[
  {
    "id": "_meta",
    "name": "我们的故事",
    "author": "凤梨太黑了吧",
    "logo": "https://free.picui.cn/free/2025/10/28/6900cbd8b5e00.png",
    "A jinxed": "相克"
  },
  {
    "id": "shengjiezhihun1",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/spirit_of_ivory.png",
    "edition": "custom",
    "name": "圣洁之魂",
    "setup": false,
    "reminders": [
      "禁止邪恶"
    ],
    "team": "fabled",
    "ability": "游戏过程中邪恶玩家的总数最多能比初始设置多一名（旅行者不计算在内）。"
  },
  {
    "ability": "在你的首个夜晚，你会得知离你最近的邪恶玩家位于你的哪一侧（左/右/相同）。如果与你邻近的玩家中有邪恶阵营，你会得知错误信息。",
    "image": "https://oss.gstonegames.com/data_file/clocktower/upload/202301/c_4484677694761_241d43f7.jpg",
    "edition": "custom",
    "flavor": "",
    "id": "qintianjian_c",
    "firstNightReminder": "唤醒钦天监，对其用拇指指向其左侧或右侧示意。如果两侧邪恶玩家与他距离相同，拇指朝下示意。",
    "otherNightReminder": "",
    "name": "钦天监",
    "otherNight": 0,
    "setup": false,
    "reminders": [],
    "remindersGlobal": [],
    "team": "townsfolk",
    "firstNight": 12100.0,
    "special": [
      {
        "name": "card",
        "type": "signal",
        "value": "左"
      },
      {
        "name": "card",
        "type": "signal",
        "value": "相同"
      },
      {
        "name": "card",
        "type": "signal",
        "value": "右"
      }
    ]
  },
  {
    "ability": "在你的首个夜晚，你会得知一名玩家的角色类型。每个夜晚*，你会从他的顺时针方向得知下一名非旅行者玩家的角色类型。",
    "image": "https://oss.gstonegames.com/data_file/clocktower/upload/202404/c_0697822943171_0efef766.jpg",
    "edition": "custom",
    "flavor": "",
    "id": "fengshuishi_c",
    "firstNightReminder": "在首个夜晚，唤醒风水师，告知他“标记”提示标记旁的玩家角色类型，并将标记顺时针移动一名玩家。",
    "otherNightReminder": "唤醒风水师，告知他“标记”提示标记旁的玩家角色类型，并将标记顺时针移动一名玩家。",
    "name": "风水师",
    "otherNight": 12240.0,
    "setup": false,
    "reminders": [
      "得知"
    ],
    "remindersGlobal": [],
    "team": "townsfolk",
    "firstNight": 9420.0
  },
  {
    "ability": "每个夜晚，你要选择两名玩家：你会得知他们之中是否有恶魔。会有一名善良玩家始终被你的能力当作恶魔。",
    "image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/fortune_teller.png",
    "edition": "custom",
    "flavor": "",
    "id": "fortune_teller_c",
    "firstNightReminder": "让占卜师选择两名玩家。如果其中有恶魔或“干扰项”，点头示意，否则摇头。",
    "otherNightReminder": "让占卜师选择两名玩家。如果其中有恶魔或“干扰项”，点头示意，否则摇头。",
    "name": "占卜师",
    "otherNight": 11100.0,
    "setup": false,
    "reminders": [
      "干扰项"
    ],
    "remindersGlobal": [],
    "team": "townsfolk",
    "firstNight": 8000.0
  },
  {
    "ability": "每个夜晚，你要选择除你以外的两名存活的玩家：你会得知他们中有几人在当晚因其自身能力而被唤醒。",
    "image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/chambermaid.png",
    "edition": "custom",
    "flavor": "",
