[
  {
    "id": "_meta",
    "name": "众生喧哗",
    "author": "荷西",
    "logo": "https://image2url.com/r2/default/images/1772466833250-5eaf9996-c377-4093-9821-3c3447fb494d.avif"
  },
  {
    "id": "noble",
    "name": "贵族",
    "team": "townsfolk",
    "ability": "在你的首个夜晚，你会得知三名玩家：其中有且只有一名玩家是邪恶的。",
    "firstNight": 8900,
    "otherNight": 0,
    "reminders": [
      "得知"
    ],
    "remindersGlobal": [],
    "setup": false,
    "edition": "exp",
    "flavor": "“讽刺的确是最不足挂齿的机智。尽管如此，先生，回应你的批评，就是一种机智。”",
    "firstNightReminder": "以任意顺序指向三名玩家，其中一名邪恶。",
    "image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/noble.png",
    "isOfficial": true,
    "display": 1
  },
  {
    "id": "seamstress",
    "name": "女裁缝",
    "team": "townsfolk",
    "ability": "每局游戏限一次，在夜晚时，你可以选择除你以外的两名玩家：你会得知他们是否为同一阵营。",
    "firstNight": 8600,
    "otherNight": 11900,
    "reminders": [
      "失去能力"
    ],
    "remindersGlobal": [],
    "setup": false,
    "edition": "snv",
    "flavor": "“你听到那个穿羊绒大衣的家伙对我们小贝尔说什么了吗？他说……‘好’？哎，行吧，和哈利还有那个杂耍艺人那一出相比，这算不了什么。说什么？我可不说，我又不是什么长舌妇。”",
    "firstNightReminder": "女裁缝可以选择除自己以外的两名玩家。如果她这么做了，对她点头或摇头示意这两名玩家是否为同一阵营，随后标记女裁缝失去能力。之后的夜晚无需再唤醒女裁缝。",
    "otherNightReminder": "女裁缝可以选择除自己以外的两名玩家。如果她这么做了，对她点头或摇头示意这两名玩家是否为同一阵营，随后标记女裁缝失去能力。之后的夜晚无需再唤醒女裁缝。",
    "image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/seamstress.png",
    "isOfficial": true,
    "display": 1
  },
  {
    "id": "pixie",
    "name": "小精灵",
    "team": "townsfolk",
    "ability": "在你的首个夜晚，你会得知一个在场的镇民角色。如果你“疯狂”地证明你是该角色，当他死亡时你获得该角色的能力。",
    "firstNight": 7300,
    "otherNight": 0,
    "reminders": [
      "疯狂",
      "获得能力"
    ],
    "remindersGlobal": [],
    "setup": false,
    "edition": "exp",
    "flavor": "“绕着花园转圈圈，女孩跑得疯癫癫。男孩树上荡秋千，\r\n小精灵在谁心间？淑女微笑小镇边，贵族抡斧树长眠。\r\n容貌相似难分辨，谜底揭晓圣光现：小精灵呀是神仙。”",
    "firstNightReminder": "对小精灵展示一个在场的镇民角色。",
    "image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/pixie.png",
    "isOfficial": true,
    "display": 1
  },
  {
    "id": "gossip",
    "name": "造谣者",
    "team": "townsfolk",
    "ability": "每个白天，你可以公开发表一个声明。如果该声明正确，在当晚会有一名玩家死亡。",
    "firstNight": 0,
    "otherNight": 9100,
    "reminders": [
      "死亡"
    ],
    "remindersGlobal": [],
    "setup": false,
    "edition": "bmr",
    "flavor": "“巴拉巴拉巴拉巴拉巴拉巴拉巴拉巴拉巴拉巴拉巴拉巴拉巴拉巴拉巴拉巴拉巴拉巴拉巴拉巴拉巴拉巴拉巴拉巴拉巴拉。巴拉。”",
    "otherNightReminder": "如果白天的声明为真，会有一名玩家死亡，并由说书人来选择一名玩家，标记该玩家死亡。",
    "image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/gossip.png",
    "isOfficial": true,
    "display": 1
  },
  {
    "id": "bounty_hunter",
    "name": "赏金猎人",
    "team": "townsfolk",
    "ability": "在你的首个夜晚，你会得知一名邪恶玩家。每当你得知的玩家死亡，你会在当晚得知另一名邪恶玩家。[会有一名镇民转变为邪恶阵营]",
    "firstNight": 10600,
    "otherNight": 13300,
    "reminders": [
      "得知",
      "邪恶"
    ],
    "remindersGlobal": [],
    "setup": true,
    "edition": "exp",
    "flavor": "“我一个人在这铺满腐败恶臭的街道上行走着。邪恶不请自来，在我的鼻腔里蠕动，将厌恶点燃，将期待烧光。这个令人不悦的地方一天比一天更加病态。而我……我会是这些罪恶的解药。”",
