[{
	"id": "_meta",
	"name": "【官方】暮色村庄2.41v",
	"author": "调和师",
	"logo": "https://www.bloodstar.xyz/p/poi4399/musecunzhuang/_meta.png",
	"description": "暮色小镇迎来了新一批外来者，你们带来了繁荣，也带来了瘟疫。在这场浩劫之中，有人偷窃封印恶魔的圣杯，而有人戴上了古老的面具而迷乱。有人自发组建邪教去猎杀外来者，因为他们相信外来者的死亡会终结这场浩劫，而有人在角落里传播瘟疫。[特别感谢画师：叶陌上、Lei、云乡子]",
	"townsfolkName": "村民",
	"outsidersName": "外来者",
	"minionsName": "爪牙",
	"demonsName": "恶魔",
	"townsfolk": "村民",
	"outsider": "外来者",
	"minion": "爪牙",
	"demon": "恶魔",
	"state": [{
		"stateName": "瘟疫状态",
		"stateDescription": "处于瘟疫状态时，因自身能力被唤醒并作出选择前，会得知这次选择失效。瘟疫状态的玩家死于处决，发起提名的玩家会获得瘟疫。瘟疫状态的玩家再次获得瘟疫时死亡。恶魔免疫瘟疫状态。"
	}],
	"status": [{
		"name": "瘟疫状态",
		"skill": "处于瘟疫状态时，因自身能力被唤醒并作出选择前，会得知这次选择失效。瘟疫状态的玩家死于处决，发起提名的玩家会获得瘟疫。瘟疫状态的玩家再次获得瘟疫时死亡。恶魔免疫瘟疫状态。"
	}]
}, {
	"id": "3b3004a9-8cb8-4933-9ed6-7812796661b6",
	"image": "https://www.bloodstar.xyz/p/poi4399/7759/_7759.png",
	"edition": "custom",
	"name": "钟楼管理员",
	"ability": "在你的首个夜晚，你会得知你与爪牙之间最近的距离。之后的每个夜晚*，你会得知当晚有多少名玩家选择过你。",
	"team": "townsfolk",
	"sch_team": "村民",
	"firstNight": 11,
	"otherNight": 21,
	"firstNightReminder": "在你的首个夜晚，你会得知你与距你最近的爪牙之间的玩家数量",
	"otherNightReminder": "每个夜晚*，你会得知当晚有多少名玩家将你选为能力目标。",
	"reminders": ["发现目标", "拜访灯塔"]
}, {
	"id": "f623e8a3-1f22-496d-9a2d-792cbedb3618",
	"image": "https://www.bloodstar.xyz/p/poi4399/7759/1_7759.png",
	"edition": "custom",
	"name": "摆渡人",
	"ability": "每个夜晚，你会得知与存活外来者邻近的存活玩家中是否有爪牙。[-1或+1外来者]",
	"team": "townsfolk",
	"sch_team": "村民",
	"firstNight": 12,
	"otherNight": 17,
	"firstNightReminder": "每个夜晚，你会得知存活外来者的相邻存活玩家中是否有爪牙存在。",
	"otherNightReminder": "每个夜晚，你会得知存活外来者的相邻存活玩家中是否有爪牙存在。",
	"reminders": ["有爪牙", "无爪牙"],
	"setup": true
}, {
	"id": "932bfb5c-8187-41f3-b8c1-b3687e6b09b6",
	"image": "https://www.bloodstar.xyz/p/poi4399/7759/2_7759.png",
	"edition": "custom",
	"name": "街角医生",
	"ability": "在你的首个夜晚，你会得知你是第几个因为自身能力而被唤醒的玩家。之后的每个夜晚*，你要选择一名其他存活玩家：解除他的所有异常状态。",
	"team": "townsfolk",
	"sch_team": "村民",
	"firstNight": 19,
	"otherNight": 13,
	"firstNightReminder": "首夜，你会得知：今晚发动技能的玩家数量。",
	"otherNightReminder": "每个夜晚＊，选择一名其他存活玩家，解除所有身上的状态。",
	"reminders": ["治疗伤痛"]
}, {
	"id": "2372b385-3cbb-47f8-8555-e7360971758f",
	"image": "https://www.bloodstar.xyz/p/poi4399/7759/3_7759.png",