    "id": "chambermaid_c",
    "firstNightReminder": "让侍女选择除自己外的两名存活玩家。给她展示数字手势来告诉她这些玩家中有几人因自身能力被唤醒。",
    "otherNightReminder": "让侍女选择除自己外的两名存活玩家。给她展示数字手势来告诉她这些玩家中有几人因自身能力被唤醒。",
    "name": "侍女",
    "otherNight": 14800.0,
    "setup": false,
    "reminders": [],
    "remindersGlobal": [],
    "team": "townsfolk",
    "firstNight": 12400.0,
    "special": [
      {
        "name": "card",
        "type": "signal",
        "value": "非法目标，重新选择！"
      }
    ]
  },
  {
    "ability": "每个夜晚，你要选择一名存活的玩家：如果你选中了恶魔，你和他交换角色和阵营，然后他中毒。",
    "image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/snake_charmer.png",
    "edition": "custom",
    "flavor": "",
    "id": "snake_charmer_c",
    "firstNightReminder": "让舞蛇人选择一名玩家。如果舞蛇人选中了恶魔：展示“你是”信息标记和恶魔角色标记。用拇指向下代表他阵营变为邪恶。在魔典中交换舞蛇人和恶魔的角色标记。让原来的舞蛇人重新入睡。唤醒原来的恶魔。对老恶魔展示“你是”信息标记和舞蛇人角色标记，并用拇指向上代表他阵营变为善良。",
    "otherNightReminder": "让舞蛇人选择一名玩家。如果舞蛇人选中了恶魔：展示“你是”信息标记和恶魔角色标记。用拇指向下代表他阵营变为邪恶。在魔典中交换舞蛇人和恶魔的角色标记。让原来的舞蛇人重新入睡。唤醒原来的恶魔。对老恶魔展示“你是”信息标记和舞蛇人角色标记，并用拇指向上代表他阵营变为善良。",
    "name": "舞蛇人",
    "otherNight": 2100.0,
    "setup": false,
    "reminders": [
      "中毒"
    ],
    "remindersGlobal": [],
    "team": "townsfolk",
    "firstNight": 5200.0
  },
  {
    "ability": "每个夜晚，你会得知一名与上个夜晚得知的玩家角色类型不同的玩家。[+0~1外来者]",
    "image": "https://oss.gstonegames.com/data_file/clocktower/upload/202410/c_7787277188271_9eba6446.jpg",
    "edition": "custom",
    "flavor": "",
    "id": "balloonist_c",
    "firstNightReminder": "唤醒气球驾驶员，指向一名玩家，在其角色标记旁放置“得知”提示标记。",
    "otherNightReminder": "唤醒气球驾驶员，指向一名与放置“得知”角色标记玩家角色类型不同的玩家，在其角色标记旁放置“得知”提示标记。移除上一晚放置的“得知”角色标记。",
    "name": "气球驾驶员",
    "otherNight": 9101.0,
    "setup": true,
    "reminders": [
      "得知",
      "得知",
      "得知",
      "得知",
      "得知"
    ],
    "remindersGlobal": [],
    "team": "townsfolk",
    "firstNight": 12101.0
  },
  {
    "ability": "每个夜晚*，你要选择一名存活玩家：如果他是善良的，他死亡，并且当晚恶魔不会造成死亡。会有一名善良玩家始终被当作邪恶阵营。 ",
    "image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/lycanthrope.png",
    "edition": "custom",
    "flavor": "",
    "id": "lycanthrope_c",
    "firstNightReminder": "",
    "otherNightReminder": "让半兽人选择一名玩家。如果该玩家是善良玩家，该玩家死亡，且当晚恶魔不会造成死亡。",
    "name": "半兽人",
    "otherNight": 4400.0,
    "setup": false,
    "reminders": [
      "失足",
      "死亡"
    ],
    "remindersGlobal": [],
    "team": "townsfolk",
    "firstNight": 0
  },
  {
    "ability": "每局游戏限一次，你可以在白天时公开选择一名玩家：如果他是恶魔，他死亡。",
    "image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/slayer.png",
    "edition": "custom",
    "flavor": "",
    "id": "slayer_c",
    "firstNightReminder": "",
    "otherNightReminder": "",
