[{
	"logo": "https://oss.gstonegames.com/data_file/clocktower/upload/1691596232_197011_7621.png",
	"description": "",
	"author": "Sui染钟楼",
	"id": "_meta",
	"name": "惊天大案"
}, {
	"ability": "每个夜晚，你可以选择一名除你以外的玩家：破晓时你会得知他是否为镇民。如果你得知了“否”，你失去能力。",
	"image": "https://oss.gstonegames.com/data_file/clocktower/upload/1691596234_197011_3054.png",
	"edition": "custom",
	"flavor": "",
	"id": "20827_8684",
	"firstNightReminder": "司机不使用能力，或指向一名玩家，用“乘客”标记那名玩家。破晓时再次唤醒司机，告诉他那名玩家是否为镇民。",
	"otherNightReminder": "司机不使用能力，或指向一名玩家，用“乘客”标记那名玩家。破晓时再次唤醒司机，告诉他那名玩家是否为镇民。",
	"name": "司机",
	"otherNight": 16,
	"setup": 0,
	"reminders": ["乘客", "失去能力"],
	"remindersGlobal": [],
	"team": "townsfolk",
	"firstNight": 16
}, {
	"ability": "每个夜晚，你要选择一名除你以外的玩家：破晓时你会得知他是否为爪牙。如果你得知了“是”，你失去能力。",
	"image": "https://oss.gstonegames.com/data_file/clocktower/upload/1691596236_197011_245.png",
	"edition": "custom",
	"flavor": "",
	"id": "20827_8685",
	"firstNightReminder": "让环卫工指向一名玩家，用“线索指向”标记那名玩家。破晓时再次唤醒环卫工，告诉他那名玩家是否为爪牙。",
	"otherNightReminder": "让环卫工指向一名玩家，用“线索指向”标记那名玩家。破晓时再次唤醒环卫工，告诉他那名玩家是否为爪牙。",
	"name": "环卫工",
	"otherNight": 17,
	"setup": 0,
	"reminders": ["线索指向", "失去能力"],
	"remindersGlobal": [],
	"team": "townsfolk",
	"firstNight": 17
}, {
	"ability": "在你的首个夜晚，你会得知一个在场的外来者角色（或者你会得知没有外来者在场）。每局游戏限一次，在夜晚时*，你可以选择一名存活玩家：如果你选中了外来者，他失去能力。",
	"image": "https://oss.gstonegames.com/data_file/clocktower/upload/1691596239_197011_3062.png",
	"edition": "custom",
	"flavor": "",
	"id": "20827_8686",
	"firstNightReminder": "向机长展示一个在场的外来者角色标记，或者告知他没有外来者。",
	"otherNightReminder": "机长选择不使用能力，或者指向一名玩家，如果指向了外来者，则其失去能力。",
	"name": "机长",
	"otherNight": 14,
	"setup": 0,
	"reminders": ["对应外来者", "签证护照", "失去能力"],
	"remindersGlobal": [],
	"team": "townsfolk",
	"firstNight": 15
}, {
	"ability": "每个夜晚，你要选择除你以外的两名存活玩家：破晓时，你会得知他们之中的存活玩家是否均属于邪恶阵营。",
	"image": "https://oss.gstonegames.com/data_file/clocktower/upload/1691596240_197011_2246.png",
	"edition": "custom",
	"flavor": "",
	"id": "20827_8687",
	"firstNightReminder": "让警察局长指向两名其他存活玩家，用“审讯”标记那些玩家。破晓时再次唤醒警察局长，告诉他是否均为邪恶。",
	"otherNightReminder": "让警察局长指向两名其他存活玩家，用“审讯”标记那些玩家。破晓时再次唤醒警察局长，告诉他是否均为邪恶。",
	"name": "警察局长",
	"otherNight": 8,
	"setup": 0,
	"reminders": ["审讯"],
	"remindersGlobal": [],
	"team": "townsfolk",
	"firstNight": 13
}, {
	"ability": "每个夜晚*，你要选择一名死亡玩家：破晓时，你会得知他是否曾经“中毒”、“醉酒”或“能力目标或结果被改变”。你的能力目标一定不会改变。",
	"image": "https://oss.gstonegames.com/data_file/clocktower/upload/1691596241_197011_5441.png",
	"edition": "custom",
	"flavor": "",
	"id": "20827_8688",
