[ {
  "id": "_meta",
  "name": "谍影重重V1.0.1",
  "author": "emptyset",
  "logo": "https://i.postimg.cc/Pq9MSrfr/LOGO.png"
},
  {
    "id": "broker",
    "image": "https://i.postimg.cc/qvXFnNC4/broker.png",
    "edition": "custom",
    "firstNight": 7,
    "firstNightReminder": "在恶魔信息阶段，改为向恶魔展示四个善良角色，其中两个角色在场。为这两个在场角色放置“在场”标记。",
    "otherNight": 25,
    "otherNightReminder": "如果经纪人带有“今晚提示”标记：唤醒恶魔，向他展示带有“在场”标记的角色标记。",
    "reminders": ["在场", "今晚提示"],
    "remindersGlobal": [],
    "setup": 0,
    "name": "经纪人",
    "team": "townsfolk",
    "ability": "恶魔开局会收到四个伪装角色，但其中有两个角色在场。如果你死亡，当晚恶魔会得知哪两个角色在场。"
  },
  {
    "id": "tattletale",
    "image": "https://i.postimg.cc/Y0WnS0Hc/tattletale.png",
    "edition": "custom",
    "firstNight": 11,
    "firstNightReminder": "唤醒长舌妇，向他展示一个在场的角色标记和一个不在场的角色标记。",
    "otherNight": 0,
    "otherNightReminder": "",
    "reminders": [],
    "remindersGlobal": [],
    "setup": 0,
    "name": "长舌妇",
    "team": "townsfolk",
    "ability": "在你的首个夜晚，你会得知两个角色，其中有且仅有一个角色在场。"
  },
  {
    "id": "postmaster",
    "image": "https://i.postimg.cc/XYQ84dCG/postmaster.png",
    "edition": "custom",
    "firstNight": 12,
    "firstNightReminder": "唤醒邮差，向他展示一个不在场的角色。",
    "otherNight": 27,
    "otherNightReminder": "唤醒邮差，向他展示一个不在场的角色。",
    "reminders": [],
    "remindersGlobal": [],
    "setup": 0,
    "name": "邮差",
    "team": "townsfolk",
    "ability": "每个夜晚，你会得知一个不在场角色。"
  },
  {
    "id": "bootblack",
    "image": "https://i.postimg.cc/qMB60YXw/bootblack.png",
    "edition": "custom",
    "firstNight": 13,
    "firstNightReminder": "唤醒擦鞋匠，向他展示与存活的邪恶玩家邻近的存活的外来者数量的手势（0，1，2，3或4）。",
    "otherNight": 28,
    "otherNightReminder": "唤醒擦鞋匠，向他展示与存活的邪恶玩家邻近的存活的外来者数量的手势（0，1，2，3或4）。",
    "reminders": [],
    "remindersGlobal": [],
    "setup": 1,
    "name": "擦鞋匠",
    "team": "townsfolk",
    "ability": "每个夜晚，你会得知与存活的邪恶玩家邻近的存活的外来者的数量。[+1外来者]"
  },
  {
    "id": "smuggler",
    "image": "https://i.postimg.cc/tgJLjXYb/smuggler.png",
    "edition": "custom",
    "firstNight": 0,
    "firstNightReminder": "",
    "otherNight": 15,
    "otherNightReminder": "唤醒走私犯，让他指向任意数量的玩家。如果他选择的玩家里多于一名属于邪恶阵营，走私犯死亡。",
    "reminders": ["死亡"],
    "remindersGlobal": [],
    "setup": 0,
    "name": "走私犯",
    "team": "townsfolk",
    "ability": "每个夜晚*，你要选择任意名玩家：如果他们之中有多于一名邪恶玩家，你死亡。"
  },
  {
    "id": "thespian",
    "image": "https://i.postimg.cc/xjLj7PwR/thespian.png",
    "edition": "custom",
    "firstNight": 0,
    "firstNightReminder": "",
    "otherNight": 14,
    "otherNightReminder": "唤醒悲剧演员，让他指向一名玩家。如果那名玩家是恶魔，悲剧演员死亡，在魔典中央放置“全员保护”标记。",
    "reminders": ["全员保护", "死亡"],
    "remindersGlobal": [],
    "setup": 0,
    "name": "悲剧演员",
    "team": "townsfolk",
    "ability": "每个夜晚*，你要选择一名玩家：如果他是恶魔，你死亡，并且当晚不会再有其他玩家死亡。"
  },
  {
    "id": "pessimist",