    "name": "猎手",
    "otherNight": 0,
    "setup": false,
    "reminders": [
      "失去能力"
    ],
    "remindersGlobal": [],
    "team": "townsfolk",
    "firstNight": 0
  },
  {
    "ability": "每个白天，你可以私下询问说书人以得知两条信息：一个是正确的，一个是错误的。",
    "image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/savant.png",
    "edition": "custom",
    "flavor": "",
    "id": "savant_c",
    "firstNightReminder": "",
    "otherNightReminder": "",
    "name": "博学者",
    "otherNight": 0,
    "setup": false,
    "reminders": [],
    "remindersGlobal": [],
    "team": "townsfolk",
    "firstNight": 0
  },
  {
    "ability": "爪牙和恶魔互相不认识。如果你死亡，当晚他们会互相认识。",
    "image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/poppy_grower.png",
    "edition": "custom",
    "flavor": "",
    "id": "poppy_grower_c",
    "firstNightReminder": "不要让恶魔和爪牙相认。",
    "otherNightReminder": "如果罂粟种植者死亡，安排恶魔和爪牙相认环节。",
    "name": "罂粟种植者",
    "otherNight": 900.0,
    "setup": false,
    "reminders": [
      "唤醒邪恶"
    ],
    "remindersGlobal": [],
    "team": "townsfolk",
    "firstNight": 700.0
  },
  {
    "ability": "你拥有上个死于处决的玩家的能力。如果该玩家属于邪恶阵营，你中毒直到下个善良玩家死于处决。",
    "image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/cannibal.png",
    "edition": "custom",
    "flavor": "",
    "id": "cannibal_c",
    "firstNightReminder": "",
    "otherNightReminder": "",
    "name": "食人族",
    "otherNight": 0,
    "setup": false,
    "reminders": [
      "饱餐",
      "中毒"
    ],
    "remindersGlobal": [],
    "team": "townsfolk",
    "firstNight": 0
  },
  {
    "ability": "如果与你邻近的两名存活的玩家是善良的，他们不会死亡。",
    "image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/tea_lady.png",
    "edition": "custom",
    "flavor": "",
    "id": "tea_lady_c",
    "firstNightReminder": "",
    "otherNightReminder": "",
    "name": "茶艺师",
    "otherNight": 0,
    "setup": false,
    "reminders": [
      "不会死亡",
      "不会死亡"
    ],
    "remindersGlobal": [],
    "team": "townsfolk",
    "firstNight": 0
  },
  {
    "ability": "如果你在白天死亡，当晚你会得知一名善良玩家。如果你在夜晚死亡，当晚你会得知一名邪恶玩家。",
    "image": "https://oss.gstonegames.com/data_file/clocktower/upload/202403/c_5918227760171_7f310c1b.jpg",
    "edition": "custom",
    "flavor": "",
    "id": "bingbi_c",
    "firstNightReminder": "",
    "otherNightReminder": "如果秉笔人在夜晚死去，唤醒他并指向一名邪恶玩家；如果秉笔在白天死去，唤醒他并指向一名善良玩家。随后让他重新入睡。",
    "name": "秉笔",
    "otherNight": 10310.0,
    "setup": false,
    "reminders": [
      "死于今日"
    ],
    "remindersGlobal": [],
    "team": "townsfolk",
    "firstNight": 0
  },
  {
    "ability": "所有爪牙都知道落难少女在场。每局游戏限一次，任意爪牙可以公开猜测你是落难少女，如果猜对，你的阵营落败。",