	"firstNightReminder": "",
	"otherNightReminder": "让法医指向一名已死亡玩家，标记那些玩家。破晓时再次唤醒法医。告诉他那名玩家曾经是否“中毒”，“醉酒”，“能力目标和结果出现更改”。",
	"name": "法医",
	"otherNight": 18,
	"setup": 0,
	"reminders": ["查验"],
	"remindersGlobal": [],
	"team": "townsfolk",
	"firstNight": 0
}, {
	"ability": "每个白天，你可以公开选择一名存活的玩家。如果被你选择过的玩家是镇民且在当晚死亡，你会被唤醒，然后你要选择一名玩家：破晓时，你会得知他的角色类型。",
	"image": "https://oss.gstonegames.com/data_file/clocktower/upload/1691596243_197011_6920.png",
	"edition": "custom",
	"flavor": "",
	"id": "20827_8689",
	"firstNightReminder": "",
	"otherNightReminder": "糊涂侦探在白天声明后为那名角色做“他是凶手”标记，如果他是镇民且在夜晚死亡，则唤醒糊涂侦探，让他选择一名玩家并标记。破晓时再次唤醒糊涂侦探，向他展示那名玩家的身份类型。",
	"name": "糊涂侦探",
	"otherNight": 19,
	"setup": 0,
	"reminders": ["他是凶手", "查验"],
	"remindersGlobal": [],
	"team": "townsfolk",
	"firstNight": 0
}, {
	"ability": "在你的首个夜晚，你要选择四个除你以外的角色（每个角色类型各一个）。每个夜晚，你要选择一名玩家：破晓时，你会得知他是否为你选择的角色之一。",
	"image": "https://oss.gstonegames.com/data_file/clocktower/upload/1691596244_197011_4222.png",
	"edition": "custom",
	"flavor": "",
	"id": "20827_8690",
	"firstNightReminder": "心理学家选择4个不同角色类型的角色，然后指向一名玩家，用“催眠”标记那名玩家。破晓时再次唤醒心理学家，告诉他那名玩家是否为4个角色其中之一。",
	"otherNightReminder": "让心理学家指向一名玩家，用“催眠”标记那名玩家。破晓时再次唤醒心理学家，告诉他那名玩家是否为4个角色其中之一。",
	"name": "心理学家",
	"otherNight": 20,
	"setup": 0,
	"reminders": ["催眠"],
	"remindersGlobal": [],
	"team": "townsfolk",
	"firstNight": 18
}, {
	"ability": "每局游戏限一次，在夜晚时*，你可以选择座位形成“等腰三角形”或“直角三角形”的三名玩家：破晓时，你会得知他们之中有几名邪恶玩家。[仅限线上游戏]",
	"image": "https://oss.gstonegames.com/data_file/clocktower/upload/1691596245_197011_6065.png",
	"edition": "custom",
	"flavor": "",
	"id": "20827_8691",
	"firstNightReminder": "",
	"otherNightReminder": "几何学家选择不使用能力，或者指向3名玩家，用“三角”标记那些玩家。破晓时再次唤醒几何大师，告诉他其中存在几名邪恶玩家。",
	"name": "几何学家",
	"otherNight": 21,
	"setup": 0,
	"reminders": ["三角", "失去能力"],
	"remindersGlobal": [],
	"team": "townsfolk",
	"firstNight": 0
}, {
	"ability": "每局游戏限一次，在夜晚时，你可以选择一名玩家：下个夜晚，如果他不是镇民且存活，他死亡，当晚不会有其他玩家死亡。",
	"image": "https://oss.gstonegames.com/data_file/clocktower/upload/1691596246_197011_8129.png",
	"edition": "custom",
	"flavor": "",
	"id": "20827_8692",
	"firstNightReminder": "狙击手选择不使用能力，或者指向一名玩家，用“狙击目标”标记那名玩家，下个夜晚，如果被标记的玩家不是镇民且存活，标记“死亡”，当晚不会有其他玩家死亡。",
	"otherNightReminder": "狙击手选择不使用能力，或者指向一名玩家，用“狙击目标”标记那名玩家，下个夜晚，如果被标记的玩家不是镇民且存活，标记“死亡”，当晚不会有其他玩家死亡。",
	"name": "狙击手",
	"otherNight": 9,
	"setup": 0,
	"reminders": ["狙击目标", "死亡"],
	"remindersGlobal": [],
	"team": "townsfolk",
	"firstNight": 14
}, {
	"ability": "每个夜晚*，你要选择除你以外的一名存活玩家：破晓时，你会得知与他邻近的两名存活玩家中不存在哪两种角色类型。",