    "firstNightReminder": "指向一名邪恶玩家。随后唤醒那名因赏金猎人而转变为邪恶的镇民，并告知他变成了邪恶阵营。",
    "otherNightReminder": "如果赏金猎人知晓的邪恶玩家死亡，指向另一名邪恶玩家。",
    "image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/bounty_hunter.png",
    "isOfficial": true,
    "display": 1
  },
  {
    "id": "cannibal",
    "name": "食人族",
    "team": "townsfolk",
    "ability": "你拥有上个死于处决的玩家的能力。如果该玩家属于邪恶阵营，你中毒直到下个善良玩家死于处决。",
    "firstNight": 0,
    "otherNight": 0,
    "reminders": [
      "中毒",
      "饱餐"
    ],
    "remindersGlobal": [],
    "setup": false,
    "edition": "exp",
    "flavor": "“我讨厌小丑的味道。吃起来会让我想笑。”",
    "image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/cannibal.png",
    "isOfficial": true,
    "display": 1
  },
  {
    "id": "village_idiot",
    "name": "村夫",
    "team": "townsfolk",
    "ability": "每个夜晚，你要选择一名玩家：你会得知他的阵营。[+0~2村夫，复数村夫中有一人醉酒]",
    "firstNight": 10100,
    "otherNight": 12800,
    "reminders": [
      "醉酒"
    ],
    "remindersGlobal": [],
    "setup": true,
    "edition": "exp",
    "flavor": "“玫瑰花是蓝色哒！草桂花是红色哒！哦豁，俺说反啦！”",
    "firstNightReminder": "唤醒任意一名村夫。让村夫指向一名玩家，对他给出拇指向上或向下的手势代表那名玩家的阵营。重复这个操作，直到所有村夫玩家都进行了夜晚行动。",
    "otherNightReminder": "唤醒任意一名村夫。让村夫指向一名玩家，对他给出拇指向上或向下的手势代表那名玩家的阵营。重复这个操作，直到所有村夫玩家都进行了夜晚行动。",
    "image": "https://oss.gstonegames.com/data_file/clocktower/upload/202401/c_2996546816071_b144d82c.jpg",
    "isOfficial": true,
    "display": 1
  },
  {
    "id": "tea_lady",
    "name": "茶艺师",
    "team": "townsfolk",
    "ability": "如果与你邻近的两名存活的玩家是善良的，他们不会死亡。",
    "firstNight": 0,
    "otherNight": 0,
    "reminders": [
      "不会死亡"
    ],
    "remindersGlobal": [],
    "setup": false,
    "edition": "bmr",
    "flavor": "“若你感到寒冷，茶能使你温暖。\r\n若你感到愤怒，茶能使你冷静。\r\n若你感到沮丧，茶能使你振奋。\r\n若你感到激动，茶能使你镇定。”",
    "image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/tea_lady.png",
    "isOfficial": true,
    "display": 1
  },
  {
    "id": "innkeeper",
    "name": "旅店老板",
    "team": "townsfolk",
    "ability": "每个夜晚*，你要选择两名玩家：他们当晚不会死亡，但其中一人会醉酒到下个黄昏。",
    "firstNight": 0,
    "otherNight": 1800,
    "reminders": [
      "不会死亡",
      "醉酒"
    ],
    "remindersGlobal": [],
    "setup": false,
    "edition": "bmr",
    "flavor": "“到里头来，美丽的旅者，放松筋骨，好好歇息。尽管饮酒作乐，黑暗之物今夜无法伤你分毫。”",
    "otherNightReminder": "让旅店老板选择两名玩家。标记这两名玩家不会死亡，并标记其中一人醉酒。",
    "image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/innkeeper.png",
    "isOfficial": true,
    "display": 1
  },
  {
    "id": "fool",
    "name": "弄臣",
    "team": "townsfolk",
    "ability": "当你首次将要死亡时，你不会死亡。",
    "firstNight": 0,
    "otherNight": 0,
    "reminders": [
      "失去能力"
    ],
    "remindersGlobal": [],
    "setup": false,
    "edition": "bmr",
    "flavor": "“……然后国王说道：‘什么？！我甚至从未有过一条橡胶马裤，更别提一门奶油大炮了！’嗬嗬！欢乐一日！”",
    "image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/fool.png",
    "isOfficial": true,
    "display": 1