    "image": "https://i.postimg.cc/0yFvNSQx/pessimist.png",
    "edition": "custom",
    "firstNight": 0,
    "firstNightReminder": "",
    "otherNight": 13,
    "otherNightReminder": "唤醒悲观主义者，让他指向两名玩家。如果根据说书人的评估，其中会有一名玩家比另一名玩家更有可能在今晚死亡，指向那名玩家。如果无法判断，你耸肩。",
    "reminders": [],
    "remindersGlobal": [],
    "setup": 0,
    "name": "悲观主义者",
    "team": "townsfolk",
    "ability": "每个夜晚*，你要选择两名存活的玩家：你会得知他们之中哪名玩家更有可能在今晚死亡。"
  },
  {
    "id": "understudy",
    "image": "https://i.postimg.cc/QtCDMQCF/understudy.png",
    "edition": "custom",
    "firstNight": 0,
    "firstNightReminder": "",
    "otherNight": 11,
    "otherNightReminder": "唤醒候补演员，让他指向一名玩家。为那名玩家放置“候补”标记。如果他死亡，改为候补演员死亡。唤醒那名玩家，向他展示“该角色能力对你生效”，并展示候补演员的角色标记。",
    "reminders": ["候补", "死亡"],
    "remindersGlobal": [],
    "setup": 0,
    "name": "候补演员",
    "team": "townsfolk",
    "ability": "每个夜晚*，你要选择一名玩家：如果他在今晚死亡，你代替他死亡且他会得知自己被保护。"
  },
  {
    "id": "matchmaker",
    "image": "https://i.postimg.cc/1XvG0sn0/matchmaker.png",
    "edition": "custom",
    "firstNight": 0,
    "firstNightReminder": "",
    "otherNight": 16,
    "otherNightReminder": "唤醒媒婆，他要么摇头，要么指向两名其他的存活玩家。如果他们属于不同阵营，其中一名玩家死亡。",
    "reminders": ["死亡"],
    "remindersGlobal": [],
    "setup": 0,
    "name": "媒婆",
    "team": "townsfolk",
    "ability": "每个夜晚*，你可以选择两名除你以外的存活的玩家：如果他们属于不同阵营，其中一名玩家死亡。"
  },
  {
    "id": "witness",
    "image": "https://i.postimg.cc/cJJBHKvx/witness.png",
    "edition": "custom",
    "firstNight": 0,
    "firstNightReminder": "",
    "otherNight": 29,
    "otherNightReminder": "如果今晚有玩家死亡：唤醒目击者，指向今晚死亡的玩家，并指向剧本列表上的角色类型。如果目击者今天从黎明开始被其他玩家使用其自身能力选择，为他放置“醉酒”标记。",
    "reminders": ["醉酒"],
    "remindersGlobal": [],
    "setup": 0,
    "name": "目击者",
    "team": "townsfolk",
    "ability": "每个夜晚*，你会得知一名今晚死亡的玩家，以及杀死他的玩家的角色类型。如果你今天从黎明开始被其他玩家使用其自身能力选择，你醉酒直至下个黎明。"
  },
  {
    "id": "lamplighter",
    "image": "https://i.postimg.cc/26DjGWnm/lamplighter.png",
    "edition": "custom",
    "firstNight": 0,
    "firstNightReminder": "",
    "otherNight": 10,
    "otherNightReminder": "唤醒点灯人，让他指向除他以外的一名玩家。为那名玩家放置“光源”标记。为今天黎明开始曾经使用其自身能力选择他的玩家（不包括点灯人）放置“保护”标记。",
    "reminders": ["光源", "保护"],
    "remindersGlobal": [],
    "setup": 0,
    "name": "点灯人",
    "team": "townsfolk",
    "ability": "每个夜晚*，你要选择除你以外的一名玩家：他以及今晚使用其自身能力选择他的除你以外的玩家，他们今晚不会死亡。"
  },
  {
    "id": "chauffeur",
    "image": "https://i.postimg.cc/50XcwNR1/chauffeur.png",
    "edition": "custom",
    "firstNight": 0,
    "firstNightReminder": "",
    "otherNight": 12,
    "otherNightReminder": "唤醒司机，让他指向除他以外的一名玩家，与上个夜晚不同。为那名玩家放置“被选择”标记，如果他是镇民，为司机放置“保护”标记。",
    "reminders": ["保护", "被选择"],
    "remindersGlobal": [],
    "setup": 0,
    "name": "司机",
    "team": "townsfolk",
    "ability": "每个夜晚*，你要选择除你以外的一名存活玩家（与上个夜晚不同）：如果他是镇民，今晚你不会死亡。"
