[{
      "id": "_meta",
      "name": "血色不夜城V1.2正式版",
      "author": "卷饼",
      "logo":"https://i.postimg.cc/PxLVs4ym/image.png",
      "state":[
        {
          "stateName":"血腥法令",
          "stateDescription":"每名善良玩家限一次，他可以在黄昏和黎明时拜访说书人并猜测所有邪恶阵营玩家的编号。如果全部猜测正确且他是善良的，善良阵营获胜。"
        }, 
        {
          "stateName":"审判说书人",
          "stateDescription":"每个白天提名阶段之前，一名玩家可以公开发起对说书人的审判，如果超过半数玩家通过，人数较少的一方获胜，人数相等则发起审判玩家所属的阵营落败。游戏结束时，如果场上只有邪恶玩家且未成功审判说书人，邪恶阵营落败。"
        }
      ],
      "status":[
        {
          "name":"血腥法令",
          "skill":"每名善良玩家限一次，他可以在黄昏和黎明时拜访说书人并猜测所有邪恶阵营玩家的编号。如果全部猜测正确且他是善良的，善良阵营获胜。"
        },
        {
          "name":"审判说书人",
          "skill":"每个白天提名阶段之前，一名玩家可以公开发起对说书人的审判，如果超过半数玩家通过，人数较少的一方获胜，人数相等则发起审判玩家所属的阵营落败。游戏结束时，如果场上只有邪恶玩家且未成功审判说书人，邪恶阵营落败。"
        }
      ]
     },
      {"id":"nvwulieren",
"image":"https://i.postimg.cc/NFLV0DpG/image.png",
"edition":"custom","name":"女巫猎人",
"ability":"每个夜晚，你得知一名邪恶玩家。[会有一名与你邻近的善良玩家或者你自己转变为邪恶阵营]",
"team":"townsfolk","sch_team":"镇民",
"firstNight":45,"otherNight":65,"firstNightReminder":"指向一名邪恶玩家。随后唤醒那名因女巫猎人而转变为邪恶的玩家，并告知他变成了邪恶阵营。","otherNightReminder":"指向一名邪恶玩家。",
"reminders":["邪恶","被得知"],"setup":true},{"id":"lianjinshushi",
"image":"https://clocktower-wiki.gstonegames.com/images/thumb/5/5b/Alchemist.png/300px-Alchemist.png",
"edition":"custom","name":"炼金术士",
"ability":"你拥有一个不在场的爪牙角色的能力。",
"team":"townsfolk","sch_team":"镇民",
"firstNight":3,"otherNight":0,"firstNightReminder":"向炼金术士展示一个不在场爪牙的角色标记。",
"remindersGlobal":["是炼金术士"]},{"id":"yijiaolinxiu",
"image":"https://clocktower-wiki.gstonegames.com/images/thumb/e/e1/Cultleader.png/300px-Cultleader.png",
"edition":"custom","name":"异教领袖",
"ability":"每个夜晚，你会转变为与你邻近的一名存活的玩家的阵营。每个白天，你可以提议所有玩家加入你的教派，如果所有善良玩家同意加入，你的阵营获胜。",
"team":"townsfolk","sch_team":"镇民",
"firstNight":47,"otherNight":67,"firstNightReminder":"如果异教领袖改变了阵营，告诉他。","otherNightReminder":"如果异教领袖改变了阵营，告诉他。",
"reminders":["相同阵营"]},
	{"firstNightReminder": "",
    "isOfficial": false,
    "otherNightReminder": "如果有玩家死亡，唤醒守墓人，根据死亡玩家的身份向他展示“你是”和朝上或者朝下的大拇指。",
    "name": "守墓人",
    "otherNight": 9,
    "setup": false,
    "reminders": [ "上一个死亡","善良","邪恶" ],
    "id": "shoumuren",
    "edition": "snv",
    "team": "townsfolk",
    "name_eng": "shoumuren",
    "firstNight": 0,
    "ability": "你立即转变为上一个死亡玩家的阵营。",
    "image": "https://i.postimg.cc/HnfSkgr3/image.png"},
	{
    "firstNight": 55,
    "firstNightReminder": "如果墙头草的阵营变化，告诉墙头草这一件事。",
    "otherNight": 70,
    "otherNightReminder": "如果墙头草的阵营变化，告诉墙头草这一件事。",
    "name": "墙头草",
    "setup": false,
    "reminders": [
      "善良","邪恶"
    ],
    "id": "qiangtoucao",
    "edition": "custom",
    "team": "townsfolk",
    "name_eng": "qiangtoucao",
    "ability": "每个夜晚，你会转变为存活玩家数量较多的阵营。",
    "image": "https://i.postimg.cc/63bjFRwk/image.png"
  },{
    "id": "pariah",
    "image": "https://i.postimg.cc/6QYYGR78/image.png",
    "edition": "custom",
