[
  {
    "id": "_meta",
    "name": "申请入红",
    "author": "溜溜",
    "logo": "https://s2.loli.net/2025/09/05/x4IrdupsVzMTDfX.png",
    "status": [
      {
        "name": "恶有恶报",
        "skill": "[说书人不可欺骗醉酒中毒玩家的真实阵营] 非初始的邪恶阵营玩家死亡时会宣布其失去投票标记。"
      }
    ],
    "A jinxed": "相克"
  },
  {
    "id": "wangshnegjiguzhe",
    "image": "https://i.postimg.cc/KvYjy2BH/image.png",
    "edition": "custom",
    "name": "往生者",
    "ability": "你没有阵营且不入村。每个白天，你可以向说书人询问n个是非问题（n由说书人决定）。如果你还原初始或当前魔典，你获胜。如果你对你的信息疯狂，你落败。",
    "team": "traveler",
    "firstNight": 0,
    "otherNight": 0,
    "firstNightReminder": "",
    "otherNightReminder": "",
    "reminders": [
      "获胜",
      "落败"
    ],
    "setup": false
  },
  {
    "ability": "在你的首个夜晚，你会得知距离最近的邪恶玩家位于你的顺时针还是逆时针方向。如果两侧的邪恶玩家与你距离相等，你得知的信息由说书人决定。",
    "image": "https://oss.gstonegames.com/data_file/clocktower/upload/202411/c_9825126871371_4fbea129.jpg",
    "edition": "custom",
    "flavor": "",
    "id": "shugenja_c",
    "firstNightReminder": "在首个夜晚，唤醒修行者。用手指水平指向修行者的某一侧，告诉他与他距离最近的邪恶玩家位于这一侧。如果修行者两侧最近的邪恶玩家与他的距离相等，由你来决定告诉他什么样的信息，并用手指指向对应的一侧。让修行者重新入睡。",
    "otherNightReminder": "",
    "name": "修行者",
    "otherNight": 0,
    "setup": false,
    "reminders": [],
    "remindersGlobal": [],
    "team": "townsfolk",
    "firstNight": 12000.0,
    "special": [
      {
        "name": "card",
        "type": "signal",
        "value": "顺时针"
      },
      {
        "name": "card",
        "type": "signal",
        "value": "逆时针"
      }
    ]
  },
  {
    "ability": "每个夜晚，你要选择两名玩家：你会得知他们之中是否有恶魔。会有一名善良玩家始终被你的能力当作恶魔。",
    "image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/fortune_teller.png",
    "edition": "custom",
    "flavor": "",
    "id": "fortune_teller_c",
    "firstNightReminder": "让占卜师选择两名玩家。如果其中有恶魔或“干扰项”，点头示意，否则摇头。",
    "otherNightReminder": "让占卜师选择两名玩家。如果其中有恶魔或“干扰项”，点头示意，否则摇头。",
    "name": "占卜师",
    "otherNight": 11100.0,
    "setup": false,
    "reminders": [
      "干扰项"
    ],
    "remindersGlobal": [],
    "team": "townsfolk",
    "firstNight": 8000.0
  },
  {
    "ability": "每局游戏限一次，在夜晚时，你可以选择一名玩家：他会得知你是守夜人。",
    "image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/nightwatchman.png",
    "edition": "custom",
    "flavor": "",
    "id": "nightwatchman_c",
    "firstNightReminder": "守夜人可以指向一名玩家。如果他这么做，则唤醒那名玩家，告知其被守夜人选中，且告知他守夜人是谁。",
    "otherNightReminder": "守夜人可以指向一名玩家。如果他这么做，则唤醒那名玩家，告知其被守夜人选中，且告知他守夜人是谁。",
    "name": "守夜人",
    "otherNight": 13400.0,
    "setup": false,
    "reminders": [
      "失去能力"
    ],
    "remindersGlobal": [],
    "team": "townsfolk",
    "firstNight": 10700.0
  },
  {
    "ability": "每局游戏限一次，在夜晚时，你可以选择除你以外的两名玩家：你会得知他们是否为同一阵营。",
    "image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/seamstress.png",
    "edition": "custom",
    "flavor": "",
    "id": "seamstress_c",
    "firstNightReminder": "女裁缝可以选择除自己以外的两名玩家。如果她这么做了，对她点头或摇头示意这两名玩家是否为同一阵营，随后标记女裁缝失去能力。之后的夜晚无需再唤醒女裁缝。",
