[
	{
		"id": "_meta",
		"name": "双蛇权杖",
		"author": "没有赞助杯·刘中奇",
		"logo": "https://oss.gstonegames.com/data_file/clocktower/upload/202602/c_2190194550771_841aaa13.jpg",
		"almanac": "https://www.bloodstar.xyz/p/Zonas_Liu/ssqz-lzq/almanac.html"
	},
	{
		"id": "origami_angel",
		"image": "https://oss.gstonegames.com/data_file/clocktower/upload/202602/c_0933155740771_6b2e5d60.jpg",
		"name": "纸艺天使",
		"team": "townsfolk",
		"ability": "在你的首个白天，你可以用任意方式将角色列表分为两部分并私下询问说书人：他会指向其中一侧并告诉你该侧有多少个角色在场。",
		"attribution": "蓝铃兰"
	},
	{
		"id": "lamp_trader",
		"image": "https://oss.gstonegames.com/data_file/clocktower/upload/202602/c_9311865740771_efd7cb26.jpg",
		"firstNightReminder": "在首个夜晚，唤醒油灯商，用手势告知他，恶魔是顺时针方向上第1/2/3/4/...名邪恶玩家",
		"name": "油灯商",
		"team": "townsfolk",
		"ability": "在你的首个夜晚，你会得知恶魔是你顺时针方向的第几名邪恶玩家。",
		"attribution": "日落文字染·蛇蛇",
		"firstNight": 11091
	},
	{
		"image": "https://oss.gstonegames.com/data_file/clocktower/upload/202412/c_5565252874371_57935718.jpg",
		"name": "女家教",
		"team": "townsfolk",
		"ability": "在你的首个夜晚，你得知一个距离你最近的非镇民玩家的角色类型（旅行者除外）。",
		"id": "governess",
		"edition": "custom",
		"firstNightReminder": "在首个夜晚，唤醒女教师，给她展示一个非镇民角色类型。该角色类型需要是距离他最近的非镇民玩家的角色类型。",
		"otherNightReminder": "",
		"setup": false,
		"reminders": [],
		"remindersGlobal": [],
		"firstNight": 11902,
		"otherNight": 0
	},
	{
		"id": "archon",
		"image": "https://oss.gstonegames.com/data_file/clocktower/upload/202602/c_9026385740771_6d05131b.jpg",
		"firstNightReminder": "唤醒执政官，让他选择任意数量的玩家或者他摇头什么都不选",
		"otherNightReminder": "唤醒执政官，让他选择任意数量的玩家或者他摇头什么都不选",
		"reminders": [
			"干扰项"
		],
		"name": "执政官",
		"team": "townsfolk",
		"ability": "每个夜晚，你可以选择任意数量玩家：你会得知他们之中是否有恶魔，随后会有一名非恶魔玩家始终被你的能力当作恶魔。",
		"attribution": "骑士",
		"firstNight": 11904,
		"otherNight": 11802
	},
	{
		"id": "cat_crops",
		"image": "https://oss.gstonegames.com/data_file/clocktower/upload/202602/c_7947785740771_db024b0a.jpg",
		"firstNightReminder": "每个夜晚，唤醒猫猫军团， 如果他顺时针方向上最近的猫猫军团邻近的两名存活的玩家都是善良的，摇头告知否；否则，点头告知是。",
		"otherNightReminder": "每个夜晚，唤醒猫猫军团， 如果他顺时针方向上最近的猫猫军团邻近的两名存活的玩家都是善良的，摇头告知否；否则，点头告知是。",
		"name": "猫猫军团",
		"team": "townsfolk",
		"ability": "你顺时针方向上最近的猫猫军团是你的同伴。每个夜晚，你会得知与同伴邻近的两名存活的玩家中是否有邪恶玩家。[+0~2猫猫军团]",
		"attribution": "卷饼",
		"setup": 1,
		"firstNight": 11903,
		"otherNight": 11801
	},
	{
		"ability": "每个夜晚*，你要选择一名玩家并猜测他的角色：如果你猜错了，你会死亡。",
		"image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/gambler.png",
		"edition": "custom",
		"flavor": "",
		"id": "gambler",
		"firstNightReminder": "",
		"otherNightReminder": "让赌徒选择一名玩家和一个角色。如果赌徒猜错了，标记赌徒死亡。",
		"name": "赌徒",
		"otherNight": 2000,
		"setup": 0,
		"reminders": [
			"死亡"
		],
		"remindersGlobal": [],
