[
  {
    "id": "_meta",
    "name": "礼献长夜",
    "author": "鬼",
    "logo": "https://free.picui.cn/free/2025/12/14/693e77486c781.png",
    "almanac": "https://www.bloodstar.xyz/p/SerraEvelyn/lixianchangye/almanac.html"
  },
  {
    "id": "_lixianchangye",
    "image": "https://free.picui.cn/free/2025/12/11/693aa4caba4e3.png",
    "reminders": [
      "已邀请"
    ],
    "name": "小说家",
    "team": "townsfolk",
    "ability": "每个白天，你可以邀请一名玩家（与之前不同）与你分别私下询问说书人：他可以问一个是非问题，随后你会得知一个答案相同的是非问题。"
  },
  {
    "id": "1_lixianchangye",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/chef.png",
    "firstNightReminder": "唤醒厨师，对他用手势比划数字来告知他邻座邪恶玩家有几对。",
    "name": "厨师",
    "team": "townsfolk",
    "ability": "在你的首个夜晚，你会得知场上邻座的邪恶玩家有多少对。",
    "firstNight": 3400
  },
  {
    "id": "2_lixianchangye",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/fortune_teller.png",
    "firstNightReminder": "唤醒占卜师，让他选择两名玩家。以点头或摇头告知他是否选中了恶魔。",
    "otherNightReminder": "唤醒占卜师，让他选择两名玩家。以点头或摇头告知他是否选中了恶魔。",
    "reminders": [
      "干扰项"
    ],
    "name": "占卜师",
    "team": "townsfolk",
    "ability": "每个夜晚，你要选择两名玩家：你会得知他们之中是否有恶魔。会有一名善良玩家始终被你的能力当作恶魔。",
    "firstNight": 3500,
    "otherNight": 17
  },
  {
    "id": "3_lixianchangye",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/undertaker.png",
    "otherNightReminder": "如果今天白天有玩家死于处决，唤醒送葬者，对他展示那名玩家的角色标记。",
    "reminders": [
      "死于今日"
    ],
    "name": "送葬者",
    "team": "townsfolk",
    "ability": "每个夜晚*，你会得知今天白天死于处决的玩家的角色。",
    "otherNight": 18
  },
  {
    "id": "4_lixianchangye",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/exorcist.png",
    "otherNightReminder": "唤醒驱魔人，让他选择一名与上一晚不同的玩家。如果他选中了恶魔，则在驱魔人入睡后通知该恶魔谁是驱魔人。",
    "reminders": [
      "被选择"
    ],
    "name": "驱魔人",
    "team": "townsfolk",
    "ability": "每个夜晚*，你要选择一名玩家（与上个夜晚不同）：如果你选中了恶魔，他会得知你的角色，但他当晚不会因其自身能力而被唤醒。",
    "otherNight": 6
  },
  {
    "id": "5_lixianchangye",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/innkeeper.png",
    "otherNightReminder": "唤醒旅店老板，让他选择两名玩家。这两名玩家今晚不死，同时需要决定他俩其中谁因为旅店老板能力醉酒。",
    "reminders": [
      "不会死亡",
      "醉酒"
    ],
    "name": "旅店老板",
    "team": "townsfolk",
    "ability": "每个夜晚*，你要选择两名玩家：他们当晚不会死亡，但其中一人会醉酒到下个黄昏。",
    "otherNight": 4
  },
  {
    "id": "6_lixianchangye",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/gambler.png",
    "otherNightReminder": "唤醒赌徒，让他进行猜测。如果猜测错误，他死亡。",
    "reminders": [
      "死亡"
    ],
    "name": "赌徒",
    "team": "townsfolk",
    "ability": "每个夜晚*，你要选择一名玩家并猜测该玩家的角色：如果你猜错了，你会死亡。",
    "otherNight": 5
  },
  {
    "id": "7_lixianchangye",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/nightwatchman.png",
    "firstNightReminder": "唤醒守夜人，他可以摇头不使用能力，或选择一名玩家。如果守夜人选择了玩家，则在守夜人入睡后通知那名玩家谁是守夜人。",
    "otherNightReminder": "如果守夜人未曾使用能力，唤醒守夜人，他可以摇头不使用能力，或选择一名玩家。如果守夜人选择了玩家，则在守夜人入睡后通知那名玩家谁是守夜人。",
    "reminders": [
      "失去能力"
    ],
    "name": "守夜人",
    "team": "townsfolk",
    "ability": "每局游戏限一次，在夜晚时，你可以选择一名玩家：他会得知你是守夜人。",
    "firstNight": 3800,
    "otherNight": 20
  },
  {
    "id": "8_lixianchangye",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/farmer.png",
    "otherNightReminder": "如果农夫死于夜晚，唤醒一名存活的善良玩家告知他角色变化。",
    "name": "农夫",
    "team": "townsfolk",
