  [
	{
		"id": "_meta",
		"name": "移花接木v1.1",
		"author": "刘中奇",
		"logo": "https://i.postimg.cc/CxCwZYMD/image.png",
		"townsfolkName": "镇民",
		"state": [
			{
				"stateName": "醉酒与中毒",
				"stateDescription": "醉酒或中毒的玩家会失去能力，但会认为自己仍具有能力，说书人会做出这些玩家仍然具有能力的行为。如果醉酒或中毒玩家的角色能力会给他提供信息，说书人可能会给出错误信息。醉酒或中毒的玩家不会得知自己醉酒或中毒。"
			},
			{
				"stateName": "疯狂",
				"stateDescription": "当一名玩家需要“疯狂”地证明某件事情时，意味着他应该去努力说服其他玩家那件事情是真的。有的角色要求玩家需要“疯狂”地证明某件事情，也有的角色会要求玩家不能“疯狂”地证明某件事情（也就意味着他应该去努力说服其他玩家那件事情是假的）。"
			},
			{
				"stateName": "相克规则：侍女&引路人",
				"stateDescription": "侍女会得知引路人是否醒来，即使她是在引路人之前醒来。"
			}
		]
	},
	{
		"ability": "每个夜晚，你会得知有多少名玩家的能力因为其他角色的能力而未正常生效。(从上个黎明到你被唤醒时）",
		"image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/mathematician.png",
		"edition": "custom",
		"flavor": "",
		"id": "mathematicianbutton",
		"firstNightReminder": "给他展示数字手势来告诉他在首个夜晚里有多少玩家的角色能力受他人影响而未正常生效。",
		"otherNightReminder": "给他展示数字手势来告诉他从上个黎明到数学家醒来前有多少玩家的角色能力受他人影响而未正常生效。",
		"name": "数学家",
		"name_id": "mathematician",
		"otherNight": 71,
		"setup": 0,
		"reminders": [
			"未正常生效"
		],
		"remindersGlobal": [],
		"team": "townsfolk",
		"firstNight": 51
	},
	{
		"ability": "每个夜晚，当有邪恶玩家的能力首次选择或影响与你邻近的存活玩家时，改为此次能力不生效并持续至下个黎明，且你会得知你的能力被触发。",
		"edition": "custom",
		"flavor": "",
		"id": "heshangbutton",
		"firstNightReminder": "",
		"otherNightReminder": "",
		"name": "和尚",
		"otherNight": 0,
		"setup": false,
		"reminders": [
			"已生效"
		],
		"remindersGlobal": [],
		"team": "townsfolk",
		"firstNight": 0,
		"image": "https://clocktower-wiki.gstonegames.com/images/a/ae/Heshang.png"
	},
	{
		"ability": "每个夜晚*，你要选择一名玩家并猜测他的角色：如果你猜错了，你会死亡。",
		"image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/gambler.png",
		"edition": "custom",
		"flavor": "",
		"id": "20236_40",
		"firstNightReminder": "",
		"otherNightReminder": "让赌徒选择一名玩家和一个角色。如果赌徒猜错了，标记赌徒死亡。",
		"name": "赌徒",
		"name_id": "gambler",
		"otherNight": 11,
		"setup": 0,
		"reminders": [
			"死亡"
		],
		"remindersGlobal": [],
		"team": "townsfolk",
		"firstNight": 0
	},
	{
		"ability": "每个夜晚，你要选择一名玩家：你会得知一个与他能力相关的词语。",
		"image": "https://oss.gstonegames.com/data_file/clocktower/upload/202301/c_9255777694761_7594675d.jpg",
		"edition": "custom",
		"flavor": "",
		"id": "20454_6845",
		"firstNightReminder": "唤醒郎中，让其指向一名玩家。以不会被其他玩家察觉的形式对其提供与该玩家角色能力相关的一个词语。",
		"otherNightReminder": "唤醒郎中，让其指向一名玩家。以不会被其他玩家察觉的形式对其提供与该玩家角色能力相关的一个词语。",
		"name": "郎中",
		"name_id": "langzhong",
		"otherNight": 61,
		"setup": 0,
		"reminders": [],
		"remindersGlobal": [],
		"team": "townsfolk",
		"firstNight": 35
	},
	{
		"ability": "每个夜晚，你要选择两名存活玩家：如果他们阵营相同，今晚任何玩家使用自身能力选择他们之一作为目标时，改为选中另一名玩家。",
