[
  {
    "id": "_meta",
    "name": "翻云覆雨",
    "author": "清清Jungle",
    "logo": "https://s2.loli.net/2025/06/13/KLmdEU69WbJtzVo.png",
    "townsfolkName": "镇民",
    "outsidersName": "外来者",
    "minionsName": "爪牙",
    "demonsName": "恶魔",
    "townsfolk": "镇民",
    "outsider": "外来者",
    "minion": "爪牙",
    "demon": "恶魔",
    "a jinxedName": "相克",
    "a jinxed": "相克",
        "state": [{
                "stateName": "可选规则1",
                "stateDescription": "隐士要么以为自己是镇民（通过酒鬼能力），要么以为自己是恶魔(通过疯子能力)。"
            },{
                "stateName": "可选规则2",
                "stateDescription": "当隐士以为自己是镇民时（通过酒鬼能力），他拥有的疯子能力部分仅保留“恶魔知道你是疯子以及你在每个夜晚选择了哪些玩家”。"
            },{
                "stateName": "可选规则3",
                "stateDescription": "说书人可以在游戏过程中利用隐士能力欺骗隐士本人从镇民转变为恶魔，或者反过来。"
            },{
                "stateName": "可选规则4",
                "stateDescription": "说书人可以在游戏过程中利用隐士能力欺骗隐士本人从镇民转变为恶魔，或者反过来。并且说书人可以欺骗该名玩家阵营发生了变化。"
            }],
        "status": [{
                "name": "可选规则1",
                "skill": "隐士要么以为自己是镇民（通过酒鬼能力），要么以为自己是恶魔(通过疯子能力)。"
            },{
                "name": "可选规则2",
                "skill": "当隐士以为自己是镇民时（通过酒鬼能力），他拥有的疯子能力部分仅保留“恶魔知道你是疯子以及你在每个夜晚选择了哪些玩家”。"
            },{
                "name": "可选规则3",
                "skill": "说书人可以在游戏过程中利用隐士能力欺骗隐士本人从镇民转变为恶魔，或者反过来。"
            },{
                "name": "可选规则4",
                "skill": "说书人可以在游戏过程中利用隐士能力欺骗隐士本人从镇民转变为恶魔，或者反过来。并且说书人可以欺骗该名玩家阵营发生了变化。"
            }]
  },
  {
    "id": "mofashuijingqiu111",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/fortune_teller.png",
    "edition": "custom",
    "name": "占卜师",
    "ability": "每个夜晚，你要选择两名玩家：你会得知他们之中是否有恶魔。会有一名善良玩家始终被你的能力当作恶魔。",
    "team": "townsfolk",
    "firstNight": 40,
    "otherNight": 81,
    "firstNightReminder": "唤醒占卜师，让他选择两名玩家。以点头或摇头告知他是否选中了恶魔。",
    "otherNightReminder": "唤醒占卜师，让他选择两名玩家。以点头或摇头告知他是否选中了恶魔。",
    "reminders": [
      "干扰项"
    ],
    "setup": false
  },
  {
    "id": "mofasaozhou111",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/chambermaid.png",
    "edition": "custom",
    "name": "侍女",
    "ability": "每个夜晚，你要选择除你以外的两名存活的玩家：你会得知他们中有几人在当晚因其自身能力而被唤醒。",
    "team": "townsfolk",
    "firstNight": 64,
    "otherNight": 100,
    "firstNightReminder": "唤醒侍女，让她选择两名除自己以外的存活玩家。用手势比划数字来告知她这些玩家中因自己能力而唤醒的玩家数量。",
    "otherNightReminder": "唤醒侍女，让她选择两名除自己以外的存活玩家。用手势比划数字来告知她这些玩家中因自己能力而唤醒的玩家数量。",
    "reminders": [],
    "setup": false
  },
  {
    "id": "wocaishiemo1223322323232323",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/snake_charmer.png",
    "edition": "custom",
    "name": "舞蛇人",
    "ability": "每个夜晚，你要选择一名存活的玩家：如果你选中了恶魔，你和他交换角色和阵营，然后他中毒。",
    "team": "townsfolk",
    "firstNight": 21,
    "otherNight": 15,