	"edition": "custom",
	"name": "监狱守卫",
	"ability": "在你的首个夜晚，你要选择两个角色：当他们首次因自身能力而被唤醒并且选择目标后，你会被唤醒。当你在夜晚死亡时，当晚不会再有其他玩家死亡。",
	"team": "townsfolk",
	"sch_team": "村民",
	"firstNight": 1,
	"otherNight": 0,
	"firstNightReminder": "首夜，选择两种身份。",
	"reminders": ["监视的目标行动了", "标记目标"]
}, {
	"id": "5ec300a1-ef99-49f5-b762-640768ffdcaa",
	"image": "https://www.bloodstar.xyz/p/poi4399/7759/4_7759.png",
	"edition": "custom",
	"name": "流亡者",
	"ability": "在你的首个夜晚，你会得知恶魔的角色。之后的每个夜晚*，你会得知一个在场的爪牙角色或者一名爪牙玩家。",
	"team": "townsfolk",
	"sch_team": "村民",
	"firstNight": 5,
	"otherNight": 18,
	"firstNightReminder": "在你的首个夜晚，你会得知在场的恶魔角色",
	"otherNightReminder": "每个夜晚*，你会得知在场的爪牙角色或爪牙玩家。",
	"reminders": ["发现类型", "得知位置"]
}, {
	"id": "92f70d35-8125-4c8f-895d-8c1b02295b88",
	"image": "https://www.bloodstar.xyz/p/poi4399/7759/5_7759.png",
	"edition": "custom",
	"name": "共鸣使徒",
	"ability": "每个夜晚*，你要选择除你以外的一名存活的玩家，你会得知他与邻近的存活玩家是否为同一阵营。",
	"team": "townsfolk",
	"sch_team": "村民",
	"firstNight": 0,
	"otherNight": 15,
	"firstNightReminder": "每个夜晚，选择一名其他存活玩家，你会得知：目标玩家与相邻存活玩家的阵营是否相同。",
	"otherNightReminder": "每个夜晚，选择一名其他存活玩家，你会得知：目标玩家与相邻存活玩家的阵营是否相同。",
	"reminders": ["同阵营", "不同阵营"]
}, {
	"id": "14fb319f-3778-4f90-80e7-0200207657d7",
	"image": "https://www.bloodstar.xyz/p/poi4399/7759/6_7759.png",
	"edition": "custom",
	"name": "点灯人",
	"ability": "每个夜晚，你要选择除你以外的三名存活的玩家，你会得知他们之中是否有爪牙，或场上没有存活爪牙。",
	"team": "townsfolk",
	"sch_team": "村民",
	"firstNight": 8,
	"otherNight": 16,
	"firstNightReminder": "每个夜晚，选择三名其他存活玩家，你会得知：其中是否存在爪牙。当场上没有存活爪牙时，你会得知。",
	"otherNightReminder": "每个夜晚，选择三名其他存活玩家，你会得知：其中是否存在爪牙。当场上没有存活爪牙时，你会得知。",
	"reminders": ["发现爪牙", "全场无爪牙", "没有爪牙"]
}, {
	"id": "481f81b9-927d-4241-a6a7-63b15fddeb97",
	"image": "https://www.bloodstar.xyz/p/poi4399/7759/7_7759.png",
	"edition": "custom",
	"name": "巧手窃贼",
	"ability": "每个夜晚*，你要选择除你以外的两名存活的玩家，当晚他们存活时被当作交换座位。若选中恶魔，则当晚你可能醉酒。",
	"team": "townsfolk",
	"sch_team": "村民",
	"firstNight": 0,
	"otherNight": 4,
	"firstNightReminder": "每个夜晚，可以选择两名存活玩家，当晚将他们的座位号码进行互换，在白天恢复。",
	"otherNightReminder": "每个夜晚，可以选择两名存活玩家，当晚将他们的座位号码进行互换，在白天恢复。",
	"reminders": ["号码交换"]
}, {
	"id": "0a6c1071-f48d-43f7-8592-e24be682dd0a",
