[
  {
    "id": "_meta",
    "name": "鸦木装配车间",
    "author": "海雾",
    "logo": "https://s2.loli.net/2025/09/16/4dWSDhAZlJoiTsk.png",
    "A jinxed": "相克",
    "status": [
      {
        "name": "装配！行动！完美！",
        "skill": "游戏开始前，说书人从“备选”角色（带▲的角色）中挑选5~6名镇民，2~3名外来者、爪牙和恶魔加入游戏，组成完整的剧本！"
      }
    ]
  },
  {
    "id": "uv6d0fft221232",
    "name": "装配！行动！完美！",
    "team": "fabled",
    "ability": "游戏开始前，说书人从“备选”角色（带▲的角色）中挑选5~6名镇民，2~3名外来者、爪牙和恶魔加入游戏，组成完整的剧本！",
    "image": "https://clocktower-wiki.gstonegames.com/images/thumb/9/97/Bootlegger.png/200px-Bootlegger.png",
    "setup": false,
    "reminders": []
  },
  {
    "ability": "在你的首个夜晚，你会得知一名善良玩家。",
    "image": "https://oss.gstonegames.com/data_file/clocktower/upload/202305/c_9219342584861_b889322f.jpg",
    "edition": "custom",
    "flavor": "",
    "id": "steward_c",
    "firstNightReminder": "唤醒事务官，指向标记有“得知”的那名玩家。让事务官重新入睡。",
    "otherNightReminder": "",
    "name": "事务官",
    "otherNight": 0,
    "setup": false,
    "reminders": [
      "得知"
    ],
    "remindersGlobal": [],
    "team": "townsfolk",
    "firstNight": 8700.0
  },
  {
    "ability": "在你的首个夜晚，你会得知场上邻座的邪恶玩家有多少对。",
    "image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/chef.png",
    "edition": "custom",
    "flavor": "",
    "id": "chef_c",
    "firstNightReminder": "给他展示数字手势来告诉他场上邻座邪恶玩家有多少对。",
    "otherNightReminder": "",
    "name": "厨师",
    "otherNight": 0,
    "setup": false,
    "reminders": [],
    "remindersGlobal": [],
    "team": "townsfolk",
    "firstNight": 7800.0
  },
  {
    "ability": "每个夜晚，你要选择两名玩家：你会得知他们之中是否有恶魔。会有一名善良玩家始终被你的能力当作恶魔。",
    "image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/fortune_teller.png",
    "edition": "custom",
    "flavor": "",
    "id": "fortune_teller_c",
    "firstNightReminder": "让占卜师选择两名玩家。如果其中有恶魔或“干扰项”，点头示意，否则摇头。",
    "otherNightReminder": "让占卜师选择两名玩家。如果其中有恶魔或“干扰项”，点头示意，否则摇头。",
    "name": "占卜师",
    "otherNight": 11100.0,
    "setup": false,
    "reminders": [
      "干扰项"
    ],
    "remindersGlobal": [],
    "team": "townsfolk",
    "firstNight": 8000.0
  },
  {
    "ability": "每个夜晚*，你会得知在今天白天时是否有爪牙发起过提名。",
    "image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/town_crier.png",
    "edition": "custom",
    "flavor": "",
    "id": "town_crier_c",
    "firstNightReminder": "",
    "otherNightReminder": "对他点头或摇头示意今天白天是否有爪牙发起过提名。",
    "name": "城镇公告员",
    "otherNight": 11700.0,
    "setup": false,
    "reminders": [
      "爪牙未提名",
      "爪牙已提名"
    ],
    "remindersGlobal": [],
    "team": "townsfolk",
    "firstNight": 0
  },
  {
    "ability": "每个夜晚*，你会得知有多少名死亡的玩家是邪恶的。",
    "image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/oracle.png",
    "edition": "custom",
    "flavor": "",
    "id": "oracle_c",