    "image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/damsel.png",
    "edition": "custom",
    "flavor": "",
    "id": "damsel_c",
    "firstNightReminder": "如果落难少女在场，对爪牙展示落难少女角色标记。",
    "otherNightReminder": "",
    "name": "落难少女",
    "otherNight": 0,
    "setup": false,
    "reminders": [
      "已被猜测"
    ],
    "remindersGlobal": [],
    "team": "outsider",
    "firstNight": 2200.0
  },
  {
    "ability": "恶魔知道你在场。每局游戏限一次，恶魔可以拜访说书人并猜测谁是书生。如果恶魔猜测正确，即使你已死亡，当晚该恶魔可以选择一名玩家：他死亡。",
    "image": "https://oss.gstonegames.com/data_file/clocktower/upload/202310/c_9486455308961_c35f60ab.jpg",
    "edition": "custom",
    "flavor": "",
    "id": "shusheng_c",
    "firstNightReminder": "唤醒恶魔，并对他展示“该角色的能力对你触发”提示标记与书生角色标记。",
    "otherNightReminder": "如果白天恶魔成功猜中了书生是谁，唤醒那个恶魔，让其选择一名玩家。标记那名玩家死亡。",
    "name": "书生",
    "otherNight": 8500.0,
    "setup": false,
    "reminders": [
      "已猜测",
      "死亡"
    ],
    "remindersGlobal": [],
    "team": "outsider",
    "firstNight": 3300.0
  },
  {
    "ability": "如果你提名并处决了恶魔，你会变成邪恶的恶魔。当剩余存活玩家小于等于四人时（旅行者除外），你失去能力。",
    "image": "https://oss.gstonegames.com/data_file/clocktower/upload/202301/c_5757097694761_2de60c7b.jpg",
    "edition": "custom",
    "flavor": "",
    "id": "rulianshi_c",
    "firstNightReminder": "",
    "otherNightReminder": "如果白天入殓师提名了恶魔且恶魔被处决，唤醒他，并对他展示“你是”提示标记和恶魔角色标记。",
    "name": "入殓师",
    "otherNight": 3800.0,
    "setup": false,
    "reminders": [
      "是恶魔"
    ],
    "remindersGlobal": [],
    "team": "outsider",
    "firstNight": 0
  },
  {
    "ability": "你拥有所有外来者能力。[-0~1外来者]",
    "image": "https://clocktower-wiki.gstonegames.com/images/thumb/1/1e/Hermit.png/200px-Hermit.png",
    "edition": "custom",
    "flavor": "",
    "id": "hermit_c",
    "firstNightReminder": "",
    "otherNightReminder": "",
    "name": "隐士",
    "otherNight": 0,
    "setup": true,
    "reminders": [],
    "remindersGlobal": [
      "是隐士"
    ],
    "team": "outsider",
    "firstNight": 0,
    "special": [
      {
        "name": "replace-character",
        "type": "reveal"
      }
    ]
  },
  {
    "ability": "在你的首个夜晚，你要选择一名存活玩家：他死亡但会被当作存活。当他下一次死亡时，他重生，随后你重获能力。",
    "image": "https://oss.gstonegames.com/data_file/clocktower/upload/202403/c_8796728760171_7caa0950.jpg",
    "edition": "custom",
    "flavor": "",
    "id": "huapi_c1",
    "firstNightReminder": "让画皮选择一名玩家，该玩家进入“活尸”状态。在魔典中该玩家的角色标记上添加帷幕标记，和“以为存活”标记。但不要宣布该玩家已经死亡，也不要在城镇广场上将该玩家的生命标记翻面。",
    "otherNightReminder": "如果画皮选择的玩家重生，在画皮的角色标记旁放置“重获能力”标记。\n每个夜晚，如果画皮有“重获能力”标记，唤醒画皮，让其选择一名玩家，该玩家进入“活尸”状态。在魔典中该玩家的角色标记上添加帷幕标记，和“以为存活”标记。但不要宣布该玩家已经死亡，也不要在城镇广场上将该玩家的生命标记翻面。",
