[
  {
    "id": "_meta",
    "name": "孤军统帅",
    "author": "Kole寂殇",
    "logo": "https://s2.loli.net/2025/06/15/7lhWcmDVfg5zF4i.png",
    "A jinxed": "相克"
  },
  {
    "ability": "在你的首个夜晚，你会得知三名玩家：其中有且只有一名玩家是邪恶的。",
    "image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/noble.png",
    "edition": "custom",
    "flavor": "",
    "id": "noble_c",
    "firstNightReminder": "以任意顺序指向三名玩家，其中一名邪恶。",
    "otherNightReminder": "",
    "name": "贵族",
    "otherNight": 0,
    "setup": false,
    "reminders": [
      "被得知",
      "被得知",
      "被得知"
    ],
    "remindersGlobal": [],
    "team": "townsfolk",
    "firstNight": 8900.0
  },
  {
    "ability": "每局游戏限一次，在白天时，你可以私下询问说书人一个是非问题，你会得知该问题的答案。",
    "image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/artist.png",
    "edition": "custom",
    "flavor": "",
    "id": "artist_c",
    "firstNightReminder": "",
    "otherNightReminder": "",
    "name": "艺术家",
    "otherNight": 0,
    "setup": false,
    "reminders": [
      "失去能力"
    ],
    "remindersGlobal": [],
    "team": "townsfolk",
    "firstNight": 0
  },
  {
    "ability": "每局游戏限一次，在夜晚时，你可以选择除你以外的两名玩家：你会得知他们是否为同一阵营。",
    "image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/seamstress.png",
    "edition": "custom",
    "flavor": "",
    "id": "seamstress_c",
    "firstNightReminder": "女裁缝可以选择除自己以外的两名玩家。如果她这么做了，对她点头或摇头示意这两名玩家是否为同一阵营，随后标记女裁缝失去能力。之后的夜晚无需再唤醒女裁缝。",
    "otherNightReminder": "女裁缝可以选择除自己以外的两名玩家。如果她这么做了，对她点头或摇头示意这两名玩家是否为同一阵营，随后标记女裁缝失去能力。之后的夜晚无需再唤醒女裁缝。",
    "name": "女裁缝",
    "otherNight": 11900.0,
    "setup": false,
    "reminders": [
      "失去能力"
    ],
    "remindersGlobal": [],
    "team": "townsfolk",
    "firstNight": 8600.0
  },
  {
    "ability": "每个夜晚，如果死亡的玩家数量大于或等于存活的玩家数量，你会得知一个存活的角色。恶魔知道你是国王。 ",
    "image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/king.png",
    "edition": "custom",
    "flavor": "",
    "id": "king_c",
    "firstNightReminder": "如果国王在场，对恶魔展示国王角色标记并指向国王玩家。 ",
    "otherNightReminder": "如果死亡玩家人数大于存活玩家，唤醒国王并对其展示一个存活的角色标记。",
    "name": "国王",
    "otherNight": 13100.0,
    "setup": false,
    "reminders": [],
    "remindersGlobal": [],
    "team": "townsfolk",
    "firstNight": 3100.0
  },
  {
    "ability": "每个夜晚*，你会得知在今天白天时是否有恶魔投过票。",
    "image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/flowergirl.png",
    "edition": "custom",
    "flavor": "",
    "id": "flowergirl_c",
    "firstNightReminder": "",
    "otherNightReminder": "对她点头或摇头来示意今天白天是否有恶魔投过票。",
    "name": "卖花女孩",
    "otherNight": 11600.0,
    "setup": false,
    "reminders": [
      "恶魔未投票",
      "恶魔已投票"
    ],
    "remindersGlobal": [],
    "team": "townsfolk",
    "firstNight": 0
  },
  {
    "ability": "每个夜晚，你会得知与你邻近的两名存活的玩家中邪恶玩家的数量。",
    "image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/empath.png",
    "edition": "custom",
    "flavor": "",
    "id": "empath_c",
    "firstNightReminder": "给他展示数字手势来告诉他与他邻近的存活玩家有几人是邪恶的。",
    "otherNightReminder": "给他展示数字手势来告诉他与他邻近的存活玩家有几人是邪恶的。",
    "name": "共情者",
    "otherNight": 11000.0,
    "setup": false,
    "reminders": [],
    "remindersGlobal": [],
    "team": "townsfolk",
    "firstNight": 7900.0
  },
  {