		"image": "https://clocktower-wiki.gstonegames.com/images/5/5b/Qianke.png",
		"edition": "custom",
		"flavor": "",
		"id": "20454_6838",
		"firstNightReminder": "唤醒掮客，让他指向两名存活玩家。如果这两名玩家阵营相同，在这些玩家的角色标记旁放置“熟客”提示标记。",
		"otherNightReminder": "移除上个夜晚放置的“熟客”标记。唤醒掮客，让他指向两名存活玩家。如果这两名玩家阵营相同，在这些玩家的角色标记旁放置“熟客”提示标记。",
		"name": "掮客",
		"name_id": "qianke",
		"otherNight": 2,
		"setup": 0,
		"reminders": [
			"熟客"
		],
		"remindersGlobal": [],
		"team": "townsfolk",
		"firstNight": 12
	},
	{
		"id": "fortunetellerbutton",
		"image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/fortune_teller.png",
		"edition": "custom",
		"name": "占卜师",
		"ability": "每个夜晚，你要选择两名玩家：你会得知他们之中是否有恶魔。会有一名善良玩家始终被你的能力当作恶魔。",
		"team": "townsfolk",
		"sch_team": "镇民",
		"firstNight": 37,
		"otherNight": 54,
		"firstNightReminder": "让占卜师选择两名玩家。如果其中有恶魔或“干扰项”，点头示意，否则摇头。",
		"otherNightReminder": "让占卜师选择两名玩家。如果其中有恶魔或“干扰项”，点头示意，否则摇头。",
		"reminders": [
			"干扰项"
		],
		"setup": false
	},
	{
		"ability": "每个夜晚，你要选择除你以外的两名存活的玩家：你会得知他们中有几人在当晚因其自身能力而被唤醒。",
		"image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/chambermaid.png",
		"edition": "custom",
		"flavor": "",
		"id": "chambermaidbutton",
		"firstNightReminder": "让侍女选择除自己外的两名存活玩家。给她展示数字手势来告诉她这些玩家中有几人因自身能力被唤醒。",
		"otherNightReminder": "让侍女选择除自己外的两名存活玩家。给她展示数字手势来告诉她这些玩家中有几人因自身能力被唤醒。",
		"name": "侍女",
		"name_id": "chambermaid",
		"otherNight": 70,
		"setup": 0,
		"reminders": [],
		"remindersGlobal": [],
		"team": "townsfolk",
		"firstNight": 50
	},
	{
		"id": "guideButton",
		"image": "https://oss.gstonegames.com/data_file/clocktower/upload/202301/c_2147287694761_01761fcb.jpg",
		"edition": "custom",
		"name": "引路人",
		"ability": "每个夜晚，你要选择至多三名玩家：你会得知今晚是否有邪恶玩家的能力选择或影响了他们之中的玩家。",
		"team": "townsfolk",
		"firstNight": 50,
		"otherNight": 70,
		"firstNightReminder": "唤醒引路人，让其选择至多三名玩家。以点头或摇头作为信息给出。",
		"otherNightReminder": "唤醒引路人，让其选择至多三名玩家。以点头或摇头作为信息给出。",
		"reminders": [],
		"remindersGlobal": [],
		"setup": 0
	},
	{
		"ability": "任何在夜晚使用自身能力选择你的其他玩家，会改为选中另一名邪恶玩家作为替代。",
		"image": "https://clocktower-wiki.gstonegames.com/images/b/b7/Banxian.png",
		"edition": "custom",
		"flavor": "",
		"id": "banxian",
		"firstNightReminder": "",
		"otherNightReminder": "",
		"name": "半仙",
		"name_id": "banxian",
		"otherNight": 0,
		"setup": 0,
		"reminders": [],
		"remindersGlobal": [],
		"team": "townsfolk",
		"firstNight": 0
	},
	{
		"firstNightReminder": "让村夫指向一名玩家，根据对方的阵营，对他给出拇指向上或向下的手势。",
		"otherNightReminder": "让村夫指向一名玩家，根据对方的阵营，对他给出拇指向上或向下的手势。",
		"id": "village_idiotbutton",
		"name": "村夫",
		"firstNight": 45,
		"otherNight": 65,
		"setup": true,
		"reminders": [
			"醉酒"
		],
		"remindersGlobal": [],
		"edition": "custom",
