[
  {
    "id": "_meta",
    "name": "懿海迷漩",
    "author": "fbb",
    "logo": "https://s2.loli.net/2025/06/26/4qbdRhWuHzCYGSE.png",
    "townsfolkName": "镇民",
    "outsidersName": "外来者",
    "minionsName": "爪牙",
    "demonsName": "恶魔",
    "townsfolk": "镇民",
    "outsider": "外来者",
    "minion": "爪牙",
    "demon": "恶魔",
    "a jinxedName": "相克",
    "a jinxed": "相克",
    "status": []
  },
  {
    "id": "lingluowawa111",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/seamstress.png",
    "edition": "custom",
    "name": "女裁缝",
    "ability": "每局游戏限一次，在夜晚时，你可以选择除你以外的两名玩家：你会得知他们是否为同一阵营。",
    "team": "townsfolk",
    "firstNight": 46,
    "otherNight": 88,
    "firstNightReminder": "唤醒女裁缝，她可以摇头不使用能力，或选择除自己以外的两名玩家。以点头或摇头告知她选择的玩家是否为同一阵营。",
    "otherNightReminder": "如果女裁缝未曾使用能力，唤醒女裁缝，她可以摇头不使用能力，或选择除自己以外的两名玩家。以点头或摇头告知她选择的玩家是否为同一阵营。",
    "reminders": [
      "失去能力"
    ],
    "setup": false
  },
  {
    "id": "mofashuijingqiu111",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/fortune_teller.png",
    "edition": "custom",
    "name": "占卜师",
    "ability": "每个夜晚，你要选择两名玩家：你会得知他们之中是否有恶魔。会有一名善良玩家始终被你的能力当作恶魔。",
    "team": "townsfolk",
    "firstNight": 40,
    "otherNight": 81,
    "firstNightReminder": "唤醒占卜师，让他选择两名玩家。以点头或摇头告知他是否选中了恶魔。",
    "otherNightReminder": "唤醒占卜师，让他选择两名玩家。以点头或摇头告知他是否选中了恶魔。",
    "reminders": [
      "干扰项"
    ],
    "setup": false
  },
  {
    "id": "woshidingzhenbuhuishuxue111",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/mathematician.png",
    "edition": "custom",
    "name": "数学家",
    "ability": "每个夜晚，你会得知有多少名玩家的能力因为其他角色的能力而未正常生效。（从上个黎明到你被唤醒时）",
    "team": "townsfolk",
    "firstNight": 65,
    "otherNight": 101,
    "firstNightReminder": "唤醒数学家，用手势比划数字来告诉他今天有多少玩家的能力未正常生效。",
    "otherNightReminder": "唤醒数学家，用手势比划数字来告诉他今天有多少玩家的能力未正常生效。",
    "reminders": [
      "未正常生效"
    ],
    "setup": false
  },
  {
    "id": "huojin111",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/savant.png",
    "edition": "custom",
    "name": "博学者",
    "ability": "每个白天，你可以私下询问说书人以得知两条信息：一个是正确的，一个是错误的。",
    "team": "townsfolk",
    "firstNight": 0,
    "otherNight": 0,
    "firstNightReminder": "",
    "otherNightReminder": "",
    "reminders": [],
    "setup": false
  },
  {
    "id": "wanizufen111",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/undertaker.png",
    "edition": "custom",
    "name": "送葬者",
    "ability": "每个夜晚*，你会得知今天白天死于处决的玩家的角色。",
    "team": "townsfolk",
    "firstNight": 0,
    "otherNight": 83,
    "firstNightReminder": "",
    "otherNightReminder": "如果今天白天有玩家死于处决，唤醒送葬者，对他展示那名玩家的角色标记。",
    "reminders": [
      "死于今日"
    ],
    "setup": false
  },
  {
    "id": "wocaishiemo1223322323232323",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/snake_charmer.png",
    "edition": "custom",
    "name": "舞蛇人",
    "ability": "每个夜晚，你要选择一名存活的玩家：如果你选中了恶魔，你和他交换角色和阵营，然后他中毒。",
    "team": "townsfolk",
    "firstNight": 21,
    "otherNight": 15,
    "firstNightReminder": "唤醒舞蛇人，让他选择一名存活玩家。如果选中恶魔则执行角色和阵营的交换，并在舞蛇人入睡后通知旧恶魔角色变化。",
    "otherNightReminder": "唤醒舞蛇人，让他选择一名存活玩家。如果选中恶魔则执行角色和阵营的交换，并在舞蛇人入睡后通知旧恶魔角色变化。",
    "reminders": [
