[{
		"id": "_meta",
		"name": "唱筹量沙",
		"author": "钟楼剧本博物馆",
		"logo": "https://i.postimg.cc/P5q4yggN/image.png",
		"townsfolkName":"镇民"
	},
    {
        "ability": "在你的首个夜晚，你会得知距离最近的邪恶玩家位于你的顺时针还是逆时针方向。如果两侧的邪恶玩家与你距离相等，你得知的信息由说书人决定。",
        "image": "https://oss.gstonegames.com/data_file/clocktower/upload/202310/c_9833664308961_ad73c43b.jpg",
        "edition": "custom",
        "flavor": "",
        "id": "shugenjabutton",
        "firstNightReminder": "在首个夜晚，唤醒修行者。用手指水平指向修行者的某一侧，告诉他与他距离最近的邪恶玩家位于这一侧。如果修行者两侧最近的邪恶玩家与他的距离相等，由你来决定告诉他什么样的信息，并用手指指向对应的一侧。让修行者重新入睡。",
        "otherNightReminder": "",
        "name": "修行者",
        "otherNight": 0,
        "setup": 0,
        "reminders": [],
        "remindersGlobal": [],
        "team": "townsfolk",
        "firstNight": 120,
        "GstoneID": "shugenja"
    },
	{
		"ability": "每个夜晚，你会得知说书人认为哪个阵营当前更有优势（善良/邪恶/均势）。",
		"image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/general.png",
		"edition": "custom",
		"flavor": "",
		"id": "generalbutton",
		"firstNightReminder": "告诉将军你认为的答案。",
		"otherNightReminder": "告诉将军你认为的答案。",
		"name": "将军",
		"otherNight": 147,
		"setup": 0,
		"reminders": [],
		"remindersGlobal": [],
		"team": "townsfolk",
		"firstNight": 123
	},
    {
        "ability": "每个夜晚，你会得知有多少名玩家的能力因为其他角色的能力而未正常生效。(从上个黎明到你被唤醒时）",
        "image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/mathematician.png",
        "edition": "custom",
        "flavor": "",
        "id": "mathematicianbutton",
        "firstNightReminder": "给他展示数字手势来告诉他在首个夜晚里有多少玩家的角色能力受他人影响而未正常生效。",
        "otherNightReminder": "给他展示数字手势来告诉他从上个黎明到数学家醒来前有多少玩家的角色能力受他人影响而未正常生效。",
        "name": "数学家",
        "otherNight": 149,
        "setup": 0,
        "reminders": [
            "未正常生效"
        ],
        "remindersGlobal": [],
        "team": "townsfolk",
        "firstNight": 125,
        "GstoneID": "mathematician"
    },
    {
        "ability": "每个夜晚，你要选择两名玩家：你会得知他们之中是否有恶魔。会有一名善良玩家始终被你的能力当作恶魔。",
        "image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/fortune_teller.png",
        "edition": "custom",
        "flavor": "",
        "id": "fortune_tellerbutton",
        "firstNightReminder": "让占卜师选择两名玩家。如果其中有恶魔或“干扰项”，点头示意，否则摇头。",
        "otherNightReminder": "让占卜师选择两名玩家。如果其中有恶魔或“干扰项”，点头示意，否则摇头。",
        "name": "占卜师",
        "otherNight": 111,
        "setup": 0,
        "reminders": [
            "干扰项"
        ],
        "remindersGlobal": [],
        "team": "townsfolk",
        "firstNight": 80,
        "GstoneID": "fortune_teller"
    },
    {
        "ability": "每个夜晚，你要选择至多三名玩家：你会得知今晚是否有邪恶玩家的能力选择或影响了他们之中的玩家。",
        "image": "https://oss.gstonegames.com/data_file/clocktower/upload/202301/c_2147287694761_01761fcb.jpg",
        "edition": "custom",
        "flavor": "",
        "id": "yinlurenbutton",
        "firstNightReminder": "唤醒引路人，让其选择至多三名玩家。以点头或摇头作为信息给出。",
        "otherNightReminder": "唤醒引路人，让其选择至多三名玩家。以点头或摇头作为信息给出。",
        "name": "引路人",
        "otherNight": 146,
        "setup": 0,
        "reminders": [],
        "remindersGlobal": [],
        "team": "townsfolk",
        "firstNight": 122,
        "GstoneID": "yinluren"
    },