    "ability": "当你在夜晚死亡时，一名存活的善良玩家会变成农夫。",
    "otherNight": 15
  },
  {
    "id": "9_lixianchangye",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/village_idiot.png",
    "firstNightReminder": "唤醒村夫，让他指向一名玩家，用手势告诉他那名玩家的阵营。",
    "otherNightReminder": "唤醒村夫，让他指向一名玩家，用手势告诉他那名玩家的阵营。",
    "reminders": [
      "醉酒"
    ],
    "setup": true,
    "name": "村夫",
    "team": "townsfolk",
    "ability": "每个夜晚，你要选择一名玩家：你会得知他的阵营。[+0~2村夫，复数村夫中有一人醉酒]",
    "firstNight": 3700,
    "otherNight": 19
  },
  {
    "id": "10_lixianchangye",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/yinyangshi.png",
    "firstNightReminder": "唤醒阴阳师，对他展示两个善良角色和两个邪恶角色。",
    "reminders": [
      "在场",
      "不在场"
    ],
    "name": "阴阳师",
    "team": "townsfolk",
    "ability": "在你的首个夜晚，你会得知两个善良角色和两个邪恶角色。其中有且只有两个角色在场。",
    "firstNight": 3600
  },
  {
    "id": "11_lixianchangye",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/qintianjian.png",
    "firstNightReminder": "唤醒钦天监，对他指向对应方向来告知他最近的邪恶玩家的方向。",
    "name": "钦天监",
    "team": "townsfolk",
    "ability": "在你的首个夜晚，你会得知离你最近的邪恶玩家位于你的哪一侧（左/右/相同）。如果与你邻近的玩家中有邪恶阵营，你会得知错误信息。",
    "firstNight": 3900
  },
  {
    "id": "12_lixianchangye",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/bingbi.png",
    "otherNightReminder": "在夜晚时，如果秉笔旁放置了“死于今日”提示标记，唤醒秉笔。对他指向一名善良玩家。让秉笔重新入睡。移除“死于今日”提示标记。如果秉笔在夜晚死亡，唤醒秉笔。对他指向一名邪恶玩家。让秉笔重新入睡。",
    "reminders": [
      "死于今日"
    ],
    "name": "秉笔",
    "team": "townsfolk",
    "ability": "如果你在白天死亡，当晚你会得知一名善良玩家。如果你在夜晚死亡，当晚你会得知一名邪恶玩家。",
    "otherNight": 16
  },
  {
    "id": "13_lixianchangye",
    "image": "https://oss.gstonegames.com/data_file/clocktower/upload/1722264631_197011_1721.png",
    "reminders": [
      "醉酒"
    ],
    "name": "逍遥谷",
    "team": "outsider",
    "ability": "距离你最远或者最近的一名善良玩家醉酒，如果你提名并处决了这名玩家，改为一名邪恶玩家醉酒，即使你已死亡。"
  },
  {
    "id": "14_lixianchangye",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/recluse.png",
    "name": "陌客",
    "team": "outsider",
    "ability": "你可能会被当作邪恶阵营、爪牙角色或恶魔角色，即使你已死亡。"
  },
  {
    "id": "15_lixianchangye",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/barber.png",
    "otherNightReminder": "如果理发师死于白天，唤醒恶魔让他决定是否使用理发师的能力。如果理发师死于夜晚，（如果让除攻击理发师以外的恶魔进行选择则需要等当前恶魔入睡后）让一名恶魔决定是否使用理发师的能力。",
    "reminders": [
      "今晚理发"
    ],
    "name": "理发师",
    "team": "outsider",
    "ability": "如果你死亡，在当晚恶魔可以选择两名玩家（不能选择其他恶魔）交换角色。",
    "otherNight": 14
  },
  {
    "id": "16_lixianchangye",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/hatter.png",
    "otherNightReminder": "如果帽匠死于白天，（建议分别）唤醒恶魔和爪牙并让他们选择是否改变角色。如果帽匠死于夜晚，则在当前玩家行动结束后立即开始茶会。",
    "reminders": [
      "今晚茶会"
    ],
    "name": "帽匠",
    "team": "outsider",
    "ability": "如果你死亡，当晚爪牙和恶魔玩家可以选择变成新的爪牙和恶魔角色。",
    "otherNight": 2
  },
  {
    "id": "17_lixianchangye",
    "image": "https://free.picui.cn/free/2025/12/11/693aa61253356.png",
    "firstNightReminder": "选择一名玩家。标记那名玩家中毒。如果麻醉师选择了一名新的玩家，且原玩家还存活，告知原玩家麻醉师在场。",
    "otherNightReminder": "选择一名玩家。标记那名玩家中毒。如果麻醉师选择了一名新的玩家，且原玩家还存活，告知原玩家麻醉师在场。",
    "reminders": [
      "中毒",
      "得知"
    ],
    "name": "麻醉师",
    "team": "minion",
    "ability": "每个夜晚，你要选择一名玩家：他中毒直到你更换选择目标，当你更换选择目标时，如果他还存活他会得知麻醉师在场。",
    "firstNight": 3100,
    "otherNight": 3