      "中毒"
    ],
    "setup": false
  },
  {
    "id": "jingcaisanxuanyi111",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/noble.png",
    "edition": "custom",
    "name": "贵族",
    "ability": "在你的首个夜晚，你会得知三名玩家：其中有且只有一名玩家是邪恶的。",
    "team": "townsfolk",
    "firstNight": 49,
    "otherNight": 0,
    "firstNightReminder": "唤醒贵族，对他指向三名玩家。这三名玩家中有且仅有一名是邪恶玩家。",
    "otherNightReminder": "",
    "reminders": [
      "被得知",
      "被得知",
      "被得知"
    ],
    "setup": false
  },
  {
    "id": "woshininainai111",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/grandmother.png",
    "edition": "custom",
    "name": "祖母",
    "ability": "在你的首个夜晚，你会得知一名善良玩家和他的角色。如果恶魔杀死了他，你也会死亡。",
    "team": "townsfolk",
    "firstNight": 43,
    "otherNight": 66,
    "firstNightReminder": "唤醒祖母，对她指向一名善良玩家，并展示该玩家的角色标记。",
    "otherNightReminder": "如果恶魔杀死了孙子，祖母死亡。",
    "reminders": [
      "孙子",
      "死亡"
    ],
    "setup": false
  },
  {
    "id": "mofasaozhou111",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/chambermaid.png",
    "edition": "custom",
    "name": "侍女",
    "ability": "每个夜晚，你要选择除你以外的两名存活的玩家：你会得知他们中有几人在当晚因其自身能力而被唤醒。",
    "team": "townsfolk",
    "firstNight": 64,
    "otherNight": 100,
    "firstNightReminder": "唤醒侍女，让她选择两名除自己以外的存活玩家。用手势比划数字来告知她这些玩家中因自己能力而唤醒的玩家数量。",
    "otherNightReminder": "唤醒侍女，让她选择两名除自己以外的存活玩家。用手势比划数字来告知她这些玩家中因自己能力而唤醒的玩家数量。",
    "reminders": [],
    "setup": false
  },
  {
    "id": "xiongdinihaoxiang111",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/flowergirl.png",
    "edition": "custom",
    "name": "卖花女孩",
    "ability": "每个夜晚*，你会得知在今天白天时是否有恶魔投过票。",
    "team": "townsfolk",
    "firstNight": 0,
    "otherNight": 85,
    "firstNightReminder": "",
    "otherNightReminder": "唤醒卖花女孩，以点头或摇头告知她今天白天是否有恶魔参与投票。",
    "reminders": [
      "恶魔未投票",
      "恶魔已投票"
    ],
    "setup": false
  },
  {
    "id": "xiaolazhu111",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/sage.png",
    "edition": "custom",
    "name": "贤者",
    "ability": "如果恶魔杀死了你，在当晚你会被唤醒并得知两名玩家，其中一名是杀死你的那个恶魔。",
    "team": "townsfolk",
    "firstNight": 0,
    "otherNight": 71,
    "firstNightReminder": "",
    "otherNightReminder": "如果贤者被恶魔杀死，唤醒贤者，对他指向两名玩家。其中之一是杀死贤者的恶魔。",
    "reminders": [],
    "setup": false
  },
  {
    "id": "tashuofengyuzhongzhediantongsuanshenme111",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/sailor.png",
    "edition": "custom",
    "name": "水手",
    "ability": "每个夜晚，你要选择一名存活的玩家：你或他之一会醉酒直到下个黄昏。你不会死亡。",
    "team": "townsfolk",
    "firstNight": 13,
    "otherNight": 5,
    "firstNightReminder": "唤醒水手，让他选择一名玩家。决定他俩其中谁因为水手能力醉酒。",
    "otherNightReminder": "唤醒水手，让他选择一名玩家。决定他俩其中谁因为水手能力醉酒。",
    "reminders": [
      "醉酒"
    ],
    "setup": false
  },
  {
    "id": "makesi111",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/philosopher.png",
    "edition": "custom",
    "name": "哲学家",
    "ability": "每局游戏限一次，在夜晚时，你可以选择一个善良角色：你获得该角色的能力。如果这个角色在场，他醉酒。",
    "team": "townsfolk",
    "firstNight": 3,
    "otherNight": 2,
    "firstNightReminder": "唤醒哲学家，他可以摇头不使用能力，或选择获得角色列表上的一个善良角色的能力。",
