "",
    "name": "屠夫",
    "otherNight": 0,
    "setup": false,
    "reminders": [],
    "id": "butcher_meet",
    "edition": "snv",
    "team": "traveler",
    "name_eng": "Butcher",
    "firstNight": 0,
    "ability": "每个白天，首次处决后，你可以再次发起提名。",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/butcher.png"
  },
  {
    "firstNightReminder": "",
    "ismeet": true,
    "otherNightReminder": "集骨者选择不使用能力，或指向一名死亡玩家。放置恢复能力标记提示，并且该玩家当晚可能会因此醒来并使用能力。",
    "name": "集骨者",
    "otherNight": 1,
    "setup": false,
    "reminders": [
      "重获能力",
      "失去能力"
    ],
    "id": "bone_collector_meet",
    "edition": "snv",
    "team": "traveler",
    "name_eng": "Bone Collector",
    "firstNight": 0,
    "ability": "每局游戏限一次，在夜晚时*，你可以选择一名死亡的玩家：他重新获得能力直到下个黄昏。",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/bone_collector.png"
  },
  {
    "firstNightReminder": "",
    "ismeet": true,
    "otherNightReminder": "",
    "name": "怪咖",
    "otherNight": 0,
    "setup": false,
    "reminders": [],
    "id": "deviant_meet",
    "edition": "snv",
    "team": "traveler",
    "name_eng": "Deviant",
    "firstNight": 0,
    "ability": "如果你表现得很有趣，当天你不能被流放。",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/deviant.png"
  },
  {
    "firstNightReminder": "",
    "ismeet": true,
    "otherNightReminder": "",
    "name": "黑帮",
    "otherNight": 0,
    "setup": false,
    "reminders": [],
    "id": "gangster_meet",
    "edition": "exp",
    "team": "traveler",
    "name_eng": "Gangster",
    "firstNight": 0,
    "ability": "每个白天限一次，你可以杀死与你邻近的两名存活的玩家中的一名，但需要另一边那个存活的玩家同意。",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/gangster.png"
  },
  {
    "firstNightReminder": "",
    "isbutton": true,
    "otherNightReminder": "",
    "name": "博学者",
    "otherNight": 0,
    "setup": false,
    "reminders": [],
    "id": "savant_button",
    "edition": "snv",
    "team": "townsfolk",
    "name_eng": "Savant",
    "firstNight": 0,
    "ability": "每个白天，你可以私下询问说书人以得知两条信息：一个是正确的，一个是错误的。",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/savant.png"
  },
  {
    "firstNightReminder": "让舞蛇人选择一名玩家。如果舞蛇人选中了恶魔：展示“你是”信息标记和恶魔角色标记。用拇指向下代表他阵营变为邪恶。在魔典中交换舞蛇人和恶魔的角色标记。让原来的舞蛇人重新入睡。唤醒原来的恶魔。对老恶魔展示“你是”信息标记和舞蛇人角色标记，并用拇指向上代表他阵营变为善良。",
    "isbutton": true,
    "otherNightReminder": "让舞蛇人选择一名玩家。如果舞蛇人选中了恶魔：展示“你是”信息标记和恶魔角色标记。用拇指向下代表他阵营变为邪恶。在魔典中交换舞蛇人和恶魔的角色标记。让原来的舞蛇人重新入睡。唤醒原来的恶魔。对老恶魔展示“你是”信息标记和舞蛇人角色标记，并用拇指向上代表他阵营变为善良。",
    "name": "舞蛇人",
    "otherNight": 12,
    "setup": false,
    "reminders": [
      "中毒"
    ],
    "id": "snake_charmer_button",
    "edition": "snv",
    "team": "townsfolk",
    "name_eng": "Snake Charmer",
    "firstNight": 20,
    "ability": "每个夜晚，你要选择一名存活的玩家：如果你选中了恶魔，你和他交换角色和阵营，然后他中毒。",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/snake_charmer.png"
  },
  {
    "firstNightReminder": "哲学家可以选择一个角色。如果选择的角色不在场，将哲学家的角色标题替换成对应角色，并标记“是哲学家”，否则标记该角色对应的玩家醉酒。从现在开始，你需要以哲学家获得能力的那种角色的行动方式来唤醒哲学家。",