    "otherNightReminder": "女裁缝可以选择除自己以外的两名玩家。如果她这么做了，对她点头或摇头示意这两名玩家是否为同一阵营，随后标记女裁缝失去能力。之后的夜晚无需再唤醒女裁缝。",
    "name": "女裁缝",
    "otherNight": 11900.0,
    "setup": false,
    "reminders": [
      "失去能力"
    ],
    "remindersGlobal": [],
    "team": "townsfolk",
    "firstNight": 8600.0
  },
  {
    "ability": "在你的首个夜晚，你会得知一名邪恶玩家。每当你得知的玩家死亡，你会在当晚得知另一名邪恶玩家。[会有一名镇民转变为邪恶阵营]",
    "image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/bounty_hunter.png",
    "edition": "custom",
    "flavor": "",
    "id": "bounty_hunter_c",
    "firstNightReminder": "指向一名邪恶玩家。随后唤醒那名因赏金猎人而转变为邪恶的镇民，并告知他变成了邪恶阵营。",
    "otherNightReminder": "如果赏金猎人知晓的邪恶玩家死亡，指向另一名邪恶玩家。",
    "name": "赏金猎人",
    "otherNight": 13300.0,
    "setup": true,
    "reminders": [
      "得知"
    ],
    "remindersGlobal": [],
    "team": "townsfolk",
    "firstNight": 10600.0
  },
  {
    "ability": "每局游戏限一次，在夜晚时，你可以选择一个善良角色：你获得该角色的能力。如果这个角色在场，他醉酒。",
    "image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/philosopher.png",
    "edition": "custom",
    "flavor": "",
    "id": "philosopher_c",
    "firstNightReminder": "哲学家可以选择一个角色。如果选择的角色不在场，将哲学家的角色标题替换成对应角色，并标记“是哲学家”，否则标记该角色对应的玩家醉酒。从现在开始，你需要以哲学家获得能力的那种角色的行动方式来唤醒哲学家。",
    "otherNightReminder": "哲学家可以选择一个角色。如果选择的角色不在场，将哲学家的角色标题替换成对应角色，并标记“是哲学家”，否则标记该角色对应的玩家醉酒。从现在开始，你需要以哲学家获得能力的那种角色的行动方式来唤醒哲学家。",
    "name": "哲学家",
    "otherNight": 400.0,
    "setup": false,
    "reminders": [
      "醉酒"
    ],
    "remindersGlobal": [
      "是哲学家"
    ],
    "team": "townsfolk",
    "firstNight": 300.0,
    "special": [
      {
        "name": "replace-character",
        "type": "reveal"
      }
    ]
  },
  {
    "ability": "在你的首个夜晚，你会得知一个在场的爪牙角色。每局游戏限一次，你可以在白天公开选择一名玩家：如果他是你得知的角色，他死亡。",
    "image": "https://oss.gstonegames.com/data_file/clocktower/upload/202403/c_5751437760171_79dd1401.jpg",
    "edition": "custom",
    "flavor": "",
    "id": "daoke_c",
    "firstNightReminder": "在为首个夜晚做准备时，将刀客的“追杀”标记放置在一个爪牙角色标记旁。\n在首个夜晚，唤醒刀客。对他展示标记了“追杀”的爪牙角色标记。让刀客重新入睡。",
    "otherNightReminder": "",
    "name": "刀客",
    "otherNight": 0,
    "setup": false,
    "reminders": [
      "得知",
      "失去能力"
    ],
    "remindersGlobal": [],
    "team": "townsfolk",
    "firstNight": 9410.0
  },
  {
    "ability": "你拥有上个死于处决的玩家的能力。如果该玩家属于邪恶阵营，你中毒直到下个善良玩家死于处决。",
    "image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/cannibal.png",
    "edition": "custom",
    "flavor": "",
    "id": "cannibal_c",
    "firstNightReminder": "",
    "otherNightReminder": "",
    "name": "食人族",
    "otherNight": 0,
    "setup": false,
    "reminders": [
      "饱餐",
      "中毒"
    ],
    "remindersGlobal": [],
    "team": "townsfolk",
    "firstNight": 0
  },
  {
    "ability": "每个夜晚，你要选择一名存活的玩家：如果你选中了恶魔，你和他交换角色和阵营，然后他中毒。",
    "image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/snake_charmer.png",
    "edition": "custom",
    "flavor": "",
    "id": "snake_charmer_c",