  },
  {
    "id": "gambler",
    "name": "赌徒",
    "team": "townsfolk",
    "ability": "每个夜晚*，你要选择一名玩家并猜测他的角色：如果你猜错了，你会死亡。",
    "firstNight": 0,
    "otherNight": 2000,
    "reminders": [
      "死亡"
    ],
    "remindersGlobal": [],
    "setup": false,
    "edition": "bmr",
    "flavor": "“正面，我赢。\r\n反面，你输。”",
    "otherNightReminder": "让赌徒选择一名玩家和一个角色。如果赌徒猜错了，标记赌徒死亡。",
    "image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/gambler.png",
    "isOfficial": true,
    "display": 1
  },
  {
    "id": "banshee",
    "name": "报丧女妖",
    "team": "townsfolk",
    "ability": "如果恶魔杀死了你，所有玩家都会得知此事。从现在开始，你每天可以发起两次提名，每次投票时可以投两票。",
    "firstNight": 0,
    "otherNight": 0,
    "reminders": [
      "具有能力"
    ],
    "remindersGlobal": [],
    "setup": false,
    "edition": "exp",
    "flavor": "“红是你的发色，蓝是你的瞳色，死是你的褪色。”（爱尔兰盖尔语）",
    "image": "https://oss.gstonegames.com/data_file/clocktower/upload/202404/c_1527923824171_6eff7fda.jpg",
    "isOfficial": true,
    "display": 1
  },
  {
    "id": "flowergirl",
    "name": "卖花女孩",
    "team": "townsfolk",
    "ability": "每个夜晚*，你会得知在今天白天时是否有恶魔投过票。",
    "firstNight": 0,
    "otherNight": 11600,
    "reminders": [
      "恶魔未投票",
      "恶魔已投票"
    ],
    "remindersGlobal": [],
    "setup": false,
    "edition": "snv",
    "flavor": "“昨天，我的紫罗兰凋谢了。今天，我的罂粟花盛开了。”",
    "otherNightReminder": "对她点头或摇头来示意今天白天是否有恶魔投过票。",
    "image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/flowergirl.png",
    "isOfficial": true,
    "display": 1
  },
  {
    "id": "golem",
    "name": "魔像",
    "team": "outsider",
    "ability": "每局游戏你只能发起提名一次。当你发起提名时，如果被你提名的玩家不是恶魔，他死亡。",
    "firstNight": 0,
    "otherNight": 0,
    "reminders": [
      "无法提名"
    ],
    "remindersGlobal": [],
    "setup": false,
    "edition": "exp",
    "flavor": "“要魔像帮忙？魔像来碾碎！魔像帮了忙。”",
    "image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/golem.png",
    "isOfficial": true,
    "display": 1
  },
  {
    "id": "puzzlemaster",
    "name": "解谜大师",
    "team": "outsider",
    "ability": "一名玩家醉酒，即使你已死亡。每局游戏限一次，你可以猜测谁是那个醉酒的玩家，如果猜对了，你会得知谁是恶魔，但如果猜错了，你会得知错误的“谁是恶魔”信息。",
    "firstNight": 0,
    "otherNight": 0,
    "reminders": [
      "醉酒",
      "已猜测"
    ],
    "remindersGlobal": [],
    "setup": false,
    "edition": "exp",
    "flavor": "“当一个人开始认为某件事只不过是另一件事时，那么他通常都处在错误的边缘。耐心，耐心。不要把‘只不过’和‘应该’，‘是’和‘不是’混为一谈。”",
    "image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/puzzlemaster.png",
    "isOfficial": true,
    "display": 1
  },
  {
    "id": "hatter",
    "name": "帽匠",
    "team": "outsider",
    "ability": "如果你死亡，当晚爪牙和恶魔玩家可以选择变成新的爪牙和恶魔角色。",
    "firstNight": 0,
    "otherNight": 800,
    "reminders": [
      "今晚茶会"
    ],
    "remindersGlobal": [],
    "setup": false,
    "edition": "exp",
    "flavor": "“一顶帽子。凉顶帽子。三顶帽子。帽子开会。刺顶帽子。污顶帽子。六顶帽子。戴好帽子。”",