    "isbutton": true,
    "otherNightReminder": "哲学家可以选择一个角色。如果选择的角色不在场，将哲学家的角色标题替换成对应角色，并标记“是哲学家”，否则标记该角色对应的玩家醉酒。从现在开始，你需要以哲学家获得能力的那种角色的行动方式来唤醒哲学家。",
    "name": "哲学家",
    "otherNight": 2,
    "setup": false,
    "reminders": [
      "醉酒"
    ],
    "id": "philosopher_button",
    "edition": "snv",
    "remindersGlobal": [
      "是哲学家"
    ],
    "team": "townsfolk",
    "name_eng": "Philosopher",
    "firstNight": 2,
    "ability": "每局游戏限一次，在夜晚时，你可以选择一个善良角色：你获得该角色的能力。如果这个角色在场，他醉酒。",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/philosopher.png"
  },
  {
    "firstNightReminder": "让筑梦师指向一名玩家。对他展示善良和邪恶的角色标记各一个，其中一个是属于该玩家的角色。",
    "isbutton": true,
    "otherNightReminder": "让筑梦师指向一名玩家。对他展示善良和邪恶的角色标记各一个，其中一个是属于该玩家的角色。",
    "name": "筑梦师",
    "otherNight": 57,
    "setup": false,
    "reminders": [],
    "id": "dreamer_button",
    "edition": "snv",
    "team": "townsfolk",
    "name_eng": "Dreamer",
    "firstNight": 41,
    "ability": "每个夜晚，你要选择除你及旅行者以外的一名玩家：你会得知一个善良角色和一个邪恶角色，该玩家是其中一个角色。",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/dreamer.png"
  },
  {
    "firstNightReminder": "",
    "isbutton": true,
    "otherNightReminder": "",
    "name": "艺术家",
    "otherNight": 0,
    "setup": false,
    "reminders": [
      "失去能力"
    ],
    "id": "artist_button",
    "edition": "snv",
    "team": "townsfolk",
    "name_eng": "Artist",
    "firstNight": 0,
    "ability": "每局游戏限一次，在白天时，你可以私下询问说书⼈一个是非问题，你会得知该问题的答案。",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/artist.png"
  },
  {
    "firstNightReminder": "",
    "isbutton": true,
    "otherNightReminder": "让赌徒选择一名玩家和一个角色。如果赌徒猜错了，标记赌徒死亡。",
    "name": "赌徒",
    "otherNight": 11,
    "setup": false,
    "reminders": [
      "死亡"
    ],
    "id": "gambler_button",
    "edition": "bmr",
    "team": "townsfolk",
    "name_eng": "Gambler",
    "firstNight": 0,
    "ability": "每个夜晚*，你要选择一名玩家并猜测他的角色：如果你猜错了，你会死亡。",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/gambler.png"
  },
  {
    "firstNightReminder": "",
    "isbutton": true,
    "otherNightReminder": "如果白天的声明为真，会有一名玩家死亡，并由说书人来选择一名玩家，标记该玩家死亡。",
    "name": "造谣者",
    "otherNight": 47,
    "setup": false,
    "reminders": [
      "死亡"
    ],
    "id": "gossip_button",
    "edition": "bmr",
    "team": "townsfolk",
    "name_eng": "Gossip",
    "firstNight": 0,
    "ability": "每个白天，你可以公开发表一个声明。如果该声明正确，在当晚会有一名玩家死亡。",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/gossip.png"
  },
  {
    "firstNightReminder": "指向她的孙子玩家，并展示该玩家的角色标记。",
    "isbutton": true,
    "otherNightReminder": "如果孙子被恶魔杀死，祖母也会一同死亡。标记祖母死亡。",
    "name": "祖母",
    "otherNight": 50,
    "setup": false,
    "reminders": [
      "孙子",
      "死亡"
    ],
    "id": "grandmother_button",
    "edition": "bmr",
    "team": "townsfolk",
    "name_eng": "Grandmother",
    "firstNight": 39,
    "ability": "在你的首个夜晚，你会得知一名善良玩家和他的角色。如果恶魔杀死了他，你也会死亡。",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/grandmother.png"