    {
        "ability": "每个夜晚*，你会得知今天白天死于处决的玩家的角色。",
        "image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/undertaker.png",
        "edition": "custom",
        "flavor": "",
        "id": "undertakerbutton",
        "firstNightReminder": "",
        "otherNightReminder": "如果有玩家今天白天死于处决，唤醒送葬者并对他展示那名玩家的角色标记。",
        "name": "送葬者",
        "otherNight": 113,
        "setup": 0,
        "reminders": [
            "死于今日"
        ],
        "remindersGlobal": [],
        "team": "townsfolk",
        "firstNight": 0,
        "GstoneID": "undertaker"
    },
    {
        "ability": "每个夜晚*，你要选择除你以外的两个善良角色：如果他们都存活，他们当晚不会死亡。",
        "image": "https://clocktower-wiki.gstonegames.com/images/c/cf/Xuncha.png",
        "edition": "custom",
        "flavor": "",
        "id": "xunchabutton",
        "firstNightReminder": "",
        "otherNightReminder": "",
        "name": "巡察",
        "otherNight": 22,
        "setup": 0,
        "reminders": [
            "保护"
        ],
        "remindersGlobal": [],
        "team": "townsfolk",
        "firstNight": 0,
        "GstoneID": "monk"
    },
    {
        "ability": "每个夜晚*，你要选择一名玩家（与上个夜晚不同）：如果你选中了恶魔，他会得知你是驱魔人，但他当晚不会因其自身能力而被唤醒。",
        "image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/exorcist.png",
        "edition": "custom",
        "flavor": "",
        "id": "exorcistbutton",
        "firstNightReminder": "",
        "otherNightReminder": "让驱魔人选择一名玩家，不能是上一夜他选择过的玩家。让驱魔人重新入睡。如果驱魔人选中了恶魔：唤醒恶魔。展示“该角色的能力对你生效”信息标记和驱魔人角色标记。指向驱魔人玩家。",
        "name": "驱魔人",
        "otherNight": 43,
        "setup": 0,
        "reminders": [
            "被选择"
        ],
        "remindersGlobal": [],
        "team": "townsfolk",
        "firstNight": 0,
        "GstoneID": "exorcist"
    },
    {
        "ability": "每个夜晚*，你要选择一名玩家并猜测他的角色：如果你猜错了，你会死亡。",
        "image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/gambler.png",
        "edition": "custom",
        "flavor": "",
        "id": "gamblerbutton",
        "firstNightReminder": "",
        "otherNightReminder": "让赌徒选择一名玩家和一个角色。如果赌徒猜错了，标记赌徒死亡。",
        "name": "赌徒",
        "otherNight": 20,
        "setup": 0,
        "reminders": [
            "死亡"
        ],
        "remindersGlobal": [],
        "team": "townsfolk",
        "firstNight": 0,
        "GstoneID": "gambler"
    },
    {
        "ability": "每个白天，你可以公开发表一个声明。如果该声明正确，在当晚会有一名玩家死亡。",
        "image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/gossip.png",
        "edition": "custom",
        "flavor": "",
        "id": "gossipbutton",
        "firstNightReminder": "",
        "otherNightReminder": "如果白天的声明为真，会有一名玩家死亡，并由说书人来选择一名玩家，标记该玩家死亡。",
        "name": "造谣者",
        "otherNight": 91,
        "setup": 0,
        "reminders": [
            "死亡"
        ],
        "remindersGlobal": [],
        "team": "townsfolk",
        "firstNight": 0,
        "GstoneID": "gossip"
    },
    {
        "ability": "每个白天，你可以私下询问说书人以得知两条信息：一个是正确的，一个是错误的。",
        "image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/savant.png",
        "edition": "custom",
        "flavor": "",
        "id": "savantbutton",
        "firstNightReminder": "",