		"team": "townsfolk",
		"name_eng": "Village Idiot",
		"ability": "每个夜晚，你要选择一名玩家：你会得知他的阵营。[+0~2村夫，复数村夫中有一人醉酒]",
		"image": "https://clocktower-wiki.gstonegames.com/images/7/78/Villageidiot.png"
	},
	{
		"ability": "你拥有上个死于处决的玩家的能力。如果该玩家属于邪恶阵营，你中毒直到下个善良玩家死于处决。",
		"image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/cannibal.png",
		"edition": "custom",
		"flavor": "",
		"id": "20236_76",
		"firstNightReminder": "",
		"otherNightReminder": "",
		"name": "食人族",
		"name_id": "cannibal",
		"otherNight": 0,
		"setup": 0,
		"reminders": [
			"中毒",
			"死于处决"
		],
		"remindersGlobal": [],
		"team": "townsfolk",
		"firstNight": 0
	},
	{
		"ability": "每个白天，你可以公开发表一个声明。如果该声明正确，在当晚会有一名玩家死亡。",
		"image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/gossip.png",
		"edition": "custom",
		"flavor": "",
		"id": "gossipbutton",
		"firstNightReminder": "",
		"otherNightReminder": "如果白天的声明为真，会有一名玩家死亡，并由说书人来选择一名玩家，标记该玩家死亡。",
		"name": "造谣者",
		"name_id": "gossip",
		"otherNight": 47,
		"setup": 0,
		"reminders": [
			"死亡"
		],
		"remindersGlobal": [],
		"team": "townsfolk",
		"firstNight": 0
	},
	{
		"ability": "每局游戏限一次，在夜晚时，你可以选择一名玩家：他会得知你是守夜人。",
		"image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/nightwatchman.png",
		"edition": "custom",
		"flavor": "",
		"id": "20236_121",
		"firstNightReminder": "守夜人可以指向一名玩家。如果他这么做，则唤醒那名玩家，告知其被守夜人选中，且告知他守夜人是谁。",
		"otherNightReminder": "守夜人可以指向一名玩家。如果他这么做，则唤醒那名玩家，告知其被守夜人选中，且告知他守夜人是谁。",
		"name": "守夜人",
		"name_id": "nightwatchman",
		"otherNight": 66,
		"setup": 0,
		"reminders": [
			"失去能力"
		],
		"remindersGlobal": [],
		"team": "townsfolk",
		"firstNight": 46
	},
	{
		"id": "jiubao",
		"image": "https://oss.gstonegames.com/data_file/clocktower/upload/202301/c_4591987694761_11d3a855.jpg",
		"edition": "custom",
		"name": "酒保",
		"ability": "与你邻近的善良玩家之一醉酒，即使你已死亡。",
		"team": "outsider",
		"sch_team": "外来者",
		"firstNight": 0,
		"otherNight": 0,
		"reminders": [
			"醉酒"
		]
	},
	{
		"ability": "每个夜晚限一次，所有玩家在使用自身能力选择邪恶玩家时会改为选中你，即使你已死亡。",
		"image": "https://oss.gstonegames.com/data_file/clocktower/upload/202301/c_8334197694761_80377ad9.jpg",
		"edition": "custom",
		"flavor": "",
		"id": "20454_6861",
		"firstNightReminder": "",
		"otherNightReminder": "",
		"name": "使节",
		"name_id": "shijie",
		"otherNight": 0,
		"setup": 0,
		"reminders": [],
		"remindersGlobal": [],
		"team": "outsider",
		"firstNight": 0
	},
	{
		"firstNightReminder": "如果有七名或更多玩家，唤醒疯子：展示“他们是你的爪牙”信息标记。指向任意对应数量的玩家。展示“这些角色不在场”信息标记。展示三个善良角色。让疯子重新入睡。唤醒恶魔。展示“你是”信息标记和恶魔角色标记。展示“这名玩家是”信息标记和疯子角色标记，然后指向疯子玩家。",
		"otherNightReminder": "做任何需要做的事情来模拟一位恶魔的行动。让疯子重新入睡。唤醒恶魔。对恶魔展示疯子角色标记，并指向疯子玩家，随后是疯子的攻击目标。",