    "ability": "每个夜晚*，如果白天有玩家死于处决，你会得知存活镇民的数量。",
    "image": "https://oss.gstonegames.com/data_file/clocktower/upload/202404/c_7627472943171_a65c3206.jpg",
    "edition": "custom",
    "flavor": "",
    "id": "shiguan_c",
    "firstNightReminder": "",
    "otherNightReminder": "如果白天有玩家死于处决，唤醒史官。对他用手势比划存活的镇民玩家的数量。",
    "name": "史官",
    "otherNight": 13110.0,
    "setup": false,
    "reminders": [
      "死于今日"
    ],
    "remindersGlobal": [],
    "team": "townsfolk",
    "firstNight": 0
  },
  {
    "ability": "每个夜晚，你要选择一名存活的玩家：如果你选中了恶魔，你和他交换角色和阵营，然后他中毒。",
    "image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/snake_charmer.png",
    "edition": "custom",
    "flavor": "",
    "id": "snake_charmer_c",
    "firstNightReminder": "让舞蛇人选择一名玩家。如果舞蛇人选中了恶魔：展示“你是”信息标记和恶魔角色标记。用拇指向下代表他阵营变为邪恶。在魔典中交换舞蛇人和恶魔的角色标记。让原来的舞蛇人重新入睡。唤醒原来的恶魔。对老恶魔展示“你是”信息标记和舞蛇人角色标记，并用拇指向上代表他阵营变为善良。",
    "otherNightReminder": "让舞蛇人选择一名玩家。如果舞蛇人选中了恶魔：展示“你是”信息标记和恶魔角色标记。用拇指向下代表他阵营变为邪恶。在魔典中交换舞蛇人和恶魔的角色标记。让原来的舞蛇人重新入睡。唤醒原来的恶魔。对老恶魔展示“你是”信息标记和舞蛇人角色标记，并用拇指向上代表他阵营变为善良。",
    "name": "舞蛇人",
    "otherNight": 2100.0,
    "setup": false,
    "reminders": [
      "中毒"
    ],
    "remindersGlobal": [],
    "team": "townsfolk",
    "firstNight": 5200.0
  },
  {
    "ability": "每个夜晚，你会得知说书人认为哪个阵营当前更有优势（善良/邪恶/均势）。",
    "image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/general.png",
    "edition": "custom",
    "flavor": "",
    "id": "general_c",
    "firstNightReminder": "告诉将军你认为的答案。",
    "otherNightReminder": "告诉将军你认为的答案。",
    "name": "将军",
    "otherNight": 14700.0,
    "setup": false,
    "reminders": [],
    "remindersGlobal": [],
    "team": "townsfolk",
    "firstNight": 12300.0
  },
  {
    "ability": "每个夜晚*，你要选择一名存活玩家：如果他是善良的，他死亡，并且当晚恶魔不会造成死亡。会有一名善良玩家始终被当作邪恶阵营。 ",
    "image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/lycanthrope.png",
    "edition": "custom",
    "flavor": "",
    "id": "lycanthrope_c",
    "firstNightReminder": "",
    "otherNightReminder": "让半兽人选择一名玩家。如果该玩家是善良玩家，该玩家死亡，且当晚恶魔不会造成死亡。",
    "name": "半兽人",
    "otherNight": 4400.0,
    "setup": false,
    "reminders": [
      "失足",
      "死亡"
    ],
    "remindersGlobal": [],
    "team": "townsfolk",
    "firstNight": 0
  },
  {
    "ability": "每局游戏限一次，在夜晚时*，你可以选择一名死亡的玩家：如果他是镇民，你会将他起死回生。",
    "image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/professor.png",
    "edition": "custom",
    "flavor": "",
    "id": "professor_c",
    "firstNightReminder": "",
    "otherNightReminder": "教授可以选择一名死亡玩家。如果他这么做了，标记教授失去能力，然后如果那名玩家是镇民，标记那名玩家被复活。之后的夜晚无需再唤醒教授。",
    "name": "教授",
    "otherNight": 10500.0,
    "setup": false,
    "reminders": [
      "复活",
      "失去能力"
    ],
    "remindersGlobal": [],
    "team": "townsfolk",
    "firstNight": 0
  },
  {
    "ability": "每个白天，你可以公开发表一个声明。如果该声明正确，在当晚会有一名玩家死亡。",
    "image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/gossip.png",
    "edition": "custom",
    "flavor": "",
    "id": "gossip_c",
    "firstNightReminder": "",
    "otherNightReminder": "如果白天的声明为真，会有一名玩家死亡，并由说书人来选择一名玩家，标记该玩家死亡。",
    "name": "造谣者",
    "otherNight": 9100.0,
    "setup": false,
    "reminders": [
      "死亡"
    ],
    "remindersGlobal": [],
    "team": "townsfolk",