        "otherNightReminder": "",
        "name": "博学者",
        "otherNight": 0,
        "setup": 0,
        "reminders": [],
        "remindersGlobal": [],
        "team": "townsfolk",
        "firstNight": 0,
        "GstoneID": "savant"
    },
    {
        "ability": "每局游戏限一次，在夜晚时，你可以选择一名玩家：他会得知你是守夜人。",
        "image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/nightwatchman.png",
        "edition": "custom",
        "flavor": "",
        "id": "nightwatchmanbutton",
        "firstNightReminder": "守夜人可以指向一名玩家。如果他这么做，则唤醒那名玩家，告知其被守夜人选中，且告知他守夜人是谁。",
        "otherNightReminder": "守夜人可以指向一名玩家。如果他这么做，则唤醒那名玩家，告知其被守夜人选中，且告知他守夜人是谁。",
        "name": "守夜人",
        "otherNight": 134,
        "setup": 0,
        "reminders": [
            "失去能力"
        ],
        "remindersGlobal": [],
        "team": "townsfolk",
        "firstNight": 107,
        "GstoneID": "nightwatchman"
    },
    {
        "ability": "你不知道你的能力是什么。每个白天你可以找说书人猜测一次，你会得知你的猜测有多准确。",
        "image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/amnesiac.png",
        "edition": "custom",
        "flavor": "",
        "id": "amnesiacbutton",
        "firstNightReminder": "决定失忆者的能力。如果失忆者的能力会让他在今晚醒来：唤醒他并执行其能力。",
        "otherNightReminder": "如果失忆者的能力会让他在今晚醒来：唤醒他并执行其能力。",
        "name": "失忆者",
        "otherNight": 3,
        "setup": 0,
        "reminders": [
            "？"
        ],
        "remindersGlobal": [],
        "team": "townsfolk",
        "firstNight": 2,
        "GstoneID": "amnesiac"
    },
    {
        "id":"244ce93b-5a52-4b69-b869-6653c1187273",
        "image":"https://oss.gstonegames.com/data_file/clocktower/web/icons/klutz.png",
        "edition":"custom",
        "name":"呆瓜",
        "ability":"当你得知你死亡时，你要公开选择一名存活的玩家：如果他是邪恶的，你的阵营落败。",
        "team":"outsider",
        "firstNight":0,
        "otherNight":0,
        "firstNightReminder":"",
        "otherNightReminder":"",
        "reminders":[

        ],
        "setup":false
    },
    {
        "ability": "你不知道你是酒鬼。你以为你是一个镇民角色，但其实你不是。",
        "image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/drunk.png",
        "edition": "custom",
        "flavor": "",
        "id": "drunkbutton",
        "firstNightReminder": "",
        "otherNightReminder": "",
        "name": "酒鬼",
        "otherNight": 0,
        "setup": 1,
        "reminders": [],
        "remindersGlobal": [
            "是酒鬼"
        ],
        "team": "outsider",
        "firstNight": 0,
        "GstoneID": "drunk"
    },
    {
        "ability": "你可能会被当作邪恶阵营、爪牙角色或恶魔角色，即使你已死亡。",
        "image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/recluse.png",
        "edition": "custom",
        "flavor": "",
        "id": "reclusebutton",
        "firstNightReminder": "",
        "otherNightReminder": "",
        "name": "陌客",
        "otherNight": 0,
        "setup": 0,
        "reminders": [],
        "remindersGlobal": [],
        "team": "outsider",
        "firstNight": 0,
        "GstoneID": "recluse"
    },
    {
        "ability": "你随时可能死亡。",
        "image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/tinker.png",
        "edition": "custom",