    "firstNightReminder": "",
    "otherNightReminder": "给他展示数字手势来告诉他当前已死亡的玩家中有多少玩家是邪恶的。",
    "name": "神谕者",
    "otherNight": 11800.0,
    "setup": false,
    "reminders": [],
    "remindersGlobal": [],
    "team": "townsfolk",
    "firstNight": 0
  },
  {
    "ability": "每局游戏限一次，在夜晚时，你可以选择一名玩家：他会得知你是守夜人。",
    "image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/nightwatchman.png",
    "edition": "custom",
    "flavor": "",
    "id": "nightwatchman_c",
    "firstNightReminder": "守夜人可以指向一名玩家。如果他这么做，则唤醒那名玩家，告知其被守夜人选中，且告知他守夜人是谁。",
    "otherNightReminder": "守夜人可以指向一名玩家。如果他这么做，则唤醒那名玩家，告知其被守夜人选中，且告知他守夜人是谁。",
    "name": "守夜人",
    "otherNight": 13400.0,
    "setup": false,
    "reminders": [
      "失去能力"
    ],
    "remindersGlobal": [],
    "team": "townsfolk",
    "firstNight": 10700.0
  },
  {
    "ability": "在你的首个白天，如果你提名并处决了一名玩家，当晚恶魔不会造成死亡。",
    "image": "https://clocktower-wiki.gstonegames.com/images/f/f2/Princess.png",
    "edition": "custom",
    "flavor": "",
    "id": "princess_c",
    "firstNightReminder": "",
    "otherNightReminder": "",
    "name": "公主",
    "otherNight": 0,
    "setup": false,
    "reminders": [],
    "remindersGlobal": [
      "没有死亡"
    ],
    "team": "townsfolk",
    "firstNight": 0
  },
  {
    "ability": "如果只有三名玩家存活且白天没有人被处决，你的阵营获胜。如果你在夜晚即将死亡，可能会有一名其他玩家代替你死亡。",
    "image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/mayor.png",
    "edition": "custom",
    "flavor": "",
    "id": "mayor_c",
    "firstNightReminder": "",
    "otherNightReminder": "",
    "name": "镇长",
    "otherNight": 0,
    "setup": false,
    "reminders": [],
    "remindersGlobal": [],
    "team": "townsfolk",
    "firstNight": 0
  },
  {
    "ability": "在你的首个夜晚，你会得知两名玩家和一个爪牙角色：这两名玩家之一是该角色（或者你会得知没有爪牙在场）。",
    "image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/investigator.png",
    "edition": "custom",
    "flavor": "",
    "id": "1investigator_c",
    "firstNightReminder": "展示那个爪牙角色标记。指向被你标记“爪牙”和“错误”的两名玩家。",
    "otherNightReminder": "",
    "name": "▲调查员",
    "otherNight": 0,
    "setup": false,
    "reminders": [
      "爪牙",
      "错误"
    ],
    "remindersGlobal": [],
    "team": "townsfolk",
    "firstNight": 7700.0
  },
  {
    "ability": "每个夜晚，你要选择除你以外的两名存活的玩家：你会得知他们中有几人在当晚因其自身能力而被唤醒。",
    "image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/chambermaid.png",
    "edition": "custom",
    "flavor": "",
    "id": "1chambermaid_c",
    "firstNightReminder": "让侍女选择除自己外的两名存活玩家。给她展示数字手势来告诉她这些玩家中有几人因自身能力被唤醒。",
    "otherNightReminder": "让侍女选择除自己外的两名存活玩家。给她展示数字手势来告诉她这些玩家中有几人因自身能力被唤醒。",
    "name": "▲侍女",
    "otherNight": 14800.0,
    "setup": false,
    "reminders": [],
    "remindersGlobal": [],
    "team": "townsfolk",
    "firstNight": 12400.0,
    "special": [