	"image": "https://oss.gstonegames.com/data_file/clocktower/upload/1691596247_197011_3292.png",
	"edition": "custom",
	"flavor": "",
	"id": "20827_8693",
	"firstNightReminder": "",
	"otherNightReminder": "让调查记者选择一名其他存活玩家，用“调查”标记那名玩家。破晓时再次唤醒调查记者，告诉与那名玩家邻近的存活玩家中不存在哪两种角色类型。",
	"name": "调查记者",
	"otherNight": 22,
	"setup": 0,
	"reminders": ["调查"],
	"remindersGlobal": [],
	"team": "townsfolk",
	"firstNight": 0
}, {
	"ability": "在你的首个夜晚，你要选择除你以外的一名玩家：如果他健康清醒且存活，你可以在白天时私下询问说书人并得知一条正确信息。如果他中毒、醉酒或死亡，你可能会得知错误信息。",
	"image": "https://oss.gstonegames.com/data_file/clocktower/upload/1691596248_197011_8658.png",
	"edition": "custom",
	"flavor": "",
	"id": "20827_8694",
	"firstNightReminder": "让辩护律师选择一名玩家，用“辩护目标”标记那名玩家。",
	"otherNightReminder": "",
	"name": "辩护律师",
	"otherNight": 0,
	"setup": 0,
	"reminders": ["辩护目标"],
	"remindersGlobal": [],
	"team": "townsfolk",
	"firstNight": 20
}, {
	"ability": "每个夜晚*，你可以选择一名之前未选择过的玩家：如果该玩家已死亡且是镇民，你获得他的能力直到你下次选择，否则你醉酒直到下次选择。",
	"image": "https://oss.gstonegames.com/data_file/clocktower/upload/1691596249_197011_623.png",
	"edition": "custom",
	"flavor": "",
	"id": "20827_8695",
	"firstNightReminder": "",
	"otherNightReminder": "机械哨兵选择不使用能力，或指向一名玩家，如果该玩家已死亡且是镇民，用“已学习”标记那名玩家，机械哨兵获得他的角色能力，否则，用“醉酒”标记机械哨兵。",
	"name": "机械哨兵",
	"otherNight": 7,
	"setup": 0,
	"reminders": ["已学习", "醉酒"],
	"remindersGlobal": [],
	"team": "townsfolk",
	"firstNight": 0
}, {
	"ability": "你不会死亡。每个夜晚*，如果你即将醉酒或中毒，改为你失去能力并死亡。[+1外来者]",
	"image": "https://oss.gstonegames.com/data_file/clocktower/upload/1691596251_197011_6534.png",
	"edition": "custom",
	"flavor": "",
	"id": "20827_8696",
	"firstNightReminder": "",
	"otherNightReminder": "",
	"name": "天选之子",
	"otherNight": 0,
	"setup": 1,
	"reminders": ["死亡"],
	"remindersGlobal": [],
	"team": "townsfolk",
	"firstNight": 0
}, {
	"ability": "如果你在夜晚死亡，下个夜晚所有玩家不会死亡。",
	"image": "https://oss.gstonegames.com/data_file/clocktower/upload/1691596253_197011_1042.png",
	"edition": "custom",
	"flavor": "",
	"id": "20827_8697",
	"firstNightReminder": "",
	"otherNightReminder": "如果作曲家在今晚死亡，用“余音绕梁”标记作曲家，并且下个夜晚不会有任何玩家死亡。",
	"name": "作曲家",
	"otherNight": 24,
	"setup": 0,
	"reminders": ["余音绕梁"],
	"remindersGlobal": [],
	"team": "townsfolk",
	"firstNight": 0
}, {
	"ability": "在第三个白天开始时，你立刻被处决。",
	"image": "https://oss.gstonegames.com/data_file/clocktower/upload/1691596256_197011_8347.png",
	"edition": "custom",
	"flavor": "",
	"id": "20827_8698",
	"firstNightReminder": "",
	"otherNightReminder": "",
	"name": "小丑",
	"otherNight": 0,