  },
  {
    "firstNightReminder": "让水手选择一名存活玩家。标记那名玩家或水手醉酒。",
    "isbutton": true,
    "otherNightReminder": "让水手选择一名存活玩家。标记那名玩家或水手醉酒。",
    "name": "水手",
    "otherNight": 4,
    "setup": false,
    "reminders": [
      "醉酒"
    ],
    "id": "sailor_button",
    "edition": "bmr",
    "team": "townsfolk",
    "name_eng": "Sailor",
    "firstNight": 10,
    "ability": "每个夜晚，你要选择一名存活的玩家：你或他之一会醉酒直到下个黄昏。你不会死亡。",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/sailor.png"
  },
  {
    "firstNightReminder": "如果异教领袖改变了阵营，告诉他。",
    "isbutton": true,
    "otherNightReminder": "如果异教领袖改变了阵营，告诉他。",
    "name": "异教领袖",
    "otherNight": 67,
    "setup": false,
    "reminders": [
      "同一阵营"
    ],
    "id": "cult_leader_button",
    "edition": "exp",
    "team": "townsfolk",
    "name_eng": "Cult Leader",
    "firstNight": 47,
    "ability": "每个夜晚，你会转变为与你邻近的一名存活的玩家的阵营。每个白天，你可以提议所有玩家加入你的教派，如果所有善良玩家同意加入，你的阵营获胜。",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/cult_leader.png"
  },
  {
    "firstNightReminder": "选择一种角色类型，并告知其一个符合该类型的玩家。在该玩家旁边标记已被知晓。",
    "isbutton": true,
    "otherNightReminder": "选择一种尚未被气球驾驶员知晓的角色类型，并告知其一个符合该类型的玩家。在该玩家旁边标记已被知晓。如果所有类型均已被知晓或无该种类型，气球驾驶员不会醒来。",
    "name": "气球驾驶员",
    "otherNight": 63,
    "setup": true,
    "reminders": [
      "得知镇民",
      "得知外来者",
      "得知爪牙",
      "得知恶魔",
      "得知旅行者"
    ],
    "id": "balloonist_button",
    "edition": "exp",
    "team": "townsfolk",
    "name_eng": "Balloonist",
    "firstNight": 44,
    "ability": "每个夜晚，你会得知一名不同角色类型的玩家，直到场上所有的角色类型你都得知过一次。[+1 外来者]",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/balloonist.png"
  },
  {
    "firstNightReminder": "",
    "isbutton": true,
    "otherNightReminder": "",
    "name": "魔术师",
    "otherNight": 0,
    "setup": false,
    "reminders": [],
    "id": "magician_button",
    "edition": "exp",
    "team": "townsfolk",
    "name_eng": "Magician",
    "firstNight": 0,
    "ability": "恶魔会以为你是爪牙。爪牙会以为你是恶魔。",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/magician.png"
  },
  {
    "firstNightReminder": "展示给炼金术士一个不在场的角色标记。",
    "isbutton": true,
    "otherNightReminder": "",
    "name": "炼金术士",
    "otherNight": 0,
    "setup": false,
    "reminders": [],
    "id": "alchemist_button",
    "edition": "exp",
    "remindersGlobal": [
      "是炼金术士"
    ],
    "team": "townsfolk",
    "name_eng": "Alchemist",
    "firstNight": 3,
    "ability": "你拥有一个不在场的爪牙角色的能力。",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/alchemist.png"
  },
  {
    "firstNightReminder": "",
    "isbutton": true,
    "otherNightReminder": "如果理发师今天死亡了，唤醒恶魔并展示“该角色的效果对你生效”信息标记和理发师角色标记。如果恶魔选择了两名玩家，将这两名玩家分别独自唤醒。对他们展示“你是”信息标记和他们的新角色标记。",
    "name": "理发师",
    "otherNight": 40,
    "setup": false,
    "reminders": [
      "今晚理发"
    ],
    "id": "barber_button",
    "edition": "snv",
    "team": "outsider",
    "name_eng": "Barber",
    "firstNight": 0,