    "firstNight": 0,
    "firstNightReminder": "",
    "otherNight": 40,
    "otherNightReminder": "如果隐形人今天被处决或在今晚死亡：唤醒他，向他展示“你是”提示卡，然后展示代表邪恶的拇指向下手势。",
    "reminders": [],
    "remindersGlobal": [],
    "setup": 0,
    "name": "隐形人",
    "team": "townsfolk",
    "ability": "如果你死于处决，你在夜晚转变为邪恶阵营；如果你在夜晚死亡，你转变为善良阵营并刷新猜测次数。"
  },{"id":"yiduanfenzi",
"image":"https://clocktower-wiki.gstonegames.com/images/thumb/8/81/Heretic.png/300px-Heretic.png",
"edition":"custom","name":"异端分子",
"ability":"对调传奇角色之外的胜负结果，即使你已死亡。",
"team":"outsider","sch_team":"外来者",
"firstNight":0,"otherNight":0,"firstNightReminder":"","otherNightReminder":"",
"reminders":[],"setup":false},
    {
        "id": "mengyanhuashi",
        "image": "https://i.postimg.cc/DZhnm9Xv/image.png",
        "edition": "custom",
        "name": "梦魇画师",
        "ability": "当你得知你死亡时，你要公开选择一个镇民角色：该角色对应的玩家当晚转变阵营。",
        "team": "outsider",
        "sch_team": "外来者",
        "firstNight": 0,
        "otherNight": 3,
        "otherNightReminder": "",
        "reminders": [
            "阵营改变"
        ]
    },{"id":"zhengkee",
  "image":"https://i.postimg.cc/TPD3KjN9/image.png",
  "edition":"custom","name":"苦修者",
  "ability":"你不能因其他玩家的能力转变为邪恶阵营，即使你已死亡。",
  "team":"outsider","sch_team":"外来者",
  "firstNight":0,"otherNight":0,"firstNightReminder":"","otherNightReminder":"",
  "reminders":[],"setup":false},
  {"id":"lingyanshi",
"image":"https://clocktower-wiki.gstonegames.com/images/thumb/1/19/Mezepheles.png/300px-Mezepheles.png",
"edition":"custom","name":"灵言师",
"ability":"在你的首个夜晚，你会得知一个关键词。首个说出该关键词的善良玩家会在当晚转变为邪恶阵营。",
"team":"minion","sch_team":"爪牙",
"firstNight":27,"otherNight":19,"firstNightReminder":"告诉灵言师他的秘密词语。","otherNightReminder":"唤醒第一个说出灵言师词语的玩家并告知他已经变成邪恶阵营。",
"reminders":["邪恶","失去能力"]},{"id":"qizhashi",
"image":"https://i.postimg.cc/Kv0PfFGW/image.png",
"edition":"custom","name":"欺诈师",
"ability":"每个夜晚*，你要选择一名玩家：他以为自己转变为邪恶阵营直到下个黄昏。每局游戏限一次，他会转变为邪恶阵营。",
"team":"minion","sch_team":"爪牙",
"firstNight":0,"otherNight":18,"firstNightReminder":"","otherNightReminder":"指向一名玩家，标记那名玩家被欺骗。如果说书人选择让那名玩家转变为邪恶阵营，标记那名玩家转变。唤醒被选择的玩家并告知他已经变成邪恶阵营。",
"reminders":["被欺骗","转变"],"setup":false},{"id":"wenyishitu",
"image":"https://i.postimg.cc/g2f6t2fg/image.png",
"edition":"custom","name":"瘟疫使徒",
"ability":"首个提名你的善良玩家会在当晚转变为邪恶阵营，即使你已死亡。",
"team":"minion","sch_team":"爪牙",
"firstNight":0,"otherNight":17,"firstNightReminder":"","otherNightReminder":"唤醒提名瘟疫使徒的玩家，告知他已经变成邪恶阵营。",
"reminders":["转变阵营"],"setup":false},{"id":"meimo",
"image":"https://i.postimg.cc/SK3Vr4r4/image.png",
"edition":"custom","name":"魅魔",
"ability":"在你的首个夜晚，一名其他玩家会得知魅魔在场。当你们中首次有玩家死亡时，会有一名善良玩家转变为邪恶阵营。",
"team":"minion","sch_team":"爪牙",
"firstNight":15,"otherNight":19,"firstNightReminder":"唤醒狐媚娘，让其选择一名玩家。标记那名玩家“被魅惑”。随后唤醒那名玩家，对他展示“该角色的能力对你触发”和狐媚娘角色标记。","otherNightReminder":"如果今日狐媚娘死亡，且被魅惑的玩家为善良阵营，唤醒被魅惑的玩家，对他展示“你是”和朝下的大拇指。",
"reminders":["被魅惑","邪恶"]}, {
    "firstNightReminder": "唤醒所有爪牙，允许他们以指向的方式决定谁照看小怪宝，但不能产生其他交流，否则会有非常糟糕的事情发生。",