	"setup": 0,
	"reminders": ["被处决"],
	"remindersGlobal": [],
	"team": "outsider",
	"firstNight": 0
}, {
	"ability": "每个夜晚，如果有善良玩家首次使用其自身能力选择了你，会有一名善良玩家醉酒直到下个黄昏，即使你已死亡。",
	"image": "https://oss.gstonegames.com/data_file/clocktower/upload/1691596260_197011_2066.png",
	"edition": "custom",
	"flavor": "",
	"id": "20827_8699",
	"firstNightReminder": "",
	"otherNightReminder": "",
	"name": "调酒师",
	"otherNight": 0,
	"setup": 0,
	"reminders": ["醉酒"],
	"remindersGlobal": [],
	"team": "outsider",
	"firstNight": 0
}, {
	"ability": "如果今天白天没有除精神病人以外的存活玩家“疯狂”地证明自己是精神病人，在夜晚时*，可能会有一名镇民变成精神病人。如果所有存活的善良玩家都是精神病人，邪恶阵营获胜。",
	"image": "https://oss.gstonegames.com/data_file/clocktower/upload/1691596262_197011_8612.png",
	"edition": "custom",
	"flavor": "",
	"id": "20827_8700",
	"firstNightReminder": "",
	"otherNightReminder": "如果今天白天没有除精神病人以外的玩家“疯狂”地证明自己是精神病人，在夜晚用“发病”标记一名玩家，那名玩家变成精神病人。",
	"name": "精神病人",
	"otherNight": 15,
	"setup": 0,
	"reminders": ["发病"],
	"remindersGlobal": [],
	"team": "outsider",
	"firstNight": 0
}, {
	"ability": "你在你的第四个夜晚转变为邪恶阵营。",
	"image": "https://oss.gstonegames.com/data_file/clocktower/upload/1691596263_197011_9032.png",
	"edition": "custom",
	"flavor": "",
	"id": "20827_8701",
	"firstNightReminder": "在潜伏者旁边标记第一夜。",
	"otherNightReminder": "在潜伏者旁边标记第二夜，第三夜，如果是第四夜标记加入邪恶。",
	"name": "潜伏者",
	"otherNight": 5,
	"setup": 0,
	"reminders": ["第一夜", "第二夜", "第三夜", "加入邪恶"],
	"remindersGlobal": [],
	"team": "outsider",
	"firstNight": 11
}, {
	"ability": "每个夜晚，每当你或与你邻近的玩家被镇民使用其自身能力选择时，你会得知做出选择的角色。你可以选择其中一个角色，其能力产生错误信息。",
	"image": "https://oss.gstonegames.com/data_file/clocktower/upload/1691596265_197011_4979.png",
	"edition": "custom",
	"flavor": "",
	"id": "20827_8702",
	"firstNightReminder": "催眠医师会得知自己和与自己邻近的玩家被哪些镇民角色的能力选择了。催眠医师选择不使用能力，或者选择其中一个角色，将该角色能力获得的信息更改为错误的信息。",
	"otherNightReminder": "催眠医师会得知自己和与自己邻近的玩家被哪些镇民角色的能力选择了。催眠医师选择不使用能力，或者选择其中一个角色，将该角色能力获得的信息更改为错误的信息。",
	"name": "催眠医师",
	"otherNight": 23,
	"setup": 0,
	"reminders": ["已改变"],
	"remindersGlobal": [],
	"team": "minion",
	"firstNight": 21
}, {
	"ability": "你可能会被当作善良阵营、恶魔角色、镇民角色或外来者角色。如果大于等于五名玩家存活时（旅行者不计算在内）恶魔死亡，你变成那个恶魔，所有人会得知这一信息。",
	"image": "https://oss.gstonegames.com/data_file/clocktower/upload/1691596266_197011_837.png",
	"edition": "custom",
	"flavor": "",
	"id": "20827_8703",
	"firstNightReminder": "",
	"otherNightReminder": "如果无相幽闭今天变成了新的恶魔，用“继承”标记他，对他展示新的恶魔标记。",
	"name": "无相幽闭",
	"otherNight": 3,
	"setup": 0,
	"reminders": ["继承"],
	"remindersGlobal": [],
	"team": "minion",