    "otherNightReminder": "如果哲学家未曾使用能力，唤醒哲学家，他可以摇头不使用能力，或选择获得角色列表上的一个善良角色的能力。",
    "remindersGlobal": [
      "是哲学家",
      "醉酒"
    ],
    "setup": false
  },
  {
    "id": "biezaizhelifadian111",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/barber.png",
    "edition": "custom",
    "name": "理发师",
    "ability": "如果你死亡，在当晚恶魔可以选择两名玩家（不能选择其他恶魔）交换角色。",
    "team": "outsider",
    "firstNight": 0,
    "otherNight": 67,
    "firstNightReminder": "",
    "otherNightReminder": "如果理发师死于白天，唤醒恶魔让他决定是否使用理发师的能力。如果理发师死于夜晚，（如果让除攻击理发师以外的恶魔进行选择则需要等当前恶魔入睡后）让一名恶魔决定是否使用理发师的能力。",
    "reminders": [
      "今晚理发"
    ],
    "setup": false
  },
  {
    "id": "wudidejiemidashi111",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/puzzlemaster.png",
    "edition": "custom",
    "name": "解谜大师",
    "ability": "一名玩家醉酒，即使你已死亡。每局游戏限一次，你可以猜测谁是那个醉酒的玩家，如果猜对了，你会得知谁是恶魔，但如果猜错了，你会得知错误的“谁是恶魔”信息。",
    "team": "outsider",
    "firstNight": 0,
    "otherNight": 0,
    "firstNightReminder": "",
    "otherNightReminder": "",
    "reminders": [
      "醉酒",
      "已猜测"
    ],
    "setup": false
  },
  {
    "id": "woshishui111",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/goon.png",
    "edition": "custom",
    "name": "莽夫",
    "ability": "每个夜晚，首个使用其自身能力选择了你的玩家会醉酒直到下个黄昏。你会转变为他的阵营。",
    "team": "outsider",
    "firstNight": 0,
    "otherNight": 0,
    "firstNightReminder": "",
    "otherNightReminder": "",
    "reminders": [
      "醉酒"
    ],
    "setup": false
  },
  {
    "id": "zabusini111",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/golem.png",
    "edition": "custom",
    "name": "魔像",
    "ability": "每局游戏你只能发起提名一次。当你发起提名时，如果被你提名的玩家不是恶魔，他死亡。",
    "team": "outsider",
    "firstNight": 0,
    "otherNight": 0,
    "firstNightReminder": "",
    "otherNightReminder": "",
    "reminders": [
      "无法提名"
    ],
    "setup": false
  },
  {
    "id": "hongchunnvlangaaaaaaaa111",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/scarlet_woman.png",
    "edition": "custom",
    "name": "红唇女郎",
    "ability": "如果大于等于五名玩家存活时（旅行者不计算在内）恶魔死亡，你变成那个恶魔。",
    "team": "minion",
    "firstNight": 0,
    "otherNight": 26,
    "otherNightReminder": "如果红唇女郎的能力曾被触发，唤醒她并告知她变成了哪个恶魔角色。",
    "reminders": [
      "是恶魔"
    ]
  },
  {
    "id": "widow22",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/widow.png",
    "edition": "custom",
    "name": "寡妇",
    "ability": "在你的首个夜晚，你能查看魔典并选择一名玩家：他中毒。随后，始终会有一名善良玩家知道寡妇在场。",
    "special": [
      {
        "name": "grimoire",
        "type": "signal",
        "time": "night"
      }
    ],
    "team": "minion",
    "firstNight": 19,
    "otherNight": 0,
    "firstNightReminder": "唤醒寡妇，让她查看魔典。在她查看完毕后让她选择一名玩家，那名玩家中毒。随后如果寡妇未醉酒中毒，唤醒一名善良玩家，对他展示寡妇角色标记。",
    "reminders": [
      "中毒"
    ],
    "remindersGlobal": [
      "得知"
    ]
  },
  {
    "id": "lllllllllllllllllllllll11111111",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/pit-hag.png",
    "edition": "custom",
    "name": "麻脸巫婆",
    "ability": "每个夜晚*，你要选择一名玩家和一个角色，如果该角色不在场，他变成该角色。如果因此创造了一个恶魔，当晚的死亡由说书人决定。",
    "team": "minion",
    "firstNight": 0,
    "otherNight": 8,
    "firstNightReminder": "",