    "otherNightReminder": "唤醒所有爪牙，允许他们以指向的方式决定谁照看小怪宝，但不能产生其他交流，否则会有非常糟糕的事情发生。说书人选择一名玩家，那名玩家死亡。",
    "name": "别西卜",
    "otherNight": 36,
    "setup": true,
    "reminders": [],
    "id": "lil_monstabutton",
    "edition": "custom",
    "remindersGlobal": [
      "是恶魔",
      "死亡"
    ],
    "team": "demon",
    "name_eng": "Lil\u0027 Monsta",
    "firstNight": 16,
    "ability": "每个夜晚，所有爪牙要秘密决定由哪名玩家获得别西卜的信物并且“是恶魔”；每个夜晚*，拥有信物的玩家选择一名玩家：他死亡。[+1爪牙]",
    "image": "https://i.postimg.cc/V6Jpf47f/image.png"
  },
  {
    "isOfficial": true,
    "edition": "custom",
    "firstNightReminder": "唤醒玛门，让他选择玩家变成邪恶爪牙。",
    "otherNightReminder": "唤醒玛门，让他攻击一名玩家。",
    "name": "玛门",
    "otherNight": 37,
    "setup": true,
    "reminders": [
      "死亡","转变为爪牙"
    ],
    "id": "kazalibutton",
    "remindersGlobal": [],
    "team": "demon",
    "name_eng": "kazali",
    "firstNight": 10,
    "ability": "每个夜晚*，你要选择一名玩家：他死亡。每局游戏限一次，在夜晚，选择一名玩家：他变成你指定的一种邪恶爪牙角色。[初始无爪牙，任意数量外来者在场]",
    "image": "https://i.postimg.cc/LXgQK5Xh/image.png"
  },{"id":"sentinel"}, {
    "firstNightReminder": "",
    "otherNightReminder": "",
    "name": "血腥法令",
    "firstNight": 0,
    "reminders": ["已经猜测"],
    "id": "xuexingfaling",
    "team": "fabled",
    "name_eng": "xuexingfaling",
    "setup": false,
    "ability": "标明一名玩家是否已经猜测。",
    "edition": "custom",
    "image": "https://i.postimg.cc/jq9P9v0x/image.png"
  },{
    "firstNightReminder": "",
    "otherNightReminder": "",
    "name": "审判说书人",
    "firstNight": 0,
    "reminders": ["说书人被审判"],
    "id": "shenpanshuoshuren",
    "team": "fabled",
    "name_eng": "shenpan",
    "setup": false,
    "ability": "每个白天提名阶段之前，一名玩家可以公开发起对说书人的审判，如果超过半数玩家通过，人数较少的一方获胜，人数相等则发起审判玩家所属的阵营落败。游戏结束时，如果场上只有邪恶玩家且未成功审判说书人，邪恶阵营落败。",
    "edition": "custom",
    "image": "https://i.postimg.cc/wBQT5xHy/image.png"
  },
  {
    "firstNightReminder": "对学徒展示一个镇民或爪牙标记。在魔典中，用那个角色标记代替学徒标记，并在一旁标识该玩家是学徒。",
    "ismeet": true,
    "otherNightReminder": "",
    "name": "学徒",
    "otherNight": 0,
    "setup": false,
    "reminders": [
      "是学徒"
    ],
    "id": "apprentice_meet",
    "edition": "bmr",
    "team": "traveler",
    "name_eng": "Apprentice",
    "firstNight": 1,
    "ability": "在你的首个夜晚，如果你是善良的，你会获得一个镇民角色的能力；如果你是邪恶的，你会获得一个爪牙角色的能力。",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/apprentice.png"
  },
  {
    "firstNightReminder": "让流动商贩选择一名存活的玩家，交换他们的位置。然后如果与流动商贩邻近的存活玩家阵营不同，标记流动商贩转变阵营。",
    "ismeet": true,
    "otherNightReminder": "让流动商贩选择一名存活的玩家，交换他们的位置。然后如果与流动商贩邻近的存活玩家阵营不同，标记流动商贩转变阵营。",
    "name": "流动商贩",
    "otherNight": 1,
    "setup": false,
    "reminders": [
      "转变阵营"
    ],
    "id": "liudongshangfan",
    "edition": "bmr",
    "team": "traveler",
    "name_eng": "liudongshangfan",
    "firstNight": 1,
    "ability": "每个夜晚，你要和一名除你以外的存活玩家交换座位，然后如果与你邻近的两名存活玩家的阵营不同，你转变阵营。",
    "image": "https://i.postimg.cc/V6hrxshG/image.png"
  }
]