    "firstNightReminder": "让舞蛇人选择一名玩家。如果舞蛇人选中了恶魔：展示“你是”信息标记和恶魔角色标记。用拇指向下代表他阵营变为邪恶。在魔典中交换舞蛇人和恶魔的角色标记。让原来的舞蛇人重新入睡。唤醒原来的恶魔。对老恶魔展示“你是”信息标记和舞蛇人角色标记，并用拇指向上代表他阵营变为善良。",
    "otherNightReminder": "让舞蛇人选择一名玩家。如果舞蛇人选中了恶魔：展示“你是”信息标记和恶魔角色标记。用拇指向下代表他阵营变为邪恶。在魔典中交换舞蛇人和恶魔的角色标记。让原来的舞蛇人重新入睡。唤醒原来的恶魔。对老恶魔展示“你是”信息标记和舞蛇人角色标记，并用拇指向上代表他阵营变为善良。",
    "name": "舞蛇人",
    "otherNight": 2100.0,
    "setup": false,
    "reminders": [
      "中毒"
    ],
    "remindersGlobal": [],
    "team": "townsfolk",
    "firstNight": 5200.0
  },
  {
    "ability": "每个夜晚*，你会得知有多少名死亡的玩家是邪恶的。",
    "image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/oracle.png",
    "edition": "custom",
    "flavor": "",
    "id": "oracle_c",
    "firstNightReminder": "",
    "otherNightReminder": "给他展示数字手势来告诉他当前已死亡的玩家中有多少玩家是邪恶的。",
    "name": "神谕者",
    "otherNight": 11800.0,
    "setup": false,
    "reminders": [],
    "remindersGlobal": [],
    "team": "townsfolk",
    "firstNight": 0
  },
  {
    "ability": "每个夜晚，你会转变为与你邻近的一名存活的玩家的阵营。每个白天，你可以提议所有玩家加入你的教派，如果所有善良玩家同意加入，你的阵营获胜。",
    "image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/cult_leader.png",
    "edition": "custom",
    "flavor": "",
    "id": "cult_leader_c",
    "firstNightReminder": "如果异教领袖改变了阵营，告诉他。",
    "otherNightReminder": "如果异教领袖改变了阵营，告诉他。",
    "name": "异教领袖",
    "otherNight": 14200.0,
    "setup": false,
    "reminders": [],
    "remindersGlobal": [],
    "team": "townsfolk",
    "firstNight": 11600.0
  },
  {
    "ability": "每个白天，你可以私下询问说书人以得知两条信息：一个是正确的，一个是错误的。",
    "image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/savant.png",
    "edition": "custom",
    "flavor": "",
    "id": "savant_c",
    "firstNightReminder": "",
    "otherNightReminder": "",
    "name": "博学者",
    "otherNight": 0,
    "setup": false,
    "reminders": [],
    "remindersGlobal": [],
    "team": "townsfolk",
    "firstNight": 0
  },
  {
    "ability": "每局游戏限一次，你可以在白天时公开选择一名玩家：如果他是恶魔，他死亡。",
    "image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/slayer.png",
    "edition": "custom",
    "flavor": "",
    "id": "slayer_c",
    "firstNightReminder": "",
    "otherNightReminder": "",
    "name": "猎手",
    "otherNight": 0,
    "setup": false,
    "reminders": [
      "失去能力"
    ],
    "remindersGlobal": [],
    "team": "townsfolk",
    "firstNight": 0
  },
  {
    "ability": "在你的首个夜晚，你要选择除你以外的一名玩家：如果他先死于处决，你转变为邪恶；如果你先死于处决，他转变为邪恶。",
    "image": "https://oss.gstonegames.com/data_file/clocktower/upload/202301/c_6302887694761_9ba8a0f3.jpg",
    "edition": "custom",
    "flavor": "",
    "id": "nichen_c",
    "firstNightReminder": "唤醒逆臣，让其选择一名玩家。在该玩家的角色标记旁放置“不共戴天”提示标记。",
    "otherNightReminder": "如果逆臣或标记了“不共戴天”的玩家死于处决，唤醒两者之中的另一名玩家，告诉他变为邪恶阵营。",
    "name": "逆臣",
    "otherNight": 3400.0,
    "setup": false,
    "reminders": [
      "不共戴天"
    ],
    "remindersGlobal": [],
    "team": "outsider",
    "firstNight": 8200.0