      {
        "name": "card",
        "type": "signal",
        "value": "非法目标，重新选择！"
      }
    ]
  },
  {
    "ability": "每个夜晚，你会得知一名与上个夜晚得知的玩家角色类型不同的玩家。[+0~1外来者]",
    "image": "https://oss.gstonegames.com/data_file/clocktower/upload/202410/c_7787277188271_9eba6446.jpg",
    "edition": "custom",
    "flavor": "",
    "id": "1balloonist_c",
    "firstNightReminder": "唤醒气球驾驶员，指向一名玩家，在其角色标记旁放置“得知”提示标记。",
    "otherNightReminder": "唤醒气球驾驶员，指向一名与放置“得知”角色标记玩家角色类型不同的玩家，在其角色标记旁放置“得知”提示标记。移除上一晚放置的“得知”角色标记。",
    "name": "▲气球驾驶员",
    "otherNight": 9101.0,
    "setup": true,
    "reminders": [
      "得知",
      "得知",
      "得知",
      "得知",
      "得知"
    ],
    "remindersGlobal": [],
    "team": "townsfolk",
    "firstNight": 12101.0
  },
  {
    "ability": "每个夜晚，你要选择一名玩家：如果你选中了爪牙，他会得知被传教士选中。所有被你选中的爪牙失去能力。",
    "image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/preacher.png",
    "edition": "custom",
    "flavor": "",
    "id": "1preacher_c",
    "firstNightReminder": "传教士选择一名玩家。如果选中了爪牙，则唤醒并告知他被传教士选中。",
    "otherNightReminder": "传教士选择一名玩家。如果选中了爪牙，则唤醒并告知他被传教士选中。",
    "name": "▲传教士",
    "otherNight": 1200.0,
    "setup": false,
    "reminders": [
      "失去能力"
    ],
    "remindersGlobal": [],
    "team": "townsfolk",
    "firstNight": 4200.0
  },
  {
    "ability": "每个夜晚*，你要选择除你以外的一名玩家：当晚恶魔的负面能力对他无效。",
    "image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/monk.png",
    "edition": "custom",
    "flavor": "",
    "id": "1monk_c",
    "firstNightReminder": "",
    "otherNightReminder": "让僧侣选择除自己外的一名玩家。标记那名玩家被保护。",
    "name": "▲僧侣",
    "otherNight": 2200.0,
    "setup": false,
    "reminders": [
      "保护"
    ],
    "remindersGlobal": [],
    "team": "townsfolk",
    "firstNight": 0
  },
  {
    "ability": "在你的首个白天，你可以公开猜测任意玩家的角色最多五次。在当晚，你会得知猜测正确的角色数量。",
    "image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/juggler.png",
    "edition": "custom",
    "flavor": "",
    "id": "1juggler_c",
    "firstNightReminder": "",
    "otherNightReminder": "给他展示数字手势来告诉他他当天白天猜测正确的次数。",
    "name": "▲杂耍艺人",
    "otherNight": 12000.0,
    "setup": false,
    "reminders": [
      "猜测正确"
    ],
    "remindersGlobal": [],
    "team": "townsfolk",
    "firstNight": 0
  },
  {
    "ability": "每个白天，你可以私下询问说书人以得知两条信息：一个是正确的，一个是错误的。",
    "image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/savant.png",
    "edition": "custom",
    "flavor": "",
    "id": "1savant_c",
    "firstNightReminder": "",
    "otherNightReminder": "",
    "name": "▲博学者",
    "otherNight": 0,
    "setup": false,
    "reminders": [],
    "remindersGlobal": [],
    "team": "townsfolk",
    "firstNight": 0
  },
  {
    "ability": "恶魔会以为你是爪牙。爪牙会以为你是恶魔。",
    "image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/magician.png",