    "ability": "如果你死亡，在当晚恶魔可以选择两名玩家（不能选择其他恶魔）交换角色。",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/barber.png"
  },
  {
    "firstNightReminder": "",
    "isbutton": true,
    "otherNightReminder": "",
    "name": "解谜大师",
    "otherNight": 0,
    "setup": false,
    "reminders": [
      "醉酒",
      "已猜测"
    ],
    "id": "puzzlemaster_button",
    "edition": "exp",
    "team": "outsider",
    "name_eng": "Puzzlemaster",
    "firstNight": 0,
    "ability": "一名玩家醉酒，即使你已死亡。每局游戏限一次，你可以猜测谁是那个醉酒的玩家，如果猜对了，你会得知谁是恶魔，但如果猜错了，你会得知错误的“谁是恶魔”信息。",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/puzzlemaster.png"
  },
  {
    "firstNightReminder": "",
    "isbutton": true,
    "otherNightReminder": "",
    "name": "魔像",
    "otherNight": 0,
    "setup": false,
    "reminders": [
      "无法提名"
    ],
    "id": "golem_button",
    "edition": "exp",
    "team": "outsider",
    "name_eng": "Golem",
    "firstNight": 0,
    "ability": "每局游戏你只能发起提名一次。当你发起提名时，如果被你提名的玩家不是恶魔，他死亡。",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/golem.png"
  },
  {
    "firstNightReminder": "",
    "isbutton": true,
    "otherNightReminder": "如果月之子在白天触发了死亡能力并选择了一名善良玩家，该玩家死亡。标记那名玩家死亡。",
    "name": "月之子",
    "otherNight": 49,
    "setup": false,
    "reminders": [
      "死亡"
    ],
    "id": "moonchild_button",
    "edition": "bmr",
    "team": "outsider",
    "name_eng": "Moonchild",
    "firstNight": 0,
    "ability": "当你得知你死亡时，你要公开选择一名存活的玩家。如果他是善良的，在当晚他会死亡。",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/moonchild.png"
  },
  {
    "firstNightReminder": "",
    "isbutton": true,
    "otherNightReminder": "",
    "name": "哥布林",
    "otherNight": 0,
    "setup": false,
    "reminders": [
      "已公开声明"
    ],
    "id": "goblin_button",
    "edition": "exp",
    "team": "minion",
    "name_eng": "Goblin",
    "firstNight": 0,
    "ability": "如果你在被提名后公开声明自己是哥布林且在那个白天被处决，你的阵营获胜。",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/goblin.png"
  },
  {
    "firstNightReminder": "",
    "isbutton": true,
    "otherNightReminder": "",
    "name": "精神病患者",
    "otherNight": 0,
    "setup": false,
    "reminders": [],
    "id": "psychopath_button",
    "edition": "exp",
    "team": "minion",
    "name_eng": "Psychopath",
    "firstNight": 0,
    "ability": "每个白天，在提名开始前，你可以公开选择一名玩家：他死亡。如果你被处决，提名你的玩家需要和你猜拳，只有你输了你才会死亡。",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/psychopath.png"
  }, {
	"ability": "每个夜晚，你要选择一名玩家和一个善良角色。他明天白天和夜晚需要“疯狂”地证明自己是这个角色，不然他可能被处决。",
	"image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/cerenovus.png",
	"edition": "custom",
	"flavor": "",
	"id": "cerenovusbutton",
	"firstNightReminder": "让洗脑师选择一名玩家和一个善良角色。标记那名玩家疯狂。让洗脑师重新入睡。唤醒洗脑师的目标。对这名玩家展示“该角色的能力对你生效”信息标记，洗脑师角色标记，该玩家需要疯狂证明的角色标记。",
	"otherNightReminder": "让洗脑师选择一名玩家和一个善良角色。标记那名玩家疯狂。让洗脑师重新入睡。唤醒洗脑师的目标。对这名玩家展示“该角色的能力对你生效”信息标记，洗脑师角色标记，该玩家需要疯狂证明的角色标记。",
	"name": "洗脑师",
	"otherNight": 16,
	"setup": 0,
	"reminders": ["疯狂"],