	"image": "https://www.bloodstar.xyz/p/poi4399/7759/8_7759.png",
	"edition": "custom",
	"name": "卖报小孩",
	"ability": "每个夜晚，你要选择除你以外的两名存活的玩家，你会得知你所选择过的存活玩家之中，邪恶玩家的数量是否多于善良玩家。",
	"team": "townsfolk",
	"sch_team": "村民",
	"firstNight": 7,
	"otherNight": 14,
	"firstNightReminder": "每个夜晚，选择一名其他存活玩家，你会得知：目标玩家今晚选择的行动目标。",
	"otherNightReminder": "每个夜晚，选择一名其他存活玩家，你会得知：目标玩家今晚选择的行动目标。",
	"reminders": ["卖报标记"]
}, {
	"id": "7f8c582e-7d5f-47b5-a986-4e09c371971d",
	"image": "https://www.bloodstar.xyz/p/poi4399/7759/9_7759.png",
	"edition": "custom",
	"name": "圣教祷告者",
	"ability": "每个夜晚，你会得知一条能帮助你的阵营获胜的建议。第四条建议将是决定性的。",
	"team": "townsfolk",
	"sch_team": "村民",
	"firstNight": 9,
	"otherNight": 19,
	"firstNightReminder": "每个夜晚，你会获得一条帮助你获得胜利的消息。",
	"otherNightReminder": "每个夜晚，你会获得一条帮助你获得胜利的消息。"
}, {
	"id": "4ed4e55a-2a71-4cbb-9c10-43f9ec3be2a1",
	"image": "https://www.bloodstar.xyz/p/poi4399/7759/10_7759.png",
	"edition": "custom",
	"name": "白衣圣女",
	"ability": "你会得知是否有邪恶玩家选择你为目标，即使你已死亡。每个夜晚*，你要选择除你以外的一名存活的玩家，当晚你会代替他受到负面能力。",
	"team": "townsfolk",
	"sch_team": "村民",
	"firstNight": 0,
	"otherNight": 3,
	"otherNightReminder": "每个夜晚＊，可以选择一名其他存活玩家，将选为该玩家的行动目标转移到你身上。",
	"reminders": ["邪恶靠近", "圣杯庇护"]
}, {
	"id": "3b5ccf5e-a48f-42b9-b355-462c12686212",
	"image": "https://www.bloodstar.xyz/p/poi4399/7759/11_7759.png",
	"edition": "custom",
	"name": "十字军",
	"ability": "每个夜晚*，你要选择除你以外的一名存活的玩家：他当晚首次自身能力被唤醒并作出选择前，他会得知这次选择失效。如果他是爪牙，他死亡。",
	"team": "townsfolk",
	"sch_team": "村民",
	"firstNight": 0,
	"otherNight": 7,
	"otherNightReminder": "每个夜晚＊，选择一名其他存活玩家，使他今天夜晚的第一次行动目标的选择失效。",
	"reminders": ["阻止行动", "击杀爪牙"]
}, {
	"id": "f43c3b74-a8a8-47c5-858d-24ff98004a2a",
	"image": "https://www.bloodstar.xyz/p/poi4399/7759/12_7759.png",
	"edition": "custom",
	"name": "守墓老者",
	"ability": "当你在白天处于瘟疫状态时，你不会在白天死亡。如果你在夜晚死亡，你会被唤醒并得知一名存活的爪牙玩家，如果没有存活的存活的爪牙玩家，则得知一名存活的恶魔玩家。",
	"team": "townsfolk",
	"sch_team": "村民",
	"firstNight": 0,
	"otherNight": 20,
	"reminders": ["得知目标", "不会死亡"]
}, {
	"id": "7db0122a-2e0f-4301-8047-a3f7c2b9ff93",
	"image": "https://www.bloodstar.xyz/p/poi4399/7759/13_7759.png",
	"edition": "custom",
	"name": "酒馆女郎",
	"ability": "一名玩家醉酒，即使你已死亡。每个白天限一次，你可以猜测谁是那个醉酒的玩家，如果猜对了，则该玩家解除醉酒状态。",
	"team": "outsider",