    "edition": "custom",
    "flavor": "",
    "id": "1magician_c",
    "firstNightReminder": "如果魔术师在场，则需要对爪牙信息环节和恶魔信息环节的相关内容进行调整。",
    "otherNightReminder": "",
    "name": "▲魔术师",
    "otherNight": 0,
    "setup": false,
    "reminders": [
      "是魔术师"
    ],
    "remindersGlobal": [],
    "team": "townsfolk",
    "firstNight": 1100.0,
    "special": [
      {
        "name": "replace-character",
        "type": "reveal"
      }
    ]
  },
  {
    "ability": "当你在夜晚死亡时，一名存活的善良玩家会变成农夫。",
    "image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/farmer.png",
    "edition": "custom",
    "flavor": "",
    "id": "1farmer_c",
    "firstNightReminder": "",
    "otherNightReminder": "如果农民在夜晚死去，则选择另一位善良玩家成为农民。唤醒这名玩家，并告知他成为了农民。",
    "name": "▲农夫",
    "otherNight": 10300.0,
    "setup": false,
    "reminders": [],
    "remindersGlobal": [],
    "team": "townsfolk",
    "firstNight": 0
  },
  {
    "ability": "你可能会被当作邪恶阵营、爪牙角色或恶魔角色，即使你已死亡。",
    "image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/recluse.png",
    "edition": "custom",
    "flavor": "",
    "id": "recluse_c",
    "firstNightReminder": "",
    "otherNightReminder": "",
    "name": "陌客",
    "otherNight": 0,
    "setup": false,
    "reminders": [],
    "remindersGlobal": [],
    "team": "outsider",
    "firstNight": 0
  },
  {
    "ability": "一名玩家醉酒，即使你已死亡。每局游戏限一次，你可以猜测谁是那个醉酒的玩家，如果猜对了，你会得知谁是恶魔，但如果猜错了，你会得知错误的“谁是恶魔”信息。",
    "image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/puzzlemaster.png",
    "edition": "custom",
    "flavor": "",
    "id": "puzzlemaster_c",
    "firstNightReminder": "",
    "otherNightReminder": "",
    "name": "解谜大师",
    "otherNight": 0,
    "setup": false,
    "reminders": [
      "醉酒",
      "已猜测"
    ],
    "remindersGlobal": [],
    "team": "outsider",
    "firstNight": 0
  },
  {
    "ability": "如果你死亡，当晚爪牙和恶魔玩家可以选择变成新的爪牙和恶魔角色。",
    "image": "https://oss.gstonegames.com/data_file/clocktower/upload/202312/c_9723021341071_86da6df4.jpg",
    "edition": "custom",
    "flavor": "",
    "id": "1hatter_c",
    "firstNightReminder": "",
    "otherNightReminder": "在当晚，一同唤醒所有爪牙和恶魔。对他们展示“该角色的能力对你生效”信息标记，然后展示帽匠角色标记。每名以此被唤醒的玩家可以选择摇头或指向角色列表上与自己当前角色类型相同的一个角色。如果一名玩家在做出自己的选择后会使得自己的角色与一名其他玩家选择的角色相同，对他摇头示意他重新选择。在选择完成后让他重新入睡。移除“今晚茶会”提示标记。根据这些玩家的选择，在魔典上执行相应的角色变化操作。",
    "name": "▲帽匠",
    "otherNight": 800.0,
    "setup": false,
    "reminders": [
      "今晚茶会"
    ],
    "remindersGlobal": [],
    "team": "outsider",
    "firstNight": 0
  },
  {
    "ability": "每局游戏你只能发起提名一次。当你发起提名时，如果被你提名的玩家不是恶魔，他死亡。",
    "image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/golem.png",
    "edition": "custom",
    "flavor": "",
    "id": "1golem_c",
    "firstNightReminder": "",
    "otherNightReminder": "",
    "name": "▲魔像",