    "firstNightReminder": "唤醒舞蛇人，让他选择一名存活玩家。如果选中恶魔则执行角色和阵营的交换，并在舞蛇人入睡后通知旧恶魔角色变化。",
    "otherNightReminder": "唤醒舞蛇人，让他选择一名存活玩家。如果选中恶魔则执行角色和阵营的交换，并在舞蛇人入睡后通知旧恶魔角色变化。",
    "reminders": [
      "中毒"
    ],
    "setup": false
  },
  {
    "id": "rangwokangkang111",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/dreamer.png",
    "edition": "custom",
    "name": "筑梦师",
    "ability": "每个夜晚，你要选择除你及旅行者以外的一名玩家：你会得知一个善良角色和一个邪恶角色，该玩家是其中一个角色。",
    "team": "townsfolk",
    "firstNight": 45,
    "otherNight": 84,
    "firstNightReminder": "唤醒筑梦师，让他选择一名除自己以外的非旅行者玩家。对他展示一善一恶两个角色标记。",
    "otherNightReminder": "唤醒筑梦师，让他选择一名除自己以外的非旅行者玩家。对他展示一善一恶两个角色标记。",
    "reminders": [],
    "setup": false
  },
  {
    "id": "lingluowawa111",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/seamstress.png",
    "edition": "custom",
    "name": "女裁缝",
    "ability": "每局游戏限一次，在夜晚时，你可以选择除你以外的两名玩家：你会得知他们是否为同一阵营。",
    "team": "townsfolk",
    "firstNight": 46,
    "otherNight": 88,
    "firstNightReminder": "唤醒女裁缝，她可以摇头不使用能力，或选择除自己以外的两名玩家。以点头或摇头告知她选择的玩家是否为同一阵营。",
    "otherNightReminder": "如果女裁缝未曾使用能力，唤醒女裁缝，她可以摇头不使用能力，或选择除自己以外的两名玩家。以点头或摇头告知她选择的玩家是否为同一阵营。",
    "reminders": [
      "失去能力"
    ],
    "setup": false
  },
  {
    "id": "makesi111",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/philosopher.png",
    "edition": "custom",
    "name": "哲学家",
    "ability": "每局游戏限一次，在夜晚时，你可以选择一个善良角色：你获得该角色的能力。如果这个角色在场，他醉酒。",
    "team": "townsfolk",
    "firstNight": 3,
    "otherNight": 2,
    "firstNightReminder": "唤醒哲学家，他可以摇头不使用能力，或选择获得角色列表上的一个善良角色的能力。",
    "otherNightReminder": "如果哲学家未曾使用能力，唤醒哲学家，他可以摇头不使用能力，或选择获得角色列表上的一个善良角色的能力。",
    "remindersGlobal": [
      "是哲学家",
      "醉酒"
    ],
    "setup": false
  },
  {
    "id": "fulankensitan111",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/professor.png",
    "edition": "custom",
    "name": "教授",
    "ability": "每局游戏限一次，在夜晚时*，你可以选择一名死亡的玩家：如果他是镇民，你会将他起死回生。",
    "team": "townsfolk",
    "firstNight": 0,
    "otherNight": 76,
    "firstNightReminder": "",
    "otherNightReminder": "如果教授未曾使用能力且在城镇广场上有玩家死亡，唤醒教授，他可以摇头不使用能力，或选择一名已死亡的玩家。如果该玩家是镇民，该玩家被起死回生。",
    "reminders": [
      "复活",
      "失去能力"
    ],
    "setup": false
  },
  {
    "id": "lushichuanshuodelaoban111",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/innkeeper.png",
    "edition": "custom",
    "name": "旅店老板",
    "ability": "每个夜晚*，你要选择两名玩家：他们当晚不会死亡，但其中一人会醉酒到下个黄昏。",
    "team": "townsfolk",
    "firstNight": 0,
    "otherNight": 10,
    "firstNightReminder": "",
    "otherNightReminder": "唤醒旅店老板，让他选择两名玩家。这两名玩家今晚不死，同时需要决定他俩其中谁因为旅店老板能力醉酒。",
    "reminders": [
      "不会死亡",
      "醉酒"
    ],
    "setup": false
  },
  {
    "id": "wojiushitukuai111",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/gambler.png",