	"sch_team": "外来者",
	"firstNight": 0,
	"otherNight": 0,
	"firstNightReminder": "首夜，场上随机一名村民因你而醉酒",
	"reminders": ["醉生梦死"]
}, {
	"id": "cae3c19d-8c03-4457-af1f-2177d46411b3",
	"image": "https://www.bloodstar.xyz/p/poi4399/7759/14_7759.png",
	"edition": "custom",
	"name": "瘾君子",
	"ability": "在你的首个夜晚，你会得知你对自己施加一个状态或效果。当你被选能力目标或投票对象时，可能会使来源的玩家获得瘟疫状态。",
	"team": "outsider",
	"sch_team": "外来者",
	"firstNight": 4,
	"otherNight": 0,
	"firstNightReminder": "首夜，你会以自己为行动目标，使自己获得一个负面的状态或者效果。",
	"reminders": ["注射试剂", "瘟疫状态"]
}, {
	"id": "a4afef77-68c8-4a42-a14b-19df51c5f9e4",
	"image": "https://www.bloodstar.xyz/p/poi4399/7759/15_7759.png",
	"edition": "custom",
	"name": "畸形秀女主角",
	"ability": "在你的首个夜晚，一名与你邻近的镇民中当晚可能会获得错误信息。如果你没有“疯狂”地证明自己是场上存在的一种镇民身份，当晚可能会有一名存活镇民醉酒，即使你已死亡。",
	"team": "outsider",
	"sch_team": "外来者",
	"firstNight": 0,
	"otherNight": 1,
	"otherNightReminder": "有可能有人被你的美色吸引",
	"reminders": ["美色醉酒", "错误信息"]
}, {
	"id": "3aa007a8-541d-4e65-8b7c-ab1a44711ee6",
	"image": "https://www.bloodstar.xyz/p/poi4399/7759/16_7759.png",
	"edition": "custom",
	"name": "广场乞丐",
	"ability": "你可能会被当作邪恶阵营、爪牙角色或恶魔角色。如果你连续两晚没有玩家使用自身能力选择你，那么你将在下一次处决之后死亡。",
	"team": "outsider",
	"sch_team": "外来者",
	"firstNight": 0,
	"otherNight": 0,
	"reminders": ["乞讨成功", "白天饿死", "首夜标记"]
}, {
	"id": "e6bf0472-8a61-4a84-8ce2-b01036cfe412",
	"image": "https://www.bloodstar.xyz/p/poi4399/7759/17_7759.png",
	"edition": "custom",
	"name": "迷乱子嗣",
	"ability": "与你邻近的一名存活镇民中毒。当你死亡时，镇民玩家的能力都会产生错误信息，直到下一次提名。",
	"team": "minion",
	"sch_team": "爪牙",
	"firstNight": 0,
	"otherNight": 0,
	"reminders": ["蛊惑中毒", "全场迷乱"]
}, {
	"id": "f5f791d9-942c-48ba-9c82-8d2cd03b307e",
	"image": "https://www.bloodstar.xyz/p/poi4399/7759/18_7759.png",
	"edition": "custom",
	"name": "魅魔",
	"ability": "你可能会被当作善良阵营、镇民角色或外来者角色。每个夜晚*，你要选择一名玩家：当晚他的使用自身能力选择目标时，其中一个目标改为选中你；如果该玩家当晚没有选择能力目标，则该玩家死亡并得知魅魔在场。",
	"team": "minion",
	"sch_team": "爪牙",
	"firstNight": 0,
	"otherNight": 2,
	"otherNightReminder": "每个夜晚＊,你可以选择一名玩家（不能两天相同），将其行动目标中的随机一个目标改为你。",
	"reminders": ["魅惑", "击杀并得知存在"]
}, {
	"id": "bb6fd745-3408-44ac-b9e1-27eacf65911e",
	"image": "https://www.bloodstar.xyz/p/poi4399/7759/19_7759.png",
	"edition": "custom",
	"name": "邪恶点票员",