	"firstNight": 0
}, {
	"ability": "在你的首个夜晚，你要选择一名玩家：他中毒。当你或他其中之一首次死亡时，下个夜晚你可以再次使用这个能力。你的中毒持续生效，即使你已死亡。",
	"image": "https://www.bloodstar.xyz/p/Airell_clocktower/jingtiandaan/newcharacter1_jingtiandaan.png",
	"edition": "custom",
	"flavor": "",
	"id": "20827_8704",
	"firstNightReminder": "制毒大枭指向一名玩家，标记那名玩家中毒。",
	"otherNightReminder": "如果制毒大枭或者他标记中毒的玩家其中之一首次死亡，用“首次死亡”标记制毒大枭，在下个夜晚的行动顺序唤醒制毒大枭，让他指向一名玩家，标记那名玩家中毒。",
	"name": "制毒大枭",
	"otherNight": 6,
	"setup": 0,
	"reminders": ["中毒", "首次死亡"],
	"remindersGlobal": [],
	"team": "minion",
	"firstNight": 12
}, {
	"ability": "每个夜晚，你要选择一名玩家和一个角色（与上个夜晚的玩家不同）：他被当作那个角色及相应阵营直到下个黄昏。",
	"image": "https://www.bloodstar.xyz/p/Airell_clocktower/jingtiandaan/newcharacter_jingtiandaan.png",
	"edition": "custom",
	"flavor": "",
	"id": "20827_8705",
	"firstNightReminder": "机械大师指向一名玩家和一个角色，用“改造为”标记那名玩家，那名玩家会被当作那个角色及相应阵营直到下个黄昏。",
	"otherNightReminder": "机械大师指向一名玩家和一个角色，用“改造为”标记那名玩家，那名玩家会被当作那个角色及相应阵营直到下个黄昏。",
	"name": "机械大师",
	"otherNight": 4,
	"setup": 0,
	"reminders": ["改造为"],
	"remindersGlobal": [],
	"team": "minion",
	"firstNight": 10
}, {
	"ability": "每个夜晚*，你要选择一名玩家：他死亡。所有镇民能力在夜晚选择的目标将改为选择目标顺时针方向的下个玩家。",
	"image": "https://oss.gstonegames.com/data_file/clocktower/upload/1691596272_197011_4450.png",
	"edition": "custom",
	"flavor": "",
	"id": "20827_8706",
	"firstNightReminder": "",
	"otherNightReminder": "空间大盗指向一名玩家，标记那名玩家死亡。",
	"name": "空间大盗",
	"otherNight": 10,
	"setup": 0,
	"reminders": ["死亡", "被转移"],
	"remindersGlobal": [],
	"team": "demon",
	"firstNight": 0
}, {
	"ability": "每个夜晚*，你要选择一名玩家：他死亡。如果你死亡且因此导致游戏结束时，所有玩家的状态回到上个黄昏，然后你可以与一名玩家交换角色，所有镇民中毒直到下个黄昏，下个白天直接开始提名阶段。每局游戏仅能成功时空回溯一次。",
	"image": "https://oss.gstonegames.com/data_file/clocktower/upload/1691596273_197011_7331.png",
	"edition": "custom",
	"flavor": "",
	"id": "20827_8707",
	"firstNightReminder": "",
	"otherNightReminder": "时间旅人指向一名玩家，标记那名玩家死亡。",
	"name": "时间旅人",
	"otherNight": 11,
	"setup": 0,
	"reminders": ["死亡", "中毒", "仅一次"],
	"remindersGlobal": [],
	"team": "demon",
	"firstNight": 0
}, {
	"ability": "如果所有存活玩家都是邪恶阵营或只有两名存活玩家，邪恶阵营落败。每个夜晚*，你要选择一名存活玩家(不能选择初始爪牙玩家，在他们死亡前你不能选择自己)：他中毒，然后死亡。如果没有存活的爪牙且你选择了自己，你的阵营获胜。",
	"image": "https://oss.gstonegames.com/data_file/clocktower/upload/1691596274_197011_3486.png",
	"edition": "custom",
	"flavor": "",
	"id": "20827_8708",
	"firstNightReminder": "",
	"otherNightReminder": "邪恶祭典指向一名存活玩家，标记那名玩家死亡。如果所有爪牙均被献祭，而邪恶祭典选择了自己，宣布邪恶阵营胜利。",
	"name": "邪恶祭典",
	"otherNight": 12,
	"setup": 0,
	"reminders": ["死亡"],
	"remindersGlobal": [],