    "edition": "custom",
    "name": "赌徒",
    "ability": "每个夜晚*，你要选择一名玩家并猜测该玩家的角色：如果你猜错了，你会死亡。",
    "team": "townsfolk",
    "firstNight": 0,
    "otherNight": 14,
    "firstNightReminder": "",
    "otherNightReminder": "唤醒赌徒，让他进行猜测。如果猜测错误，他死亡。",
    "reminders": [
      "死亡"
    ],
    "setup": false
  },
  {
    "id": "gongwenbaozaren111",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/exorcist.png",
    "edition": "custom",
    "name": "驱魔人",
    "ability": "每个夜晚*，你要选择一名玩家（与上个夜晚不同）：如果你选中了恶魔，他会得知你的角色，但他当晚不会因其自身能力而被唤醒。",
    "team": "townsfolk",
    "firstNight": 0,
    "otherNight": 29,
    "firstNightReminder": "",
    "otherNightReminder": "唤醒驱魔人，让他选择一名与上一晚不同的玩家。如果他选中了恶魔，则在驱魔人入睡后通知该恶魔谁是驱魔人。",
    "reminders": [
      "被选择"
    ],
    "setup": false
  },
  {
    "id": "liuqian111",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/magician.png",
    "edition": "custom",
    "name": "魔术师",
    "ability": "恶魔会以为你是爪牙。爪牙会以为你是恶魔。",
    "team": "townsfolk",
    "firstNight": 3.6,
    "otherNight": 0,
    "firstNightReminder": "如果魔术师在场，则需要对爪牙信息环节和恶魔信息环节的相关内容进行调整。",
    "otherNightReminder": "",
    "reminders": [],
    "setup": false
  },
  {
    "id": "chichichichichichichi111",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/cannibal.png",
    "edition": "custom",
    "name": "食人族",
    "ability": "你拥有上个死于处决的玩家的能力。如果该玩家属于邪恶阵营，你中毒直到下个善良玩家死于处决。",
    "team": "townsfolk",
    "firstNight": 0,
    "otherNight": 0,
    "firstNightReminder": "",
    "otherNightReminder": "",
    "reminders": [
      "饱餐",
      "中毒"
    ],
    "setup": false
  },
  {
    "id": "chuangsishuoshuren111",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/atheist.png",
    "edition": "custom",
    "name": "无神论者",
    "ability": "说书人可以打破游戏规则。如果说书人被处决，善良阵营获胜，即使你已死亡。[无邪恶角色在场]",
    "team": "townsfolk",
    "firstNight": 0,
    "otherNight": 0,
    "firstNightReminder": "",
    "otherNightReminder": "",
    "reminders": [],
    "setup": true
  },
  {
    "id": "yinshishihsihsihsihsihsissssssss",
    "image": "https://clocktower-wiki.gstonegames.com/images/1/1e/Hermit.png",
    "edition": "custom",
    "name": "隐士",
    "ability": "你拥有所有外来者能力。[-0~1外来者]",
    "team": "outsider",
    "firstNight": 0,
    "otherNight": 0,
    "firstNightReminder": "",
    "otherNightReminder": "",
    "reminders": [],
    "remindersGlobal": [
      "是隐士"
    ],
    "setup": true
  },
  {
    "id": "zhegeshimonk111",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/recluse.png",
    "edition": "custom",
    "name": "陌客",
    "ability": "你可能会被当作邪恶阵营、爪牙角色或恶魔角色，即使你已死亡。",
    "team": "outsider",
    "firstNight": 0,
    "otherNight": 0,
    "firstNightReminder": "",
    "otherNightReminder": "",
    "reminders": [],