	"remindersGlobal": [],
	"team": "minion",
	"firstNight": 25
},
  {
    "firstNightReminder": "",
    "isbutton": true,
    "otherNightReminder": "让麻脸巫婆选择一名玩家和一个角色。如果她选择的角色不在场：让麻脸巫婆重新入睡。唤醒她的目标玩家。对该玩家展示“你是”信息标记和他的新角色标记。",
    "name": "麻脸巫婆",
    "otherNight": 17,
    "setup": false,
    "reminders": [],
    "id": "pit-hagbutton",
    "edition": "snv",
    "team": "minion",
    "name_eng": "Pit-Hag",
    "firstNight": 0,
    "ability": "每个夜晚*，你要选择一名玩家和一个角色，如果该角色不在场，他变成该角色。如果因此创造了一个恶魔，当晚的死亡由说书⼈决定。",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/pit-hag.png"
  },
  {
    "firstNightReminder": "",
    "isbutton": true,
    "otherNightReminder": "哈迪寂亚选择三名玩家。对所有人宣告第一位玩家，然后唤醒他并让他秘密选择活着还是死去。依次对第二第三位玩家如此做。如果三名玩家都选择活着，他们都死去。",
    "name": "哈迪寂亚",
    "otherNight": 33,
    "setup": false,
    "reminders": [
      "1",
      "2",
      "3",
      "选择生",
      "选择死"
    ],
    "id": "al-hadikhia_button",
    "edition": "exp",
    "team": "demon",
    "name_eng": "Al-Hadikhia",
    "firstNight": 0,
    "ability": "每个夜晚*，你要选择三名玩家（所有玩家都会得知你选了谁）：他们分别秘密决定自己的生死，然后如果他们都存活则都死亡。",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/al-hadikhia.png"
  },
  {
    "firstNightReminder": "",
    "isbutton": true,
    "otherNightReminder": "让涡流选择一名玩家。标记那名玩家死亡。",
    "name": "涡流",
    "otherNight": 31,
    "setup": false,
    "reminders": [
      "死亡"
    ],
    "id": "vortox_button",
    "edition": "snv",
    "team": "demon",
    "name_eng": "Vortox",
    "firstNight": 0,
    "ability": "每个夜晚*，你要选择一名玩家：他死亡。镇民玩家的能力都会产生错误信息。如果白天没⼈被处决，邪恶阵营获胜。",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/vortox.png"
  },
  {
    "firstNightReminder": "",
    "isbutton": true,
    "otherNightReminder": "让诺-达鲺选择一名玩家。标记那名玩家死亡。",
    "name": "诺-达鲺",
    "otherNight": 30,
    "setup": false,
    "reminders": [
      "死亡",
      "中毒"
    ],
    "id": "no_dashii_button",
    "edition": "snv",
    "team": "demon",
    "name_eng": "No Dashii",
    "firstNight": 0,
    "ability": "每个夜晚*，你要选择一名玩家：他死亡。与你邻近的两名镇民中毒。",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/no_dashii.png"
  },
  {
    "firstNightReminder": "",
    "isbutton": true,
    "otherNightReminder": "让小恶魔选择一名玩家。标记那名玩家死亡。如果小恶魔选择了自己：用一个备用的小恶魔标记替换一个存活的爪牙角色标记。让原来的小恶魔重新入睡。唤醒新的小恶魔。对他展示“你是”信息标记，和小恶魔角色标记。",
    "name": "小恶魔",
    "otherNight": 24,
    "setup": false,
    "reminders": [
      "死亡"
    ],
    "id": "imp_button",
    "edition": "tb",
    "team": "demon",
    "name_eng": "Imp",
    "firstNight": 0,
    "ability": "每个夜晚*，你要选择一名玩家：他死亡。如果你以这种方式自杀，一名爪牙会变成小恶魔。",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/imp.png"
  },
	{
		"firstNightReminder": "",
		"otherNightReminder": "",
		"name": "灯神",
		"firstNight": 0,
		"reminders": [],
		"id": "djinnbutton",
		"team": "fabled",
		"name_eng": "Djinn",
		"setup": false,
		"ability": "使用灯神的相克规则。所有玩家都会知道其内容。",
		"edition": "custom",
		"image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/djinn.png"
	}
]