    "otherNightReminder": "唤醒麻脸巫婆，让她选择一名玩家和角色列表上的一个角色。如果该角色不在场，则在麻脸巫婆入睡后通知该玩家角色变化。根据实际情况，可以将相关通知合并，例如玩家变成了恶魔，则在恶魔行动时一并唤醒，通知角色变化并让他执行相应行动。",
    "reminders": [],
    "setup": false
  },
  {
    "id": "chukouchengzhang",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/mezepheles.png",
    "edition": "custom",
    "name": "灵言师",
    "ability": "在你的首个夜晚，你会得知一个关键词。首个说出该关键词的善良玩家会在当晚转变为邪恶阵营。",
    "team": "minion",
    "firstNight": 28,
    "otherNight": 23,
    "firstNightReminder": "唤醒灵言师，对他展示他的关键词。",
    "otherNightReminder": "如果首次有善良玩家说出了灵言师的关键词，唤醒该玩家并通知他阵营变化。",
    "reminders": [
      "转为邪恶",
      "失去能力"
    ]
  },
  {
    "id": "woliuliuliu111",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/vortox.png",
    "edition": "custom",
    "name": "涡流",
    "ability": "每个夜晚*，你要选择一名玩家：他死亡。镇民玩家的能力都会产生错误信息。如果白天没人被处决，邪恶阵营获胜。",
    "team": "demon",
    "firstNight": 0,
    "otherNight": 38,
    "firstNightReminder": "",
    "otherNightReminder": "唤醒涡流，让他攻击一名玩家。",
    "reminders": [
      "死亡"
    ],
    "setup": false
  },
  {
    "id": "meiyoudashi11111",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/no_dashii.png",
    "edition": "custom",
    "name": "诺-达鲺",
    "ability": "每个夜晚*，你要选择一名玩家：他死亡。与你邻近的两名镇民中毒。",
    "team": "demon",
    "firstNight": 0,
    "otherNight": 37,
    "firstNightReminder": "",
    "otherNightReminder": "唤醒诺-达鲺，让他攻击一名玩家。",
    "reminders": [
      "死亡",
      "中毒",
      "中毒"
    ],
    "setup": false
  },
  {
    "id": "lizhiiiiii111111111",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/lleech.png",
    "edition": "custom",
    "name": "痢蛭",
    "ability": "每个夜晚*，你要选择一名玩家：他死亡。在你的首个夜晚，你要选择一名存活的玩家：他中毒，只有当他处于死亡状态时你才会立即死亡。",
    "team": "demon",
    "firstNight": 17,
    "otherNight": 43,
    "firstNightReminder": "唤醒痢蛭，让他选择一名玩家以寄生。",
    "otherNightReminder": "唤醒痢蛭，让他攻击一名玩家。",
    "reminders": [
      "中毒",
      "死亡"
    ],
    "setup": false
  },
  {
    "id": "oeeroeeerooooeeeeee1111111",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/ojo.png",
    "edition": "custom",
    "name": "奥赫",
    "ability": "每个夜晚*，你要选择一个角色：他死亡。如果该角色不在场，则由说书人来决定谁会被你杀死。",
    "team": "demon",
    "firstNight": 0,
    "otherNight": 41,
    "firstNightReminder": "",
    "otherNightReminder": "唤醒奥赫，让他选择角色列表上的一个角色。该角色对应的玩家死亡，如果该角色不在场，替奥赫决定今晚谁会因为奥赫能力死亡。",
    "reminders": [
      "死亡"
    ],
    "setup": false
  },
  {
    "id": "24_xixixi",
    "image": "https://www.bloodstar.xyz/p/C2H43g/xixixi/24_xixixi.png",
    "name": "哨兵",
    "team": "fabled",
    "ability": "在初始设置时，可能会额外增加或减少一个外来者。"
  },
  {
    "id": "shengjiezhihun",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/spirit_of_ivory.png",
    "edition": "custom",
    "name": "圣洁之魂",
    "setup": false,
    "reminders": [
      "禁止邪恶"
    ],
    "team": "fabled",
    "ability": "游戏过程中邪恶玩家的总数最多能比初始设置多一名（旅行者不计算在内）。"
  },
  {
    "id": "qiezeizeizei111",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/thief.png",
    "edition": "custom",
    "name": "窃贼",
    "ability": "每个夜晚，你要选择除你以外的一名玩家：明天白天他的投票会被算作负数。",
    "team": "traveler",
    "firstNight": 1,
    "otherNight": 1,
    "firstNightReminder": "唤醒窃贼。让窃贼指向任意一名玩家。用窃贼的“负票”提示标记那名被选中的玩家。让窃贼入睡。",