    "setup": false
  },
  {
    "id": "woheduolema111",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/drunk.png",
    "edition": "custom",
    "name": "酒鬼",
    "ability": "你不知道你是酒鬼。你以为你是一个镇民角色，但其实你不是。",
    "team": "outsider",
    "firstNight": 0,
    "otherNight": 0,
    "firstNightReminder": "",
    "otherNightReminder": "",
    "reminders": [],
    "remindersGlobal": [
      "是酒鬼"
    ],
    "setup": true
  },
  {
    "id": "wocaishiemo111",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/lunatic.png",
    "edition": "custom",
    "name": "疯子",
    "ability": "你以为你是一个恶魔，但其实你不是。恶魔知道你是疯子以及你在每个夜晚选择了哪些玩家。",
    "team": "outsider",
    "firstNight": 5.3,
    "otherNight": 28,
    "firstNightReminder": "唤醒疯子并向他提供恶魔信息。如可能，则让疯子进行相应的恶魔行动。随后在恶魔信息环节对恶魔提供疯子的相关信息。",
    "otherNightReminder": "如果疯子以为的恶魔会在当晚行动，唤醒疯子，并让他以恶魔的方式行动。",
    "reminders": [
      "被选择"
    ],
    "remindersGlobal": [
      "是疯子"
    ],
    "setup": true
  },
  {
    "id": "dabanshou111",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/tinker.png",
    "edition": "custom",
    "name": "修补匠",
    "ability": "你随时可能死亡。",
    "team": "outsider",
    "firstNight": 0,
    "otherNight": 63,
    "firstNightReminder": "",
    "otherNightReminder": "在夜晚的任意时机，你都可以决定杀死修补匠。这里只是一个提示以免遗忘修补匠。",
    "reminders": [
      "死亡"
    ],
    "setup": false
  },
  {
    "id": "hongchunnvlangaaaaaaaa111",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/scarlet_woman.png",
    "edition": "custom",
    "name": "红唇女郎",
    "ability": "如果大于等于五名玩家存活时（旅行者不计算在内）恶魔死亡，你变成那个恶魔。",
    "team": "minion",
    "firstNight": 0,
    "otherNight": 26,
    "otherNightReminder": "如果红唇女郎的能力曾被触发，唤醒她并告知她变成了哪个恶魔角色。",
    "reminders": [
      "是恶魔"
    ]
  },
  {
    "id": "noita111",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/witch.png",
    "edition": "custom",
    "name": "女巫",
    "ability": "每个夜晚，你要选择一名玩家：如果他明天白天发起提名，他死亡。如果只有三名存活的玩家，你失去此能力。",
    "team": "minion",
    "firstNight": 24,
    "otherNight": 19,
    "firstNightReminder": "唤醒女巫，让她选择一名玩家，那名玩家被诅咒。",
    "otherNightReminder": "唤醒女巫，让她选择一名玩家，那名玩家被诅咒。",
    "reminders": [
      "被诅咒"
    ],
    "setup": false
  },
  {
    "id": "dafutoufeiguolaila111",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/psychopath.png",
    "edition": "custom",
    "name": "精神病患者",
    "ability": "每个白天，在提名开始前，你可以公开选择一名玩家：他死亡。如果你被处决，提名你的玩家需要和你猜拳，只有你输了你才会死亡。",
    "team": "minion",
    "firstNight": 0,
    "otherNight": 0,
    "firstNightReminder": "",
    "otherNightReminder": "",
    "reminders": [],
    "setup": false
  },
  {
    "id": "lllllllllllllllllllllll11111111",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/pit-hag.png",
    "edition": "custom",
    "name": "麻脸巫婆",