	"team": "demon",
	"firstNight": 0
}, {
	"ability": "每个夜晚*，所有机械大军同时醒来并要一起选择一名玩家：他死亡。[所有爪牙都是机械大军]",
	"image": "https://www.bloodstar.xyz/p/Airell_clocktower/jingtiandaan/newcharacter2_jingtiandaan.png",
	"edition": "custom",
	"flavor": "",
	"id": "20827_8709",
	"firstNightReminder": "",
	"otherNightReminder": "唤醒所有机械大军，允许他们以指向的方式选择一名玩家，标记那名玩家死亡。",
	"name": "机械大军",
	"otherNight": 13,
	"setup": 1,
	"reminders": ["死亡"],
	"remindersGlobal": [],
	"team": "demon",
	"firstNight": 0
}, {
	"ability": "在夜晚时*，与你阵营不同的玩家使用其自身能力进行选择时，可能会改为选择你。",
	"image": "https://oss.gstonegames.com/data_file/clocktower/upload/1691596280_197011_1595.png",
	"edition": "custom",
	"flavor": "",
	"id": "20827_8710",
	"firstNightReminder": "",
	"otherNightReminder": "",
	"name": "示威者",
	"otherNight": 0,
	"setup": 0,
	"reminders": [],
	"remindersGlobal": [],
	"team": "traveler",
	"firstNight": 0
}, {
	"ability": "当你得知你死亡时，你可以公开声明“我会回来的！”，然后你会在下个提名阶段开始时复活。但每局游戏仅能成功复活一次。",
	"image": "https://oss.gstonegames.com/data_file/clocktower/upload/1691596281_197011_7081.png",
	"edition": "custom",
	"flavor": "",
	"id": "20827_8711",
	"firstNightReminder": "",
	"otherNightReminder": "",
	"name": "终结者T800",
	"otherNight": 0,
	"setup": 0,
	"reminders": ["复活", "仅一次"],
	"remindersGlobal": [],
	"team": "traveler",
	"firstNight": 0
}, {
	"ability": "每个夜晚*，你要选择一名玩家（与上个夜晚不同）：他今晚不会中毒或醉酒。",
	"image": "https://oss.gstonegames.com/data_file/clocktower/upload/1691596282_197011_5284.png",
	"edition": "custom",
	"flavor": "",
	"id": "20827_8712",
	"firstNightReminder": "",
	"otherNightReminder": "光明祭典指向一名玩家，标记“光耀”。",
	"name": "光明祭典",
	"otherNight": 1,
	"setup": 0,
	"reminders": ["光耀"],
	"remindersGlobal": [],
	"team": "traveler",
	"firstNight": 0
}, {
	"ability": "每个夜晚，你要选择一名玩家：他可能会被当作爪牙角色。你要在下个白天全程跟随他并可以偷听他的所有私聊内容",
	"image": "https://oss.gstonegames.com/data_file/clocktower/upload/1691596284_197011_9311.png",
	"edition": "custom",
	"flavor": "",
	"id": "20827_8713",
	"firstNightReminder": "话痨机器人指向一名玩家，标记“叽叽喳喳”，该玩家可能会被当作爪牙角色。",
	"otherNightReminder": "话痨机器人指向一名玩家，标记“叽叽喳喳”，该玩家可能会被当作爪牙角色。",
	"name": "话痨机器人",
	"otherNight": 2,
	"setup": 0,
	"reminders": ["叽叽喳喳"],
	"remindersGlobal": [],
	"team": "traveler",
	"firstNight": 2
}, {
	"ability": "每个白天，你会随机生产一个神奇道具。如果你是邪恶的，你可以选择今天的神奇道具。",
	"image": "https://oss.gstonegames.com/data_file/clocktower/upload/1691596285_197011_6736.png",
	"edition": "custom",
	"flavor": "",
	"id": "20827_8714",
	"firstNightReminder": "",
	"otherNightReminder": "",
	"name": "机器猫",