    "name": "画皮",
    "otherNight": 8810.0,
    "setup": false,
    "reminders": [
      "以为存活",
      "重获能力"
    ],
    "remindersGlobal": [],
    "team": "minion",
    "firstNight": 4599.0
  },
  {
    "ability": "每个白天，在提名开始前，你可以公开选择一名玩家：他死亡。如果你被处决，提名你的玩家需要和你猜拳，只有你输了你才会死亡。",
    "image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/psychopath.png",
    "edition": "custom",
    "flavor": "",
    "id": "psychopath_c",
    "firstNightReminder": "",
    "otherNightReminder": "",
    "name": "精神病患者",
    "otherNight": 0,
    "setup": false,
    "reminders": [],
    "remindersGlobal": [],
    "team": "minion",
    "firstNight": 0
  },
  {
    "ability": "每个夜晚，你要选择一名玩家：他在当晚和明天白天中毒。",
    "image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/poisoner.png",
    "edition": "custom",
    "flavor": "",
    "id": "poisoner_c",
    "firstNightReminder": "让投毒者选择一名玩家。标记那名玩家中毒。",
    "otherNightReminder": "让投毒者选择一名玩家。标记那名玩家中毒。",
    "name": "投毒者",
    "otherNight": 1400.0,
    "setup": false,
    "reminders": [
      "中毒"
    ],
    "remindersGlobal": [],
    "team": "minion",
    "firstNight": 4600.0
  },
  {
    "ability": "每个夜晚*，你要选择一名玩家和一个角色，如果该角色不在场，他变成该角色。如果因此创造了一个恶魔，当晚的死亡由说书人决定。",
    "image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/pit-hag.png",
    "edition": "custom",
    "flavor": "",
    "id": "pit-hag_c",
    "firstNightReminder": "",
    "otherNightReminder": "让麻脸巫婆选择一名玩家和一个角色。如果她选择的角色不在场：让麻脸巫婆重新入睡。唤醒她的目标玩家。对该玩家展示“你是”信息标记和他的新角色标记。",
    "name": "麻脸巫婆",
    "otherNight": 1390.0,
    "setup": false,
    "reminders": [],
    "remindersGlobal": [],
    "team": "minion",
    "firstNight": 0
  },
  {
    "ability": "每个夜晚*，你要选择一名玩家:他死亡。在你的首个夜晚，你要选择一名存活的玩家：他中毒，只有当他处于死亡状态时你才会立即死亡。",
    "image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/lleech.png",
    "edition": "custom",
    "flavor": "",
    "id": "lleech_c",
    "firstNightReminder": "让痢蛭指向一名玩家。标记那名玩家中毒。",
    "otherNightReminder": "寄生蛭指向一名玩家。那名玩家死亡。",
    "name": "痢蛭",
    "otherNight": 7200.0,
    "setup": false,
    "reminders": [
      "中毒",
      "死亡"
    ],
    "remindersGlobal": [],
    "team": "demon",
    "firstNight": 4500.0
  },
  {
    "ability": "每个夜晚*，你可以选择三名玩家（所有玩家都会得知你选了谁）：他们分别秘密决定自己的生死，然后如果他们都存活则都死亡。",
    "image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/al-hadikhia.png",
    "edition": "custom",
    "flavor": "",
    "id": "al-hadikhia_c",
    "firstNightReminder": "",
    "otherNightReminder": "哈迪寂亚选择三名玩家。对所有人宣告第一位玩家，然后唤醒他并让他秘密选择活着还是死去。依次对第二第三位玩家如此做。如果三名玩家都选择活着，他们都死去。",
    "name": "哈迪寂亚",
    "otherNight": 7000.0,
    "setup": false,
    "reminders": [