		"team": "townsfolk",
		"firstNight": 0
	},
	{
		"ability": "每个夜晚，你要选择除你以外的两名存活的玩家：你会得知他们中有几人在当晚因其自身能力而被唤醒。",
		"image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/chambermaid.png",
		"edition": "custom",
		"flavor": "",
		"id": "chambermaid",
		"firstNightReminder": "让侍女选择除自己外的两名存活玩家。给她展示数字手势来告诉她这些玩家中有几人因自身能力被唤醒。",
		"otherNightReminder": "让侍女选择除自己外的两名存活玩家。给她展示数字手势来告诉她这些玩家中有几人因自身能力被唤醒。",
		"name": "侍女",
		"otherNight": 14800,
		"setup": 0,
		"reminders": [],
		"remindersGlobal": [],
		"team": "townsfolk",
		"firstNight": 12400
	},
	{
		"ability": "每个白天，你可以私下询问说书人以得知两条信息：一个是正确的，一个是错误的。",
		"image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/savant.png",
		"edition": "custom",
		"flavor": "",
		"id": "savant",
		"firstNightReminder": "",
		"otherNightReminder": "",
		"name": "博学者",
		"otherNight": 0,
		"setup": 0,
		"reminders": [],
		"remindersGlobal": [],
		"team": "townsfolk",
		"firstNight": 0
	},
	{
		"ability": "每个夜晚*，你会得知有多少名死亡的玩家是邪恶的。",
		"image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/oracle.png",
		"edition": "custom",
		"flavor": "",
		"id": "oracle",
		"firstNightReminder": "",
		"otherNightReminder": "给他展示数字手势来告诉他当前已死亡的玩家中有多少玩家是邪恶的。",
		"name": "神谕者",
		"otherNight": 11800,
		"setup": 0,
		"reminders": [],
		"remindersGlobal": [],
		"team": "townsfolk",
		"firstNight": 0
	},
	{
		"ability": "每个夜晚*，你要选择一名玩家：如果当晚他醉酒或中毒，你死亡。",
		"image": "https://oss.gstonegames.com/data_file/clocktower/upload/202410/c_2958693199271_6cc6c522.jpg",
		"edition": "custom",
		"flavor": "",
		"id": "acrobat",
		"firstNightReminder": "",
		"otherNightReminder": "让杂技演员选择一名玩家。标记该名玩家“被选择”。让杂技演员重新入睡。 如果被选择的玩家在当晚任何时刻醉酒或中毒，标记杂技演员”死亡“。",
		"name": "杂技演员",
		"otherNight": 2050,
		"setup": 0,
		"reminders": [
			"被选择",
			"死亡"
		],
		"remindersGlobal": [],
		"team": "townsfolk",
		"firstNight": 0
	},
	{
		"id": "terpsichorean ",
		"image": "https://oss.gstonegames.com/data_file/clocktower/upload/202602/c_3141206740771_744131f9.jpg",
		"otherNightReminder": "在白天时，如果舞者公开选择了三名玩家，在其角色标记旁放置“舞池”提示标记，在舞者的角色标记旁放置“失去能力”提示标记。如果他们阵营不同，在舞者和阵营唯一的玩家角色标记旁放置“死亡”提示标记。",
		"reminders": [
			"舞池",
			"失去能力",
			"死亡"
		],
		"name": "舞者",
		"team": "townsfolk",
		"ability": "每局游戏限一次，在白天时，你可以公开选择除你以外的三名存活玩家，如果他们阵营不同：在当晚，阵营唯一的玩家和你死亡，并且不会有其他玩家死亡。",
		"attribution": "刘滨瑞",
		"otherNight": 2250
	},
	{
		"ability": "当你在夜晚死亡时，一名存活的善良玩家会变成农夫。",
		"image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/farmer.png",
		"edition": "custom",
		"flavor": "",
		"id": "farmer",
		"firstNightReminder": "",
		"otherNightReminder": "如果农民在夜晚死去，则选择另一位善良玩家成为农民。唤醒这名玩家，并告知他成为了农民。",
		"name": "农夫",
		"otherNight": 10300,
		"setup": 0,
		"reminders": [],