	"ability": "在你的首个夜晚，可能会有善良玩家得知本局游戏中有邪恶的点票员。每局游戏限一次，在夜晚时秘密发动能力或在白天公开发动能力，下一次处决时存活玩家的投票反转，直到下个黄昏。",
	"team": "minion",
	"sch_team": "爪牙",
	"firstNight": 3,
	"otherNight": 11,
	"firstNightReminder": "限定一次，夜晚你可以选择自己为行动目标，获得控票状态",
	"otherNightReminder": "限定一次，夜晚你可以选择自己为行动目标，获得控票状态",
	"reminders": ["开启控票", "得知存在"]
}, {
	"id": "af69274d-ca70-4e07-9e61-db8fdbe8f165",
	"image": "https://www.bloodstar.xyz/p/poi4399/7759/20_7759.png",
	"edition": "custom",
	"name": "刺客庭长老",
	"ability": "每局游戏限一次，夜晚*，你可以选择一名玩家：在他发动能力前，他死亡。如果白天没有任何玩家死亡，增加一次使用机会。",
	"team": "minion",
	"sch_team": "爪牙",
	"firstNight": 0,
	"otherNight": 5,
	"otherNightReminder": "夜晚*，可以选择一名玩家获得标记状态，当该玩家发动技能时，生效前将其击杀。",
	"reminders": ["标记状态", "上限+1"]
}, {
	"id": "90573e1c-605c-45f8-8df5-84013dcd8c5b",
	"image": "https://www.bloodstar.xyz/p/poi4399/7759/21_7759.png",
	"edition": "custom",
	"name": "异乡人",
	"ability": "你与其他邪恶玩家互相不认识，你会被当作外来者角色，且免疫瘟疫状态。每个夜晚*，你要选择一名玩家，他获得瘟疫状态。如果死亡的玩家数量大于存活的玩家数量，当晚你会与其他邪恶玩家互相认识，即使你已死亡。[-1外来者]",
	"team": "minion",
	"sch_team": "爪牙",
	"firstNight": 0,
	"otherNight": 12,
	"otherNightReminder": "每个夜晚*，你可以选择一名玩家获得瘟疫状态",
	"reminders": ["瘟疫状态"],
	"setup": true
}, {
	"id": "25154dc5-d7b3-4281-8c5c-57a4aef0d68e",
	"image": "https://www.bloodstar.xyz/p/poi4399/7759/22_7759.png",
	"edition": "custom",
	"name": "大恶魔",
	"ability": "每个夜晚*，你要选择一名玩家：他死亡。如果你以这种方式自杀，所有邪恶玩家变成“小恶魔”。如果小于等于一名爪牙存活，你可以额外行动一次。",
	"team": "demon",
	"sch_team": "恶魔",
	"firstNight": 0,
	"otherNight": 8,
	"otherNightReminder": "每个夜晚＊，你可以选择一名玩家，将其击杀。",
	"reminders": ["化身“小恶魔”", "击杀", "行动两次"]
}, {
	"id": "668d8f8e-9611-4357-8c60-b462d15e4c6e",
	"image": "https://www.bloodstar.xyz/p/poi4399/7759/23_7759.png",
	"edition": "custom",
	"name": "寄生者",
	"ability": "每个夜晚，你要选择一名玩家，他可能会被当作邪恶阵营、爪牙角色或恶魔角色，并且他因自身能力选择的目标都会死亡；如果你以这种方式死亡，他变成邪恶的寄生者；如果该玩家当晚没有选择玩家，则他死亡。（首夜不会有玩家死亡）",
	"team": "demon",
	"sch_team": "恶魔",
	"firstNight": 2,
	"otherNight": 6,
	"firstNightReminder": "每晚，选择一名玩家获得寄生状态，使其可能会被视为邪恶阵容或角色。",
	"otherNightReminder": "每晚，选择一名玩家获得寄生状态，使其可能会被视为邪恶阵容或角色。之后击杀他所选择的所有技能目标。若没有目标，则改为击杀他。",
	"reminders": ["寄生状态", "击杀", "成为恶魔"]
}, {
	"id": "9d1c21e9-0bfb-4df7-98f7-ca8ef6d7715f",