    "otherNight": 0,
    "setup": false,
    "reminders": [
      "无法提名"
    ],
    "remindersGlobal": [],
    "team": "outsider",
    "firstNight": 0
  },
  {
    "ability": "如果你死于处决，你的阵营落败。",
    "image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/saint.png",
    "edition": "custom",
    "flavor": "",
    "id": "1saint_c",
    "firstNightReminder": "",
    "otherNightReminder": "",
    "name": "▲圣徒",
    "otherNight": 0,
    "setup": false,
    "reminders": [],
    "remindersGlobal": [],
    "team": "outsider",
    "firstNight": 0
  },
  {
    "ability": "在你的首个夜晚，你要选择除你以外的一名玩家：你转变为他的阵营，即使你已醉酒或中毒，但你不知道你转变后的阵营。",
    "image": "https://oss.gstonegames.com/data_file/clocktower/upload/202405/c_0102424156171_21d2f372.jpg",
    "edition": "custom",
    "flavor": "",
    "id": "1ogre_c",
    "firstNightReminder": "让食人魔选择一名玩家。如果他选择了邪恶玩家，标记食人魔玩家为邪恶阵营。 ",
    "otherNightReminder": "",
    "name": "▲食人魔",
    "otherNight": 0,
    "setup": false,
    "reminders": [
      "挚友"
    ],
    "remindersGlobal": [],
    "team": "outsider",
    "firstNight": 11750.0
  },
  {
    "ability": "每局游戏限一次，在夜晚时*，你可以选择一名玩家：他死亡，即使因为任何原因让他不会死亡。",
    "image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/assassin.png",
    "edition": "custom",
    "flavor": "",
    "id": "assassin_c",
    "firstNightReminder": "",
    "otherNightReminder": "刺客可以选择一名玩家。如果他这么做了，标记那名玩家死亡，且刺客失去能力，之后的夜晚无需再唤醒刺客。",
    "name": "刺客",
    "otherNight": 8600.0,
    "setup": false,
    "reminders": [
      "死亡",
      "失去能力"
    ],
    "remindersGlobal": [],
    "team": "minion",
    "firstNight": 0
  },
  {
    "ability": "在等同于初始外来者数量的夜晚，所有镇民玩家中毒直到下个黄昏。[外来者数量任意]",
    "image": "https://oss.gstonegames.com/data_file/clocktower/upload/202411/c_7860002933371_9c39e151.jpg",
    "edition": "custom",
    "flavor": "",
    "id": "xaan_c",
    "firstNightReminder": "如果初始外来者的数量等于1，则标记大限将至。",
    "otherNightReminder": "如果初始外来者的数量等于当前游戏的夜晚数，则标记大限将至。",
    "name": "限",
    "otherNight": 1300.0,
    "setup": true,
    "reminders": [
      "第一晚",
      "第二晚",
      "第三晚",
      "第四晚",
      "大限将至"
    ],
    "remindersGlobal": [],
    "team": "minion",
    "firstNight": 4575.0
  },
  {
    "ability": "你以为你是一个善良角色，但其实你不是。恶魔会知道你是提线木偶。[提线木偶会与恶魔邻座]",
    "image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/marionette.png",
    "edition": "custom",
    "flavor": "",
    "id": "1marionette_c",
    "firstNightReminder": "如果提线木偶在场，对恶魔展示提线木偶角色标记并指向提线木偶玩家。",
    "otherNightReminder": "",
    "name": "▲提线木偶",
    "otherNight": 0,
    "setup": true,
    "reminders": [],
    "remindersGlobal": [
      "是提线木偶"
    ],
    "team": "minion",
    "firstNight": 3200.0,
    "special": [
      {
        "name": "bag-disabled",
        "type": "selection"
      },