        "flavor": "",
        "id": "tinkerbutton",
        "firstNightReminder": "",
        "otherNightReminder": "修补匠可能会死亡。如果说书人选择让修补匠死亡，放置死亡标记。",
        "name": "修补匠",
        "otherNight": 92,
        "setup": 0,
        "reminders": [
            "死亡"
        ],
        "remindersGlobal": [],
        "team": "outsider",
        "firstNight": 0,
        "GstoneID": "tinker"
    },
    {
        "ability": "每个夜晚，你要选择左或右：你得知该方向上的下一名存活善良玩家的角色，他中毒且其他善良玩家以为他是邪恶的蛊雕，直到下个黄昏。",
        "image": "https://oss.gstonegames.com/data_file/clocktower/upload/202301/c_4078497694761_5c6ddcce.jpg",
        "edition": "custom",
        "flavor": "",
        "id": "gudiaobutton",
        "firstNightReminder": "唤醒蛊雕，让其选择一个方向。将他的“中毒”标记移动至那个方向上的下一个存活玩家的角色标记旁。随后对他指向那名玩家，并展示“他是”提示标记和该玩家的角色标记。",
        "otherNightReminder": "唤醒蛊雕，让其选择一个方向。将他的“中毒”标记移动至那个方向上的下一个存活玩家的角色标记旁。随后对他指向那名玩家，并展示“他是”提示标记和该玩家的角色标记。",
        "name": "蛊雕",
        "otherNight": 15,
        "setup": 0,
        "reminders": [
            "中毒"
        ],
        "remindersGlobal": [],
        "team": "minion",
        "firstNight": 48,
        "GstoneID": "gudiao"
    },
    {
        "ability": "在你的首个夜晚，你要选择一名玩家：他会知道狐媚娘在场。如果你死于处决，当晚他转变为邪恶阵营。",
        "image": "https://oss.gstonegames.com/data_file/clocktower/upload/202310/c_4772055308961_7bc92354.jpg",
        "edition": "custom",
        "flavor": "",
        "id": "humeiniangbutton",
        "firstNightReminder": "唤醒狐媚娘，让她选择一名玩家。标记那名玩家“被魅惑”。随后唤醒那名玩家，对他展示“该角色的能力对你触发”和狐媚娘角色标记。",
        "otherNightReminder": "如果今日狐媚娘死于处决，且被魅惑的玩家为善良阵营，唤醒被魅惑的玩家，对他展示“你是”和朝下的大拇指。",
        "name": "狐媚娘",
        "otherNight": 33,
        "setup": 0,
        "reminders": [
            "被魅惑"
        ],
        "remindersGlobal": [],
        "team": "minion",
        "firstNight": 62,
        "GstoneID": "humeiniang"
    },
    {
        "ability": "每局游戏限一次，在夜晚时*，你可以选择一名玩家：他死亡，即使因为任何原因让他不会死亡。",
        "image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/assassin.png",
        "edition": "custom",
        "flavor": "",
        "id": "assassinbutton",
        "firstNightReminder": "",
        "otherNightReminder": "刺客可以选择一名玩家。如果他这么做了，标记那名玩家死亡，且刺客失去能力，之后的夜晚无需再唤醒刺客。",
        "name": "刺客",
        "otherNight": 86,
        "setup": 0,
        "reminders": [
            "死亡",
            "失去能力"
        ],
        "remindersGlobal": [],
        "team": "minion",
        "firstNight": 0,
        "GstoneID": "assassin"
    },
    {
        "ability": "在首个夜晚，你会得知三个伪装。在第三个夜晚，你要选择一名玩家：他变成由你选择的邪恶恶魔。[无恶魔在场]\n\n",
        "image": "https://oss.gstonegames.com/data_file/clocktower/upload/202403/c_2685000701171_6b776d07.jpg",
        "edition": "custom",
        "flavor": "",
        "id": "summonerbutton",
        "firstNightReminder": "在首个夜晚，对召唤师展示三个不在场的善良角色，作为他的伪装。",
        "otherNightReminder": "在夜晚时，如果召唤师旁放置了“第三晚”提示标记，唤醒召唤师。让他指向一名玩家，和角色列表上的一个恶魔图标。让召唤师重新入睡。唤醒被召唤师选择的玩家。对他展示“你是”信息标记，和恶魔角色标记。再对他展示“你是”信息标记，和朝下的大拇指。用那个恶魔角色标记替换他的角色标记，并让新恶魔重新入睡。",
        "name": "召唤师",
        "otherNight": 37,
        "setup": 1,
        "reminders": [
            "第一晚",
            "第二晚",
            "第三晚"
        ],
        "remindersGlobal": [],