    "otherNightReminder": "唤醒窃贼。让窃贼指向任意一名玩家。用窃贼的“负票”提示标记那名被选中的玩家。让窃贼入睡。",
    "reminders": [
      "负票"
    ],
    "setup": false
  },
  {
    "id": "fafafafafafafafafafa111",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/judge.png",
    "edition": "custom",
    "name": "法官",
    "ability": "每局游戏限一次，如果其他玩家发起了提名，你可以选择让本次提名直接执行处决或让投票无效。",
    "team": "traveler",
    "firstNight": 0,
    "otherNight": 0,
    "firstNightReminder": "",
    "otherNightReminder": "",
    "reminders": [
      "失去能力"
    ],
    "setup": false
  },
  {
    "id": "jinitaimeibabyohhhh111",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/bone_collector.png",
    "edition": "custom",
    "name": "集骨者",
    "ability": "每局游戏限一次，在夜晚时*，你可以选择一名死亡的玩家：他重新获得能力直到下个黄昏。",
    "team": "traveler",
    "firstNight": 0,
    "otherNight": 1,
    "firstNightReminder": "",
    "otherNightReminder": "每个夜晚，唤醒集骨者。集骨者要么摇头表示不使用能力，或者是指向任何一名已死亡的玩家。让集骨者重新入睡。",
    "reminders": [
      "重获能力",
      "失去能力"
    ],
    "setup": false
  },
  {
    "id": "shouchongdashi111",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/barista.png",
    "edition": "custom",
    "name": "咖啡师",
    "ability": "每个夜晚，直至下个黄昏，由说书人二选一：1）一名玩家解除并免受醉酒和中毒影响，且会得知正确信息；2）一名玩家的能力可以生效两次。该玩家会得知是哪个效果。",
    "team": "traveler",
    "firstNight": 1,
    "otherNight": 1,
    "firstNightReminder": "每个夜晚，移除先前的标记并在任一角色标记旁放置咖啡师的“清醒且健康”标记或“行动两次”提示。唤醒那个角色的玩家并向他展示“该角色的能力对你生效”信息标记，咖啡师标记和一根手指（代表他现在清醒且健康）或两根手指（代表他要行动两次）。让这名玩家入睡。",
    "otherNightReminder": "每个夜晚，移除先前的标记并在任一角色标记旁放置咖啡师的“清醒且健康”标记或“行动两次”提示。唤醒那个角色的玩家并向他展示“该角色的能力对你生效”信息标记，咖啡师标记和一根手指（代表他现在清醒且健康）或两根手指（代表他要行动两次）。让这名玩家入睡。",
    "reminders": [
      "清醒且健康",
      "行动两次",
      "？"
    ],
    "setup": false
  },
  {
    "id": "haoshaoanizhegeren111",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/harlot.png",
    "edition": "custom",
    "name": "流莺",
    "ability": "每个夜晚*，你要选择一名存活的玩家：如果他同意，你会得知他的角色，但是你们两个可能同时死亡。",
    "team": "traveler",
    "firstNight": 0,
    "otherNight": 1,
    "firstNightReminder": "",
    "otherNightReminder": "唤醒流莺。让流莺指向任意一名玩家。让流莺重新入睡。唤醒被选中的玩家，对该玩家展示“该角色的能力对你生效”提示标记和流莺角色标记。该玩家需要通过点头表示是，摇头表示否。然后让该玩家重新入睡。",
    "reminders": [
      "死亡"
    ],
    "setup": false
  },
  {
    "ability": "使用灯神的相克规则，所有玩家都会知道其内容。",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/djinn.png",
    "edition": "custom",
    "flavor": "",
    "id": "20003_107",
    "firstNightReminder": "",
    "otherNightReminder": "",
    "name": "灯神",
    "otherNight": 0,
    "setup": false,
    "reminders": [],
    "remindersGlobal": [],
    "team": "fabled",
    "firstNight": 0
  },
  {
    "id": "0_meta",
    "image": "https://clocktower-wiki.gstonegames.com/images/thumb/0/00/Chambermaid.png/300px-Chambermaid.png",
    "name": "侍女&数学家",
    "team": "a jinxed",
    "setup": false,
    "ability": "侍女会得知数学家是否醒来，即使她是在数学家之前醒来。"
  },
  {
    "id": "114_meta",
    "image": "https://clocktower-wiki.gstonegames.com/images/thumb/d/de/Pithag.png/300px-Pithag.png",
    "name": "麻脸巫婆&莽夫",
    "team": "a jinxed",
    "setup": false,
    "ability": "被麻脸巫婆创造的邪恶莽夫无法因为自身能力转变为善良阵营。"
  }
]