    "ability": "每个夜晚*，你要选择一名玩家和一个角色，如果该角色不在场，他变成该角色。如果因此创造了一个恶魔，当晚的死亡由说书人决定。",
    "team": "minion",
    "firstNight": 0,
    "otherNight": 8,
    "firstNightReminder": "",
    "otherNightReminder": "唤醒麻脸巫婆，让她选择一名玩家和角色列表上的一个角色。如果该角色不在场，则在麻脸巫婆入睡后通知该玩家角色变化。根据实际情况，可以将相关通知合并，例如玩家变成了恶魔，则在恶魔行动时一并唤醒，通知角色变化并让他执行相应行动。",
    "reminders": [],
    "setup": false
  },
  {
    "id": "wangguuuuuuuu111111",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/vigormortis.png",
    "edition": "custom",
    "name": "亡骨魔",
    "ability": "每个夜晚*，你要选择一名玩家：他死亡。被你杀死的爪牙保留他的能力，且与他邻近的两名镇民之一中毒。[-1外来者]",
    "team": "demon",
    "firstNight": 0,
    "otherNight": 40,
    "firstNightReminder": "",
    "otherNightReminder": "唤醒亡骨魔，让他攻击一名玩家。",
    "reminders": [
      "死亡",
      "保留能力",
      "中毒"
    ],
    "setup": true
  },
  {
    "id": "yigeshaba111",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/shabaloth.png",
    "edition": "custom",
    "name": "沙巴洛斯",
    "ability": "每个夜晚*，你要选择两名玩家：他们死亡。你上个夜晚选择过且当前死亡的玩家之一可能会被你反刍。",
    "team": "demon",
    "firstNight": 0,
    "otherNight": 34,
    "firstNightReminder": "",
    "otherNightReminder": "决定上一夜被沙巴洛斯选择的玩家是否被反刍。然后唤醒沙巴洛斯，让他攻击两名玩家。",
    "reminders": [
      "死亡",
      "复活"
    ],
    "setup": false
  },
  {
    "id": "fangguuuuuuuuuuuuuu111",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/fang_gu.png",
    "edition": "custom",
    "name": "方古",
    "ability": "每个夜晚*，你要选择一名玩家：他死亡。被该能力杀死的外来者变成邪恶的方古且你代替他死亡，但每局游戏仅能成功转化一次。[+1外来者]",
    "team": "demon",
    "firstNight": 0,
    "otherNight": 36,
    "otherNightReminder": "唤醒方古，让他攻击一名玩家。如果该玩家是外来者并成功转化，则方古死亡，在他入睡后通知那名外来者角色变化。",
    "reminders": [
      "死亡",
      "限一次"
    ],
    "setup": true
  },
  {
    "id": "wangshnegjiguzhe",
    "image": "https://i.postimg.cc/KvYjy2BH/image.png",
    "edition": "custom",
    "name": "往生者",
    "ability": "你没有阵营且不入村。每个白天，你可以向说书人询问n个是非问题（n由说书人决定）。如果你还原初始或当前魔典，你获胜。如果你对你的信息疯狂，你落败。",
    "team": "traveller",
    "firstNight": 0,
    "otherNight": 1,
    "firstNightReminder": "",
    "otherNightReminder": "",
    "reminders": [
      "获胜",
      "落败"
    ],
    "setup": false
  },
  {
    "ability": "使用灯神的相克规则，所有玩家都会知道其内容。",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/djinn.png",
    "edition": "custom",
    "flavor": "",
    "id": "20003_107",
    "firstNightReminder": "",
    "otherNightReminder": "",
    "name": "灯神",
    "otherNight": 0,
    "setup": false,
    "reminders": [],
    "remindersGlobal": [],
    "team": "fabled",
    "firstNight": 0
  },
  {
    "id": "71_meta",
    "image": "https://clocktower-wiki.gstonegames.com/images/thumb/9/97/Fanggu.png/300px-Fanggu.png",
    "name": "方古&红唇女郎",
    "team": "a jinxed",
    "setup": false,
    "ability": "如果方古成功转化了外来者并因此死去，红唇女郎不会变成方古。"
  }
]