		"remindersGlobal": [],
		"team": "townsfolk",
		"firstNight": 0
	},
	{
		"ability": "每个夜晚*，你要选择除你以外的一名玩家：当晚恶魔的负面能力对他无效。",
		"image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/monk.png",
		"edition": "custom",
		"flavor": "",
		"id": "monk",
		"firstNightReminder": "",
		"otherNightReminder": "让僧侣选择除自己外的一名玩家。标记那名玩家被保护。",
		"name": "僧侣",
		"otherNight": 2200,
		"setup": 0,
		"reminders": [
			"保护"
		],
		"remindersGlobal": [],
		"team": "townsfolk",
		"firstNight": 0
	},
	{
		"ability": "你不知道你是酒鬼。你以为你是一个镇民角色，但其实你不是。",
		"image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/drunk.png",
		"edition": "custom",
		"flavor": "",
		"id": "drunk",
		"firstNightReminder": "",
		"otherNightReminder": "",
		"name": "酒鬼",
		"otherNight": 0,
		"setup": 1,
		"reminders": [],
		"remindersGlobal": [
			"是酒鬼"
		],
		"team": "outsider",
		"firstNight": 0
	},
	{
		"id": "sitting_duck",
		"image": "https://oss.gstonegames.com/data_file/clocktower/upload/202602/c_6691016740771_61079c3b.jpg",
		"name": "待宰羔羊",
		"team": "outsider",
		"ability": "如果有玩家”疯狂”地证明你应该被处决，他可能会转变为邪恶阵营，随后你会被处决。",
		"attribution": "白面绅士"
	},
	{
		"id": "dark_omen",
		"image": "https://oss.gstonegames.com/data_file/clocktower/upload/202602/c_1048616740771_73950aef.jpg",
		"otherNightReminder": "如果灾厄预言死于处决，在一名得知过错误信息的玩家角色标记旁放置“预言”角色标记",
		"remindersGlobal": [
			"预言"
		],
		"name": "灾厄预言",
		"team": "outsider",
		"ability": "在你死于处决的当晚你会得知一名玩家：他得知过的一条错误信息可能会成真。",
		"attribution": "地狱雷龙",
		"otherNight": 10280
	},
	{
		"id": "bleak_sacrifice",
		"image": "https://oss.gstonegames.com/data_file/clocktower/upload/202602/c_8662226740771_e44cf59e.jpg",
		"otherNightReminder": "如果只有一名邪恶玩家存活，绝望祭品死亡",
		"reminders": [
			"死亡"
		],
		"name": "绝望祭品",
		"team": "outsider",
		"ability": "每个夜晚*，如果存活玩家中仅有一名邪恶玩家，你死亡。",
		"attribution": "颍川李氏",
		"otherNight": 9210
	},
	{
		"id": "reliable_dealer",
		"image": "https://oss.gstonegames.com/data_file/clocktower/upload/202602/c_6489646740771_ce2cf0e7.jpg",
		"firstNightReminder": "告知“诚信”商家和一名和他对立阵营的玩家分别获得了什么能力。",
		"reminders": [
			"获得能力"
		],
		"name": "”诚信“商家",
		"team": "minion",
		"ability": "你和一名对立阵营的玩家同时拥有一项能力。（对方的为伪劣版本！）",
		"attribution": "ENO",
		"flavor": "提基酒杯适合所有家装风格，永不过时！",
		"firstNight": 1
	},
	{
		"id": "diluna",
		"image": "https://oss.gstonegames.com/data_file/clocktower/upload/202602/c_7962256740771_55dbb43c.jpg",
		"firstNightReminder": "同时唤醒双月和恶魔，让两人决定哪名玩家失去能力。",
		"otherNightReminder": "同时唤醒双月和恶魔，让两人决定哪名玩家失去能力。",
		"name": "双月",
		"team": "minion",
		"ability": "恶魔同时拥有一个不在场恶魔的能力。 每个夜晚，你和存活恶魔共同决定你们谁失去能力直到下个黄昏。",
		"attribution": "钱家聚",
		"firstNight": 2,
		"otherNight": 1
	},
	{
		"id": "charoit",