        "team": "minion",
        "firstNight": 4,
        "GstoneID": "summoner"
    },
    {
        "ability": "每个夜晚*，你可以选择一名玩家：他死亡。如果你上次选择时没有选择任何玩家，当晚你要选择三名玩家：他们死亡。",
        "image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/po.png",
        "edition": "custom",
        "flavor": "",
        "id": "pobutton",
        "firstNightReminder": "",
        "otherNightReminder": "珀可以选择一名玩家；或如果上一次他被唤醒时未做选择，让他选择三名玩家。标记这些玩家死亡。",
        "name": "珀",
        "otherNight": 53,
        "setup": 0,
        "reminders": [
            "死亡",
            "攻击三次"
        ],
        "remindersGlobal": [],
        "team": "demon",
        "firstNight": 0,
        "GstoneID": "po"
    },
    {
        "ability": "每个夜晚*，你要选择任意数量的非旅行者玩家或一名旅行者玩家：如果他们的角色类型均不相同，他们死亡。[+1外来者]",
        "image": "https://oss.gstonegames.com/data_file/clocktower/upload/202301/c_5897997694761_fbe1f00c.jpg",
        "edition": "custom",
        "flavor": "",
        "id": "taotiebutton",
        "firstNightReminder": "",
        "otherNightReminder": "唤醒饕餮，让其选择任意数量的玩家。如果这些玩家的角色类型均不相同，标记这些玩家死亡。",
        "name": "饕餮",
        "otherNight": 81,
        "setup": 1,
        "reminders": [
            "死亡"
        ],
        "remindersGlobal": [],
        "team": "demon",
        "firstNight": 0,
        "GstoneID": "taotie"
    },
    {
        "ability": "每个夜晚*，你要选择一名玩家：他死亡。如果你以这种方式杀死了一名与你邻近的镇民玩家，所有善良玩家会中毒直到下个黄昏。",
        "image": "https://oss.gstonegames.com/data_file/clocktower/upload/202310/c_9149178608961_89693def.jpg",
        "edition": "custom",
        "flavor": "",
        "id": "hundunbutton",
        "firstNightReminder": "",
        "otherNightReminder": "唤醒混沌。让混沌指向一名玩家。该玩家死亡，在他角色标记旁放置“死亡”提示标记（除非该玩家受到其他原因影响导致不会死亡）。让混沌重新入睡。\n如果混沌成功杀死了与自己邻近的一名镇民玩家，在魔典中央放置混沌的“善良中毒”提示标记。从现在起，所有玩家只要是善良阵营，就会处于中毒状态。在下一个黄昏开始时，移除混沌的“善良中毒”提示标记。",
        "name": "混沌",
        "otherNight": 79,
        "setup": 0,
        "reminders": [
            "死亡",
            "善良中毒"
        ],
        "remindersGlobal": [],
        "team": "demon",
        "firstNight": 0,
        "GstoneID": "hundun"
    },
    {
        "ability": "每个夜晚*，你要选择一名玩家：他死亡。[由你决定谁是什么爪牙，-或+任意数量外来者]",
        "image": "https://oss.gstonegames.com/data_file/clocktower/upload/202312/c_7795403383071_0f9107d8.jpg",
        "edition": "custom",
        "flavor": "",
        "id": "kazalibutton",
        "firstNightReminder": "在首个夜晚，唤醒卡扎力。让他指向一名玩家，和角色列表上的一个爪牙角色。用这个爪牙的角色标记替换该玩家原本的角色标记，然后唤醒该玩家，对他展示“你是”信息标记和这个爪牙角色标记，然后展示向下的大拇指。重复这个流程，直到场上有与初始设置时同等数量的爪牙。让卡扎力重新入睡。",
        "otherNightReminder": "除首个夜晚以外的每个夜晚，唤醒卡扎力。让他指向任意一名玩家。那名玩家死亡——在他角色标记旁放置“死亡”提示标记。让卡扎力重新入睡。",
        "name": "卡扎力",
        "otherNight": 77,
        "setup": 1,
        "reminders": [
            "死亡"
        ],
        "remindersGlobal": [],
        "team": "demon",
        "firstNight": 4,
        "GstoneID": "kazali"
    },
	{
		"ability": "使用灯神的相克规则。所有玩家都会知道其内容。卡扎力无法创造召唤师",
		"image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/djinn.png",
		"edition": "custom",
		"flavor": "",
		"id": "20003_107",
		"name": "灯神",
		"otherNight": 0,
		"setup": 0,
		"reminders": [],
		"remindersGlobal": [],
		"team": "fabled",
		"firstNight": 0
	}
]