  },
  {
    "id": "inquisitor",
    "image": "https://i.postimg.cc/02FzmbX5/inquisitor.png",
    "edition": "custom",
    "firstNight": 0,
    "firstNightReminder": "",
    "otherNight": 24,
    "otherNightReminder": "如果被提问的玩家没有如实回答：他死亡。",
    "reminders": ["死亡", "失去能力"],
    "remindersGlobal": [],
    "setup": 0,
    "name": "审判官",
    "team": "townsfolk",
    "ability": "每局游戏限一次，你可以在白天时公开选择一名玩家：他必须回答你的一个是非问题，如果他没有如实回答，他会在当晚死亡。"
  },
  {
    "id": "snakebite",
    "image": "https://i.postimg.cc/59FyJxNZ/snakebite.png",
    "edition": "custom",
    "firstNight": 0,
    "firstNightReminder": "",
    "otherNight": 17,
    "otherNightReminder": "唤醒毒蛇，按照对应角色的能力进行运作。为被毒蛇选择的玩家放置“被选择”标记。说书人选择是否让带有“被选择”标记的玩家死亡，即使因为任何原因让他不会死亡。",
    "reminders": [],
    "remindersGlobal": ["是毒蛇", "死亡", "被选择"],
    "setup": 1,
    "name": "毒蛇",
    "team": "outsider",
    "ability": "你以为你是一个镇民角色且拥有该角色能力。每个夜晚*，从今天黎明开始被你选择的一名玩家可能会死亡，即使因为任何原因让他不会死亡。"
  },
  {
    "id": "pariah",
    "image": "https://i.postimg.cc/JzTMJgzN/pariah.png",
    "edition": "custom",
    "firstNight": 0,
    "firstNightReminder": "",
    "otherNight": 8,
    "otherNightReminder": "如果被遗弃者今天被处决：唤醒他，向他展示“你是”提示卡，然后展示代表邪恶的拇指向下手势。",
    "reminders": [],
    "remindersGlobal": [],
    "setup": 0,
    "name": "被遗弃者",
    "team": "outsider",
    "ability": "如果你被处决，你变为邪恶阵营。"
  },
  {
    "id": "rabble-rouser",
    "image": "https://i.postimg.cc/q7hVKvYr/rabble-rouser.png",
    "edition": "custom",
    "firstNight": 0,
    "firstNightReminder": "",
    "otherNight": 0,
    "otherNightReminder": "",
    "reminders": [],
    "remindersGlobal": [],
    "setup": 0,
    "name": "暴民",
    "team": "outsider",
    "ability": "与你邻近的存活的玩家使用其自身能力选择玩家时，可能会改为选择你成为其中一个目标。"
  },
  {
    "id": "curator",
    "image": "https://i.postimg.cc/x1BpWyxr/curator.png",
    "edition": "custom",
    "firstNight": 0,
    "firstNightReminder": "",
    "otherNight": 26,
    "otherNightReminder": "如果美术馆长带有“今晚改变”标记：唤醒恶魔。向他展示“这个角色能力对你生效”提示卡，然后展示美术馆长角色标记。恶魔要么摇头，要么指向角色列表上一个非恶魔角色，并指向一名玩家。如果该角色不在场：唤醒那名玩家，向他展示“你是”提示卡，并展示新的角色标记。在魔典上替换他的角色标记。",
    "reminders": ["今晚改变"],
    "remindersGlobal": [],
    "setup": 0,
    "name": "美术馆长",
    "team": "outsider",
    "ability": "如果你死亡，在当晚恶魔可以选择一名玩家和一个非恶魔角色，如果该角色不在场，那名玩家变为那个角色。"
  },
  {
    "id": "omen",
    "image": "https://i.postimg.cc/2yH2T4bK/omen.png",
    "edition": "custom",
    "firstNight": 0,
    "firstNightReminder": "",
    "otherNight": 0,
    "otherNightReminder": "",
    "reminders": ["？"],
    "remindersGlobal": [],
    "setup": 0,
    "name": "预兆",
    "team": "minion",
    "ability": "你“疯狂”地证明存在的事情可能会成真。"
  },
  {
    "id": "gorgon",
    "image": "https://i.postimg.cc/8CP3dP0c/gorgon.png",
    "edition": "custom",
    "firstNight": 0,
    "firstNightReminder": "",
    "otherNight": 18,