		"image": "https://oss.gstonegames.com/data_file/clocktower/upload/202602/c_2298956740771_32ce5a02.jpg",
		"edition": "custom",
		"name": "战车",
		"ability": "与你顺时针距离为1的玩家中毒。如果是邪恶的非旅行者玩家，改为和他交换角色。每个夜晚*，或该玩家死亡的，该距离+1。",
		"team": "minion",
		"firstNight": 4801,
		"otherNight": 1501,
		"firstNightReminder": "初始设置时，在战车顺时针距离为1的善良玩家的角色标记旁放置“控制”提示标记以表示他是由于战车的能力中毒；如果战车的顺时针距离为1的玩家是邪恶的，则战车将与其交换角色，随后在新战车的顺时针距离为1的善良玩家的角色标记旁放置“控制”提示标记。",
		"otherNightReminder": "将战车的“控制”提示标记以顺时针方向推进到下一名玩家。如果落在邪恶玩家上，则战车将与其交换角色，随后在新战车的顺时针距离为1的善良玩家的角色标记旁放置“控制”提示标记。",
		"remindersGlobal": [
			"控制"
		]
	},
	{
		"ability": "在你的首个夜晚，你能查看魔典并选择一名玩家：他中毒。随后，始终会有一名善良玩家知道寡妇在场。",
		"image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/widow.png",
		"edition": "custom",
		"flavor": "",
		"id": "widow",
		"firstNightReminder": "向寡妇展示魔典，她想看多久就看多久。在她查看完毕后让她选择一名玩家，标记那名玩家中毒。随后如果寡妇未醉酒中毒，唤醒一名善良玩家，对他展示寡妇角色标记。 ",
		"otherNightReminder": "",
		"name": "寡妇",
		"otherNight": 0,
		"setup": 0,
		"reminders": [
			"中毒"
		],
		"remindersGlobal": [
			"得知"
		],
		"team": "minion",
		"firstNight": 4700
	},
	{
		"id": "eris",
		"image": "https://oss.gstonegames.com/data_file/clocktower/upload/202602/c_7377105550771_dc32a7ff.jpg",
		"otherNightReminder": "如果存活玩家中的爪牙和外来者的数量相等，唤醒厄里斯，让他选择两名玩家，标记他们死亡。",
		"reminders": [
			"死亡"
		],
		"setup": true,
		"name": "“纷争女神”厄里斯",
		"team": "demon",
		"ability": "每个夜晚*，如果存活的爪牙和外来者的数量相等，你要选择两名玩家：他们死亡，否则存活玩家更多的一方会有一名玩家死亡。[外来者数量与爪牙相等]",
		"attribution": "惊翎过鸿隙",
		"otherNight": 5503
	},
	{
		"id": "bellona",
		"image": "https://oss.gstonegames.com/data_file/clocktower/upload/202602/c_6806296740771_8932cee7.jpg",
		"otherNightReminder": "唤醒贝罗娜，让他选择两名玩家，如果被选择的玩家与同一名存活的邪恶玩家距离相等，他们死亡。",
		"reminders": [
			"死亡"
		],
		"name": "“战争女神”贝罗娜",
		"team": "demon",
		"ability": "每个夜晚*，你要选择两名玩家：如果他们与同一名存活邪恶玩家距离相等，他们死亡。",
		"attribution": "素履行人",
		"otherNight": 5502
	},
	{
		"id": "serket",
		"image": "https://oss.gstonegames.com/data_file/clocktower/upload/202602/c_6664694550771_d3b92906.jpg",
		"otherNightReminder": "唤醒塞尔凯特，让他选择一名玩家，被选择的玩家死亡",
		"reminders": [
			"死亡",
			"中毒",
			"逆时针"
		],
		"setup": true,
		"name": "“毒蝎之刺”塞尔凯特",
		"team": "demon",
		"ability": "每个夜晚*，你要选择一名玩家：他死亡，与他顺时针方向邻近的镇民中毒直到下个黄昏，随后调转你能力的方向。[-1外来者]",
		"attribution": "惊翎过鸿隙",
		"otherNight": 5501
	},
	{
		"ability": "每个夜晚*，你要选择一名玩家：他死亡。与你邻近的两名镇民中毒。",
		"image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/no_dashii.png",
		"edition": "custom",
		"flavor": "",
		"id": "no_dashii",
		"firstNightReminder": "",
		"otherNightReminder": "让诺-达鲺选择一名玩家。标记那名玩家死亡。",
		"name": "诺-达鲺",
		"otherNight": 5500,
		"setup": 0,
		"reminders": [
			"死亡",
			"中毒"
		],
		"remindersGlobal": [],
		"team": "demon",
		"firstNight": 0
	}
]