      "1",
      "2",
      "3",
      "选择生",
      "选择死"
    ],
    "remindersGlobal": [],
    "team": "demon",
    "firstNight": 0
  },
  {
    "ability": "每个夜晚*，你要选择一名玩家：他死亡。被该能力杀死的外来者改为变成邪恶的方古且你代替他死亡，但每局游戏仅能成功转化一次。[+1外来者]",
    "image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/fang_gu.png",
    "edition": "custom",
    "flavor": "",
    "id": "fang_gu_c",
    "firstNightReminder": "",
    "otherNightReminder": "让方古选择一名玩家。标记那名玩家死亡。如果他选择了外来者，且“限一次”标记未放置在魔典中：用备用的方古角色标记替换那名外来者的角色标记。让方古重新入睡。唤醒方古的目标玩家。对该玩家展示“你是”信息标记和方古角色标记，并用拇指向下代表他阵营变为邪恶。将“首次”标记放置在魔典中。标记原本的方古玩家死亡，且他选择的玩家不会被标记为死亡。",
    "name": "方古",
    "otherNight": 5400.0,
    "setup": true,
    "reminders": [
      "死亡",
      "限一次"
    ],
    "remindersGlobal": [
      "限一次"
    ],
    "team": "demon",
    "firstNight": 0
  },
  {
    "ability": "每个夜晚*，你要选择任意数量的非旅行者玩家或一名旅行者玩家：如果他们的角色类型均不相同，他们死亡。[+1外来者]",
    "image": "https://oss.gstonegames.com/data_file/clocktower/upload/202301/c_5897997694761_fbe1f00c.jpg",
    "edition": "custom",
    "flavor": "",
    "id": "taotie_c",
    "firstNightReminder": "",
    "otherNightReminder": "唤醒饕餮，让其选择任意数量的玩家。如果这些玩家的角色类型均不相同，标记这些玩家死亡。",
    "name": "饕餮",
    "otherNight": 8100.0,
    "setup": true,
    "reminders": [
      "死亡"
    ],
    "remindersGlobal": [],
    "team": "demon",
    "firstNight": 0
  },
  {
    "id": "266e8549-0a49-40da-b8c6-9012848c7a64",
    "name": "猎手&痢蛭",
    "team": "A jinxed",
    "ability": "如果猎手选择了痢蛭的宿主，则宿主会死亡。",
    "image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/slayer.png"
  },
  {
    "id": "c102ae00-3b0c-486b-97f9-0a90a8ff8726",
    "name": "罂粟种植者&食人族",
    "team": "A jinxed",
    "ability": "如果食人族获得了罂粟种植者的能力，当他获得下一个能力时，爪牙和恶魔也会互相认识。",
    "image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/poppy_grower.png"
  },
  {
    "id": "6ccc00cb-f01f-4e77-96bc-1ac287b3bc76",
    "name": "落难少女&麻脸巫婆",
    "team": "A jinxed",
    "ability": "如果麻脸巫婆创造了落难少女，改为由说书人来决定哪一名玩家变成落难少女。",
    "image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/damsel.png"
  },
  {
    "id": "6ccc00cb-f01f-4e77-96bc-1ac287b3bc762",
    "name": "入殓师&痢蛭",
    "team": "A jinxed",
    "ability": "如果在大于等于五名玩家存活时，入殓师提名并处决了宿主且他死于这次处决，原本的痢蛭会在当晚死亡，入殓师变为邪恶的痢蛭且当晚无法攻击。",
    "image": "https://oss.gstonegames.com/data_file/clocktower/upload/202301/c_5757097694761_2de60c7b.jpg"
  },
  {
    "id": "6ccc00cb-f01f-4e77-96bc-1ac287b3bc761",
    "name": "入殓师&哈迪寂亚",
    "team": "A jinxed",
    "ability": "如果出现两名存活的哈迪寂亚，则入殓师变成的哈迪寂亚会变回入殓师，但阵营保持邪恶。",
    "image": "https://oss.gstonegames.com/data_file/clocktower/upload/202301/c_5757097694761_2de60c7b.jpg"
  }
]