    "firstNight": 0
  },
  {
    "ability": "每局游戏限一次，在夜晚时*，你可以选择一个镇民角色：如果他在场，他醉酒并死亡。",
    "image": "https://oss.gstonegames.com/data_file/clocktower/upload/202404/c_1134823943171_5fc42e52.jpg",
    "edition": "custom",
    "flavor": "",
    "id": "zhen_c",
    "firstNightReminder": "",
    "otherNightReminder": "唤醒鸩，让其选择一个镇民角色，如果该角色在场，在其角色标记旁放置“死亡”和“醉酒”提示标记",
    "name": "鸩",
    "otherNight": 8899.0,
    "setup": false,
    "reminders": [
      "中毒",
      "死亡"
    ],
    "remindersGlobal": [],
    "team": "townsfolk",
    "firstNight": 0
  },
  {
    "ability": "一名玩家醉酒，即使你已死亡。每局游戏限一次，你可以猜测谁是那个醉酒的玩家，如果猜对了，你会得知谁是恶魔，但如果猜错了，你会得知错误的“谁是恶魔”信息。",
    "image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/puzzlemaster.png",
    "edition": "custom",
    "flavor": "",
    "id": "puzzlemaster_c",
    "firstNightReminder": "",
    "otherNightReminder": "",
    "name": "解谜大师",
    "otherNight": 0,
    "setup": false,
    "reminders": [
      "醉酒",
      "已猜测"
    ],
    "remindersGlobal": [],
    "team": "outsider",
    "firstNight": 0
  },
  {
    "ability": "当你得知你死亡时，你要公开选择一名存活的玩家。如果他是善良的，在当晚他会死亡。",
    "image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/moonchild.png",
    "edition": "custom",
    "flavor": "",
    "id": "moonchild_c",
    "firstNightReminder": "",
    "otherNightReminder": "如果月之子在白天触发了死亡能力并选择了一名善良玩家，该玩家死亡。标记那名玩家死亡。",
    "name": "月之子",
    "otherNight": 9300.0,
    "setup": false,
    "reminders": [
      "死亡"
    ],
    "remindersGlobal": [],
    "team": "outsider",
    "firstNight": 0
  },
  {
    "ability": "当你死亡时，会有一名玩家开始醉酒。",
    "image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/sweetheart.png",
    "edition": "custom",
    "flavor": "",
    "id": "sweetheart_c",
    "firstNightReminder": "",
    "otherNightReminder": "如果心上人死亡，会有一名玩家立刻醉酒。如果你还没有让这件事情发生，那么现在为任意一位玩家放置醉酒标记。",
    "name": "心上人",
    "otherNight": 9700.0,
    "setup": false,
    "reminders": [
      "醉酒"
    ],
    "remindersGlobal": [],
    "team": "outsider",
    "firstNight": 0
  },
  {
    "ability": "如果你死亡，在当晚恶魔可以选择两名玩家（不能选择其他恶魔）交换角色。",
    "image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/barber.png",
    "edition": "custom",
    "flavor": "",
    "id": "barber_c",
    "firstNightReminder": "",
    "otherNightReminder": "如果理发师今天死亡了，唤醒恶魔并展示“该角色的效果对你生效”信息标记和理发师角色标记。如果恶魔选择了两名玩家，将这两名玩家分别独自唤醒。对他们展示“你是”信息标记和他们的新角色标记。",
    "name": "理发师",
    "otherNight": 9600.0,
    "setup": false,
    "reminders": [
      "今晚理发"
    ],
    "remindersGlobal": [],
    "team": "outsider",
    "firstNight": 0
  },
  {
    "ability": "恶魔拥有一个不在场的善良角色的能力，即使他醉酒或中毒。你和他都知道他获得了什么能力。",
    "image": "https://oss.gstonegames.com/data_file/clocktower/upload/202410/c_2810398318271_0bc1440b.jpg",
    "edition": "custom",
    "flavor": "",
    "id": "boffin_c",
    "firstNightReminder": "（分别或同时）唤醒科学怪人和恶魔，通知他们恶魔因为科学怪人而获得的善良角色的能力。 ",
    "otherNightReminder": "",
    "name": "科学怪人",
    "otherNight": 0,
    "setup": false,
    "reminders": [],
    "remindersGlobal": [],
    "team": "minion",
    "firstNight": 110.0
  },
  {
    "ability": "在等同于初始外来者数量的夜晚，所有镇民玩家中毒直到下个黄昏。[外来者数量任意]",
    "image": "https://oss.gstonegames.com/data_file/clocktower/upload/202411/c_7860002933371_9c39e151.jpg",