  },
  {
    "id": "18_lixianchangye",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/scarlet_woman.png",
    "otherNightReminder": "如果红唇女郎的能力曾被触发，唤醒她并告知她变成了哪个恶魔角色。",
    "reminders": [
      "是恶魔"
    ],
    "name": "红唇女郎",
    "team": "minion",
    "ability": "如果大于等于五名玩家存活时（旅行者不计算在内）恶魔死亡，你变成那个恶魔。",
    "otherNight": 7
  },
  {
    "id": "19_lixianchangye",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/godfather.png",
    "firstNightReminder": "唤醒教父，对他展示外来者角色标记，告诉他有哪些外来者在场。",
    "otherNightReminder": "如果今天白天有外来者死亡，唤醒教父，让他攻击一名玩家。",
    "reminders": [
      "死于今日",
      "死亡"
    ],
    "setup": true,
    "name": "教父",
    "team": "minion",
    "ability": "在你的首个夜晚，你会得知有哪些外来者角色在场。如果有外来者在白天死亡，你会在当晚被唤醒并且你要选择一名玩家：他死亡。[-1或+1外来者]",
    "firstNight": 3200,
    "otherNight": 13
  },
  {
    "id": "20_lixianchangye",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/assassin.png",
    "otherNightReminder": "如果刺客未曾使用能力，唤醒刺客，他可以摇头不使用能力，或选择攻击一名玩家。",
    "reminders": [
      "死亡",
      "失去能力"
    ],
    "name": "刺客",
    "team": "minion",
    "ability": "每局游戏限一次，在夜晚时*，你可以选择一名玩家：他死亡，即使因为任何原因让他不会死亡。",
    "otherNight": 12
  },
  {
    "id": "21_lixianchangye",
    "image": "https://free.picui.cn/free/2025/12/14/693e7747de22f.png",
    "otherNightReminder": "每个夜晚*，你要选择一名玩家：他死亡。 首个提名你的镇民会在当晚变成邪恶的献礼，然后你死亡。",
    "reminders": [
      "死亡",
      "献礼"
    ],
    "name": "献礼",
    "team": "demon",
    "ability": "每个夜晚*，你要选择一名玩家：他死亡。 首个提名你的镇民会在当晚变成邪恶的献礼，然后你死亡。",
    "otherNight": 8
  },
  {
    "id": "22_lixianchangye",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/hundun.png",
    "otherNightReminder": "唤醒混沌，让他攻击一名玩家。如果他杀死了自己邻近的镇民，所有善良玩家中毒。",
    "reminders": [
      "死亡",
      "善良中毒"
    ],
    "name": "混沌",
    "team": "demon",
    "ability": "每个夜晚*，你要选择一名玩家：他死亡。如果你以这种方式杀死了一名与你邻近的镇民玩家，除旅行者外的所有善良玩家会中毒直到下个黄昏。",
    "otherNight": 9
  },
  {
    "id": "23_lixianchangye",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/dianyuzhang.png",
    "firstNightReminder": "唤醒典狱长，让他选择至多三名玩家。",
    "otherNightReminder": "唤醒典狱长，让他选择至多三名玩家。如果上个夜晚选择的玩家之中有人死于处决，上个夜晚选择的其余玩家均死亡，否则其中之一死亡。",
    "reminders": [
      "囚禁",
      "死亡"
    ],
    "name": "典狱长",
    "team": "demon",
    "ability": "每个夜晚，你要选择至多三名玩家：如果明天白天他们之一死于处决，上次被你选择的其他玩家会在当晚死亡。否则，当晚他们之中会有一名玩家死亡。",
    "firstNight": 3300,
    "otherNight": 10
  },
  {
    "id": "24_lixianchangye",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/yanluo.png",
    "firstNightReminder": "唤醒阎罗，让他查看魔典。让阎罗选择一名玩家，将“三更将死”标记放置该玩家角色标记旁。之后再让阎罗选择一名玩家，将“即将死亡”标记放置该玩家角色标记旁。",
    "otherNightReminder": "唤醒阎罗，让他选择一名玩家，将“即将死亡”标记放置该玩家角色标记旁，并将上一个夜晚的“即将死亡”标记替换为“死亡”标记。如果这是游戏的第三个夜晚，将“三更将死”标记的玩家判死，即使因为任何原因让他不会死亡。",
    "reminders": [
      "三更将死",
      "即将死亡",
      "死亡"
    ],
    "name": "阎罗",
    "team": "demon",
    "ability": "在你的首个夜晚，你能查看魔典并选择一名玩家：他在第三个夜晚死亡，即使因为任何原因让他不会死亡。每个夜晚，你要选择一名玩家：上个夜晚被你选择的玩家死亡。",
    "firstNight": 4000,
    "otherNight": 11
  },
  {
    "id": "25_lixianchangye",
    "name": "帽匠可选规则",
    "team": "a jinxed",
    "ability": "如果帽匠死亡，允许恶魔变成爪牙，且（仅）一名爪牙变成恶魔，这可能会在邪恶阵营内制造一些混乱，因为他们可能会尝试在夜晚用手势交流由谁来成为恶魔。"
  },
  {
    "id": "26_lixianchangye",
    "name": "红唇女郎&献礼",
    "team": "a jinxed",
    "ability": "如果献礼成功转化了镇民并因此死亡，红唇女郎不会变成献礼。"
  }
]