		"name": "疯子",
		"otherNight": 21,
		"setup": false,
		"reminders": [],
		"id": "lunaticbutton",
		"edition": "custom",
		"remindersGlobal": [
			"是疯子",
			"被选择"
		],
		"team": "outsider",
		"name_eng": "Lunatic",
		"firstNight": 7,
		"ability": "你以为你是一个恶魔，但其实你不是。恶魔知道你是疯子以及你在每个夜晚选择了哪些玩家。",
		"image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/lunatic.png"
	},
	{
		"ability": "每个夜晚，首个使用其自身能力选择了你的玩家会醉酒直到下个黄昏。你会转变为他的阵营。",
		"image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/goon.png",
		"edition": "custom",
		"flavor": "",
		"id": "goonbutton",
		"firstNightReminder": "",
		"otherNightReminder": "",
		"name": "莽夫",
		"name_id": "goon",
		"otherNight": 0,
		"setup": 0,
		"reminders": [
			"醉酒"
		],
		"remindersGlobal": [],
		"team": "outsider",
		"firstNight": 0
	},
	{
		"ability": "在你的首个夜晚，你会得知有哪些外来者角色在场。如果有外来者在白天死亡，你会在当晚被唤醒并且你要选择一名玩家：他死亡。[-1或+1外来者]",
		"image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/godfather.png",
		"edition": "custom",
		"flavor": "",
		"id": "20236_30",
		"firstNightReminder": "对他展示所有在场的外来者标记。",
		"otherNightReminder": "如果有外来者在今天白天死亡，让教父选择一名玩家。标记那名玩家死亡。",
		"name": "教父",
		"name_id": "godfather",
		"otherNight": 38,
		"setup": 1,
		"reminders": [
			"死于今日",
			"死亡"
		],
		"remindersGlobal": [],
		"team": "minion",
		"firstNight": 21
	},
	{
		"ability": "每个夜晚，你要选择左或右：你从当前位置飞行到该方向上的下一名存活善良玩家，你得知他的角色，随后他中毒且可能被当作邪恶阵营和爪牙角色。",
		"image": "https://clocktower-wiki.gstonegames.com/images/5/56/Gudiao.png",
		"edition": "custom",
		"flavor": "",
		"id": "20454_6864",
		"firstNightReminder": "唤醒蛊雕，让其选择一个方向。将他的“中毒”标记移动至那个方向上的下一个存活玩家的角色标记旁。随后对他指向那名玩家，并展示“他是”提示标记和该玩家的角色标记。",
		"otherNightReminder": "唤醒蛊雕，让其选择一个方向。将他的“中毒”标记移动至那个方向上的下一个存活玩家的角色标记旁。随后对他指向那名玩家，并展示“他是”提示标记和该玩家的角色标记。",
		"name": "蛊雕",
		"name_id": "gudiao",
		"otherNight": 8,
		"setup": 0,
		"reminders": [
			"中毒"
		],
		"remindersGlobal": [],
		"team": "minion",
		"firstNight": 17
	},
	{
		"ability": "你以为你是一个善良角色，但其实你不是。恶魔会知道你是提线木偶。[提线木偶会与恶魔邻座]",
		"image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/marionette.png",
		"edition": "custom",
		"flavor": "",
		"id": "marionettebutton",
		"firstNightReminder": "选择一个邻近恶魔的善良玩家放置提线木偶标记。唤醒恶魔并告知他谁是提线木偶。",
		"otherNightReminder": "",
		"name": "提线木偶",
		"name_id": "marionette",
		"otherNight": 0,
		"setup": 1,
		"reminders": [],
		"remindersGlobal": [
			"是提线木偶"
		],
		"team": "minion",
		"firstNight": 11
	},
    {
        "ability": "在你的首个夜晚，你要选择一名存活玩家：他死亡但会被当作存活。当他下一次死亡时，他重生，随后你重获能力。",
        "image": "https://oss.gstonegames.com/data_file/clocktower/upload/202403/c_8796728760171_7caa0950.jpg",
        "edition": "custom",
        "flavor": "",
        "id": "huapibutton",