	"image": "https://www.bloodstar.xyz/p/poi4399/7759/24_7759.png",
	"edition": "custom",
	"name": "红月教皇",
	"ability": "每个夜晚*，你要选择一名玩家：他死亡。被该能力杀死的外来者改为在下次处决后死亡，且与他邻近的存活的镇民玩家中毒直到下个黄昏。如果有外来者在白天死亡，当晚你可以额外行动一次。[+1外来者]",
	"team": "demon",
	"sch_team": "恶魔",
	"firstNight": 0,
	"otherNight": 9,
	"otherNightReminder": "每个夜晚＊，选择一名玩家，如果是村民，则将其击杀。",
	"reminders": ["中毒状态", "延后死亡", "击杀", "行动两次"],
	"setup": true
}, {
	"id": "42b322be-52a2-4e02-9675-e93d8c0881fa",
	"image": "https://www.bloodstar.xyz/p/poi4399/7759/25_7759.png",
	"edition": "custom",
	"name": "瘟疫之源",
	"ability": "每个夜晚，你可以选择一名玩家：他获得瘟疫状态。如果你选中了邪恶玩家，与他邻近的存活玩家也会获得瘟疫状态。如果你没有选择任何玩家，当晚处于瘟疫状态的玩家都会死亡。[-1外来者]",
	"team": "demon",
	"sch_team": "恶魔",
	"firstNight": 10,
	"otherNight": 10,
	"firstNightReminder": "每个夜晚，可以选择一名玩家使其获得瘟疫状态",
	"otherNightReminder": "每个夜晚，可以选择一名玩家使其获得瘟疫状态",
	"reminders": ["瘟疫爆发", "瘟疫状态"],
	"setup": true
}, {
	"id": "bc9ed08e-0808-4906-8786-2806d6b0e2f1",
	"image": "https://www.bloodstar.xyz/p/poi4399/7759/26_7759.png",
	"edition": "custom",
	"name": "古物商贩",
	"ability": "在夜晚，你不会被其他能力影响。每局游戏限一次，在白天时，你可以打开魔盒获得一条重要信息或能力，但是可能会发生不好的事情。",
	"team": "traveler",
	"firstNight": 0,
	"otherNight": 0,
	"reminders": ["获得信息", "获得能力", "潘多拉的代价"]
}, {
	"id": "7ec2483b-f3cc-400c-aa1a-d3ce0f6a97af",
	"image": "https://www.bloodstar.xyz/p/poi4399/7759/27_7759.png",
	"edition": "custom",
	"name": "瘟疫的诅咒",
	"ability": "蔓延在村庄上空的瘟疫，即使“瘟疫状态”的来源已经离场，状态依然存在。",
	"team": "fabled",
	"firstNight": 0,
	"otherNight": 0,
	"reminders": ["瘟疫状态"]
}, {
	"id": "01e25aef-7f0a-486e-8850-a53d2758a174",
	"image": "https://www.bloodstar.xyz/p/poi4399/7759/28_7759.png",
	"edition": "custom",
	"name": "本轮控票",
	"ability": "因“邪恶的点票员”开启了技能，所以本轮场上的票数计算变为：存活玩家总数-存活玩家投票数+已死亡玩家投票数。（若票数最高者有多名则一起处决）",
	"team": "fabled",
	"firstNight": 0,
	"otherNight": 0,
	"reminders": ["控票状态"]
}, {
	"id": "a33f7de5-1edc-45a3-920d-6e94787bafea",
	"image": "https://www.bloodstar.xyz/p/poi4399/465464/newcharacter1_465464.png",
	"edition": "custom",
	"name": "圣教哨兵",
	"ability": "在初始设置时，可能会额外增加一个外来者。死亡的玩家不可以被提名。",
	"team": "fabled",
	"firstNight": 0,
	"otherNight": 0,
	"firstNightReminder": "非常感谢“云乡子”为暮色村庄的图标进行创作。",
	"otherNightReminder": "联系作者:QQ1275746740",
	"reminders": ["+1外来者"]
}]