	"otherNight": 0,
	"setup": 0,
	"reminders": [],
	"remindersGlobal": [],
	"team": "traveler",
	"firstNight": 0
}, {
	"ability": "所有在破晓时得知信息的角色，在此行动顺位得知。破晓时得知信息的角色包括：司机、环卫工、警察局长、法医、糊涂侦探、心理学家、几何大师、调查记者。到达“破晓时”时，说书人需要公开告知所有玩家。",
	"image": "https://oss.gstonegames.com/data_file/clocktower/upload/1691596288_197011_1424.png",
	"edition": "custom",
	"flavor": "",
	"id": "20827_8715",
	"firstNightReminder": "所有在破晓时得知信息的角色，在此行动顺位得知。",
	"otherNightReminder": "所有在破晓时得知信息的角色，在此行动顺位得知。",
	"name": "破晓时",
	"otherNight": 25,
	"setup": 0,
	"reminders": [],
	"remindersGlobal": [],
	"team": "fabled",
	"firstNight": 23
}, {
	"ability": "所有玩家失去能力，直到有玩家被处决。",
	"image": "https://oss.gstonegames.com/data_file/clocktower/upload/1691596293_197011_9050.png",
	"edition": "custom",
	"flavor": "",
	"id": "20827_8716",
	"firstNightReminder": "",
	"otherNightReminder": "",
	"name": "缩小灯",
	"otherNight": 0,
	"setup": 0,
	"reminders": [],
	"remindersGlobal": [],
	"team": "fabled",
	"firstNight": 0
}, {
	"ability": "今天公聊时间延长3分钟，提名次数只有3次。",
	"image": "https://oss.gstonegames.com/data_file/clocktower/upload/1691596294_197011_6699.png",
	"edition": "custom",
	"flavor": "",
	"id": "20827_8717",
	"firstNightReminder": "",
	"otherNightReminder": "",
	"name": "竹蜻蜓",
	"otherNight": 0,
	"setup": 0,
	"reminders": ["起飞"],
	"remindersGlobal": [],
	"team": "fabled",
	"firstNight": 0
}, {
	"ability": "所有玩家随机交换一次座位。",
	"image": "https://oss.gstonegames.com/data_file/clocktower/upload/1691596295_197011_1766.png",
	"edition": "custom",
	"flavor": "",
	"id": "20827_8718",
	"firstNightReminder": "",
	"otherNightReminder": "",
	"name": "任意门",
	"otherNight": 0,
	"setup": 0,
	"reminders": [],
	"remindersGlobal": [],
	"team": "fabled",
	"firstNight": 0
}, {
	"ability": "所有已死亡玩家重新获得投票标记。",
	"image": "https://oss.gstonegames.com/data_file/clocktower/upload/1691596295_197011_2957.png",
	"edition": "custom",
	"flavor": "",
	"id": "20827_8719",
	"firstNightReminder": "",
	"otherNightReminder": "",
	"name": "时光机",
	"otherNight": 0,
	"setup": 0,
	"reminders": ["黄昏死亡"],
	"remindersGlobal": [],
	"team": "fabled",
	"firstNight": 0
}, {
	"ability": "今晚某些玩家可能会获得一个不在场的角色能力，直到下个黎明。",
	"image": "https://oss.gstonegames.com/data_file/clocktower/upload/1691596296_197011_5753.png",
	"edition": "custom",
	"flavor": "",
	"id": "20827_8720",
	"firstNightReminder": "",
	"otherNightReminder": "",
	"name": "如果电话亭",
	"otherNight": 0,
	"setup": 0,
	"reminders": ["处决不死"],
	"remindersGlobal": [],
	"team": "fabled",
	"firstNight": 0
}]