        "firstNightReminder": "首个夜晚，唤醒画皮，让其选择一名玩家，该玩家进入“活尸”状态。在魔典中该玩家的角色标记上添加帷幕标记，和“以为存活”标记。但不要宣布该玩家已经死亡，也不要在城镇广场上将该玩家的生命标记翻面。",
        "otherNightReminder": "如果画皮选择的玩家重生，在画皮的角色标记旁放置“重获能力”标记。\n每个夜晚，如果画皮有“重获能力”标记，唤醒画皮，让其选择一名玩家，该玩家进入“活尸”状态。在魔典中该玩家的角色标记上添加帷幕标记，和“以为存活”标记。但不要宣布该玩家已经死亡，也不要在城镇广场上将该玩家的生命标记翻面。",
        "name": "画皮",
        "otherNight": 39,
        "setup": 0,
        "reminders": [
            "以为存活",
            "重获能力"
        ],
        "remindersGlobal": [],
        "team": "minion",
        "firstNight": 22,
        "GstoneID": "huapi"
    },
	{
		"ability": "每个夜晚*，你要选择任意数量的非旅行者玩家或一名旅行者玩家：如果他们的角色类型均不相同，他们死亡。[+1外来者]",
		"image": "https://oss.gstonegames.com/data_file/clocktower/upload/202301/c_5897997694761_fbe1f00c.jpg",
		"edition": "custom",
		"flavor": "",
		"id": "20236_6870",
		"firstNightReminder": "",
		"otherNightReminder": "唤醒饕餮，让其选择任意数量的玩家。如果这些玩家的角色类型均不相同，标记这些玩家死亡。",
		"name": "饕餮",
		"name_id": "taotie",
		"otherNight": 28,
		"setup": 1,
		"reminders": [
			"死亡"
		],
		"remindersGlobal": [],
		"team": "demon",
		"firstNight": 0
	},
	{
		"ability": "每个夜晚，你要选择一名玩家：他中毒。上个因你的能力中毒的玩家会死亡并恢复健康。",
		"image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/pukka.png",
		"edition": "custom",
		"flavor": "",
		"id": "20236_25",
		"firstNightReminder": "让普卡选择一名玩家。标记那名玩家中毒。",
		"otherNightReminder": "让普卡选择一名玩家。标记那名玩家中毒。【圆】上一个因普卡中毒的玩家死亡，随后恢复健康。",
		"name": "普卡",
		"name_id": "pukka",
		"otherNight": 26,
		"setup": 0,
		"reminders": [
			"死亡",
			"中毒"
		],
		"remindersGlobal": [],
		"team": "demon",
		"firstNight": 28
	},
	{
		"ability": "每个夜晚，你要选择一至三名玩家。如果明天白天其中之一被处决，其余玩家会在当晚死亡。否则，当晚他们之中会有一名玩家死亡。",
		"image": "https://clocktower-wiki.gstonegames.com/images/d/db/Dianyuzhang.png",
		"edition": "custom",
		"flavor": "",
		"id": "20236_6869",
		"firstNightReminder": "唤醒典狱长，让其选择至多三名玩家。在这些玩家角色标记旁放置“囚禁”提示标记。",
		"otherNightReminder": "如果今天白天被处决的玩家标记有“囚禁”，则其他标记有囚禁的玩家死亡。否则，将其中一人标记为死亡。移除所有“囚禁”提示标记。唤醒典狱长，让其选择至多三名玩家。在这些玩家角色标记旁放置“囚禁”提示标记。",
		"name": "典狱长",
		"name_id": "dianyuzhang",
		"otherNight": 33,
		"setup": 0,
		"reminders": [
			"囚禁",
			"死亡"
		],
		"remindersGlobal": [],
		"team": "demon",
		"firstNight": 31
	},
	{
		"ability": "每个夜晚*，你要选择一名玩家：他死亡。如果你以这种方式杀死了一名与你邻近的镇民玩家，所有善良玩家会中毒直到下个黄昏。",
		"edition": "custom",
		"flavor": "",
		"id": "hundunbutton",
		"firstNightReminder": "",
		"otherNightReminder": "让混沌选择一名玩家。标记那名玩家死亡。如果混沌成功杀死了与自己邻近的一名镇民玩家，在魔典中央放置混沌的“善良中毒”提示标记。",
		"name": "混沌",
		"otherNight": 36,
		"setup": false,
		"reminders": [
			"死亡",
			"善良中毒"
		],
		"remindersGlobal": [],
		"team": "demon",
		"firstNight": 0,
		"image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/hundun.png"
	}
]