    "otherNightReminder": "为今天选择过戈尔贡的玩家放置“凝视”标记。唤醒戈尔贡，向他指出所有带有“凝视”标记的玩家。他可以指向其中一名玩家，或不选择。被选择的玩家死亡。移除所有“凝视”标记。",
    "reminders": ["死亡","凝视"],
    "remindersGlobal": [],
    "setup": 0,
    "name": "戈尔贡",
    "team": "minion",
    "ability": "每个夜晚*，你会得知从今天黎明开始选择过你的玩家。你可以选择他们之中的一名：他死亡。"
  },
  {
    "id": "crescendo",
    "image": "https://i.postimg.cc/66GPfPYr/crescendo.png",
    "edition": "custom",
    "firstNight": 0,
    "firstNightReminder": "",
    "otherNight": 19,
    "otherNightReminder": "如果残响今天死于处决：唤醒残响，他要么点头表示“是”，要么摇头表示“否”。如果他点头，在魔典中央放置“休止符”标记。今晚所有死亡的玩家放置残响的“死亡”标记，不改变死亡状态。如果魔典中央有“休止符”标记，移除它，所有带有“死亡”标记的玩家死亡。说书人选择一名不带有“死亡”标记的玩家：他死亡。",
    "reminders": ["死亡", "休止符", "今天处决"],
    "remindersGlobal": [],
    "setup": 0,
    "name": "残响",
    "team": "minion",
    "ability": "如果你死于处决，在当晚时，你可以选择让当晚死亡的玩家改为下个夜晚死亡，会有额外的一名玩家在下个夜晚死亡。"
  },
  {
    "id": "tarantella",
    "image": "https://i.postimg.cc/DzMCqQGp/tarantella.png",
    "edition": "custom",
    "firstNight": 9,
    "firstNightReminder": "为一名存活的玩家放置“中毒”标记。唤醒毒舞者，向他展示中毒玩家的角色标记。选择该中毒玩家的镇民会中毒，移除之前的“中毒”标记。唤醒毒舞者，向他展示中毒玩家的角色标记。",
    "otherNight": 9,
    "otherNightReminder": "如果带有“中毒”标记的玩家死亡，为一名存活的玩家放置“中毒”标记。唤醒毒舞者，向他展示中毒玩家的角色标记。选择中毒玩家的镇民会中毒，移除之前的“中毒”标记。唤醒毒舞者，向他展示中毒玩家的角色标记。",
    "reminders": ["中毒"],
    "remindersGlobal": [],
    "setup": 0,
    "name": "毒舞者",
    "team": "minion",
    "ability": "会有一名存活的玩家中毒。你会得知他的角色。如果该玩家被镇民选择，改为那个镇民中毒。"
  },
  {
    "id": "deathgripp",
    "image": "https://i.postimg.cc/FFDYGPzK/deathgripp.png",
    "edition": "custom",
    "firstNight": 10,
    "firstNightReminder": "唤醒死之握，让他指向一名存活的玩家。为他放置“被选择”标记。",
    "otherNight": 20,
    "otherNightReminder": "如果带有“被选择”的玩家死亡：与他邻近的存活的善良玩家死亡。否则，他死亡。唤醒死之握，让他指向一名存活的玩家。为他放置“被选择”标记。",
    "reminders": ["死亡", "被选择"],
    "remindersGlobal": [],
    "setup": 0,
    "name": "死之握",
    "team": "demon",
    "ability": "每个夜晚，你要选择一名存活的玩家。如果他在下个夜晚仍然存活，他死亡。否则，与他邻近的存活的善良玩家死亡。"
  },
  {
    "id": "grist",
    "image": "https://i.postimg.cc/NMPw2rGQ/grist.png",
    "edition": "custom",
    "firstNight": 0,
    "firstNightReminder": "",
    "otherNight": 23,
    "otherNightReminder": "唤醒碾骨魔，让他指向一名玩家。那名玩家死亡。如果碾骨魔死于角色能力，说书人选择一名爪牙，为他放置“是碾骨魔”标记，并将他的角色标记替换为碾骨魔的角色标记。唤醒该玩家，向他展示“你是”提示卡，并展示碾骨魔的角色标记。",
    "reminders": ["是碾骨魔", "死亡"],
    "remindersGlobal": [],
    "setup": 0,
    "name": "碾骨魔",
    "team": "demon",
    "ability": "每个夜晚*，你要选择一名玩家：他死亡。如果你死于角色能力，会有一名爪牙变为邪恶的碾骨魔。"
  },
  {
    "id": "veni_vidi_vici",
    "image": "https://i.postimg.cc/QMqDhdFJ/veni-vidi-vici.png",
    "edition": "custom",
    "firstNight": 0,
    "firstNightReminder": "",
    "otherNight": 21,
    "otherNightReminder": "唤醒三威之力，让他指向一名玩家：他死亡。如果他指向自己，且没有存活的外来者，邪恶阵营获胜。",
    "reminders": ["死亡"],
    "remindersGlobal": [],
    "setup": 1,
    "name": "三威之力",