  },
  {
    "ability": "如果你提名并处决了恶魔，你会变成邪恶的恶魔。当剩余存活玩家小于等于四人时（旅行者除外），你失去能力。",
    "image": "https://oss.gstonegames.com/data_file/clocktower/upload/202301/c_5757097694761_2de60c7b.jpg",
    "edition": "custom",
    "flavor": "",
    "id": "rulianshi_c",
    "firstNightReminder": "",
    "otherNightReminder": "如果白天入殓师提名了恶魔且恶魔被处决，唤醒他，并对他展示“你是”提示标记和恶魔角色标记。",
    "name": "入殓师",
    "otherNight": 3800.0,
    "setup": false,
    "reminders": [
      "是恶魔"
    ],
    "remindersGlobal": [],
    "team": "outsider",
    "firstNight": 0
  },
  {
    "ability": "一名玩家醉酒，即使你已死亡。每局游戏限一次，你可以猜测谁是那个醉酒的玩家，如果猜对了，你会得知谁是恶魔，但如果猜错了，你会得知错误的“谁是恶魔”信息。",
    "image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/puzzlemaster.png",
    "edition": "custom",
    "flavor": "",
    "id": "puzzlemaster_c",
    "firstNightReminder": "",
    "otherNightReminder": "",
    "name": "解谜大师",
    "otherNight": 0,
    "setup": false,
    "reminders": [
      "醉酒",
      "已猜测"
    ],
    "remindersGlobal": [],
    "team": "outsider",
    "firstNight": 0
  },
  {
    "ability": "每局游戏你只能发起提名一次。当你发起提名时，如果被你提名的玩家不是恶魔，他死亡。",
    "image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/golem.png",
    "edition": "custom",
    "flavor": "",
    "id": "golem_c",
    "firstNightReminder": "",
    "otherNightReminder": "",
    "name": "魔像",
    "otherNight": 0,
    "setup": false,
    "reminders": [
      "无法提名"
    ],
    "remindersGlobal": [],
    "team": "outsider",
    "firstNight": 0
  },
  {
    "ability": "在你的首个夜晚，你要选择一名玩家：他会知道狐媚娘在场。如果你死于处决，当晚他转变为邪恶阵营。",
    "image": "https://oss.gstonegames.com/data_file/clocktower/upload/202310/c_4772055308961_7bc92354.jpg",
    "edition": "custom",
    "flavor": "",
    "id": "humeiniang_c",
    "firstNightReminder": "唤醒狐媚娘，让她选择一名玩家。标记那名玩家“被魅惑”。随后唤醒那名玩家，对他展示“该角色的能力对你触发”和狐媚娘角色标记。",
    "otherNightReminder": "如果今日狐媚娘死于处决，且被魅惑的玩家为善良阵营，唤醒被魅惑的玩家，对他展示“你是”和朝下的大拇指。",
    "name": "狐媚娘",
    "otherNight": 3300.0,
    "setup": false,
    "reminders": [
      "被魅惑"
    ],
    "remindersGlobal": [],
    "team": "minion",
    "firstNight": 6200.0
  },
  {
    "ability": "如果大于等于五名玩家存活时（旅行者不计算在内）恶魔死亡，你变成那个恶魔。",
    "image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/scarlet_woman.png",
    "edition": "custom",
    "flavor": "",
    "id": "scarlet_woman_c",
    "firstNightReminder": "",
    "otherNightReminder": "如果红唇女郎今天变成了小恶魔，对她展示“你是”信息标记，和小恶魔角色标记。",
    "name": "红唇女郎",
    "otherNight": 3700.0,
    "setup": false,
    "reminders": [
      "是恶魔"
    ],
    "remindersGlobal": [
      "是恶魔"
    ],
    "team": "minion",
    "firstNight": 0
  },
  {
    "ability": "在首个夜晚，你会得知三个伪装。在第三个夜晚，你要选择一名玩家：他变成由你选择的邪恶恶魔。[无恶魔在场]\n\n",
    "image": "https://oss.gstonegames.com/data_file/clocktower/upload/202403/c_2685000701171_6b776d07.jpg",
    "edition": "custom",
    "flavor": "",
    "id": "summoner_c",
    "firstNightReminder": "唤醒召唤师，对他展示三个不在场的善良角色标记。 ",