      {
        "name": "replace-character",
        "type": "reveal"
      }
    ]
  },
  {
    "ability": "每个白天，在提名开始前，你可以公开选择一名玩家：他死亡。如果你被处决，提名你的玩家需要和你猜拳，只有你输了你才会死亡。",
    "image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/psychopath.png",
    "edition": "custom",
    "flavor": "",
    "id": "1psychopath_c",
    "firstNightReminder": "",
    "otherNightReminder": "",
    "name": "▲精神病患者",
    "otherNight": 0,
    "setup": false,
    "reminders": [],
    "remindersGlobal": [],
    "team": "minion",
    "firstNight": 0
  },
  {
    "ability": "在你的首个夜晚，你会得知一个关键词。首个说出该关键词的善良玩家会在当晚转变为邪恶阵营。",
    "image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/mezepheles.png",
    "edition": "custom",
    "flavor": "",
    "id": "1mezepheles_c",
    "firstNightReminder": "唤醒灵言师，对他展示他的关键词。 ",
    "otherNightReminder": "唤醒第一个说出灵言师词语的玩家并告知他已经变成邪恶阵营。",
    "name": "▲灵言师",
    "otherNight": 3200.0,
    "setup": false,
    "reminders": [
      "转为邪恶",
      "失去能力"
    ],
    "remindersGlobal": [],
    "team": "minion",
    "firstNight": 6100.0
  },
  {
    "ability": "每个夜晚，你能查看魔典。你可能会被当作善良阵营、镇民角色或外来者角色，即使你已死亡。",
    "image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/spy.png",
    "edition": "custom",
    "flavor": "",
    "id": "1spy_c",
    "firstNightReminder": "将魔典展示给间谍，他想看多久就看多久。",
    "otherNightReminder": "将魔典展示给间谍，他想看多久就看多久。",
    "name": "▲间谍",
    "otherNight": 14400.0,
    "setup": false,
    "reminders": [],
    "remindersGlobal": [],
    "team": "minion",
    "firstNight": 11700.0,
    "special": [
      {
        "name": "grimoire",
        "type": "signal",
        "time": "night"
      }
    ]
  },
  {
    "ability": "在你的首个夜晚，你会得知一段秘密短语。每次你在白天公开说出这段短语，当天便可能会有一名玩家在这之后死亡。",
    "image": "https://oss.gstonegames.com/data_file/clocktower/upload/202402/c_9719440568071_03aa8062.jpg",
    "edition": "custom",
    "flavor": "",
    "id": "yaggababble_c",
    "firstNightReminder": "在为首个夜晚做准备时，用纸条或手机便签或其他便捷的设备写下一段短语。\n在首个夜晚，唤醒牙噶巴卜，对他展示这段短语，然后让他重新入睡。\n",
    "otherNightReminder": "每当牙噶巴卜在白天公开说出这段短语时，将一枚“死亡”提示标记放入魔典左侧的中央位置，用以提示你需要在今晚放置这个标记。\n每个夜晚，你需要选择是否将放入魔典中央的“死亡”提示标记放置在一名玩家的角色标记旁。如果你这么做，那么同时为放置了提示标记的角色标记上再放置帷幕标记。这些玩家死亡。",
    "name": "牙噶巴卜",
    "otherNight": 7750.0,
    "setup": false,
    "reminders": [
      "死亡"
    ],
    "remindersGlobal": [],
    "team": "demon",
    "firstNight": 6610.0
  },
  {
    "ability": "每个夜晚*，你要选择一名玩家：他死亡。如果你以这种方式自杀，一名爪牙会变成小恶魔。",
    "image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/imp.png",
    "edition": "custom",
    "flavor": "",
    "id": "1imp_c",
    "firstNightReminder": "",
    "otherNightReminder": "让小恶魔选择一名玩家。标记那名玩家死亡。如果小恶魔选择了自己：用一个备用的小恶魔标记替换一个存活的爪牙角色标记。让原来的小恶魔重新入睡。唤醒新的小恶魔。对他展示“你是”信息标记，和小恶魔角色标记。",
    "name": "▲小恶魔",
    "otherNight": 4900.0,