    "otherNightReminder": "在当晚，一同唤醒所有爪牙和恶魔。对他们展示“该角色的能力对你生效”信息标记，然后展示帽匠角色标记。每名以此被唤醒的玩家可以选择摇头或指向角色列表上与自己当前角色类型相同的一个角色。如果一名玩家在做出自己的选择后会使得自己的角色与一名其他玩家选择的角色相同，对他摇头示意他重新选择。在选择完成后让他重新入睡。移除“今晚茶会”提示标记。根据这些玩家的选择，在魔典上执行相应的角色变化操作。",
    "image": "https://oss.gstonegames.com/data_file/clocktower/upload/202312/c_9723021341071_86da6df4.jpg",
    "isOfficial": true,
    "display": 1
  },
  {
    "id": "damsel",
    "name": "落难少女",
    "team": "outsider",
    "ability": "所有爪牙都知道落难少女在场。每局游戏限一次，任意爪牙可以公开猜测你是落难少女，如果猜对，你的阵营落败。",
    "firstNight": 2200,
    "otherNight": 0,
    "reminders": [
      "已被猜测"
    ],
    "remindersGlobal": [],
    "setup": false,
    "edition": "exp",
    "flavor": "“别摸头发，亲爱的。”",
    "firstNightReminder": "如果落难少女在场，对爪牙展示落难少女角色标记。",
    "image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/damsel.png",
    "isOfficial": true,
    "display": 1
  },
  {
    "id": "devils_advocate",
    "name": "魔鬼代言人",
    "team": "minion",
    "ability": "每个夜晚，你要选择一名存活的玩家（与上个夜晚不同）：如果明天白天他被处决，他不会死亡。",
    "firstNight": 5500,
    "otherNight": 2600,
    "reminders": [
      "处决不死"
    ],
    "remindersGlobal": [],
    "setup": false,
    "edition": "bmr",
    "flavor": "“如果异议被驳回，我的委托人将进行无罪申辩，理由是控方不遵守法规第27章B条——针对动词进行非正确或误导性的词形变化。昨晚有九名陪审团成员死亡，这个事实只不过是表面证据，正如威尔斯诉图勒案所开创的先例，这是无罪释放的进一步理由。”",
    "firstNightReminder": "让魔鬼代言人选择一名存活玩家。标记那名玩家处决不死。",
    "otherNightReminder": "让魔鬼代言人选择一名存活玩家，不能是上一夜他选择过的玩家。标记那名玩家处决不死。",
    "image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/devils_advocate.png",
    "isOfficial": true,
    "display": 1
  },
  {
    "id": "xaan",
    "name": "限",
    "team": "minion",
    "ability": "在等同于初始外来者数量的夜晚，所有镇民玩家中毒直到下个黄昏。[外来者数量任意]",
    "firstNight": 4575,
    "otherNight": 1300,
    "reminders": [
      "第一夜",
      "第二夜",
      "第三夜",
      "大限将至"
    ],
    "remindersGlobal": [],
    "setup": true,
    "edition": "exp",
    "flavor": "“他们接连倒下。一个，又一个。两个，三个，五个。”",
    "firstNightReminder": "如果初始外来者的数量等于1，则标记大限将至。",
    "otherNightReminder": "如果初始外来者的数量等于当前游戏的夜晚数，则标记大限将至。",
    "image": "https://oss.gstonegames.com/data_file/clocktower/upload/202411/c_7860002933371_9c39e151.jpg",
    "isOfficial": true,
    "display": 1
  },
  {
    "id": "assassin",
    "name": "刺客",
    "team": "minion",
    "ability": "每局游戏限一次，在夜晚时*，你可以选择一名玩家：他死亡，即使因为任何原因让他不会死亡。",
    "firstNight": 0,
    "otherNight": 8600,
    "reminders": [
      "死亡",
      "失去能力"
    ],
    "remindersGlobal": [],
    "setup": false,
    "edition": "bmr",
    "flavor": "“……”",
    "otherNightReminder": "刺客可以选择一名玩家。如果他这么做了，标记那名玩家死亡，且刺客失去能力，之后的夜晚无需再唤醒刺客。",
    "image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/assassin.png",
    "isOfficial": true,
    "display": 1
  },
  {
    "id": "godfather",
    "name": "教父",
    "team": "minion",
    "ability": "在你的首个夜晚，你会得知有哪些外来者角色在场。如果有外来者在白天死亡，你会在当晚被唤醒并且你要选择一名玩家：他死亡。[-1或+1外来者]",
    "firstNight": 5400,
    "otherNight": 8700,
    "reminders": [
      "死于今日",
      "死亡"
    ],
    "remindersGlobal": [],