    "team": "demon",
    "ability": "每个夜晚*，你要选择一名玩家：他死亡。如果你以这种方式自杀且没有存活的外来者时，邪恶阵营获胜。[场上固定3名外来者]"
  },
  {
    "id": "spree",
    "image": "https://i.postimg.cc/pTNsGfW0/spree.png",
    "edition": "custom",
    "firstNight": 0,
    "firstNightReminder": "",
    "otherNight": 22,
    "otherNightReminder": "唤醒狂戮，他要么摇头，要么指向一名玩家，然后指向角色列表上的一个善良角色。直到他不再猜测。如果他猜测的角色全都正确，所有这些玩家以被选择的顺序死亡。如果他不做选择，说书人选择一名玩家：他死亡。",
    "reminders": ["死亡"],
    "remindersGlobal": [],
    "setup": 0,
    "name": "狂戮",
    "team": "demon",
    "ability": "每个夜晚*，你可以选择任意名玩家，并猜测他们是哪些善良角色：如果你都没猜错，他们死亡。如果你不做选择，会有一名玩家死亡。"
  },
  {
    "firstNightReminder": "",
    "otherNightReminder": "流莺选择一名玩家，将其唤醒，那名玩家选择同意或拒绝。如果同意，将他的角色标记展示给流莺看。然后说书人可以决定两名玩家是否会一起死去。",
    "name": "流莺",
    "otherNight": 1,
    "setup": false,
    "reminders": [
      "死亡"
    ],
    "id": "harlotbutton",
    "edition": "custom",
    "team": "traveler",
    "name_eng": "Harlot",
    "firstNight": 0,
    "ability": "每个夜晚*，你要选择一名存活的玩家：如果他同意，你会得知他的角色，但是你们两个可能同时死亡。",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/harlot.png"
  },
  {
    "firstNightReminder": "",
    "otherNightReminder": "集骨者选择不使用能力，或指向一名死亡玩家。放置恢复能力标记提示，并且该玩家当晚可能会因此醒来并使用能力。",
    "name": "集骨者",
    "otherNight": 1,
    "setup": false,
    "reminders": [
      "重获能力",
      "失去能力"
    ],
    "id": "bone_collectorbutton",
    "edition": "custom",
    "team": "traveler",
    "name_eng": "Bone Collector",
    "firstNight": 0,
    "ability": "每局游戏限一次，在夜晚时*，你可以选择一名死亡的玩家：他重新获得能力直到下个黄昏。",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/bone_collector.png"
  },
  {
    "firstNightReminder": "",
    "otherNightReminder": "",
    "name": "法官",
    "otherNight": 0,
    "setup": false,
    "reminders": [
      "失去能力"
    ],
    "id": "judgebutton",
    "edition": "custom",
    "team": "traveler",
    "name_eng": "Judge",
    "firstNight": 0,
    "ability": "每局游戏限一次，如果其他玩家发起了提名，你可以选择让本次提名直接执行处决或让投票无效。",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/judge.png"
  },
  {
    "firstNightReminder": "",
    "otherNightReminder": "",
    "name": "女舍监",
    "otherNight": 0,
    "setup": false,
    "reminders": [],
    "id": "matronbutton",
    "edition": "custom",
    "team": "traveler",
    "name_eng": "Matron",
    "firstNight": 0,
    "ability": "每个白天，你可以选择至多三对玩家交换座位。玩家不能离开座位私聊。",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/matron.png"
  },
  {
    "firstNightReminder": "",
    "otherNightReminder": "",
    "name": "乞丐",
    "otherNight": 0,
    "setup": false,
    "reminders": [],
    "id": "beggarbutton",
    "edition": "custom",
    "team": "traveler",
    "name_eng": "Beggar",
    "firstNight": 0,
    "ability": "你只能使⽤投票标记投票。死亡的玩家可以将他的投票标记给你，如果他这么做，你会得知他的阵营。你不会中毒和醉酒。",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/beggar.png"
  }
]