    "otherNightReminder": "在夜晚时，如果召唤师旁放置了“第三晚”提示标记，唤醒召唤师。让他指向一名玩家，和角色列表上的一个恶魔图标。让召唤师重新入睡。唤醒被召唤师选择的玩家。对他展示“你是”信息标记，和恶魔角色标记。再对他展示“你是”信息标记，和朝下的大拇指。用那个恶魔角色标记替换他的角色标记，并让新恶魔重新入睡。",
    "name": "召唤师",
    "otherNight": 3710.0,
    "setup": true,
    "reminders": [
      "第一晚",
      "第二晚",
      "第三晚"
    ],
    "remindersGlobal": [],
    "team": "minion",
    "firstNight": 2210.0
  },
  {
    "ability": "在等同于初始外来者数量的夜晚，所有镇民玩家中毒直到下个黄昏。[外来者数量任意]",
    "image": "https://oss.gstonegames.com/data_file/clocktower/upload/202411/c_7860002933371_9c39e151.jpg",
    "edition": "custom",
    "flavor": "",
    "id": "xaan_c",
    "firstNightReminder": "如果初始外来者的数量等于1，则标记大限将至。",
    "otherNightReminder": "如果初始外来者的数量等于当前游戏的夜晚数，则标记大限将至。",
    "name": "限",
    "otherNight": 1300.0,
    "setup": true,
    "reminders": [
      "第一晚",
      "第二晚",
      "第三晚",
      "第四晚",
      "大限将至"
    ],
    "remindersGlobal": [],
    "team": "minion",
    "firstNight": 4575.0
  },
  {
    "id": "18_dafenqi",
    "image": "https://www.bloodstar.xyz/p/humlet/Dafenqi/18_dafenqi.png",
    "reminders": [
      "中毒",
      "初始麻风"
    ],
    "name": "麻风侏儒",
    "team": "minion",
    "ability": "在夜晚使用自身能力选择你的善良玩家会变成邪恶的麻风侏儒，然后你中毒。中毒的麻风侏儒会变为善良阵营（初始麻风侏儒除外）。",
    "flavor": "过来！拥抱我！"
  },
  {
    "ability": "在你的首个夜晚，你会得知一段秘密短语。每次你在白天公开说出这段短语，当天便可能会有一名玩家在这之后死亡。",
    "image": "https://oss.gstonegames.com/data_file/clocktower/upload/202402/c_9719440568071_03aa8062.jpg",
    "edition": "custom",
    "flavor": "",
    "id": "yaggababble_c",
    "firstNightReminder": "在为首个夜晚做准备时，用纸条或手机便签或其他便捷的设备写下一段短语。\n在首个夜晚，唤醒牙噶巴卜，对他展示这段短语，然后让他重新入睡。\n",
    "otherNightReminder": "每当牙噶巴卜在白天公开说出这段短语时，将一枚“死亡”提示标记放入魔典左侧的中央位置，用以提示你需要在今晚放置这个标记。\n每个夜晚，你需要选择是否将放入魔典中央的“死亡”提示标记放置在一名玩家的角色标记旁。如果你这么做，那么同时为放置了提示标记的角色标记上再放置帷幕标记。这些玩家死亡。",
    "name": "牙噶巴卜",
    "otherNight": 7750.0,
    "setup": false,
    "reminders": [
      "死亡"
    ],
    "remindersGlobal": [],
    "team": "demon",
    "firstNight": 6610.0
  },
  {
    "id": "xiaojiangjiangjiang",
    "image": "https://s2.loli.net/2025/09/07/w4u1n8v9BCqSAKT.png",
    "edition": "custom",
    "name": "笑匠",
    "ability": "每个白天，公开选择一名玩家：一名除他以外的玩家在今晚改变角色。",
    "team": "traveler",
    "firstNight": 0,
    "otherNight": 1,
    "firstNightReminder": "",
    "otherNightReminder": "如果笑匠在白天选择了一名玩家，在当晚一名除他以外的玩家改变角色。",
    "reminders": [
      "被选择",
      "改变角色"
    ],
    "setup": false
  },
  {
    "id": "4ca57ecc-4f24-4557-81f0-79413d9cf0ae",
    "name": "赏金猎人&哲学家",
    "team": "A jinxed",
    "ability": "如果哲学家获得了赏金猎人的能力，可能会有一名镇民玩家转变为邪恶。",
    "image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/bounty_hunter.png"
  },
  {
    "id": "9b61da4f-5fd6-4085-8015-95cb18428293",
    "name": "恶有恶报",
    "team": "fabled",
    "ability": "[说书人不可欺骗醉酒中毒玩家的真实阵营] 非初始的邪恶阵营玩家死亡时会宣布其失去投票标记。",
    "image": "https://clocktower-wiki.gstonegames.com/images/thumb/9/97/Bootlegger.png/200px-Bootlegger.png"
  }
]