    "setup": true,
    "edition": "bmr",
    "flavor": "“通常来说，这只是件小事。但在你侮辱我女儿时，你就侮辱了我。你侮辱我，就侮辱了我的家族。你真的应该更小心些——要是你不幸发生意外事故，那就太遗憾了。”",
    "firstNightReminder": "对他展示所有在场的外来者标记。",
    "otherNightReminder": "如果有外来者在今天白天死亡，让教父选择一名玩家。标记那名玩家死亡。",
    "image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/godfather.png",
    "isOfficial": true,
    "display": 1
  },
  {
    "id": "harpy",
    "name": "鹰身女妖",
    "team": "minion",
    "ability": "每个夜晚，你要选择两名玩家:明天第一名玩家需要“疯狂”地证明第二名玩家是邪恶的，否则他们之中可能会有人死亡。",
    "firstNight": 6000,
    "otherNight": 3100,
    "reminders": [
      "疯狂",
      "第二名"
    ],
    "remindersGlobal": [],
    "setup": false,
    "edition": "exp",
    "flavor": "“我从未见过如此光明的一日，阴森利爪不再笼罩着我。”",
    "firstNightReminder": "唤醒鹰身女妖并让他依次指向两名玩家。标记第一名玩家“疯狂”，标记第二名玩家“第二名”。",
    "otherNightReminder": "唤醒鹰身女妖并让他依次指向两名玩家。标记第一名玩家“疯狂”，标记第二名玩家“第二名”。",
    "image": "https://oss.gstonegames.com/data_file/clocktower/upload/202307/c_4331482099861_0db1bfaf.jpg",
    "isOfficial": true,
    "display": 1
  },
  {
    "id": "vortox",
    "name": "涡流",
    "team": "demon",
    "ability": "每个夜晚*，你要选择一名玩家：他死亡。镇民玩家的能力都会产生错误信息。如果白天没人被处决，邪恶阵营获胜。",
    "firstNight": 0,
    "otherNight": 5600,
    "reminders": [
      "死亡"
    ],
    "remindersGlobal": [],
    "setup": false,
    "edition": "snv",
    "flavor": "“黑白颠倒，对错不再，左右变换，长短无猜。万物紊乱无可寻，短视死亡把命栽，何处寻答？随我来。”",
    "otherNightReminder": "让涡流选择一名玩家。标记那名玩家死亡。",
    "image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/vortox.png",
    "isOfficial": true,
    "display": 1
  },
  {
    "id": "taotie",
    "name": "饕餮",
    "team": "demon",
    "ability": "每个夜晚*，你要选择任意数量的非旅行者玩家或一名旅行者玩家：如果他们的角色类型均不相同，他们死亡。[+1外来者]",
    "firstNight": 0,
    "otherNight": 8100,
    "reminders": [
      "死亡"
    ],
    "remindersGlobal": [],
    "setup": true,
    "edition": "hdcs",
    "flavor": "“有兽焉，其状如羊身人面，其目在腋下，虎齿人爪，其音如婴儿，名曰狍鸮，是食人。”",
    "otherNightReminder": "唤醒饕餮，让其选择任意数量的玩家。如果这些玩家的角色类型均不相同，标记这些玩家死亡。",
    "image": "https://oss.gstonegames.com/data_file/clocktower/upload/202301/c_5897997694761_fbe1f00c.jpg",
    "isOfficial": true,
    "display": 1
  },
  {
    "id": "yaggababble",
    "name": "牙噶巴卜",
    "team": "demon",
    "ability": "在你的首个夜晚，你会得知一段秘密短语。每次你在白天公开说出这段短语，当天便可能会有一名玩家在这之后死亡。",
    "firstNight": 6610,
    "otherNight": 7700,
    "reminders": [
      "死亡"
    ],
    "remindersGlobal": [],
    "setup": false,
    "edition": "exp",
    "flavor": "“莫尔街的谋杀案？假的噶！\r\n巴斯克维尔的猎犬？假的噶！\r\n尼罗河上的惨案？假的噶！”",
    "firstNightReminder": "在为首个夜晚做准备时，用纸条或手机便签或其他便捷的设备写下一段短语。\n在首个夜晚，唤醒牙噶巴卜，对他展示这段短语，然后让他重新入睡。\n",
    "otherNightReminder": "每当牙噶巴卜在白天公开说出这段短语时，将一枚“死亡”提示标记放入魔典左侧的中央位置，用以提示你需要在今晚放置这个标记。\n每个夜晚，你需要选择是否将放入魔典中央的“死亡”提示标记放置在一名玩家的角色标记旁。如果你这么做，那么同时为放置了提示标记的角色标记上再放置帷幕标记。这些玩家死亡。",
    "image": "https://oss.gstonegames.com/data_file/clocktower/upload/202402/c_9719440568071_03aa8062.jpg",
    "isOfficial": true,
    "display": 1
  }
]