    "edition": "custom",
    "flavor": "",
    "id": "xaan_c",
    "firstNightReminder": "如果初始外来者的数量等于1，则标记大限将至。",
    "otherNightReminder": "如果初始外来者的数量等于当前游戏的夜晚数，则标记大限将至。",
    "name": "限",
    "otherNight": 1300.0,
    "setup": true,
    "reminders": [
      "第一晚",
      "第二晚",
      "第三晚",
      "第四晚",
      "大限将至"
    ],
    "remindersGlobal": [],
    "team": "minion",
    "firstNight": 4575.0
  },
  {
    "ability": "如果大于等于五名玩家存活时（旅行者不计算在内）恶魔死亡，你变成那个恶魔。",
    "image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/scarlet_woman.png",
    "edition": "custom",
    "flavor": "",
    "id": "scarletwoman_c",
    "firstNightReminder": "",
    "otherNightReminder": "如果红唇女郎今天变成了小恶魔，对她展示“你是”信息标记，和小恶魔角色标记。",
    "name": "红唇女郎",
    "otherNight": 3700.0,
    "setup": false,
    "reminders": [
      "是恶魔"
    ],
    "remindersGlobal": [
      "是恶魔"
    ],
    "team": "minion",
    "firstNight": 0
  },
  {
    "ability": "每个夜晚，你要选择一名玩家：如果他明天白天发起提名，他死亡。如果只有三名存活的玩家，你失去此能力。",
    "image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/witch.png",
    "edition": "custom",
    "flavor": "",
    "id": "witch_c",
    "firstNightReminder": "让女巫选择一名玩家。标记那名玩家被诅咒。",
    "otherNightReminder": "让女巫选择一名玩家。标记那名玩家被诅咒。",
    "name": "女巫",
    "otherNight": 2700.0,
    "setup": false,
    "reminders": [
      "被诅咒"
    ],
    "remindersGlobal": [],
    "team": "minion",
    "firstNight": 5700.0
  },
  {
    "ability": "每个夜晚*，你要选择两名玩家：他们死亡。你的上个夜晚选择过的且当前死亡的玩家可能会被你反刍。",
    "image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/shabaloth.png",
    "edition": "custom",
    "flavor": "",
    "id": "shabaloth_c",
    "firstNightReminder": "",
    "otherNightReminder": "上一夜被沙巴洛斯选择且当前已死亡的玩家之一可能被反刍，如果被反刍，标记那名玩家被复活。让沙巴洛斯选择两名玩家。标记这两名玩家死亡。",
    "name": "沙巴洛斯",
    "otherNight": 5200.0,
    "setup": false,
    "reminders": [
      "死亡",
      "死亡",
      "复活"
    ],
    "remindersGlobal": [],
    "team": "demon",
    "firstNight": 0
  },
  {
    "ability": "每个夜晚*，你要选择一名玩家：他死亡。镇民玩家的能力都会产生错误信息。如果白天没人被处决，邪恶阵营获胜。",
    "image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/vortox.png",
    "edition": "custom",
    "flavor": "",
    "id": "vortox_c",
    "firstNightReminder": "",
    "otherNightReminder": "让涡流选择一名玩家。标记那名玩家死亡。",
    "name": "涡流",
    "otherNight": 5600.0,
    "setup": false,
    "reminders": [
      "死亡"
    ],
    "remindersGlobal": [],
    "team": "demon",
    "firstNight": 0
  },
  {
    "ability": "在你的首个夜晚，你会得知一段秘密短语。每次你在白天公开说出这段短语，当天便可能会有一名玩家在这之后死亡。",
    "image": "https://oss.gstonegames.com/data_file/clocktower/upload/202402/c_9719440568071_03aa8062.jpg",
    "edition": "custom",
    "flavor": "",
    "id": "yaggababble_c",
    "firstNightReminder": "在为首个夜晚做准备时，用纸条或手机便签或其他便捷的设备写下一段短语。\n在首个夜晚，唤醒牙噶巴卜，对他展示这段短语，然后让他重新入睡。\n",
    "otherNightReminder": "每当牙噶巴卜在白天公开说出这段短语时，将一枚“死亡”提示标记放入魔典左侧的中央位置，用以提示你需要在今晚放置这个标记。\n每个夜晚，你需要选择是否将放入魔典中央的“死亡”提示标记放置在一名玩家的角色标记旁。如果你这么做，那么同时为放置了提示标记的角色标记上再放置帷幕标记。这些玩家死亡。",
    "name": "牙噶巴卜",
    "otherNight": 7750.0,
    "setup": false,
    "reminders": [
      "死亡"
    ],
    "remindersGlobal": [],
    "team": "demon",
    "firstNight": 6610.0
  }
]