    "setup": false,
    "reminders": [
      "死亡"
    ],
    "remindersGlobal": [],
    "team": "demon",
    "firstNight": 0
  },
  {
    "ability": "每个夜晚*，你要选择一名玩家：他死亡。被你杀死的爪牙保留他的能力，且与他邻近的两名镇民之一中毒。[-1外来者]",
    "image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/vigormortis.png",
    "edition": "custom",
    "flavor": "",
    "id": "1vigormortis_c",
    "firstNightReminder": "",
    "otherNightReminder": "让亡骨魔选择一名玩家。标记那名玩家死亡。如果该玩家是爪牙，标记该玩家保留能力，并标记与该玩家邻近的镇民玩家之一中毒。",
    "name": "▲亡骨魔",
    "otherNight": 6100.0,
    "setup": true,
    "reminders": [
      "死亡",
      "保留能力",
      "中毒"
    ],
    "remindersGlobal": [],
    "team": "demon",
    "firstNight": 0
  },
  {
    "ability": "每个夜晚，你要选择一名玩家：他中毒。上个因你的能力中毒的玩家会死亡并恢复健康。",
    "image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/pukka.png",
    "edition": "custom",
    "flavor": "",
    "id": "1pukka_c",
    "firstNightReminder": "让普卡选择一名玩家。标记那名玩家中毒。",
    "otherNightReminder": "让普卡选择一名玩家。标记那名玩家中毒。【圆】上一个因普卡中毒的玩家死亡，随后恢复健康。",
    "name": "▲普卡",
    "otherNight": 5100.0,
    "setup": false,
    "reminders": [
      "中毒",
      "死亡"
    ],
    "remindersGlobal": [],
    "team": "demon",
    "firstNight": 6600.0
  },
  {
    "ability": "每个夜晚*，你要选择一个角色：他死亡。如果该角色不在场，则由说书人来决定谁会被你杀死。",
    "image": "https://oss.gstonegames.com/data_file/clocktower/upload/202310/c_6886084308961_f221dd48.jpg",
    "edition": "custom",
    "flavor": "",
    "id": "1ojo_c",
    "firstNightReminder": "",
    "otherNightReminder": "唤醒奥赫。让奥赫指向角色列表上的一个角色标记。如果被选择的角色在场，对应的玩家死亡——使用“死亡”提示标记标记那名玩家。如果被选择的角色不在场，那么改为你来选择任意一名玩家，那名玩家死亡——使用“死亡”提示标记标记那名玩家。让奥赫重新入睡。",
    "name": "▲奥赫",
    "otherNight": 6200.0,
    "setup": false,
    "reminders": [
      "死亡"
    ],
    "remindersGlobal": [],
    "team": "demon",
    "firstNight": 0
  },
  {
    "id": "cb86dec4-1aba-4829-87f6-dad01afbf24c",
    "name": "气球驾驶员&提线木偶",
    "team": "A jinxed",
    "ability": "如果提线木偶抽到了气球驾驶员，也可能会+1外来者。",
    "image": "https://oss.gstonegames.com/data_file/clocktower/upload/202410/c_7787277188271_9eba6446.jpg"
  },
  {
    "id": "f30e04dd-84d0-43f3-bd13-6a8767fc9989",
    "name": "魔术师&间谍",
    "team": "A jinxed",
    "ability": "当间谍查看魔典时，魔术师和恶魔的角色标记会被说书人移除。",
    "image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/magician.png"
  },
  {
    "id": "744962be-226f-4e27-a4fd-ce60c4373d74",
    "name": "陌客&食人魔",
    "team": "A jinxed",
    "ability": "如果陌客被食人魔当作邪恶阵营，食人魔会得知自己转变为邪恶。",
    "image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/recluse.png"
  },
  {
    "id": "f91f6150-974d-4964-a8f7-8a8c9b541726",
    "name": "食人魔&间谍",
    "team": "A jinxed",
    "ability": "间谍必定被食人魔当作邪恶阵营。",
    "image": "https://oss.gstonegames.com/data_file/clocktower/upload/202405/c_0102424156171_21d2f372.jpg"
  }
]